Sub Class' History Class owoSub Class wrote:
Progress was made on OpenGL implementation and the upcoming game mode debut (Catch the Beat), in a private testing environment. A lot of the internals of osu! were rewritten, equaling over 4,000 lines of totally revamped code in order to make play modes more modular, so future modes could be added more easily. Due to these large changes, there was no public release this month.Frank- wrote:
Can I ask a question ?
when the Catch The Beat mode has been released ?
(2008-10)
November saw the introduction of a brand new play mode, "Catch the Beat". OpenGL support debuted, thus allowing osu! to run on most systems. Other new features in this update packed month included in-game friend list support, private chat tabs, a new tutorial/offset wizard and osu!direct; an in-game beatmap downloader for supporters.
Due to people with large numbers of beatmaps complaining about the load time of osu!, peppy spent countless days optimising anything possible, resulting in a performance increase almost unmeasurable on a scale (let's just say somewhere over 9,000). Load times of over one minute reduced to just milliseconds.
(2008-11)
i think making CTB 2008-11 started.