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TRakker - Countdown to the Blue

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Momochikun
yo quib,

[Azure]
Anyway, do you mind using colorhax ? some of your SV change is really hard to read imo
00:34:623 (3,1) - swap the whistles ? i think it more fit to the guitar
01:09:005 (1,2) - i missread this as 1/4 actually xD
01:13:556 - note ? there're drum played here
01:15:072 (1) - this SV change is really unpredictable orz ><
01:16:421 (3) - not sure if you intentionally skip the 3/4 thing
02:34:117 (1,2) - try this arrange if you feel like it http://osu.ppy.sh/ss/4786271
03:50:129 (4) - finish instead whistle ?
03:51:477 (4) - ^
04:15:241 (1,2,3,1,2,1,2,1,2,1,2,3,4) - whoa this one is so cool :D
05:12:881 (1) - you dont need a NC here
04:51:140 (2) - place this more upward so you dont get linear flow to (3) ? thats kinda uncomfortable to play imo
04:14:735 (1) - its pretty hard to point when this slider is going to start since ther're no exact sound that played on the bgm
05:29:314 - oh you dont place a note here too ? lol
05:59:567 (2) - missing clap ?

gl~
Doormat
hi i'm here because of this:
SPOILER
tbh i wasn't expecting you to get it so quickly lmao
[Azure]
  1. not really a big deal, but the music starts to get louder at the beginning up until 00:21:983 (1) -, so maybe you could start increasing hitsound volume as well? feels like the hitsounds start to get drowned out as the music starts to get louder
  2. 01:47:432 (1,2,3) - again, not really a big deal, but the slider ends are kind of loud here; also occurs at 03:05:634 (1,2,3) - and at 05:08:331 (1,2,3) -. actually i think this might be because you used have a custom hitsound for soft-hitnormal, but you don't have one for soft-hitnormal2, so it sounds slightly louder here since you switched from S:C1 to S:C2
  3. 02:18:696 (2) - mm why is this skipping the drum beat at 02:18:780 - ? seems kind of odd because this is the only part of the map where you skipped a drum beat like this
  4. 03:12:207 (5) - feels a little awkward to play imo; the (1,2,3,4) burst promotes a downwards movement, and then this slider is slightly angled upwards and feels off compared to that burst
  5. 03:37:994 (2,3,4,5,6,7,8) - kind of a similar thing to the above point; the stream feels a little rigid since it's a straight line and the (8) has a weird curve to it; maybe curve the stream a bit or something idk
    SPOILER
    just an idea here, not really a big deal tbh
yeah that's it i'm a shitmodder. cool map have some stars
Topic Starter
Kibbleru

Momochikun wrote:

yo quib,

[Azure]
Anyway, do you mind using colorhax ? some of your SV change is really hard to read imo im bad at using it uhh ill think about how im gunna do it i guess. maybe when near ranked cuz the modding process will undoubtfully fuck some of them up lol
00:34:623 (3,1) - swap the whistles ? i think it more fit to the guitar
01:09:005 (1,2) - i missread this as 1/4 actually xD true haha
01:13:556 - note ? there're drum played here i wanted to emphasize the 2 notes b4 more so i skipped this one
01:15:072 (1) - this SV change is really unpredictable orz >< unsure whatt to do here, i dont think its that bad
01:16:421 (3) - not sure if you intentionally skip the 3/4 thing me neither, dont think i noticed when i mapped it first and now its kinda hard to change cuz i would have to change all of them ><
02:34:117 (1,2) - try this arrange if you feel like it http://osu.ppy.sh/ss/4786271
03:50:129 (4) - finish instead whistle ?
03:51:477 (4) - ^
04:15:241 (1,2,3,1,2,1,2,1,2,1,2,3,4) - whoa this one is so cool :D :3
05:12:881 (1) - you dont need a NC here
04:51:140 (2) - place this more upward so you dont get linear flow to (3) ? thats kinda uncomfortable to play imo
04:14:735 (1) - its pretty hard to point when this slider is going to start since ther're no exact sound that played on the bgm
05:29:314 - oh you dont place a note here too ? lol
05:59:567 (2) - missing clap ?

gl~
no comment = fix, ty for catching my errors xD


Doormat wrote:

hi i'm here because of this:
SPOILER
tbh i wasn't expecting you to get it so quickly lmao
[Azure]
  1. not really a big deal, but the music starts to get louder at the beginning up until 00:21:983 (1) -, so maybe you could start increasing hitsound volume as well? feels like the hitsounds start to get drowned out as the music starts to get louder increments of volume would be so small that it wouldn't matter much tbh ><
  2. 01:47:432 (1,2,3) - again, not really a big deal, but the slider ends are kind of loud here; also occurs at 03:05:634 (1,2,3) - and at 05:08:331 (1,2,3) -. actually i think this might be because you used have a custom hitsound for soft-hitnormal, but you don't have one for soft-hitnormal2, so it sounds slightly louder here since you switched from S:C1 to S:C2 at first i thought it would be okay since i use the default soft hitnormal, but fixed
  3. 02:18:696 (2) - mm why is this skipping the drum beat at 02:18:780 - ? seems kind of odd because this is the only part of the map where you skipped a drum beat like this uhh, cuz the drum i skip is different than the ones u click ><
  4. 03:12:207 (5) - feels a little awkward to play imo; the (1,2,3,4) burst promotes a downwards movement, and then this slider is slightly angled upwards and feels off compared to that burst for these ones, i kinda do this mainly because it looks better asthetically and since they're sliders, u can litteraly stray off the entire path, as long as u hit the head and end, ull get 300 since there isnt any sliderticks.
  5. 03:37:994 (2,3,4,5,6,7,8) - kind of a similar thing to the above point; the stream feels a little rigid since it's a straight line and the (8) has a weird curve to it; maybe curve the stream a bit or something idk
    SPOILER
    just an idea here, not really a big deal tbh
yeah that's it i'm a shitmodder. cool map have some stars
_handholding
hi, we set up a m4m sometime ago so here I am, 2 weeks later

Azure]

  1. 01:04:202 (3,4,5,1,2,3) - Reduce the DS of the 1/4 notes..? I get that you spaced out the 1/4s as its the end of the section but they intensity here doesnt feel any different that any of the small streams earlier.
  2. 01:26:365 (2) - NC for SV increase; it's very big compared to 01:25:859 (1)
  3. 01:37:320 (6) - I thought this would flow better if it was placed on the tail of 01:36:983 (4)
  4. 01:59:398 (1,2,3,1,2,3) - You probs wont want to but maybe turn these into 2 reverse sliders? I mean the song it self doesnt really give any hint that they are 1/3s also given that switching from 4/4 to 3/4 is really hard it's a place where a lot of people are going to be getting 100s/50s . same goes for 03:17:601 (1,2,3,1,2,3)
  5. 02:12:881 (1) - Delete NC? i didnt really see what purpose it served unless you were doing it for aesthetics, same for 05:27:039 (1) -
  6. 02:32:769 (1) - Curve the first end up so it plays more like a wave? http://puu.sh/nZWYp/671f812c25.jpg
  7. 06:04:286 - I cant hear anything on the red tick
yh thats all I could find, the is pretty cool, the sliders especially

I hope my mod was useful in anyway at all and really GL with ranking and all!

my maperino is https://osu.ppy.sh/s/378289 . You dont need to mod every diff since total drain time is longer
Topic Starter
Kibbleru

Kisses wrote:

hi, we set up a m4m sometime ago so here I am, 2 weeks later

Azure]

  1. 01:04:202 (3,4,5,1,2,3) - Reduce the DS of the 1/4 notes..? I get that you spaced out the 1/4s as its the end of the section but they intensity here doesnt feel any different that any of the small streams earlier. i do think the intensity increases pretty significantly here :/
  2. 01:26:365 (2) - NC for SV increase; it's very big compared to 01:25:859 (1) it would look kinda spammy if i nc'd there, i dont think it affects much since they're both short sliders and it wouldn't be hard to play
  3. 01:37:320 (6) - I thought this would flow better if it was placed on the tail of 01:36:983 (4) the way i currently have it gives a nice pause effect to emphasize the difference between the 2 sections of the song
  4. 01:59:398 (1,2,3,1,2,3) - You probs wont want to but maybe turn these into 2 reverse sliders? I mean the song it self doesnt really give any hint that they are 1/3s also given that switching from 4/4 to 3/4 is really hard it's a place where a lot of people are going to be getting 100s/50s . same goes for 03:17:601 (1,2,3,1,2,3) eh ><..
  5. 02:12:881 (1) - Delete NC? i didnt really see what purpose it served unless you were doing it for aesthetics, same for 05:27:039 (1) -
  6. 02:32:769 (1) - Curve the first end up so it plays more like a wave? http://puu.sh/nZWYp/671f812c25.jpg
  7. 06:04:286 - I cant hear anything on the red tick i do though o_O listen carefully
yh thats all I could find, the is pretty cool, the sliders especially

I hope my mod was useful in anyway at all and really GL with ranking and all!

my maperino is https://osu.ppy.sh/s/378289 . You dont need to mod every diff since total drain time is longer
no comment = fix thanks for ur feedback!
-Tochi
Move slider, and then move it again.

kds ( ͡° ͜ʖ ͡°)
Monstrata
Azure

OD 8.5? Not for pp or anything but so there's more pressure to following your rhythms more accurately instead of just mashing. Some sections are realy slider-heavy but you throw circles in the mix too so a higher OD keeps people in check.
  1. 00:06:140 (2,3) - This spacing just felt a bit too big for the intro.
  2. 00:58:808 (2,3,4) - Imo there aren't enough circles for this kind of pattern to really work. That, and the spacing is already really big to begin with so the increased spacing effect isn't as strongly felt as what you did earlier with 00:42:376 (1) - etc... You could try something else that's gimmicky here and have a 1/4 jump. They play similar to accelerated streams, since players will try and accelerate their movement when they see the position of the slider-head. Dunno, just an idea
  3. 01:04:286 (4,5,1) - Spacing here could be evened out.
  4. 01:15:578 (1,2) - Ctrl+G 2 and move it down? Would create some emphasis onto the drums here and give more momentum going into the next section.
  5. 01:35:129 (3) - 371 || 253 looks pretty cool.
  6. 02:00:409 (1) - I would put a jump here for more emphasis.
  7. 02:19:960 (5,6,7) - It's kinda triggering me that these aren't evenly spaced even tho theyre clearly a parallel pattern xPPP
  8. 03:12:207 (5) - Not really liking how the slidershape doesn't flow with the linear stream. How about curving it a bit?
  9. 03:41:027 (1) - I would increase the SV a bit more just so the sliderhead/slider-end doesnt overlap like that xP. 1.60x?
  10. 05:39:848 (5) - Same as earlier about the slidershape not flowing well with the stream.
K that's all call me back
Topic Starter
Kibbleru

Monstrata wrote:

Azure

OD 8.5? Not for pp or anything but so there's more pressure to following your rhythms more accurately instead of just mashing. Some sections are realy slider-heavy but you throw circles in the mix too so a higher OD keeps people in check.
  1. 00:06:140 (2,3) - This spacing just felt a bit too big for the intro. ye
  2. 00:58:808 (2,3,4) - Imo there aren't enough circles for this kind of pattern to really work. That, and the spacing is already really big to begin with so the increased spacing effect isn't as strongly felt as what you did earlier with 00:42:376 (1) - etc... You could try something else that's gimmicky here and have a 1/4 jump. They play similar to accelerated streams, since players will try and accelerate their movement when they see the position of the slider-head. Dunno, just an idea ok this is just too much LOL
  3. 01:04:286 (4,5,1) - Spacing here could be evened out. ya
  4. 01:15:578 (1,2) - Ctrl+G 2 and move it down? Would create some emphasis onto the drums here and give more momentum going into the next section. the small spacing i have currently imo fits well with the quietness of the drums.
  5. 01:35:129 (3) - 371 || 253 looks pretty cool. k
  6. 02:00:409 (1) - I would put a jump here for more emphasis. to be completely honest; no space LOL
  7. 02:19:960 (5,6,7) - It's kinda triggering me that these aren't evenly spaced even tho theyre clearly a parallel pattern xPPP aight i tried
  8. 03:12:207 (5) - Not really liking how the slidershape doesn't flow with the linear stream. How about curving it a bit? k
  9. 03:41:027 (1) - I would increase the SV a bit more just so the sliderhead/slider-end doesnt overlap like that xP. 1.60x? k
  10. 05:39:848 (5) - Same as earlier about the slidershape not flowing well with the stream. uh tbh curving this slider really didnt look good here ><
K that's all call me back

btw for future clarification, the reason why 01:58:387 - part has lower sv than 03:16:589 - , its cuz the 2nd one has the screeching sound thingy while the first one doesn't
Monstrata
Nominated.
Topic Starter
Kibbleru


biggest achievement of my life

that skystar fav
Kyubey
Hi.

00:37:994 (4,1) - this jump feels very huge and uncomfortable for this kinda calm part, maybe reduce the distance?
00:39:679 (5,1) - also you could increase spacing here, beats are same
00:50:129 (7,2) - how about stacking them to make some connection and something like "continued movement later", idk how to express? it https://qb.s-ul.eu/bdS9Bvwc.jpg
01:14:398 (4,1) - isn't it overdone a bit? 01:12:881 (3,1) - slider-note jump is much easier than note-note, and it's almost like the fullscreen jump
02:39:174 (2) - i feel like making this slider faster than previous would look cool
03:17:601 (1,2,3,1,2,3) - this moment doesn't feel different to 01:59:398 (1,2,3,1,2,3) - this one for me, so maybe keep the same spacing? well i hear that screeching but imo it's better to leave only the third pattern like this with spacing increased make "the last kiai harder"
04:52:994 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - got ya the pp pattern. are you sure you need such a huge diff peak here? honestly it looks just like a sr-boosting pattern, song doesn't sound that intense/agressive to have 7x jumps, really
05:20:297 (1,2,3,1,2,3) - i'd say about spacing but last kiais tend to be harder so it's ok, if you change the second moment 03:17:601 (1,2,3,1,2,3) - here to make the third special
Topic Starter
Kibbleru

Kyubey wrote:

Hi.

00:37:994 (4,1) - this jump feels very huge and uncomfortable for this kinda calm part, maybe reduce the distance? k ctrl g the slider
00:39:679 (5,1) - also you could increase spacing here, beats are same did the same thing xD
00:50:129 (7,2) - how about stacking them to make some connection and something like "continued movement later", idk how to express? it https://qb.s-ul.eu/bdS9Bvwc.jpg ooh nice idea, done
01:14:398 (4,1) - isn't it overdone a bit? 01:12:881 (3,1) - slider-note jump is much easier than note-note, and it's almost like the fullscreen jump ya
02:39:174 (2) - i feel like making this slider faster than previous would look cool i tried, but i couldn't come up with something i liked x.x
03:17:601 (1,2,3,1,2,3) - this moment doesn't feel different to 01:59:398 (1,2,3,1,2,3) - this one for me, so maybe keep the same spacing? well i hear that screeching but imo it's better to leave only the third pattern like this with spacing increased make "the last kiai harder" tru
04:52:994 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - got ya the pp pattern. are you sure you need such a huge diff peak here? honestly it looks just like a sr-boosting pattern, song doesn't sound that intense/agressive to have 7x jumps, really well, i changed it a bit, but im not sure if its really fixed lol. i feel like the jumps work here though because the song builds up intensity here x.x
05:20:297 (1,2,3,1,2,3) - i'd say about spacing but last kiais tend to be harder so it's ok, if you change the second moment 03:17:601 (1,2,3,1,2,3) - here to make the third special changed it anyway xD
ty

gunna update when i contact u via irc i think
Kyubey
#2
Ozato Fumika
Topic Starter
Kibbleru

Shioi wrote:

all fixed
Knotts
Gaia
Topic Starter
Kibbleru
fk u guys haha xd
Satellite
should be go app ~
zyoi
hloy grats xdddddd
Haruto
congrats kibb \owo/
Exote
aaaaa nice gratz
Doormat
oh good job brother
pkk
Another amazing map from everyone's favourite ninja of the uchiha clan !

Here we can see some of his most powerful ninja techniques such as 'bathtub slider no jutsu', or even the forbidden jutsu, 'symmetry mapping no jutsu'.

osu! GOD? This is really fucking impossible to read, sharingan or not, it's impossible.
Mint
grats ^^'
Gloria Guard
Good Kibblu lol
Nathan
nice
Topic Starter
Kibbleru
o. thanks satellite xD
Topic Starter
Kibbleru
ops double

enjoy my try hard mappu :3
-Tochi
sexy
Modem
Niceee
Congratz Kibbleru~
Okoratu
congrats, but what exactly is the gimmick in this map, i don't see it. the whole thing seems fairly normal to me
Topic Starter
Kibbleru

Okorin wrote:

congrats, but what exactly is the gimmick in this map, i don't see it. the whole thing seems fairly normal to me
it doesnt give pp kappa
Monstrata
That's pretty damn gimmicky these days
dqs01733
good
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