Heya~ from Mod Queue
Okay let's get to the point
Okay....hope it helps
GL on your project
Okay let's get to the point
Mod
[General]
[Hard]
[Lunatic]
Conclusion, overall need improvement, especially pattern and hitsound in worst scenario, you have too remap easy and optionally normal diff
- Hitsound matter -> Err, please improve it, the current hitsound seems stiff. There's just this "duk" "duk" "duk" sound (oh and there's this drop water and stick sound) and nothing else, i recommend using drum reference
- Reduce HP and OD by 1, though I consider 2
- consider use NC every two stanzas
- Reduce SV to 0.90, it feels too fast for easy (of course im saying that for high BPM)
- Improve your variety pattern pace, it's too monotone and lack appetite. You use almost same pace on every pattern, metronome reference -> like 3/4 with 4/4, 2/4 with 3/4, and 2/4 with 4/4
- Too many complicated pattern (especially the slider), it's really not recommended on easy diff, roughly saying it could looks totally random. Looks like there's someone already posting the basic using of slider but, in any case, read this.
- 00:10:406 - add circle, or you can make slider 00:09:488 (3) - longer till that point of timing
- 00:17:140 (2) - -> flow contradict with 00:15:916 (1) - , easy diff is suggested to have a good pace and flow when novice play it, basically, you need to make pattern that flow proportionally straight (not contradict or nudge too much), consider remake it.
- 00:19:589 (2) - -> curve too much, not considered a good shape on easy diff
- 00:20:814 (1) - -> well, i suggest make the curve of the kink (the red dot point) less than 90 degrees if its scale is long, or avoid using it if can (on easy diff of course) ~_~
- 00:22:038 (2) - -> ^
- 00:24:487 (2) - -> suggest blanket the start point of slider till red point curve with end point of 00:23:262 (1) - , and take the red point to first tick of the slider though it isn't really help, but nothing wrong to try
- 00:29:384 (2,3) - -> that end slider point and the circle are placed at minor beat and it defeats the purpose of 00:29:843 - and this 00:30:149 - dominant beat, consider reduce slider length to 00:29:843 - and move the circle to 00:30:149 -
- 00:53:259 (1) - -> move it a bit down
- 01:11:625 (2) - -> flip vertically for better flor and make the shape symmetry as 01:10:400 (1) - so, it could form a mirror.
- 01:17:746 (1,2) - -> i know what do you think there, but, suddenly curve the slider at start point isn't considered a good thing, please think another pattern
- 01:21:420 (2) - -> move it up, like at coordinate x:213 y:192, and also same curve problem as ^
- 01:23:868 (2,1) - -> not a good flow, try to flip 01:25:093 (1) - vertically and place it below 01:23:868 (2) - while the kink (red point of 01:25:093 (1) - slider) symmetry diagonally with start point of 01:25:093 (1) - and looks like you need to replace 01:26:317 (2) -
- 01:44:683 (3) - -> the timing point is close with 01:46:519 (2) - so it's nudging each other, bad flow, consider remake it. Well, i prefer flip 01:46:519 (2) - vertically, stack the end point of the slider with the end point of 01:44:683 (3) - slider, after that place it above + blanket the start point of 01:47:131 (3) - with 01:46:519 (2) -
- Reduce OD and HP by 1
- You do like to use red point slider, huh? well just asking
- 00:03:366 - -> dominant beat and transitive beat, add something
- 00:05:509 - -> ^
- 00:29:384 (3,4) - -> its placing could confuse player, consider remake it
- 00:44:689 (3) - -> bad placing. Well, consider blanket it with end point of slider 00:44:076 (2) -
- 02:02:130 - -> high beat and transitive beat, add something
- 02:04:272 - ^
[Hard]
- suggest increase the AR by 0,5-0,8
- Improve your map pattern
- 00:11:325 (2) - -> close it up with the previous slider and make the same DS with the next slider
- 00:44:689 (5) - -> close it up with the previous slider, it has same DS with 00:44:995 (6,7) - so, it doesn't feel right using same DS but had different timing point (the beat didn't help much)
- 01:21:420 (3) - -> contradict with previously slider, consider make a straight flow
- 01:23:868 (3) - -> ^ though i can still tolerate this one
- 02:02:589 (7) - -> hard to hit, move it down a bit
- 02:02:742 (1) - -> move it up a bit
[Lunatic]
- 00:06:580 (3) - -> 00:08:723 (3) - 02:05:344 (3) - 02:07:486 (3) - this part feels wrong, i dunno why though
- 00:29:537 (8) - -> convert to circle stream?
- 00:41:934 (4) - -> just mirror the previous slider, aesthetic matter ~_~
- 00:49:586 (5,7,9) - this stream pressure were same as hard diff, i suggest convert it into circle stream instead, you can make the pressure like the 2nd kiai section
Conclusion, overall need improvement, especially pattern and hitsound in worst scenario, you have too remap easy and optionally normal diff
Okay....hope it helps
GL on your project