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GlassSkinned - The Flawless Wings of Yatagarasu [Osu|Taiko]

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Total Posts
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Topic Starter
_DT3
This beatmap was submitted using in-game submission on Sunday, March 26, 2017 at 4:38:06 PM

Artist: GlassSkinned
Title: The Flawless Wings of Yatagarasu
Source: 東方地霊殿 ~ Subterranean Animism
Tags: Utsuho Reiuji Theme 東方 Touhou Project Nuclear Fusion Remix Newgrounds
BPM: 170
Filesize: 5073kb
Play Time: 00:00
Difficulties Available:
  1. Aki's Easy (0 stars, 1 notes)
  2. Hard (2.74 stars, 132 notes)
  3. Normal (0 stars, 1 notes)
  4. Ono's Oni (4.39 stars, 1091 notes)
  5. Ryo's Lunatic (5 stars, 839 notes)
  6. CookieBite's Insane (3.91 stars, 168 notes)
Download: GlassSkinned - The Flawless Wings of Yatagarasu
Information: Scores/Beatmap Listing
---------------
MASSIVE REWORK IN PROGRESS!

If you would like the most recent version of the old set, here's the link: https://puu.sh/uX5mp/a20fb766c2.osz

Easy: Akitoshi
Normal: Me
Hard: Me
Insane: CookieBite
Lunatic: RyoKazuka

Muzukashii: Possibly found someone
Oni: OnosakiHito
Sylvette
Never use black combo colors.
Topic Starter
_DT3

Cirno-baka9 wrote:

Never use black combo colors.
It kinda fits to the background though... :?
Battle
Black combo color is pretty bad because there's a lot of people who play with 100% dim
Topic Starter
_DT3
True, I could try adding in a easier visible easier visible outline... Maybe that works
OnosakiHito
I really have to find you another - authentic - BG. lol
Topic Starter
_DT3
But it would fit though: Yatagarasu is a myhical RAVEN. Also, will it be Utsuho Reiuji?
OnosakiHito
It must be Utsuho Reiuji, since it is her theme.
Topic Starter
_DT3
Ok, then a new background is fine :) . Has Okoratu spoken to you yet? He said he'd be gathering people for the Taiko part of this map.
Sylvette
Asaiga's Easy is both bad and unrankable.

Easy maps must have the same distance snap throughout the entire song.

Sliders must not look like trash.

Where the hitcircles, sliders, and slider ends are located must make logical sense.

Either delete this difficulty and let someone else map it, or have Asaiga remap it.
Topic Starter
_DT3
Ok, I'll message him about that
Sylvette
Okay, good. I don't want the map to be disqualified because of a rushed difficulty. :)
Asaiga

Cirno-baka9 wrote:

Asaiga's Easy is both bad and unrankable.

Easy maps must have the same distance snap throughout the entire song.

Sliders must not look like trash.

Where the hitcircles, sliders, and slider ends are located must make logical sense.

Either delete this difficulty and let someone else map it, or have Asaiga remap it.

I should play more easy. Yeh, I will remap.
Consider this was a scratch.
Topic Starter
_DT3
Ok, that's good. Message me when you're done!
Topic Starter
_DT3
The BG is now Utsuho Reiuji. I hope this makes you happy Ono xD.
Sylvette
One unrankable difficulty after another...

Normal maps (Standard) need the same exact distance snap throughout the entire map. The only exception to this that during kiai time, you are allowed to change distance snap from whatever your current one is to a new one. After kiai, you have to change the new one back to the current one, and if there is another instance of kiai, you have to change it back to the same one the first kiai used.

Since there is no kiai, you are forced to use the same distance snap throughout the entire difficulty.
Topic Starter
_DT3
Are you talking about my Standard diff? I thought I used the same distance snap through out the whole current difficulty... Could you tell me where there is different DS there? (I am serious and nit trying to question you, I want to know where the DS is not fitting). Also, I noticed you didn't really add timing sections (for the volume, Kiai Time). Should I add THOSE in?
Sylvette

TurtleStuffs wrote:

Are you talking about my Standard diff? I thought I used the same distance snap through out the whole current difficulty... Could you tell me where there is different DS there? (I am serious and nit trying to question you, I want to know where the DS is not fitting).
00:11:294 (1) - This is off by a little bit, it needs to be exactly on it.
00:14:117 (1) - Obviously too big of a jump.

TurtleStuffs wrote:

Also, I noticed you didn't really add timing sections (for the volume, Kiai Time). Should I add THOSE in?
Add Kiai Time to every difficulty.
Change volume on every difficulty to 85%.
Topic Starter
_DT3
Ok, I'll be sure to do that. In case you're wondering about the kudosu, it REALLY helps me with the map. It helps me a lot with mapping too.
Sylvette
More stars for you ;3;/
Topic Starter
_DT3
Ok, didn't see that coming... (Seriously). Thanks for that! You really earn it though :D
Topic Starter
_DT3
Edit: I am currently waiting on all GDs. I don't need anymore GDs unless somebody drops out (or gets kicked). Once I finish my collab, there will be a mass update with all current GDs.

Edit 2: I can accept mods for the Kantan and Ultra Easy diff.
Underforest
tbh I don't think this map can be ranked with a lot of difficulties
Topic Starter
_DT3
Well, some diffs might get removed, so it won't be that many diffs
Sylvette

Underforest wrote:

tbh I don't think this map can be ranked with a lot of difficulties
...yes it can...
Asaiga's Easy needs remap...again.
numbermaniac
[Invective’s Kantan]

(Note that some of these numbers may be a bit off because I made my changes as I suggested them. The timestamp will point to the correct time though.)

You start off with too many reds. Change a couple of the notes to blues; maybe 00:08:470 (3), 00:12:705 (7) and 00:15:529 (10).

00:33:882 (29,30,31,32,33,34,35) - This is too long for Kantan. I’d say remove 32 and change 34 to a red.
00:44:470 (7) - Delete, otherwise it’s too long. Also gives a short break after the 1/1s.
00:50:117 (14) - Again maybe remove this.

The section from 01:20:470 (59) seems to go on for like 50 notes with no break.
01:25:411 (68) - You probably don’t need this.
01:27:882 (71,72,73,74) - Preferably go for a slightly easier pattern like ddkk or kkdd.
01:30:352 (76) - You could remove this.
01:36:705 (87) - Again this can be removed. As I said before I’m kinda just trying to give players a short break every now and then.
01:42:352 (95) - ^
01:47:999 (102) - ^
01:59:646 (121,122) - I’d change these to red to add a bit of variety; lots of blue here.
02:10:587 (141) - Consider deleting this for a short break.
02:21:882 (161) - Maybe remove this.

I’m concerned that after 02:23:999 (163) this turns into more of a Futsuu with lots of 1/1 spacings.

02:49:058 (211) - Remove this. Sounds better in my opinion.
03:14:470 (249) - Again I don’t think this is necessary.

Good luck :)
Fuel

numbermaniac wrote:

[Invective’s Kantan]

(Note that some of these numbers may be a bit off because I made my changes as I suggested them. The timestamp will point to the correct time though.)

You start off with too many reds. Change a couple of the notes to blues; maybe 00:08:470 (3), 00:12:705 (7) and 00:15:529 (10). the sound is building up anyway, i'd prefer to start off with just reds and lead into the multicolor patterns when the percussion stuff starts

00:33:882 (29,30,31,32,33,34,35) - This is too long for Kantan. I’d say remove 32 and change 34 to a red. removed 32 and instead edited some of the 2/1 3-note patterns to maintain the buildup, i wanted to finish the section on k k k given the drumroll
00:44:470 (7) - Delete, otherwise it’s too long. Also gives a short break after the 1/1s. done
00:50:117 (14) - Again maybe remove this. done

simplified kiai slightly, giving more 4/1 breaks

The section from 01:20:470 (59) seems to go on for like 50 notes with no break.
01:25:411 (68) - You probably don’t need this. done
01:27:882 (71,72,73,74) - Preferably go for a slightly easier pattern like ddkk or kkdd. removed note at 01:28:588 instead, i believe that'll keep the 1/1 usage low enough for this part
01:30:352 (76) - You could remove this. given im following the sound of the melody here, i deleted 01:31:058 instead as that's just a repeated note and i'd rather keep a note on where the pitch changes
01:36:705 (87) - Again this can be removed. As I said before I’m kinda just trying to give players a short break every now and then. done as per the previous point for consistency
01:42:352 (95) - ^ done
01:47:999 (102) - ^ done
01:59:646 (121,122) - I’d change these to red to add a bit of variety; lots of blue here. in that section i intended for the blues to be used on the percussion sounds, this only occurs for about 12 seconds in any case
02:10:587 (141) - Consider deleting this for a short break. done
02:21:882 (161) - Maybe remove this. done

I’m concerned that after 02:23:999 (163) this turns into more of a Futsuu with lots of 1/1 spacings. agreed, i've edited it to tone the 1/1 down. ended up with more 3/1 rather than 4/1 spacing as a result of how i mapped it but i believe those breaks should be adequate

02:49:058 (211) - Remove this. Sounds better in my opinion. left it based on how i redid the latter half
03:14:470 (249) - Again I don’t think this is necessary. done

Good luck :)
Thanks a lot for the mod :D

updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 40941
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5647,16941,28235,40941,52235,63529,74823,86117,97411,108705,119999,131293,142587,153882,165176,176470,187764,199058
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:The Flawless Wings of Yatagarasu
TitleUnicode:The Flawless Wings of Yatagarasu
Artist:GlassSkinned
ArtistUnicode:GlassSkinned
Creator:TurtleStuffs
Version:Invective's Kantan
Source:東方Project
Tags:Utsuho Reiuji Theme Touhou Subterannean Animism Nuclear Fusion Remix Newgrounds
BeatmapID:959616
BeatmapSetID:443089

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:3
ApproachRate:0
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Utsuho_Reiuji-Yatagarasu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,352.940370370371,4,1,1,80,1,0
0,-100,4,1,1,80,0,0
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312,248,171881,1,0,0:0:0:0:
384,168,172234,1,8,0:0:0:0:
348,256,173293,1,8,0:0:0:0:
348,256,173646,1,8,0:0:0:0:
404,236,174705,1,0,0:0:0:0:
288,224,175058,1,8,0:0:0:0:
384,160,175764,1,8,0:0:0:0:
384,228,176470,1,4,0:0:0:0:
320,156,177881,1,8,0:0:0:0:
400,216,179293,1,0,0:0:0:0:
184,216,179646,1,0,0:0:0:0:
324,192,179999,1,8,0:0:0:0:
456,164,180705,1,8,0:0:0:0:
500,248,181411,1,0,0:0:0:0:
216,264,182117,1,8,0:0:0:0:
344,192,183528,1,8,0:0:0:0:
404,192,184234,1,0,0:0:0:0:
320,240,184940,1,8,0:0:0:0:
152,136,185646,1,8,0:0:0:0:
168,244,185999,1,0,0:0:0:0:
168,244,186352,1,0,0:0:0:0:
384,228,187764,1,0,0:0:0:0:
320,156,189175,1,8,0:0:0:0:
400,216,190587,1,0,0:0:0:0:
184,216,190940,1,0,0:0:0:0:
324,192,191293,1,8,0:0:0:0:
456,164,191999,1,8,0:0:0:0:
500,248,192705,1,0,0:0:0:0:
216,264,193411,1,8,0:0:0:0:
344,192,194822,1,8,0:0:0:0:
404,192,195528,1,0,0:0:0:0:
320,240,196234,1,8,0:0:0:0:
280,296,196940,1,8,0:0:0:0:
136,272,197293,1,0,0:0:0:0:
184,260,197646,1,0,0:0:0:0:
408,224,198352,1,0,0:0:0:0:
320,276,199058,1,4,0:0:0:0:
Asaiga

Cirno-baka9 wrote:

Asaiga's Easy needs remap...again.

Great, how should I do this.
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