no comment is fixedShiirn wrote:
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issuesAzure
- 00:41:365 (1,2,3,4) - The scaled spacing of these can cause players to misread (3). maybe flip 2 to make the difference more apparent. ye
- 00:49:202 (2,3) - Even spacing from the previous and next notes yet different timing. Hard to read. Move it closer to (1). spaced out the next notes instead
- 00:55:522 (7) - no reason for sv change? you do this a few times its for the wubby sounds, but i significantly nerfed the sv change
- 01:16:421 (3) - ridiculously high spacing considering what you normally do, seems more of an oversight than intended play nerfed
- 01:47:432 (1,2,3) - these aren't triangular, if you care adjusted a bit, same with the other
- 02:34:623 (3) - ctrl + g this so that 4 isn't ridiculously far away and 100 bait? also lets this be a jump and flow snap from 2->3.
- 04:31:758 (2) - this entire section, i understand the whole "scaling distance" thing but this starts to really overkill it especially since the highest point isn't at the end, but this particular note here. nerfed some of the larger ones by a good amount
- 04:43:050 (4) - nvm this is a tiny bit higher but its also far later and actually pointed at by a slider so ok
- 05:08:331 (1,2,3) - ew triangle again
- 05:24:511 (4,5) - these aren't parallel if they were meant to be did something
- 06:06:814 (1) - deserves a click on the end, don't you think? it's the high pitch of the pattern. the way i have it gives a better structure imo, it can work.
- 06:12:207 (1) - ^
thanks