2016-05-08 17:21 ZeroCalamity: 00:48:945 -
2016-05-08 17:22 ZeroCalamity: because of the density, the jump part feels more intense
2016-05-08 17:25 ZeroCalamity: hmm but adding anything to the part after would make it unenjoyable
2016-05-08 17:26 Evening: yea it's kinda hitting the limit
2016-05-08 17:26 ZeroCalamity: 00:45:578 - btw why this?
2016-05-08 17:27 ZeroCalamity: I mean it makes it more interesting so
2016-05-08 17:27 Evening: uh
2016-05-08 17:27 Evening: i have no idea
2016-05-08 17:28 ZeroCalamity: if you decide to change, maybe add more hitsounds on the hands after the jumptrills
2016-05-08 17:28 Evening: ,_, eh i don't really care about hitsounds tbh
2016-05-08 17:28 ZeroCalamity: it won't make them quads but maybe will fix the gameplay
2016-05-08 17:29 ZeroCalamity: not fix, but you know what I mean
2016-05-08 17:29 Evening: well it doesn't really affect the gameplay for the most part (?)
2016-05-08 17:29 ZeroCalamity: yep
2016-05-08 17:30 ZeroCalamity: just would add more intensity since the voice is going higher
2016-05-08 17:35 ZeroCalamity: I have an idea for storyboard
2016-05-08 17:36 ZeroCalamity: a little bit before 02:09:353 -
2016-05-08 17:36 ZeroCalamity: you read "jumptrill the jumpstream"
2016-05-08 17:37 Evening: the fun part is figuring out haha
2016-05-08 17:41 ZeroCalamity: 03:18:537 -
2016-05-08 17:41 ZeroCalamity: not short LNs?
2016-05-08 17:42 Evening: ah yea that part
2016-05-08 17:42 Evening: i used short LNs but i realised that it'll conflict with the lns after
2016-05-08 17:42 Evening: so i omitted it
2016-05-08 17:42 ZeroCalamity: I mean, it would make it harder to play because of the thing right after
2016-05-08 17:42 ZeroCalamity: ayy
2016-05-08 17:42 Evening: yea it's a bit complicated haha
2016-05-08 17:43 ZeroCalamity: love 03:54:455 -
2016-05-08 17:44 Evening: people seem to love that section a lot haha
2016-05-08 17:44 ZeroCalamity: it's easy to read reverse LNs
2016-05-08 17:45 ZeroCalamity: uhm
2016-05-08 17:45 ZeroCalamity: easy-to-read reverse LNs
2016-05-08 17:46 ZeroCalamity: then the graveyard 04:49:356 -
2016-05-08 17:46 ZeroCalamity: I wonder what the stats on the page will look like
2016-05-08 17:47 Evening: i had this horrible idea of speeding up to 1.5
2016-05-08 17:47 Evening: but then kami stopped me
2016-05-08 17:47 Evening: so now it's 1.2
2016-05-08 17:48 ZeroCalamity: 1.2 is good
2016-05-08 17:49 ZeroCalamity: it's right between wow that's pretty fast and too fast
2016-05-08 17:49 Evening: lmao
2016-05-08 17:49 ZeroCalamity: did you lower the hp after adding the SV?
2016-05-08 17:50 ZeroCalamity: since it makes it harder
2016-05-08 17:50 Evening: it's kind of an independent issue lol
2016-05-08 17:52 ZeroCalamity: did you change it since a couple days ago?
2016-05-08 17:52 ZeroCalamity: iirc it was 9?
2016-05-08 17:52 Evening: not really
2016-05-08 17:52 Evening: like
2016-05-08 17:52 Evening: yesterday
2016-05-08 17:52 Evening: 9.5 haha
2016-05-08 17:52 ZeroCalamity: wot lmao
2016-05-08 17:52 ZeroCalamity: ooookay
2016-05-08 17:57 ZeroCalamity: 06:14:251 -
2016-05-08 17:57 ZeroCalamity: again LNs at the end
2016-05-08 17:58 ZeroCalamity: short LNs*
2016-05-08 17:58 ZeroCalamity: and I'm suprised you didn't make new timing sections for each LN at the very end
2016-05-08 18:00 ZeroCalamity: and let me just say that I love this map getting ranked
2016-05-08 18:00 ZeroCalamity: because the difficulty isn't super hard consistently
2016-05-08 18:01 ZeroCalamity: it's hard all around, so it isn't like capsaicin that gets SR boosted from 10 seconds of the map
2016-05-08 18:02 ZeroCalamity: but it also has the harder sections that are a challenge for everyone
2016-05-08 18:02 Evening: ahah thanks
ddd
2016-05-08 18:02 ZeroCalamity: it really fits with how players progress
2016-05-08 18:03 ZeroCalamity: and yeah, everything I've found is just minor
2016-05-08 18:03 Evening: whew
2016-05-08 18:04 Evening: don't need to dq then :d
2016-05-08 18:11 ZeroCalamity: lol not at all