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TRakker - Countdown to the Blue

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Topic Starter
Kibbleru

Shiirn wrote:

Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

Azure
  1. 00:41:365 (1,2,3,4) - The scaled spacing of these can cause players to misread (3). maybe flip 2 to make the difference more apparent. ye
  2. 00:49:202 (2,3) - Even spacing from the previous and next notes yet different timing. Hard to read. Move it closer to (1). spaced out the next notes instead
  3. 00:55:522 (7) - no reason for sv change? you do this a few times its for the wubby sounds, but i significantly nerfed the sv change
  4. 01:16:421 (3) - ridiculously high spacing considering what you normally do, seems more of an oversight than intended play nerfed
  5. 01:47:432 (1,2,3) - these aren't triangular, if you care adjusted a bit, same with the other
  6. 02:34:623 (3) - ctrl + g this so that 4 isn't ridiculously far away and 100 bait? also lets this be a jump and flow snap from 2->3.
  7. 04:31:758 (2) - this entire section, i understand the whole "scaling distance" thing but this starts to really overkill it especially since the highest point isn't at the end, but this particular note here. nerfed some of the larger ones by a good amount
  8. 04:43:050 (4) - nvm this is a tiny bit higher but its also far later and actually pointed at by a slider so ok
  9. 05:08:331 (1,2,3) - ew triangle again
  10. 05:24:511 (4,5) - these aren't parallel if they were meant to be did something
  11. 06:06:814 (1) - deserves a click on the end, don't you think? it's the high pitch of the pattern. the way i have it gives a better structure imo, it can work.
  12. 06:12:207 (1) - ^
no comment is fixed

thanks :D
Jebok_old
From my modding queue. There is little I can mod in a map that I can't play due to the difficulty but hopefully you'll find something from here helpful in improving your map. If its simply not enough that I put on the table, no need for kudos.

[Azure]
Shouldn't make jumps bigger than 4.5x unless they really worth addressing. Don't make casual bits of the song with huge spacing of x5 and such.
01:13:724 - Remove NC and place NC at 01:14:061 instead.
01:15:072 - Remove NC and place NC at 01:15:578 instead.
01:24:511 (1) - Place the end closer to (2). Next circle at around 3.0 - 3.2 spacing feels better.
01:27:039 - Remove NC there is literally nothing that happens to make you put new combo here. It shouldn't be about nice colour schemes...
01:29:735 - ^
02:17:938 (1) - Take it out of completely under (7). Maybe x:264 y:344
02:57:039 - To many combos in this bit. Groups of 4 circle or 2 circles and a slider look much better and make more sense to the player. That would be no NC at fallowing points: 02:57:376, 02:58:050, 02:58:724, 02:59:398, 03:00:072, 03:00:747, 03:01:421 .
03:11:870 (1,3) - No whistle at (1) but add a whistle at (3).
04:59:230 - No NC.
05:27:039 - ^

Wow that's done. Hope you found that useful and you considered every change. Good luck!
Topic Starter
Kibbleru

Jebok wrote:

From my modding queue. There is little I can mod in a map that I can't play due to the difficulty but hopefully you'll find something from here helpful in improving your map. If its simply not enough that I put on the table, no need for kudos.

[Azure]
Shouldn't make jumps bigger than 4.5x unless they really worth addressing. Don't make casual bits of the song with huge spacing of x5 and such.
01:13:724 - Remove NC and place NC at 01:14:061 instead. these nc make sense to me, also seperates the antijump
01:15:072 - Remove NC and place NC at 01:15:578 instead.
01:24:511 (1) - Place the end closer to (2). Next circle at around 3.0 - 3.2 spacing feels better. not sure what u mean about the 2nd part cuz if i place it close to 2 its gunna have further spacing but done i think?
01:27:039 - Remove NC there is literally nothing that happens to make you put new combo here. It shouldn't be about nice colour schemes... its more about seperating the pattern here.
01:29:735 - ^
02:17:938 (1) - Take it out of completely under (7). Maybe x:264 y:344
02:57:039 - To many combos in this bit. Groups of 4 circle or 2 circles and a slider look much better and make more sense to the player. That would be no NC at fallowing points: 02:57:376, 02:58:050, 02:58:724, 02:59:398, 03:00:072, 03:00:747, 03:01:421 . for better readability on the back and forth patterns
03:11:870 (1,3) - No whistle at (1) but add a whistle at (3).
04:59:230 - No NC. to seperate the 2 slider sections.
05:27:039 - ^

Wow that's done. Hope you found that useful and you considered every change. Good luck!
no comment = fix

thansk!
Deppyforce
m4m from your queue lol

[Extra]
00:00:410 (1) - maybe you could mute the slidertail of this extended slider because the sound on the blue tick is feint
^ applies to all extended slider at the beginning part
00:41:870 (3) - idk, maybe nc this note? bcuz the spacing in this combo looks like a buildup, so people might misread that this whole combo is all 1/2 gaps buildup, so ncing this would be a bit nicer imo
00:45:662 - drum got ignored :v maybe split this to a double instead (the sound at 00:45:831 - is weaker so i guess this one is fine)
00:50:971 (1) - ^
00:53:668 (1,2,3) - shouldnt spacing here be either buildup or even instead? makes more sense with the repeating rhythm imo
01:01:758 (1) - drum got ignored
01:02:432 - downbeats work better if theyre clickable instead of landing on it????
01:10:016 (1,2) and 01:10:353 (1,2) are different but you copypaste the combo so it technically means that these has same rhythms so maybe make them different?
01:37:657 (2,1) - not sure why spacing is low here, but shouldnt it be bigger than that? (atleast 2x ds imo) maybe try something like this https://osu.ppy.sh/ss/4781990
01:45:241 (1,2) - and 01:46:926 (1,2) - should have same spacing?
02:31:926 (1) - could split at start another slider at 02:32:263 - tbh
02:57:039 - could make a 1/4 kiai fountain effect thing here, to make the kiai's start constant with the other ones (kinda
03:25:016 (1,2,3,4) - listend with 25 playback, pretty sure these sounds are on 1/3 not 1/4
03:53:162 - this shouldnt be ignored imo zxxzzx
04:55:690 (1,2) - is this one a bit undermapped compared to the others idk

05:40:690 (4) - pretty strong, a bit undermapped
06:04:202 - since theres still sound here, change 06:04:117 (2) - to a kick slider would work better, and would be a nice thing to lead the player to the slower part of song imo

pretty fun map, good luck!
SnowNiNo_
  • [Azure]
  1. try OD8.5 instead of OD7 since is 5.92 ★
  2. 00:47:769 (2) - move to 192 368 to consist the spacing 00:48:022 (3,4,5,1) -
  3. 01:07:741 (5) - delete, here doesnt really got a beat tho
  4. 01:10:690 (1) - well this sound really weird imo although you add a hs on it, since you are matching the beat so i think the slider should be at 01:10:522 -
  5. 01:33:275 (5,6,1) - since you are match vocal here so i think here shouldnt be a triplet
  6. 01:47:432 (1,2,3,1) - there doesnt got a beat at sliderend so i think you should mute it
  7. 02:39:005 (1) - move to 214 312 to consist the spacing with 02:38:836 (5,6) -
  8. 02:58:050 (1,1,1) - mute on sliderend
  9. 03:05:634 (1,2,3,1) - same with 01:47:432 (1,2,3,1) -
  10. 04:39:174 (5,6) - make spacing bigger, im modding this cause you do the same thing at 04:28:387 (3,4) - 04:33:780 (3,4) -
  11. 05:08:331 (1,2,3,1) - same with 01:47:432 (1,2,3,1) -
  12. 05:27:039 (1,2) - well the spacing here should be smaller then 05:26:702 (1,2) - cause the electric guitar that you are matching got lower tone
  13. 05:28:218 (2,3) - same here
  14. 05:44:230 (5) - NC this instead of 05:44:398 (1) -
  15. 05:51:308 (3,4) - awkward spacing imo, try to consist the spacing with the previous pattern
  16. 06:06:814 (1) - i prefer 2 notes instead of a 1/1 slider
  17. 06:12:207 (1) - ^
  18. 06:14:904 (2) - NC here instead of NC at 06:14:567 (1) -
idk if your 5 slot include me but any ill still mod it ><
take my star XD
GL
FCL
ok
  • [ok]
  1. 00:26:870 (5,6,2,3,4) - Tbh these jumps are not so needed in this part. The Song is feels pretty calm, but you used jumps that will work good in kial sectionr or something similar. Redusing of jumps would be good
  2. 00:27:207 (1) - Do you really sure in whistle on slidertail? Sound of guitar doen't provide sound so hard on tail imo, whistle on head will be enough
  3. 00:43:556 (1,2) - Is big gap between them really so needed? (2) hasn't some hard sound of something
  4. 00:46:168 (2) - Looks pretty odd. Firstly you had used sliderend of kickslider on downbeat, what mean that you make strong beat not clickable. Secondly you had made clickable blue tick plus also has added hs's for him. But blue tick hasn't any sounds if you listen. Given that kickslider would be good fit with song on downbeat I can suggest you just move 00:46:168 (2) - to 00:46:252, seems better for rhythm
  5. 00:47:432 (1) - selection of rhythm is pretty odd imo. I can understand that you use slider here to fit with some wuub effect, but donwbeat and next blue tick is feels pretty strong. Anyway I think you can save the wub effect if you will use kickslider instead the slider. Something like this https://osu.ppy.sh/ss/4782196
  6. 00:49:202 (2,2) - Btw I can't say same words that before for similar patterns since they good fit with sound, but I still think that before they issure should be fixed since they doesn't fit
  7. 03:20:634 (5) - Unlike of your previous patterns the song has provide some other sounds here. Concerning of this I think that 03:20:718 should be clickable
  8. 03:23:668 (6) - The end of the slider feels good to be clickable since also has hard guitar sound
  9. 03:25:016 (1,2,3,4,1) - What about to increase ds to 1.2x for example? Guitar feels differens that before and a bit stronger
  10. 03:37:488 (1) - Could you make it a bit smoother by moving highest a lower points closer to middle of the slider?
  11. 04:30:578 (2) - This placement has killing structure a bit, so maybe move him to 136;7? seems better
  12. 06:04:286 (1) - Given that sliderend has ended at hard melody sound it really look odd. 2 circles instead this looks more wisely

Hope it's helpful, gl
Lami
  1. OD 8 ~ 8.8? 7 is really generous in extra diff.

  2. 00:45:747 (2) - curving to right? it feel more comfortable for playing, intend circle motion.
  3. 01:02:601 (3) - add NC as 00:46:421 (1) - ,00:51:814 (1) -
  4. 00:56:954 (2,3) -
    since 00:57:039 - so strongbeat, don't player want to clickable rhythm?
  5. 01:58:724 (2) - change to 1/4 slider as 01:59:230 (2) - and 05:19:623 (2,2) -
  6. 03:16:926 (2,1) - make jump for emphasis finish in head 03:17:095 (1) -
  7. 03:35:803 (6) - change to 1/4 slider for fill up 03:35:887 - ?
  8. 03:23:162 (1) - remove NC as 03:21:814 (3) -
  9. 03:31:252 (3) - move to left a little?
    since, cursor move to deep side-screen, compare with 03:31:421 (4,5) - ,
    some people may feel uncomfortable for playing.
skystar? GL
-Maruk-
Hi~ m4m
[Azure]
add AudioLeadIn 2000 plz
try OD8

00:21:983 (1) - 1/1 Reverse
00:37:994 (4,2) - (4) x260 y96 (2)x272 y100 It looks beautiful
00:48:527 (2,3) - put the NC to accent?
00:53:921 (2,3) - ^
00:59:230 (2,4) - ^
00:41:870 (1,2) - This spacing is confused. (3) NC and (4) Ctrl G
01:20:297 (3) - Why didn't the same distance here? move to x9 y323 I think it's best
02:40:016 (3) - 02:40:016 (3) add circle 02:40:185 (4) add 1/2 Slider This allows follow the vocal
06:14:904 (2) - 1/2 Slider

nice map!! Good luck
Topic Starter
Kibbleru

Deppyforce wrote:

m4m from your queue lol

[Extra]
00:00:410 (1) - maybe you could mute the slidertail of this extended slider because the sound on the blue tick is feint
^ applies to all extended slider at the beginning part i don't think its noticeable with soft sampleset so i dont think its necessary
00:41:870 (3) - idk, maybe nc this note? bcuz the spacing in this combo looks like a buildup, so people might misread that this whole combo is all 1/2 gaps buildup, so ncing this would be a bit nicer imo iill think about this later, but imo its really not that hard to just listen to song xd
00:45:662 - drum got ignored :v maybe split this to a double instead (the sound at 00:45:831 - is weaker so i guess this one is fine)
00:50:971 (1) - ^ mm i was pretty systematic with this, would be hard to change and idk waht to change it into :S
00:53:668 (1,2,3) - shouldnt spacing here be either buildup or even instead? makes more sense with the repeating rhythm imo i tried
01:01:758 (1) - drum got ignored
01:02:432 - downbeats work better if theyre clickable instead of landing on it???? i wanted a gap thingy idk how to describe
01:10:016 (1,2) and 01:10:353 (1,2) are different but you copypaste the combo so it technically means that these has same rhythms so maybe make them different?
01:37:657 (2,1) - not sure why spacing is low here, but shouldnt it be bigger than that? (atleast 2x ds imo) maybe try something like this https://osu.ppy.sh/ss/4781990 doesnt make much of a difference when ur playing itself cuz of the leniency on sliders
01:45:241 (1,2) - and 01:46:926 (1,2) - should have same spacing?
02:31:926 (1) - could split at start another slider at 02:32:263 - tbh nah xd
02:57:039 - could make a 1/4 kiai fountain effect thing here, to make the kiai's start constant with the other ones (kinda
03:25:016 (1,2,3,4) - listend with 25 playback, pretty sure these sounds are on 1/3 not 1/4
03:53:162 - this shouldnt be ignored imo zxxzzx not that strong to me
04:55:690 (1,2) - is this one a bit undermapped compared to the others idk tried

05:40:690 (4) - pretty strong, a bit undermapped
06:04:202 - since theres still sound here, change 06:04:117 (2) - to a kick slider would work better, and would be a nice thing to lead the player to the slower part of song imo

pretty fun map, good luck!

SnowNiNo_ wrote:

  • [Azure]
  1. try OD8.5 instead of OD7 since is 5.92 ★
  2. 00:47:769 (2) - move to 192 368 to consist the spacing 00:48:022 (3,4,5,1) -
  3. 01:07:741 (5) - delete, here doesnt really got a beat tho triplet for emphasis
  4. 01:10:690 (1) - well this sound really weird imo although you add a hs on it, since you are matching the beat so i think the slider should be at 01:10:522 - imo im pretty consistent with this so..
  5. 01:33:275 (5,6,1) - since you are match vocal here so i think here shouldnt be a triplet
  6. 01:47:432 (1,2,3,1) - there doesnt got a beat at sliderend so i think you should mute it i don't mute if its soft sampleset since its hard to hear anyway
  7. 02:39:005 (1) - move to 214 312 to consist the spacing with 02:38:836 (5,6) -
  8. 02:58:050 (1,1,1) - mute on sliderend
  9. 03:05:634 (1,2,3,1) - same with 01:47:432 (1,2,3,1) -
  10. 04:39:174 (5,6) - make spacing bigger, im modding this cause you do the same thing at 04:28:387 (3,4) - 04:33:780 (3,4) -
  11. 05:08:331 (1,2,3,1) - same with 01:47:432 (1,2,3,1) -
  12. 05:27:039 (1,2) - well the spacing here should be smaller then 05:26:702 (1,2) - cause the electric guitar that you are matching got lower tone
  13. 05:28:218 (2,3) - same here
  14. 05:44:230 (5) - NC this instead of 05:44:398 (1) -
  15. 05:51:308 (3,4) - awkward spacing imo, try to consist the spacing with the previous pattern i emphasis the jumps instead of sliders
  16. 06:06:814 (1) - i prefer 2 notes instead of a 1/1 slider
  17. 06:12:207 (1) - ^
  18. 06:14:904 (2) - NC here instead of NC at 06:14:567 (1) -
idk if your 5 slot include me but any ill still mod it ><
take my star XD
GL

FCL wrote:

ok
  • [ok]
  1. 00:26:870 (5,6,2,3,4) - Tbh these jumps are not so needed in this part. The Song is feels pretty calm, but you used jumps that will work good in kial sectionr or something similar. Redusing of jumps would be good
  2. 00:27:207 (1) - Do you really sure in whistle on slidertail? Sound of guitar doen't provide sound so hard on tail imo, whistle on head will be enough yeah gives a nice emphasis effect.
  3. 00:43:556 (1,2) - Is big gap between them really so needed? (2) hasn't some hard sound of something
  4. 00:46:168 (2) - Looks pretty odd. Firstly you had used sliderend of kickslider on downbeat, what mean that you make strong beat not clickable. Secondly you had made clickable blue tick plus also has added hs's for him. But blue tick hasn't any sounds if you listen. Given that kickslider would be good fit with song on downbeat I can suggest you just move 00:46:168 (2) - to 00:46:252, seems better for rhythm kinda serves as a leadin to the next section of patterns, imo a slider ending on the down beat fits well for that role, also the additive HSing doesnt sound that bad to me
  5. 00:47:432 (1) - selection of rhythm is pretty odd imo. I can understand that you use slider here to fit with some wuub effect, but donwbeat and next blue tick is feels pretty strong. Anyway I think you can save the wub effect if you will use kickslider instead the slider. Something like this can't really think of what i should do for now. i really want to express emphasis on the held guitar here and gives a nice calm effect as a break kinda. i think kicksliders wouldnt suit this purposehttps://osu.ppy.sh/ss/4782196
  6. 00:49:202 (2,2) - Btw I can't say same words that before for similar patterns since they good fit with sound, but I still think that before they issure should be fixed since they doesn't fit
  7. 03:20:634 (5) - Unlike of your previous patterns the song has provide some other sounds here. Concerning of this I think that 03:20:718 should be clickable making a triplet is less impactful than kickslider jumps though >< idk
  8. 03:23:668 (6) - The end of the slider feels good to be clickable since also has hard guitar sound its mainly for a better transition to the next section.
  9. 03:25:016 (1,2,3,4,1) - What about to increase ds to 1.2x for example? Guitar feels differens that before and a bit stronger
  10. 03:37:488 (1) - Could you make it a bit smoother by moving highest a lower points closer to middle of the slider? uhh stylistic reasons, dont really like my wave sliders to be that compressed.
  11. 04:30:578 (2) - This placement has killing structure a bit, so maybe move him to 136;7? seems better
  12. 06:04:286 (1) - Given that sliderend has ended at hard melody sound it really look odd. 2 circles instead this looks more wisely the slider is mainly to help me maintain my structure here.

Hope it's helpful, gl

Lami wrote:

  1. OD 8 ~ 8.8? 7 is really generous in extra diff.

  2. 00:45:747 (2) - curving to right? it feel more comfortable for playing, intend circle motion. i like the structure mine gives better c:
  3. 01:02:601 (3) - add NC as 00:46:421 (1) - ,00:51:814 (1) -
  4. 00:56:954 (2,3) -
    since 00:57:039 - so strongbeat, don't player want to clickable rhythm? the current one allows the next 2 beats to be more impactful
  5. 01:58:724 (2) - change to 1/4 slider as 01:59:230 (2) - and 05:19:623 (2,2) - the first kiai a little different than the other 2 so i keep it like this.
  6. 03:16:926 (2,1) - make jump for emphasis finish in head 03:17:095 (1) -
  7. 03:35:803 (6) - change to 1/4 slider for fill up 03:35:887 - ? i dont think its that necessary to
  8. 03:23:162 (1) - remove NC as 03:21:814 (3) -
  9. 03:31:252 (3) - move to left a little?
    since, cursor move to deep side-screen, compare with 03:31:421 (4,5) - ,
    some people may feel uncomfortable for playing.
skystar? GL

-Maruk- wrote:

Hi~ m4m
[Azure]
add AudioLeadIn 2000 plz
try OD8

00:21:983 (1) - 1/1 Reverse
00:37:994 (4,2) - (4) x260 y96 (2)x272 y100 It looks beautiful little hard to do ><
00:48:527 (2,3) - put the NC to accent? don't really want to nc spam tbh
00:53:921 (2,3) - ^
00:59:230 (2,4) - ^
00:41:870 (1,2) - This spacing is confused. (3) NC and (4) Ctrl G
01:20:297 (3) - Why didn't the same distance here? move to x9 y323 I think it's best
02:40:016 (3) - 02:40:016 (3) add circle 02:40:185 (4) add 1/2 Slider This allows follow the vocal hmm going for the drums/instrument here
06:14:904 (2) - 1/2 Slider there would be no sound on the end :X

nice map!! Good luck



no comment = fix
Topic Starter
Kibbleru
whoops doublepost
Satellite
amazing <3
El SolarBeam
hi kibb, sorry late M4M

[Azure]

  1. 00:15:241 (4) - While I understand the intention of 00:14:230 (2,4,6) - , I think the flow would be better if you made a nice triangle from 00:15:241 (4,5,6) - because the music goes lower and lower on this part so it's strange to see 00:15:747 (5,6) - have that much larger space than 00:15:241 (4,5) -
  2. 00:26:196 (3,4,5,6,1) - Idk but I'm not really fond of the sharp turn between 00:27:039 (6,1) - and 00:27:207 (1,2) - , It'd be nice to put 00:27:039 (6) - on the 3rd quadrant instead of 4th one to make the flow a bit oval. Maybe a bit of illustration
  3. 00:38:668 (2) - Why not curve it upward instead? I think it would make a better transition between both 00:38:162 (1,2) - and 00:38:668 (2,3) -
  4. 00:46:758 (4,6) - Blanket?
  5. 00:48:275 (1,2) - I'm sure you can curve 00:48:275 (1) - to follow the border of 00:48:527 (2) - nice and neat
  6. 00:52:151 (4) - Quite nazi but move the tail to x:404|y:224? To make it parallel with 00:52:404 (5) -
  7. 00:57:376 (1) - Idk but I think this shape represents the music better
  8. 00:59:061 (1,3,5) - Fix the triangle?
  9. 01:02:938 (4) - Rotating it more anti-clockwise would give more variant in the flow used here imo. The current pattern can be anticipated with only a dropdown flow, which make the curve slider no different with a linear one. My point is, giving it a bit of circular feeling would make it better
  10. 02:14:735 (6) - Try ctrl+g? Provoking player to forget anticipating a kick slider with holding key on the head lol. Alright this one is a joke
  11. 03:47:432 (3) - For this one I think a wavy slider would fit the music here (and the other sliders on this part is curved normally so this makes it more consistent in style)
  12. 05:56:702 (3,4) - Can try making a blanket or make a triangle with the tail instead (I'd prefer triangle tho)

Good stuff :>
Topic Starter
Kibbleru

Satellite wrote:

amazing <3
<3


El SolarBeam wrote:

hi kibb, sorry late M4M

[Azure]

  1. 00:15:241 (4) - While I understand the intention of 00:14:230 (2,4,6) - , I think the flow would be better if you made a nice triangle from 00:15:241 (4,5,6) - because the music goes lower and lower on this part so it's strange to see 00:15:747 (5,6) - have that much larger space than 00:15:241 (4,5) -
  2. 00:26:196 (3,4,5,6,1) - Idk but I'm not really fond of the sharp turn between 00:27:039 (6,1) - and 00:27:207 (1,2) - , It'd be nice to put 00:27:039 (6) - on the 3rd quadrant instead of 4th one to make the flow a bit oval. Maybe a bit of illustration
  3. 00:38:668 (2) - Why not curve it upward instead? I think it would make a better transition between both 00:38:162 (1,2) - and 00:38:668 (2,3) -
  4. 00:46:758 (4,6) - Blanket?
  5. 00:48:275 (1,2) - I'm sure you can curve 00:48:275 (1) - to follow the border of 00:48:527 (2) - nice and neat i honestly prefer the current one idk why lol
  6. 00:52:151 (4) - Quite nazi but move the tail to x:404|y:224? To make it parallel with 00:52:404 (5) -
  7. 00:57:376 (1) - Idk but I think this shape represents the music better
  8. 00:59:061 (1,3,5) - Fix the triangle?
  9. 01:02:938 (4) - Rotating it more anti-clockwise would give more variant in the flow used here imo. The current pattern can be anticipated with only a dropdown flow, which make the curve slider no different with a linear one. My point is, giving it a bit of circular feeling would make it better
  10. 02:14:735 (6) - Try ctrl+g? Provoking player to forget anticipating a kick slider with holding key on the head lol. Alright this one is a joke
  11. 03:47:432 (3) - For this one I think a wavy slider would fit the music here (and the other sliders on this part is curved normally so this makes it more consistent in style) uhhhhh.. i usually lead in wave sliders with curvy sliders and these things with straight sliders. idk what im saying
  12. 05:56:702 (3,4) - Can try making a blanket or make a triangle with the tail instead (I'd prefer triangle tho)

Good stuff :>

no comment is fixed
Momochikun
yo quib,

[Azure]
Anyway, do you mind using colorhax ? some of your SV change is really hard to read imo
00:34:623 (3,1) - swap the whistles ? i think it more fit to the guitar
01:09:005 (1,2) - i missread this as 1/4 actually xD
01:13:556 - note ? there're drum played here
01:15:072 (1) - this SV change is really unpredictable orz ><
01:16:421 (3) - not sure if you intentionally skip the 3/4 thing
02:34:117 (1,2) - try this arrange if you feel like it http://osu.ppy.sh/ss/4786271
03:50:129 (4) - finish instead whistle ?
03:51:477 (4) - ^
04:15:241 (1,2,3,1,2,1,2,1,2,1,2,3,4) - whoa this one is so cool :D
05:12:881 (1) - you dont need a NC here
04:51:140 (2) - place this more upward so you dont get linear flow to (3) ? thats kinda uncomfortable to play imo
04:14:735 (1) - its pretty hard to point when this slider is going to start since ther're no exact sound that played on the bgm
05:29:314 - oh you dont place a note here too ? lol
05:59:567 (2) - missing clap ?

gl~
Doormat
hi i'm here because of this:
SPOILER
tbh i wasn't expecting you to get it so quickly lmao
[Azure]
  1. not really a big deal, but the music starts to get louder at the beginning up until 00:21:983 (1) -, so maybe you could start increasing hitsound volume as well? feels like the hitsounds start to get drowned out as the music starts to get louder
  2. 01:47:432 (1,2,3) - again, not really a big deal, but the slider ends are kind of loud here; also occurs at 03:05:634 (1,2,3) - and at 05:08:331 (1,2,3) -. actually i think this might be because you used have a custom hitsound for soft-hitnormal, but you don't have one for soft-hitnormal2, so it sounds slightly louder here since you switched from S:C1 to S:C2
  3. 02:18:696 (2) - mm why is this skipping the drum beat at 02:18:780 - ? seems kind of odd because this is the only part of the map where you skipped a drum beat like this
  4. 03:12:207 (5) - feels a little awkward to play imo; the (1,2,3,4) burst promotes a downwards movement, and then this slider is slightly angled upwards and feels off compared to that burst
  5. 03:37:994 (2,3,4,5,6,7,8) - kind of a similar thing to the above point; the stream feels a little rigid since it's a straight line and the (8) has a weird curve to it; maybe curve the stream a bit or something idk
    SPOILER
    just an idea here, not really a big deal tbh
yeah that's it i'm a shitmodder. cool map have some stars
Topic Starter
Kibbleru

Momochikun wrote:

yo quib,

[Azure]
Anyway, do you mind using colorhax ? some of your SV change is really hard to read imo im bad at using it uhh ill think about how im gunna do it i guess. maybe when near ranked cuz the modding process will undoubtfully fuck some of them up lol
00:34:623 (3,1) - swap the whistles ? i think it more fit to the guitar
01:09:005 (1,2) - i missread this as 1/4 actually xD true haha
01:13:556 - note ? there're drum played here i wanted to emphasize the 2 notes b4 more so i skipped this one
01:15:072 (1) - this SV change is really unpredictable orz >< unsure whatt to do here, i dont think its that bad
01:16:421 (3) - not sure if you intentionally skip the 3/4 thing me neither, dont think i noticed when i mapped it first and now its kinda hard to change cuz i would have to change all of them ><
02:34:117 (1,2) - try this arrange if you feel like it http://osu.ppy.sh/ss/4786271
03:50:129 (4) - finish instead whistle ?
03:51:477 (4) - ^
04:15:241 (1,2,3,1,2,1,2,1,2,1,2,3,4) - whoa this one is so cool :D :3
05:12:881 (1) - you dont need a NC here
04:51:140 (2) - place this more upward so you dont get linear flow to (3) ? thats kinda uncomfortable to play imo
04:14:735 (1) - its pretty hard to point when this slider is going to start since ther're no exact sound that played on the bgm
05:29:314 - oh you dont place a note here too ? lol
05:59:567 (2) - missing clap ?

gl~
no comment = fix, ty for catching my errors xD


Doormat wrote:

hi i'm here because of this:
SPOILER
tbh i wasn't expecting you to get it so quickly lmao
[Azure]
  1. not really a big deal, but the music starts to get louder at the beginning up until 00:21:983 (1) -, so maybe you could start increasing hitsound volume as well? feels like the hitsounds start to get drowned out as the music starts to get louder increments of volume would be so small that it wouldn't matter much tbh ><
  2. 01:47:432 (1,2,3) - again, not really a big deal, but the slider ends are kind of loud here; also occurs at 03:05:634 (1,2,3) - and at 05:08:331 (1,2,3) -. actually i think this might be because you used have a custom hitsound for soft-hitnormal, but you don't have one for soft-hitnormal2, so it sounds slightly louder here since you switched from S:C1 to S:C2 at first i thought it would be okay since i use the default soft hitnormal, but fixed
  3. 02:18:696 (2) - mm why is this skipping the drum beat at 02:18:780 - ? seems kind of odd because this is the only part of the map where you skipped a drum beat like this uhh, cuz the drum i skip is different than the ones u click ><
  4. 03:12:207 (5) - feels a little awkward to play imo; the (1,2,3,4) burst promotes a downwards movement, and then this slider is slightly angled upwards and feels off compared to that burst for these ones, i kinda do this mainly because it looks better asthetically and since they're sliders, u can litteraly stray off the entire path, as long as u hit the head and end, ull get 300 since there isnt any sliderticks.
  5. 03:37:994 (2,3,4,5,6,7,8) - kind of a similar thing to the above point; the stream feels a little rigid since it's a straight line and the (8) has a weird curve to it; maybe curve the stream a bit or something idk
    SPOILER
    just an idea here, not really a big deal tbh
yeah that's it i'm a shitmodder. cool map have some stars
_handholding
hi, we set up a m4m sometime ago so here I am, 2 weeks later

Azure]

  1. 01:04:202 (3,4,5,1,2,3) - Reduce the DS of the 1/4 notes..? I get that you spaced out the 1/4s as its the end of the section but they intensity here doesnt feel any different that any of the small streams earlier.
  2. 01:26:365 (2) - NC for SV increase; it's very big compared to 01:25:859 (1)
  3. 01:37:320 (6) - I thought this would flow better if it was placed on the tail of 01:36:983 (4)
  4. 01:59:398 (1,2,3,1,2,3) - You probs wont want to but maybe turn these into 2 reverse sliders? I mean the song it self doesnt really give any hint that they are 1/3s also given that switching from 4/4 to 3/4 is really hard it's a place where a lot of people are going to be getting 100s/50s . same goes for 03:17:601 (1,2,3,1,2,3)
  5. 02:12:881 (1) - Delete NC? i didnt really see what purpose it served unless you were doing it for aesthetics, same for 05:27:039 (1) -
  6. 02:32:769 (1) - Curve the first end up so it plays more like a wave? http://puu.sh/nZWYp/671f812c25.jpg
  7. 06:04:286 - I cant hear anything on the red tick
yh thats all I could find, the is pretty cool, the sliders especially

I hope my mod was useful in anyway at all and really GL with ranking and all!

my maperino is https://osu.ppy.sh/s/378289 . You dont need to mod every diff since total drain time is longer
Topic Starter
Kibbleru

Kisses wrote:

hi, we set up a m4m sometime ago so here I am, 2 weeks later

Azure]

  1. 01:04:202 (3,4,5,1,2,3) - Reduce the DS of the 1/4 notes..? I get that you spaced out the 1/4s as its the end of the section but they intensity here doesnt feel any different that any of the small streams earlier. i do think the intensity increases pretty significantly here :/
  2. 01:26:365 (2) - NC for SV increase; it's very big compared to 01:25:859 (1) it would look kinda spammy if i nc'd there, i dont think it affects much since they're both short sliders and it wouldn't be hard to play
  3. 01:37:320 (6) - I thought this would flow better if it was placed on the tail of 01:36:983 (4) the way i currently have it gives a nice pause effect to emphasize the difference between the 2 sections of the song
  4. 01:59:398 (1,2,3,1,2,3) - You probs wont want to but maybe turn these into 2 reverse sliders? I mean the song it self doesnt really give any hint that they are 1/3s also given that switching from 4/4 to 3/4 is really hard it's a place where a lot of people are going to be getting 100s/50s . same goes for 03:17:601 (1,2,3,1,2,3) eh ><..
  5. 02:12:881 (1) - Delete NC? i didnt really see what purpose it served unless you were doing it for aesthetics, same for 05:27:039 (1) -
  6. 02:32:769 (1) - Curve the first end up so it plays more like a wave? http://puu.sh/nZWYp/671f812c25.jpg
  7. 06:04:286 - I cant hear anything on the red tick i do though o_O listen carefully
yh thats all I could find, the is pretty cool, the sliders especially

I hope my mod was useful in anyway at all and really GL with ranking and all!

my maperino is https://osu.ppy.sh/s/378289 . You dont need to mod every diff since total drain time is longer
no comment = fix thanks for ur feedback!
-Tochi
Move slider, and then move it again.

kds ( ͡° ͜ʖ ͡°)
Monstrata
Azure

OD 8.5? Not for pp or anything but so there's more pressure to following your rhythms more accurately instead of just mashing. Some sections are realy slider-heavy but you throw circles in the mix too so a higher OD keeps people in check.
  1. 00:06:140 (2,3) - This spacing just felt a bit too big for the intro.
  2. 00:58:808 (2,3,4) - Imo there aren't enough circles for this kind of pattern to really work. That, and the spacing is already really big to begin with so the increased spacing effect isn't as strongly felt as what you did earlier with 00:42:376 (1) - etc... You could try something else that's gimmicky here and have a 1/4 jump. They play similar to accelerated streams, since players will try and accelerate their movement when they see the position of the slider-head. Dunno, just an idea
  3. 01:04:286 (4,5,1) - Spacing here could be evened out.
  4. 01:15:578 (1,2) - Ctrl+G 2 and move it down? Would create some emphasis onto the drums here and give more momentum going into the next section.
  5. 01:35:129 (3) - 371 || 253 looks pretty cool.
  6. 02:00:409 (1) - I would put a jump here for more emphasis.
  7. 02:19:960 (5,6,7) - It's kinda triggering me that these aren't evenly spaced even tho theyre clearly a parallel pattern xPPP
  8. 03:12:207 (5) - Not really liking how the slidershape doesn't flow with the linear stream. How about curving it a bit?
  9. 03:41:027 (1) - I would increase the SV a bit more just so the sliderhead/slider-end doesnt overlap like that xP. 1.60x?
  10. 05:39:848 (5) - Same as earlier about the slidershape not flowing well with the stream.
K that's all call me back
Topic Starter
Kibbleru

Monstrata wrote:

Azure

OD 8.5? Not for pp or anything but so there's more pressure to following your rhythms more accurately instead of just mashing. Some sections are realy slider-heavy but you throw circles in the mix too so a higher OD keeps people in check.
  1. 00:06:140 (2,3) - This spacing just felt a bit too big for the intro. ye
  2. 00:58:808 (2,3,4) - Imo there aren't enough circles for this kind of pattern to really work. That, and the spacing is already really big to begin with so the increased spacing effect isn't as strongly felt as what you did earlier with 00:42:376 (1) - etc... You could try something else that's gimmicky here and have a 1/4 jump. They play similar to accelerated streams, since players will try and accelerate their movement when they see the position of the slider-head. Dunno, just an idea ok this is just too much LOL
  3. 01:04:286 (4,5,1) - Spacing here could be evened out. ya
  4. 01:15:578 (1,2) - Ctrl+G 2 and move it down? Would create some emphasis onto the drums here and give more momentum going into the next section. the small spacing i have currently imo fits well with the quietness of the drums.
  5. 01:35:129 (3) - 371 || 253 looks pretty cool. k
  6. 02:00:409 (1) - I would put a jump here for more emphasis. to be completely honest; no space LOL
  7. 02:19:960 (5,6,7) - It's kinda triggering me that these aren't evenly spaced even tho theyre clearly a parallel pattern xPPP aight i tried
  8. 03:12:207 (5) - Not really liking how the slidershape doesn't flow with the linear stream. How about curving it a bit? k
  9. 03:41:027 (1) - I would increase the SV a bit more just so the sliderhead/slider-end doesnt overlap like that xP. 1.60x? k
  10. 05:39:848 (5) - Same as earlier about the slidershape not flowing well with the stream. uh tbh curving this slider really didnt look good here ><
K that's all call me back

btw for future clarification, the reason why 01:58:387 - part has lower sv than 03:16:589 - , its cuz the 2nd one has the screeching sound thingy while the first one doesn't
Monstrata
Nominated.
Topic Starter
Kibbleru


biggest achievement of my life

that skystar fav
Kyubey
Hi.

00:37:994 (4,1) - this jump feels very huge and uncomfortable for this kinda calm part, maybe reduce the distance?
00:39:679 (5,1) - also you could increase spacing here, beats are same
00:50:129 (7,2) - how about stacking them to make some connection and something like "continued movement later", idk how to express? it https://qb.s-ul.eu/bdS9Bvwc.jpg
01:14:398 (4,1) - isn't it overdone a bit? 01:12:881 (3,1) - slider-note jump is much easier than note-note, and it's almost like the fullscreen jump
02:39:174 (2) - i feel like making this slider faster than previous would look cool
03:17:601 (1,2,3,1,2,3) - this moment doesn't feel different to 01:59:398 (1,2,3,1,2,3) - this one for me, so maybe keep the same spacing? well i hear that screeching but imo it's better to leave only the third pattern like this with spacing increased make "the last kiai harder"
04:52:994 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - got ya the pp pattern. are you sure you need such a huge diff peak here? honestly it looks just like a sr-boosting pattern, song doesn't sound that intense/agressive to have 7x jumps, really
05:20:297 (1,2,3,1,2,3) - i'd say about spacing but last kiais tend to be harder so it's ok, if you change the second moment 03:17:601 (1,2,3,1,2,3) - here to make the third special
Topic Starter
Kibbleru

Kyubey wrote:

Hi.

00:37:994 (4,1) - this jump feels very huge and uncomfortable for this kinda calm part, maybe reduce the distance? k ctrl g the slider
00:39:679 (5,1) - also you could increase spacing here, beats are same did the same thing xD
00:50:129 (7,2) - how about stacking them to make some connection and something like "continued movement later", idk how to express? it https://qb.s-ul.eu/bdS9Bvwc.jpg ooh nice idea, done
01:14:398 (4,1) - isn't it overdone a bit? 01:12:881 (3,1) - slider-note jump is much easier than note-note, and it's almost like the fullscreen jump ya
02:39:174 (2) - i feel like making this slider faster than previous would look cool i tried, but i couldn't come up with something i liked x.x
03:17:601 (1,2,3,1,2,3) - this moment doesn't feel different to 01:59:398 (1,2,3,1,2,3) - this one for me, so maybe keep the same spacing? well i hear that screeching but imo it's better to leave only the third pattern like this with spacing increased make "the last kiai harder" tru
04:52:994 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - got ya the pp pattern. are you sure you need such a huge diff peak here? honestly it looks just like a sr-boosting pattern, song doesn't sound that intense/agressive to have 7x jumps, really well, i changed it a bit, but im not sure if its really fixed lol. i feel like the jumps work here though because the song builds up intensity here x.x
05:20:297 (1,2,3,1,2,3) - i'd say about spacing but last kiais tend to be harder so it's ok, if you change the second moment 03:17:601 (1,2,3,1,2,3) - here to make the third special changed it anyway xD
ty

gunna update when i contact u via irc i think
Kyubey
#2
Ozato Fumika
Topic Starter
Kibbleru

Shioi wrote:

all fixed
Knotts
Gaia
Topic Starter
Kibbleru
fk u guys haha xd
Satellite
should be go app ~
zyoi
hloy grats xdddddd
Haruto
congrats kibb \owo/
Exote
aaaaa nice gratz
Doormat
oh good job brother
pkk
Another amazing map from everyone's favourite ninja of the uchiha clan !

Here we can see some of his most powerful ninja techniques such as 'bathtub slider no jutsu', or even the forbidden jutsu, 'symmetry mapping no jutsu'.

osu! GOD? This is really fucking impossible to read, sharingan or not, it's impossible.
Mint
grats ^^'
Gloria Guard
Good Kibblu lol
Nathan
nice
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