I mod a lot of your maps lmfao
Diff:
00:00:000 - It might be a good idea to go into audacity and possibly add some time in the mp3 so you can map this first note? I don't know if that'll sound weird or not, but it's worth a shot.
00:00:325 - I'd prefer soft hitsounds here since the drums in the background are pretty muted atm. Pretty much soft hitsounds work for everything preceding the break.
01:09:032 (2) - not sure why you're doing this lol. Apply to all similar patterns.
02:11:015 (1) - Addition:Soft finish works better here
02:45:498 (1) - you can just go ahead and omit this lol
02:53:774 (1,1,1) - ok so I get why you're doing this and like while I disagree with having long as fuck breaks, there really isn't much you can do, lol. Maybe consider having some long pretty sliders or spinners during the breaks???
04:23:429 (1) - same as previous time.
It's a good map lol
Diff:
00:00:000 - It might be a good idea to go into audacity and possibly add some time in the mp3 so you can map this first note? I don't know if that'll sound weird or not, but it's worth a shot.
00:00:325 - I'd prefer soft hitsounds here since the drums in the background are pretty muted atm. Pretty much soft hitsounds work for everything preceding the break.
01:09:032 (2) - not sure why you're doing this lol. Apply to all similar patterns.
02:11:015 (1) - Addition:Soft finish works better here
02:45:498 (1) - you can just go ahead and omit this lol
02:53:774 (1,1,1) - ok so I get why you're doing this and like while I disagree with having long as fuck breaks, there really isn't much you can do, lol. Maybe consider having some long pretty sliders or spinners during the breaks???
04:23:429 (1) - same as previous time.
It's a good map lol