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Black Sun Empire - Inpeak (Telekinesis Remix)

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Kibbleru
kihl me

bg is so terrifying :X
00:29:585 (3,4) - i think this should have a bit more distance, at least to be able to tell the 3/4
00:32:775 (3,1) - maybe dont overlap xD?. just for asthetics. i think
00:37:603 (2,4) - ^
01:04:154 (1,2,3,4,5,6,7,8) - this part in general could use a lower distance since the music gets uhm.. idk how to describe it. (higher pitch?)
01:05:879 (1,2) - consider swapping nc here, the lower pitch drums start here 01:05:965 -
01:12:344 - no note here?
01:20:620 - ^
01:23:379 - ^ ill stop pointing these xD u should stay consistent though with ur triplets
01:27:603 (1,2) - might look better if u just spaced it out completely
01:38:120 (2,3,4,5,6,7,8,9,1) - u can do increasing spacing here.
03:50:534 (2,3,4,5,6,7,8,9,1) - ^
Topic Starter
FCL

Kibbleru wrote:

kihl me srlly?

bg is so terrifying :X
00:29:585 (3,4) - i think this should have a bit more distance, at least to be able to tell the 3/4 ok
00:32:775 (3,1) - maybe dont overlap xD?. just for asthetics. i think ok
00:37:603 (2,4) - ^
01:04:154 (1,2,3,4,5,6,7,8) - this part in general could use a lower distance since the music gets uhm.. idk how to describe it. (higher pitch?) Yes, I understood what you mean, but anyway structure of beats doesn't got some changing
01:05:879 (1,2) - consider swapping nc here, the lower pitch drums start here 01:05:965 - ok
01:12:344 - no note here? ok
01:20:620 - ^
01:23:379 - ^ ill stop pointing these xD u should stay consistent though with ur triplets all shit like that was fixed
01:27:603 (1,2) - might look better if u just spaced it out completely I thought about it, so ok
01:38:120 (2,3,4,5,6,7,8,9,1) - u can do increasing spacing here. ok
03:50:534 (2,3,4,5,6,7,8,9,1) - ^ not ok, since they located enough far
Thank u
Mint
[General]
  1. Any metadata proof? I can only find this (1 2). Couldn't find 'Telekinesis' within any artist or title field from a reliable source.
  2. Consider adding 'bse' to the tags.
[Shadow]
  1. 00:05:361 (4,1) - 00:22:085 (1) - Jump could be bigger here. In the whole intro, everytime this special sound comes - you put a larger jump than usual.
  2. 01:04:844 (1) - Unsnapped.
  3. 01:05:534 (1,2,3,4,1,2,3) - Due to the song itself, these sounds are barely audible as they blend in with the song too much. Please use hitsounds or different volume/sampleset here.
  4. 01:16:913 (1,2,1) - 03:29:327 (1,2,1) - No matter how many times I look at these patterns, it just seems really strange to me. The new section / KIAI begins on (2)... so for me it'd make sense to start the new section there with the new SV instead? It's basically 01:06:136 (3,1,2,3,4) - ...
  5. 01:27:775 (2) - 03:40:189 (2) - There's thing ongoing sound here that makes this barely audible - even with the whistle.
  6. 02:00:017 (1) - 02:22:085 (1) - 04:12:430 (1) - 04:34:499 (1) - 04:56:568 (1) - 05:29:672 (1) - Slider end could use a clap instead, or the normal sampleset like 02:01:051 (3) - .
  7. 02:56:568 (1,2,3,1,2,3,1,2,3) - Ehhh.. didn't really like that this has exactly the same density as 03:13:810 (1,2,3,1,2,3) - which is much stronger and actually has audible sounds here at 100% to go with. It also adds to the extreme repetitiveness of this section, but it's all up to you.
  8. 03:07:603 (1,1) - 03:07:603 (1,1) - NC spam is not really needed imo, as the rest of the patterns also consistent of just (1,2,3). It looks really strange in-game due to the stack o_o
  9. 03:18:896 (2) - Why would you overmap this, if there's a clear 1/4 beat between 03:18:982 (2,3) - ?
  10. 04:29:844 (4,5) - Kinda expected a jump here, since you do that all the time here. Might take away the 'variety' here, but I feel like it doesn't really matter anymore after 4 minutes of the same thing going on to be honest and it only takes away the great overall consistency you have :?
  11. 05:28:810 (2,3,4,5,6) - Larger jump at (5,6) instead for the clap?
Overall OK, but a bit too repetitive for my taste /me blames song

Good luck!
Kyubey
01:04:849 (1) - анснапнуто
03:30:706 (5,6,1) - движение как-то не нравится, неудобно идёт. как насчёт такого? ещё и выглядит интересно http://kyubey.s-ul.eu/bQSWLjAG.jpg
03:42:603 (3,4) - если свапнуть их, то движение от пятёрки к слайдеру потом будет приятнее
03:47:258 (3,1) - зачем делать такой большой джамп из ничего? в похожих местах ты так не делал, не надо так
04:42:430 (5,6) - как насчёт свапа, чтобы потом к слайдеру выделение спейсингом сильнее было, перед громким-то битом?
Ну и мету поменяй, как выше сказали, если у тебя нет достоверных сурсов. В целом аккуратно, хоть и спейсинги здоровые какие-то, ну да фиг с ними. Позовёшь потом.
Topic Starter
FCL
metadata sources Lasse made great job with that

appleeaterx wrote:

[General]
  1. Any metadata proof? I can only find this (1 2). Couldn't find 'Telekinesis' within any artist or title field from a reliable source.
  2. Consider adding 'bse' to the tags. sure


[Shadow]
  1. 00:05:361 (4,1) - 00:22:085 (1) - Jump could be bigger here. In the whole intro, everytime this special sound comes - you put a larger jump than usual. agree
  2. 01:04:844 (1) - Unsnapped. oups
  3. 01:05:534 (1,2,3,4,1,2,3) - Due to the song itself, these sounds are barely audible as they blend in with the song too much. Please use hitsounds or different volume/sampleset here. But I used lower volume at 01:05:964 (1,2,3) - , so it should work
  4. 01:16:913 (1,2,1) - 03:29:327 (1,2,1) - No matter how many times I look at these patterns, it just seems really strange to me. The new section / KIAI begins on (2)... so for me it'd make sense to start the new section there with the new SV instead? It's basically 01:06:136 (3,1,2,3,4) - ... They have same sounds plus I didn't used lower sv only after stream part, that gave some stability. Maybe I will changing this if it a ass pain
  5. 01:27:775 (2) - 03:40:189 (2) - There's thing ongoing sound here that makes this barely audible - even with the whistle. my bad, increased volume to 40%
  6. 02:00:017 (1) - 02:22:085 (1) - 04:12:430 (1) - 04:34:499 (1) - 04:56:568 (1) - 05:29:672 (1) - Slider end could use a clap instead, or the normal sampleset like 02:01:051 (3) - . also it's my bad, fixed
  7. 02:56:568 (1,2,3,1,2,3,1,2,3) - Ehhh.. didn't really like that this has exactly the same density as 03:13:810 (1,2,3,1,2,3) - which is much stronger and actually has audible sounds here at 100% to go with. It also adds to the extreme repetitiveness of this section, but it's all up to you.
  8. 03:07:603 (1,1) - 03:07:603 (1,1) - NC spam is not really needed imo, as the rest of the patterns also consistent of just (1,2,3). It looks really strange in-game due to the stack o_o sure, fixed
  9. 03:18:896 (2) - Why would you overmap this, if there's a clear 1/4 beat between 03:18:982 (2,3) - ? damn, this cirlcse shouldn't be here
  10. 04:29:844 (4,5) - Kinda expected a jump here, since you do that all the time here. Might take away the 'variety' here, but I feel like it doesn't really matter anymore after 4 minutes of the same thing going on to be honest and it only takes away the great overall consistency you have :? That placement is fine imo
  11. 05:28:810 (2,3,4,5,6) - Larger jump at (5,6) instead for the clap? y
Overall OK, but a bit too repetitive for my taste /me blames song

Good luck!
Thank u for modding
Topic Starter
FCL
oups, double post
@Kyubey fixed all
Kyubey
Bubble #1.

Первый же?
Pereira006
[Shadow]

Hitsound:

  1. 00:35:017 (2,3,4) - (2) and (4) in sampleset should be auto, because the soft is don't sound good, but as respect you style hitsound consistency, if you wanna keep this as soft, i wonder why other object like 00:40:534 (2) is not soft, but the rhythm are repetive too much. look like this part 00:35:017 (2,3,4) is inconsistency, need change to auto in sampleset
  2. 01:26:741 (5) - should add whistle imo, because in 01:15:706 (5) - have beat + instruments strong but in 01:26:741 (5) have strong instrument but without beat, whistle would be nice here IMO
  3. 03:38:637 (2,3,4,5) - ^ same happen
Gameplay:

  1. 01:05:792 (3,4) - the spacing would be same as 01:05:534 (1,2), would be nice because this part don't feel like starting more higher.
  2. 03:17:948 (5) - isn't should be NC like happen first kiai ? because the beats is change.
  3. 03:42:775 (4,5) - the spacing is very low, make 1.50x like you did before pattern example 03:40:361 (3,4), 03:48:292 (4,5) and many more
  4. 03:53:465 (2,3) - ^ same happen
[]
poke when done
Topic Starter
FCL

Pereira006 wrote:

[Shadow]

Hitsound:

  1. 00:35:017 (2,3,4) - (2) and (4) in sampleset should be auto, because the soft is don't sound good, but as respect you style hitsound consistency, if you wanna keep this as soft, i wonder why other object like 00:40:534 (2) is not soft, but the rhythm are repetive too much. look like this part 00:35:017 (2,3,4) is inconsistency, need change to auto in sampleset
  2. 01:26:741 (5) - should add whistle imo, because in 01:15:706 (5) - have beat + instruments strong but in 01:26:741 (5) have strong instrument but without beat, whistle would be nice here IMO
  3. 03:38:637 (2,3,4,5) - ^ same happen all fixed there
Gameplay:

  1. 01:05:792 (3,4) - the spacing would be same as 01:05:534 (1,2), would be nice because this part don't feel like starting more higher. not absolutely agree, but I can change them, it not so important
  2. 03:17:948 (5) - isn't should be NC like happen first kiai ? because the beats is change. oh sure
  3. 03:42:775 (4,5) - the spacing is very low, make 1.50x like you did before pattern example 03:40:361 (3,4), 03:48:292 (4,5) and many more
  4. 03:53:465 (2,3) - ^ same happen yep, changed
[]
poke when done
Thanks!
Pereira006
there no nothing problem, all look consistency

bubble #2
Topic Starter
FCL
Thank you :D
Shiranai
Hello~
Small sugestion,

Shadow
  1. 01:05:964 (1,2,3,1) - Maybe you can compressed the stream on that one into 0.40x or something? to make it more fit with stream there which is have lower volume? something like http://puu.sh/ohXrQ/248d1ef735.jpg
  2. 01:38:465 (5,6,7) - The flows will be better if you try to ctrl+g that and a bit move to x:257 y:106 to readjust the spacing http://puu.sh/ohXXN/c86bcd3088.jpg
  3. 01:46:913 (4,5) - and 03:59:327 (4,5) - I think the rhythm on that one better to be like http://puu.sh/ohXOR/4a053d5313.jpg , so the whole fast and slow slider on that part is more consistent
  4. 02:10:620 - Set sampleset into soft http://puu.sh/oi0qT/71ed64c37e.jpg so the hithound will sound softer
  5. 02:56:568 - until 03:04:499 - Umm I don't really understand what did you try to follow on that part, literally they just a static or noise sound nothing to be mapped imo so just using another spinner will looks more reasonable http://puu.sh/ohZMc/2c3fc28fa1.jpg. Furthermore if you want to make a build up from the noise sounds I think the rhythm better be start on 03:04:844 - as the song itself begin to change http://puu.sh/ohZJ6/de603a3b85.jpg
  6. 03:51:999 - Set sampleset into soft http://puu.sh/oi0qT/71ed64c37e.jpg so the hithound will sound softer
  7. 03:57:085 (6) - That drum clap kinda out of place imo comparing to previous same part after second kiai
  8. 04:00:361 - Missing clap
Topic Starter
FCL

Mako Sakata wrote:

Hello~
Small sugestion,

Shadow
  1. 01:05:964 (1,2,3,1) - Maybe you can compressed the stream on that one into 0.40x or something? to make it more fit with stream there which is have lower volume? something like http://puu.sh/ohXrQ/248d1ef735.jpg did something other. Just increase spacing betwee (3) and (4) to 0.7
  2. 01:38:465 (5,6,7) - The flows will be better if you try to ctrl+g that and a bit move to x:257 y:106 to readjust the spacing http://puu.sh/ohXXN/c86bcd3088.jpg did somthing similar
  3. 01:46:913 (4,5) - and 03:59:327 (4,5) - I think the rhythm on that one better to be like http://puu.sh/ohXOR/4a053d5313.jpg , so the whole fast and slow slider on that part is more consistent Don't agree since these sounds has another structure, you may listening carefully and understood that they have trying to end at white ticks
  4. 02:10:620 - Set sampleset into soft http://puu.sh/oi0qT/71ed64c37e.jpg so the hithound will sound softer fixed
  5. 02:56:568 - until 03:04:499 - Umm I don't really understand what did you try to follow on that part, literally they just a static or noise sound nothing to be mapped imo so just using another spinner will looks more reasonable http://puu.sh/ohZMc/2c3fc28fa1.jpg. Furthermore if you want to make a build up from the noise sounds I think the rhythm better be start on 03:04:844 - as the song itself begin to change http://puu.sh/ohZJ6/de603a3b85.jpg no, the song sounds at these patterns, but he's sounds a pretty quiet. Also I can't represent how I can use spinner after sound of drop 02:56:568 (1) -
  6. 03:51:999 - Set sampleset into soft http://puu.sh/oi0qT/71ed64c37e.jpg so the hithound will sound softer fixed
  7. 03:57:085 (6) - That drum clap kinda out of place imo comparing to previous same part after second kiai okay
  8. 04:00:361 - Missing clap fixed
Thank you Mako!
Shiranai
Sorry it take a long time;;

Recheck,
01:26:913 - until 01:28:292 - and 03:39:327 - until 03:40:706 - Try to increase the volume those parts around ~10%? both hitsound and music volume kinda too quite imo, raise the volume a bit would be nice for a better feedback

Let me know again :)
Topic Starter
FCL
alright, fixed
Also added marathon in tags cuz it's 5+ minut map lol
Shiranai
Seems great, qualified!
Topic Starter
FCL
Thank you <3
Electoz
z
Namki
Ура, поздравляю!
Narrow Minds
Gratz (:
wajinshu
Поздравляю \w/
Doj
this is some good stuff m8, very well done
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