Yales wrote:
Hello!
First of all, when someone mod your map, think about giving him a kudosu if you think that was helpful! (I say it for the previous modder who spent quite some time for this set!)
[General][Insane]
- First off, there's some General issues that should be fixed. I think that offset 166 fits way better for the first red line and 552 for the second red line. (I didn't fix it while modding it, so check my points first!)
- There's so tags conflicts between you diffs, which means you didn't put the exact same tags in all your diffs.
- For some reason your hard diff has more red lines than other diffs..
- 01:27:341 (1) - Make the spinner on all diffs finish on 01:28:792 - sounds more accurate
Patterns are pretty cool, they're not too messy imo which is pretty great actually. Some flow problem but nothing that bad. I think you gotta focus on those sliders on red ticks, they usually don't sound good and plays weird, I just pointed them a few out there's more left!
- Try to avoid as much as possible (except if the music calls for it) to put sliders on red ticks, they're not really catchy. I put a few examples.
- 00:09:824 (7) - The break feels a bit random, there's still the same music you were mapping going on, yet you decide to suddenly stop mapping it (there's even the kiai still on!) Try to keep going until 00:11:372 -
- 00:12:533 - I'd add a note here. You're following the vocal I understand it but it might be a bit confusing as there's a beat just before you didn't map!
- 00:14:276 (2) - Be careful, the reverse is hidden, which is unrankable! You can do this though http://puu.sh/nydh9/4ec6d90a54.jpg I Ctrl+G this slider to improve the flow. See if you like or not, up to you change this as well or not Just if you do, put 00:14:856 (3) - farther!
- 00:17:373 (7) - This slider is hiding the stronger beat of you pattern (which is right at the middle of it. Try this rhythme: http://puu.sh/nydp2/6245910d7d.jpg
- 00:16:599 (5) - Same. The stronger beat (as well as where the vocal is accentuated) is mapped at the end of you slider, which means that we're not hitting it as you put the emphasize just before. Try this http://puu.sh/nydxy/8e993da8f3.jpg This is the red tick slider problem I was talking about.
- 00:18:921 (6) - Same. To fix just put a circle instead of the slider, and where the slider used to finish, make a new one start instead! http://puu.sh/nydCu/95e93b1885.jpg
- 00:44:083 (1,2) - To make this kind of pattern looks nice, make sure you create a nice blanket. You can see if it's good via the approach rate of (1) http://puu.sh/nydI8/19813b3728.jpg
- 00:45:437 (1) - Would sound better if it would finish on the previous white tick, in a way that the rythme you created (most likely 1/2 or 1/1) stays constant!
- 00:50:082 (8) - Add a note or a reverse on the previous slider, there's beat+vocal here
- 01:05:566 (1) - Finish instead? Seems it's the end of that triple section!
- 01:16:599 (3,4) - Spacing might be a bit confusing here!
- 01:19:501 (7,8) - Switch them in the timeline! (and put normal samplet set on the slider) it will be way more catchy!
- 01:25:889 (2) - I wouldn't reduce volume as you did, it's the stronger part!!
[Hard]Gotta fix the sliders on this diff as well if you also think it sounds better the way I recommend!
- 00:20:276 (2,3) - You can improve blanket (the thing I was talking about with the AR on insane: http://puu.sh/nyehj/0cb477d41d.jpg
- 00:24:340 (1) - The end should be hittable~
- 01:00:921 (1) - Idea is really good, I would remove the reverse and make the slider start here instead 01:02:469 - but it's a pretty good idea anyway!
- 01:22:985 (2,3,4,5) - Your square doesn't look really neat. You can automatically create some : Compose -> Create polygon circles.
[Normal]
I didn't check your normal in detail but you have to always respect Distance Snap in this difficulty level as well as "easy" (Hard is recommended too, but you're free).
That's it. It's pretty good overall to be honest! Just those timing issues with your sliders..!
Don't forget to give kudosu if you think that was helpful! If you have any question mapping/modding related, feel free to contact me IG!
Thanks for the encouraging and helpful feedback guysteko8 wrote:
Hey! Back again to look at edits.General Modding cont.All difficulties:
Hitsounding: There are good hitsounding patterns on all difficulties, but are not maintained throughout the map/randomly change. Should try to make them consistent (e.g. clap,clap,clap on triples in Insane difficulty).
Ending: Ending spinner needs to be time snapped to 1/6 imo at 01:27:437 - . Spinner should have a soft ending to fit the song's fadeout effect (change audio sample through timing setup window to soft for very last inherited point).
01:27:340 - Snap this timing point to 01:27:437 - .
Normal:
00:52:792 (9) - This slider is way longer than the other sliders in this section. Should shorten by quite a bit (imo, ending at 00:53:179 - and filling the gap that's left with another combo).
Hard:
00:25:308 (1,2,3,4,5,6,7,8,9,10,11,12) - Feel like this combo drags on for too long. Try to add an NC at some point (I'll leave that to you to decide )
00:36:437 (9) - Create NC here.
00:37:501 (1) - This sounds like it occurs 3 ticks too early. Move to 00:37:695 - , remove 00:37:888 (2) - and add a beat at 00:38:082 - .
01:06:533 (1) - Remove NC here so that the combo starts on 01:06:146 (1) - .
Insane:
00:00:534 (2) - Create NC here.
00:01:308 (1) - Remove NC here. Make it part of the previous combo.
00:18:921 (6) - Create NC here.
00:20:663 (12) - Create NC here and place ontop of start of 00:20:857 (13) - or create spacing between them. Currently, coming from the previous jumps right before it, it doesn't flow well.
00:32:083 (1,2) - Only time a stack occurs in this section. Could make into another small jump similar to the other jumps before and after it.
00:39:824 (1) - Remove NC here.
00:45:437 (1) - Remove NC here.
01:02:856 (2) - Create NC here. Now that the slider doesn't repeat, the player needs to be able to survive the drain more easily by hitting the slider as a combo instead of the entire combo after the slider.Possible other changesInsane:
00:00:147 (1) - Remove this beat(?). As it stands it seems like an extra hit which could just be used as a lead-in into the song (remove, test, and consider).
00:42:147 (1) - Remove NC here. Make it part of the previous combo.
00:43:115 (4) - Remove repeat and place a beat at 00:43:695 - under the slider end and another beat at 00:43:888 - some distance away. Maintain spacing for the combo.
Overall, it's a huge step up from before. Just gotta work with NC points and hitsounding. Get some more mods to check it for you and you should be good to go.
will work on it now