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Petit Rabbit's - Daydream cafe [CatchTheBeat]

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Tyrell
This is a recheck from a m4m. c:

General
  1. Decimal HP drain rounds up to the nearest HP drain I believe so might wanna change Rain HP to 6, and Overdose HP to 7

Cup
Opening thoughts: Wow, this is really nice. Great job c: some minor suggestions
  1. 00:13:346 (2) - maybe curve this to the right so the tail leads to the next note?
  2. 00:28:546 (1) - I feel like this is a bit too linear, should curve this a bit so it flows a bit better
  3. 00:34:946 (1) - Ctrl+H and move to x:280 for better flow, make it easier for cup players. If you do this, reduce the jump to the next note
  4. 00:58:146 (3) - maybe curve this a bit?
Song Setup Recommendations: none

Closing Thoughts: Overall great cup, all my suggestions are minor and can easily be denied.

Salad
Opening thoughts: I like this, flows well. c:minor suggestions
  1. 00:12:946 (1,2,3) - having to dash left then immediately go right then left again is a bit much, you can fix this by moving 00:13:346 (3) - to the other side of 00:13:146 (2) - so the flow after the dash continues left
  2. 00:25:546 (1) - dashing left then continuing right is a bit confusing and i would consider making this go to the left instead
  3. 01:24:546 (1,2,3) - I feel like the distancing here should be reduced a bit. Kinda confusing whether this is a walk or a dash section
Song Setup Recommendations: none
Closing Thoughts: This is a solid salad, some dashing feels a bit too tight for my preference but i think it functions fine so i wont point them out. Also feel like the combos could've been longer but that doesnt matter. Short combos are usually good for maintaining HP.

Platter
Opening thoughts: Some jumps are a bit too tight for comfort, other than that, seems nice
  1. 00:26:146 (2) - I feel like the jump to this is too tight, reduce a bit
  2. 00:51:746 (4,5,6) - I feel like this section is a bit too tricky and I would reduce the spacing a bit so something is walkable but it should be fine without a change
Song Setup Recommendations: none
Closing Thoughts: I didn't check everything thoroughly but some hypers seem quite inconsistent and it makes it play a bit funny. Same thing with some dashing. If you can go through and make sure most dashing is consistent to some extent, that'd be nice. This platter is harder than the SR says it is too.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Kagari

Tyrell wrote:

This is a recheck from a m4m. c:

General
  1. Decimal HP drain rounds up to the nearest HP drain I believe so might wanna change Rain HP to 6, and Overdose HP to 7
Jbh did mentioned about using decimal HP drain in my different mapset but i forgot to apply it to my diffs rip xP. Sc4, I'll leave it to you to change the HP drain of my diffs according to the mod. /o/
Topic Starter
Sc4v4ng3r

Tyrell wrote:

This is a recheck from a m4m. c:

General
  1. Decimal HP drain rounds up to the nearest HP drain I believe so might wanna change Rain HP to 6, and Overdose HP to 7 Changed them up as Kagari requested.

Cup
Opening thoughts: Wow, this is really nice. Great job c: some minor suggestions :D
  1. 00:13:346 (2) - maybe curve this to the right so the tail leads to the next note? But I did use a lot of anti-flow 1/1 sliders in this difficulty previously, so I think it should not be a problem with the AR that the difficulty is having.
  2. 00:28:546 (1) - I feel like this is a bit too linear, should curve this a bit so it flows a bit better Although not really noticeable in play mode, did that anyways.
  3. 00:34:946 (1) - Ctrl+H and move to x:280 for better flow, make it easier for cup players. If you do this, reduce the jump to the next note Sure, it does feel better now.
  4. 00:58:146 (3) - maybe curve this a bit? I don't see any problem with using a straight slider for this as the previous part also used this kind of slider, and the slider itself is meant to be linear for the held instrument.
Song Setup Recommendations: none

Closing Thoughts: Overall great cup, all my suggestions are minor and can easily be denied. Thanks :o

Salad
Opening thoughts: I like this, flows well. c:minor suggestions :D x2
  1. 00:12:946 (1,2,3) - having to dash left then immediately go right then left again is a bit much, you can fix this by moving 00:13:346 (3) - to the other side of 00:13:146 (2) - so the flow after the dash continues left Great idea, applied.
  2. 00:25:546 (1) - dashing left then continuing right is a bit confusing and i would consider making this go to the left instead Similar issue, applied here as well.
  3. 01:24:546 (1,2,3) - I feel like the distancing here should be reduced a bit. Kinda confusing whether this is a walk or a dash section Ok, applied.
    Song Setup Recommendations: none
    Closing Thoughts: This is a solid salad, some dashing feels a bit too tight for my preference but i think it functions fine so i wont point them out. Also feel like the combos could've been longer but that doesnt matter. Short combos are usually good for maintaining HP. I don't really know anything about dashing so... yea. And I love short combos, I don't like stacking too much fruits on the plate of the catcher lol

Platter
Opening thoughts: Some jumps are a bit too tight for comfort, other than that, seems nice By far the Platter was the hardest to make
  1. 00:26:146 (2) - I feel like the jump to this is too tight, reduce a bit True that. Considering I'm a bad player, applied.
  2. 00:51:746 (4,5,6) - I feel like this section is a bit too tricky and I would reduce the spacing a bit so something is walkable but it should be fine without a change Kinda did what you've said, I guess?
Song Setup Recommendations: none
Closing Thoughts: I didn't check everything thoroughly but some hypers seem quite inconsistent and it makes it play a bit funny. Same thing with some dashing. If you can go through and make sure most dashing is consistent to some extent, that'd be nice. This platter is harder than the SR says it is too. I'm bad at making dashes ;-; And as for the SR, I think it should be fine as they don't really tell the actual difficulty of a difficulty.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Your mod was helpful :) Thanks!
Updated.
Moeruattack
#Modreqs from Sc4vanger o/

General
Kinda a bit silent about hitsounding, maybe try raise a bit volume on certain 30% volume to 40%~

Cup
00:28:546 (1) - From following previous mod, this one kinda sharp on end point, but try move the end point to "x:0 y:312".
01:27:946 (4) - Didn`t fit sound in here, but seems fine on 01:27:746.

Overall, clean Cup diff :)

Salad
00:13:146 (2) - I don`t recommend sudden dash on this one, but if so, try move it to x:352.
00:40:746 (2,3) - Better use repeated sliders for this one. Remove (3) then make repeated slider from (2).
00:43:146 (1,2) - ^
00:58:146 (3) - I think you can try move this slider to x:416 and move end point slider to x:344, since the sound base is strong here.

Other, maybe na, clean Salad Diff ;)

Platter
00:47:746 (1) - Try move this end slider to x:88, maybe makes a bit variety of movement
00:49:846 (2,3) - I like if this was a bit less distance on this part, like this example :
01:23:446 (2,3) - Try move this (2) to x:184 and (3) to x:192, gives a bit smooth slide.
01:25:346 (3,4,5) - Somehow there`s a sound in the middle of the slider, and the (4,5) sudden dash kinda abrupt. Try this timeline or this recommended
01:27:946 (4) - Sound ends on 01:27:746 for this slider, like Cup and Salad diff.

Kinda nice platter, HDash kinda funny though :p

Kaga-rain
00:04:746 - New Combo here
00:07:146 (1,2,3,4) - I wonder if (2) starts forming "C" shaped stream or not. Try this one :
00:09:346 (1) - New combo here
00:10:146 (7) - Move a bit left, to x:472.
01:09:346 (4) - I wonder if you can try adding H-Dash on (4) to catch (5).
01:23:346 (2,3) - You can try move (3) a bit to left to x:168.
01:28:346 (5) - I really like if this one was H-Dash catching (6) but maybe na :p

Nice Rain (owo)b

Seems Kagari Pyonpyondose was fine but rechecking later on, but add "Overdose" tag since its renamed Overdose.

Give some Cookiesu, good luck for ranking :3
Kagari

murutattack wrote:

#Modreqs from Sc4vanger o/
Kaga-rain
01:28:346 (5) - I really like if this one was H-Dash catching (6) but maybe na :p - the hyper here seems irrelevant since the players only have half beat of time to prepare to catch the spinner afterwards, tho I reduced the distance between 5 and 6 :P

Nice Rain (owo)b

Seems Kagari Pyonpyondose was fine but rechecking later on, but add "Overdose" tag since its renamed Overdose. - not sure about this... need clarification from BN and QAT for this matter

Give some Cookiesu, good luck for ranking :3 - :3
other than the one mentioned above, the rest of the mods are accepted :D

thanks for the mod moeru~! /o/

rain
osu file format v14

[General]
AudioFilename: usagi.mp3
AudioLeadIn: 0
PreviewTime: 58546
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52546,59146,81046
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Rain
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? tv_size OP opening Kagari Hoto Kokoa Kafuu Chino
BeatmapID:805003
BeatmapSetID:361591

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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336,240,49746,1,0,0:0:0:0:
304,224,49846,1,0,0:0:0:0:
336,192,49946,1,8,0:0:0:0:
496,64,50146,1,0,0:0:0:0:
288,80,50346,1,0,0:0:0:0:
400,80,50546,1,0,0:0:0:0:
208,128,50746,1,8,0:0:0:0:
480,128,50946,1,4,0:0:0:0:
208,192,51346,5,0,0:0:0:0:
224,208,51446,1,8,0:0:0:0:
208,240,51546,1,8,0:0:0:0:
368,240,51746,1,0,0:0:0:0:
160,240,51946,1,0,0:0:0:0:
288,240,52146,1,0,0:0:0:0:
112,240,52346,1,8,0:0:0:0:
400,208,52546,6,0,P|448:144|416:32,1,200,4|0,0:0|0:0,0:0:0:0:
384,32,53046,1,0,0:0:0:0:
440,32,53146,1,8,0:0:0:0:
408,32,53246,1,0,0:0:0:0:
248,32,53346,2,0,P|256:128|320:208,1,200
432,208,53946,1,8,0:0:0:0:
152,208,54146,6,0,P|104:144|136:32,1,200,4|0,0:0|0:0,0:0:0:0:
168,32,54646,1,0,0:0:0:0:
112,32,54746,1,8,0:0:0:0:
144,32,54846,1,0,0:0:0:0:
344,32,54946,2,0,P|336:128|272:208,1,200
128,208,55546,1,8,0:0:0:0:
448,176,55746,6,0,P|384:272|304:288,1,200,4|8,0:0|0:0,0:0:0:0:
448,288,56346,1,8,0:0:0:0:
160,272,56546,1,8,0:0:0:0:
96,272,56746,1,0,0:0:0:0:
32,272,56946,1,8,0:0:0:0:
96,208,57146,1,8,0:0:0:0:
416,48,57346,6,0,P|384:112|256:144,1,200,4|0,0:0|0:0,0:0:0:0:
400,144,57946,1,0,0:0:0:0:
80,96,58146,5,4,0:0:0:0:
384,288,58546,1,0,0:0:0:0:
400,240,58646,1,0,0:0:0:0:
296,288,58746,1,2,0:0:0:0:
280,240,58846,1,0,0:0:0:0:
384,288,58946,1,8,0:0:0:0:
400,240,59046,1,8,0:0:0:0:
112,80,59146,6,0,L|176:160,1,100,4|0,0:0|0:0,0:0:0:0:
368,64,59546,2,0,L|304:144,1,100,8|0,0:0|0:0,0:0:0:0:
160,192,59946,1,0,0:0:0:0:
448,192,60146,1,0,0:0:0:0:
368,192,60346,1,8,0:0:0:0:
64,240,60546,6,0,P|112:144|208:128,1,200,0|0,0:0|0:0,0:0:0:0:
288,128,61146,1,8,0:0:0:0:
192,208,61346,1,0,0:0:0:0:
384,64,61546,5,0,0:0:0:0:
304,64,61746,1,0,0:0:0:0:
112,64,61946,1,8,0:0:0:0:
192,64,62146,1,0,0:0:0:0:
464,96,62346,5,0,0:0:0:0:
112,160,62746,2,0,L|192:96,1,100,8|0,0:0|0:0,0:0:0:0:
464,144,63146,2,0,L|384:208,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
96,224,63746,6,0,P|128:144|224:80,1,200,0|0,0:0|0:0,0:0:0:0:
432,80,64346,1,8,0:0:0:0:
368,80,64546,1,0,0:0:0:0:
96,96,64746,1,0,0:0:0:0:
256,128,64946,1,0,0:0:0:0:
240,96,65046,1,0,0:0:0:0:
176,128,65146,1,8,0:0:0:0:
192,96,65246,1,0,0:0:0:0:
256,128,65346,1,0,0:0:0:0:
240,96,65446,1,0,0:0:0:0:
48,240,65546,6,0,L|144:272,1,100,4|0,0:0|0:0,0:0:0:0:
352,240,65946,2,0,L|256:272,1,100,8|0,0:0|0:0,0:0:0:0:
144,256,66346,1,0,0:0:0:0:
432,208,66546,2,0,L|352:272,1,100,0|8,0:0|0:0,0:0:0:0:
80,272,66946,2,0,P|144:192|240:160,1,200,0|0,0:0|0:0,0:0:0:0:
80,112,67546,1,8,0:0:0:0:
368,96,67746,5,0,0:0:0:0:
448,96,67946,1,0,0:0:0:0:
368,160,68146,1,0,0:0:0:0:
288,160,68346,1,8,0:0:0:0:
448,160,68546,1,0,0:0:0:0:
96,48,68746,5,0,0:0:0:0:
176,48,68946,1,0,0:0:0:0:
256,48,69146,1,8,0:0:0:0:
64,112,69346,1,0,0:0:0:0:
328,112,69546,1,0,0:0:0:0:
264,112,69746,1,0,0:0:0:0:
440,112,69946,1,8,0:0:0:0:
112,176,70146,5,4,0:0:0:0:
320,128,70546,1,8,0:0:0:0:
192,128,70746,1,0,0:0:0:0:
480,128,70946,5,0,0:0:0:0:
176,272,71346,1,0,0:0:0:0:
160,224,71446,1,0,0:0:0:0:
264,272,71546,1,2,0:0:0:0:
280,224,71646,1,0,0:0:0:0:
176,272,71746,1,8,0:0:0:0:
160,224,71846,1,0,0:0:0:0:
400,80,71946,6,0,L|336:160,1,100,4|0,0:0|0:0,0:0:0:0:
144,64,72346,2,0,L|208:144,1,100,8|0,0:0|0:0,0:0:0:0:
352,192,72746,1,0,0:0:0:0:
64,192,72946,1,0,0:0:0:0:
144,192,73146,1,8,0:0:0:0:
448,240,73346,6,0,P|400:144|304:128,1,200,0|0,0:0|0:0,0:0:0:0:
224,128,73946,1,8,0:0:0:0:
320,208,74146,1,0,0:0:0:0:
128,64,74346,5,0,0:0:0:0:
208,64,74546,1,0,0:0:0:0:
400,64,74746,1,8,0:0:0:0:
320,64,74946,1,0,0:0:0:0:
48,96,75146,6,0,P|80:144|128:160,1,100,0|0,0:0|0:0,0:0:0:0:
168,160,75446,1,0,0:0:0:0:
272,160,75546,2,0,L|368:128,1,100,8|0,0:0|0:0,0:0:0:0:
320,96,75846,1,0,0:0:0:0:
144,144,75946,2,0,P|160:192|208:224,1,100,0|0,0:0|0:0,0:0:0:0:
96,240,76346,1,8,0:0:0:0:
416,224,76546,6,0,P|384:144|288:80,1,200,0|0,0:0|0:0,0:0:0:0:
80,80,77146,1,0,0:0:0:0:
144,80,77346,1,0,0:0:0:0:
416,96,77546,1,8,0:0:0:0:
256,128,77746,1,8,0:0:0:0:
272,96,77846,1,0,0:0:0:0:
336,128,77946,1,0,0:0:0:0:
320,96,78046,1,0,0:0:0:0:
256,128,78146,1,0,0:0:0:0:
272,96,78246,1,0,0:0:0:0:
464,240,78346,6,0,L|368:272,1,100,4|0,0:0|0:0,0:0:0:0:
160,240,78746,2,0,L|256:272,1,100,8|0,0:0|0:0,0:0:0:0:
368,256,79146,1,0,0:0:0:0:
80,208,79346,2,0,L|160:272,1,100,0|8,0:0|0:0,0:0:0:0:
432,272,79746,2,0,P|384:208|272:160,1,200,4|0,0:0|0:0,0:0:0:0:
432,128,80346,1,8,0:0:0:0:
144,96,80546,5,4,0:0:0:0:
64,96,80746,1,0,0:0:0:0:
144,160,80946,1,0,0:0:0:0:
288,224,81146,1,8,0:0:0:0:
304,176,81246,1,0,0:0:0:0:
208,224,81346,1,0,0:0:0:0:
192,176,81446,1,0,0:0:0:0:
384,48,81546,5,4,0:0:0:0:
448,48,81746,1,0,0:0:0:0:
256,48,81946,1,8,0:0:0:0:
384,48,82146,1,0,0:0:0:0:
96,64,82346,1,0,0:0:0:0:
208,64,82546,1,0,0:0:0:0:
64,128,82746,1,8,0:0:0:0:
384,128,82946,5,4,0:0:0:0:
176,128,83346,1,0,0:0:0:0:
168,176,83446,1,0,0:0:0:0:
352,128,83546,1,8,0:0:0:0:
272,128,83746,5,4,0:0:0:0:
176,128,83946,1,0,0:0:0:0:
304,64,84146,1,0,0:0:0:0:
144,64,84346,1,0,0:0:0:0:
448,64,84546,2,0,P|488:152|448:240,1,200,4|0,0:0|0:0,0:0:0:0:
32,144,85146,1,12,0:0:0:0:
368,192,85746,5,0,0:0:0:0:
104,200,85946,1,2,0:0:0:0:
56,200,86046,1,0,0:0:0:0:
16,200,86146,1,0,0:0:0:0:
56,160,86246,1,0,0:0:0:0:
316,80,86346,6,0,P|370:137|316:240,1,200,4|8,0:0|0:0,0:0:0:0:
120,64,86946,2,0,B|220:66|220:66|120:64,1,200,4|0,0:0|0:0,0:0:0:0:
416,80,87546,2,0,P|470:137|416:240,1,200,12|0,0:0|0:0,0:0:0:0:
224,80,88146,1,8,0:0:0:0:
424,80,88346,1,8,0:0:0:0:
264,136,88546,1,4,0:0:0:0:
256,192,88746,12,0,89546,0:0:0:0:
Topic Starter
Sc4v4ng3r

murutattack wrote:

#Modreqs from Sc4vanger o/

General
Kinda a bit silent about hitsounding, maybe try raise a bit volume on certain 30% volume to 40%~ It is fine really, the claps on this map is literally the same thing like in the music, so it 'blends in' with the music, resulting in the hitsounds almost not being heard.

Cup
00:28:546 (1) - From following previous mod, this one kinda sharp on end point, but try move the end point to "x:0 y:312". Alrighty.
01:27:946 (4) - Didn`t fit sound in here, but seems fine on 01:27:746. It's fine, it is following the faint sound in the music itself. Well for that I made (3) a 1/1 slider to reflect that.

Overall, clean Cup diff :) Thanks :D

Salad
00:13:146 (2) - I don`t recommend sudden dash on this one, but if so, try move it to x:352. Moving that to that coordinate will confuse the players about the distance, as it looks somewhat walkable. And it makes a weird distance increase between (2) and (3) while (3) is lot more weaker than (2). Well to make consistency, I made 01:24:546 (1,2,3) - these a similar pattern as well.
00:40:746 (2,3) - Better use repeated sliders for this one. Remove (3) then make repeated slider from (2). Not sure about this... This whole part uses a lot of repeated sliders already, so just solely using that may be a bit boring in terms of rhythm.
00:43:146 (1,2) - ^ Like above.
00:58:146 (3) - I think you can try move this slider to x:416 and move end point slider to x:344, since the sound base is strong here. Although I did move the slider itself to x=344, The slider tail will remain as it is right now, as it is following the different instrument in the background(that instrument is held from 00:58:146 - to 00:58:746 - , and its soft to hear; best to reflect it with a almost-vertical slider.)

Other, maybe na, clean Salad Diff ;) [color=#00FFFF]Thanks again :D

Platter
00:47:746 (1) - Try move this end slider to x:88, maybe makes a bit variety of movement That's a good idea, did that.
00:49:846 (2,3) - I like if this was a bit less distance on this part, like this example : Also did that while applying the above.
01:23:446 (2,3) - Try move this (2) to x:184 and (3) to x:192, gives a bit smooth slide. I think this is totally fine, as 00:51:446 (2,3) - these 2 are doing the similar thing, and this plays out nicely for me :o But I'll consider this if more people mention this.
01:25:346 (3,4,5) - Somehow there`s a sound in the middle of the slider, and the (4,5) sudden dash kinda abrupt. Try this timeline The sound that you are talking about it is supposed to be snapped to 1/8, so I rather just ignore it for a easier time reading. or this recommended
01:27:946 (4) - Sound ends on 01:27:746 for this slider, like Cup and Salad diff. I did this in Cup to reflect on the faint sound, so it should be fine.

Kinda nice platter, HDash kinda funny though :p How do you make H-Dashes properly ;-;

Seems Kagari Pyonpyondose was fine but rechecking later on, but add "Overdose" tag since its renamed Overdose. From what I see it should be fine, as(for example) this recently ranked map had a custom name for the Overdose, and was ranked with no problems without the tag 'Overdose'.

Give some Cookiesu, good luck for ranking :3 Heyy thanks :D
Thanks for the mod!
Updated.
Xinely
as kagari's m4m


  • General
  1. soft-sliderslide means nothing in ctb so remove it ~


  • Cup
  1. 00:01:546 - it needs finish since the music is cymbal
  2. 00:11:146 - finish because cymbal
  3. 00:06:746 (2) - x:272? to make consistent spacing between 00:05:946 (2,1,2) - them
  4. 00:14:346 (1) - nazi but i'd say x:328 here since it's borderline flow and for cup, that should be so easy to catch
  5. 00:19:746 (2) - the flow isnt really smooth for me since it's a bit sharp from this slider goes to next circle, i'd say at least try make the flow smoother a bit example https://osu.ppy.sh/ss/4289980
  6. 00:28:546 (1) - somehow the flow on the slider's body doesnt feel good for me, i'd say make it like https://osu.ppy.sh/ss/4290013
  7. 00:49:546 (1) - make the tail goes to left instead of right, you did 00:48:746 (3) - a bit confuse flow in here then dont do again in next slider since it will be confuse for newbies
  8. 00:58:146 (3) - just my taste but i think you can make the flow on slider's body become neater a bit, https://osu.ppy.sh/ss/4290122
  9. 01:04:746 (3,4) - just nazi but would feel better with slider repeat ><
  10. 01:08:746 - finish because cymbal
  11. 01:09:946 (2) - i'd say reduce the spacing a bit since it needs good timing to catch this one
  12. all about hitsounds are for all diffs too, too lazy to say again ><


  • Salad
  1. 00:03:946 (3) - i'd say reduce the spacing a bit like x:480. it's borderline flow afterall
  2. 00:13:346 (3) - this spacing can be confused for newbies as u did 1/2 jump for 00:13:146 (2) - , i'd say stack (2) and (3) to make easier
  3. 00:19:146 (1) - just my taste but i think the jump is a bit unexpected since just follow the vocal, i'd say x:240 to make easier
  4. 00:25:546 (1) - maybe you need to make the spacing a bit further, this slider still can catch w/o dash lol
  5. 00:20:746 (1) - reduce the movement for the slider a bit to make easier and not confuse after did a jump, i'd say move the tail to x:272
  6. 00:31:746 (1,2) - so hard to catch here if the newbies dont realise about the jumps, hope you can consider to reduce the spacings
  7. 00:45:546 (3) - remove dash here, you did it in 00:44:546 (1) - so let make (3) easier with no dash
  8. 00:53:546 (3) - you need to give more movement for this slider, with no movement position, it will be hard to catch next jump :(
  9. 01:00:546 (1) - reduce the spacing a bit like x:89. it's hard to catch with good timing w/o dash :(
  10. 01:10:946 (3) - just my suggestion, if you want to make a bit movement for your slider then u can do a C shape slider https://osu.ppy.sh/ss/4291216
  11. 01:25:346 (3) - same as 00:13:346 (3) -


  • Platter
  1. 00:02:346 (2) - better in x:192 imo so no need do dash for next slider
  2. 00:12:546 (1) - i'd say tail in x:112, to make no movement for the slider after do hdash, also to make hdash to catch 00:13:146 (2) - , it fits because the cymbal imo
  3. 00:15:546 (4) - i'd say x:496 so you can remove the dash to catch this, imo the music is weak so no need a dash for this time
  4. 00:32:746 (2) - reduce the spacing a bit? when first testplay i did jump and i caught in edge of plate lol
  5. 00:34:946 (1) - the flow is so sharp so imo the jump should be make easier a bit example x:448
  6. 00:47:146 (3) - reason same as above, x:200. if u agree, i'd say make 00:47:746 (1) - to keep the flow https://osu.ppy.sh/ss/4291248
  7. 00:39:246 (2) - overmap :(
  8. 00:39:846 (8,1) - 1/4 hdash for platter is unrankable so please remove it
  9. 00:56:346 (2,3) - idk why the spacing become so big at this time when the music is weak. click all them and move to x:200 please
  10. 00:57:946 (2,3) - i'd say avoid jumps with continue pressing shift like this, somehow looks hard and i never see this kind stuff before ><


  • Rain
  1. 00:14:746 (2) - reduce the spacing a bit, x:280.. borderline jump :(
  2. 00:02:546 (4) - remove the hdash, doesnt fit with weak music and begining time like this. x:248
  3. 00:07:246 (2,4) - overmaps :(
  4. 00:14:046 (4) - overmap, also you can try the rhythms from 00:13:746 - until 00:14:246 - with http://puu.sh/mnMJU/ef5bd35e65.jpg
  5. 00:23:346 (9) - just my taste but sometimes can get miss from this far note so i'd say x:328 to make easier
  6. 00:32:146 (2) - easier jump after hdash please, x:152
  7. 00:32:846 - can add note to make triplet in here btw
  8. 00:36:746 (1,2) - make the spacing a bit smaller 8((
  9. 00:39:246 (2) - overmap too
  10. 01:26:946 (2) - the flow would be better if you reserve the movement
  11. 01:28:546 (6) - x:104 for hdash as emphasis cymbal


  • Overdose
  1. Hp 7 seems so cruel so i'd say use 6,5
  2. 00:17:946 (3,4) - the spacing between them a bit hard imo, better to reduce a bit
  3. 00:22:346 (8,1) - nazi, swap nc for consistency
  4. 00:26:546 - until 00:26:746 - , you can map with 1/8 if u want look a bit more extreme
  5. 00:32:846 - and 00:33:446 - you can make them for making dash for variation instead long of 1/2
  6. 00:37:846 (6) - not really sure but i think this one is overmap so better remove imo
  7. 00:39:246 (4) - overmap same as i pointed out in rain
  8. 00:47:246 (6,8,10) - overmaps for sure 8(
  9. 00:49:246 (9) - sad but overmap here 8(
  10. 00:56:046 (3,5,2,4,6,8) - they are overmapped rip
  11. 01:00:446 (8) - 01:00:846 (4) - 01:02:046 (6) - 01:07:846 (2,8) - 01:10:246 (2,4) - 01:23:046 (2) - overmaps 8((
  12. 01:12:946 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 01:20:546 (1,2,3,4,5,6,7,8,9,10) - just remove overmaps i pointed in previous kiai before because copy pastaaaaa
  13. 01:25:346 (8) - this isnt 1/8 from the music, hear that u only can map 01:25:346 - 01:25:446 -. instead the 1/8 starts in 01:25:746 - until 01:25:946 -
  14. 01:26:346 (5) - better give nc imo, combo is long
  15. 01:26:846 (6,8,10) - the overmaps fit here so i dont really mind, just if u want to remove them and it will be safer for ranking

problems for me just overmaps since overmaps are unrankable so i'd say to avoid all of them. once you removed the overmaps and find 1 mod again, i'd happy to help you push this mapset ;)
Topic Starter
Sc4v4ng3r

Xinely wrote:

as kagari's m4m


  • General
  1. soft-sliderslide means nothing in ctb so remove it ~ And this is what happens if you only map standard xD Removed.


  • Cup
  1. 00:01:546 - it needs finish since the music is cymbal The 'cymbal' here is pretty weak over the others imo, so I feel it would be better if I were to leave this as it is right now. Although if more modders insists that I need a finish here, I'll add in a default soft-hitwhistle at least.
  2. 00:11:146 - finish because cymbal Was thinking about a finish here too, added it in.
  3. 00:06:746 (2) - x:272? to make consistent spacing between 00:05:946 (2,1,2) - them Alrighty, did that.
  4. 00:14:346 (1) - nazi but i'd say x:328 here since it's borderline flow and for cup, that should be so easy to catch Er alright, I didn't know that was a borderline distance :/ Fixed.
  5. 00:19:746 (2) - the flow isnt really smooth for me since it's a bit sharp from this slider goes to next circle, i'd say at least try make the flow smoother a bit example https://osu.ppy.sh/ss/4289980 Alright, applied that.
  6. 00:28:546 (1) - somehow the flow on the slider's body doesnt feel good for me, i'd say make it like https://osu.ppy.sh/ss/4290013 Hmm okay, it does feel a little bit better to follow the 'linear' movement from before, applied.
  7. 00:49:546 (1) - make the tail goes to left instead of right, you did 00:48:746 (3) - a bit confuse flow in here then dont do again in next slider since it will be confuse for newbies Alright, did that.
  8. 00:58:146 (3) - just my taste but i think you can make the flow on slider's body become neater a bit, https://osu.ppy.sh/ss/4290122 Okay~ But I basically had to re-arrange everything after this note lol
  9. 01:04:746 (3,4) - just nazi but would feel better with slider repeat >< Well it is still fine as the strong instrument is still present there, so I've emphasized it with this rhythm instead of a repeated slider.
  10. 01:08:746 - finish because cymbal Was thinking about adding it here as well, added.
  11. 01:09:946 (2) - i'd say reduce the spacing a bit since it needs good timing to catch this one Well I've reduced the distance while re-arranging, so consider it done.
  12. all about hitsounds are for all diffs too, too lazy to say again >< Alrighty fixed for all diffs(please don't mind me kagari ><).


  • Salad
  1. 00:03:946 (3) - i'd say reduce the spacing a bit like x:480. it's borderline flow afterall Er okay, don't know how does borderline 'flow' works, but applied it anyways.
  2. 00:13:346 (3) - this spacing can be confused for newbies as u did 1/2 jump for 00:13:146 (2) - , i'd say stack (2) and (3) to make easier Alright, although the stack isn't my preference, it still plays out fine for me, so applied.
  3. 00:19:146 (1) - just my taste but i think the jump is a bit unexpected since just follow the vocal, i'd say x:240 to make easier True that, applied.
  4. 00:25:546 (1) - maybe you need to make the spacing a bit further, this slider still can catch w/o dash lol Whoops, fixed.
  5. 00:20:746 (1) - reduce the movement for the slider a bit to make easier and not confuse after did a jump, i'd say move the tail to x:272 Whoops again I've forgotten to do that x.x Fixed.
  6. 00:31:746 (1,2) - so hard to catch here if the newbies dont realise about the jumps, hope you can consider to reduce the spacings Played around with them, hopefully its fine for you :3
  7. 00:45:546 (3) - remove dash here, you did it in 00:44:546 (1) - so let make (3) easier with no dash Seems feasible enough, fixed.
  8. 00:53:546 (3) - you need to give more movement for this slider, with no movement position, it will be hard to catch next jump :( Testplayed it and it was definitely hard. Gave it a curve for a smoother transition.
  9. 01:00:546 (1) - reduce the spacing a bit like x:89. it's hard to catch with good timing w/o dash :( Alright then, applied.
  10. 01:10:946 (3) - just my suggestion, if you want to make a bit movement for your slider then u can do a C shape slider https://osu.ppy.sh/ss/4291216
  11. 01:25:346 (3) - same as 00:13:346 (3) - Applied it here as well, and also flipped it around for a better flow.


  • Platter
  1. 00:02:346 (2) - better in x:192 imo so no need do dash for next slider Fair enough, since this is the beginning of the song, applied.
  2. 00:12:546 (1) - i'd say tail in x:112, to make no movement for the slider after do hdash, also to make hdash to catch 00:13:146 (2) - , it fits because the cymbal imo Hmm okay, did that.
  3. 00:15:546 (4) - i'd say x:496 so you can remove the dash to catch this, imo the music is weak so no need a dash for this time Ehh what? But it is already in x=496... I've just moved that to x=472 if that's what you've meant lol
  4. 00:32:746 (2) - reduce the spacing a bit? when first testplay i did jump and i caught in edge of plate lol Yea me too, should be better now.
  5. 00:34:946 (1) - the flow is so sharp so imo the jump should be make easier a bit example x:448 Okay
  6. 00:47:146 (3) - reason same as above, x:200. if u agree, i'd say make 00:47:746 (1) - to keep the flow https://osu.ppy.sh/ss/4291248 I aggre and I've changed up the following slider to your suggested shape.
  7. 00:39:246 (2) - overmap :( Lol I've blindly mapped this out as a stream, fixed.
  8. 00:39:846 (8,1) - 1/4 hdash for platter is unrankable so please remove it Alright, fixed. I didn't know that :o
  9. 00:56:346 (2,3) - idk why the spacing become so big at this time when the music is weak. click all them and move to x:200 please Looks like I overdid the build-up here, adjusted them to be on x=200.
  10. 00:57:946 (2,3) - i'd say avoid jumps with continue pressing shift like this, somehow looks hard and i never see this kind stuff before >< Well I did something to prevent that(I guess?), hopefully its better now ;-;

problems for me just overmaps since overmaps are unrankable so i'd say to avoid all of them. once you removed the overmaps and find 1 mod again, i'd happy to help you push this mapset ;)
Reply for Platter will be edited in just a moment, my computer's lagging out like crazy :o
Thanks for the mod! I'll also check for overmaps in my difficulties to avoid that.
Oh and about the mod that you've requested me... It will take some time(worst case scenario, I may finish up the mod next week weekends :/) for me to finish up the mod, I'll hope you'll understand it...

@Kagari : I've added finished to 00:11:146 (1) - this and 01:08:746 (1) - this note for consistency between hitsounds, if that's not fine for you please tell me :3
Xinely

[Sc4v4ng3r] wrote:


  • Platter
  1. 00:15:546 (4) - i'd say x:496 so you can remove the dash to catch this, imo the music is weak so no need a dash for this time Ehh what? But it is already in x=496... I've just moved that to x=472 if that's what you've meant lol lol i was dying
    [/color]

Oh and about the mod that you've requested me... It will take some time(worst case scenario, I may finish up the mod next week weekends :/) for me to finish up the mod, I'll hope you'll understand it... oh it's fine, just take your time :D
Kagari
no reply = fix

Xinely wrote:

as kagari's m4m

  • Rain
  1. 00:14:746 (2) - reduce the spacing a bit, x:280.. borderline jump :(
  2. 00:02:546 (4) - remove the hdash, doesnt fit with weak music and begining time like this. x:248
  3. 00:07:246 (2,4) - overmaps :(
  4. 00:14:046 (4) - overmap, also you can try the rhythms from 00:13:746 - until 00:14:246 - with http://puu.sh/mnMJU/ef5bd35e65.jpg - fixed the overmap, but i choose to leave it at it is for now
  5. 00:23:346 (9) - just my taste but sometimes can get miss from this far note so i'd say x:328 to make easier
  6. 00:32:146 (2) - easier jump after hdash please, x:152
  7. 00:32:846 - can add note to make triplet in here btw
  8. 00:36:746 (1,2) - make the spacing a bit smaller 8((
  9. 00:39:246 (2) - overmap too
  10. 01:26:946 (2) - the flow would be better if you reserve the movement - i'll just make it a bit vertical for now
  11. 01:28:546 (6) - x:104 for hdash as emphasis cymbal - not sure about this (the previous mods suggested no hdash) meh, hdash added w.w


  • Overdose
  1. Hp 7 seems so cruel so i'd say use 6,5 - 6.5 will be rounded off as 7 (according to JBHyperion), not so sure about this but 7 seems fine for me to survive the map xP no change
  2. 00:17:946 (3,4) - the spacing between them a bit hard imo, better to reduce a bit
  3. 00:22:346 (8,1) - nazi, swap nc for consistency
  4. 00:26:546 - until 00:26:746 - , you can map with 1/8 if u want look a bit more extreme
  5. 00:32:846 - and 00:33:446 - you can make them for making dash for variation instead long of 1/2
  6. 00:37:846 (6) - not really sure but i think this one is overmap so better remove imo - i'm not so sure, coz it looks fine to me... no change (unless there are few more modders pointing out this overmap)
  7. 00:39:246 (4) - overmap same as i pointed out in rain
  8. 00:47:246 (6,8,10) - overmaps for sure 8(
  9. 00:49:246 (9) - sad but overmap here 8(
  10. 00:56:046 (3,5,2,4,6,8) - they are overmapped rip - kinda confused there with the combo numbers, but nevertheless I choose to keep it this time
  11. 01:00:446 (8) - 01:00:846 (4) - 01:02:046 (6) - 01:07:846 (2,8) - 01:10:246 (2,4) - 01:23:046 (2) - overmaps 8((
  12. 01:12:946 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 01:20:546 (1,2,3,4,5,6,7,8,9,10) - just remove overmaps i pointed in previous kiai before because copy pastaaaaa - ayyyyyyyyyyyyy lemau
  13. 01:25:346 (8) - this isnt 1/8 from the music, hear that u only can map 01:25:346 - 01:25:446 -. instead the 1/8 starts in 01:25:746 - until 01:25:946 - - changed the 1/8 to 1/4 instead
  14. 01:26:346 (5) - better give nc imo, combo is long
  15. 01:26:846 (6,8,10) - the overmaps fit here so i dont really mind, just if u want to remove them and it will be safer for ranking - if it's fine, then there's no need to remove them :> (subject to change)

problems for me just overmaps since overmaps are unrankable so i'd say to avoid all of them. once you removed the overmaps and find 1 mod again, i'd happy to help you push this mapset ;) - removed most of the overmaps stated in your mods heu
thanks for the mod xinely~! I will get back to your m4m map as soon as possible

did some small remaps on some parts in addition with the mods /o/

pyon pyon~
Topic Starter
Sc4v4ng3r
Updated~
Finding for few more mods now~
Sey
I did post this mod in the wrong Thread, YAY ME
Here we go.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link.

General
  1. Cup until Platter have not a single spinner, I suggest you to at least add one because there had been many discussions lately whether a difficulty should be having at least 1 spinner or not. To be on the safe side, I advise you to do so. Safe spots for a spinner could be the following: 00:14:346 - , 00:49:546 - , 01:26:346 - (if you find another potential spot feel free to use it)
  2. Slight inconsistencies in Kiai times, like 700ms difference. Please fix that and make all Kiai's consistent between the difficulties.

Cup
  1. 00:05:946 (2) - Leave this tick empty please. You decided to map on vocals here and this beat is too bland to be mapped on a Cup. Something similar can be said at 00:09:146 (2) - .
  2. 00:20:746 (1,2) - Both of these sliders end very close on the screen wall and provide an awkward flow together. Please try the following or something similar:
  3. 00:27:946 (2,1) - For a Cup this is too complicated and might feel surprising for a newbie. Please let (1) start at 00:28:746 - . Same problem applies to 00:34:346 (2,1) - .
  4. 00:32:346 (2) - x252 for an easier pattern, again a strict direction change as this one feels surprising enough to any newbie. A similar problems applies to 00:38:746 (2,3) - .
  5. 00:43:346 (2,3) - Both vocals are the same, so map them more consistently, either go for two consecutive triplets or two consecutive 1/2 sliders, whereby I prefer the second option on this to keep the density low.
  6. 01:06:546 - I think this tick requires a note due to the vocals, please don't keep it empty or else it feels lacking.
  7. 01:12:746 (2) - The 1/2 tick in the center of the slider should be mapped because it's a strong vocal sound. Either go reverse arrow or triplet pattern here. Your choice.

Salad
  1. 00:13:146 (2,3) - The stack between these feels really awkward for a Salad, keeping in mind that after the previous dash you need to brake very abruptly to catch the following note, which might be tricky for some newer player. Please unstack them.
  2. 00:25:546 (1) - This lacks of action and needs a general improvement on the timeline to especially vary it from your Cup. Please try this or something similar:
  3. 00:37:746 (2,1) - This can be caught without dash and it really shouldn't.
  4. 00:47:146 (2,1) - Decrease distance between these slightly, it is difficult to reach (1) without using the dash but a dash makes no sense at this point. Vocals are too low.
  5. 01:02:346 (1) - Again some really awkward wall pattern, please fix this, for example like this:
  6. 01:25:146 (2,3) - Same reason as above, this shouldn't be stacked at all.

Platter
  1. 00:13:346 (3) - x240 to have it more centered and generally cleaner.
  2. 00:27:946 (3,1) - The current movement is a little tough, please decrease distance slightly.
  3. The stream at 00:39:346 - lacks of action, please consider doing the following instead:
  4. 00:38:546 (2) - Whistle at slider tail as you did in your Rain.
  5. 00:42:346 (3,4) - Since these vocals are sorta unique in compare of the rest of the song why not letting this pattern end on a little Hyper? I think it could be nice. For instance:
  6. 00:45:946 (6,1) - Again this is questionable, I really dislike wall movements as this one. For improvement this can be used:
  7. 00:49:846 (2) - x128 to have it more centered, please.
  8. 01:01:946 (5,1) - Sorta potential for a HDash. Same for 01:14:946 (4,1) -
  9. 01:23:546 (3,4) - ^Very potential!

Kagari's Rain
  1. 00:16:346 (2,3) - , 00:17:346 (5,1) - , 00:21:346 (3,4) - , 00:23:746 (10) - I listed these Hypers because I say they are not really emphasizing the music properly. I see your point you wanted to make this part challenging and all, but the vocals at these particular points are low and more calm than other parts of the song. In this scenario, I suggest erasing these Hypers and keep the amount of Hypers to a minimum amount at the very beginning of the song.
  2. 00:37:146 (2) - Feels like a vertical slider, move it more lopsided to the right to provide a better flow here, please.
  3. Move 00:43:146 (1) - and its following pattern more to the right because it is easy to miss here after the previous HDash pattern.
  4. 00:58:546 (2,3,4,5,6,7,1) - It is very likely to miss here, however it's a nice idea for an interlude of the Kiai. For at least some better structure you can do this here:
  5. 01:11:346 (2,3,4,5,6,7) - Same as mentioned at 0:58:546 (2,3,4,5,6,7,1) - . And I am very disappointed that you just copied exactly the same pattern, which shows me you did not put any creativity in this to think of another pattern.
  6. 01:28:346 (5,6,1) - Highly suggested to fix this, Hyper before such a short spinner? Clearly a nope and it could very likely get disqualified because of that. In case you decide to erase the spinner here, think of another spot where to add a spinner, to at least have one spinner in your difficulty (see what I mentioned in 'general').

Kagari's Overdose
  1. Well, since I really can't play this difficulty because I lack of the required skill for it, all I can do here is to mention which patterns I find too hard and you could/should consider to nerf a little. But again, it is better to consult someone at this who has a better idea of Overdoses, so here is a list of patterns I couldn't really enjoy because I found them way too difficult: 00:26:146 (3,4,5,6,7,8,9,10,1) - , 01:11:346 (1,2,3,4,5,6,1,2) - , 01:25:746 (2,3,4,5,1,2) - ugh...
  2. 01:13:846 (4,5,6,7,8,1,2,3,4) - This pattern seems so wrongly mapped to me, I don't get why it has so many hypers. I mean what does it follow, the vocals are relatively calm at this part and the argument 'It's just because it's the kiai' won't justify the overuse of Hypers in this whole pattern.
  3. 01:28:746 (1) - If you changed the spinner in your Rain, make sure that both difficulties have the spinner at the same spot, for consistency.

All in all I like this set. I guess it should be ready soon, no idea about this Overdose though. Good luck.
Ascendance
I'm next! Poke me after and then we'll see how ready we can get this to be.
Kagari
no reply = fixed

Sey wrote:

I did post this mod in the wrong Thread, YAY ME - I LOLed :v
Here we go.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link.

General
  1. Cup until Platter have not a single spinner, I suggest you to at least add one because there had been many discussions lately whether a difficulty should be having at least 1 spinner or not. To be on the safe side, I advise you to do so. Safe spots for a spinner could be the following: 00:14:346 - , 00:49:546 - , 01:26:346 - (if you find another potential spot feel free to use it)
  2. Slight inconsistencies in Kiai times, like 700ms difference. Please fix that and make all Kiai's consistent between the difficulties.

Kagari's Rain
  1. 00:16:346 (2,3) - , 00:17:346 (5,1) - , 00:21:346 (3,4) - , 00:23:746 (10) - I listed these Hypers because I say they are not really emphasizing the music properly. I see your point you wanted to make this part challenging and all, but the vocals at these particular points are low and more calm than other parts of the song. In this scenario, I suggest erasing these Hypers and keep the amount of Hypers to a minimum amount at the very beginning of the song.
  2. 00:37:146 (2) - Feels like a vertical slider, move it more lopsided to the right to provide a better flow here, please.
  3. Move 00:43:146 (1) - and its following pattern more to the right because it is easy to miss here after the previous HDash pattern.
  4. 00:58:546 (2,3,4,5,6,7,1) - It is very likely to miss here, however it's a nice idea for an interlude of the Kiai. For at least some better structure you can do this here: - 6 and 7 in the same position as 2 and 3
  5. 01:11:346 (2,3,4,5,6,7) - Same as mentioned at 0:58:546 (2,3,4,5,6,7,1) - . And I am very disappointed that you just copied exactly the same pattern, which shows me you did not put any creativity in this to think of another pattern. - since you mentioned about copying the same pattern (which I did it intentionally), I tried to make it a little bit different than the previous one
  6. 01:28:346 (5,6,1) - Highly suggested to fix this, Hyper before such a short spinner? Clearly a nope and it could very likely get disqualified because of that. In case you decide to erase the spinner here, think of another spot where to add a spinner, to at least have one spinner in your difficulty (see what I mentioned in 'general'). - 01:28:946 (1)

Kagari's Overdose
  1. Well, since I really can't play this difficulty because I lack of the required skill for it, all I can do here is to mention which patterns I find too hard and you could/should consider to nerf a little. But again, it is better to consult someone at this who has a better idea of Overdoses, so here is a list of patterns I couldn't really enjoy because I found them way too difficult: 00:26:146 (3,4,5,6,7,8,9,10,1) - , 01:11:346 (1,2,3,4,5,6,1,2) - , 01:25:746 (2,3,4,5,1,2) - ugh... - whyy ;_; I'm keeping the pattern but I reduced some spacings of the parts that you've mentioned... for me it wasnt too hard to execute the said patterns in the first place .-.
  2. 01:13:846 (4,5,6,7,8,1,2,3,4) - This pattern seems so wrongly mapped to me, I don't get why it has so many hypers. I mean what does it follow, the vocals are relatively calm at this part and the argument 'It's just because it's the kiai' won't justify the overuse of Hypers in this whole pattern. - did some few remapping for the pattern used... i guess my hunch was correct regarding that pattern
  3. 01:28:746 (1) - If you changed the spinner in your Rain, make sure that both difficulties have the spinner at the same spot, for consistency.

All in all I like this set. I guess it should be ready soon, no idea about this Overdose though. Good luck.
thanks for the mod Sey~

kokoro pyon-pyon machi~
Topic Starter
Sc4v4ng3r

Sey wrote:

I did post this mod in the wrong Thread, YAY ME LOL
Here we go.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link.

General
  1. Cup until Platter have not a single spinner, I suggest you to at least add one because there had been many discussions lately whether a difficulty should be having at least 1 spinner or not. To be on the safe side, I advise you to do so. Safe spots for a spinner could be the following: 00:14:346 - , 00:49:546 - , 01:26:346 - (if you find another potential spot feel free to use it) I didn't make any spinners on the map as I don't feel like any of the places are eligible enough for it. For the first suggestion you gave, the spinner will be following the held vocals, which I'm not following there, so it would be better to not follow that. Similar reason goes out to the second suggestion, and on an added note I don't know what is that even following to :o The same reason would go out for the last suggestion as well - all in all I think it's fine, inspite the discussion that's going on.
  2. Slight inconsistencies in Kiai times, like 700ms difference. Please fix that and make all Kiai's consistent between the difficulties. I'm kind of half-yes and half-no for this one, cause I heard the kiai times between the creator's difficulties and the GDs are ok to be different... I'll try to check with a BN for this.

Cup
  1. 00:05:946 (2) - Leave this tick empty please. You decided to map on vocals here and this beat is too bland to be mapped on a Cup. Something similar can be said at 00:09:146 (2) - . Ah okay I wasn't aware that I was going off the consistency, fixed. But the second note that you've linked me would be fine to leave it there, as the snares are present on that part, and it would be a little bit weird to leave them out(at least for me)
  2. 00:20:746 (1,2) - Both of these sliders end very close on the screen wall and provide an awkward flow together. Please try the following or something similar: I do really want to keep the anti-flow pattern here to keep the movement consistency, I curved (1) so that at least the sliders won't be touching the walls directly.
  3. 00:27:946 (2,1) - For a Cup this is too complicated and might feel surprising for a newbie. Please let (1) start at 00:28:746 - . Same problem applies to 00:34:346 (2,1) - . Made each of the problematic sliders a curved one(of course 1/1 sliders) to make the flow feel a little bit more natural.
  4. 00:32:346 (2) - x252 for an easier pattern, again a strict direction change as this one feels surprising enough to any newbie. A similar problems applies to 00:38:746 (2,3) - . Did it, but had to re-arrange the patterns afterwards.
  5. 00:43:346 (2,3) - Both vocals are the same, so map them more consistently, either go for two consecutive triplets or two consecutive 1/2 sliders, whereby I prefer the second option on this to keep the density low. I feel the current rhythm is fine, as the rhythm is following both synth and vocals - it would feel a little bit weird if the snare at 00:44:346 - here is left out when all others were emphasized.
  6. 01:06:546 - I think this tick requires a note due to the vocals, please don't keep it empty or else it feels lacking. Alrighty
  7. 01:12:746 (2) - The 1/2 tick in the center of the slider should be mapped because it's a strong vocal sound. Either go reverse arrow or triplet pattern here. Your choice. It should be fine as I'm keeping the consistency from 00:59:146 (1,2) - these notes.

Salad
  1. 00:13:146 (2,3) - The stack between these feels really awkward for a Salad, keeping in mind that after the previous dash you need to brake very abruptly to catch the following note, which might be tricky for some newer player. Please unstack them. Alright, made it so that it has 0.4x distance from each other.
  2. 00:25:546 (1) - This lacks of action and needs a general improvement on the timeline to especially vary it from your Cup. Please try this or something similar: I just copied Platter's rhythm(except the circles; I left (4) out) as I wouldn't want to be leaving out the snare at (3) due to it being prominent.
  3. 00:37:746 (2,1) - This can be caught without dash and it really shouldn't. Lol opps
  4. 00:47:146 (2,1) - Decrease distance between these slightly, it is difficult to reach (1) without using the dash but a dash makes no sense at this point. Vocals are too low. Alright
  5. 01:02:346 (1) - Again some really awkward wall pattern, please fix this, for example like this: I just moved the slider closer to the centre to at least make it feel a little bit better to play out.
  6. 01:25:146 (2,3) - Same reason as above, this shouldn't be stacked at all. Did the same.

Platter
  1. 00:13:346 (3) - x240 to have it more centered and generally cleaner. Well okay, doens't seem to hurt anything.
  2. 00:27:946 (3,1) - The current movement is a little tough, please decrease distance slightly. Alrighty
  3. The stream at 00:39:346 - lacks of action, please consider doing the following instead: What you've suggested me is almost a similar movement like my one, and it also has around the same movement like yours, so I think it is fine.
  4. 00:38:546 (2) - Whistle at slider tail as you did in your Rain. Lol opps
  5. 00:42:346 (3,4) - Since these vocals are sorta unique in compare of the rest of the song why not letting this pattern end on a little Hyper? I think it could be nice. For instance: On the contrary, the vocal that you've mentioned, while unique, is still quite weak in terms of the pitch, and the instrument supporting it. I feel that less is better here :o
  6. 00:45:946 (6,1) - Again this is questionable, I really dislike wall movements as this one. For improvement this can be used: Err okay did it like yours.
  7. 00:49:846 (2) - x128 to have it more centered, please. Okay
  8. 01:01:946 (5,1) - Sorta potential for a HDash. Same for 01:14:946 (4,1) - The vocal's pitch here isn't quite high enough for me to use a H-Dash, so instead I've used a normal dash to emphasize on the downbeat.
  9. 01:23:546 (3,4) - ^Very potential! Here too, I feel that the cymbal here isn't that strong over the others, so I've used a normal dash. But if more people suggests the same thing I will do it.

All in all I like this set. I guess it should be ready soon, no idea about this Overdose though. Good luck.
Thanks for the mod!
Updated.

Kagari wrote:

kokoro pyon-pyon machi~
The number of words of the lyrics increases by each update... I wonder what happens if I get more than 50 mods :3
Ascendance
yo o/ sorry for being so late. I'm really sick these past few days. I will try to mod tomorrow but I can't promise since most times I don't leave my bed xD I'll do my best!!
Topic Starter
Sc4v4ng3r

Ascendance wrote:

yo o/ sorry for being so late. I'm really sick these past few days. I will try to mod tomorrow but I can't promise since most times I don't leave my bed xD I'll do my best!!
Don't overdo it, take as long as you need to :)
Ascendance
feeling a lot better! expect me tomorrow! after me, afb and kurokami will go ahead and push next
Kagari

Ascendance wrote:

feeling a lot better! expect me tomorrow! after me, afb and kurokami will go ahead and push next
\ :) / \ :) / \ :) /
Topic Starter
Sc4v4ng3r

Ascendance wrote:

feeling a lot better! expect me tomorrow! after me, afb and kurokami will go ahead and push next
Ayy #hype
Ascendance
3 posts and a year later, I've arrived!

I'm here from CMA, if you want to submit a map or have it checked by us, go to this link!

General

Tags

Ones in red I suggest to add, ones without are just ones I found could be used <:

  1. ごちうさ = GochiUsa , the common abbreviation for the show :3
  2. ココア -> Cocoa (what it's usually written as)
  3. 保登 心愛 -> Also Cocoa ;w; (full name)
  4. 香風 智乃 - Chino <3
  5. チノ - Also Chino
  6. Remove the _ between tv size?
Metadata

  1. Clear!
Spread/Other

AIMod


Cup

  1. 00:01:546 (1) - I think you can give some more distance to this due to the crash on it! Try x:308!
  2. 00:18:346 (2) - Moving this a bit to the left could work well, these two notes feel too close together as they are now
  3. 00:41:546 (1,2) - I would try following a similar pattern to what you have 00:39:946 (1,2) - here with both sliders going the same direction!
  4. 01:07:946 (3) - I'd suggest removing this slider because you're missing an important beat at 01:07:746 - . Rather than make the density too high, I think. I think what you have is good, but removing the slider and adding single circles at the ends would make things look less compact and hit every important note. Click here >> hi
  5. 01:25:346 (3) - You could probably remove this slider here and add a circle at 01:25:946 - instead rather than emphasize that at cup level.

Salad

  1. 00:01:546 (1) - I think forcing a dash here works. I can catch it simply by walking my catcher as it is now. Try x:376 and making the slider end a bit closer to 00:02:346 (2) - to make up for distance increase. Maybe have the end point on x:472.
  2. 00:14:146 (4) - I think you should move this to the right of 00:13:346 (3) - and then you should ctrl+h 00:14:346 (1) - .
  3. 00:31:746 (1,2) - Maybe move to x:208
  4. 01:07:746 - dem vocal note missing :c
  5. 01:20:546 (3,4) - I think making (3) tilted a bit more and moving (4) a bit to the right.
  6. 01:28:146 (1) - I would remove the repeat and make a dash to a note at 01:28:546 - !

Platter

  1. 00:10:146 - Vocal note should be emphasized imo c:
  2. 00:38:546 (2) - putting some distance between this and (1) to create a dash would be nice to emphasize~
  3. 00:46:346 (1) - Offscreen slider?
    nice diff owo

Kagari's Rain

  1. 00:07:546 (3,4,5,6) - I think it's best to make it more curved kind of like this (
  2. 00:21:346 (3,4) - These seem a bit far apart, maybe move them closer?
  3. 00:22:746 (7) - Move this away from (6), right now it's a bit too cramped
  4. 00:27:946 (5) - A bit closer to 4 is fine! It's kinda hard to hit where it is

    Can't do much with this level hue, save me afb

I can't really pass the overdose :< I feel if I mod it I could potentially change things to make it easier for me to play because I'm bad, rather than things that are actually wrong with the map. I'm sure the other two will bring things up. Sorry;;
Topic Starter
Sc4v4ng3r

Ascendance wrote:

AIMod

I hitsounded all diffs, looks like hitsound copier messed with those green lines :o Will fix this when I get back.
I'll kudos the post once you upload the full mod :)

EDIT : Updated.
Kagari
no reply/green text = fix

Ascendance wrote:

3 posts and a year later, I've arrived!

I'm here from CMA, if you want to submit a map or have it checked by us, go to this link!

General

Spread/Other

AIMod

blame sc4 for that lol owo *slaps myself*

Kagari's Rain

  1. 00:07:546 (3,4,5,6) - I think it's best to make it more curved kind of like this (
  2. 00:21:346 (3,4) - These seem a bit far apart, maybe move them closer?
  3. 00:22:746 (7) - Move this away from (6), right now it's a bit too cramped
  4. 00:27:946 (5) - A bit closer to 4 is fine! It's kinda hard to hit where it is

    Can't do much with this level hue, save me afb - we need you flybot =w=

I can't really pass the overdose :< I feel if I mod it I could potentially change things to make it easier for me to play because I'm bad, rather than things that are actually wrong with the map. I'm sure the other two will bring things up. Sorry;; - it's okay :3
time to wait for kuro and flybot to come and boom this =w= inb4 hoping for kuro/xinely to qualify this lol

hujan(rain)
osu file format v14

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AudioLeadIn: 0
PreviewTime: 58546
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52546,59146,81046
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Rain
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? tv_size OP opening Kagari Hoto Kokoa Kafuu Chino
BeatmapID:805003
BeatmapSetID:361591

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176,128,65146,1,8,0:0:0:0:
192,96,65246,1,0,0:0:0:0:
256,128,65346,1,0,0:0:0:0:
240,96,65446,1,0,0:0:0:0:
48,240,65546,6,0,L|144:272,1,100,4|0,0:0|0:0,0:0:0:0:
352,240,65946,2,0,L|256:272,1,100,8|0,0:0|0:0,0:0:0:0:
144,256,66346,1,0,0:0:0:0:
432,208,66546,2,0,L|352:272,1,100,0|8,0:0|0:0,0:0:0:0:
80,272,66946,2,0,P|144:192|240:160,1,200,0|0,0:0|0:0,0:0:0:0:
80,112,67546,1,8,0:0:0:0:
368,96,67746,5,0,0:0:0:0:
448,96,67946,1,0,0:0:0:0:
368,160,68146,1,0,0:0:0:0:
288,160,68346,1,8,0:0:0:0:
448,160,68546,1,0,0:0:0:0:
96,48,68746,5,4,0:0:0:0:
176,48,68946,1,0,0:0:0:0:
256,48,69146,1,8,0:0:0:0:
64,112,69346,1,0,0:0:0:0:
328,112,69546,1,0,0:0:0:0:
264,112,69746,1,0,0:0:0:0:
440,112,69946,1,8,0:0:0:0:
112,176,70146,5,4,0:0:0:0:
320,128,70546,1,8,0:0:0:0:
176,120,70746,1,0,0:0:0:0:
440,120,70946,5,0,0:0:0:0:
136,288,71346,1,0,0:0:0:0:
328,288,71546,1,2,0:0:0:0:
128,232,71746,1,8,0:0:0:0:
400,80,71946,6,0,P|384:136|344:152,1,100,4|0,0:0|0:0,0:0:0:0:
152,72,72346,2,0,L|216:152,1,100,8|0,0:0|0:0,0:0:0:0:
360,192,72746,1,0,0:0:0:0:
64,192,72946,1,0,0:0:0:0:
144,192,73146,1,8,0:0:0:0:
448,240,73346,6,0,P|400:144|304:128,1,200
224,128,73946,1,8,0:0:0:0:
320,208,74146,1,0,0:0:0:0:
128,64,74346,5,0,0:0:0:0:
208,64,74546,1,0,0:0:0:0:
400,64,74746,1,8,0:0:0:0:
320,64,74946,1,0,0:0:0:0:
48,96,75146,6,0,P|80:144|128:160,1,100,0|0,0:0|0:0,0:0:0:0:
168,160,75446,1,0,0:0:0:0:
272,160,75546,2,0,L|368:128,1,100,8|0,0:0|0:0,0:0:0:0:
320,96,75846,1,0,0:0:0:0:
144,144,75946,2,0,P|160:192|208:224,1,100,0|0,0:0|0:0,0:0:0:0:
96,240,76346,1,8,0:0:0:0:
416,224,76546,6,0,P|384:144|288:80,1,200,0|0,0:0|0:0,0:0:0:0:
80,80,77146,1,0,0:0:0:0:
144,80,77346,1,0,0:0:0:0:
416,96,77546,1,8,0:0:0:0:
256,128,77746,1,8,0:0:0:0:
272,96,77846,1,0,0:0:0:0:
336,128,77946,1,0,0:0:0:0:
320,96,78046,1,0,0:0:0:0:
256,128,78146,1,0,0:0:0:0:
272,96,78246,1,0,0:0:0:0:
464,240,78346,6,0,L|368:272,1,100,4|0,0:0|0:0,0:0:0:0:
160,240,78746,2,0,L|256:272,1,100,8|0,0:0|0:0,0:0:0:0:
368,256,79146,1,0,0:0:0:0:
80,208,79346,2,0,L|160:272,1,100,0|8,0:0|0:0,0:0:0:0:
432,272,79746,2,0,P|384:208|272:160,1,200,4|0,0:0|0:0,0:0:0:0:
432,128,80346,1,8,0:0:0:0:
144,96,80546,5,4,0:0:0:0:
64,96,80746,1,0,0:0:0:0:
144,160,80946,1,0,0:0:0:0:
288,224,81146,1,8,0:0:0:0:
304,176,81246,1,0,0:0:0:0:
208,224,81346,1,0,0:0:0:0:
192,176,81446,1,0,0:0:0:0:
384,48,81546,5,4,0:0:0:0:
448,48,81746,1,0,0:0:0:0:
256,48,81946,1,8,0:0:0:0:
384,48,82146,1,0,0:0:0:0:
96,64,82346,1,0,0:0:0:0:
208,64,82546,1,0,0:0:0:0:
64,128,82746,1,8,0:0:0:0:
384,128,82946,5,4,0:0:0:0:
176,128,83346,1,0,0:0:0:0:
168,176,83446,1,0,0:0:0:0:
352,128,83546,1,8,0:0:0:0:
272,128,83746,5,4,0:0:0:0:
176,128,83946,1,0,0:0:0:0:
304,64,84146,1,0,0:0:0:0:
144,64,84346,1,0,0:0:0:0:
448,64,84546,2,0,P|488:152|448:240,1,200,4|0,0:0|0:0,0:0:0:0:
32,144,85146,1,12,0:0:0:0:
368,192,85746,5,0,0:0:0:0:
104,200,85946,1,2,0:0:0:0:
56,200,86046,1,0,0:0:0:0:
16,200,86146,1,0,0:0:0:0:
56,160,86246,1,0,0:0:0:0:
316,80,86346,6,0,P|370:137|316:240,1,200,4|8,0:0|0:0,0:0:0:0:
120,64,86946,2,0,B|154:158|154:158|120:64,1,200,4|0,0:0|0:0,0:0:0:0:
416,80,87546,2,0,P|470:137|416:240,1,200,12|0,0:0|0:0,0:0:0:0:
224,80,88146,1,8,0:0:0:0:
408,80,88346,1,8,0:0:0:0:
120,144,88546,1,4,0:0:0:0:
256,192,88946,12,0,89946,0:0:0:0:
Topic Starter
Sc4v4ng3r

Ascendance wrote:

3 posts and a year later, I've arrived!

I'm here from CMA, if you want to submit a map or have it checked by us, go to this link!

General

Tags

Ones in red I suggest to add, ones without are just ones I found could be used <:

  1. ごちうさ = GochiUsa , the common abbreviation for the show :3
  2. ココア -> Cocoa (what it's usually written as)
  3. 保登 心愛 -> Also Cocoa ;w; (full name)
  4. 香風 智乃 - Chino <3
  5. チノ - Also Chino
  6. Remove the _ between tv size? Added and applied all.
Metadata

  1. Clear!
Spread/Other

AIMod

Baka me, fixed.

Cup

  1. 00:01:546 (1) - I think you can give some more distance to this due to the crash on it! Try x:308! I don't know why is there a finish there even, that shouldn't be there in the first place. Additionally the 'crash' that you are talking about here is lot more weaker than other parts - so it will be weird if this has an equal distance increment like other finishes.
  2. 00:18:346 (2) - Moving this a bit to the left could work well, these two notes feel too close together as they are now It does feel weird for me as well, moved it few grids to the left.
  3. 00:41:546 (1,2) - I would try following a similar pattern to what you have 00:39:946 (1,2) - here with both sliders going the same direction! Wouldn't quite do that for several reasons. This slider's vocals are different from 00:39:946 (1,2) - ,(in sense of the singer and the 'lyrics') so I've changed up the movement to reflect on that. And since the vocal's pitch here is significantly lower than those notes, changing up the movement can reflect on that better as well. Furthermore, I don't like chaining anti-flow sliders like 00:39:946 (1,2) - these too much as they are somewhat plain if they are used a lot in quick succession.
  4. 01:07:946 (3) - I'd suggest removing this slider because you're missing an important beat at 01:07:746 - . Rather than make the density too high, I think. I think what you have is good, but removing the slider and adding single circles at the ends would make things look less compact and hit every important note. Click here >> hi I get what you mean, probably the 1/2 slider on 01:06:546 (2) - made the rhythm look inconsistent and uncomfortable to play. Removed that and made into a circle instead to keep consistency of the rhythms in the kiai.
  5. 01:25:346 (3) - You could probably remove this slider here and add a circle at 01:25:946 - instead rather than emphasize that at cup level. But then there will be no consistency between 00:12:946 (1,2) - these notes and this, I would rather stick to this for that reason.

Salad

  1. 00:01:546 (1) - I think forcing a dash here works. I can catch it simply by walking my catcher as it is now. Try x:376 and making the slider end a bit closer to 00:02:346 (2) - to make up for distance increase. Maybe have the end point on x:472. Same reason like I gave in Cup, the 'crash' here is pretty weak over the others to actually 'force' a dash.
  2. 00:14:146 (4) - I think you should move this to the right of 00:13:346 (3) - and then you should ctrl+h 00:14:346 (1) - . Now that you mention it, the flow looks quite awkward to play here after a dash, did that.
  3. 00:31:746 (1,2) - Maybe move to x:208 There is no prominent synth or instrument that can actually support a dash here, so instead I just gone for a distance increment.
  4. 01:07:746 - dem vocal note missing :c Yup, again it feels weird because of the consistency. Played around with the patterns and the rhythm a bit, it should be fine now.
  5. 01:20:546 (3,4) - I think making (3) tilted a bit more and moving (4) a bit to the right. Chaining 1/2 dashes are already hard for newer players, but then having a harsh movement after every jump can be overwhelming, so therefore I made the slider more vertical to dampen out the difficulty of the movement.
  6. 01:28:146 (1) - I would remove the repeat and make a dash to a note at 01:28:546 - ! Yea okay, did that.

Platter

  1. 00:10:146 - Vocal note should be emphasized imo c: Alright alright did that.
  2. 00:38:546 (2) - putting some distance between this and (1) to create a dash would be nice to emphasize~
  3. 00:46:346 (1) - Offscreen slider? It doesn't matter really, off-screen sliders(or objects rather) will be 'pushed' into the playfield anyway. But well, made the tail go inside
    nice diff owo Thanks /o/

I can't really pass the overdose :< I feel if I mod it I could potentially change things to make it easier for me to play because I'm bad, rather than things that are actually wrong with the map. I'm sure the other two will bring things up. Sorry;; Nah it's fine lol, I can't pass overdoses as well ;-;
Thanks for the mod! Updated.
Kurokami
Hi.

[Cup]

00:26:746 (2) - I know why you want to keep the rhythm simple but around this note the two red point contains important beats as well since you followed the vocal mostly. It would be nice to add two more circle here.
00:32:746 (3) - You have some similar double clap on sliders like these but they actually sounds really out of place. Every white tick has a small drum sound and following 2-3 of them is not consistent at all. If you have a reason to use these, sure but otherwise just remove them from the head's.
01:00:346 (2) - Ugh, actually this should be on the previous red tick to follow the vocal. Or, since the white tick has a strong drum, you can just add one more circle at 01:00:146 to fill the gap.
01:06:546 (2) - No please. Use the rhythm of the previous suggestion instead. Starting a slider on red tick which ends on strong beat sounds really weird.
01:16:346 (3,1) - This pattern makes me wonder a bit as you need to go right then almost immediately back to left a bit. These kind of movements might be hard for beginners as they cannot control the catcher very well yet. It would be better to either make the second movement smaller to be catchable and recognizable the not necessary movement or placing (1) on the right side of (3) to make the movement simple.

[Salad]

00:12:346 (2,1,2) - This double jump might be too hard for this level yet. I suggest you to remove the one between (2,1) which is much weaker than the second one anyway.

You have many antiflow jump which might be too hard for this level but other than that its a nice difficulty.

[Platter]

00:24:746 (3,4,1) - No please. This flow makes me commit suicide. :c I would move (3) around x:360 to make the next Hyper a little easier.
00:39:946 (1,2,3,4,5) - This full dash part might be too hard to notice for Platter players or beginners of this level. Actually that strong dash between (1,2,3) not necessary at all, they are really weak compared with (4,5) so try to shorten the distance there if possible.
00:44:546 (1,2) - I'm not against stairs but the gap might be too high at the moment. Try to move them a bit closer to each other.
00:53:946 (4,1) - Ugh no. I would change the slidershape if (1) to something like this instead. Your current shape to too sudden after that Hyper and its easy to miss some droplets there with no perfect control over the catcher. And as this difficulty is still just an introduction for the Hypers, it would be the best to avoid patterns like this. Don't forget to adjust the next patterns as well.
00:59:946 (2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - I expected some harder pattern given the kiai but nope, there is almost no dash at this section which makes the whole kiai a joke and actually the easiest part of the map, which shouldn't happen. Please try to fix this.
01:26:946 (2) - Move this a bit back to right to avoid the hard dash.

[Rain]

00:42:546 (6) - Move this a bit back to right. Currently its kinda hard to get after those Hypers.
01:21:146 (4,5,6,7,1,2,3,4) - This makes me wonder a little, especially (1,2,3,4) which is kinda hard after that stream pattern. It would be good to degrease the distance a little bit between them.

I'm not really a big fan of these 00:39:946 (1,2,3,4,5,6,7,8,1,2,3,4) - but I guess you don't want to change it. :P

[Overdose]

01:01:046 (4,5,6,7,8,1,2,3,4,5) - Can you explain these to me? Because I'm either deaf or your ears are just way better but I can't hear those 1/4s at all.
01:02:346 (1,2,3,4,5,6,7,8) -
01:08:046 (2) -
01:13:846 (4,5,6,7,8,1,2,3,4,5) -
01:25:346 (1,2,3,4,5,1,2,3,4) -

Most of your kiai is just 1/4 for no reason at all. If you only use it to increase the full combo or be able to make harder patterns, then no, remove them. I can't approve something like this.
[]

I only have problem with the Overdose, the rest is really clean. Even the patterns of Overdose are clean, I just can't approve that overmap. If Kagari willing to do something, feel free to call me back.

@Kagari If you want to talk to me about the Overdose I will be free on Sunday for sure.
Topic Starter
Sc4v4ng3r

Kurokami wrote:

Hi.

[Cup]

00:26:746 (2) - I know why you want to keep the rhythm simple but around this note the two red point contains important beats as well since you followed the vocal mostly. It would be nice to add two more circle here. Sure thing, added them.
00:32:746 (3) - You have some similar double clap on sliders like these but they actually sounds really out of place. Every white tick has a small drum sound and following 2-3 of them is not consistent at all. If you have a reason to use these, sure but otherwise just remove them from the head's. Ahh well okay, removed those that I don't have a reason for them. For the head of 00:56:746 (3) - this slider I've decided not to as this is the peak of the build-up, and the snare on the head is clearly heard(at least for me that is). Similar reason would go out for the heads of 01:19:746 (1,3) - these sliders as well.
01:00:346 (2) - Ugh, actually this should be on the previous red tick to follow the vocal. Or, since the white tick has a strong drum, you can just add one more circle at 01:00:146 to fill the gap. Alrighty added a circle to emphasize both vocals and drums.
01:06:546 (2) - No please. Use the rhythm of the previous suggestion instead. Starting a slider on red tick which ends on strong beat sounds really weird. Okay o.o
01:16:346 (3,1) - This pattern makes me wonder a bit as you need to go right then almost immediately back to left a bit. These kind of movements might be hard for beginners as they cannot control the catcher very well yet. It would be better to either make the second movement smaller to be catchable and recognizable the not necessary movement or placing (1) on the right side of (3) to make the movement simple. Well alright did that, although I'm not sure about the other similar movements...

[Salad]

00:12:346 (2,1,2) - This double jump might be too hard for this level yet. I suggest you to remove the one between (2,1) which is much weaker than the second one anyway. Yea reduced down the distance for (1).

You have many antiflow jump which might be too hard for this level but other than that its a nice difficulty. Well I believe the anti-flow dashes on this difficulty is fine, most of the anti-flow dashes are 1/1s, and 1/1 should be an enough gap for players to move towards the other side of the flow for that specific dash. Well still I'll go over them if this arises to be a problem.

[Platter]

00:24:746 (3,4,1) - No please. This flow makes me commit suicide. :c I would move (3) around x:360 to make the next Hyper a little easier. Feels a little bit awkward to downright follow the flow on this combo, but for the sake of that H-dash, applied.
00:39:946 (1,2,3,4,5) - This full dash part might be too hard to notice for Platter players or beginners of this level. Actually that strong dash between (1,2,3) not necessary at all, they are really weak compared with (4,5) so try to shorten the distance there if possible. Ah well, made all of them to identical sliders and tried to ease out the pattern, I feel a little bit awkward playing this though...
00:44:546 (1,2) - I'm not against stairs but the gap might be too high at the moment. Try to move them a bit closer to each other. Made it so that they are close and easier to catch.
00:53:946 (4,1) - Ugh no. I would change the slidershape if (1) to something like this instead. Your current shape to too sudden after that Hyper and its easy to miss some droplets there with no perfect control over the catcher. And as this difficulty is still just an introduction for the Hypers, it would be the best to avoid patterns like this. Don't forget to adjust the next patterns as well. Applied and adjusted the patterns afterwards.
00:59:946 (2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - I expected some harder pattern given the kiai but nope, there is almost no dash at this section which makes the whole kiai a joke and actually the easiest part of the map, which shouldn't happen. Please try to fix this. I do believe Hypers on those prominent downbeats are pretty much enough for the difficulty 'spike' in the kiai... Or if you meant some normal dashes made some of them.
01:26:946 (2) - Move this a bit back to right to avoid the hard dash. Whoops that was supposed to be a little bit more closer, fixed.

I only have problem with the Overdose, the rest is really clean. Even the patterns of Overdose are clean, I just can't approve that overmap. If Kagari willing to do something, feel free to call me back. I'll leave Kagari up for the decision~
Thanks for the helpful mod!
Kagari
the god of kuro has descended w.w

no reply/green text = fixed

Kurokami wrote:

Hi. - hi kuro =w=
[Rain]

00:42:546 (6) - Move this a bit back to right. Currently its kinda hard to get after those Hypers.
01:21:146 (4,5,6,7,1,2,3,4) - This makes me wonder a little, especially (1,2,3,4) which is kinda hard after that stream pattern. It would be good to degrease the distance a little bit between them. - the stream pattern looks neat to me, but it seems that 01:21:946 (3,4) - is a bit too hard to catch atm, so I reduced the distance between (2) and (3)

I'm not really a big fan of these 00:39:946 (1,2,3,4,5,6,7,8,1,2,3,4) - but I guess you don't want to change it. :P - i did change a bit tho; I repositioned 00:40:346 (3,4,7,8) - (ctrl+h each pair of the notes), deleting those hypers to that notes and readjusted the distances of the rest of the notes mentioned

[Overdose]

01:01:046 (4,5,6,7,8,1,2,3,4,5) - Can you explain these to me? Because I'm either deaf or your ears are just way better but I can't hear those 1/4s at all. - my ears are just way better than you lol.... jk pls dont be serious :v
01:02:346 (1,2,3,4,5,6,7,8) -
01:08:046 (2) -
01:13:846 (4,5,6,7,8,1,2,3,4,5) - I'll be keeping the second half of the notes to avoid repetition with 01:01:046 -
01:25:346 (1,2,3,4,5,1,2,3,4) - before that, I want to mention this particular part, which is this 00:13:346 (2,3,4,5,6,7,8) - because both of the parts are the exact same part of the song but different timeline (one is at the intro of the song while the other one is at the ending of the song)... the reason why I'm pointing this out because I want the streams for the ending part to be much vibrant compared to the intro part... I can reduce the overmapped notes but then it will be little to no difference between these two parts... i know this is kinda stupid reasoning from me to some of us, but this is my stand to keep this part as it is right now

Most of your kiai is just 1/4 for no reason at all. If you only use it to increase the full combo or be able to make harder patterns, then no, remove them. I can't approve something like this. - i did my best to throw those so-called-overmap notes away except the ones that you didnt mentioned (I guess it's perfect already) and the one that I mentioned above...

anyways, I intended to make this diff as fun as possible without having any sort of issues due to my mapping method... I still believe that I dont overmap just for the sake of making it more difficult... I did a lot of testplays and ask some players to testplay my maps every few times to get some feedback and opinions on my diff so that the map is enjoyable for people to play.
welp, enough ranting from me i guess :v

[]

I only have problem with the Overdose, the rest is really clean. Even the patterns of Overdose are clean, I just can't approve that overmap. If Kagari willing to do something, feel free to call me back. - I've done my best. I shall summon you at this instance :v

@Kagari If you want to talk to me about the Overdose I will be free on Sunday for sure. - I still remember the talk we had for plasmagica lol... but I'm not sure whether I'm available or not on that particular day (see below for 'details'). if I'm online in-game, just PM me or I'll PM you first when you're online in-game
thanks for the mod kuro~ w.w

I hope there's no more big issues related to my diffs after this ;w;

usagi usagi usagi usagi

also, I'm turning 21 this Sunday (7th Feb). Just to let you guys know lol. :P
Topic Starter
Sc4v4ng3r
Updated~
Happy early birthday I guess lol
Kagari
urm sc4, are you sure you updated it? seems mine isnt updated yet (or you forgot to include the updated the osu. files lol)
Topic Starter
Sc4v4ng3r

Kagari wrote:

urm sc4, are you sure you updated it? seems mine isnt updated yet (or you forgot to include the updated the osu. files lol)
I'll check it at afternoon, can't get to my computer right now :c

EDIT : Yep totally it wasn't updated :c Updated.
Xinely
Sorry for out of topic from the map but today is 7th february so happy birthday kagari with moe moe and moe maps :p

Seems sey doesnt want to push this map so if kurokami does his work for bubbling, feel free to ask my help for pushing this map
Topic Starter
Sc4v4ng3r

Xinely wrote:

Sorry for out of topic from the map but today is 7th february so happy birthday kagari with moe moe and moe maps :p

Seems sey doesnt want to push this map so if kurokami does his work for bubbling, feel free to ask my help for pushing this map
Alright thanks for that :D

And yea, happy birthday kagari :D
Kagari

[Sc4v4ng3r] wrote:

Xinely wrote:

Sorry for out of topic from the map but today is 7th february so happy birthday kagari with moe moe and moe maps :p

Seems sey doesnt want to push this map so if kurokami does his work for bubbling, feel free to ask my help for pushing this map
Alright thanks for that :D

And yea, happy birthday kagari :D
lel didn't see this thanks both of you <3

Also, don't mind me dumping a few stars /o/
Kurokami
I should check this already. :c
Kagari
:c
Topic Starter
Sc4v4ng3r
:c
Sey
Before I start, please take the timeline suggestions very serious since these are the main reason that keeps me from a bubble. I especially refer to Kagari's difficulties here. Gameplay-wise the difficulties are all fine, but the set still has a few potential issues that I want to see fixed before I push this forward.
Call me back after everything is fixed.

[General]
  1. I suggest to use at least one spinner from Cup to Platter, similar as Kagari did at Rain and Overdose. Because of consistency and because it's currently debated as guideline. (mentioned it twice already, I know. It's still the better option)
  2. GD kiai's and main mapper's kiai are slightly different. Please make sure they are fully consistent because it's just a few milliseconds of difference. Kagari's first kiais need to end at 01:11:846 in both difficulties.
  3. The current catcher plate is pretty pixelated (see borders of it). Please provide a bit of better quality here.
[Cup]
  1. 00:53:546 (3) - The slider head is on a tick where no actual beat appears, please make sure to map on rhythm. For example 00:53:346 - offers a more major beat.
  2. Same as above for 00:55:146 (3) - and 00:56:746 (3) - .
[Salad]
  1. 00:53:546 (3) - Exactly the same as mentioned in Cup. Same for 00:55:146 (3) - ,
[Platter]
  1. 00:48:746 (3,4,5) - It's not unrankable or anything but I think a 1/2 slider fits better to the rhythm instead of the triplet because 00:48:846 - is a very weak beat.
  2. 00:49:846 (2) - There is no clear beat here, please erase it.
  3. 01:04:746 (3) - No repeat would be nicer here because the 1/4 sound is very weak.
[Kagari's Rain]
  1. 00:26:846 (4) - Very weak sound, would prefer if you leave it empty.
  2. 00:43:146 (1,2,3) - , 00:43:946 (4,5) - Please keep these consistent.
  3. 00:53:246 (4) - Listen to this on 25% playback rate, there is no beat here. Remove it. There is one at 00:54:846 (4) - though, so you need to consider if you see this beat as important enough to keep or remove it, I'd prefer consistency between both patterns.
  4. 00:58:546 (2,3,4,5,6,7) - Questionable if you wanna map the 1/4 ticks here, the beats are very minor. This sounds much better: http://puu.sh/n9U5R/0a070ea36b.jpg
  5. 01:15:446 (2) - , 01:15:846 (4) - Questionable again to map these, very inaudible beats.
  6. 01:17:846 (6) - This follows nothing, These sorta as well: 01:18:246 (10) - , 01:18:046 (8) -
[Kagari's Overdose]
  1. 00:16:546 (9,1) - Distance might be a little tough after the hyper pattern, please reduce slightly.
  2. 00:27:946 (5,6) - This hyper feels out of place, please remove it completely. There is barely anything that follows it really well imho.
  3. 00:49:846 (2,3) - Very tricky jump movement here, feels kinda unexpected and hard to catch. Move 00:49:946 (3) - to x224 or something around that.
  4. 01:21:946 (3,4,5,6,7,1) - Really tricky to play, at least decrease distance between them to make sure it's easier to catch. Personally I wouldn't map this with Hdashes because the vocals are relatively weak here. I would only keep a single hyper at 01:22:746 (7,1) - because it fits the drum.
  5. I think it's better to leave 00:07:246 - and 00:07:446 - empty because here the 1/4 beats are barely audible, the real 1/4 rhythm actually starts at 00:07:546 - , so your timeline should look like this: http://puu.sh/n9VbW/99aa1c805f.jpg
  6. 00:13:346 (2) - These reverses follow nothing, there is no beat. Please remove them and make use of a long slider without repeats.
  7. 00:32:046 (2) - There is no clear beat here as well.
  8. 00:49:446 (10) - ^, 00:53:046 (1) - ^, 00:53:046 (1) - ^
  9. 00:55:746 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole thing is overmapped as hell, there is nothing that clearly follows eac 1/4 tick. I suggest highly to remap this and focus on 1/2 rhythm instead. The real 1/4 rhythm starts at 00:56:946 - , but not before!
  10. 00:58:646 (2) - , 00:58:846 (4) - Questionable to map these, barely audible beats in general.
  11. 01:13:446 (2) - No major beat here.
  12. 01:20:846 (2) - ^
  13. 01:26:046 (2) - Nothing here
  14. 01:26:846 (2) - , 01:27:446 (4) - , 01:28:046 (6) - I like the idea of the 1/4 hypers, however there are no real beats as well. You could consider lenghten these sliders to the 1/4 ticks, but it is probably better to skip them and make use of 1/2 hypers instead.
Topic Starter
Sc4v4ng3r

Sey wrote:

Before I start, please take the timeline suggestions very serious since these are the main reason that keeps me from a bubble. I especially refer to Kagari's difficulties here. Gameplay-wise the difficulties are all fine, but the set still has a few potential issues that I want to see fixed before I push this forward.
Call me back after everything is fixed.

[General]
  1. I suggest to use at least one spinner from Cup to Platter, similar as Kagari did at Rain and Overdose. Because of consistency and because it's currently debated as guideline. (mentioned it twice already, I know. It's still the better option) Ahh okay, although I didn't start it exactly on the same place like Kagari's difficulty, added them.
  2. GD kiai's and main mapper's kiai are slightly different. Please make sure they are fully consistent because it's just a few milliseconds of difference. Kagari's first kiais need to end at 01:11:846 in both difficulties. Will see Kagari's response for this and I'll adjust mine accordingly.
  3. The current catcher plate is pretty pixelated (see borders of it). Please provide a bit of better quality here. Ahh I'll see what I can do with this, although it is not that 'pixelated', it's more like the curve on the top of the plate looks 'unnatural'.
[Cup]
  1. 00:53:546 (3) - The slider head is on a tick where no actual beat appears, please make sure to map on rhythm. For example 00:53:346 - offers a more major beat.
  2. Same as above for 00:55:146 (3) - and 00:56:746 (3) - . Applied for all mentioned sliders.
[Salad]
  1. 00:53:546 (3) - Exactly the same as mentioned in Cup. Same for 00:55:146 (3) - , Alrighty applied here too.
[Platter]
  1. 00:48:746 (3,4,5) - It's not unrankable or anything but I think a 1/2 slider fits better to the rhythm instead of the triplet because 00:48:846 - is a very weak beat. Now that you've mention it the beat is quite weak, applied.
  2. 00:49:846 (2) - There is no clear beat here, please erase it. But doesn't the vocals land here though? I might be wrong on this but I do want to emphasize on the vocals here since it's quite strong.
  3. 01:04:746 (3) - No repeat would be nicer here because the 1/4 sound is very weak. I disagree with the fact that this 1/4 beat is weak, in my honest opinion I feel that the snare is quite prominent and can be heard in the background pretty well even without claps.
Thanks for the mod!
Kagari

Sey wrote:

Before I start, please take the timeline suggestions very serious since these are the main reason that keeps me from a bubble. I especially refer to Kagari's difficulties here. Gameplay-wise the difficulties are all fine, but the set still has a few potential issues that I want to see fixed before I push this forward.
Call me back after everything is fixed.

[General]
  1. GD kiai's and main mapper's kiai are slightly different. Please make sure they are fully consistent because it's just a few milliseconds of difference. Kagari's first kiais need to end at 01:11:846 in both difficulties. - lol i forgot about this... fixed for my GDs
  2. The current catcher plate is pretty pixelated (see borders of it). Please provide a bit of better quality here. - sc4, if you can't do something about it just leave it to me lol (I'm the one who did the fruit catcher lol) :v
[Kagari's Rain]
  1. 00:26:846 (4) - Very weak sound, would prefer if you leave it empty. - make a slider instead
  2. 00:43:146 (1,2,3) - , 00:43:946 (4,5) - Please keep these consistent. - vocal-wise, it's already consistent with "nande?!" voice part that i want to emphasize
  3. 00:53:246 (4) - Listen to this on 25% playback rate, there is no beat here. Remove it. There is one at 00:54:846 (4) - though, so you need to consider if you see this beat as important enough to keep or remove it, I'd prefer consistency between both patterns. - removed both, consistency it is
  4. 00:58:546 (2,3,4,5,6,7) - Questionable if you wanna map the 1/4 ticks here, the beats are very minor. This sounds much better: http://puu.sh/n9U5R/0a070ea36b.jpg
    fixed, the pattern is similar to the one before the 2nd kiai
  5. 01:15:446 (2) - , 01:15:846 (4) - Questionable again to map these, very inaudible beats. - removed
  6. 01:17:846 (6) - This follows nothing, These sorta as well: 01:18:246 (10) - , 01:18:046 (8) - - nah, I think it's fine along with the voice... no change
[Kagari's Overdose]
  1. 00:16:546 (9,1) - Distance might be a little tough after the hyper pattern, please reduce slightly. - fixed
  2. 00:27:946 (5,6) - This hyper feels out of place, please remove it completely. There is barely anything that follows it really well imho. - to me, it looks very suited if you follow the vocal (most of them are voice-emphasized). also, to keep the consistency with 00:34:346 (5,6) - as well
  3. 00:49:846 (2,3) - Very tricky jump movement here, feels kinda unexpected and hard to catch. Move 00:49:946 (3) - to x224 or something around that. - fixed
  4. 01:21:946 (3,4,5,6,7,1) - Really tricky to play, at least decrease distance between them to make sure it's easier to catch. Personally I wouldn't map this with Hdashes because the vocals are relatively weak here. I would only keep a single hyper at 01:22:746 (7,1) - because it fits the drum. - keeping 01:22:146 (4,5) - as hyper too besides your suggestion
  5. I think it's better to leave 00:07:246 - and 00:07:446 - empty because here the 1/4 beats are barely audible, the real 1/4 rhythm actually starts at 00:07:546 - , so your timeline should look like this: http://puu.sh/n9VbW/99aa1c805f.jpg - fixed
  6. 00:13:346 (2) - These reverses follow nothing, there is no beat. Please remove them and make use of a long slider without repeats. - i think it's okay to leave it like it was, since this part can give some sort of a build up after the intro
  7. 00:32:046 (2) - There is no clear beat here as well. - fixed
  8. 00:49:446 (10) - ^, 00:53:046 (1) - ^, 00:53:046 (1) - ^ - only keeping the (1)s instead, others are fixed
  9. 00:55:746 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole thing is overmapped as hell, there is nothing that clearly follows eac 1/4 tick. I suggest highly to remap this and focus on 1/2 rhythm instead. The real 1/4 rhythm starts at 00:56:946 - , but not before! - but this is a good build up point before the kiai ;w; (fixed)
  10. 00:58:646 (2) - , 00:58:846 (4) - Questionable to map these, barely audible beats in general. - not that much of a issue, I prefer to keep it as it is, no change)
  11. 01:13:446 (2) - No major beat here. - ^
  12. 01:20:846 (2) - ^ - k
  13. 01:26:046 (2) - Nothing here - trying to keep it consistent with 00:13:946 (5,6,7,8) - at the earlier part
  14. 01:26:846 (2) - , 01:27:446 (4) - , 01:28:046 (6) - I like the idea of the 1/4 hypers, however there are no real beats as well. You could consider lenghten these sliders to the 1/4 ticks, but it is probably better to skip them and make use of 1/2 hypers instead. - 1/2 hyper it is
thanks for the mod~!

last rain update
osu file format v14

[General]
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Rain
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? GochiUsa tv size OP opening Kagari Hoto Kokoa Kafuu Chino ごちうさ ココア 保登 心愛 香風 智乃 チノ
BeatmapID:805003
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last pyondose update
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Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Pyondose
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? GochiUsa tv size OP opening Kagari Hoto Kokoa Kafuu Chino ごちうさ ココア 保登 心愛 香風 智乃 チノ
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280,272,49346,1,0,0:0:0:0:
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48,176,53946,1,8,0:0:0:0:
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160,48,54746,1,8,0:0:0:0:
208,48,54846,1,0,0:0:0:0:
432,48,54946,2,0,P|384:112|320:176,1,170,0|0,0:0|0:0,0:0:0:0:
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208,112,70546,1,8,0:0:0:0:
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96,128,73446,1,0,0:0:0:0:
48,128,73546,2,0,P|32:168|48:208,1,85
304,256,73946,1,8,0:0:0:0:
160,256,74146,1,0,0:0:0:0:
416,96,74346,5,0,0:0:0:0:
480,48,74546,1,0,0:0:0:0:
416,48,74646,1,0,0:0:0:0:
200,56,74746,1,8,0:0:0:0:
136,120,74946,1,0,0:0:0:0:
200,120,75046,1,0,0:0:0:0:
432,120,75146,6,0,L|352:152,1,85
320,152,75446,1,0,0:0:0:0:
112,160,75546,2,0,L|192:128,1,85,8|0,0:0|0:0,0:0:0:0:
224,128,75846,1,0,0:0:0:0:
432,208,75946,2,0,P|448:240|416:272,1,85,0|0,0:0|0:0,0:0:0:0:
368,272,76246,1,0,0:0:0:0:
176,272,76346,1,8,0:0:0:0:
224,272,76446,1,0,0:0:0:0:
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112,80,77146,1,8,0:0:0:0:
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288,144,77746,1,0,0:0:0:0:
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248,144,77946,1,0,0:0:0:0:
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344,208,78246,1,0,0:0:0:0:
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208,160,79746,1,0,0:0:0:0:
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352,240,80146,1,0,0:0:0:0:
96,184,80346,1,8,0:0:0:0:
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360,144,81046,1,0,0:0:0:0:
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368,48,81946,1,8,0:0:0:0:
200,96,82146,1,0,0:0:0:0:
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296,112,82546,1,0,0:0:0:0:
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128,176,82946,5,4,0:0:0:0:
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272,128,83446,1,0,0:0:0:0:
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240,64,84146,1,0,0:0:0:0:
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320,144,85346,6,0,L|272:144,3,42.5
192,184,85746,1,0,0:0:0:0:
160,184,85796,1,0,0:0:0:0:
128,184,85846,1,8,0:0:0:0:
160,128,85896,1,0,0:0:0:0:
288,128,85946,5,2,0:0:0:0:
352,128,86046,1,0,0:0:0:0:
160,80,86146,1,0,0:0:0:0:
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360,80,86346,6,0,P|414:137|360:192,1,170,4|8,0:0|0:0,0:0:0:0:
104,80,86946,2,0,P|50:137|104:192,1,170,4|0,0:0|0:0,0:0:0:0:
416,80,87546,2,0,P|470:137|416:192,1,170,12|0,0:0|0:0,0:0:0:0:
160,80,88146,5,8,0:0:0:0:
320,80,88346,1,8,0:0:0:0:
64,80,88546,1,4,0:0:0:0:
256,192,88946,12,0,89946,0:0:0:0:
Topic Starter
Sc4v4ng3r
Updated.
After 1 and a half hours of messing with photoshop, It looked even more weirder than before...
Sorry Kagari, I think you'll have to do it for me :C
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