thanks for your timeP A N wrote:
[Sample text]good map good luck
- 00:34:059 (3) - you might have some reason that makes you emphasis two strong beat with one slider (one click) but still imo, two click is more fun to play with fit with the song. like you did at 00:34:931 (1,2) really good. apply to all similar case if you agree. I disagree. These are offbeat swaps to go with the background guitar.
- 00:53:420 (4,5) - SV is different, how about NC on (5) and switch NC on 00:54:117 (1,2) to NC on the strong beat instead? like you did at 00:54:641 (1) I added a new combo to 00:53:768 (5) - but i don't believe every SV change should have new combos, it makes no sense.
- 01:00:222 (1,2) - this is too close to each other, it can't make me move my cursor fast enough to feel the song. it's not like the other place you did,make it further. moved
- 01:04:408 - bookmark bugging my eye fking much wew.
- 01:10:513 (1) - another strong beat that have less spacing. well you can keep that but it can'e make me feel the beat like you did on previous clap. fiddled a bit
- 01:11:908 (1,2,3) - I still don't know how to make this 1/4 pattern unique so player can sightread that well and not misread it to 1/2. make it more organizing and more close to each other? like this. I tried that and it helps a lot. It was easy to fix, actually. I did something different but it's still fixed
01:15:571 (2) - argh i don't want to mention this but wew, perfect stack? more like error than intentional for this one.well idk, I saw another one 01:26:908 (3) looks like you intentionally made it. These were mistakes that i fixed.- 01:23:420 (7,1) - idk how to fix this but it's pretty tricky. compared to the spacing you used for 1/4 and this, even it have NC, still hard to read properly that it's 1/2. point (7)'s tail to other way and make bigger spacing? or extended it to the blue tick because the sound is end on blue tick anyway. up to you. I feel like this spacing doesn't matter that much because after a triple it's clear that the 1/2 slider is white to red tick and for almost any player who sees a new combo after a white-red tick slider, they're going to know the new combo will be on a white tick, not a blue tick, as I've never done blue tick new combos in the entire map.
- 01:27:780 (4) - why less spacing? anti jump? if it's not, make it further or symmetry spacing with the previous jump is plays better like you did on 01:27:954 (1,2,3) Moved 4 so the spacing wasn't off. Like, this kind of stuff are mistakes. Don't need to ask me "why why why" all the time =_=''
- 01:47:838 (2) - anti jump? why specially less spacing than previous note you did. and 01:48:187 (3) can be further to give more impact as well. 01:58:827 (1) this short spacing clap is fine because 01:59:001 (2) is supporting it. fixed
- 02:02:053 (4,5) - the pattern you did is already fine but i want to suggest this because I saw you did jump on every clap. it's fine as-is
- 02:08:071 (8) - I feel like it would be better if extended to blue tick and reduce SV/ This is very much intended to be 1/2 as the falling bass only lasts 1/2 and not 1/1 like most of the others that i used slowdowns on.
- 02:33:536 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - imo if you ACTUALLY place it from biggest spacing to shortest, it will be plays better and perfect. you did great at 02:34:931 (1,2,3,4,5,6,7,8) so my suggestion is make the first combo set bigger spacing. example. oh and I want you to place the last note at the center of this jump set. it will be perfect. I actually really don't like the look of that pattern but i did fiddle around with it a bit
- 02:41:908 (1) - shouldn't this strong beat have bigger spacing? l
- 03:15:920 (3) - this is the only slider that have clap on tail. this is swapping back to the guitar
- 03:24:815 (7,8,1,2,3) - umm same reason as I mentioned a while ago, can't make me moves my cursor fast enough so I can't feel the song very well. k
- 04:00:832 (2) - this circle is weird imo. remove no:( it's part of the music
- 04:01:967 (7) - another only slider that have clap on tail, spread it to two circles? Offbeat guitar.
- 04:39:902 (3) - remove? nuuu
- 04:50:280 (1,2,3,4,1,2,3,4) - tooooooooooooooooooooooooooooooo be honest, really plays weird. (might be only me) and because you mapped these beat, the ending spinner is weird. it's like suddenly random spinner (even the song is fade out) so how about delete the ending part and spam spinner instead? overall, you will have like 8 spinners :^) Mapping boring 1/2 sliders for 30 seconds just to reach overkill the 5 minute required drain time is literally dumb, so I've just had the song fade out at the 5 minute mark. It's supposed to play weird, as well. If there is no real climax to the ending that's good - it's a soundscape track, an ambient track, they're not really meant to ever "end" formally.