When I modded daydream cafe I was a noob only rank 1300 wtf noob ascendance now I'm rank 800 with 3 300 pp scores? Maybe I can play overdose now lol
The overdose was really good! The Rain needs a bit more attention in my opinion, but good luck here!
General
Tags
Tags
- Sc4's Normal has differing tags from the other difficulties. Probably should fix.
- In my post over here I left some potential tags, including the names of characters in Japanese. While they aren't necessary, it would be nice to add them!
- Looks good!
- The CS being the same between the Rain and the Overdose is a bit weird to me, I'd suggest maybe increasing the CS to 4.2 on the Overdose, just as you did in Daydream cafe~
- soft-hitclap2.wav has over 5ms of delay, therefore it is unrankable. If you can fix this yourself, great - if not, try to find someone who can shave the delay off of the hitsound in an audio editor.
Rain
General
- 00:13:116 (2,3,4) - Is there a reason this isn't just a straight line? It's nothing major, it just could look better since it gives no meaningful change in gameplay as it is now.
- 00:20:901 (3,4) - I think you can tilt these sliders a bit more. Especially 00:21:281 (4) - has a weird inside droplet that can be slightly tricky to catch at the angle it approaches at, but tilting them a bit more can help it be a less snappy flow.
- 00:23:939 (5,6) - Does this really deserve an hdash? I don't hear any noise that warrants it besides the artificial noise that you created with the whistle hitsound (which, in my opinion, isn't really enough to support that kind of dash). Maybe reducing this distance to a standard dash is fine.
- 00:39:508 (6,7,1) - This is quite cramped, forcing the catcher to stop quickly or overshoot the slider at 1. I'd suggest adding more distance between 7 and 1 to keep the hdash you have in place and make it more comfortable to play, rather than forcing a stop dash.
- 00:42:546 (5,6,7,8) - I think turning this into a curve that looks like this ) is much more comfortable to play, because as of right now 00:42:831 (8) - , the note that you have to hdash into the opposite direction, is the only one facing that direction, which could be a bit tricky.
- 00:57:546 (6,7) - This distance is really high!! You should reduce it considerably, or you should force an hdash.
- 00:58:686 (2) - I'd suggest changing or completely removing this curve, due to the weird placement of the droplet currently.
- 01:00:205 (3,4,5,6,7) - In my opinion, this could look much nicer! It just looks like a sad droopy line, not a grand curve into the kiai time of a moe map.
Overdose
General
- 00:02:673 (7,8) - I think you can make the distance here a bit bigger. I moved 00:03:243 (8) - to x:336 and felt the dash -> hdash played much better with that spacing than where it is cramped against the slider tail.
- 00:05:901 (4,5,6,7) - This is really hard due to the spacing and the lack of hdash on these notes (where there is hdash on the other ones). In order to fix this, I changed the spacing to this. Feel free to try it! https://osu.ppy.sh/ss/4702557 I have 00:05:901 (4) - at x:256 with a ds of 0.96 to the next 3 notes.
- 00:11:597 (4,5) - These play pretty much like vertical sliders which makes them kind of flow-breaking in this sense since there is really no vocal or sound that promotes a held slider. I suggest tilting these sliders accordingly so that way the flow isn't interrupted by a hold.
- 01:17:673 (8,1,2,3) - The notes on the blue ticks are unnecessary, play kinda uselessly, and don't sound right to the song at all. Removing them would just be best. After doing that, please fix the distance on the notes on the red ticks here and NC appropriately.
The overdose was really good! The Rain needs a bit more attention in my opinion, but good luck here!