Edit: WAIT WHAT NO DON'T TAKE THE ICON FOR THIS MAP AWAY FROM ME NOOOOO I WANNA NOMINATE THIS PLSPLSPLS AAAAAAAAAAAAAAA I didn't shoot those stars for fun ;_;
Insane (and general timing/NCing stuff)
00:01:874 (1,2) - 00:09:096 (1,2) - 00:55:639 (1,2) - 01:19:833 (1,2) - Those are the only times in the whole map that you stack on non-downbeats which seems rather weird to me bc you stack on downbeats almost all the time which kinda represents the slowdowns at that point but then those four aren't slowdowns so yeah, seems weird to me
they're indicating screwy time between objects that i found hard to interpret without staring at approach circles with stacks:( dont make me explain all of them Now the rest for this diff will be pure NC-modding, bc at some places your NCing completely derails from the song's signature, but before mentioning those points I just wanna say that the few places where you NC'd twice per measure seem rather inconsistent to me most of the times and that I personally dislike them very much, and sometimes they make detecting the song's signature much much harder, like 00:53:798 (1,2,1,2,1,2,1,2) -,
nc aesthetics are realbut yeah, I'll just mention the 'big derailments' now and hope that maybe you wanna remove those few double-NC-parts after all eheheheh
ok actually starting with BPM-stuff, 01:24:866 should not be half-BPM bc the note here is actually 1/8 instead of 1/16, as seen here (the very first note)
doubled Now the puush from the previous point already shows a really fun thing: 01:26:441 should actually be half-bpm, because the signature stays 4/4 throughout the whole piece (and doesn't have thrown-in notes like 01:27:789 (5,6) currently suggests) and thus the next upbeat is at 01:26:946 making 01:26:778 (1,4) offbeat-sliders - Just try deleting 01:27:789 (5) and move 01:26:778 (1,2,3,4) by +1/2 and you'll see how the actual emphasis should be. And exactly the same thing happens with the next two measures too, so yeah.
halved. if ur telling me to change the rhythm tho thats not happening sounds way too awkward lol Maybe not delaying the NCing would be better too to make detecting the actualy signature easier, I mean your delayed NCs seem cool but yeah, you don't do that at many other places (or any other places at all?) so dunno about this one
Here's a fun fact: theoretically, from here on everything is off by half a measure too, in the sheets the downbeats are still at 01:32:815 - 01:34:188 - etc which admittedly would look extremely stupid here, and the way you NCd it seems way better, but the thing that concerns me is that you switch to the theoretically correct comboing at 01:38:144 and that makes no sense at all to me, because when you started with the better-sounding one it seems random to jump back to the other one there. My suggestion would be to stay with your NCing until 01:41:953 where you NC to switch to the correct one (there already is a NC there but that's bc you doubled the amount of NCs here but I am basing my suggestion on a constant NC-density so yeah, I hope this makes sense lol)
changed them z And I actually find it misleading that you make 01:47:330 (1) 1/1 either way bc that doesn't fit your NCing nor the theoretically correct one and makes the NCing look rather random imo : \
but not this one smd I hate this cellist so much, it would again be basic 4/4 from 01:47:022 on but that sounds stupid the way he emphasizes stuff.. So yeah keep it but 01:51:328 (1,2) completely throws me off bc that's neither the correct one nor does it fit with your previous NCing, swapping those and removing the one at 01:52:013 (1) would fit much better imo
i triedok I think that's it, I didn't look whether all the other BPM-multipliers are correct but yeah, here's the sheets in case you wanna check yourself xd
ha no ty 2014 me knows what hes doing defHard
00:15:842 (1,2) - seems a bit much spacing imo
y 01:02:658 (3,1) too actually, bc the player should already realize that there's a massive slowdown with low spacing at 01:02:171 (2,3) so (3,1) having so much spacing again seems weird to me
y 00:53:985 (1,2) - why not swap NC to stay with the signature?
cuz increase in intensity > yeah again the stuff from Insane from 01:24:585 on ofc, but in this diff it seems especially clear to me that the switch at 01:37:509 (3,1) is weird bc 01:38:778 (3,3,3) are still so emphazised in the song so keeping your NCing until the NC at 01:41:318 and then switching with the NC at 01:41:953 just seems waay better to me
y The reverse at 01:46:407 (2) leading to 01:48:101 (1,2,1,2,3,4,5) being offbeat-sliders is triggering me pretty hard here lol, and you forgot a NC somewhere in the 5-note-combo anyways
patternprioritytbhNormal
Even though you 5%'d them, some of the cool additional sliderticks are still rather clearly audible imo, so I'd suggest to just add a sampleset with silent slidertick.wav to use in those places ?
last time i did that a qat said stop lol. i dont care much about it so ill just stick to the rankable 5% 00:17:365 (1) - 00:53:985 (1) - omg those NC-spams how dare you !!!
i like the 1/2 one actually 00:26:647 (1,2) - NC-swap here and removing the one at 00:27:922 (1) would be cool for signature-reasons again
rather have ncs on both specialsliders time signature notgoal 01:13:570 (3,1) - suggesting NC-swap here bc 01:13:570 sounds far more like a major major downbeat than 01:15:018 for me but dunno
nc everything stuff from 01:24:585 again, also with the switch and all that again (holy fuck it just seems constantly messed up until the Kiai in this diff lol)
you can blame only yourself for what ive donefor some reason my Windows Media Player can't play your sliderslide although it can play those from other maps, dunno what causes that but I just wanted to mention it in case that indicates a bad .wav or w/e
o it is. oldnessthat piano-hitsound you had in the original version was rad, I miss that
sounded too weird with fade in on first notelol(I actually miss the more recently removed hitsound too xd still better than Fort-hitsounding imo tbh)
xzxzxzxzI'd gladly