Amei o beatmap <33 Parabéns C:
I had to use google translate. Thanks for the compliment!SrBolinho wrote:
Amei o beatmap <33 Parabéns C:
I got a post saying the notes shouldn't overlap so I thought removing the distance snap would prevent that, I'll work on it nowUnderdogs wrote:
#modreqs bubble call o/
[Normal]
First of all, Normal should always have Distance Snap on.
This ain't right. Most modders will point out the distance snap at first
00:02:082 (2) - I don't know about this kind of slider. It's not right, but not wrong at the same time
00:15:631 (1) - This has an overlap (Overlap means you stacked a circle/slider on a beat that is a red tick/white tick earlier) Relocate this one should make it look smoother
00:20:856 (4) - I suggest a zig-zag pattern to make it appealing
00:26:083 (4) - This one doesn't shape right with 00:26:857 (2) -
00:47:760 (3) - Not a good mirror. Either you drag it left and make it parallel, or drag it a bit to the right and make it vertically similar
00:49:115 (5) - This beat is a hit earlier, i suggest you put a circle and start the slider at 00:49:308
[Hard]
00:19:502 (5) - This overlap feels odd. And weird to play
01:16:405 (6) - Awkward slider as well
01:26:856 (5) - The distance did not comprehend with 01:25:695 (2,3) -
[Insane]
00:10:985 (5,7) - Doesn't look like a star from me. And these two are the main issue from you creating a perfect star.
00:14:276 (2) - This overlap is not good in Insane. I suggest you redo this
00:39:050 (5) - Same as 00:10:985 (5,7) - only that it's one circle
00:46:017 (6) - Too close. Distance them from each other
[General]
As a first beatmap. Pretty good. But you got a lot of ground to cover before you can actually map good
Good luck
Wow thanks alot for the huge modding, LOL at the bundle of noodles XDPentori wrote:
random mod ^_^ really enjoying this anime so far
[General]
In options you have a preferred skin set to one of your own. I suggest leaving it to user preferred unless you are going to include the skin in your beatmap
I also recommend unchecking Widescreen support and selecting some custom colours to use that suit the background
You have two red timing points. Remove the 120 BPM one. (Make sure you resnap your first note after doing this)
I just made my first map recently too and I reckon looking at other maps and copying but manipulating their styles works really well when starting out. Eventually you will have your own style!
Just like I did for my first map; you've mapped mostly in the centre and no where near the sides as shown by this bundle of noodles (all your notes)
Oh and also try get a louder .mp3 (If you can't find one, you can amplify it in audacity but make sure it doesn't clip.)
[Normal]
00:00:166 (1) - Move it to be in the centre of 1,2
00:01:889 (1) - Remove NC
00:02:082 (2) - Add NC
00:06:727 (6) - Blanket with 5
00:07:115 (1) - This is really awkward, either move it away from 2 or change it. Also get rid of the finish on it
00:24:533 (5,6,7) - Spread these out (unstacked)
00:31:114 (4) - Stack this on the end of 2
01:06:727 (5) - Add NC
01:06:921 (1) - Remove NC
01:07:695 (3,4) - 1 and 1/2 beats between these notes. Very hard to land to normal players. Add another not on white tick and use slider
01:12:146 (2) - Move this out from underneath 01:09:824 (1)
[Hard]
Change HP to 5
00:01:308 (3) - Add NC
00:01:502 (1) - Remove NC
00:01:889 (1) - The sliders 2,3 are symmetrical but this one isn't. Either change this slider or make it symmetrical
00:01:889 (1) - Remove NC
00:02:276 (2) - Add NC
00:03:050 (1) - Remove NC
00:14:082 (3,4,5,6) - Make a perfect triangle with 3,4,5 and stack 6 on 3 (I know this removes your blanket)
00:13:308 (2,1) - You can blanket these if you still want to blanket something
00:13:889 (1) - Remove NC
00:14:082 (3) - Add NC
00:16:986 (1) - Remove NC
00:19:888 (6) - Add NC
00:20:083 (1) - Remove NC
00:27:824 (1) - Remove NC
00:28:404 (2) - Add NC
00:29:566 (5) - Add NC
00:30:146 (1) - Remove NC (Honestly going to stop here with the New Combo edits, you can do them yourself , check all combos to make sure that they begin on white ticks unless your mapping rhythm is on red ticks for a section then its fine to have it on red ticks like at 00:04:986 (1).)
00:37:017 (7,8) - Make this stream closer to the slider so that the DS is the same. Also change it so the stream curves into the slider (you may need to rotate the slider)
00:39:050 (2) - Mate don't be lazy you can do better than that
00:49:114 (6) - I would much rather a stream here but I guess this works
00:54:727 (7) - Now this one DOESN'T work. Singer says su-gi-te which is 3 beats yet you have 6 beats. Either increase size to fit 3 or change it
01:02:469 (1) - Make this perfectly symmetrical. Circles only need 3 points, look up how to do one
01:19:308 (2,3) - Spacing issue
[Insane]
Fix up NC issues
Set OD 8
Set CS 4
00:04:018 (3,4) - Slider should begin at 3 to 4 not start at 4
00:04:599 (1,3) - These two should be the same slider just CTRL + H + J
00:28:986 (6,1) - Stack 1 on 6
00:30:533 (7,1) - Stack 7 on the end of 1
00:39:727 (6,7) - Check what I wrote at 00:37:017 (7,8) for Hard diff
00:44:082 (1,2) - Move 1 away so it doesn't look like a failed blanket or just blanket it
01:00:921 (1) - Check what I wrote at 01:02:469 (1) for Hard diff
01:06:534 (1,2,3,4) - Blanket this
01:17:566 (2) - Stack this with 01:18:341 (1)
01:18:921 (4) - Stack with 01:20:082 (8)
Kibbleru wrote:
- If you're new and want to start out mapping, but have no idea what to do, you can follow these 3 main steps.
- First of all, learn the basics to mapping. What i mean is like timing your map, putting hitobjects, beatsnap divisor, etc. Just basically getting used to all the tools in editor. there are some videos on youtube that can help you get started. There is also a sub-forum that contains tons of guides which you can also ask questions there. link. Or you can check out Garven's userpage which i think has some useful tips. After you think you're comfortable with your knowledge of mapping, you can start out to creating your first beatmap! Do not expect to get it ranked without a few remaps.
- After you've made your first beatmap, your next step is to finds mods for it. Mods will basically tell you what you are doing wrong, further expanding your knowledge of mapping. Now you're asking yourself; "how on earth do find mods?". Well personally i would recommend you checking out the modding queues sub-forum. Be sure to read the queue's rules and only post when the modding queue is open. But unless you're some kind of ninja, the chances of getting a slot for NM (Normal Mod) is quite low as people will swarm them in less than 10 minutes. Luckily, there are almost always M4M (Mod for Mod) queues open at all times. Where quite literally, you mod their map and they mod yours. This is the most beneficial for you. Not only do you get to practice your own modding, you also get to learn off analyzing other people's maps, and study their patterns. Not to mention how you get a mod for your own mapset too!. This process should take up to months, but after that, you should have a good enough understanding of mapping to make rankable maps, and, hopefully by the end of this you would have your first ranked map!
- The last step is to refine your knowledge of mapping into your own style. Usually this step comes when you find out that no matter what you do, you yourself do not like your own mapping. That is good because that means you are trying to improve. Hopefully by now you've found yourself a mapper that you absolutely look up to. The mapper who inspires you to map. Or maybe even just some maps you really really like. Now what you do is just spend periods studying their maps, and try to copy their patterns and styles. You will know that you have gotten past this stage once you realize that you no longer hate your own maps.
- Congratulations, you have now came from a complete beginner to a unique mapper with your own unique style. Note that step 3 may happen more than once, but that is just you trying to improve your own mapping! From now on what you should to is focus on expressing the song further and better than you have ever before. Every new map should be better than the old one.
To all you mappers; Good luck, and don't forget to have fun.
Thanks for the advice feedbackChocox wrote:
Oh my a fellow singaporean mapper! And Erased opening!! <3 btw don't kudosu this post.
So you need advice as a new mapper from #modreq , I think the best one I can give you is not by pointing out your mistakes , but let you point them out yourself.
Also , please take a look at Kibbleru's advice for new mappers (all creds to him)KibbleruKibbleru wrote:
- If you're new and want to start out mapping, but have no idea what to do, you can follow these 3 main steps.
- First of all, learn the basics to mapping. What i mean is like timing your map, putting hitobjects, beatsnap divisor, etc. Just basically getting used to all the tools in editor. there are some videos on youtube that can help you get started. There is also a sub-forum that contains tons of guides which you can also ask questions there. link. Or you can check out Garven's userpage which i think has some useful tips. After you think you're comfortable with your knowledge of mapping, you can start out to creating your first beatmap! Do not expect to get it ranked without a few remaps.
- After you've made your first beatmap, your next step is to finds mods for it. Mods will basically tell you what you are doing wrong, further expanding your knowledge of mapping. Now you're asking yourself; "how on earth do find mods?". Well personally i would recommend you checking out the modding queues sub-forum. Be sure to read the queue's rules and only post when the modding queue is open. But unless you're some kind of ninja, the chances of getting a slot for NM (Normal Mod) is quite low as people will swarm them in less than 10 minutes. Luckily, there are almost always M4M (Mod for Mod) queues open at all times. Where quite literally, you mod their map and they mod yours. This is the most beneficial for you. Not only do you get to practice your own modding, you also get to learn off analyzing other people's maps, and study their patterns. Not to mention how you get a mod for your own mapset too!. This process should take up to months, but after that, you should have a good enough understanding of mapping to make rankable maps, and, hopefully by the end of this you would have your first ranked map!
- The last step is to refine your knowledge of mapping into your own style. Usually this step comes when you find out that no matter what you do, you yourself do not like your own mapping. That is good because that means you are trying to improve. Hopefully by now you've found yourself a mapper that you absolutely look up to. The mapper who inspires you to map. Or maybe even just some maps you really really like. Now what you do is just spend periods studying their maps, and try to copy their patterns and styles. You will know that you have gotten past this stage once you realize that you no longer hate your own maps.
- Congratulations, you have now came from a complete beginner to a unique mapper with your own unique style. Note that step 3 may happen more than once, but that is just you trying to improve your own mapping! From now on what you should to is focus on expressing the song further and better than you have ever before. Every new map should be better than the old one.
To all you mappers; Good luck, and don't forget to have fun.
Well , it's long but it really helps! And of course anything you're unsure of just forum pm or ask me in game. Have fun /
Thanks for the mod and feedback[ Mine ] wrote:
Hey from #modreqs
Normal -
00:09:824 (4,1) - The space between these two would be better as a spinner and not a small break.
00:14:470 (4) - This would flow better if it was flipped horizontally, rotated 90 degrees clockwise and made a bit straighter.
00:27:630 (5) - NC
00:29:954 (2,3,4) - This could be confusing for newer players.
00:36:534 (1,2,1) - Change the placing of the sliders or the start of the combo, this area seems a bit clustered.
00:53:953 (5) - NC
00:56:857 (3,4,5,6) - This part is pretty clustered + hard to read for a 2 star.
01:09:050 (6,1) - Move 6 to avoid overlapping with the next slider.
01:13:308 (5) - NC
01:19:114 (5) - NC
Hard -
00:05:760 (5) - Make this outward instead of inward.
00:09:824 (4) - NC
00:09:437 (3,4,5,6) - This sequence of beats is confusing.
00:14:082 (1,4) - I would make this inline with 00:14:469 (3,5) -
00:22:792 (6) - Make outward.
00:37:114 (8) - Move up so it flows better with the stream.
00:53:759 (4,5) - This is confusing to read.
00:49:211 (6) - You could make this a short stream instead of a repeat slider.
Insane -
00:20:857 (2) - I don't think this should repeat a 3rd time.
00:36:146 (1,2,3,4) - Could make this a stream instead of repeat sliders.
00:52:018 (2,3,4,5,6,7) - Difficult to read.
See General for the rest of this.
General -
I don't really see the need for 3 kiai sections. I would just keep the 2nd one you have and get rid of the 1st and 3rd since they really aren't the "climax" of the song.
The patterns you're using (especially in the insane difficulty) tend to seem a bit random and inconsistent. In parts where the beat is the same or similar don't be afraid to reuse the same patterns, but just change up the note placements and stuff. You can reuse the same patterns without being repetitive. Some of the jumps also seem randomly placed as well, which can be fixed by modifying the placements manually choosing the coordinates. The star jumps you have aren't bad though. Some more consistency and closer attention to the placement of your jumps would do this map justice. Best of luck!
I decided to put it inward for a different movement instead of it being the same throughout[ Mine ] wrote:
Hard -
00:05:760 (5) - Make this outward instead of inward.
00:22:792 (6) - Make outward.
Can you elaborate? I'm not sure why it is confusing.[ Mine ] wrote:
Hard -
00:09:437 (3,4,5,6) - This sequence of beats is confusing.
The distance from the end of 00:09:437 (3) - 00:09:824 (4) - is somewhat large/it doesn't make sense to me why 4 wouldn't follow the end of 3. It's not exactly a bad thing I guess and if you wanted to keep it, I would just recommend making 4 the start of a new comboTouchxMe wrote:
UpdatedI decided to put it inward for a different movement instead of it being the same throughout[ Mine ] wrote:
Hard -
00:05:760 (5) - Make this outward instead of inward.
00:22:792 (6) - Make outward.Can you elaborate? I'm not sure why it is confusing.[ Mine ] wrote:
Hard -
00:09:437 (3,4,5,6) - This sequence of beats is confusing.
UpdatedWhozChaos wrote:
666 maps higher Illuminati confirmed anyways here's my mod
[Easy]
00:16:017 (7) - NC
00:16:404 (1) - remove NC
00:17:179 (2,3,4) - maybe stack those notes on the slider
00:19:888 (1,2) - ▲
00:21:437 (5,6) - ▲
00:23:372 (3) - slider doesn't look nice
00:26:082 (2,3) - stack notes on slider
00:27:630 (1,2) - ▲
00:35:953 (5,6) - stack
00:44:275 (1) - remove NC
01:25:888 (3) - don't bother with the curved slider
01:26:856 (6) - ▲
01:27:243 (1) - start slider here and end at 01:29:179 (1) -
[Normal]
Check AIMOD, maybe you did this on purpose but the spacing is completely messed up
ill check this map again later once fixed
Thanks for the feedback and the extra tip!crystalinfusion wrote:
Insane
(A tip that people probably already mentioned)
You can change your difficulty's title any way you want ^^
01:00:921 (1) -
Make this slider end on the fourth white line (from where it started) and add another circle in place of the fifth white line. It'll sound better
01:02:469 to 01:05:566
you can add a circle in the red line, since it'll make it more realistic to the guitar bg sound. This part is optional since either way works and sounds great.
I've seen that the song has a lot of mod reviews, and I'm pretty sure that they've done a lot already. I only pointed out parts that could enchance your song. Other few factors you can use in the future (or now if you're persistent)
- Hitsounding. It's the process of using other sounds (aside from Whistle, Finish, Clap) and how they're useful depends on the song.
- Guest Difficulties, or famously known as "GD". You can ask people to GD the song to observe how they make their own beatmap on the same song.
Well that's all I can give for you. Wish you luck on getting more mods
About GDing, (since many first-timers don't understand what happens, and how to submit it, like me )TouchxMe wrote:
Thanks for the feedback and the extra tip!crystalinfusion wrote:
Insane
(A tip that people probably already mentioned)
You can change your difficulty's title any way you want ^^
01:00:921 (1) -
Make this slider end on the fourth white line (from where it started) and add another circle in place of the fifth white line. It'll sound better
01:02:469 to 01:05:566
you can add a circle in the red line, since it'll make it more realistic to the guitar bg sound. This part is optional since either way works and sounds great.
I've seen that the song has a lot of mod reviews, and I'm pretty sure that they've done a lot already. I only pointed out parts that could enchance your song. Other few factors you can use in the future (or now if you're persistent)
- Hitsounding. It's the process of using other sounds (aside from Whistle, Finish, Clap) and how they're useful depends on the song.
- Guest Difficulties, or famously known as "GD". You can ask people to GD the song to observe how they make their own beatmap on the same song.
Well that's all I can give for you. Wish you luck on getting more mods
updated
Altho how does one get GD
[Metadata]Nice BG & song:D
add tag:僕だけがいない街
del source: "(Erased op)"
[Normal]
00:09:843 (5) - to 00:12:553 - why break here..LOL?I think add some note will better then break.
00:18:359 (1) - del nc
00:18:746 (2) - nc here
00:17:198 (3,4,5,1) - and 00:23:391 (3,4) - so u are following vocal or musical?I Suggest unity them
[Hard]
00:37:520 - try this?
00:49:230 (6,7,8,9,10) -look like strange,how about this?
01:02:101 (9) - slider? 01:02:295 -
01:27:456 (1) - star here? 01:27:359 -
[Erased]
00:11:585 - ~00:12:359 - have a bit here,i think should not be ignored.how about this?
DeRandom Otaku wrote:
Hard :
01:14:101 (1,2,3,4) - turn the stream into odd number of notes
would be better if u do this :TouchxMe wrote:
Thanks for the mod
I'm not sure what u meant by this tho vDeRandom Otaku wrote:
Hard :
01:14:101 (1,2,3,4) - turn the stream into odd number of notes
UpdatedDeRandom Otaku wrote:
would be better if u do this :
I don't think I'll be putting custom hitsoundsPokejie wrote:
some of these might be repeated
[General]
- sliders could be restructured to look and flow better
-remember u can always use ctrl+c and Ctrl+h / ctrl+j to make symmetrical sliders and patterns!
-custom hitsounds would be nice
[Normal]
01:06:940 (2) - fix this slider
[Hard]
01:07:113 (5) - slider end not symmetrical
good luck!
(i will feel guilty if i get kudosu for this)
16:29 gwsayangmama: quick metadata mod from me
16:29 gwsayangmama: The artist name should be: "ASIAN KUNG-FU GENERATION"
16:29 TouchxMe: whats that supposed to mean lol
16:29 gwsayangmama: or you can just check the ranked version
16:29 gwsayangmama: and the word "(TV Size)" should not be there
16:30 TouchxMe: why not
16:30 gwsayangmama: the song title should be: "Re:Re:"
16:31 gwsayangmama: the tv size word? because it's not there at the song file
16:31 TouchxMe: The tv size is there bec its not the full version of the song
16:31 TouchxMe: its only tv size of the anime
16:32 gwsayangmama: https://osu.ppy.sh/b/921252
16:32 gwsayangmama: please refer to this ranked map
16:32 gwsayangmama: it's also the tv size version of the song
16:33 TouchxMe: some people put the tv size there some dont
16:33 TouchxMe: doesnt mean ranked version doesnt have tv size means it wont be ranked if I put tv size
16:33 gwsayangmama: it should follow the original metadata of the released song
16:34 gwsayangmama: if the actual song file don't have TV Size on it's name, you can't rank it that way
16:34 TouchxMe: then if I rename actual song file
16:34 TouchxMe: can I put tv size
16:35 gwsayangmama: no you can't do something like that
16:36 TouchxMe: song file u mean by the .mp3?
16:37 TouchxMe: bec there are ranked tv size maps that the songfile did not have tv size
16:41 gwsayangmama: no
16:41 gwsayangmama: it should follow the way it is released by the artist
16:41 gwsayangmama: if the song is a part of an album, the title should follow the way it is written in the album
16:42 TouchxMe: anyway
16:42 TouchxMe: i changed it
16:45 gwsayangmama: okay