Lasse wrote:
Hi FCL, M4M as reqauested in my queueGeneral
sounds fine to me for 192kbitFCL wrote:
Probably this mp3 is shit, pm me if u found better
also looks like a proper 192 one: http://i.imgur.com/uQv8wT2.jpg
cuts off at ~19kHz which is normal for that bitrate it's shit because of offset- Metadata: looks fine, for reference: really low quality scan of the tracklist on the cover
itunes
amazon- hitsounds are fine and have no delay
- idk how relevant the bg is and there was quite some "drama" about irrelevant backgrounds in the last months I want to keep it until as Loctav not come and make me to change it haha
- that dark blue combocolor kills my eyes tbh, maybe it looks fine with your skin/monitor settings, but to me the color feels a bit painful http://i.imgur.com/m7K7ZO9.jpg it'S also much more saturated than the other 3 colors, making it feel unfitting.
How about sth like this:
http://i.imgur.com/5viTMUj.jpg it fits the bg, goes better with the others and is nicer on the eyes
=> 115, 145, 141 okay
hope this could help you, good luck with the map!Shadow
- could you silence the normal-sliderslide? It sound really awful with the default one nice idea
- 00:00:002 (1) - this doesn't work, you have a negative offset but you can't put anything before 0:00.000, well theoretically you could by editing the .osu: http://i.imgur.com/Ezjq9Wa.jpg but I don't think that is rankable
but putting objects before the song actually starts makes no sense either way every time when i done it, patters autodeleting when i go out from the map. So i just have deleted the slider to these position and put circle to next white tick- 00:07:399 - ignoring this makes the rhythm feel awkward here as it is so audible. When I played I totally expected a double here ok
- 00:16:537 (1) - you couldve saved so much work by putting that hitsound as drum.whistle or something instead and only changing additions instead of sampleset number I am very hardworking Kappa
- 00:24:123 - sure it is a bit weaker here, but considerung you mapped it at 00:29:468 (3,4) - you could add a circle here nah
- for 00:26:882 - 00:32:399 - those are even weaker, but the rhythm would still feel much niver with doubles imo okay, maybe i will add it... later
- 00:34:986 - and 00:35:158 - skipping those really takes some of the buildin pressure in this part away :'(
- 00:37:572 (2) - same here, also the intro is picking up pressure and you decide to lower density with this?
- 00:49:641 - so much empty drain, I guess you can't put a pause for approval reasons? (too lazy to claculate drain) if so, how about filling this part up with 2x repeating 1/2 sliders (maybe grtadually increasing sv) for the buildup => http://i.imgur.com/1gaMjyF.jpg or something similar?
would make the whole buildup nicer i don't like this idea -_-- 01:11:710 (1,2,1) - I get whyt you want to do here, but this reads too much like akickslider for my taste, how about moving it closer to 01:12:054 (1) - for example like http://i.imgur.com/hPT5ofI.jpg or more like 01:14:468 (1,2,1) - fine for me
- 01:15:330 (3) - I'd space this a bit more as it is nearly as strong as 3 +
- 01:16:882 (1,2,1,2) - now this pattern should be fine as they were properly introduced before, but removing nc on 01:17:227 (1) - would help readabilty since it would assure players that the second sv is probably the same em, okay i try it
same for other occurances where you put this pattern multiple times in a row like 01:39:296 (1) -,- 01:27:572 (1,2) - skipping the 1/4 on the blue ticks after both of those notes feel a bit awkward, maybe try a triple + kickslider pattern? http://i.imgur.com/Y77vCG4.jpg
same for 03:39:986 (1,2,3,4) - i could not listening it before lol, okay changed- 01:38:779 (8,9) - replacing this with a kickslider would be great since 01:38:779 (8) - feels so strong and that would put more emphasis on it
sure, it is consistent with 03:50:330 (1,2,3,4,5,6,7,8,9,1) - but that one sounds a bit different, so having them mapped slightly different would be fine I don't see difference- 01:31:882 - so sometimes you map this 1/2 and sometimes not? can't really see a logic behind it :/
that pretty much continues through the whole map so I won't mention it anymore since it looks intentional, even if I dont get the intention- 01:36:192 (1) - the pitch of this would make a higher sv instead of alower one (1.5x) more reasonable for me, also would make it consitent with similar sounds as 01:41:710 (1) - sure
- 01:48:951 (1) - 1/1 slider would be better as the red tick feel quite empty, I'd also recommend a lower sv for 01:48:951 (1,2) - as it feel slower musically, maybe 0.75x? would also give 01:50:330 (1) - more impact like that nice idea about sv
- 01:57:917 (4,5) - the way those sliders will be played makes the spacing feel a little low here compared to surrounding parts made a larger
- 01:59:986 (1,2) - same sv suggestion, but the 1/2 sldier is fine here as the red tick actually has some sound
- 02:22:054 (1,2) - same here and for the similar ones that will probably follow, lower sv would fit much better
- 02:34:468 (1) - simply extending the spinner to here and deleting this would be fine no
- 03:18:003 (6) - kickslider on blue tick makes the whole thing weird to play. splitting the pattern from 03:17:917 (5,6,7,8,9,10,11,12) - into a 4-4 pattern instead would fit the music and be ncier to play, for example an 8 note stream with a spacing change after 4 or sth, or two kicksliders and a 4 note stream stuff like this fine for playing, also pls listening it carefully, this model right for rhythm
- 03:27:744 (3,4) - yeah 4 is strong, but the spacing of this jump feel a bit huge compared to others, ~ 3.4x ds might be nicer fixed
- 03:31:020 (1) - could be spaced a bit more for emphasis compared to the notes before, 03:33:606 (5,1) - for example has the same sounds and spacing like that makes more sense and would also be much more consistent same
- 04:30:330 (1) - ctrlg on this would make movement from before into it nicer , if applied move 04:30:675 (2) - a bit down-left to adjust idk it's nice now too
- 04:33:089 (1) - I would't sacrifice sensible spacing to blanket this, if you really want to keep the blanket, roatting it by 30-45° would be a good solution
low spacing on this just feel so unfitting with the music and how your normally space those- 05:18:606 (1,2,1,2,1) - why nc spam? you never nc spamemd this musical pattern before, even though you nromally mapped it as two 1x repeating 1/2 sliders added sv change now
Thanks for modding guys!Rakuen wrote:
( =`・ω・´) Rakuen's Modding QueueLegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issueOffset
- Try -5 offset to (-19), sounds more accurate for me
Shadow
- Objects are not snapped:
- 00:00:002 (2) - Slider start
- 00:00:346 (346) - Slider end f9xed before
___
Inherit (green) timing line is unsnapped:- 01:33:857 -
- 03:48:610 - fixed
___- 01:12:399 (2,3,4,5,1,2) - This jump pattern's a bit weird imo, how about this (arrange the distance on your own):
changed to something else- 01:27:658 - Sounds like it can use a circle here fixed before
- 01:33:089 (4) - Ctrl+G? okay
- 01:36:882 - 01:37:572 (4) - 01:38:951 - Claps missed o.o, fixed
- 01:44:123 (4,5) - Ctrl+G looks better oh, not think so
- 01:53:089 (1) - Try avoiding the overlap with 01:52:399 (4) - , or at least not to hide the slider track. Adding a bit distance wouldn't be a problem idk, it's fine for mee
- 02:15:158 (1) - For me I'd reverse this, don't like the force change from anticlockwise to clockwise
- 02:17:572 (6) - Maybe can put this further from 02:17:744 (7) - , like a zig-zag ladder to 02:17:917 (1) - :
okaay- 02:18:951 (5,6) - Try this:
don't like, my model looks intrested imo- 02:20:330 (5,6) - Ctrl+G this for a square/rectangle jump? Because there's a similar pattern behind it already > 02:21:020 (2,3,4,5) - nah, i like it
- 03:04:813 - Can put a spinner here if you like but it is really weak reason for spinner
- 03:17:227 (1,2,3,4) - The jumps are too big just after a long rest and a long spinner, plus the tiny recovery time given. It also doesn't match with the stream here 03:17:917 (5,6,7,8,9,10,11,1) - as they don't really have a huge spacing between each other but it's fun
- 03:19:986 (1) - Blanket with 03:20:503 (3,4,5) - looks more clean sure
- 03:27:917 (4,5) - Ctrl+G for clockwise jump pattern, coz the distance is quite big (sorry for lots of Ctrl+G mod) fixed before
- 03:49:296 - 03:49:986 (4) - 03:51:365 - Claps
- 04:31:365 (5) - Stack with slider head of 04:30:675 (2) - fixed
- 04:36:882 (5,6) - Maybe can move this slightly to the left +
Interesting jumps, keep up!
Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆