Hey! Back again to look at edits.
Overall, it's a huge step up from before. Just gotta work with NC points and hitsounding. Get some more mods to check it for you and you should be good to go.
General Modding cont.
All difficulties:
Hitsounding: There are good hitsounding patterns on all difficulties, but are not maintained throughout the map/randomly change. Should try to make them consistent (e.g. clap,clap,clap on triples in Insane difficulty).
Ending: Ending spinner needs to be time snapped to 1/6 imo at 01:27:437 - . Spinner should have a soft ending to fit the song's fadeout effect (change audio sample through timing setup window to soft for very last inherited point).
01:27:340 - Snap this timing point to 01:27:437 - .
Normal:
00:52:792 (9) - This slider is way longer than the other sliders in this section. Should shorten by quite a bit (imo, ending at 00:53:179 - and filling the gap that's left with another combo).
Hard:
00:25:308 (1,2,3,4,5,6,7,8,9,10,11,12) - Feel like this combo drags on for too long. Try to add an NC at some point (I'll leave that to you to decide )
00:36:437 (9) - Create NC here.
00:37:501 (1) - This sounds like it occurs 3 ticks too early. Move to 00:37:695 - , remove 00:37:888 (2) - and add a beat at 00:38:082 - .
01:06:533 (1) - Remove NC here so that the combo starts on 01:06:146 (1) - .
Insane:
00:00:534 (2) - Create NC here.
00:01:308 (1) - Remove NC here. Make it part of the previous combo.
00:18:921 (6) - Create NC here.
00:20:663 (12) - Create NC here and place ontop of start of 00:20:857 (13) - or create spacing between them. Currently, coming from the previous jumps right before it, it doesn't flow well.
00:32:083 (1,2) - Only time a stack occurs in this section. Could make into another small jump similar to the other jumps before and after it.
00:39:824 (1) - Remove NC here.
00:45:437 (1) - Remove NC here.
01:02:856 (2) - Create NC here. Now that the slider doesn't repeat, the player needs to be able to survive the drain more easily by hitting the slider as a combo instead of the entire combo after the slider.
Hitsounding: There are good hitsounding patterns on all difficulties, but are not maintained throughout the map/randomly change. Should try to make them consistent (e.g. clap,clap,clap on triples in Insane difficulty).
Ending: Ending spinner needs to be time snapped to 1/6 imo at 01:27:437 - . Spinner should have a soft ending to fit the song's fadeout effect (change audio sample through timing setup window to soft for very last inherited point).
01:27:340 - Snap this timing point to 01:27:437 - .
Normal:
00:52:792 (9) - This slider is way longer than the other sliders in this section. Should shorten by quite a bit (imo, ending at 00:53:179 - and filling the gap that's left with another combo).
Hard:
00:25:308 (1,2,3,4,5,6,7,8,9,10,11,12) - Feel like this combo drags on for too long. Try to add an NC at some point (I'll leave that to you to decide )
00:36:437 (9) - Create NC here.
00:37:501 (1) - This sounds like it occurs 3 ticks too early. Move to 00:37:695 - , remove 00:37:888 (2) - and add a beat at 00:38:082 - .
01:06:533 (1) - Remove NC here so that the combo starts on 01:06:146 (1) - .
Insane:
00:00:534 (2) - Create NC here.
00:01:308 (1) - Remove NC here. Make it part of the previous combo.
00:18:921 (6) - Create NC here.
00:20:663 (12) - Create NC here and place ontop of start of 00:20:857 (13) - or create spacing between them. Currently, coming from the previous jumps right before it, it doesn't flow well.
00:32:083 (1,2) - Only time a stack occurs in this section. Could make into another small jump similar to the other jumps before and after it.
00:39:824 (1) - Remove NC here.
00:45:437 (1) - Remove NC here.
01:02:856 (2) - Create NC here. Now that the slider doesn't repeat, the player needs to be able to survive the drain more easily by hitting the slider as a combo instead of the entire combo after the slider.
Possible other changes
Insane:
00:00:147 (1) - Remove this beat(?). As it stands it seems like an extra hit which could just be used as a lead-in into the song (remove, test, and consider).
00:42:147 (1) - Remove NC here. Make it part of the previous combo.
00:43:115 (4) - Remove repeat and place a beat at 00:43:695 - under the slider end and another beat at 00:43:888 - some distance away. Maintain spacing for the combo.
00:00:147 (1) - Remove this beat(?). As it stands it seems like an extra hit which could just be used as a lead-in into the song (remove, test, and consider).
00:42:147 (1) - Remove NC here. Make it part of the previous combo.
00:43:115 (4) - Remove repeat and place a beat at 00:43:695 - under the slider end and another beat at 00:43:888 - some distance away. Maintain spacing for the combo.
Overall, it's a huge step up from before. Just gotta work with NC points and hitsounding. Get some more mods to check it for you and you should be good to go.