Hi,
[metadata]
ok i found that this is from the album 深秘的楽曲集 宇佐見菫子と秘密の部室 Shinpiteki Gakkyokushuu ~ Usami Sumireko to Himitsu no Bushitsu
Romanised Title: Hartmann no Youkai Shoujo
Romanised Artist: Kisida (based on the http://kisidakyoudan.com/ "KISIDA KYODAN" there)
Or can you provide me any reasoning to say otherwise?
[Hitsounding]
Normal-sliderslide seems like a hitsound with a clear impact, so each sliderslide will make ticking noises. That's not how sliderslides are supposed to be used:
[other Hitsounding]
To be honest, this song offers mcuh more than just drum based samples, like that really loud piano. and the drums and bass used aren't even as electronical as you make them out to be.
... I do think they would benefit from being more audible and more distinct from the song. also i would encourage the usage of whistles (soft and normal)
[cleanliness]
diff is mary's phone
01:11:625 (3) - sliders like these bend in on themselves a lot you can easily rearrange 01:10:859 (2,3) - to fit your blanket fetish http://puu.sh/orJeV/47b65155e1.jpg same applies to most other sliders like this
00:58:463 (2,3) - try to avoid sliderends barely overlapping each other, it would look nicer if you moved the 2nd part of this pattern down: http://puu.sh/orJmY/6011beecfb.jpg applies to similar patterns, most of these can be avoided and look nicer as a result other examples 01:16:981 (4,1) - 01:21:420 (4,5,6,7) - 01:24:174 (5,6) -
[Mary's phone]
any reason why "phone" is not "Phone"?
00:03:215 (5,6) - 00:07:500 (7) - the song is mostly going in groups of 3, meaning that musically this stuff would be grouped like this http://puu.sh/orIuJ/1d3f111d3a.jpg (every new combo is a new group):
So stressed beats would be 00:02:908 - 00:03:368 - 00:03:827 - 00:03:980 - , because big drums and instruments are landing there. Clicking big drums and instruments will probably feel nicer than having them at the end of the slider.
if you insert sliders in stressed positions then this gives you http://puu.sh/orIAk/f0591d3be4.jpg as an alternative that might be more intuitive based on the song
same applies in a lot of places like :
00:07:194 (6,7,8) - grouping could be like http://puu.sh/orIK8/9ee40b4ae5.jpg
00:09:489 (7) - could just be circles
00:13:162 (11) - both sounds are stressed so this could be just circles
starting from 00:11:020 - it follows the melody better, but the long sliders like
00:11:479 (4) - 00:13:927 (4) - etc could be done like http://puu.sh/orISr/a78aed414a.jpg mainly because 00:11:938 - 00:14:387 - dont have strong melody so clicking there feels odd. clicking strong melody might feel better.
00:31:222 (4,5) - etc a more constant rhythm might fit better like http://puu.sh/orJ0a/98542a3125.jpg because 00:30:609 - 00:30:762 - 00:30:915 - require clicks so player expects that 00:31:222 - 00:31:375 - 00:31:528 - also require clicks but they don't so this feels odd
you can go for variations such as http://puu.sh/orJ6m/c3ec961faf.jpg but you should go for something that doesn't change the places where you have to click around much
the same thing applies throughout the diff. so if you do these, be sure to keep and adjust your system.
[hard]
apart from the things i mentioned in insane:
ar 8 might be cool
00:01:225 (3,4) - take off one repeat, shorter repeat sliders feel better in this level
00:47:137 (5,6,7,8,9) - and several other places: these are actually more demanding than the same place in insane: http://puu.sh/orJBl/0d405a6ed0.jpg insane just has more sliders there, you should decide what you want to do in insane and what you want to do in hard level. Insane should be more complex instead of less complex
[normal]
00:29:385 (3) - try http://puu.sh/orJGe/b72a49ab14.jpg
01:28:613 (3,4,5) - very sudden and unexpected for a normal.
main area to improve are rhythm and hitsounding
interesting old style
[metadata]
ok i found that this is from the album 深秘的楽曲集 宇佐見菫子と秘密の部室 Shinpiteki Gakkyokushuu ~ Usami Sumireko to Himitsu no Bushitsu
Romanised Title: Hartmann no Youkai Shoujo
Romanised Artist: Kisida (based on the http://kisidakyoudan.com/ "KISIDA KYODAN" there)
Or can you provide me any reasoning to say otherwise?
[Hitsounding]
Normal-sliderslide seems like a hitsound with a clear impact, so each sliderslide will make ticking noises. That's not how sliderslides are supposed to be used:
What this means is that you should use a hitsound without clear impact for sliderslides so that your sliders arent ticking clocks.RC wrote:
Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
[other Hitsounding]
To be honest, this song offers mcuh more than just drum based samples, like that really loud piano. and the drums and bass used aren't even as electronical as you make them out to be.
... I do think they would benefit from being more audible and more distinct from the song. also i would encourage the usage of whistles (soft and normal)
[cleanliness]
diff is mary's phone
01:11:625 (3) - sliders like these bend in on themselves a lot you can easily rearrange 01:10:859 (2,3) - to fit your blanket fetish http://puu.sh/orJeV/47b65155e1.jpg same applies to most other sliders like this
00:58:463 (2,3) - try to avoid sliderends barely overlapping each other, it would look nicer if you moved the 2nd part of this pattern down: http://puu.sh/orJmY/6011beecfb.jpg applies to similar patterns, most of these can be avoided and look nicer as a result other examples 01:16:981 (4,1) - 01:21:420 (4,5,6,7) - 01:24:174 (5,6) -
[Mary's phone]
any reason why "phone" is not "Phone"?
00:03:215 (5,6) - 00:07:500 (7) - the song is mostly going in groups of 3, meaning that musically this stuff would be grouped like this http://puu.sh/orIuJ/1d3f111d3a.jpg (every new combo is a new group):
So stressed beats would be 00:02:908 - 00:03:368 - 00:03:827 - 00:03:980 - , because big drums and instruments are landing there. Clicking big drums and instruments will probably feel nicer than having them at the end of the slider.
if you insert sliders in stressed positions then this gives you http://puu.sh/orIAk/f0591d3be4.jpg as an alternative that might be more intuitive based on the song
same applies in a lot of places like :
00:07:194 (6,7,8) - grouping could be like http://puu.sh/orIK8/9ee40b4ae5.jpg
00:09:489 (7) - could just be circles
00:13:162 (11) - both sounds are stressed so this could be just circles
starting from 00:11:020 - it follows the melody better, but the long sliders like
00:11:479 (4) - 00:13:927 (4) - etc could be done like http://puu.sh/orISr/a78aed414a.jpg mainly because 00:11:938 - 00:14:387 - dont have strong melody so clicking there feels odd. clicking strong melody might feel better.
00:31:222 (4,5) - etc a more constant rhythm might fit better like http://puu.sh/orJ0a/98542a3125.jpg because 00:30:609 - 00:30:762 - 00:30:915 - require clicks so player expects that 00:31:222 - 00:31:375 - 00:31:528 - also require clicks but they don't so this feels odd
you can go for variations such as http://puu.sh/orJ6m/c3ec961faf.jpg but you should go for something that doesn't change the places where you have to click around much
the same thing applies throughout the diff. so if you do these, be sure to keep and adjust your system.
[hard]
apart from the things i mentioned in insane:
ar 8 might be cool
00:01:225 (3,4) - take off one repeat, shorter repeat sliders feel better in this level
00:47:137 (5,6,7,8,9) - and several other places: these are actually more demanding than the same place in insane: http://puu.sh/orJBl/0d405a6ed0.jpg insane just has more sliders there, you should decide what you want to do in insane and what you want to do in hard level. Insane should be more complex instead of less complex
[normal]
00:29:385 (3) - try http://puu.sh/orJGe/b72a49ab14.jpg
01:28:613 (3,4,5) - very sudden and unexpected for a normal.
main area to improve are rhythm and hitsounding
interesting old style