Azure
Going to break this mod into two sections, one for regular modding stuff, and the other for personal suggestions that I think would fit well with the mapping style.
Regular modding stuff:
00:32:769 (1,2,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2) - These triangles are pretty tedious to play because they're constantly rotating in the same direction. I think it'd be more fun if 00:34:454 (2,3,1,2,3) - traveled clockwise instead of counterclockwise. This gives the dividing sliders a lot more purpose, too, since they point out when the triangles change direction (00:33:106 (2,1,2,3,1,2) - counterclockwise, 00:34:117 (1) - slider, 00:34:454 (2,3,1,2) - clockwise, 00:35:129 (3,1) - slider, 00:35:803 (2,1,2,3,1,2) - counterclockwise).
01:03:949 (2,3,4,5,1) - Have the stream form a smooth curve with 01:03:949 (2) - 's head. Most players will just hover over the sliderhead of these kinds of sliders, especially when preparing for a spaced stream. Your current arrangement makes that really awkward to play out of.
01:04:707 (2,1) - Please change this. It doesn't really fit in your map, you don't do any other 1/4 snapping stuff out of a circle. And even still, the player just got done with the first spaced stream in the map, don't also have them force their way through the first 1/4 circle snap, it's too big of a difficulty spike.
01:11:870 (1,2) - Swap NC to be consistent with 01:10:522 (2,1) - .
01:16:252 (2,3) - This jump feels excessive compared to 01:18:949 (2,3) - .
01:59:230 (2,1,2,3) - Hmm idk about this angle, pretty hard to snap to, especially considering this is the first time 1/3 shows up. I tried a 30 degree rotation, seems to work a lot better.
02:21:983 (1) - A lower slider velocity would be better, right now there isn't enough difference from the earlier section (02:21:140 (6,7) - had just happened).
02:30:578 (1) - Remover NC for obvious reasons.
02:38:836 (5,6,1) - I think you should stack these. Spacing them out kills the vocal emphasis at 02:39:005 (1,2) - , since there's a constant motion.
02:44:567 (2) - I feel like this should be NC'd?
04:14:904 (1) - Shouldn't this start at 04:14:735 ?
04:30:747 (1) - This feels out of place since every other time it's a jump pattern (Though tbh I don't really think any of them should be jump patterns... but I guess that's up to you).
06:06:308 (5,6,7,1) - These jumps feel overdone at this part, it's the least intense part of the song, doesn't really need any jumps at all. To be honest, I think you should just do the same kind of thing you did in the intro.
Suggestions:
00:02:263 (5) - I think you should NC here, and in any similar place. It makes your map feel more cohesive, because it matches up with NC's like 00:43:218 (1) - , 00:45:578 (1,2,1,2) - , 00:48:275 (1) - , and all the other pattern-based NC's that happen shortly before new measures start.
01:48:949 (4) - NC's here, and all similar sliders, seems like a good idea. It breaks it up from the rotated slider pattern and makes for a good lead into the next kick sliders.
03:41:196 (1,2,3,4) - I feel like the DS should be decreasing instead of increasing, because each drum hit is quieter than the previous.
05:05:129 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3,4) - Reusing these patterns over and over throughout your map kinda kills the power they have, I think you should do some other arrangement here not based on symmetry jumps.
05:36:814 (1,2,3) - I know you do a lot of slidertail on dowbeat stuff, but I really don't think it works here. It's better to just
fully emphasize the guitar with sliderbodies.
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Hope I explained everything well enough...