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Kisida - Hartmann no Youkai Shoujo

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Topic Starter
Nelka714
This beatmap was submitted using in-game submission on 18 Oktober 2016 at 19:38:56

Artist: Kisida
Title: Hartmann no Youkai Shoujo
Source: 東方深秘録 ~ Urban Legend in Limbo
Tags: 上海アリス幻樂団 Team Shanghai Alice 黄昏フロンティア Twilight Tasogare Frontier Tasofro TH14.5 Touhou Project Shinpiroku ULiL 教団 Kishida Kyoudan Kyodan Arrange Rock ZUN Koishi Komeiji Hartmann's Youkai Girl Reitaisai 12 深秘的楽曲集 宇佐見菫子と秘密の部室 A Deeply Mystic Music Collection ~ Sumireko Usami and the Clubroom of Secrets Comiket 88
BPM: 196
Filesize: 3502kb
Play Time: 02:09
Difficulties Available:
  1. Easy (1,49 stars, 134 notes)
  2. Hard (3,45 stars, 367 notes)
  3. Miss Mary's Telephone (4,75 stars, 592 notes)
  4. Normal (2,18 stars, 220 notes)
Download: Kisida - Hartmann no Youkai Shoujo
Information: Scores/Beatmap Listing
---------------
prolly gonna leave this map in a dust
Xinying
Hi , from my queue NM request :)


General

  1. BPM and Offset : ✓
  2. Aimod : ✓
  3. Kiai : ✓
  4. Metadata : ✓
  5. Hitsound : × , could really find some custom ones to add , I suggest looking at LordRaika's profile for hitsounds.
  6. Video : -

Easy

  1. Not really to discriminate you , but I guess you're new to mapping? If so , there are a few points to take note.
  2. First , you could take some time reading this.
  3. Next , there are some important points you have to take note.
  4. Distance Snapping (or we modders call it DS for short) MUST be consistent in Easy and Normal difficulties. In this case , you used slider velocity (SV for short) 1x , and it is consistent throughout the song , so good job. However , your distance snapping is off. I suggest just use Distance Snap function to map these difficulties.
  5. Next , I'll point out your most major mistakes.
  6. 00:13:467 (1) - The usage of rebound sliders. In easy , these repeated AND repeated again sliders WILL undoubtedly confuse beginners , hence , I suggest avoid using these at all.
  7. 00:43:464 (1,2) - These sliders are really confusing to play for the beginners , avoid these.
  8. 00:55:708 (1,2) - This is also a big mistake , bad overlaps.
  9. One thing I would say is really good on this difficulty is the rhythm. However , you offended the mapping criteria for easy already , so I suggest just remap it with some tips I just gave you. Of course , it might look extremely boring , hence , avoid using the same patterns over and over again , and you can come up with some interesting (but NOT confusing) sliders!

Normal

  1. Same goes to this difficulty. Try the suggestions I listed above^.
  2. 00:05:050 (1,2,1,2,3,4,1,2,3,4) - Instead of all these linear sliders , why not make them flow with curve sliders? It looks really boring now.
  3. 00:30:608 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Repeated usage of New Combo (NC for short) , with nothing to emphasis is WRONG , espacially for easy diffs. Just NC every downbeat (big white line) will do.
  4. 01:00:605 (1) - Having a break when it is Kiai is really weird imo. Two steps you can take. Either remove the kiai because you didn't add it in easy too , or just map that whole part. I suggest removing the kiai.
  5. 01:10:400 (1) - From this part , did you just ctrl-c and ctrl-v the entire pattern from earlier? I know it is a pain to map so much , but avoid doing it , it is too boring.
  6. 01:29:990 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Same as above , don't spam NCs , and it is a really boring back and forth flow , just make it properly , the rhythm is there.
  7. 01:43:458 (1) - Again , avoid repeated rebound sliders. It's too confusing for newbies.

Hard

  1. 00:04:438 (3) - Is there any reason to lower the SV for this part?
  2. 01:00:605 (1) - Don't break in kiai.

Insane

  1. 00:04:438 (3) - If you strongly insist of keeping this SV change , NC the slow slider , because you changed the speed.

Overall

  1. I don't really have much to say from the easy diffs onwards , because the mistakes you made are the same. I'll say right now focus on getting the right flow and patterns in. Your rhythm is already there , so kudos on that. Maybe a simple way to improve now would be to analyse other mapper's maps and take some idea from there , and slowly manipulate it into your own mapping style.
  2. If there are any questions you would like to direct to me , feel free to send a forum pm or just message me directly in game when I'm online , I would be happy to help you. :)
Kaitjuh
I'll wait until after you've applied the last mod before I start modding xd
Topic Starter
Nelka714

Chocox wrote:

Hi , from my queue NM request :)


General

  1. BPM and Offset : ✓
  2. Aimod : ✓
  3. Kiai : ✓
  4. Metadata : ✓
  5. Hitsound : × , could really find some custom ones to add in progress...
  6. Video : -

Easy

  1. Not really to discriminate you , but I guess you're new to mapping? yeah, i'm new to it
  2. First , you could take some time reading this.
  3. Next , there are some important points you have to take note.
  4. Distance Snapping (or we modders call it DS for short) MUST be consistent in Easy and Normal difficulties. In this case , you used slider velocity (SV for short) 1x , and it is consistent throughout the song , so good job. However , your distance snapping is off. I suggest just use Distance Snap function to map these difficulties. done
  5. Next , I'll point out your most major mistakes.
  6. 00:13:467 (1) - The usage of rebound sliders. In easy , these repeated AND repeated again sliders WILL undoubtedly confuse beginners , hence , I suggest avoid using these at all. fixed
  7. 00:43:464 (1,2) - These sliders are really confusing to play for the beginners , avoid these. fixed
  8. 00:55:708 (1,2) - This is also a big mistake , bad overlaps. remapped
  9. One thing I would say is really good on this difficulty is the rhythm. However , you offended the mapping criteria for easy already , so I suggest just remap it with some tips I just gave you. remapped most of it

Normal

  1. Same goes to this difficulty. Try the suggestions I listed above^.
  2. 00:05:050 (1,2,1,2,3,4,1,2,3,4) - Instead of all these linear sliders , why not make them flow with curve sliders? done
  3. 00:30:608 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Repeated usage of New Combo (NC for short) , with nothing to emphasis is WRONG , espacially for easy diffs. remapped
  4. 01:00:605 (1) - Having a break when it is Kiai is really weird imo. forgot to fix that one. fixed
  5. 01:10:400 (1) - From this part , did you just ctrl-c and ctrl-v the entire pattern from earlier? i did it when i had a though to mimic the original song which has symmetrical parts (so the sound similiar if reversed). remapped anyway
  6. 01:29:990 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Same as above , don't spam NCs , and it is a really boring back and forth flow , just make it properly , the rhythm is there. remapped
  7. 01:43:458 (1) - Again , avoid repeated rebound sliders. fixed

Hard

  1. 00:04:438 (3) - Is there any reason to lower the SV for this part? somehow i forgot why. deleted the sv change
  2. 01:00:605 (1) - Don't break in kiai. fixed

Insane

  1. 00:04:438 (3) - If you strongly insist of keeping this SV change... deleted anyway

Overall

  1. I don't really have much to say from the easy diffs onwards , because the mistakes you made are the same. I'll say right now focus on getting the right flow and patterns in. Your rhythm is already there , so kudos on that. Maybe a simple way to improve now would be to analyse other mapper's maps and take some idea from there , and slowly manipulate it into your own mapping style.
  2. If there are any questions you would like to direct to me , feel free to send a forum pm or just message me directly in game when I'm online , I would be happy to help you. :)
pretty neat tips, there. thanks

Kaitjuh wrote:

I'll wait until after you've applied the last mod before I start modding xd
now is the time
Kaitjuh
Mod

Easy

  1. 00:13:467 (1,2) - Uneven, Try to make 00:14:692 (2) - 's sliderends the same distance away from 00:13:467 (1) - 's sliderends.
  2. 00:25:711 (1) - Suggestion:
  3. Move 00:30:302 (3,1) - by one tick, also shorten the spinner by one tick
  4. 00:42:240 (2,1) - You should know about another mapping technique, called Blanketing. This is where you can shape sliders to perfectly surround another circle or slider. When you're shaping sliders to look like these two, it's kinda hard to make them look good since the empty space between the sliders is uneven. This results in messy looking sliders. You can maybe look at some ranked Easy difficulties and look at how they apply these blankets. Make sure you know how this works since you can apply blanketing in nearly the whole map.
  5. Also make sure to prevent overlaps with other sliders because that looks messy as well
  6. Rhythm-wise the map is fine so focus on the visual appeal next.

Normal

  1. Circle Size 4 is too small imo, try 3
  2. Blankets and not overlapping applies throughout this whole map as well
  3. 02:04:885 should have a clickable circle or slider, not a sliderend.
  4. Same for 02:07:027

Hard

  1. Blankets and not overlapping applies throughout this whole map as well. Although I'm seeing more blankets this time, you should still pay attention to equal spacing and not overlapping sliders.
  2. Strong beats should have a clickable object. Examples that need this are 00:06:121 - 00:08:264 - 00:31:221 - 00:21:527 - 00:32:445 - 00:32:751 etc. Hope you get the gist of this
  3. 00:06:580 (2) - avoid making the slider rebound twice during this segment. It doesn't really make sense rhythm wise.
  4. 00:08:723 (2) - ^

Overall

Currently, I think this map should serve mainly as a learning experience on how to hone your mapping skills. If I were you I'd take a look at different maps in editor mode and pay attention to how they map. That's how I mainly learned certain things on mapping :p.

Good Luck~
Topic Starter
Nelka714

Kaitjuh wrote:

Mod

Easy

  1. 00:13:467 (1,2) - Uneven, Try to make 00:14:692 (2) - 's sliderends the same distance away from 00:13:467 (1) - 's sliderends. done
  2. 00:25:711 (1) - Suggestion: suggestion accepted
  3. Move 00:30:302 (3,1) - by one tick, also shorten the spinner by one tick doesn't fit well for me
  4. 00:42:240 (2,1) - You should know about another mapping technique, called Blanketing. This is where you can shape sliders to perfectly surround another circle or slider. When you're shaping sliders to look like these two, it's kinda hard to make them look good since the empty space between the sliders is uneven. This results in messy looking sliders. You can maybe look at some ranked Easy difficulties and look at how they apply these blankets. Make sure you know how this works since you can apply blanketing in nearly the whole map. nice tips. remapped some
  5. Also make sure to prevent overlaps with other sliders because that looks messy as well ok
  6. Rhythm-wise the map is fine so focus on the visual appeal next.

Normal

  1. Circle Size 4 is too small imo, try 3 ok
  2. Blankets and not overlapping applies throughout this whole map as well
  3. 02:04:885 should have a clickable circle or slider, not a sliderend. fixed
  4. Same for 02:07:027 fixed

Hard

  1. Blankets and not overlapping applies throughout this whole map as well. Although I'm seeing more blankets this time, you should still pay attention to equal spacing and not overlapping sliders.
  2. Strong beats should have a clickable object. Examples that need this are 00:06:121 - 00:08:264 - 00:31:221 - 00:21:527 - 00:32:445 - 00:32:751 etc. Hope you get the gist of this i get the gist. some are fixed, some are kept
  3. 00:06:580 (2) - avoid making the slider rebound twice during this segment. It doesn't really make sense rhythm wise. fixed
  4. 00:08:723 (2) - ^ fixed

Overall

Currently, I think this map should serve mainly as a learning experience on how to hone your mapping skills. If I were you I'd take a look at different maps in editor mode and pay attention to how they map. That's how I mainly learned certain things on mapping :p.

Good Luck~
thanks for the mod.
going to mod your map soon...
PumpkinIcedTea
Hi from my queue ! I see you are a newer mapper so I'll point out the general stuff more than the specific stuff

EASY
00:12:243 (2) - Bad slider shape
00:19:589 (2) - ^
00:30:608 (1) - & 00:35:506 (1) - The spinners might fit the rhythym but 2 spinners in conjunction with each other doesn't make for good gameplay ( but can still be done ) . But for an EASY difficulty, it should be avoided as newer players might not be able to complete the spinners
00:44:689 (3,1) - These two overlap. Generally try not to let the sliders overlap especially on an EASY difficulty
00:52:035 (3,2) - ^
02:00:599 (1) - There is no need to put a New Combo ( NC ) here so cancel it
The main problems for this difficulty are the overlaps and bad slider shapes.

NORMAL
00:02:907 (1,2,3) - Stop the music at the end of slider one. You will see that all 3 notes can be seen at the same time. A new player might mistake the hitcircle for the reverse slider since it is directly below the 1st slider . You generally want to avoid doing this especially on low difficulties
00:05:662 (2,2) - These 2 overlap badly as well
00:11:019 (1,2,3,4) - The flow here is fine but the overlaps aren't , same for the sections following this
00:30:608 (1,2,3,4) - These should be fine...I guess...But if you are going to do this, make sure the sliderends of these 4 sliders overlap nicely
01:00:605 (1) - Once again , no need for NC
Main problems for this difficulty are the bunching up of objects. I notice that many of your sliders are touching each other at the beginning or ending . This could be because you are using a 1.0 Distance Snap setting , you could try increasing it to maybe 1.1 - 1.2 , no harm trying .

HARD
00:05:050 (4) - You should position this slider more to the right of the screen. http://puu.sh/nVO0v/dcc2806247.jpg (This is a general position of where to put. If you do choose to put it there make sure to adjust the position of other sliders/hitcircles so that they don't overlap.) It's current position makes it confusing to read since it is at the end of the previous slider and far away from that slider's end.
00:27:854 (8,2) - These overlap badly
Ok I'll stop here. This hard is quite....messy I would say. Firstly the overlaps are bad , additionally you leave many gaps in the song which disrupt the flow 00:36:271 (3,4) - This for example, many of the red ticks are missing notes. The rhythm might not permit objects but you can still find ways to prevent the disruption of flow.
Also the bunching up of notes can be avoided by using a higher DS, which is what should be done for a HARD difficulty . Maybe a DS of about 1.3-1.5 can do. Actually it is possible to vary the DS for HARD but I would not recommend it at this point of time .

Ok thats all from me . Some of the stuff might be a little complicated so feel free to PM me for more clarification :) Cheers!
Topic Starter
Nelka714

Ars Novaa wrote:

Hi from my queue ! I see you are a newer mapper so I'll point out the general stuff more than the specific stuff

EASY
00:12:243 (2) - Bad slider shape and your suggestion?
00:19:589 (2) - ^ y'know, it's kinda hard when a modder asked for a reshape, but didn't give a suggestion. i don't want to reshape the slider, just to ends up still looking bad
00:30:608 (1) - & 00:35:506 (1) - The spinners might fit the rhythym but 2 spinners in conjunction with each other doesn't make for good gameplay ( but can still be done ) . But for an EASY difficulty, it should be avoided as newer players might not be able to complete the spinners will rethink this one for a while
00:44:689 (3,1) - These two overlap. Generally try not to let the sliders overlap especially on an EASY difficulty fixed
00:52:035 (3,2) - ^ fixed
02:00:599 (1) - There is no need to put a New Combo ( NC ) here so cancel it there is no need to cancel it either
The main problems for this difficulty are the overlaps and bad slider shapes.

NORMAL
00:02:907 (1,2,3) - Stop the music at the end of slider one. You will see that all 3 notes can be seen at the same time. A new player might mistake the hitcircle for the reverse slider since it is directly below the 1st slider . You generally want to avoid doing this especially on low difficulties remapped
00:05:662 (2,2) - These 2 overlap badly as well fixed
00:11:019 (1,2,3,4) - The flow here is fine but the overlaps aren't , same for the sections following this adjusted
00:30:608 (1,2,3,4) - These should be fine...I guess...But if you are going to do this, make sure the sliderends of these 4 sliders overlap nicely done
01:00:605 (1) - Once again , no need for NC once again, no need to cancel it (i actually did it to give a sign of break)
Main problems for this difficulty are the bunching up of objects. I notice that many of your sliders are touching each other at the beginning or ending . This could be because you are using a 1.0 Distance Snap setting , you could try increasing it to maybe 1.1 - 1.2 , no harm trying ok, then

HARD
00:05:050 (4) - You should position this slider more to the right of the screen. http://puu.sh/nVO0v/dcc2806247.jpg (This is a general position of where to put. If you do choose to put it there make sure to adjust the position of other sliders/hitcircles so that they don't overlap.) It's current position makes it confusing to read since it is at the end of the previous slider and far away from that slider's end. adjusted
00:27:854 (8,2) - These overlap badly fixed
Ok I'll stop here. This hard is quite....messy I would say. Firstly the overlaps are bad , additionally you leave many gaps in the song which disrupt the flow 00:36:271 (3,4) - This for example, many of the red ticks are missing notes. The rhythm might not permit objects but you can still find ways to prevent the disruption of flow. ok, then
Also the bunching up of notes can be avoided by using a higher DS, which is what should be done for a HARD difficulty . Maybe a DS of about 1.3-1.5 can do. Actually it is possible to vary the DS for HARD but I would not recommend it at this point of time ok, then

Ok thats all from me . Some of the stuff might be a little complicated so feel free to PM me for more clarification :) Cheers!
thanks for the mod.
mostly on those overlap.
EMachine03
From #modreqs :)
Normal:
00:03:519 (2) - The timing of this slider messed me up. I see what you're following in the music, and I know you don't want to hit the blue tick, but this is not a good substitution for it.
00:06:580 (2) - I do not like this slider. The points need to be fixed and aligned more.
00:13:926 (2,3) - What are these? They look kind of crumpled together.
00:26:935 (3,4) - Why is this different from the other patterns? There is no rhythm change.
00:29:843 (4,1) - Fix the slider alignment.
00:41:016 (1) - Why doesn't kial start here? It would make more sense over here.
00:50:198 (5) - What is this slider? I think it should be fixed.
01:00:605 (1) - I'm not sure what merits a hitsound here, but you can leave it if you want.
01:10:400 (1,2) - Blanket.
01:42:234 (3,4,5,6) - I see how this is following the jump style from last time, but this pattern is too hard for a normal. An easier pattern would work here.
01:47:590 (4) - If this were my map I would blanket this with 5 but you don't have to.
01:59:375 (3,4,5) - I don't really like the blocky flow of these sections. More curves could work, but that's just your style I guess.
02:02:283 (2) - Bad timing again.
02:05:344 (2) - This guy is under 1 too much. Maybe I would move him, but that's just a suggestion.
Liking this map! Excited to see it ranked.
Topic Starter
Nelka714

EMachine03 wrote:

From #modreqs :)
Normal:
00:03:519 (2) - The timing of this slider messed me up. I see what you're following in the music, and I know you don't want to hit the blue tick, but this is not a good substitution for it. honestly, the timing feels fine for me. will rethink it
00:06:580 (2) - I do not like this slider. The points need to be fixed and aligned more. fixed
00:13:926 (2,3) - What are these? They look kind of crumpled together. readjusted
00:26:935 (3,4) - Why is this different from the other patterns? There is no rhythm change. what difference? i never tried to make the others same, though (so no idea)
00:29:843 (4,1) - Fix the slider alignment. fixed
00:41:016 (1) - Why doesn't kial start here? It would make more sense over here. because the actual tense started at 00:43:464
00:50:198 (5) - What is this slider? I think it should be fixed. fixed
01:00:605 (1) - I'm not sure what merits a hitsound here, but you can leave it if you want. just as finish hitsound, that's it
01:10:400 (1,2) - Blanket. uh... no thanks
01:42:234 (3,4,5,6) - I see how this is following the jump style from last time, but this pattern is too hard for a normal. An easier pattern would work here. readjusted
01:47:590 (4) - If this were my map I would blanket this with 5 but you don't have to. no change, then
01:59:375 (3,4,5) - I don't really like the blocky flow of these sections. More curves could work, but that's just your style I guess. kinda readjusted
02:02:283 (2) - Bad timing again. really, it looks fine by me
02:05:344 (2) - This guy is under 1 too much. Maybe I would move him, but that's just a suggestion. readjusted, then
Liking this map! Excited to see it ranked.
thanks for the random mod
really appreciate it
6th
Hi, M4M.

SPOILER
[Normal]
You're mapping everything but white ticks at the beginning
00:02:907 (1) - Stack it under (4) or move it further
00:03:519 (2) - I don't advise starting this slider on red tick, try using a circle here then a 1/1 slider at 00:03:672 -
00:05:050 (1) - Stack it under (3)
00:24:487 (3,4) - Bad flow
00:30:455 - Wow, that becomes unreadable for beginners
01:17:405 - Overlap
01:33:051 (2,3) - Mhmmm
02:02:283 (2,3) - blanket ?
02:08:098 (3) - Move it at 02:07:945 -

[Hard]
Increase AR to 8 (if you change it, some suggestions won't apply anymore)
You're using a lot of weird angular shapes that makes your map hardly readable and look messy
00:22:267 - Overlap
00:28:466 (2) - Unpredictable, this confused me
00:33:822 (3) - I thought it was a circle
00:35:047 (7) - Strange shape
00:37:802 (8) - This jump is really exagerated
00:42:623 - Full of overlap, it makes it a bit ugly
00:47:750 (7) - Move it down
00:49:203 - Overlap
01:17:746 (1,2) - Really hard to perform
01:21:420 (3,4,5) - ugly imo
01:23:868 (3,4,5) - ^
01:29:148 - Really hard to read
01:38:867 (6) - Weird shape
01:49:733 - Wow, totally unreadable
02:05:344 (3,4) - Exagerated jump

[Lunatic]
00:10:866 (1) - Place it further
00:17:140 (5,6,7,8,9) - Hard to follow
00:38:261 (3,4,5,6,7) - Make straight sliders
00:45:913 (1,2,3,4) - Here's a perfect example of what I was saying earlier. What's the point of making those sliders wavy-ish ? It doesn't change the flow at all because the player will still move his cursor as if they were straight. They just look ugly like that
00:53:871 (3,4) - Move it to the right
01:18:206 (2,3) - Awkward
01:21:420 (3,4,5,1,2,3,4,5) - Why does it remind me the hard diff so much...

Good luck !
Topic Starter
Nelka714

6th wrote:

Hi, M4M.

SPOILER
[Normal]
You're mapping everything but white ticks at the beginning
00:02:907 (1) - Stack it under (4) or move it further done
00:03:519 (2) - I don't advise starting this slider on red tick, try using a circle here then a 1/1 slider at 00:03:672 ok, then
00:05:050 (1) - Stack it under (3) done
00:24:487 (3,4) - Bad flow fixed
00:30:455 - Wow, that becomes unreadable for beginners readjusted, then
01:17:405 - Overlap fixed
01:33:051 (2,3) - Mhmmm Mhmmm fixed
02:02:283 (2,3) - blanket ? nah
02:08:098 (3) - Move it at 02:07:945 doesn't fit well. will keep it unchanged

[Hard]
Increase AR to 8 (if you change it, some suggestions won't apply anymore) will keep it as AR 6 for now
You're using a lot of weird angular shapes that makes your map hardly readable and look messy
00:22:267 - Overlap fixed
00:28:466 (2) - Unpredictable, this confused me remapped, then
00:33:822 (3) - I thought it was a circle But it was me, Slider! though, will keep it as slider for now
00:35:047 (7) - Strange shape reshaped, then
00:37:802 (8) - This jump is really exagerated readjusted
00:42:623 - Full of overlap, it makes it a bit ugly fixed, then
00:47:750 (7) - Move it down done
00:49:203 - Overlap fixed
01:17:746 (1,2) - Really hard to perform readjusted
01:21:420 (3,4,5) - ugly imo remapped, then
01:23:868 (3,4,5) - ^ remapped
01:29:148 - Really hard to read readjusted
01:38:867 (6) - Weird shape reshaped
01:49:733 - Wow, totally unreadable readjusted, then
02:05:344 (3,4) - Exagerated jump readjusted

[Lunatic]
00:10:866 (1) - Place it further ok
00:17:140 (5,6,7,8,9) - Hard to follow readjusted
00:38:261 (3,4,5,6,7) - Make straight sliders uh... will keep it like that for now
00:45:913 (1,2,3,4) - Here's a perfect example of what I was saying earlier. What's the point of making those sliders wavy-ish ? It doesn't change the flow at all because the player will still move his cursor as if they were straight. They just look ugly like that remapped, then
00:53:871 (3,4) - Move it to the right done
01:18:206 (2,3) - Awkward readjusted
01:21:420 (3,4,5,1,2,3,4,5) - Why does it remind me the hard diff so much... remapped some, then

Good luck !
thanks for the mod
will mod yours later i'm at school when i post this (so later)
Yoratama
Hi, From #modreqs

Pake indo aja ya? Biar ga ribet :D
SPOILER
Normal
Buka AiMod , centang check distance, fix semua, masih banyak error nya. Easy ada 1 tuh.
00:00:612 - sampai 00:30:608 - masih kurang hitsound clap nya, di taiko merah semua.
00:00:612 (1,2) - Whistle hitsound
00:11:019 (1) - slider head harusnya whistle - finish, tapi finish nya agak weird, jadi whstle aja.
00:19:589 (3,4) - Blanket?
00:11:019 (1) - Yg mirip kayak gini ganti jadi whistle, Males nyebutin, kebanyakan :D
00:20:814 (1,2) - Buat jadi persegi? biar agak rapih
00:28:160 (1,2) - ^
01:16:521 (3,4) - Blanket?
00:47:597 - Add circle
00:57:391 - ^
02:01:671 (1) - increase panjang, tambah 2 beat lagi?
02:04:272 - ^
02:04:885 - Whistle
Hard
00:00:612 (1,2) - Whistle
00:06:580 (3) - Agak aneh, coba diperpendek, trus tambah circle.
00:08:723 (3) - ^
02:05:344 (3) - ^
02:07:486 (3) - ^
00:13:926 (3,4) - Blanket?
00:35:429 - Add circle?
01:34:816 - ^?
Nice Map! cuman agak kurang rapih aja penempatan sama bentuk slider nya :D
Good Luck bro!
Topic Starter
Nelka714

Yoratama wrote:

Hi, From #modreqs

Pake indo aja ya? Biar ga ribet :D bales beberapa make inggris, ya?
SPOILER
Normal
Buka AiMod , centang check distance, fix semua, masih banyak error nya. Easy ada 1 tuh.
00:00:612 - sampai 00:30:608 - masih kurang hitsound clap nya, di taiko merah semua. ok
00:00:612 (1,2) - Whistle hitsound ok
00:11:019 (1) - slider head harusnya whistle - finish, tapi finish nya agak weird, jadi whstle aja. ok
00:19:589 (3,4) - Blanket? nah
00:11:019 (1) - Yg mirip kayak gini ganti jadi whistle, Males nyebutin, kebanyakan :D ok
00:20:814 (1,2) - Buat jadi persegi? biar agak rapih done
00:28:160 (1,2) - ^ ^
01:16:521 (3,4) - Blanket? remapped with different style
00:47:597 - Add circle no, because 2nd kiai's section has it to vary them
00:57:391 - ^ ^
02:01:671 (1) - increase panjang, tambah 2 beat lagi? uh... nah
02:04:272 - ^ ^
02:04:885 - Whistle ok
Hard
00:00:612 (1,2) - Whistle done
00:06:580 (3) - Agak aneh, coba diperpendek, trus tambah circle. gk aneh sih, buat gua/doesn't feel weird for me, though
00:08:723 (3) - ^ ^
02:05:344 (3) - ^ ^
02:07:486 (3) - ^ ^
00:13:926 (3,4) - Blanket? ok, then
00:35:429 - Add circle? no, to avoid triplet
01:34:816 - ^? ^
Nice Map! cuman agak kurang rapih aja penempatan sama bentuk slider nya :D
Good Luck bro!
thanks for the random mod
especially for that taiko's pov
Naxess
From Queue

Timing
SPOILER
Your timing is mostly correct, however in the beginning it causes downbeats (large white ticks) to be misplaced (not that the player would notice it, but other modders may. I for example usually look at downbeats to know what should be clickable) (I might've noticed something later on in the song as well, not sure though), and it currently uses 196.02 instead of 196. I very doubt that the creator of the song decided to add two hundreds extra to the BPM (but if you're certain, then, by all means, continue using it). Consider using these timing points:
1. Offset: 6 121ms BPM: 196
2. Offset: 8 263ms BPM: 196
3. Offset: 11 017ms BPM: 196

Easy
SPOILER
A slider speed of 1.0x may not look like much of a problem at first glance, but when you consider that this song's BPM is almost 200, they're going to still going to be quite fast. In general it is suggested to keep slider speeds slow on easy. I'd recommend something like 0.7x for this map. Think of it like this: If you reduce your sensitivity by half, will you still be able to play the map without missing more notes than usual? If so, then distance spacing and slider speed velocity is fine, otherwise you might want to consider changing it.
(This is only because it's an easy difficulty. Don't worry about this stuff in normal and above)

00:09:488 (3,1) - Here's a slight overlap. I'd recommend keeping slider paths spaced from each other in easy, since nothing is supposed to obscure your vision of the notes, even if it's not by much. Plus, it doesn't look very good.

00:11:019 - This part has a bad flow for an easy map. In easy you should mostly just be thinking about circling around the map in an oval shape and using S-like crossover patterns or repeats when a new combo begins to reverse the flow. Basically, the flow has to be easy to follow. Generally this type of flow would fit better in a normal difficulty. I'd recommend doing something like this instead and continuing this pattern with some reverses:

00:55:708 (1,2,3,1,2,3) - This flow looks a lot better, for instance. Both consistent and easier to follow as well as including reverses, and 01:44:683 (3) - is an example of a repeat reversing the flow.

01:23:868 (2,1) - Again, bad flow, perhaps Ctrl + G slider (1)? (remember to space it afterwards)
01:47:131 (3,1) - Also bad flow, the player would have to make an almost 180 degree turn without a repeat to indicate it.

01:56:926 (3) - Here as well, Ctrl + G would work though.
Topic Starter
Nelka714

Naxess wrote:

From Queue

Timing
SPOILER
Your timing is mostly correct, however in the beginning it causes downbeats (large white ticks) to be misplaced (not that the player would notice it, but other modders may. I for example usually look at downbeats to know what should be clickable) (I might've noticed something later on in the song as well, not sure though), and it currently uses 196.02 instead of 196. I very doubt that the creator of the song decided to add two hundreds extra to the BPM (but if you're certain, then, by all means, continue using it). i'm certain with this current BPM, so no change

Easy
SPOILER
A slider speed of 1.0x may not look like much of a problem at first glance, but when you consider that this song's BPM is almost 200, they're going to still going to be quite fast. In general it is suggested to keep slider speeds slow on easy. I'd recommend something like 0.7x for this map. will rethink about it. keep it as 1.0x for now

00:09:488 (3,1) - Here's a slight overlap. fixed

00:11:019 - This part has a bad flow for an easy map. In easy you should mostly just be thinking about circling around the map in an oval shape and using S-like crossover patterns or repeats when a new combo begins to reverse the flow. Basically, the flow has to be easy to follow. Generally this type of flow would fit better in a normal difficulty. I'd recommend doing something like this instead and continuing this pattern with some reverses:

remapped with different style, but with that oval flow (i think)
00:55:708 (1,2,3,1,2,3) - This flow looks a lot better, for instance. Both consistent and easier to follow as well as including reverses, and 01:44:683 (3) - is an example of a repeat reversing the flow.

01:23:868 (2,1) - Again, bad flow, perhaps Ctrl + G slider (1)? remapped instead. flow should be good now
01:47:131 (3,1) - Also bad flow, the player would have to make an almost 180 degree turn without a repeat to indicate it.

fixed, then
01:56:926 (3) - Here as well, Ctrl + G would work though. fixed
thanks for the mod
especially to pointing out flow in Easy diff
Jonarwhal
M4M from my queue~

Easy~
  1. 00:06:121 (1,2) - Fix blanket. Make 1 line up with the approach circle of 2.
  2. 00:09:488 (3,1) - Avoid overlap.
  3. 00:24:487 (2,1) - Fix blanket. I'll stop mentioning blankets now. Fix blankets wherever you can.
  4. 00:30:302 (3) - 156|168 for linear flow.
  5. 00:30:608 (1,1,1) - Easy players need time to recover after spinners. They need at least a measure, 4 white ticks.
  6. 00:47:137 (3) - Consider making this shape with a red tick like this.
  7. 00:54:484 (3) - Make this look neater. The ticks are arranged in the correct shape, but the tick on top needs to be higher like this.
  8. 01:18:971 (2,3,1) - Make this a straight line to encourage linear flow (because the next object is straight) like this. And fix DS if you do that.
  9. 01:41:009 (1,2,3) - Make this a curved line to encourage circular flow (because the next object is curved). Use linear flow before straight sliders and use circular flow before curved sliders.
Normal~
  1. Fix DS wherever you can. Normal must follow DS. Check AiMod.
  2. Consider raising the DS if this becomes too much work.
  3. 00:00:612 (1,2,3) - Make this a curved line for circular flow.
  4. 00:03:519 (2,3) - Consider stacking.
  5. 00:12:243 (3,4) - Do something to improve the flow here. Notice how sharp the turns are.
  6. 00:16:375 (2) - Vertical flip and readjust this for flow.
  7. 00:20:814 (1,2) - This looks cluttered. Try a pattern like [url=puu.sh/o11Gz/7fc284ca14.jpg]this[/url].
  8. 00:28:160 (1,2) - ^^^
  9. 00:30:608 (1,2,3,4) - This isn't a good flow for Normal. It has sharp turns similar to 00:12:243 (3,4) - here.
  10. 00:44:689 (3) - Making the blanket would be easier if this slider had fewer ticks.
  11. 00:48:362 (1) - Move the reverse to the other side for flow.
  12. 00:49:586 (3,4,5) - Consider this for flow.
  13. 00:53:259 (1) - Move the reverse higher for flow and make 00:53:871 (2) - this the opposite of 00:53:259 (1) - this also for flow like this.
  14. 00:54:484 (3) - This would probably look neater with less points imo.
  15. 00:57:544 (4) - ^^^
  16. 00:58:157 (1,2) - Do the same as 00:53:259 (1) - here, it helps flow. This
  17. 01:10:400 (1,2) - Remove the blanket. It won't work there.
  18. 01:13:307 (2,3) - ^^^
  19. 01:18:206 (2,3) - ^^^ Blankets don't work when sliders are that close together.
  20. 01:41:622 (2) - 348|132 for flow.
  21. 01:45:907 (1,2) - Do this.
  22. 01:53:865 (2) - Move the repeat to the other side for flow.
  23. 01:58:151 (1,2) - Do this.
Hard is mostly blankets. I'll stop there.
Good Luck with this~!!
Topic Starter
Nelka714

jonawaga wrote:

M4M from my queue~

Easy~
  1. 00:06:121 (1,2) - Fix blanket. Make 1 line up with the approach circle of 2. fixed. kinda
  2. 00:09:488 (3,1) - Avoid overlap. fixed
  3. 00:24:487 (2,1) - Fix blanket. I'll stop mentioning blankets now. Fix blankets wherever you can. fixed some, then
  4. 00:30:302 (3) - 156|168 for linear flow. done
  5. 00:30:608 (1,1,1) - Easy players need time to recover after spinners. They need at least a measure, 4 white ticks. shortened, then
  6. 00:47:137 (3) - Consider making this shape with a red tick like this. done
  7. 00:54:484 (3) - Make this look neater. The ticks are arranged in the correct shape, but the tick on top needs to be higher like this. fixed
  8. 01:18:971 (2,3,1) - Make this a straight line to encourage linear flow (because the next object is straight) like this. And fix DS if you do that. done
  9. 01:41:009 (1,2,3) - Make this a curved line to encourage circular flow (because the next object is curved). Use linear flow before straight sliders and use circular flow before curved sliders. done

Normal~
  1. Fix DS wherever you can. Normal must follow DS. Check AiMod.
  2. Consider raising the DS if this becomes too much work.
  3. 00:00:612 (1,2,3) - Make this a curved line for circular flow. done
  4. 00:03:519 (2,3) - Consider stacking. i think i will leave it unstacked
  5. 00:12:243 (3,4) - Do something to improve the flow here. Notice how sharp the turns are. readjusted, then
  6. 00:16:375 (2) - Vertical flip and readjust this for flow. done
  7. 00:20:814 (1,2) - This looks cluttered. Try a pattern like this. done. kinda
  8. 00:28:160 (1,2) - ^^^ ^
  9. 00:30:608 (1,2,3,4) - This isn't a good flow for Normal. It has sharp turns similar to 00:12:243 (3,4) - here. readjusted
  10. 00:44:689 (3) - Making the blanket would be easier if this slider had fewer ticks. fixed
  11. 00:48:362 (1) - Move the reverse to the other side for flow. done
  12. 00:49:586 (3,4,5) - Consider this for flow. ok, then
  13. 00:53:259 (1) - Move the reverse higher for flow and make 00:53:871 (2) - this the opposite of 00:53:259 (1) - this also for flow like this. done
  14. 00:54:484 (3) - This would probably look neater with less points imo. ok, then
  15. 00:57:544 (4) - ^^^ ^
  16. 00:58:157 (1,2) - Do the same as 00:53:259 (1) - here, it helps flow. This done
  17. 01:10:400 (1,2) - Remove the blanket. It won't work there. actually forgot to fix that one. fixed, now
  18. 01:13:307 (2,3) - ^^^ ^
  19. 01:18:206 (2,3) - ^^^ Blankets don't work when sliders are that close together. although, this one was never mean for blanket. keep it unchanged for now
  20. 01:41:622 (2) - 348|132 for flow. done
  21. 01:45:907 (1,2) - Do this. done
  22. 01:53:865 (2) - Move the repeat to the other side for flow. done
  23. 01:58:151 (1,2) - Do this. done
Hard is mostly blankets. I'll stop there.
Good Luck with this~!!
thanks for the mod
especially for pointing out those blankets
__Ag
from my queue

Lunatic
00:01:300 (4) - remove this

00:05:892 - add notes

00:08:187 - miss note,you can make stream at the 00:07:958 -to 00:08:264 -

00:09:488 (5,6) - Pull the distance away

00:10:866 (1,2,1) - this is 1/6 stream

00:11:937 - add note

00:14:156 - miss note

00:14:386 - add note

00:19:283 - also

00:20:354 - stream was start at here,not00:20:201 -

00:32:904 (10) - remove this

00:35:353 (11,1) - Pull the distance away

00:37:802 (10) - remove

00:40:174 - add note

00:43:311 - add note

00:50:428 - and00:50:734 - add notes

01:32:286 (10) - remove

01:39:555 - add note

I think DS is so small,you wanted lunatic?

Normal is unrankble,I think,because you used different DS

Good luck
Topic Starter
Nelka714

__Ag wrote:

from my queue

Lunatic
00:01:300 (4) - remove this ok

00:05:892 - add notes done

00:08:187 - miss note,you can make stream at the 00:07:958 -to 00:08:264 ok, then

00:09:488 (5,6) - Pull the distance away | done

00:10:866 (1,2,1) - this is 1/6 stream | wat

00:11:937 - add note done

00:14:156 - miss note huh?

00:14:386 - add note done

00:19:283 - also done

00:20:354 - stream was start at here,not 00:20:201 | readjusted, then

00:32:904 (10) - remove this ok

00:35:353 (11,1) - Pull the distance away | done. kinda

00:37:802 (10) - remove removed

00:40:174 - add note ok

00:43:311 - add note ok

00:50:428 - and 00:50:734 - add notes added on 00:50:428 only

01:32:286 (10) - remove done

01:39:555 - add note ok

I think DS is so small,you wanted lunatic? | will rethink about it

Normal is unrankble,I think,because you used different DS | hmm...

Good luck
thanks for the mod
Kensuke

From this shit queueuueu

[Normal]
00:24:487 (3,4) - wierd slider ;w;
01:14:686 (4) - 124|172 for blanket 01:14:073 (3)

[Hard]
00:51:117 (2) - ctrl+g
00:51:729 (4) - ^
01:00:605 (1) - 284|236
01:14:073 (3) - overlap

Good luck :)
Topic Starter
Nelka714

- Frontier - wrote:


From this shit queueuueu huehuehuehue

[Normal]
00:24:487 (3,4) - wierd slider ;w; you spelled weird wrong fixed. i think
01:14:686 (4) - 124|172 for blanket 01:14:073 (3) done

[Hard]
00:51:117 (2) - ctrl+g done
00:51:729 (4) - ^ ^
01:00:605 (1) - 284|236 no, middle ftw
01:14:073 (3) - overlap fixed

Good luck :)
thanks for the short mod seriously
[R]
boleh GD diff taiko ??
Topic Starter
Nelka714

[R] wrote:

boleh GD diff taiko ??
kalo bisa dapet dua, sih
Ranking Criteria bilang minimal 2 taiko diff
[R]

Nelka714 wrote:

[R] wrote:

boleh GD diff taiko ??
kalo bisa dapet dua, sih
Ranking Criteria bilang minimal 2 taiko diff
ok, nanti buat diff Muzukashii sama Oni
Topic Starter
Nelka714
asdasdasd
Namki
Hello.

General
  1. Add this combocolor:
    Combo1 : 172,47,40
    Some hitsounds issue:
    00:12:243 (2) - you placed the clap here , but 00:14:692 (2,2,2,2,2) - did not place claps here, so do those claps consistent or delete the first one.
    00:47:137 (3) - according to this you shouldn't place clap 01:47:131 (3) - here
    00:52:035 (3) - same^. 01:52:029 (3) - dont place clap here.
    00:56:932 (3) - make consistent with 01:56:926 (3) - this — delete clap in the second kiai.
    Music in both kiais are the same, so you should use consistent hitsounds placement.
    00:11:019 - soft finish will fit better, there is also finish in the music.
Easy
  1. Press ctrl+a and watch, all of yours objects are mapped in the center, you shouldn't remap this, but try place object in the corners too.
  2. 00:42:240 (2) - please use one point if you want to do a curve slider. Just it looks ugly.
  3. 00:43:464 (1,2) - make these two parallel.
  4. 00:48:362 (1,2) - same, parallel sliders will look better.
  5. 00:50:810 (1,2) - you know. And others like those.
  6. I don't like the overall flow in your map, somewhere it's fine, somewhere it's bad. 00:13:467 (1,2) - try something like this. Try to make flow more linear, there shouldn't be harsh cursor movement.
  7. 01:44:070 (2,1) - try to avoid overlaps like this one. 01:47:131 (3,2) - here too.
  8. 01:48:968 (2,3) - fix blanket slider.
  9. Your kiai parts looks much better than non-kiai, maybe try yo map non-kiai without skipping white ticks?
Normal
  1. 00:17:140 (3,4) - make 1x spacing between them.
  2. 00:19:589 (3,4,1) - here is also big spacing.
  3. If you decided to map 1/1 with 1x and 1/2 with 1.2x, keep this whole diff.
  4. 01:20:654 (2) - move it a bit down
  5. 01:29:990 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as I said, use only one spacing value for 1/1 patterns.
  6. 01:23:715 (3,4) - avoid this overlap.
Hard
  1. Spacing is so random in this diff.
  2. 00:26:935 (4,5,6,7,8) - I can't see any reasons to decrease spacing here.
  3. 00:55:708 (1,2,3,4,5,6) - same^
  4. 00:30:915 (2) - don't end sliders with big white ticks, better start 1/2 slider 00:31:221 - here and put circle 00:31:527 - here, you can also skip this tick 00:31:680 - something like this:
  5. 01:30:602 - white tick is quite strong here, so start slider or place a circle at it.
  6. 01:30:755 (3) - this is also bad idea to end 1/2 slider with white tick in Normal (for this song only I mean).
  7. 01:49:886 (4,5) - what a jump, nah, make spacing lower here.
  8. 01:53:253 (1,2,3,4) - no any reason to decrease spacing.
  9. 01:55:702 (1,2,3) - really bad idea to change rhythm, especially in the end of kiai, but you can do same pattern in the first kiai and this will look better.
  10. 02:08:558 (1) - until 02:08:558 (1) - here.
Same suggestion with big white ticks in Insane diff.

sry if my english is too bad owo
good luck~
Topic Starter
Nelka714

Namki wrote:

Hello.

General
  1. Add this combocolor:
    Combo1 : 172,47,40
    i will consider to add it
    Some hitsounds issue:
    00:12:243 (2) - you placed the clap here , but 00:14:692 (2,2,2,2,2) - did not place claps here, so do those claps consistent or delete the first one.
    00:47:137 (3) - according to this you shouldn't place clap 01:47:131 (3) - here ok
    00:52:035 (3) - same^. 01:52:029 (3) - dont place clap here. ok
    00:56:932 (3) - make consistent with 01:56:926 (3) - this — delete clap in the second kiai. ok
    Music in both kiais are the same, so you should use consistent hitsounds placement.
    00:11:019 - soft finish will fit better, there is also finish in the music. i prefer whistle as a "start" hitsound in this section
Easy
  1. Press ctrl+a and watch, all of yours objects are mapped in the center, you shouldn't remap this, but try place object in the corners too.
  2. 00:42:240 (2) - please use one point if you want to do a curve slider. Just it looks ugly. ok
  3. 00:43:464 (1,2) - make these two parallel. would like to, but i prefer the current. will keep it unchanged for now
  4. 00:48:362 (1,2) - same, parallel sliders will look better. same, as above
  5. 00:50:810 (1,2) - you know. And others like those. ^
  6. I don't like the overall flow in your map, somewhere it's fine, somewhere it's bad. 00:13:467 (1,2) - try something like this. Try to make flow more linear, there shouldn't be harsh cursor movement. ok
  7. 01:44:070 (2,1) - try to avoid overlaps like this one. 01:47:131 (3,2) - here too. kinda minor though, from my POV. will take a look at it later
  8. 01:48:968 (2,3) - fix blanket slider. fixed
  9. Your kiai parts looks much better than non-kiai, maybe try yo map non-kiai without skipping white ticks? i don't want to skip white ticks, but also don't want my Easy's SR extend above 1,5
Normal
  1. 00:17:140 (3,4) - make 1x spacing between them. ok
  2. 00:19:589 (3,4,1) - here is also big spacing. fixed
  3. If you decided to map 1/1 with 1x and 1/2 with 1.2x, keep this whole diff.
  4. 01:20:654 (2) - move it a bit down moved slider 1 a bit upper instead
  5. 01:29:990 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as I said, use only one spacing value for 1/1 patterns.
  6. 01:23:715 (3,4) - avoid this overlap. ok
Hard
  1. Spacing is so random in this diff.
  2. 00:26:935 (4,5,6,7,8) - I can't see any reasons to decrease spacing here. readjusted
  3. 00:55:708 (1,2,3,4,5,6) - same^ ok
  4. 00:30:915 (2) - don't end sliders with big white ticks, better start 1/2 slider 00:31:221 - here and put circle 00:31:527 - here, you can also skip this tick 00:31:680 - something like this: fixed
  5. 01:30:602 - white tick is quite strong here, so start slider or place a circle at it. ok
  6. 01:30:755 (3) - this is also bad idea to end 1/2 slider with white tick in Normal (for this song only I mean). ok
  7. 01:49:886 (4,5) - what a jump, nah, make spacing lower here. readjusted
  8. 01:53:253 (1,2,3,4) - no any reason to decrease spacing. ok
  9. 01:55:702 (1,2,3) - really bad idea to change rhythm, especially in the end of kiai, but you can do same pattern in the first kiai and this will look better. i dunno, but i really like the current one. will keep it unchanged for now
  10. 02:08:558 (1) - until 02:08:558 (1) - here. what are you suggesting rip
Same suggestion with big white ticks in Insane diff. i'll fix it later

sry if my english is too bad owo
good luck~
thanks for the mod
My Angel Capu
i would fix some pattern placement since some are overlapping with other sliders and circles ,i will point those out where idk if its intended or not :

00:02:907 (4) -
00:06:427 (2) -
00:07:499 (5) -
00:21:120 (2) -
01:12:543 (5) -

try to to optimize some blankets and try to be more creative :)
Topic Starter
Nelka714

Mitchy wrote:

i would fix some pattern placement since some are overlapping with other sliders and circles ,i will point those out where idk if its intended or not : i take it you're talking about the Lunatic diff

00:02:907 (4) fixed. i think
00:06:427 (2) that one is more to "stick" than "overlap"
00:07:499 (5) kinda readjusted
00:21:120 (2) i put that circle exactly under 00:21:732 (4)
01:12:543 (5) kinda readjusted

try to to optimize some blankets and try to be more creative :)
thanks for the short mod...
i think
Kuro Fuyusaki
Heya~ from Mod Queue

Okay let's get to the point

Mod
[General]

  1. Hitsound matter -> Err, please improve it, the current hitsound seems stiff. There's just this "duk" "duk" "duk" sound (oh and there's this drop water and stick sound) and nothing else, i recommend using drum reference
[Easy]

  1. Reduce HP and OD by 1, though I consider 2
  2. consider use NC every two stanzas
  3. Reduce SV to 0.90, it feels too fast for easy (of course im saying that for high BPM)
  4. Improve your variety pattern pace, it's too monotone and lack appetite. You use almost same pace on every pattern, metronome reference -> like 3/4 with 4/4, 2/4 with 3/4, and 2/4 with 4/4
  5. Too many complicated pattern (especially the slider), it's really not recommended on easy diff, roughly saying it could looks totally random. Looks like there's someone already posting the basic using of slider but, in any case, read this.
  6. 00:10:406 - add circle, or you can make slider 00:09:488 (3) - longer till that point of timing
  7. 00:17:140 (2) - -> flow contradict with 00:15:916 (1) - , easy diff is suggested to have a good pace and flow when novice play it, basically, you need to make pattern that flow proportionally straight (not contradict or nudge too much), consider remake it.
  8. 00:19:589 (2) - -> curve too much, not considered a good shape on easy diff
  9. 00:20:814 (1) - -> well, i suggest make the curve of the kink (the red dot point) less than 90 degrees if its scale is long, or avoid using it if can (on easy diff of course) ~_~
  10. 00:22:038 (2) - -> ^
  11. 00:24:487 (2) - -> suggest blanket the start point of slider till red point curve with end point of 00:23:262 (1) - , and take the red point to first tick of the slider though it isn't really help, but nothing wrong to try
  12. 00:29:384 (2,3) - -> that end slider point and the circle are placed at minor beat and it defeats the purpose of 00:29:843 - and this 00:30:149 - dominant beat, consider reduce slider length to 00:29:843 - and move the circle to 00:30:149 -
  13. 00:53:259 (1) - -> move it a bit down
  14. 01:11:625 (2) - -> flip vertically for better flor and make the shape symmetry as 01:10:400 (1) - so, it could form a mirror.
  15. 01:17:746 (1,2) - -> i know what do you think there, but, suddenly curve the slider at start point isn't considered a good thing, please think another pattern
  16. 01:21:420 (2) - -> move it up, like at coordinate x:213 y:192, and also same curve problem as ^
  17. 01:23:868 (2,1) - -> not a good flow, try to flip 01:25:093 (1) - vertically and place it below 01:23:868 (2) - while the kink (red point of 01:25:093 (1) - slider) symmetry diagonally with start point of 01:25:093 (1) - and looks like you need to replace 01:26:317 (2) -
  18. 01:44:683 (3) - -> the timing point is close with 01:46:519 (2) - so it's nudging each other, bad flow, consider remake it. Well, i prefer flip 01:46:519 (2) - vertically, stack the end point of the slider with the end point of 01:44:683 (3) - slider, after that place it above + blanket the start point of 01:47:131 (3) - with 01:46:519 (2) -
[Normal]

  1. Reduce OD and HP by 1
  2. You do like to use red point slider, huh? well just asking
  3. 00:03:366 - -> dominant beat and transitive beat, add something
  4. 00:05:509 - -> ^
  5. 00:29:384 (3,4) - -> its placing could confuse player, consider remake it
  6. 00:44:689 (3) - -> bad placing. Well, consider blanket it with end point of slider 00:44:076 (2) -
  7. 02:02:130 - -> high beat and transitive beat, add something
  8. 02:04:272 - ^
I won't point much in this diff purely confused

[Hard]

  1. suggest increase the AR by 0,5-0,8
  2. Improve your map pattern
  3. 00:11:325 (2) - -> close it up with the previous slider and make the same DS with the next slider
  4. 00:44:689 (5) - -> close it up with the previous slider, it has same DS with 00:44:995 (6,7) - so, it doesn't feel right using same DS but had different timing point (the beat didn't help much)
  5. 01:21:420 (3) - -> contradict with previously slider, consider make a straight flow
  6. 01:23:868 (3) - -> ^ though i can still tolerate this one
  7. 02:02:589 (7) - -> hard to hit, move it down a bit
  8. 02:02:742 (1) - -> move it up a bit
same as normal, I won't point this further, gonna be back if its quality improved perhaps

[Lunatic]

  1. 00:06:580 (3) - -> 00:08:723 (3) - 02:05:344 (3) - 02:07:486 (3) - this part feels wrong, i dunno why though
  2. 00:29:537 (8) - -> convert to circle stream?
  3. 00:41:934 (4) - -> just mirror the previous slider, aesthetic matter ~_~
  4. 00:49:586 (5,7,9) - this stream pressure were same as hard diff, i suggest convert it into circle stream instead, you can make the pressure like the 2nd kiai section
not bad on this behalf

Conclusion, overall need improvement, especially pattern and hitsound in worst scenario, you have too remap easy and optionally normal diff

Okay....hope it helps
GL on your project
Topic Starter
Nelka714
applying mod
please wait warmly...
will edit this post when i'm done


all done
Sulli
Hi~

Easy

  1. 00:17:140 (2) - I feel it's a bit ugly and can disrupt the game, could recreate this slider?
  2. 00:19:589 (2) - This appears those old sliders
  3. 00:56:932 (3,2) - That overlap :p
  4. Let's talk about it: Your difficulty is good but there are countless sliders that are very stupid and strange, perhaps this is not qualified if you do not remap

Normal

  1. 00:03:519 (2,3) - 00:05:662 (2,3) - I can not feel the rhythm here
  2. 00:13:926 (2,3) - This flow is really bad
  3. 01:29:224 (6) - ? And the rhythm?
  4. 01:29:990 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Sorry but this is extremely lazy
  5. 01:37:336 (1,2,3,4) - Nazi :v
  6. About the sliders, this difficulty also has the same mistakes

Sorry if I seem a bit rude about my opinions and GL ~
Kuro Fuyusaki
oh, I forgot to point out something so i'll add it here

Mod
[Normal]

  1. 00:37:955 (1) - -> overlap with 00:36:730 (3) -
  2. 00:57:544 (4) - -> blank it neatly with 00:56:932 (3) -
  3. 01:17:746 (1) - -> overlap with 01:16:521 (3) -
  4. 01:29:072 (5) - -> it's touching with 01:28:000 (2) - ,so it's placing is bad, move it somewhere higher or anything
[Hard]

  1. 00:59:993 (7,8,1) - -> same DS but different timing (7's jump and 8,1's delayed beat, bad flow, suggest to use same DS for each timing point
  2. 00:47:137 (5) - -> imperfect stack 00:45:913 (1) - , stack it perfectly
  3. 01:28:766 (3) - -> ^ , it has a different DS with 01:27:541 (1) - so it's considered bad

~ no kudosu ~
Hokichi
Hey, from our queue
My mods
[Easy]
01:47:131 (3,2) - Overlapped
01:54:477 (3,2) - same

[Hard]
00:39:485 (6,1) - Overlapped
00:41:934 (4) - Move to (200,228) for a better flow
01:27:541 (1,3) - Overlapped

Good luck
Topic Starter
Nelka714

Kuro Fuyusaki wrote:

Heya~ from Mod Queue

Okay let's get to the point

Mod
[General]

  1. Hitsound matter -> Err, please improve it, the current hitsound seems stiff. There's just this "duk" "duk" "duk" sound (oh and there's this drop water and stick sound) and nothing else, i recommend using drum reference i'll try
[Easy]

  1. Reduce HP and OD by 1, though I consider 2
  2. consider use NC every two stanzas i'll consider it
  3. Reduce SV to 0.90, it feels too fast for easy (of course im saying that for high BPM) reduced to 0.8 instead. i was planning to do this a long time
  4. Improve your variety pattern pace, it's too monotone and lack appetite. i'll try
  5. Too many complicated pattern (especially the slider), it's really not recommended on easy diff, roughly saying it could looks totally random. Looks like there's someone already posting the basic using of slider but, in any case, read this.
  6. 00:10:406 - add circle, or you can make slider 00:09:488 (3) - longer till that point of timing
  7. 00:17:140 (2) - -> flow contradict with 00:15:916 (1) - , easy diff is suggested to have a good pace and flow when novice play it, basically, you need to make pattern that flow proportionally straight (not contradict or nudge too much), consider remake it. fixed
  8. 00:19:589 (2) - -> curve too much, not considered a good shape on easy diff fixed, then
  9. 00:20:814 (1) - -> well, i suggest make the curve of the kink (the red dot point) less than 90 degrees if its scale is long, or avoid using it if can (on easy diff of course) ~_~ ok, then
  10. 00:22:038 (2) - -> ^ ok
  11. 00:24:487 (2) - -> suggest blanket the start point of slider till red point curve with end point of 00:23:262 (1) - , and take the red point to first tick of the slider remapped with different style. should be good now i think
  12. 00:29:384 (2,3) - -> that end slider point and the circle are placed at minor beat and it defeats the purpose of 00:29:843 - and this 00:30:149 - dominant beat, consider reduce slider length to 00:29:843 - and move the circle to 00:30:149 ok, then
  13. 00:53:259 (1) - -> move it a bit down done. kinda
  14. 01:11:625 (2) - -> flip vertically for better flor and make the shape symmetry as 01:10:400 (1) - so, it could form a mirror. ok, then
  15. 01:17:746 (1,2) - -> i know what do you think there no, you don't, because i don't either i forgot why rip, but, suddenly curve the slider at start point isn't considered a good thing, please think another pattern ok, then
  16. 01:21:420 (2) - -> move it up, like at coordinate x:213 y:192 i did a remap that make this inapplicable, and also same curve problem as ^ fixed
  17. 01:23:868 (2,1) - -> not a good flow, try to flip 01:25:093 (1) - vertically and place it below 01:23:868 (2) - while the kink (red point of 01:25:093 (1) - slider) symmetry diagonally with start point of 01:25:093 (1) - and looks like you need to replace 01:26:317 (2) remapped instead
  18. 01:44:683 (3) - -> the timing point is close with 01:46:519 (2) - so it's nudging each other, bad flow, consider remake it. fixed, then
[Normal]

  1. Reduce OD and HP by 1 ok, then
  2. You do like to use red point slider, huh? i can't even remember why i did that on my first time mapping rip
  3. 00:03:366 - -> dominant beat and transitive beat, add something done
  4. 00:05:509 - -> ^ done
  5. 00:29:384 (3,4) - -> its placing could confuse player, consider remake it remapped
  6. 00:44:689 (3) - -> bad placing. Well, consider blanket it with end point of slider 00:44:076 (2) done
  7. 02:02:130 - -> high beat and transitive beat, add something ok
  8. 02:04:272 - ^ ok
I won't point much in this diff purely confused

[Hard]

  1. suggest increase the AR by 0,5-0,8 7,5 then
  2. Improve your map pattern i'll try
  3. 00:11:325 (2) - -> close it up with the previous slider and make the same DS with the next slider ok
  4. 00:44:689 (5) - -> close it up with the previous slider, it has same DS with 00:44:995 (6,7) - so, it doesn't feel right using same DS but had different timing point (the beat didn't help much) ok, then
  5. 01:21:420 (3) - -> contradict with previously slider, consider make a straight flow remapped instead
  6. 01:23:868 (3) - -> ^ though i can still tolerate this one ^
  7. 02:02:589 (7) - -> hard to hit, move it down a bit i did something different
  8. 02:02:742 (1) - -> move it up a bit ^
same as normal, I won't point this further, gonna be back if its quality improved perhaps

[Lunatic]

  1. 00:06:580 (3) - -> 00:08:723 (3) - 02:05:344 (3) - 02:07:486 (3) - this part feels wrong, i dunno why though because it's 1/2 beat 2x repeat slider instead of 3/4 beat 1x repeat slider. i did this to vary between Hard and Lunatic
  2. 00:29:537 (8) - -> convert to circle stream? i tried to lessen streams at 1st part (before break) so the 2nd part (after break) can have more streams
  3. 00:41:934 (4) - -> just mirror the previous slider, aesthetic matter ~_~ ok
  4. 00:49:586 (5,7,9) - this stream pressure were same as hard diff, i suggest convert it into circle stream instead, you can make the pressure like the 2nd kiai section would like to, but i made it as 1st part's pressure so the 2nd part's pressure is circle streams instead
not bad on this behalf

Conclusion, overall need improvement, especially pattern and hitsound in worst scenario, you have too remap easy and optionally normal diff lol i remapped all diff i cri

Okay....hope it helps
GL on your project

Kuro Fuyusaki wrote:

oh, I forgot to point out something so i'll add it here

Mod
[Normal]

  1. 00:37:955 (1) - -> overlap with 00:36:730 (3) fixed
  2. 00:57:544 (4) - -> blank it neatly with 00:56:932 (3) i did a remap that make this inapplicable
  3. 01:17:746 (1) - -> overlap with 01:16:521 (3) fixed
  4. 01:29:072 (5) - -> it's touching with 01:28:000 (2) - ,so it's placing is bad, move it somewhere higher or anything
[Hard]

  1. 00:59:993 (7,8,1) - -> same DS but different timing (7's jump and 8,1's delayed beat, bad flow, suggest to use same DS for each timing point) ok, then rip middle note finisher
  2. 00:47:137 (5) - -> imperfect stack 00:45:913 (1) - , stack it perfectly remapped that make this inapplicable
  3. 01:28:766 (3) - -> ^ , it has a different DS with 01:27:541 (1) - so it's considered bad fixed the DS problem

~ no kudosu ~

Marianna wrote:

Hi~

Easy

  1. 00:17:140 (2) - I feel it's a bit ugly and can disrupt the game, could recreate this slider? ok, then
  2. 00:19:589 (2) - This appears those old sliders remapped, then
  3. 00:56:932 (3,2) - That overlap :p fixed
  4. Let's talk about it: Your difficulty is good after all the mod i've done/got, i can confirm it isn't i cri but there are countless sliders that are very stupid and strange, perhaps this is not qualified if you do not remap don't worry, i was planning to remap it

Normal

  1. 00:03:519 (2,3) - 00:05:662 (2,3) - I can not feel the rhythm here fixed
  2. 00:13:926 (2,3) - This flow is really bad fixed
  3. 01:29:224 (6) - ? And the rhythm? fixed, then
  4. 01:29:990 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Sorry but this is extremely lazy sorry for being lazy
  5. 01:37:336 (1,2,3,4) - Nazi :v rip
  6. About the sliders, this difficulty also has the same mistakes yeah, i tried to remap it

Sorry if I seem a bit rude about my opinions and GL ~

Hokichi wrote:

Hey, from our queue Hako?
My mods
[Easy]
01:47:131 (3,2) - Overlapped fixed
01:54:477 (3,2) - same fixed

[Hard]
00:39:485 (6,1) - Overlapped readjusted
00:41:934 (4) - Move to (200,228) for a better flow inapplicable, because i remapped that section i appreciate your flow pointing, though
01:27:541 (1,3) - Overlapped fixed

Good luck
thanks for the mod
i should take a rest now it's midnight here
MokouSmoke
from my queue~
[General]
  1. Hartmann's Youkai Girl is probably one of the hardest touhou songs to rhythm accurately because of the funky time signatures (7/8 + 3/4), and this remix is no exception, so I commend you for doing a pretty good job for your first beatmap. To fix some time meter issues, use the following timing points. http://puu.sh/okQ3c/d4d0d01a75.png . the first offset is negative so that the downbeat lands properly at the beginning of the song
  2. I'd recommend finding a custom hitsound to match the bass drum in the song. The hitsounds lack some variety with all the normal snare sounds.
[Lunatic]
  1. as a general comment, dont constrain yourself so much to DS, using 1.5 and 1.2x for everything leads to some a lot of ugly overlaps that detract from the map aesthetics. Along those lines, I think you could try to use a larger variety of patterns instead of just squares. Square flow is very rigid and there's a reason why mappers nowadays use it sparingly.
  2. 00:02:295 (3,4) - 00:04:285 (3,4) - please try to improve some these blankets. use the approach circle as a guide to help you
  3. 00:03:980 (1) - is a strong downbeat of the song and deserves some more emphasis. use 1.2x spacing for 00:03:519 (6,7) - and 1.5x spacing for 00:03:825 (7,1) -
  4. 00:05:662 (8,9) - try using some drum finishes here
  5. 00:02:295 (3) - and 00:04:439 (4) - follow the piano, but 00:06:580 (3) - completely ignores it. try to keep as much consistency as possible. Since it's a lunatic, I think something like this would be good, since it follows both piano and drums http://puu.sh/okRa0/d216856e4a.jpg same thing at 00:08:723 (3) -
  6. 00:13:926 (4,5) - don't stack, it kills the flow, since you didn't stack at 00:11:478 (4,5) -
  7. 00:21:273 (3,4) - 00:23:721 (4,5) - yeah actually, half of the time you stack and half of the time you don't, and the order that you do it in is pretty random. so please just unstack all of these
  8. 00:28:466 (3,4) - this is another type of blanket, and the slider currently feels imbalanced. try this: http://puu.sh/okRAx/352fa7d92b.jpg
  9. 00:30:455 (11,1,2) - current angle is too shallow and doesn't give enough emphasis to (1) imo. try moving to 00:30:149 (10) - to [256,46] and 00:30:455 (11) - to [172,192] for more structure and better emphasis of downbeat
  10. 00:35:276 (11) - move this to 00:35:429 - that's where the drum sound is
  11. 00:39:791 (9,10,11,12,13) - you could use drum claps here and 00:40:250 (14,15) - drum finishes here
  12. 00:41:016 (1,2,3,4) - just space these out a little more, the overlaps look bad. Just compare these two: http://puu.sh/okSl0/f466f5823e.jpg http://puu.sh/okSnU/a1e872064e.jpg same thing at 00:43:464 (1,2,3,4) - and 00:45:913 (1,2,3,4,5,6) -
  13. 00:42:240 (5,6,7,8) - I think it would be cool to stack these on top of the sliderheads of 00:41:016 (1,2,3,4) - gives map more structure
  14. 00:59:381 (5,6) - make these triplets, more fun to play and it's a lunatic diff
  15. 00:59:993 (7,8) - extend these to the blue ticks. Don't skip the drum sounds on those beats
  16. 01:29:301 - add a note hear for triplet for drums
  17. 01:29:684 (9) - extend to blue tick for same reason
  18. 01:32:439 (1,2,3) - the flow is bad here, pls fix. I might as well leave a suggestion: http://puu.sh/okT0c/95cb738eef.jpg
[Hard]
  1. 00:08:723 (3) - rotate this slider like -15 degrees to avoid overlap
  2. 00:15:610 (8,1) - recommend blanket here so 00:15:916 (1,3) - have similar shape
  3. 00:47:137 (5,6,7,8) - Make this spacing bigger! it looks like 1/4 rhythm. also, 00:47:443 (7,8,9) - should all have same spacing
  4. 00:49:586 (5,6,7,8,9) - ^ and etc...
  5. 01:10:859 (2,3) - avoid overlaps pls. a blanket would fix this problem nicely
  6. 01:20:654 (2,3,4) - this flow is weird compared to your other patterns since all three sliders point right which makes it super jerky to play. maybe try something like this: http://puu.sh/okU3P/f03119132c.jpg http://puu.sh/okU6r/a2f9ecac39.jpg
  7. 01:37:642 (2,3) - gonna stop mentioning overlaps. but you should really avoid these if you can
  8. 01:45:907 (1,2) - multi repeat sliders are in general pretty boring to play. Breaking these up into 1/2 sliders would be better
[Normal]
  1. 00:00:612 (1,2,3) - you should rotate the sliders or reposition (3) so that (3) is right in the middle of the two sliders. will look much better http://puu.sh/okUlA/b61a62e6cd.jpg
  2. 00:01:836 (3,1) - just stack these. they're still close enough in time that the spacing still feels off. same with 00:03:672 (3,1) - 02:00:599 (1,1) -
  3. 00:29:690 (4,5) - the beats are clearly on the red ticks. just do something like this http://puu.sh/okUN5/8897a6093b.jpg
  4. 00:38:567 (2,3,4) - i would move these down so that slidertail of (4) stacks with sliderhead of (1)
  5. 00:59:381 (3,4,5) - In general, especially for simpler diffs, you want the flow to go into the sliderbodies. http://puu.sh/okV4S/b4b53fefa6.jpg one solution is just to blanket everything http://puu.sh/okVxH/2a4fa87b44.jpg Similar places where this same slider flow issues occurs, like at 01:19:583 (4,5) - 01:59:375 (3) - 02:05:956 (3,4,5) - etc...
  6. 01:28:613 (3,4) - stack here? easier for new players to hit
[Easy]
  1. Same general comment about flow as normal diff
  2. why not map out the beginning like the rest of the diffs? you could simplify the rhythm down to 3 sliders to make it beginner friendly. http://puu.sh/okW5Y/09d696b1d7.jpg
  3. so 00:06:733 (2,3) - keeps the flow going in a clockwise fashion, but the identical part at 00:08:876 (2,3) - has a back and forth flow with both CW and CCW sliders, keeping these consistent are the little things that will improve your map
  4. 00:25:711 (1) - remake slider, algorithm got bugged
  5. 00:30:608 (1) - spinner duration is too long for new players, and on top of that, you add another long spinner afterwards :( please just map this section out with notes. same thing with 01:29:990 (1,1) -
  6. 00:59:381 (3) - extend this to the white tick where the strong beat is
  7. 01:10:400 (1,2,1,2,1,2,1,2) - use more 1/1 rhythms, it's pretty boring right now and way easier than the similar section at 00:11:019 (1,2,3,1,2,3,1,2,3) -
Good luck~
Topic Starter
Nelka714

MokouSmoke wrote:

from my queue~
[General]
  1. Hartmann's Youkai Girl is probably one of the hardest touhou songs to rhythm accurately because of the funky time signatures (7/8 + 3/4), and this remix is no exception, so I commend you for doing a pretty good job for your first beatmap. mapping this song was a mistake i cri To fix some time meter issues, use the following timing points. http://puu.sh/okQ3c/d4d0d01a75.png . the first offset is negative so that the downbeat lands properly at the beginning of the song applied
  2. I'd recommend finding a custom hitsound to match the bass drum in the song. The hitsounds lack some variety with all the normal snare sounds. i'm trying
[Lunatic]
  1. as a general comment, dont constrain yourself so much to DS, using 1.5 and 1.2x for everything leads to some a lot of ugly overlaps that detract from the map aesthetics. Along those lines, I think you could try to use a larger variety of patterns instead of just squares. Square flow is very rigid and there's a reason why mappers nowadays use it sparingly. i'll try
  2. 00:02:295 (3,4) - 00:04:285 (3,4) - please try to improve some these blankets. use the approach circle as a guide to help you ok
  3. 00:03:980 (1) - is a strong downbeat of the song and deserves some more emphasis. use 1.2x spacing for 00:03:519 (6,7) - and 1.5x spacing for 00:03:825 (7,1) done
  4. 00:05:662 (8,9) - try using some drum finishes here ok
  5. 00:02:295 (3) - and 00:04:439 (4) - follow the piano, but 00:06:580 (3) - completely ignores it. try to keep as much consistency as possible. Since it's a lunatic, I think something like this would be good, since it follows both piano and drums http://puu.sh/okRa0/d216856e4a.jpg same thing at 00:08:723 (3) done
  6. 00:13:926 (4,5) - don't stack, it kills the flow, since you didn't stack at 00:11:478 (4,5) hmm
  7. 00:21:273 (3,4) - 00:23:721 (4,5) - yeah actually, half of the time you stack and half of the time you don't, and the order that you do it in is pretty random. so please just unstack all of these i'll just stack/unstack them in sequence
  8. 00:28:466 (3,4) - this is another type of blanket, and the slider currently feels imbalanced. try this: http://puu.sh/okRAx/352fa7d92b.jpg done
  9. 00:30:455 (11,1,2) - current angle is too shallow and doesn't give enough emphasis to (1) imo. try moving to 00:30:149 (10) - to [256,46] and 00:30:455 (11) - to [172,192] for more structure and better emphasis of downbeat ok, then
  10. 00:35:276 (11) - move this to 00:35:429 - that's where the drum sound is how did you
  11. 00:39:791 (9,10,11,12,13) - you could use drum claps here and 00:40:250 (14,15) - drum finishes here ok
  12. 00:41:016 (1,2,3,4) - just space these out a little more, the overlaps look bad. Just compare these two: http://puu.sh/okSl0/f466f5823e.jpg http://puu.sh/okSnU/a1e872064e.jpg same thing at 00:43:464 (1,2,3,4) - and 00:45:913 (1,2,3,4,5,6) ok, then
  13. 00:42:240 (5,6,7,8) - I think it would be cool to stack these on top of the sliderheads of 00:41:016 (1,2,3,4) - gives map more structure done
  14. 00:59:381 (5,6) - make these triplets, more fun to play and it's a lunatic diff ok
  15. 00:59:993 (7,8) - extend these to the blue ticks. Don't skip the drum sounds on those beats damn
  16. 01:29:301 - add a note hear for triplet for drums how did you
  17. 01:29:684 (9) - extend to blue tick for same reason do that
  18. 01:32:439 (1,2,3) - the flow is bad here, pls fix. I might as well leave a suggestion: http://puu.sh/okT0c/95cb738eef.jpg ok
[Hard]
  1. 00:08:723 (3) - rotate this slider like -15 degrees to avoid overlap done
  2. 00:15:610 (8,1) - recommend blanket here so 00:15:916 (1,3) - have similar shape ok, then
  3. 00:47:137 (5,6,7,8) - Make this spacing bigger! it looks like 1/4 rhythm. also, 00:47:443 (7,8,9) - should all have same spacing ok
  4. 00:49:586 (5,6,7,8,9) - ^ and etc... ok, then
  5. 01:10:859 (2,3) - avoid overlaps pls. a blanket would fix this problem nicely done
  6. 01:20:654 (2,3,4) - this flow is weird compared to your other patterns since all three sliders point right which makes it super jerky to play. maybe try something like this: http://puu.sh/okU3P/f03119132c.jpg http://puu.sh/okU6r/a2f9ecac39.jpg done
  7. 01:37:642 (2,3) - gonna stop mentioning overlaps. but you should really avoid these if you can yeah, i'll try
  8. 01:45:907 (1,2) - multi repeat sliders are in general pretty boring to play. Breaking these up into 1/2 sliders would be better will remap it when i have an idea
[Normal]
  1. 00:00:612 (1,2,3) - you should rotate the sliders or reposition (3) so that (3) is right in the middle of the two sliders. will look much better http://puu.sh/okUlA/b61a62e6cd.jpg done
  2. 00:01:836 (3,1) - just stack these. they're still close enough in time that the spacing still feels off. same with 00:03:672 (3,1) - 02:00:599 (1,1) ok, then
  3. 00:29:690 (4,5) - the beats are clearly on the red ticks. just do something like this http://puu.sh/okUN5/8897a6093b.jpg did it with circles, instead
  4. 00:38:567 (2,3,4) - i would move these down so that slidertail of (4) stacks with sliderhead of (1) i get it, but i make it father a bit instead
  5. 00:59:381 (3,4,5) - In general, especially for simpler diffs, you want the flow to go into the sliderbodies. http://puu.sh/okV4S/b4b53fefa6.jpg one solution is just to blanket everything http://puu.sh/okVxH/2a4fa87b44.jpg Similar places where this same slider flow issues occurs, like at 01:19:583 (4,5) - 01:59:375 (3) - 02:05:956 (3,4,5) - etc... ok, then
  6. 01:28:613 (3,4) - stack here? easier for new players to hit will rethink about that one
[Easy]
  1. Same general comment about flow as normal diff
  2. why not map out the beginning like the rest of the diffs? you could simplify the rhythm down to 3 sliders to make it beginner friendly. http://puu.sh/okW5Y/09d696b1d7.jpg applied, then
  3. so 00:06:733 (2,3) - keeps the flow going in a clockwise fashion, but the identical part at 00:08:876 (2,3) - has a back and forth flow with both CW and CCW sliders, keeping these consistent are the little things that will improve your map ok, then
  4. 00:25:711 (1) - remake slider, algorithm got bugged i'll try
  5. 00:30:608 (1) - spinner duration is too long for new players, and on top of that, you add another long spinner afterwards :( please just map this section out with notes. same thing with 01:29:990 (1,1) will remap it when i have an idea
  6. 00:59:381 (3) - extend this to the white tick where the strong beat is done
  7. 01:10:400 (1,2,1,2,1,2,1,2) - use more 1/1 rhythms, it's pretty boring right now and way easier than the similar section at 00:11:019 (1,2,3,1,2,3,1,2,3) i'll do something with it later. i'm running out of day
Good luck~
thanks for the mod
CyberX
Here we go my mod
note that everythings here is just my opinons
Lunatic
Imo your hitsound brings a heavy feeling when i play it, Nice
but the way you design the entire note is just feel boring, try to make some design on it
00:03:980 (1,2,3) - the flow is just too much, try reposition
00:11:938 (1) - New Combo
00:14:387 (5) - New Combo
00:16:835 (4) - New Combo
00:19:284 (1) - New Combo
00:21:733 (1) - New Combo
00:24:181 (1) - New Combo
00:26:630 (1) - New Combo
00:29:079 (1) - New Combo
01:49:886 (8,12) - New Combo
02:08:557 - there is still a drum sound which you cant ignore, http://puu.sh/omEGn/a8ba85cda4.jpg to make you easier, the spinner should start at 02:09:093 - or 02:09:169 - and end at 02:09:781 - (but i prefer to start it at 02:09:093 -)
your map is just boring if you look at patterning/designing but you did pretty well at rhythm,

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
Nelka714

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons
Lunatic
Imo your hitsound brings a heavy feeling when i play it, Nice
but the way you design the entire note is just feel boring, try to make some design on it yeah, i'm currently looking for some inspiration
00:03:980 (1,2,3) - the flow is just too much, try reposition i'll try
00:11:938 (1) - New Combo i NC on every 2 downbeats, and doing this will ruin the rhythmic of NC. same with below
00:14:387 (5) - New Combo
00:16:835 (4) - New Combo
00:19:284 (1) - New Combo
00:21:733 (1) - New Combo
00:24:181 (1) - New Combo
00:26:630 (1) - New Combo
00:29:079 (1) - New Combo
01:49:886 (8,12) - New Combo
02:08:557 - there is still a drum sound which you cant ignore, http://puu.sh/omEGn/a8ba85cda4.jpg to make you easier, the spinner should start at 02:09:093 - or 02:09:169 - and end at 02:09:781 you know, i actually did this before i submitted my map, but decided to scrap it, anyway. maybe it's time to reapply it
your map is just boring if you look at patterning/designing but you did pretty well at rhythm yeah, maybe i'm better at rhythm than design rip design

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
thanks for the mod
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Remove "Hartmann's Youkai Girl" & "Kishida Kyodan" from the tags since they are the Title and Artist of the song, respectively.
  2. Remove "Project" from the tags since it's already part of the Source.
  3. According to this http://www.tasofro.net/touhou145/cd.html, the artist is supposed to be "Kishida Kyodan" but you only have it credited as"Kishida", double check the metadata to make sure, I might be wrong.
  4. You have two different Audio-Lead in's, both of them awfully short imo. Perhaps a lead in of 2000 would suffice?

Easy



  1. 00:00:919 (1) - Starting here seems a tad bit awkward, even more is that you ignored the starting beat at 00:00:613, which it would be a better place for that slider with a repeat to begin imo.
  2. 00:01:837 (2,3) - It sounds weird when these ended on the red tick, try ending it on the white tick to make sure.
  3. 00:29:387 (3,4) - How about removing (4) and extending (3) to the same place as (4), you'll still get the same rhythm but more easier.
  4. 00:30:611 (1) - This spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!)
  5. 00:49:586 (3,4) - I'm not sure about these, perhaps a repeat would suit better here~
  6. 01:20:195 (1,3) - These blankets could be worked on a bit better.
  7. 01:29:990 (1) - Just like I explained on 00:30:611 (1), this spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!)
  8. 01:37:336 (1) - Extend this to 01:39:785 (x).
  9. 00:49:586 (3,4) - This might cause some trouble for the newbies, so probably make turn this into a slider repeat, just like the one you made at 01:49:580 (3).
  10. 02:08:557 (1) - This spinner is a bit on the short side, but it's fine.

Normal



  1. 00:18:366 (1) - This blanket could be improved a bit.
  2. 01:48:356 (1,2) - Alright, these two could play a bit better if the opposites we're flipped because it might cause a bit of confusion among newer players.

Hard



  1. 00:06:582 (3) - Listening this on 75% speed to make sure, I think having the repeat on the blue tick is a bit of a bad idea since it's not really following nothing except that faint guitar. If you're following the guitar, I suggest you shorten the slider and add a note at 00:07:041 (x) to follow it a bit more better imo.
  2. 01:11:625 (3,4) - The spacing could use a double check here.

Lunatic



  1. HP 6? Maybe try 7 or 8, it is Insane after all.

Well then, it's a good map, just somethings that need improvement, double check your blankets and patterns for a bit of polishing, it'll help you in the long run! GL.
Topic Starter
Nelka714

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Remove "Hartmann's Youkai Girl" & "Kishida Kyodan" from the tags since they are the Title and Artist of the song, respectively. ok, then
  2. Remove "Project" from the tags since it's already part of the Source. ok
  3. According to this http://www.tasofro.net/touhou145/cd.html, the artist is supposed to be "Kishida Kyodan" but you only have it credited as"Kishida", double check the metadata to make sure, I might be wrong. meanwhile, according to http://en.touhouwiki.net/wiki/Urban_Legend_in_Limbo_OST the artist is addressed as "Kishida (岸田)" from "Kishida Kyoudan". i'll consider this, first
  4. You have two different Audio-Lead in's, both of them awfully short imo. Perhaps a lead in of 2000 would suffice? < color code didn't work rip

Easy



  1. 00:00:919 (1) - Starting here seems a tad bit awkward, even more is that you ignored the starting beat at 00:00:613, which it would be a better place for that slider with a repeat to begin imo. ok, then
  2. 00:01:837 (2,3) - It sounds weird when these ended on the red tick, try ending it on the white tick to make sure. nah, the rhythm sounds better on the red tick
  3. 00:29:387 (3,4) - How about removing (4) and extending (3) to the same place as (4), you'll still get the same rhythm but more easier. will consider this one
  4. 00:30:611 (1) - This spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!) i think i'll search for an idea to map that part
  5. 00:49:586 (3,4) - I'm not sure about these, perhaps a repeat would suit better here~ will consider this
  6. 01:20:195 (1,3) - These blankets could be worked on a bit better. i'll try
  7. 01:29:990 (1) - Just like I explained on 00:30:611 (1), this spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!) just like i said on 00:30:611 (1), then
  8. 01:37:336 (1) - Extend this to 01:39:785 (x). nah, this spinner's length must same with 00:37:956 (1)
  9. 00:49:586 (3,4) - This might cause some trouble for the newbies, so probably make turn this into a slider repeat, just like the one you made at 01:49:580 (3). will consider this
  10. 02:08:557 (1) - This spinner is a bit on the short side, but it's fine.

Normal



  1. 00:18:366 (1) - This blanket could be improved a bit. done
  2. 01:48:356 (1,2) - Alright, these two could play a bit better if the opposites we're flipped because it might cause a bit of confusion among newer players. ok, then

Hard



  1. 00:06:582 (3) - Listening this on 75% speed to make sure, I think having the repeat on the blue tick is a bit of a bad idea since it's not really following nothing except that faint guitar. If you're following the guitar, I suggest you shorten the slider and add a note at 00:07:041 (x) to follow it a bit more better imo. nah, it fits the piano
  2. 01:11:625 (3,4) - The spacing could use a double check here. will rethink this one

Lunatic



  1. HP 6? Maybe try 7 or 8, it is Insane after all. will consider this

Well then, it's a good map, just somethings that need improvement, double check your blankets and patterns for a bit of polishing, it'll help you in the long run! GL.
thanks for the mod
Sylvette
Here from the worst modding queue on the entire planet.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
I couldn't find much wrong with this difficulty.
01:15:298 (1,2,3) - Straight patterns like this don't look too good in my opinion.
01:27:541 (1,2,3,4) - The sliders in the pattern make the whole pattern feel off. You shouldn't use sharp 90 degree turns in sliders, make it look a bit like the image below or something like it.

01:31:214 (2) - End of the slider looks really bad, the curve at the end could use serious work. Maybe something like this?

If you fix this, there is a high likelyhood that you will need to redo the blanket before it.
That's all a bad modder like me could find in this difficulty.

Normal
I'm going to start off by saying that you have some parts that may be hard for Normal players. 00:47:596 (4) - and 00:50:045 (4) - might be hard to click for the average Normal player.
00:20:814 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - You carry on the same exact sliders for so long. It's kind of boring to watch/play the same exact sliders over and over.
00:12:856 (4) - May look better if it was an exact copy of 00:12:244 (3) - but rotated 100 degrees, so the sliders could blanket eachother.

00:29:385 (3,4,5,6) - Pattern looks ugly to be honest. You could possibly replace it with a spinner that goes directly after 00:29:385 (3) -

01:28:001 (2,3,4,5,6) - This looks like a part on one of those bad old maps, please make it a bit more interesting.
01:50:192 (5) - You shouldn't use 90 degree turns.
01:50:804 (1,2,3,4,5,6,1,2,3) - This part seems very boring to play, and way too straight for me.

Hard
00:09:336 (4,5,6,7) - This slider pattern looks bad in my opinion, and is also not fun to play.
00:12:244 (4,5,6,7,8) - In my opinion, too straight.
00:14:693 (4,5,6,7,8) - Please stop using extremely straight patterns. :(
00:21:274 (3) - You shouldn't use 90 degree turns in sliders.
00:22:039 (4,5,6,7,8) - Ew, these sliders look pretty bad.
00:23:722 (3) - Again, you shouldn't use 90 degree turns in sliders.
00:24:488 (4,5,6,7,8) - Sliders aren't very visually appealing in my opinion.
00:28:620 (3) - Make this turn...not 90 degrees.
00:46:525 (3,4) - May look better if you move these a bit farther away from 00:45:913 (1,2) -
00:50:810 (1,2,3,4) - In my opinion, this is boring to play.
00:52:647 (7,8) - Why is this off from 00:52:035 (5,6) - on the X scale?
00:55:708 (1,2,3,4) - Pattern looks really bad, make it something like 00:53:259 (1,2,3,4) -
01:19:583 (5,6) - You shouldn't use curves for sliders like this.
02:01:670 (4,5,6,7,1) - This part could be more fun to play and less boring to look at.

Lunatic
00:01:378 (4,5,6,7,8,9) - Add a curve to this stream.
00:09:796 (8,9,10,11,12,13,14,15) - ^
00:13:468 (1,2,3) - Don't do straight hitcircle patterns like this. Something like the image below is more visually appealing.

00:18:366 (1,2,3) - ^
00:28:620 (4) - Too close to a 90 degree angle for my liking, change please.
00:39:945 (10,11,12,13,14,15,1) - Add a curve to this stream.
00:43:311 (9) - Why is this hitcircle even here? Remove it.
00:45:913 (1,2,3,4,5,6) - Pattern could be a little bit better.
00:48:362 (1,2,3,4) - This pattern is boring to play.
00:49:586 (5,6,7,8,9) - This part isn't very visually appealing.
01:11:625 (3) - Make the end of the slider a bit farther from the beginning of the slider. (If you do change this, you'll need to change the blanket as well.)

01:19:583 (5,6,7,8,9,10,11,12) - Add a curve to stream, please.
01:39:326 (10,11,12,13,14,15,1) - ^
01:40:397 (3,4,5,6,7,8,9,10) - ^
01:43:152 (8,9,10,11) - ^
01:43:458 (1,2,3,4) - Pattern doesn't look well made.
01:47:743 (7,8,9,10,11,12,13,14) - Add a curve to stream, please.
01:55:396 (8,9,10,11) - ^
01:56:926 (5,6,7) - Don't do straight hitcircle patterns like this.
02:06:720 (9,10,11,12) - Add a curve to stream, please.
02:08:557 (8,9,10,11,12,13,14,15) - Add a curve to stream, please.

Good luck with getting this ranked. I hope my terrible mod actually helped a little. :(
Topic Starter
Nelka714

Cirno-baka9 wrote:

Here from the worst modding queue on the entire planet.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
I couldn't find much wrong with this difficulty.
01:15:298 (1,2,3) - Straight patterns like this don't look too good in my opinion. | remapped, then
01:27:541 (1,2,3,4) - The sliders in the pattern make the whole pattern feel off. You shouldn't use sharp 90 degree turns in sliders, make it look a bit like the image below or something like it.
| will reconsider this
01:31:214 (2) - End of the slider looks really bad, the curve at the end could use serious work. Maybe something like this?

If you fix this, there is a high likelyhood that you will need to redo the blanket before it. looks fine by me, though. will rethink about it
That's all a bad modder like me could find in this difficulty.

Normal
I'm going to start off by saying that you have some parts that may be hard for Normal players. 00:47:596 (4) - and 00:50:045 (4) - might be hard to click for the average Normal player. | will reconsider it, then
00:20:814 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - You carry on the same exact sliders for so long. It's kind of boring to watch/play the same exact sliders over and over. | i'll try to remap it if i have an idea
00:12:856 (4) - May look better if it was an exact copy of 00:12:244 (3) - but rotated 100 degrees, so the sliders could blanket eachother.
if i do this, then 00:13:468 (1) will lost it's job to blanket 00:12:856 (4)
00:29:385 (3,4,5,6) - Pattern looks ugly to be honest. You could possibly replace it with a spinner that goes directly after 00:29:385 (3)
spinner doesn't fit the rhythm on this section. and with that length, the recovery time after the spinner would be too short for Normal
01:28:001 (2,3,4,5,6) - This looks like a part on one of those bad old maps, please make it a bit more interesting. | will search for some idea, then
01:50:192 (5) - You shouldn't use 90 degree turns. | didn't see the reason why not
01:50:804 (1,2,3,4,5,6,1,2,3) - This part seems very boring to play, and way too straight for me. | hmm...

Hard
00:09:336 (4,5,6,7) - This slider pattern looks bad in my opinion, and is also not fun to play. | remapped, then
00:12:244 (4,5,6,7,8) - In my opinion, too straight. | will rethink about it
00:14:693 (4,5,6,7,8) - Please stop using extremely straight patterns. :( | same as above
00:21:274 (3) - You shouldn't use 90 degree turns in sliders. | i really didn't see a reason why not
00:22:039 (4,5,6,7,8) - Ew, these sliders look pretty bad. | will remap it when i have an idea
00:23:722 (3) - Again, you shouldn't use 90 degree turns in sliders. | same reason with before
00:24:488 (4,5,6,7,8) - Sliders aren't very visually appealing in my opinion. | hmm...
00:28:620 (3) - Make this turn...not 90 degrees. | same reason
00:46:525 (3,4) - May look better if you move these a bit farther away from 00:45:913 (1,2) | will rethink about it, first
00:50:810 (1,2,3,4) - In my opinion, this is boring to play. | remapped
00:52:647 (7,8) - Why is this off from 00:52:035 (5,6) - on the X scale? | well, i'm using 1.5x DS, and this happened
00:55:708 (1,2,3,4) - Pattern looks really bad, make it something like 00:53:259 (1,2,3,4) | parallel sliders did nothing wrong
01:19:583 (5,6) - You shouldn't use curves for sliders like this. | it should be fine like that
02:01:670 (4,5,6,7,1) - This part could be more fun to play and less boring to look at. | will rethink about it

Lunatic
00:01:378 (4,5,6,7,8,9) - Add a curve to this stream. | will reconsider it
00:09:796 (8,9,10,11,12,13,14,15) - ^ | same as above
00:13:468 (1,2,3) - Don't do straight hitcircle patterns like this. Something like the image below is more visually appealing.
ok, then
00:18:366 (1,2,3) - ^ | will reconsider this one, though
00:28:620 (4) - Too close to a 90 degree angle for my liking, change please. | this slider basically blanketing 00:28:467 (3)
00:39:945 (10,11,12,13,14,15,1) - Add a curve to this stream. | you don't like something "straight", huh? just saying
00:43:311 (9) - Why is this hitcircle even here? | if you listen closely, there is a slight tune that give this circle a chance to live wat
00:45:913 (1,2,3,4,5,6) - Pattern could be a little bit better. | remapped
00:48:362 (1,2,3,4) - This pattern is boring to play. | reconsidered
00:49:586 (5,6,7,8,9) - This part isn't very visually appealing. | at least it's rhythmic
01:11:625 (3) - Make the end of the slider a bit farther from the beginning of the slider. (If you do change this, you'll need to change the blanket as well.)
reconsidered
01:19:583 (5,6,7,8,9,10,11,12) - Add a curve to stream, please. | you don't need to pointing out all thing that has same problem
01:39:326 (10,11,12,13,14,15,1) - ^ | just once or twice would be enough
01:40:397 (3,4,5,6,7,8,9,10) - ^ | because it will be a waste of time
01:43:152 (8,9,10,11) - ^ | to reply a same comment with a same reply
01:43:458 (1,2,3,4) - Pattern doesn't look well made. | it's a well made parallel sliders
01:47:743 (7,8,9,10,11,12,13,14) - Add a curve to stream, please. | asdasdasd
01:55:396 (8,9,10,11) - ^ | reconsidered
01:56:926 (5,6,7) - Don't do straight hitcircle patterns like this. | didn't see a reason why not
02:06:720 (9,10,11,12) - Add a curve to stream, please. | asd
02:08:557 (8,9,10,11,12,13,14,15) - Add a curve to stream, please. | aaa

Good luck with getting this ranked. I hope my terrible mod actually helped a little. :(
thanks for the mod
A s h e m u
Hi ~ from M4M

my english isn't great , but i'd like to help mod :3

Easy
  1. 00:48:362 (1)
    change the orientation .

    for Example
  2. 00:54:484 (3)

    Please be clean blanket for 00:52:953 (4)

Normal

  1. 01:48:356 (1)
    Straight slider use .

    for example
    img
    http://puu.sh/or6za.png
Hard
  1. 00:02:908 (4,5,6,7)
    The rhithm feels off , I suggest you try editing that section .

    for example

    00:05:051 (4,5,6,7) - ^
    00:07:194 (4,5,6,7) - ^
    00:09:336 (4,5,6,7) - ^

  2. 01:46:519 (2)
    Ctrl+G

  3. 01:57:844 (8)
    Change the location → x:80 y:244

Lunatic
  1. 00:01:837 (1)
    Change the location → x:76 y:48

  2. 00:43:158 (8)
    add clap

  3. 01:49:580 (5)
    add NC
good luck ~ :3
Topic Starter
Nelka714

A s h e m u wrote:

Hi ~ from M4M

my english isn't great , but i'd like to help mod :3

Easy
  1. 00:48:362 (1)
    change the orientation .

    for Example
    applied
  2. 00:54:484 (3)

    Please be clean blanket for 00:52:953 (4) rip color code

Normal

  1. 01:48:356 (1)
    Straight slider use .

    for example

    will reconsider this one
Hard
  1. 00:02:908 (4,5,6,7)
    The rhithm feels off , I suggest you try editing that section .

    for example

    ok, then
    00:05:051 (4,5,6,7) - ^ ^
    00:07:194 (4,5,6,7) - ^ ^
    00:09:336 (4,5,6,7) - ^ ^

  2. 01:46:519 (2)
    Ctrl+G ok

  3. 01:57:844 (8)
    Change the location → x:80 y:244 done

Lunatic
  1. 00:01:837 (1)
    Change the location → x:76 y:48 done

  2. 00:43:158 (8)
    add clap doesn't fit well, in my opinion

  3. 01:49:580 (5)
    add NC maybe not
good luck ~ :3
thanks for the mod
Topic Starter
Nelka714
i renamed "Lunatic" with "Mary's phone" because i'm bored
will revert it to "Lunatic" when i'm bored again
A s h e m u
shoot a star <3

rip color code ... :3
Sylvette

Nelka714 wrote:

i renamed "Lunatic" with "Mary's phone" because i'm bored
will revert it to "Lunatic" when i'm bored again
Time to beat a phone.
Okoayu
Hi,

[metadata]
ok i found that this is from the album 深秘的楽曲集 宇佐見菫子と秘密の部室 Shinpiteki Gakkyokushuu ~ Usami Sumireko to Himitsu no Bushitsu
Romanised Title: Hartmann no Youkai Shoujo
Romanised Artist: Kisida (based on the http://kisidakyoudan.com/ "KISIDA KYODAN" there)
Or can you provide me any reasoning to say otherwise?

[Hitsounding]
Normal-sliderslide seems like a hitsound with a clear impact, so each sliderslide will make ticking noises. That's not how sliderslides are supposed to be used:

RC wrote:

Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
What this means is that you should use a hitsound without clear impact for sliderslides so that your sliders arent ticking clocks.

[other Hitsounding]
To be honest, this song offers mcuh more than just drum based samples, like that really loud piano. and the drums and bass used aren't even as electronical as you make them out to be.
... I do think they would benefit from being more audible and more distinct from the song. also i would encourage the usage of whistles (soft and normal)

[cleanliness]
diff is mary's phone
01:11:625 (3) - sliders like these bend in on themselves a lot you can easily rearrange 01:10:859 (2,3) - to fit your blanket fetish http://puu.sh/orJeV/47b65155e1.jpg same applies to most other sliders like this
00:58:463 (2,3) - try to avoid sliderends barely overlapping each other, it would look nicer if you moved the 2nd part of this pattern down: http://puu.sh/orJmY/6011beecfb.jpg applies to similar patterns, most of these can be avoided and look nicer as a result other examples 01:16:981 (4,1) - 01:21:420 (4,5,6,7) - 01:24:174 (5,6) -

[Mary's phone]
any reason why "phone" is not "Phone"?
00:03:215 (5,6) - 00:07:500 (7) - the song is mostly going in groups of 3, meaning that musically this stuff would be grouped like this http://puu.sh/orIuJ/1d3f111d3a.jpg (every new combo is a new group):
So stressed beats would be 00:02:908 - 00:03:368 - 00:03:827 - 00:03:980 - , because big drums and instruments are landing there. Clicking big drums and instruments will probably feel nicer than having them at the end of the slider.
if you insert sliders in stressed positions then this gives you http://puu.sh/orIAk/f0591d3be4.jpg as an alternative that might be more intuitive based on the song
same applies in a lot of places like :
00:07:194 (6,7,8) - grouping could be like http://puu.sh/orIK8/9ee40b4ae5.jpg
00:09:489 (7) - could just be circles
00:13:162 (11) - both sounds are stressed so this could be just circles

starting from 00:11:020 - it follows the melody better, but the long sliders like
00:11:479 (4) - 00:13:927 (4) - etc could be done like http://puu.sh/orISr/a78aed414a.jpg mainly because 00:11:938 - 00:14:387 - dont have strong melody so clicking there feels odd. clicking strong melody might feel better.
00:31:222 (4,5) - etc a more constant rhythm might fit better like http://puu.sh/orJ0a/98542a3125.jpg because 00:30:609 - 00:30:762 - 00:30:915 - require clicks so player expects that 00:31:222 - 00:31:375 - 00:31:528 - also require clicks but they don't so this feels odd
you can go for variations such as http://puu.sh/orJ6m/c3ec961faf.jpg but you should go for something that doesn't change the places where you have to click around much

the same thing applies throughout the diff. so if you do these, be sure to keep and adjust your system.

[hard]
apart from the things i mentioned in insane:
ar 8 might be cool
00:01:225 (3,4) - take off one repeat, shorter repeat sliders feel better in this level
00:47:137 (5,6,7,8,9) - and several other places: these are actually more demanding than the same place in insane: http://puu.sh/orJBl/0d405a6ed0.jpg insane just has more sliders there, you should decide what you want to do in insane and what you want to do in hard level. Insane should be more complex instead of less complex

[normal]
00:29:385 (3) - try http://puu.sh/orJGe/b72a49ab14.jpg
01:28:613 (3,4,5) - very sudden and unexpected for a normal.

main area to improve are rhythm and hitsounding


interesting old style
Topic Starter
Nelka714

Okorin wrote:

Hi,

[metadata]
ok i found that this is from the album 深秘的楽曲集 宇佐見菫子と秘密の部室 Shinpiteki Gakkyokushuu ~ Usami Sumireko to Himitsu no Bushitsu yeah, this is the album
Romanised Title: Hartmann no Youkai Shoujo yes
Romanised Artist: Kisida (based on the http://kisidakyoudan.com/ "KISIDA KYODAN" there) maybe
Or can you provide me any reasoning to say otherwise? based on how Google Translate romanize it, 岸田 is Kishida, and shi is one letter in Japan language. i will reconsider this, again

[Hitsounding]
Normal-sliderslide seems like a hitsound with a clear impact, so each sliderslide will make ticking noises. That's not how sliderslides are supposed to be used:

RC wrote:

Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
What this means is that you should use a hitsound without clear impact for sliderslides so that your sliders arent ticking clocks. ok, then

[other Hitsounding]
To be honest, this song offers mcuh more than just drum based samples, like that really loud piano. and the drums and bass used aren't even as electronical as you make them out to be.
... I do think they would benefit from being more audible and more distinct from the song. also i would encourage the usage of whistles (soft and normal) i'll try

[cleanliness]
diff is mary's phone
01:11:625 (3) - sliders like these bend in on themselves a lot you can easily rearrange 01:10:859 (2,3) - to fit your blanket fetish http://puu.sh/orJeV/47b65155e1.jpg same applies to most other sliders like this honestly, i don't like blanket, but ok
00:58:463 (2,3) - try to avoid sliderends barely overlapping each other, it would look nicer if you moved the 2nd part of this pattern down: http://puu.sh/orJmY/6011beecfb.jpg applies to similar patterns, most of these can be avoided and look nicer as a result other examples 01:16:981 (4,1) - 01:21:420 (4,5,6,7) - 01:24:174 (5,6) i'll try

[Mary's phone]
any reason why "phone" is not "Phone"? 'cause i'm bored. capitalized, now
00:03:215 (5,6) - 00:07:500 (7) - the song is mostly going in groups of 3, meaning that musically this stuff would be grouped like this http://puu.sh/orIuJ/1d3f111d3a.jpg (every new combo is a new group):
So stressed beats would be 00:02:908 - 00:03:368 - 00:03:827 - 00:03:980 - , because big drums and instruments are landing there. Clicking big drums and instruments will probably feel nicer than having them at the end of the slider.
if you insert sliders in stressed positions then this gives you http://puu.sh/orIAk/f0591d3be4.jpg as an alternative that might be more intuitive based on the song ok, then
same applies in a lot of places like :
00:07:194 (6,7,8) - grouping could be like http://puu.sh/orIK8/9ee40b4ae5.jpg
00:09:489 (7) - could just be circles
00:13:162 (11) - both sounds are stressed so this could be just circles ok

starting from 00:11:020 - it follows the melody better, but the long sliders like
00:11:479 (4) - 00:13:927 (4) - etc could be done like http://puu.sh/orISr/a78aed414a.jpg mainly because 00:11:938 - 00:14:387 - dont have strong melody so clicking there feels odd. clicking strong melody might feel better. ok, then
00:31:222 (4,5) - etc a more constant rhythm might fit better like http://puu.sh/orJ0a/98542a3125.jpg because 00:30:609 - 00:30:762 - 00:30:915 - require clicks so player expects that 00:31:222 - 00:31:375 - 00:31:528 - also require clicks but they don't so this feels odd
you can go for variations such as http://puu.sh/orJ6m/c3ec961faf.jpg but you should go for something that doesn't change the places where you have to click around much ok, then

the same thing applies throughout the diff. so if you do these, be sure to keep and adjust your system.

[hard]
apart from the things i mentioned in insane:
ar 8 might be cool ok
00:01:225 (3,4) - take off one repeat, shorter repeat sliders feel better in this level ok
00:47:137 (5,6,7,8,9) - and several other places: these are actually more demanding than the same place in insane: http://puu.sh/orJBl/0d405a6ed0.jpg insane just has more sliders there, you should decide what you want to do in insane and what you want to do in hard level. Insane should be more complex instead of less complex i'll readjust them

[normal]
00:29:385 (3) - try http://puu.sh/orJGe/b72a49ab14.jpg done
01:28:613 (3,4,5) - very sudden and unexpected for a normal. remapped, then

main area to improve are rhythm and hitsounding


interesting old style huh...
thanks for the mod
Doormat
hi hi from my queue two weeks ago sorry I’m late orzz
[General]
  1. slider tick seems abnormally loud; in comparison, it’s very hard to hear the slider ends. It’s probably not a big deal, but still, I think it’s worth mentioning
[Easy]
  1. I think some of your blankets could use more improvement. Some examples include 00:06:735 (2,3) – (uncurve the (2) a little bit), 00:08:265 (1,2) – (uncurve the (1) a little bit), 00:29:079 (2,3) – (move the middle anchor point to the left a bit more), 01:52:641 (4,1) – (the (1) is waaay too curved here), etc. There are more I didn’t list here, so be sure to double check your blankets~
  2. mm you can put some soft finishes on the cymbal crashes. Examples include 00:02:908 (1) -, 00:05:051 (1) -, 00:06:122 (1) -00:08:265 (1) -, etc. example of what I mean by soft finish can be seen below
  3. the breaks at 00:35:507 – and 01:34:888 – feel really out of place; why is there a break here? It doesn’t make sense to put a break here. You should probably just map out this part
  4. the spinners at 00:37:956 (1) – and 01:37:336 (1) – also feel out place; they don’t really make sense with the music. you should just map this part out instead of using a spinner
  5. 00:49:586 (3,4) – this polarity change might be confusing for beginners. maybe it’s better to make the 3 a reverse slider instead
  6. the music starts to pick up in intensity again at 01:20:195 (1) -, so I think you should put some circles at 01:22:338 -, 01:24:787 -, and 01:27:235 -. They feel a little empty here
  7. 02:08:251 (3,1) – I think doing something similar to what you did at 00:09:489 (3,4,1) – fits more than a circle + spinner tbh. Just make the final note a circle instead of a slider~
[Normal]
  1. 00:03:368 (2,3) – I think reversing the order of these (long slider first, then short slider) works more effectively because then it’s in sync with the guitar
  2. 02:01:670 (1,2,3,4) – I recommend using a similar pattern to the one I showed you above. It captures the guitar riff more nicely
  3. 02:08:557 (1) – again I can’t really recommend the spinner because it doesn’t really make sense with the music.
[Hard]
  1. 00:04:439 (3,4,5) – this looks kind of bad aesthetically. Maybe you can move these around and have them blanket each other. For example:
    SPOILER
    in this image I rotated the (4) 15 degrees clockwise from its selection centre. You’re going to have to move the (5) but this way the (3,4) looks nicer
  2. 00:45:913 (1,3) – move the (3) to x193, y219 so that the slider end is stacked with the (1)
  3. 00:46:219 (2,4) – move the (4) to x261, y86 so that the slider start is stacked with the (2)
  4. 00:48:362 (1,2,3,4,5,6,7,8,9) – this is all clumped together and it kind of looks ugly. I’d move the (6) and (7) a little bit farther away from the (4)
  5. 00:55:708 (1,2,3,4,5,6) – all straight sliders like this seems kind of boring to me. I can’t really recommend this pattern because it feels so monotonous
  6. 00:59:993 (9,10,1) – why not make this a triangle?
  7. 01:11:625 (3,4) – I’d move the (4) a bit farther away; it’s touching the edge of (3) and that looks kind of bad, e.g. like it was unintentional
  8. 01:41:315 (2,3) - ^same; this looks really bad
  9. 01:43:764 (2,3) - ^same
  10. 02:08:557 (1) – and again, I don’t really recommend the spinner because it doesn’t really fit with the music
didn't take a look at the insane, but if the insane ends with a spinner you should probably change that as well because a spinner doesn't really fit the song. hope this helps!
Topic Starter
Nelka714

Doormat wrote:

hi hi from my queue two weeks ago sorry I’m late orzz
[General]
  1. slider tick seems abnormally loud; in comparison, it’s very hard to hear the slider ends. It’s probably not a big deal, but still, I think it’s worth mentioning better mentioned than buried. will replace it, then
[Easy]
  1. I think some of your blankets could use more improvement. Some examples include 00:06:735 (2,3) – (uncurve the (2) a little bit), 00:08:265 (1,2) – (uncurve the (1) a little bit), 00:29:079 (2,3) – (move the middle anchor point to the left a bit more), 01:52:641 (4,1) – (the (1) is waaay too curved here), etc. There are more I didn’t list here, so be sure to double check your blankets~ i'll try
  2. mm you can put some soft finishes on the cymbal crashes. Examples include 00:02:908 (1) -, 00:05:051 (1) -, 00:06:122 (1) -00:08:265 (1) -, etc. example of what I mean by soft finish can be seen below ok, i'll try
  3. the breaks at 00:35:507 – and 01:34:888 – feel really out of place; why is there a break here? it's half-done, to be honest. mapped, now
  4. the spinners at 00:37:956 (1) – and 01:37:336 (1) – also feel out place; they don’t really make sense with the music. you should just map this part out instead of using a spinner done
  5. 00:49:586 (3,4) – this polarity change might be confusing for beginners. maybe it’s better to make the 3 a reverse slider instead done
  6. the music starts to pick up in intensity again at 01:20:195 (1) -, so I think you should put some circles at 01:22:338 -, 01:24:787 -, and 01:27:235 -. They feel a little empty here ok, then
  7. 02:08:251 (3,1) – I think doing something similar to what you did at 00:09:489 (3,4,1) – fits more than a circle + spinner tbh. Just make the final note a circle instead of a slider~ ok
[Normal]
  1. 00:03:368 (2,3) – I think reversing the order of these (long slider first, then short slider) works more effectively because then it’s in sync with the guitar ok, then
  2. 02:01:670 (1,2,3,4) – I recommend using a similar pattern to the one I showed you above. It captures the guitar riff more nicely ok
  3. 02:08:557 (1) – again I can’t really recommend the spinner because it doesn’t really make sense with the music. ok, then
[Hard]
  1. 00:04:439 (3,4,5) – this looks kind of bad aesthetically. Maybe you can move these around and have them blanket each other. done
    SPOILER
    in this image I rotated the (4) 15 degrees clockwise from its selection centre. You’re going to have to move the (5) but this way the (3,4) looks nicer
  2. 00:45:913 (1,3) – move the (3) to x193, y219 so that the slider end is stacked with the (1) done
  3. 00:46:219 (2,4) – move the (4) to x261, y86 so that the slider start is stacked with the (2) done
  4. 00:48:362 (1,2,3,4,5,6,7,8,9) – this is all clumped together and it kind of looks ugly. I’d move the (6) and (7) a little bit farther away from the (4) readjusted, then
  5. 00:55:708 (1,2,3,4,5,6) – all straight sliders like this seems kind of boring to me. I can’t really recommend this pattern because it feels so monotonous readjusted
  6. 00:59:993 (9,10,1) – why not make this a triangle? it's already a triangle. isosceles triangle, that's it uh...
  7. 01:11:625 (3,4) – I’d move the (4) a bit farther away; it’s touching the edge of (3) and that looks kind of bad, e.g. like it was unintentional readjusted differently
  8. 01:41:315 (2,3) - ^same; this looks really bad ok
  9. 01:43:764 (2,3) - ^same ok
  10. 02:08:557 (1) – and again, I don’t really recommend the spinner because it doesn’t really fit with the music ok, then
didn't take a look at the insane, but if the insane ends with a spinner you should probably change that as well because a spinner doesn't really fit the song. hope this helps!
thanks for the mod
-[Seon]-
hi, from my NM queue

Easy
[*]00:47:137 (3) - the flow from 3 to 4 might make beginner players think that 00:48:362 (1) comes 1st so maybe change it into something like this http://puu.sh/oxv9z/1837fc439f.png
[*]00:49:586 (3) - turning this into 2 1/1 sliders might sound better

Normal
[*]00:30:456 (6,1) - make these stack, might make it look easier
[*]01:47:743 (5,1) - make these sliders the same angle

sorry for the short mod, can't find any obvious flaw in Hard so I'll just leave it here, good luck :)
NucleaRaven
hi from my queue o/

[Normal]
  1. 01:12:237 (2) - I feel that this slider is actually better starting 1 tick earlier, and then adding a normal circle on the white tick (so where the slider currently ends).
  2. 01:14:686 (4) - ^ same idea
  3. 01:44:070 (2) - this slider is slightly misplaced... it's easier to notice this if you ctrl+g it. When you have done that, you can see that this slider is at x:251, whereas 01:43:152 (6,1) - these notes are at x:56 and 156. you should move this slider slider to x:256 for consitency. further, this slider is at y:146, whereas the other 2 are at 144. Again, you should move the slider to y:144 so they are even. Once done, ctrl+g the slider again so its the right way again.
    (im sorry if you misunderstood this, i couldnt find an easy way to explain it)
[Hard]
  1. 00:38:874 (4) - i believe this should be in the same position as 00:37:649 (8) - this.
[Mary's Phone]
  1. 01:39:096 - i feel like something should be mapped here, maybe try this?
nice map!
gl!
Topic Starter
Nelka714

XxSeonxX wrote:

hi, from my NM queue

Easy
[*]00:47:137 (3) - the flow from 3 to 4 might make beginner players think that 00:48:362 (1) comes 1st so maybe change it into something like this http://puu.sh/oxv9z/1837fc439f.png fixed in different way
[*]00:49:586 (3) - turning this into 2 1/1 sliders might sound better i prefer the current rhythm

Normal
[*]00:30:456 (6,1) - make these stack, might make it look easier will reconsider this
[*]01:47:743 (5,1) - make these sliders the same angle i just did something different

sorry for the short mod, can't find any obvious flaw in Hard so I'll just leave it here, good luck :)

NucleaRaven wrote:

hi from my queue o/

[Normal]
  1. 01:12:237 (2) - I feel that this slider is actually better starting 1 tick earlier, and then adding a normal circle on the white tick (so where the slider currently ends). applied
  2. 01:14:686 (4) - ^ same idea ^
  3. 01:44:070 (2) - this slider is slightly misplaced... it's easier to notice this if you ctrl+g it. When you have done that, you can see that this slider is at x:251, whereas 01:43:152 (6,1) - these notes are at x:56 and 156. you should move this slider slider to x:256 for consitency. further, this slider is at y:146, whereas the other 2 are at 144. Again, you should move the slider to y:144 so they are even. Once done, ctrl+g the slider again so its the right way again.
    (im sorry if you misunderstood this, i couldnt find an easy way to explain it) meh, just like my everyday math lesson. fixed
[Hard]
  1. 00:38:874 (4) - i believe this should be in the same position as 00:37:649 (8) - this. nope. 00:38:874 (4) is in same position with 00:40:098 (8) and 00:37:649 (8) is in same position with 00:36:425 (4) , but flipped
[Mary's Phone]
  1. 01:39:096 - i feel like something should be mapped here, maybe try this? i like this, but i prefer the current one
nice map!
gl!
thanks for the mod
Frey
From m4m

  • Normal
  1. 00:03:827 (3,1) - I don't think mapping a stack here is a good choice, because the hitburst would block next object, then new players would be hard to read it. better spread them out
  2. 00:10:102 (5) - unify the spacing
  3. 02:00:599 (1,1) - the same as the first one
  4. 02:02:588 (3,1) - the same as above

    Hard
  5. 00:45:607 - weird to miss this beat
  6. 00:49:586 (5,6,7,8,9) - wait, are you sure that you want to use this? I mean, firstly it increase difficulty suddenly and lack of organizing.
  7. what you did in Easy and Normal is great, I wish you can keep it, use the right way to make the Hard diff better.

    Mary's Phone
  8. 00:09:336 (6) - NC cuz a stream of objects in the same color
  9. 00:11:020 (1) - why not NC? I mean, is there any special meaning of 00:10:867 (1,2) - in the music?
  10. 00:43:311 (9) - can't hear any beat here, I suggest you remove it.
  11. If you need more creativity, try checking other mappers' map.

GL :)
Topic Starter
Nelka714

Frey wrote:

From m4m

  • Normal
  1. 00:03:827 (3,1) - I don't think mapping a stack here is a good choice, because the hitburst would block next object, then new players would be hard to read it. better spread them out will rethink about it
  2. 00:10:102 (5) - unify the spacing ok
  3. 02:00:599 (1,1) - the same as the first one same reason, then
  4. 02:02:588 (3,1) - the same as above ^

    Hard
  5. 00:45:607 - weird to miss this beat i did it on purpose
  6. 00:49:586 (5,6,7,8,9) - wait, are you sure that you want to use this? yes
  7. what you did in Easy and Normal is great, I wish you can keep it, use the right way to make the Hard diff better.

    Mary's Phone
  8. 00:09:336 (6) - NC cuz a stream of objects in the same color will rethink this one
  9. 00:11:020 (1) - why not NC? are you suggesting me to NC or un-NC this note? because it's already NC
  10. 00:43:311 (9) - can't hear any beat here, I suggest you remove it. will reconsider it, first
  11. If you need more creativity, try checking other mappers' map.

GL :)
thanks for the mod
Mazziv
hi oko!

remove the apostrophe in your mary's phone diff because it looks like a gd(had the same problem with my mapset lol)
also why is the highest diff called mary's phone? mind explaining it? c:

[Easy]
00:22:039 (3) - eh better blanket pls ;W;
00:46:831 (2,1) - try not to overlap`? v:
01:54:477 (3) - ctrl+g?

[Normal]
00:10:102 (5) - move this to x448 y324?

[Hard]
00:39:486 (6,2) - stack?
00:37:649 (8,4) - stack
00:50:198 (9) - why dont place the note into a line like 00:49:586 (5,6) - here? and if you try to say ''uhh it overlaps'' you already overlapped the slides here 00:48:668 (2,4) - you could make a triangle outta it with the single note
00:56:014 (2,4,6) - ctrl+g those?
02:08:557 (5,1) - stack the 5 with 1

[oko's phone]
00:02:143 (2,4) - stack em?
00:35:660 (2,5) - stack(rotate the triangle so 2 and 5 stack)
00:36:884 (8,11) - ^
00:45:301 (7,4) - slidertail with 7 stack pls
00:47:137 (5) - ctrl+g?
00:56:626 (4,1) - stack aaaaaa
01:37:030 (12,6) - stack
01:50:039 (9,3) - try to use the same spacing here as 9>10 so it looks better c:
01:52:029 (5,2) - stack
01:55:396 (8,2,3) - 2/3 isnt in a line with 8/9/10 etc
02:02:741 (1,2,3,5) - try to make a good looking pentagon?

good luck!
Topic Starter
Nelka714

Mazziv wrote:

[oko's phone]
i had a giggle...
will edit this post with my reply


Mazziv wrote:

hi oko!

remove the apostrophe in your mary's phone diff because it looks like a gd(had the same problem with my mapset lol)
also why is the highest diff called mary's phone? mind explaining it? c: let me explain it below this reply

[Easy]
00:22:039 (3) - eh better blanket pls ;W; i tried my best
00:46:831 (2,1) - try not to overlap`? v: too minor, in my point of view. will reconsider this
01:54:477 (3) - ctrl+g? doens't fit well, for me

[Normal]
00:10:102 (5) - move this to x448 y324? will reconsider this

[Hard]
00:39:486 (6,2) - stack? maybe not
00:37:649 (8,4) - stack should've reject it but ok
00:50:198 (9) - why dont place the note into a line like 00:49:586 (5,6) - here? and if you try to say- uhh it overlaps jk i fixed it don't kill me
00:56:014 (2,4,6) - ctrl+g those? will reconsider this
02:08:557 (5,1) - stack the 5 with 1 ok

[oko's phone]
00:02:143 (2,4) - stack em? maybe not
00:35:660 (2,5) - stack(rotate the triangle so 2 and 5 stack) ok
00:36:884 (8,11) - ^ ok
00:45:301 (7,4) - slidertail with 7 stack pls ok
00:47:137 (5) - ctrl+g? will reconsider this
00:56:626 (4,1) - stack aaaaaa ok
01:37:030 (12,6) - stack circle 12 is already stacked with slider start of 01:36:418 (9) and circle 6 is already stacked with slider end of 01:37:642 (3)
01:50:039 (9,3) - try to use the same spacing here as 9>10 so it looks better c: ok
01:52:029 (5,2) - stack ok
01:55:396 (8,2,3) - 2/3 isnt in a line with 8/9/10 etc circle 2 isn't, but slider 3 is
02:02:741 (1,2,3,5) - try to make a good looking pentagon? too lazy. sorry

good luck!
Mary's Phone

Mary's phone is the stand occult name of Koishi in Urban Legend in Limbo.

Urban Legend in Limbo official website wrote:

Occult Name "Mary's phone"

Preparing her attacks in the subconscious, she is a character with
the unprecedented advantages to hand out those skills.
There is no workaround suicide if you don't use it, so if you capitalize the condition,
you can also fight back with ultra-reaction.
Her occult attack is
"I'm Coming to You Right Now"
Koishi makes a phone call in the vicinity of her opponent,
and the attack transitions from behind.
The range of the telephone call increases every time,
until you can no longer escape from it.
And based of this, I could use "I'm Coming to You Right Now", but I'm lazy. So I use "Mary's Phone" instead.

thanks for the mod
Parachute
Hey there, m4m :3

General
Im sure the timing is a bit wrong. Why did you use 196,02 ?? Change it to 196,00 at all red points and resnap all lines after that then it will be correct! :)


Easy
00:30:611 (1) - Maybe finish at sliderstart? (when i talk about finish i always mean the "soft" finish sound)
00:33:060 (1) - ^
00:35:509 (1) - ^
00:37:958 (1) - ^
00:41:016 (1) - ^
00:42:852 (4) - Finish at sliderend
00:43:464 (1) - Finish at sliderstart
00:45:913 (1) - ^
00:48:362 (1) - ^
00:50:811 (1) - ^
00:53:260 (1) - ^
00:55:709 (1) - ^
00:58:158 (1) - ^
01:00:301 (4) - Here you could just change it to soft finish maybe?
01:29:995 (1) - Finish again.
There are a lot of these Finish sounds in the song i think if you add them in the song it wouldnt change much but
it would still be something and especially better if you play this map on other modes (for example Taiko)
So i will stop saying these finish stuff because it is always the same in every diff and in your kiai times i think it would fit there :p

Normal
01:57:538 (5) - This one like this maybe?

Hard
00:43:464 (1,2,3,4) - This is kinda easy to play imo, maybe scale it a bit so the distance gets a bit higher?
00:49:586 (5,6,7,8,9) - This linear pattern is also a bit.. i dont know its weird to play and doesnt look that good in the refrain
Maybe make it a bit round? :3
00:58:157 (1,2,3,4) - This maybe?? Because imo its again too easy.
01:45:907 (1,2) - Would recommend to not use these 2 time repeat sliders idk.. Maybe i just dont like them but to me they arent good :/
01:48:356 (1,2) - ^
01:55:702 (1,2) - ^
01:58:150 (1,2) - ^


Mary's Phone
00:18:366 (1,2,3,4) - and 00:23:263 (1,2,3,4) - Why did you do this so linear? I think if you would make it more round and stuff or just
something else it would be better to play and look much better like this one 00:28:161 (1,2,3,4) - .. Much better imo :3
00:31:528 (6,12) - I think these ones are kinda weird to read and weird to play and putting 00:31:528 (6) - x:432 y:56 would be better imo and same with the 00:32:752 (12) -
02:02:588 (9,1,2,3,4) - Making this pattern round would make it better to play and look, KINDA like this:
02:09:781 (1) - Stack this under 02:09:093 (16) - ?


The map is good already, especially the lower diffs so i didnt find much for them.
I hope the mod helped anyways, gl :3
Parachute
Omg repost sorry, i wanted to edit my old post but i clicked wrong and idk if you can delete? .. well ignore this ty ._.
Topic Starter
Nelka714

Parachute wrote:

Hey there, m4m :3

General
Im sure the timing is a bit wrong. Why did you use 196,02 ?? Change it to 196,00 at all red points and resnap all lines after that then it will be correct! :) i happen to use a simple software that could detect a song's bpm, and 196,02 is the accurate result of it. i will take a look at it later


Easy
00:30:611 (1) - Maybe finish at sliderstart? (when i talk about finish i always mean the "soft" finish sound) hitsounding is hard
00:33:060 (1) - ^ ok
00:35:509 (1) - ^ and the rest
00:37:958 (1) - ^
00:41:016 (1) - ^
00:42:852 (4) - Finish at sliderend
00:43:464 (1) - Finish at sliderstart
00:45:913 (1) - ^
00:48:362 (1) - ^
00:50:811 (1) - ^
00:53:260 (1) - ^
00:55:709 (1) - ^
00:58:158 (1) - ^
01:00:301 (4) - Here you could just change it to soft finish maybe?
01:29:995 (1) - Finish again.
There are a lot of these Finish sounds in the song i think if you add them in the song it wouldnt change much but
it would still be something and especially better if you play this map on other modes (for example Taiko)
So i will stop saying these finish stuff because it is always the same in every diff and in your kiai times i think it would fit there :p

Normal
01:57:538 (5) - This one like this maybe? ok

Hard
00:43:464 (1,2,3,4) - This is kinda easy to play imo, maybe scale it a bit so the distance gets a bit higher? will reconsider this
00:49:586 (5,6,7,8,9) - This linear pattern is also a bit.. i dont know its weird to play and doesnt look that good in the refrain
Maybe make it a bit round? :3 will do it when i feel like it
00:58:157 (1,2,3,4) - This maybe?? Because imo its again too easy. reconsidered
01:45:907 (1,2) - Would recommend to not use these 2 time repeat sliders idk.. Maybe i just dont like them but to me they arent good :/ maybe i'll remap it when i have some idea
01:48:356 (1,2) - ^ ^
01:55:702 (1,2) - ^ ^
01:58:150 (1,2) - ^ ^


Mary's Phone
00:18:366 (1,2,3,4) - and 00:23:263 (1,2,3,4) - Why did you do this so linear? I think if you would make it more round and stuff or just
something else it would be better to play and look much better like this one 00:28:161 (1,2,3,4) - .. Much better imo :3 hmm
00:31:528 (6,12) - I think these ones are kinda weird to read and weird to play and putting 00:31:528 (6) - x:432 y:56 would be better imo and same with the 00:32:752 (12) ok, then
02:02:588 (9,1,2,3,4) - Making this pattern round would make it better to play and look, KINDA like this: ok
02:09:781 (1) - Stack this under 02:09:093 (16) - ? done


The map is good already, especially the lower diffs so i didnt find much for them.
I hope the mod helped anyways, gl :3
thanks for the mod

sorry for the late reply
the server happen to be in a not good status i can't even update my map rip
Topic Starter
Nelka714
ok, just updated the map
ready to take a mod i think

edit: i am also will be inactive for 2 days
just saying
Deadmadeon
Hi! here is my mod from my NM

Easy
Didn't found any error :3

Normal
01:14:525 (4,5) - Blanket
01:16:974 (4,5) - the same
that's all lol

Hard
00:42:542 (6) - NC
00:44:990 (6) - NC
00:47:745 (7) - NC
00:52:336 (6) - NC
00:54:784 (6) - NC
00:57:539 (7) - NC
00:59:987 (9) - NC
01:38:551 (5) - NC
01:42:530 (6) - NC
01:44:978 (6) - NC
etc.
00:48:357 (1,3) - Stack 3 with 1 and ctrl + g in 1
00:48:663 (2,4) - stack 4 with 2 and

I only mod 1-4 stars so i will stop here :3
GL with your map :D
Topic Starter
Nelka714
ok, i'm back
let's see...

Deadmadeon wrote:

Hi! here is my mod from my NM

Easy
Didn't found any error :3

Normal
01:14:525 (4,5) - Blanket beat distance is too close, it's unblanketable

01:16:974 (4,5) - the same same as above
that's all lol

Hard
00:42:542 (6) - NC didn't find a good reason to do it. same with all NC suggestion
00:44:990 (6) - NC
00:47:745 (7) - NC
00:52:336 (6) - NC
00:54:784 (6) - NC
00:57:539 (7) - NC
00:59:987 (9) - NC
01:38:551 (5) - NC
01:42:530 (6) - NC
01:44:978 (6) - NC
etc.
00:48:357 (1,3) - Stack 3 with 1 and ctrl + g in 1 didn't like how it works
00:48:663 (2,4) - stack 4 with 2 and same as above

I only mod 1-4 stars so i will stop here :3
GL with your map :D
well, looks like i didn't apply any of your suggestion
but thanks for trying
Pentori
greetings, nm from my queue

[General]
i don't like the hitsound 'normal-hitclap' very much. it doesn't sound as if it suits the song. try find something else :'c

[Easy]
00:03:979 (1) - use the same hitsounds as you did on 00:01:837 (1)
00:34:279 (2,1) - blanket?
00:37:952 (1,2) - make the curve a little less sharp
00:42:236 (3,4) - this should be a circle + 1/1 reverse slider and the end of the reverse slider (or slider 4 as it is now) should be a clap not finish
00:44:684 (3) - and this should be a circle + 1/1 slider since the accented beats are here 00:44:990 - and here 00:45:296
00:49:581 (3) - this might be innovating, but for easy its better to just map to the beat rather than something that isn't as obvious.
00:52:030 (3,4) - ctrl + g this rhythm
01:42:223 (3,4) - refer to what i said at 00:42:236 (3,4)
01:52:017 (3,4) - ^
01:44:672 (3) - refer to what i said at 00:44:684 (3)
01:54:466 (3) - ^
01:49:569 (3) - refer to what i said at 00:49:581 (3)
the blankets are also quite impressive but here are some that could be worked on
  1. 00:24:179 (2,3)
  2. 01:18:963 (3,4)
  3. 01:27:227 (4,1)
  4. 01:29:981 (1,2)
  5. 01:52:629 (4,1)
  6. 01:57:526 (4,1)

[Normal]
00:05:051 (1,2,3) - this is the same rhythm as 00:02:908 (1,2,3) - so you should have same beats + hitsounds
00:19:588 (3,4) - blanket
00:34:891 (4,1) - make it flow better http://puu.sh/oEAtT/e659a77bb4.jpg
00:41:012 (1,2) - these play better as 1/1 sliders but its such a big change that you probably won't be willing to change it :p but that's just my opinion [:
00:45:908 (1,2,3) - ^ (i won't mention these anymore)
00:44:684 (3) - circle + 1/1 slider
00:54:478 (3) - ^
01:44:672 (3) - ^
01:54:466 (3) - ^
02:03:800 (1,2,3) - same rhythm as 02:01:658 (1,2,3)

[Hard]
00:05:051 (4,5) - why dont you use the same hitsounds as 00:02:908 (4,5) - its literally the same music
00:47:133 (5,6) - fix flow http://puu.sh/oEBhU/a9adfb5075.jpg
00:49:581 (5) - nc
00:49:581 (5,6,7,8,9) - these jumps are way to big
00:55:702 (1,2,3,4,5,6) - be more creative
00:59:375 (5) - nc
00:59:375 (5,6,7,8,9) - jumps too big
01:45:896 (1,2) - having 2 reverses is uncommon so i advise against this
01:48:345 (1,2) - ^
01:55:690 (1,2) - ^
01:58:139 (1,2) - ^
01:56:914 (3) - nc
01:56:914 (3,4,5,6,7) - jumps too big

[Mary's Phone]
00:05:051 (5,6,7,8,9) - hitsounds need to be the same
00:39:941 (11,12,13,14,15,16,1) - stream is overmapped. it doesn't belong here
00:46:827 (4,5,6) - let these blanket each other http://puu.sh/oEBEo/faaed0fabb.jpg
01:47:733 (9,10,11,12,13,14,15,16) - overmap
combos need to be reworked. i can point out some but i'm not going to do all of them for you
  1. 00:09:488 (7)
  2. 00:12:243 (7)
  3. 00:14:691 (7)
  4. 00:17:140 (6)
  5. 00:31:831 (7)
  6. 00:36:728 (7)
anything that follows the rules of the beats i pointed out should be nc

thx! gl with rank
Topic Starter
Nelka714

Pentori wrote:

greetings, nm from my queue

[General]
i don't like the hitsound 'normal-hitclap' very much. it doesn't sound as if it suits the song. try find something else :'c i'l ltry

[Easy]
00:03:979 (1) - use the same hitsounds as you did on 00:01:837 (1) i actually follow the cymbal crash on the song. the first slider has it on slider end, while the latter slider has it on slider start
00:34:279 (2,1) - blanket? nope. slider 2 is a mirror of 00:33:055 (1) , while slider 1 is a mirror of 00:36:728 (2)
00:37:952 (1,2) - make the curve a little less sharp will reconsider this one
00:42:236 (3,4) - this should be a circle + 1/1 reverse slider and the end of the reverse slider (or slider 4 as it is now) should be a clap not finish will reconsider this, but will keep the hitsound
00:44:684 (3) - and this should be a circle + 1/1 slider since the accented beats are here 00:44:990 - and here 00:45:296 reconsidered
00:49:581 (3) - this might be innovating, but for easy its better to just map to the beat rather than something that isn't as obvious. kinda like the current rhythm, though
00:52:030 (3,4) - ctrl + g this rhythm reconsidered
01:42:223 (3,4) - refer to what i said at 00:42:236 (3,4) refer to what i said at 00:42:236 (3,4) damn
01:52:017 (3,4) - ^ kinda like how it symmetry with 01:50:793 (1,2) , though
01:44:672 (3) - refer to what i said at 00:44:684 (3) same as before, then
01:54:466 (3) - ^ ^
01:49:569 (3) - refer to what i said at 00:49:581 (3) ok
the blankets are also quite impressive but here are some that could be worked on i'll try to fix them though, one of them aren't mean for blanket
  1. 00:24:179 (2,3)
  2. 01:18:963 (3,4)
  3. 01:27:227 (4,1)
  4. 01:29:981 (1,2)
  5. 01:52:629 (4,1)
  6. 01:57:526 (4,1)

[Normal]
00:05:051 (1,2,3) - this is the same rhythm as 00:02:908 (1,2,3) - so you should have same beats + hitsounds reconsidered, but will keep the hitsounds
00:19:588 (3,4) - blanket too lazy, sorry
00:34:891 (4,1) - make it flow better http://puu.sh/oEAtT/e659a77bb4.jpg the suggestion you just gave will ruin the shape of 00:36:115 (2,3,4) , but i'll rethink about the flow
00:41:012 (1,2) - these play better as 1/1 sliders but its such a big change that you probably won't be willing to change it :p but that's just my opinion [: true, and i prefer the current rhythm, just saying
00:45:908 (1,2,3) - ^ (i won't mention these anymore) same, then
00:44:684 (3) - circle + 1/1 slider reconsidered. same as below
00:54:478 (3) - ^
01:44:672 (3) - ^
01:54:466 (3) - ^
02:03:800 (1,2,3) - same rhythm as 02:01:658 (1,2,3) same opinion as 00:05:051 (1,2,3) don't kill me

[Hard]
00:05:051 (4,5) - why dont you use the same hitsounds as 00:02:908 (4,5) - its literally the same music following the cymbal crashes...
00:47:133 (5,6) - fix flow http://puu.sh/oEBhU/a9adfb5075.jpg unchanged for now
00:49:581 (5) - nc i NC on every 2 downbeats, and i didn't find any reason to NC it
00:49:581 (5,6,7,8,9) - these jumps are way to big 1,5 DS is too big?
00:55:702 (1,2,3,4,5,6) - be more creative is slider trains/fans bad?
00:59:375 (5) - nc hmm...
00:59:375 (5,6,7,8,9) - jumps too big i dunno
01:45:896 (1,2) - having 2 reverses is uncommon so i advise against this remapped this one
01:48:345 (1,2) - ^ unchanged, for now
01:55:690 (1,2) - ^ remapped
01:58:139 (1,2) - ^ unchanged
01:56:914 (3) - nc uh
01:56:914 (3,4,5,6,7) - jumps too big reconsidered

[Mary's Phone]
00:05:051 (5,6,7,8,9) - hitsounds need to be the same maybe not
00:39:941 (11,12,13,14,15,16,1) - stream is overmapped. it doesn't belong here stream is fine. it does belong here. it rhythmic with the drum sound
00:46:827 (4,5,6) - let these blanket each other http://puu.sh/oEBEo/faaed0fabb.jpg maybe not
01:47:733 (9,10,11,12,13,14,15,16) - overmap it isn't
combos need to be reworked. i can point out some but i'm not going to do all of them for you
  1. 00:09:488 (7)
  2. 00:12:243 (7)
  3. 00:14:691 (7)
  4. 00:17:140 (6)
  5. 00:31:831 (7)
  6. 00:36:728 (7)
anything that follows the rules of the beats i pointed out should be nc i NC on every 2 downbeats

thx! gl with rank
thanks for the mod
Topic Starter
Nelka714
maybe i should search BN now...
Pentori

Nelka714 wrote:

Pentori wrote:

00:49:581 (5,6,7,8,9) - these jumps are way to big 1,5 DS is too big?
yeah since flow is linear, the player is moving their cursor a lot faster than when playing with sliders. if you want jumps to have large DS, flow shouldn't be linear
Topic Starter
Nelka714

Pentori wrote:

yeah since flow is linear, the player is moving their cursor a lot faster than when playing with sliders. if you want jumps to have large DS, flow shouldn't be linear
flow linear, huh...
will nerf them with 1.2 DS
Frozen Child
Easy :
01:18:657 (2) - why clap?
01:36:102 (2) - don't be lazy, you can make beautiful sliders <3
02:04:871 - it's something wrong with offset

Normal :
00:41:624 (2) - finish?
02:04:871 - it's something wrong with offset

Hard :
00:01:837 (1) - finish?
00:31:831 (5) - nc
00:34:279 (5) - ^
00:36:728 (5) - ^
00:39:176 (5) - ^
00:41:624 (3) - finish?
01:31:205 (5) - nc
01:33:654 (5) - ^
01:38:551 (5) - ^
02:00:587 (1) - finish?
02:04:871 - it's something wrong with offset

Mary's Phone:
00:01:837 (1) - finish?
00:41:624 (3) - ^
01:31:205 (7) - nc
01:33:654 (5) - ^
01:36:102 (7) - ^
01:38:551 (7) - ^
02:04:871 - it's something wrong with offset
Topic Starter
Nelka714

Nygma wrote:

Easy :
01:18:657 (2) - why clap? damn, i forgot to add clap on slider end of 01:17:739 (1) rip
01:36:102 (2) - don't be lazy, you can make beautiful sliders <3 blanket is my friend and enemy
02:04:871 - it's something wrong with offset not really, just want to ends it as 4/4 metronome. same with another offset comments

Normal :
00:41:624 (2) - finish? ok
02:04:871 - it's something wrong with offset

Hard :
00:01:837 (1) - finish? nah
00:31:831 (5) - nc i want to NC on every 2 downbeats, so no. same with another NC suggestions
00:34:279 (5) - ^
00:36:728 (5) - ^
00:39:176 (5) - ^
00:41:624 (3) - finish? ok
01:31:205 (5) - nc
01:33:654 (5) - ^
01:38:551 (5) - ^
02:00:587 (1) - finish? nope
02:04:871 - it's something wrong with offset

Mary's Phone:
00:01:837 (1) - finish? nah
00:41:624 (3) - ^ ok
01:31:205 (7) - nc same reason with Hard diff
01:33:654 (5) - ^
01:36:102 (7) - ^
01:38:551 (7) - ^
02:04:871 - it's something wrong with offset
thanks for the mod
or hitsound mod, in this case
Avena
git ready 2 git meme'd upon

Mary's BANANA PHONE
  1. OD8 maybe?
  2. 00:10:866 (1) - Maybe remove nc here? having a whole new combo for just 2 notes isn't really needed here.
  3. 01:16:974 (4,1) - bad overlap tbh.. try to refrain from doing such things.
  4. 01:21:717 (5,6,7) - ^
  5. 01:24:166 (5,6) - ^
  6. 01:39:086 - Missing note
  7. 01:53:854 (3,5) - Again, bad overlap.
Hard
  1. 00:17:140 (4,8) - You really shouldn't do such stacking on a Hard difficulty, it's hard to read.
  2. 00:26:934 (4,8) - ^
  3. 00:28:617 (3,5) - Bad overlap again.
  4. 01:43:448 (1,2,3,4) - ^
  5. 01:45:896 (1,2,3,4) - ^
  6. 02:08:850 (6) - Add an additional repeat for the drum sound.
Normal
  1. this diff is just fine tbh, it's just that it has so little circles compared to sliders.
Easy
  1. Same issue as Normal with the amount of circles.
  2. 02:09:156 (4) - Delete this please, it's not mapped on anything and sounds wrong.
I mean, this map is kinda fine, I just dislike the style
good luck~
Topic Starter
Nelka714

Priti wrote:

git ready 2 git meme'd upon *M4M'd

Mary's BANANA PHONE
  1. OD8 maybe? maybe not
  2. 00:10:866 (1) - Maybe remove nc here? having a whole new combo for just 2 notes isn't really needed here. ok, then
  3. 01:16:974 (4,1) - bad overlap tbh.. try to refrain from doing such things. ok
  4. 01:21:717 (5,6,7) - ^ ok
  5. 01:24:166 (5,6) - ^ ok
  6. 01:39:086 - Missing note done
  7. 01:53:854 (3,5) - Again, bad overlap. fixed
Hard
  1. 00:17:140 (4,8) - You really shouldn't do such stacking on a Hard difficulty, it's hard to read. will remap it when i have some idea
  2. 00:26:934 (4,8) - ^ ^
  3. 00:28:617 (3,5) - Bad overlap again. fixed
  4. 01:43:448 (1,2,3,4) - ^ fixed
  5. 01:45:896 (1,2,3,4) - ^ fixed, i think
  6. 02:08:850 (6) - Add an additional repeat for the drum sound. ok
Normal
  1. this diff is just fine tbh, it's just that it has so little circles compared to sliders.
Easy
  1. Same issue as Normal with the amount of circles.
  2. 02:09:156 (4) - Delete this please, it's not mapped on anything and sounds wrong. ok, then
I mean, this map is kinda fine, I just dislike the style
good luck~
thanks for the mod
Factorial
Hi, ordinary modding from my queue:
Easy:
  1. 00:09:488 (3,4) - Merge this into a single slider. Drum streams are at 00:09:794 to 00:10:407 so it would be better to cover this with a slider.
  2. 00:12:243 (3,1) - With the shape of the slider (3), players might click the tail of 00:13:467 (1) first. Change to something like this: http://s32.postimg.org/ri5yt469x/screenshot001.jpg
  3. 00:24:485 (3,1) - ^
  4. 01:38:551 (2) - Remove a square point on this slider, to make a better curve.
Normal:
  1. 00:42:236 (3,4,5,6) - A circlular hitcircle pattern would be better on this part, for simplicity: http://s32.postimg.org/71uyavw05/screenshot002.jpg
  2. 01:42:223 (3,4,5,6) - ^
Hard:
  1. 00:09:794 (5,6) - This one's undermapped for a Hard difficulty considering drum beats, 1/4 kicksliders would be fitting: http://s32.postimg.org/69xc8sy4l/screenshot003.jpg
  2. 01:19:575 (5,6) - Extend these 2 kicksliders (and adjust spacing), similar to above
  3. 01:43:142 (8) - ^
  4. 01:47:733 (7,8) - ^
  5. 01:55:384 (8) - ^
  6. 00:31:065 - Since 00:30:912 (2) is a solid beat, this part would be overmapped for Hard? Make 00:30:912 (2) into a circle. (Unless this one's on purpose)
  7. 01:30:440 - ^
That's all I can mod. GL!
Topic Starter
Nelka714

Neil Leo wrote:

Hi, ordinary modding from my queue:
Easy:
  1. 00:09:488 (3,4) - Merge this into a single slider. Drum streams are at 00:09:794 to 00:10:407 so it would be better to cover this with a slider. done
  2. 00:12:243 (3,1) - With the shape of the slider (3), players might click the tail of 00:13:467 (1) first. Change to something like this: http://s32.postimg.org/ri5yt469x/screenshot001.jpg ok, then
  3. 00:24:485 (3,1) - ^ done
  4. 01:38:551 (2) - Remove a square point on this slider, to make a better curve. a reason that this slider shaped like that is so it blanket 01:36:102 (2)
Normal:
  1. 00:42:236 (3,4,5,6) - A circlular hitcircle pattern would be better on this part, for simplicity: http://s32.postimg.org/71uyavw05/screenshot002.jpg ok, then
  2. 01:42:223 (3,4,5,6) - ^ done
Hard:
  1. 00:09:794 (5,6) - This one's undermapped for a Hard difficulty considering drum beats, 1/4 kicksliders would be fitting i did this to vary this part with 02:08:544 (5,6) , but i'll rethink this suggestion
  2. 01:19:575 (5,6) - Extend these 2 kicksliders (and adjust spacing), similar to above ok
  3. 01:43:142 (8) - ^ unchanged this one
  4. 01:47:733 (7,8) - ^ changed
  5. 01:55:384 (8) - ^ unchanged
  6. 00:31:065 - Since 00:30:912 (2) is a solid beat, this part would be overmapped for Hard? Make 00:30:912 (2) into a circle. (Unless this one's on purpose) will reconsider this one
  7. 01:30:440 - ^ ^
That's all I can mod. GL!
thanks for the mod
Topic Starter
Nelka714
honestly, why did i use DnB based custom hitsounds than drum based one...
Setz
m4m return
[General]
  1. I dont really think the custom hitosunds you are using really fits the song, but this is your choice. just my opinion
[Easy]
  1. i feel like this diff is too dense, you should try to leave some 1/1 gaps skipping some of the less important beats to give the player a little break since this is fairly high bpm for 2 minutes.
    to give you an example of the above. 00:41:012 (1,2) - can work as
  2. 00:12:243 (3,1) - nazi blanket. well there's alot of these, so just look out
  3. 00:35:503 (1,2) - ugly overlap with the center of the sliders
  4. 00:55:702 (1,2,3,1,2) - no claps?
  5. 01:27:227 (4,2) - nasty looking overlap during play
  6. 01:32:430 (1,2) - more overlaps
[Normal]
  1. 00:03:826 (3,1) - would not stack this, could cause a DQ, the 1 shows up while 3 is just finished being played.
  2. 00:22:649 (4,2) - overlaps in play mode
    i will stop pointing those out, you should look out for them on your own to polish your map.
  3. 01:20:187 (1) - this whole section try some different slider shapes, this looks really lazy you know
[Hard]
  1. looks fine to me, just it looks to me like you are mapping using grid snap, which makes your map look really blocky, like the really old maps, you should try mapping without it to crate more visually appealing and fun to play patterns
  2. should consider comboing each measure, not 2. the combos get really large which makes drain an issue.
insane seems fine, just same comments on aesthetics as hard.

good luck!
Topic Starter
Nelka714

Setz wrote:

m4m return
[General]
  1. I dont really think the custom hitosunds you are using really fits the song, but this is your choice. just my opinion
[Easy]
  1. i feel like this diff is too dense, you should try to leave some 1/1 gaps skipping some of the less important beats to give the player a little break since this is fairly high bpm for 2 minutes. yeah, i'll try
  2. 00:12:243 (3,1) - nazi blanket. well there's alot of these, so just look out ok
  3. 00:35:503 (1,2) - ugly overlap with the center of the sliders remapped
  4. 00:55:702 (1,2,3,1,2) - no claps? teach me how to add claps on tick (specifically on slider 3)
  5. 01:27:227 (4,2) - nasty looking overlap during play fixed
  6. 01:32:430 (1,2) - more overlaps looks minor, by me. unchanged, for now
[Normal]
  1. 00:03:826 (3,1) - would not stack this, could cause a DQ, the 1 shows up while 3 is just finished being played. unstacked...again
  2. 00:22:649 (4,2) - overlaps in play mode fixed
    i will stop pointing those out, you should look out for them on your own to polish your map.
  3. 01:20:187 (1) - this whole section try some different slider shapes, this looks really lazy you know patterning is hard when the song is symmetry
[Hard]
  1. looks fine to me, just it looks to me like you are mapping using grid snap, which makes your map look really blocky, like the really old maps another "old map" comment...
  2. should consider comboing each measure, not 2. the combos get really large which makes drain an issue. reconsidered, for now
insane seems fine, just same comments on aesthetics as hard.

good luck!
thanks for the mod
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