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Clonepa - Orpheus

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Vovan
Don't give kudosus !!

Je savais pas que t'était francais,
Alors je vais te redire ce point :

00:27:844 (6,7,8) - I'll request something :
Delete 6 and make a 1/2 slider with 1 reverse,
After, delete 7 & 8 and create a 1/1 beat slider who begins here : 00:28:529 -
Je suis vraiment désolé mais je ne comprends pas à quoi ça correspondrait s:

00:27:844 (6,7,8) - Les notes ne sont pas parfaitement dans le rythme,je parle en l'occruence des sliders 6 & 7
En gros supprime le slider (6) et fais un slider d'un demi beat (battement ou tick blanc commencant au debut du slider 6) et ajoute lui une reverse.
Ensuite, supprime le slider 7 & le cercle 8 afin de faire un slider d'un battement (tick blanc au tick blanc) qui commence ici : 00:28:529 - Afin de corriger les problemes de rythme.
N0thingSpecial
M4M BOY
Insane
  1. 00:29:215 (3) - squashed up slider is a no for me, I would do this instead: https://osu.ppy.sh/ss/4659215
  2. 00:31:101 (4) - just use 3 points for the arc, don't need five: https://osu.ppy.sh/ss/4659221
  3. 00:33:329 (1,3,4,5) - this overlapping doesn't look right
  4. 00:34:358 (6,1) - better blanket, not centered properly
  5. 00:36:158 (2,4,8) - can't hear these notes in the music, doesn't belong in the stream
  6. 00:48:244 (2,3,4,5,6) - not a big deal but I prefer more consistent spacing in this part
  7. 01:19:958 (1) - Personally not a big fan of elipse but I would prefer it shaped like this https://osu.ppy.sh/ss/4659289
  8. 01:22:701 (1) - ^ https://osu.ppy.sh/ss/4659327
  9. 01:25:444 (1,1) - just want to point out this is actually good, BUT the sound fades at 01:30:929 (2) - so the slider should end there
  10. 01:39:158 (1,2,3) - you could play with 1/8 sliders here tbh
  11. 02:19:444 (1) - is this is bad blanket???
  12. 02:27:672 (3) - center it properly
  13. 02:28:187 (5,1) - make "5" blanket "1" maybe?
  14. 02:31:358 (2) - the horn sounds like it starts between the white tick and blue tick, you might want to double check that since score v2 is coming
  15. 02:34:015 (3) - this doesn't work with the last one, https://osu.ppy.sh/ss/4659400 I made this but I think it still looks meh
  16. 02:34:187 (4) - you really have to decide on when does the horn go off cause score v2 will make your map hard to acc
  17. 02:36:929 (1) - this note is not needed
I still need to learn how to map easier difficulties so I don't have much to say for them, and I have nothing to say about Easy.
Hard
  1. 00:32:472 (2,3,4,5) - try to make the notes start on the white tick, it is just awkward for new players to start sliders on so many red ticks.
  2. 00:39:844 (4) - Heavy beat there, there should be something for the players to tap, I personally perfer https://osu.ppy.sh/ss/4659464. Not letting players tap on heavy beat is consistently a problem, so might want to check that out, I won't repeat myself after this.
  3. 01:05:729 (4) - a simple curve would do
  4. 01:11:215 (4,1) - make it over lap properly if you're going to blanket it (don't think you can blanket it either with that shape), or just make it symmetrical
  5. 01:39:844 (3,4) - ^
  6. 01:54:929 (2) - don't need to do it, but blanket it properly
Normal
01:50:815 - squashed up sliders ew
GOOD LUCK
6th
SPOILER

Lexis wrote:

Don't give kudosus !!

Je savais pas que t'était francais,
Alors je vais te redire ce point :

00:27:844 (6,7,8) - I'll request something :
Delete 6 and make a 1/2 slider with 1 reverse,
After, delete 7 & 8 and create a 1/1 beat slider who begins here : 00:28:529 -
Je suis vraiment désolé mais je ne comprends pas à quoi ça correspondrait s:

00:27:844 (6,7,8) - Les notes ne sont pas parfaitement dans le rythme,je parle en l'occruence des sliders 6 & 7
En gros supprime le slider (6) et fais un slider d'un demi beat (battement ou tick blanc commencant au debut du slider 6) et ajoute lui une reverse.
Ensuite, supprime le slider 7 & le cercle 8 afin de faire un slider d'un battement (tick blanc au tick blanc) qui commence ici : 00:28:529 - Afin de corriger les problemes de rythme.

J'ai bien compris ce que tu me demandais, mais je ne voyais pas à quoi ça correspondant dans la musique (; bref, je m'en suis rendu compte, merci !

SPOILER
00:32:472 (2,3,4,5) - try to make the notes start on the white tick, it is just awkward for new players to start sliders on so many red ticks. It works well here, doesn't it ?
00:39:844 (4) - Heavy beat there, there should be something for the players to tap, I personally perfer https://osu.ppy.sh/ss/4659464. Not letting players tap on heavy beat is consistently a problem, so might want to check that out, I won't repeat myself after this.
01:05:729 (4) - a simple curve would do
01:11:215 (4,1) - make it over lap properly if you're going to blanket it (don't think you can blanket it either with that shape), or just make it symmetrical changed
01:39:844 (3,4) - ^ hmm I don't like it so much here
01:54:929 (2) - don't need to do it, but blanket it properly

Thanks
Topic Starter
Shyotamaze

N0thingSpecial wrote:

M4M BOY
Insane
  1. 00:29:215 (3) - squashed up slider is a no for me, I would do this instead: https://osu.ppy.sh/ss/4659215 Fine imo, and it would make the following jumps a bit awkward to aim/read
  2. 00:31:101 (4) - just use 3 points for the arc, don't need five: https://osu.ppy.sh/ss/4659221 Fine too, I used 5 points because with only 3 it was too curved and didn't flow well with the following hitcircle
  3. 00:33:329 (1,3,4,5) - this overlapping doesn't look right Fixed
  4. 00:34:358 (6,1) - better blanket, not centered properly Fixed
  5. 00:36:158 (2,4,8) - can't hear these notes in the music, doesn't belong in the stream At first I thought it was false but after hearing it multiple times, you're right lol, I feel ashamed of myself for overmapping now :o
  6. 00:48:244 (2,3,4,5,6) - not a big deal but I prefer more consistent spacing in this part Actually it's kinda consistent, only one spacing change here 00:48:587 (3,4) - for that entire part 00:47:558 (2,3,1,2,3,4,5,6) - , I wanted to emphasize a bit more 4 but I'll see if I change it
  7. 01:19:958 (1) - Personally not a big fan of elipse but I would prefer it shaped like this https://osu.ppy.sh/ss/4659289 I like how it is now and your shape would make it flow weirdly just after 01:19:615 (6) - because it goes in the left direction and your shape goes in the left direction, but I'll see if I change it to another shape someday
  8. 01:22:701 (1) - ^ https://osu.ppy.sh/ss/4659327 I like how it is now but thanks for the suggestion
  9. 01:25:444 (1,1) - just want to point out this is actually good, BUT the sound fades at 01:30:929 (2) - so the slider should end there Sorry, I don't hear anything during the break and even if you hear something the sound is way too low to map it, it would feel like overmapping and boring
  10. 01:39:158 (1,2,3) - you could play with 1/8 sliders here tbh I'm mapping to the other instrument for that part, so it would feel weird to map that instrument just for one slider and for the other instrument the next notes, but I see what you mean
  11. 02:19:444 (1) - is this is bad blanket??? It wasn't intended to be a blanket but fixed now, nice catch
  12. 02:27:672 (3) - center it properly Oops, fixed
  13. 02:28:187 (5,1) - make "5" blanket "1" maybe? Nah, it's fine like this
  14. 02:31:358 (2) - the horn sounds like it starts between the white tick and blue tick, you might want to double check that since score v2 is coming I'll check it winter is coming
  15. 02:34:015 (3) - this doesn't work with the last one, https://osu.ppy.sh/ss/4659400 I made this but I think it still looks meh Changed it my own way
  16. 02:34:187 (4) - you really have to decide on when does the horn go off cause score v2 will make your map hard to acc I'll check it too
  17. 02:36:929 (1) - this note is not needed It is, without it the next two hitcircles would feel really weird/off/harder to acc
GOOD LUCK
Thanks! :) I'll try to mod your map tonight
Video

N0thingSpecial wrote:

[*]01:54:929 (2) - don't need to do it, but blanket it properly[/list][/box]
[Normal]
01:50:815 - squashed up sliders ew - fixed
GOOD LUCK
broke a sweat with this mod ;o;

updated slider
osu file format v14

[General]
AudioFilename: Clonepa - Orpheus.mp3
AudioLeadIn: 0
PreviewTime: 23730
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57844,63501,79958,91272,93672,148529,159598,164998
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.200006

[Metadata]
Title:Orpheus
TitleUnicode:Orpheus
Artist:Clonepa
ArtistUnicode:Clonepa
Creator:Shyotamaze
Version:Weegle's Normal
Source:
Tags:courroux breakcore orchestral symphonic nokore records shmiklak 6th weegle
BeatmapID:877572
BeatmapSetID:371634

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
2,57871,62301
2,79987,92472
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1787,342.857142857143,4,2,0,70,1,0
34444,-133.333333333333,4,2,0,5,0,0
34701,-133.333333333333,4,2,0,40,0,0
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93672,-100,4,2,0,70,0,0
104644,-100,4,2,0,70,0,1
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344,225,106015,2,0,P|394:241|443:235,1,99.9999904632569,10|10,0:0|0:0,0:0:0:0:
473,151,106701,1,10,0:0:0:0:
428,67,107044,1,10,0:0:0:0:
339,100,107387,6,0,B|295:124|241:105|189:84|140:112,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
72,177,108415,2,0,B|89:220|89:220|135:249,1,99.9999904632569,10|10,0:0|0:0,0:0:0:0:
213,202,109101,2,0,P|278:198|338:222,2,99.9999904632569,10|10|10,0:0|0:0|0:0,0:0:0:0:
186,225,109958,1,10,0:0:0:0:
180,264,110129,6,0,P|200:313|195:367,1,99.9999904632569,2|10,0:0|0:0,0:0:0:0:
95,333,110815,2,0,B|42:342|42:342|8:291,1,99.9999904632569,2|10,0:0|0:0,0:0:0:0:
39,210,111501,1,0,0:0:0:0:
109,150,111844,1,0,0:0:0:0:
199,132,112187,1,0,0:0:0:0:
290,145,112530,1,0,0:0:0:0:
365,212,112872,6,0,L|386:315,1,99.9999904632569,10|10,0:0|0:0,0:0:0:0:
471,283,113558,2,0,P|495:185|427:91,1,199.999980926514,10|10,0:0|0:0,0:0:0:0:
355,77,114587,1,10,0:0:0:0:
275,127,114929,2,0,P|221:158|167:158,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
148,154,115444,1,0,0:0:0:0:
118,147,115615,6,0,B|89:185|89:185|89:241,1,99.9999904632569,4|0,0:0|0:0,0:0:0:0:
110,259,116129,1,0,0:0:0:0:
142,282,116301,2,0,P|209:299|337:278,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
344,243,117158,1,0,0:0:0:0:
353,208,117329,2,0,L|374:101,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
281,337,118358,5,4,0:0:0:0:
187,333,118701,2,0,B|149:306|149:306|123:250,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
117,162,119387,2,0,P|155:106|197:88,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
216,89,119901,1,0,0:0:0:0:
245,96,120072,2,0,L|352:114,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
340,211,120758,1,0,0:0:0:0:
249,255,121101,6,0,L|135:227,1,99.9999904632569,4|0,0:0|0:0,0:0:0:0:
137,203,121615,1,0,0:0:0:0:
130,171,121787,2,0,P|151:127|108:18,1,149.999985694885,0|0,0:0|0:0,0:0:0:0:
94,25,122472,1,0,0:0:0:0:
52,102,122815,1,0,0:0:0:0:
56,192,123158,2,0,L|96:296,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
161,342,123844,6,0,P|236:313|266:322,1,99.9999904632569,4|0,0:0|0:0,0:0:0:0:
278,332,124358,1,0,0:0:0:0:
308,348,124529,2,0,L|412:341,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
462,263,125215,2,0,L|446:155,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
417,145,125729,1,0,0:0:0:0:
380,128,125901,2,0,L|391:28,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
357,20,126415,1,0,0:0:0:0:
322,34,126587,6,0,P|261:63|128:43,1,199.999980926514,6|8,0:0|0:0,0:0:0:0:
100,42,127444,1,2,0:0:0:0:
72,58,127615,2,0,P|49:114|56:174,1,99.9999904632569,0|2,0:0|0:0,0:0:0:0:
89,164,128129,2,0,L|115:276,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
149,249,128644,2,0,P|193:267|278:271,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
299,194,129329,6,0,L|318:86,1,99.9999904632569,2|2,0:0|0:0,0:0:0:0:
385,44,130015,1,8,0:0:0:0:
394,128,130358,2,0,L|381:202,1,49.9999952316285,0|2,0:0|0:0,0:0:0:0:
404,206,130701,2,0,P|456:197|505:221,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
439,295,131387,2,0,P|387:304|340:282,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
327,257,131901,1,0,0:0:0:0:
312,228,132072,2,0,L|201:249,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
193,223,132587,2,0,P|177:176|206:117,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
223,112,133101,1,0,0:0:0:0:
307,73,133443,5,2,0:0:0:0:
340,163,133787,1,0,0:0:0:0:
424,124,134129,2,0,P|475:137|511:189,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
424,215,134815,2,0,L|410:322,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
380,327,135329,2,0,P|296:296|187:331,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
165,344,136187,6,0,B|113:351|113:351|67:323,1,99.9999904632569,0|2,0:0|0:0,0:0:0:0:
85,293,136701,1,2,0:0:0:0:
97,257,136872,2,0,P|110:211|83:153,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
108,71,137558,6,0,L|215:54,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
237,74,138072,1,0,0:0:0:0:
258,109,138244,2,0,P|257:174|234:222,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
178,274,138929,1,0,0:0:0:0:
256,316,139272,1,0,0:0:0:0:
341,272,139615,1,8,0:0:0:0:
366,174,139958,2,0,L|342:70,2,99.9999904632569,0|2|0,0:0|0:0|0:0,0:0:0:0:
456,244,140987,5,8,0:0:0:0:
463,274,141158,2,0,P|440:315|389:338,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
361,326,141672,2,0,L|252:327,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
233,344,142187,2,0,P|190:355|133:337,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,313,143044,2,0,P|276:231|202:142,1,199.999980926514,2|8,0:0|0:0,0:0:0:0:
172,161,143901,2,0,L|87:176,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
45,99,144415,6,0,P|67:64|144:46,1,99.9999904632569,0|2,0:0|0:0,0:0:0:0:
215,49,145101,2,0,P|265:58|325:49,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
410,41,145787,2,0,L|362:147,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
320,215,146472,2,0,L|272:321,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
180,334,147158,2,0,P|129:280|152:156,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
173,147,148015,2,0,L|229:151,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
290,225,148529,6,0,P|373:272|368:127,1,299.999971389771,4|0,0:0|0:0,0:0:0:0:
252,103,151272,6,0,B|182:141|104:100|104:100|-13:169|46:292,1,374.999964237213,0|0,0:0|0:0,0:0:0:0:
198,321,154187,6,0,L|254:327,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
323,303,154872,1,0,0:0:0:0:
401,322,155215,2,0,B|449:337|449:337|442:270|442:270|478:197|421:139,1,249.999976158142
343,93,157272,2,0,L|281:87,1,49.9999952316285
205,143,157958,2,0,P|199:212|309:246,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
256,192,159672,12,0,164987,0:0:0:0:


.
DeltaLeeds
Hello M4M. The map is good enough so I don't have a lot to say, don't give kds if the mod was useless...

Shmik's Easy


SPOILER
00:27:844 (1): Disable NC, NC should be constant every 8 ticks.
00:29:215 (5): NC
00:30:587 (1): Disable NC
I won't point out the rest, and it's up to you. ;)
02:14:815 (1,2): Not parallel.
02:34:015 (1,2): Fix this overlap.

Weegle's Normal


SPOILER
00:53:215 (2): Copy 1's slider instead.
01:37:787 (4): I'd suggest that slider should approach the next slider instead of away from it. Well yeah it'll mess yo

6th's Hard

SPOILER
There's almost no hitsound in this diff...
00:23:729 (1): Put a clap or finish hitsound.
00:26:472 (1): ^
00:29:215 (1): ^
00:34:529 (8): ^
00:41:558 (1): ^
00:42:072 (2): Put a finish hitsound at the slider's head.
The point is if you hear that specific beat on the song, I'd suggest you put a finish hitsound.

00:36:758 (3,4,5): Put a clap hitsound, but for 5 just put it at the slider's head
00:38:129 (3,4,5): ^
00:40:872 (4,5,6): ^
01:05:301 (2,3): At 3 just put the clap at the arrow and the beginning of the slider.

Not much stuff to say other than this, it's a pretty good map already. ^^
Insane

SPOILER
I can't mod insane... So I'm just going to put a few things. :(
00:26:644 (3,7): The finish hitsounds don't fit imo.
00:36:415 (3,4,5): Put claps here, I like the sound of the claps at 00:38:129 (1,2,3,4,5) :3
00:40:701 (1,2,3,4,5): Claps, including the head and tail of slider.

Shot a star because I like the song, and I think my mod was horrible... Good luck for the map, hope it gets ranked soon! ^^
Topic Starter
Shyotamaze

DeltaLeeds wrote:

Hello M4M. The map is good enough so I don't have a lot to say, don't give kds if the mod was useless...

Insane

SPOILER
I can't mod insane... So I'm just going to put a few things. :(
00:26:644 (3,7): The finish hitsounds don't fit imo.
00:36:415 (3,4,5): Put claps here, I like the sound of the claps at 00:38:129 (1,2,3,4,5) :3
00:40:701 (1,2,3,4,5): Claps, including the head and tail of slider.
I'll see with Classwork if he agrees with this ;)

Shot a star because I like the song, and I think my mod was horrible... Good luck for the map, hope it gets ranked soon! ^^ Thanks a lot for the star :)
Thank you!
N0thingSpecial
Just want to quickly tell you this: 02:33:929 (3) - in insane
Topic Starter
Shyotamaze

N0thingSpecial wrote:

Just want to quickly tell you this: 02:33:929 (3) - in insane
Oh crap my bad lol, thanks! :)
P A N
irc

SPOILER
01:06 P A N: fix it please
01:06 P A N: i think i want kds
01:07 Shyotamaze: what diff for the weird rhythm
01:07 Shyotamaze: lol
01:07 P A N: hardest ofc
01:09 P A N: you added background sound here 00:23:729 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) -
01:09 P A N: but after 00:29:215 (3) -
01:09 P A N: you didn't
01:09 P A N: but the problem is
01:09 P A N: 00:34:101 (4) - you added background sound again
01:09 Shyotamaze: yea I switch sometimes
01:09 P A N: that's weird :p
01:10 Shyotamaze: ;_;
01:10 P A N: on kiai
01:10 P A N: add clap on evey white tick is right
01:10 P A N: but you still missing some
01:11 P A N: 01:55:272 (1,2,3) - more like error spacing than intentional for various spacing
01:11 P A N: 01:56:129 (2,3,4) - if you prefer to follow that sound, 2 supposed to be 1/1 slider
01:11 P A N: ofc remove 3 and 4
01:12 P A N: 01:57:672 (5) - 1/2 slider and circle is more fit with the song
01:12 P A N: which mean remove reverse and add circle after the slider instead
01:12 P A N: 01:58:872 (2,3,4) - same with 01:56:129 (2,3,4) -
01:13 Shyotamaze: 01:55:444 (2) - is intentional because it follows a little shape like this http://prntscr.com/acrazd
01:14 P A N: try use
01:14 P A N: turn on hit animation
01:14 P A N: you will know the truth
01:14 Shyotamaze: how
01:14 P A N: View > hit animation
01:14 P A N: on the top bar
01:14 Shyotamaze: oh yeah done
01:14 P A N: mapping is for gameplay
01:15 P A N: not editing
01:15 P A N: now you can see
01:15 P A N: your art is gone
01:15 Shyotamaze: rip
01:15 P A N: and you see that 01:55:272 (1,2,3) - is more like error spacing
01:15 P A N: :^)
01:15 Shyotamaze: yea
01:15 Shyotamaze: :(
01:16 P A N: don't be sad
01:16 P A N: XD
01:16 P A N: and replace 01:56:129 (2,3,4) - and 01:58:872 (2,3,4) - to 1/1 slider
01:16 P A N: im serious about this
01:16 P A N: now is very weird
01:17 Shyotamaze: okay
01:17 P A N: [http://puu.sh/nzpbU/d774234c10.jpg this] is what i mean
01:18 P A N: your slider is annoying imo
01:18 P A N: use [http://puu.sh/nzpf9/8db7a68f93.wav this]
01:18 P A N: paste in your song folder then copy it and renamed to other set as well
01:18 P A N: like soft-sliderslide3
01:19 P A N: k that's it for now
Topic Starter
Shyotamaze

P A N wrote:

irc

SPOILER
01:06 P A N: fix it please
01:06 P A N: i think i want kds
01:07 Shyotamaze: what diff for the weird rhythm
01:07 Shyotamaze: lol
01:07 P A N: hardest ofc
01:09 P A N: you added background sound here 00:23:729 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) -
01:09 P A N: but after 00:29:215 (3) -
01:09 P A N: you didn't
01:09 P A N: but the problem is
01:09 P A N: 00:34:101 (4) - you added background sound again
01:09 Shyotamaze: yea I switch sometimes
01:09 P A N: that's weird :p
01:10 Shyotamaze: ;_;
01:10 P A N: on kiai
01:10 P A N: add clap on evey white tick is right
01:10 P A N: but you still missing some
01:11 P A N: 01:55:272 (1,2,3) - more like error spacing than intentional for various spacing
01:11 P A N: 01:56:129 (2,3,4) - if you prefer to follow that sound, 2 supposed to be 1/1 slider
01:11 P A N: ofc remove 3 and 4
01:12 P A N: 01:57:672 (5) - 1/2 slider and circle is more fit with the song
01:12 P A N: which mean remove reverse and add circle after the slider instead
01:12 P A N: 01:58:872 (2,3,4) - same with 01:56:129 (2,3,4) -
01:13 Shyotamaze: 01:55:444 (2) - is intentional because it follows a little shape like this http://prntscr.com/acrazd
01:14 P A N: try use
01:14 P A N: turn on hit animation
01:14 P A N: you will know the truth
01:14 Shyotamaze: how
01:14 P A N: View > hit animation
01:14 P A N: on the top bar
01:14 Shyotamaze: oh yeah done
01:14 P A N: mapping is for gameplay
01:15 P A N: not editing
01:15 P A N: now you can see
01:15 P A N: your art is gone
01:15 Shyotamaze: rip
01:15 P A N: and you see that 01:55:272 (1,2,3) - is more like error spacing
01:15 P A N: :^)
01:15 Shyotamaze: yea
01:15 Shyotamaze: :(
01:16 P A N: don't be sad
01:16 P A N: XD
01:16 P A N: and replace 01:56:129 (2,3,4) - and 01:58:872 (2,3,4) - to 1/1 slider
01:16 P A N: im serious about this
01:16 P A N: now is very weird
01:17 Shyotamaze: okay
01:17 P A N: [http://puu.sh/nzpbU/d774234c10.jpg this] is what i mean
01:18 P A N: your slider is annoying imo
01:18 P A N: use [http://puu.sh/nzpf9/8db7a68f93.wav this]
01:18 P A N: paste in your song folder then copy it and renamed to other set as well
01:18 P A N: like soft-sliderslide3
01:19 P A N: k that's it for now
Thanks for the mod even though I said a little joke about you lol
Len
from q

General:
  1. aimod says tag is blahblah

Easy:
  1. 00:32:644 (2) - try to avoid overlap with 00:32:644 (2) - ? it looks so messy for me
  2. 00:34:529 - add whistle instead? so loud
  3. 01:39:844 (2,3,1,2,3,4) - pls put the slider instead orz
  4. 02:24:072 (2) - what about avoiding that overlap with 02:22:358 (5) - ?
  5. 02:36:758 (2) - move to x83 y342 in order to avoid overlap
change the diff name to normal pls

Normal:
  1. CS PLEASE

Hard:
  1. 01:25:615 (2) - move to x203 y245 and nc?
  2. 01:49:101 - add tick hs? or add note and slider instead 01:48:929 (6) -

good luck!
Video

DeltaLeeds wrote:

Hello M4M. The map is good enough so I don't have a lot to say, don't give kds if the mod was useless...
Weegle's Normal


00:53:215 (2): Copy 1's slider instead. - it looks better blanketed
01:37:787 (4): I'd suggest that slider should approach the next slider instead of away from it. Well yeah it'll mess yo - if someone else points this out i'll change it, for now i'll take it into consideration
Thanks for the suggestions!


Len wrote:

from q

Normal:
  1. CS PLEASE - i think it looks fine as 4.0 cs, but a lot of people says they'd prefer bigger clickies, one more person says something about cs size then i'll change i guess..
brilliant.

no changes sorry
Erasariel
Hi! M4M with Shyotamaze. Hope you'll find my suggestions of use.

Shmik's Easy
SPOILER
00:20:987 (1) - Lengthen the spinner to next red tick.

00:40:872 (6) - Personally I would lengthen the slider to the next white tick. Matches the combo's rhythm and still gives ample leeway for the new combo.

00:46:701 (6,1) - Probably save the stacking until Normal.

01:41:901 (1) - Lengthen the spinner to next white tick.

01:54:244 (3) - Slider art is great, but in this case you lose the rhythm and the slider ends awkwardly. I'd rather do standard sliders, or be fancy and make the slider do turns with every beat. See here.

02:25:787 (1,2,3,4) - I'd rather not slow the combo down - the slider art after that is enough to wind down. Following the previous combo would work.

02:28:529 (1) - You can lengthen the slider for up to the second white tick - more space to do slider art with.

Weegle's Normal
SPOILER
01:05:215 (4,5,6,1,2,3) - It kind of bothers me that this sequence crosses between bars/measures. The elongated (6) slider makes

the rest of the sequence look slow relative to the actual rhythm. At the very least convert 01:06:929 (1) to a 2-rev slider.

02:31:272 (1) - Shorten the slider to the white tick.

6th's Hard
SPOILER
00:57:329 (3,4) - Crazy, crazy idea: Why not introduce the buzzing slider from Insane here? See here.

01:04:701 (4) - I'd remove this. It's overmapping and I really can't hear a corresponding rhythm or beat to it.

01:05:301 (2,3) - Just to compliment on how well this turned out.

01:19:787 (3) - Maybe try a 3-rev slider at 01:19:615, see here.

01:41:558 (4) - I'd spice it up by shortening the slider to the red tick and inserting a five-rev slider at 01:41:901, see here.

01:48:929 (6) - Try converting this to a five-rev slider (see here) or splitting it up into two shorter sliders to match the strong bass beats.

Insane
SPOILER
01:10:358 (1) - Think it's still part of the previous combo.

01:28:401 (1) - Timing feels off. Shouldn't it be at 1:28:358?

02:18:844 (2,3) - I guess the stacking is part of the insane difficulty, but a little less stacking might make it a little more playable.

02:23:558 (1,2) - I loved those buzzing sliders from earlier. Bring them back? If you wanted to cross the map you could also convert 02:24:244 (3) into a stream.

Thank you very much for the M4M and best of luck with your map!
Topic Starter
Shyotamaze

Erasariel wrote:

Hi! M4M with Shyotamaze. Hope you'll find my suggestions of use.

Insane
SPOILER
01:10:358 (1) - Think it's still part of the previous combo. Not sure about that since the NCs should be on white ticks

01:28:401 (1) - Timing feels off. Shouldn't it be at 1:28:358? Fixed

02:18:844 (2,3) - I guess the stacking is part of the insane difficulty, but a little less stacking might make it a little more playable. Spaced it a bit more

02:23:558 (1,2) - I loved those buzzing sliders from earlier. Bring them back? If you wanted to cross the map you could also convert 02:24:244 (3) into a stream. Fixed but I didn't apply your stream suggestion

Thank you very much for the M4M and best of luck with your map!
Thanks! I'll mod your map soon ;)
6th
@DeltaLeeds
Fixed hitsounds

SPOILER
00:57:329 (3,4) - Crazy, crazy idea: Why not introduce the buzzing slider from Insane here? See here. I don't really want to map 1/8 there, I'd need to map them all :/

01:04:701 (4) - I'd remove this. It's overmapping and I really can't hear a corresponding rhythm or beat to it. It is true that the sound here isn't really audible but it plays much better like this, I'll think about this. Good point

01:05:301 (2,3) - Just to compliment on how well this turned out. Thanks !

01:19:787 (3) - Maybe try a 3-rev slider at 01:19:615, see here. It sounds better like this imo since you can hear the same sound as (2)'s end

01:41:558 (4) - I'd spice it up by shortening the slider to the red tick and inserting a five-rev slider at 01:41:901, see here. Seems good but I feel it is irregular and a bit too much

01:48:929 (6) - Try converting this to a five-rev slider (see here) or splitting it up into two shorter sliders to match the strong bass beats. I don't really like it, but I'll think of a way to fix this

Thanks !
Shmiklak
Berkelio249
Some thoughts about Easy

36:072 Kiai maybe?
1:00:844 An spinner could be cool.
2:31:272 Start of the combo

I don´t like the combo colours. They´re quite similar
Shmiklak
Sorry but "no" to all
Exile-
[General]

Enable widescreen support

[Insane]

00:26:129 (9) - This note definitely needs more emphasize as it starts a new sound. Increase spacing. I would also place a NC here
00:26:987 (5,6,7,8) - Listen to this carefully:
00:29:901 (3,4) - stack them instead of 00:30:072 (4,1) - to emphasize new combo
00:31:787 - You can place a note here
00:34:015 (3,4,5) - You haven't place any triple before so why you place it now? If you want to keep it then make a triple from 00:33:158 (5,1) - them
00:33:329 (1) - This note needs an emphasize
00:36:415 (3,4,5) - Spacing is really inconsistent here. You used 0.8 and 1.0 DS on the same triple. I would personally descrease it to 0.6 because of the unreasonable slow down 00:36:758 (6) - here
00:37:101 (1,2) - Swap NC, 00:37:101 (1) - this note belongs to the previous sound
00:38:644 (1,2) - ^
00:38:815 (2) - More emhpasize
00:40:187 (1,2,3,4,5,1,2,3,4) - These streams sound the same but you used different spacing. Why?
00:44:129 (5,1,2,3,4,5) - Thats not a perfect square
00:49:958 (2) -
00:52:015 (1,2) - swap NC or make something like this:
00:53:044 (4,1,2) - I would like to see them more spaced
01:04:358 (1) - You have placed a NC here but you didn't emphasize. It looks so close to the previous slider
01:08:215 (4) - Hitsound this
01:07:958 (3,4,1) - Looks very weird imo. I would rather stack 01:08:215 (4,1) - these
01:10:872 (3,4,5) - The triple drum sound needs more emphasize! Make it a bit more jumpy
01:12:758 (1,2,3) - This doesn't feel right cause these 01:12:929 (2,3) - two notes emphasize drums while 01:12:758 (1) - this note doesn't follow the drums but you have placed a NC here. I would rather make something like this:
01:18:072 (6) - Hey, drums have stopped on 01:17:901 (5) - this note? Why do you continue the star jumps? I would suggest you to stack it on 01:17:901 (5) -
01:36:758 (4) - This doesn't flow well with the next triple. Curve it a bit.
01:42:158 - Place a note here. It feels empty
01:49:444 (8) - This just isn't right. The previous notes of this combo follows the piano(?) sound but this one follows the bass while in the some combo. I would change this into a 1/2 slider with NC and emphasize.
01:54:929 (8) - ^
01:59:558 (2,3,4) - This shouldn't be a triple. You missed a lot of triples in this section and you suddenly make something inaudible triple. I would rather place a triple 01:59:644 - here or 01:59:987 -
02:09:329 (1) - Emphasize it
02:10:187 (2) - And here you emphasize a triple instead 02:10:015 (1) - this new combo note which follows the drums. Why?
02:24:587 (4,1) - ^
02:25:101 (4,5) - ^
02:34:015 (3) - You skipped a lot of beat here but then suddenly you want to map them 02:36:929 (1,2,3) - here.

[6th's Hard]

00:25:101 (7) - change into 2 notes and 00:24:415 (3,4) - this into a slider. Sounds a lot better
00:24:758 (5) - 00:27:501 (5) - you should emphasize these sounds. They start the second half of the combo and they're pretty audible
00:27:844 (6,7) - This doesn't sound right. Make it like in the previous combo
00:44:815 (2) - You missed a stream here
00:49:787 (1) - Change to 2 notes. They're so audible
00:52:358 (8) - make something like this since the big white tick starts a new combo here. You can't just place an arrow
00:57:501 - don't omit this red tick. Place a reverse arrow.
01:13:444 (1) - This shape looks unsightly. How about this?
01:17:215 (1,2) - Drum sounds needs more emphasize. Change them to circles instead of 01:16:872 (6,7) - these notes which are less audible.
01:41:901 - Make it clickable
01:48:415 (4) - Silence slider's end
01:56:644 -
02:01:101 (1) - This definitely needs more emphasize

[Weegle's Normal]

First of all, Normal diff should have constant spacing (Guidelines). It must be readable for begginers. And what we have here?
It needs to be fixed
00:57:844 - Place a note here. It feels really empty.
01:09:672 (5) - Please don't place more than one reverse arrow
01:10:872 - Missed drum sound.

[Shmik's Easy]

00:31:615 (5,2) - Avoid overlaps like these on Easy
00:46:701 (6,1) - 1/1 stacks on Easy are unrankable from what I know..
01:06:244 (1,2,3,4,1,2) - You can do something more interesting than just 1/1 slider spam!
02:14:815 (1,2) - Make them parallel
02:28:187 (5,1) - Ahh, just because you have to use constant DS it doesn't mean that you have to make such overlaps. Place it manually that it would have the same spacing like 02:27:844 (4,5) - here. Don't care about the AIMod.

Good luck! ^^
Topic Starter
Shyotamaze

Exile- wrote:

[General]

Enable widescreen support Fixed

[Insane]

00:26:129 (9) - This note definitely needs more emphasize as it starts a new sound. Increase spacing. I would also place a NC here Not sure where I could put the note with a bigger spacing, fixed NC
00:26:987 (5,6,7,8) - Listen to this carefully: Fixed
00:29:901 (3,4) - stack them instead of 00:30:072 (4,1) - to emphasize new combo Fixed
00:31:787 - You can place a note here Sure
00:34:015 (3,4,5) - You haven't place any triple before so why you place it now? If you want to keep it then make a triple from 00:33:158 (5,1) - them Made another triple
00:33:329 (1) - This note needs an emphasize Remapped that part
00:36:415 (3,4,5) - Spacing is really inconsistent here. You used 0.8 and 1.0 DS on the same triple. I would personally descrease it to 0.6 because of the unreasonable slow down 00:36:758 (6) - here ^
00:37:101 (1,2) - Swap NC, 00:37:101 (1) - this note belongs to the previous sound Fixed
00:38:644 (1,2) - ^ Fixed
00:38:815 (2) - More emhpasize Fixed
00:40:187 (1,2,3,4,5,1,2,3,4) - These streams sound the same but you used different spacing. Why? Fixed
00:44:129 (5,1,2,3,4,5) - Thats not a perfect square It is, you just can't see it because of the stacking
00:49:958 (2) - I'll keep my pattern
00:52:015 (1,2) - swap NC or make something like this: Swapped NC
00:53:044 (4,1,2) - I would like to see them more spaced Fixed
01:04:358 (1) - You have placed a NC here but you didn't emphasize. It looks so close to the previous slider Fixed
01:08:215 (4) - Hitsound this I'll see about this since I'm not the expert at hitsounds
01:07:958 (3,4,1) - Looks very weird imo. I would rather stack 01:08:215 (4,1) - these Fixed
01:10:872 (3,4,5) - The triple drum sound needs more emphasize! Make it a bit more jumpy Fixed
01:12:758 (1,2,3) - This doesn't feel right cause these 01:12:929 (2,3) - two notes emphasize drums while 01:12:758 (1) - this note doesn't follow the drums but you have placed a NC here. I would rather make something like this: Fixed
01:18:072 (6) - Hey, drums have stopped on 01:17:901 (5) - this note? Why do you continue the star jumps? I would suggest you to stack it on 01:17:901 (5) - I'll keep it as it is now, your suggestion makes it a bit harder to read
01:36:758 (4) - This doesn't flow well with the next triple. Curve it a bit. Fixed
01:42:158 - Place a note here. It feels empty No sound to map here
01:49:444 (8) - This just isn't right. The previous notes of this combo follows the piano(?) sound but this one follows the bass while in the some combo. I would change this into a 1/2 slider with NC and emphasize. Fixed
01:54:929 (8) - ^ ^
01:59:558 (2,3,4) - This shouldn't be a triple. You missed a lot of triples in this section and you suddenly make something inaudible triple. I would rather place a triple 01:59:644 - here or 01:59:987 - Fixed
02:09:329 (1) - Emphasize it Fixed
02:10:187 (2) - And here you emphasize a triple instead 02:10:015 (1) - this new combo note which follows the drums. Why? Fixed
02:24:587 (4,1) - ^ ^
02:25:101 (4,5) - ^ ^
02:34:015 (3) - You skipped a lot of beat here but then suddenly you want to map them 02:36:929 (1,2,3) - here. Not sure about this part, I'll see if I get more people asking me to change it

Good luck! ^^
Thank you! It helped a lot, it took me a while to change some things though, hope you don't mind if I mod your map tomorrow because it's late here :(
6th
SPOILER
[6th's Hard]

00:25:101 (7) - change into 2 notes and 00:24:415 (3,4) - this into a slider. Sounds a lot better
00:24:758 (5) - 00:27:501 (5) - you should emphasize these sounds. They start the second half of the combo and they're pretty audible
00:27:844 (6,7) - This doesn't sound right. Make it like in the previous combo changed
00:44:815 (2) - You missed a stream here
00:49:787 (1) - Change to 2 notes. They're so audible
00:52:358 (8) - make something like this since the big white tick starts a new combo here. You can't just place an arrow
00:57:501 - don't omit this red tick. Place a reverse arrow. changed
01:13:444 (1) - This shape looks unsightly.
01:17:215 (1,2) - Drum sounds needs more emphasize. Change them to circles instead of 01:16:872 (6,7) - these notes which are less audible.
01:41:901 - Make it clickable Useless imo
01:48:415 (4) - Silence slider's end
01:56:644 - Changed
02:01:101 (1) - This definitely needs more emphasize

Thanks
- Milhofo -
Hey, from your M4M queue

[Shmik's Easy]
  1. 00:20:987 (1) - this spinner is a bit short for an easy diff, maybe it would be possible to start it a bit sooner?
  2. 00:25:787 (4,1) - this isn't bad, but for easy diffs try to stay away from flow like this when you can (transitions narrower than 90º)
  3. 00:31:615 (5,2) - this isn't perfectly stacked
  4. 00:42:929 (3,4,1) - this doesn't flow that well, maybe instead of stacking 00:44:301 (1) - you could blanket it outside of 00:42:244 (2) - 's sliderend
  5. 00:44:987 (2,3,4,5,6) - for easy diffs it's just better to use straight, simple patterns, that create a continuous flow throughout the map, so a circle shape would be better on this section instead of those little triangle jumps (same goes for other patterns like this)
  6. 00:46:701 (6,1) - you should only use 1/1 stacks from normal diff and up (ranking criteria)
  7. 00:58:015 (1,1) - in theory those notes aren't really mapping anything, but I guess it fits since you can't use 1/2 timing
  8. 01:17:215 (1) - it would feel better to reverse this slider to fit with the drum beat on this part, and because the note at 01:18:244 - is really strong so it should be clickable
  9. 01:34:701 (2,1) - you could avoid this overlap by just changing (1)'s position
  10. 01:59:044 (2,3,4) - bad flow, should be avoided
  11. 02:08:644 (4) - ctrl+j and reposition? this pattern is fine for normal diffs and up but for an easy it might be too much
  12. 02:07:958 (3,4) - sliders should have the same shape
  13. 02:12:072 (1,2) - both could be blanketing 02:11:387 (5) - and 02:14:129 (5) -
  14. 02:22:358 (5,2) - this overlap is very visible when playing and should be avoided
  15. 02:28:187 (5,1) - even if the slider velocity changes, you should keep the same spacing, this is very confusing for new players
[Weegle's Normal]
  1. 00:20:987 (1) - spinner is a bit too close to the first note, in normal you should at least leave two 1/1 beats of distance
  2. 00:25:787 (7,1) - this isn't too bad, but I think you could achieve better flow by rotating (7) upwards, so that the flow into (1) wouldn't feel so forced
  3. 00:31:101 (5,1,2) - spacing here is really confusing, this is too close to 00:28:701 (6,1,2) - but the timing is different, spacing should be consistent over the whole difficulty in normal
  4. 00:38:815 (1,2,3) - flow can be improved by pulling (2) down and reducing the curvature of (3)
  5. 00:57:844 - I think you should add a note here, it's a pretty important beat, even though it's on a red tick
  6. 01:09:672 (5) - this is the only part where you use a double reverse, which is really confusing, wondering why it's there
  7. 01:12:072 (1) - curving this would improve the flow into 01:12:929 (2,3) -
  8. 01:14:129 (4,5,1) - in a normal difficulty the max number of notes you should stack is two, three is a bit too hard to read for normal
  9. 02:05:901 (6,7,1) - the angle on this pattern is a bit too hard, it also almost makes (6) and (1) overlap
  10. 02:28:529 (1) - I'm not sure about this but I think this change of slider velocity isn't allowed since it's too big of a difference, you should check with someone more experienced though
[6th's Hard]
  1. 00:42:072 (2,3) - maybe you could make them have the same shape? feels weird to have them side by side like this
  2. 00:44:301 (1,6) - you can blanket this, and even the flow would improve
  3. 00:52:872 (1) - why the new combo here? I don't feel like anything justifies a NC here
  4. 01:13:101 (9) - I fell like the NC should start here instead of 01:13:444 (1) -
  5. 01:17:215 (7) - new combo
  6. 01:19:615 - missing note here, you could even add a triple on 01:19:701 -
  7. 01:39:158 - hitsounds are way too low here
  8. 01:41:729 - you could finish the slider here and add a note on 01:41:901 - , then map the sounds until 01:42:244 - because now this part feels undermapped
  9. 01:56:987 (1,2,3) - weird flow, maybe curving (1) would help
  10. 02:01:787 (3,4) - more weird flow, just rotating (3) would fix it
  11. 02:19:272 (1) - why the new combo here?
  12. 02:19:272 (1,2,3) - the should have the same spacing between each other (I don't mean the snapping divisor here, just the distance between slider bodies)
  13. 02:19:958 (3,3) - you can curve (3) a bit more to avoid the overlap
  14. some weird flow here and there, in parts like 00:48:072 (3,1) - and 00:54:587 (6,7,1) - , but cool diff either way
[Insane]
  1. 00:29:901 (3,4,4) - maybe you could try to stack these?
  2. 00:39:501 (1) - imo this NC isn't really needed, I think you have too many combos on this section
  3. 00:44:987 (1,2,3,4,5) - ^
  4. 00:49:958 (2,1) - maybe use the same angle between these? would improve flow into 00:50:815 (2,3,4,5,1) -
  5. 00:52:015 (4,1) - idk if it's stacked or not, but this feels way too close
  6. 00:54:587 (1) - why NC with only 4 combo on the previous one?
  7. 01:06:415 (2,3,4,5,1) - one could be more centered between the triple and (5), would look a lot better
  8. 01:19:615 (6,1) - weird flow, I think it would be better to rotate (6) towards the next note instead of the stream, would make more sense to improve flow into (1)
  9. 01:35:387 (5) - you could add some variations to the stream to highlight the changes in the sound like in this note and 01:35:729 (9) -
  10. 01:37:787 (1,2,3,4,5,6,7) - this stream highlights them pretty well
  11. 01:41:901 (1) - wouldn't a 1/4 triple fit better here?
  12. 01:55:615 (4) - new combo should start here and not on 01:55:958 (1) -
  13. 02:34:015 (3,1) - you should keep a 1/4 distance here too like in 02:31:358 (2,3) - to keep consistency
  14. 02:37:215 (2) - this note is on 02:37:215 (2) - with 1/6 timing, it's currently wrongly timed
  15. 02:37:444 (3) - this note also feels like it starts on 02:37:526 - instead, sounds a lot better
Sorry for beeing late, and good luck with the set!
Topic Starter
Shyotamaze

- Milhofo - wrote:

Hey, from your M4M queue

[Insane]
  1. 00:29:901 (3,4,4) - maybe you could try to stack these? Fixed
  2. 00:39:501 (1) - imo this NC isn't really needed, I think you have too many combos on this section Fixed
  3. 00:44:987 (1,2,3,4,5) - ^ NCed somewhere else
  4. 00:49:958 (2,1) - maybe use the same angle between these? would improve flow into 00:50:815 (2,3,4,5,1) - Rotated it a bit
  5. 00:52:015 (4,1) - idk if it's stacked or not, but this feels way too close Fixed
  6. 00:54:587 (1) - why NC with only 4 combo on the previous one? Fixed
  7. 01:06:415 (2,3,4,5,1) - one could be more centered between the triple and (5), would look a lot better Fixed
  8. 01:19:615 (6,1) - weird flow, I think it would be better to rotate (6) towards the next note instead of the stream, would make more sense to improve flow into (1) Fixed
  9. 01:35:387 (5) - you could add some variations to the stream to highlight the changes in the sound like in this note and 01:35:729 (9) - Fixed
  10. 01:37:787 (1,2,3,4,5,6,7) - this stream highlights them pretty well Thanks :D
  11. 01:41:901 (1) - wouldn't a 1/4 triple fit better here? No, listen with 25%
  12. 01:55:615 (4) - new combo should start here and not on 01:55:958 (1) - Fixed
  13. 02:34:015 (3,1) - you should keep a 1/4 distance here too like in 02:31:358 (2,3) - to keep consistency Fixed
  14. 02:37:215 (2) - this note is on 02:37:215 (2) - with 1/6 timing, it's currently wrongly timed Wrong copy/paste I guess since they are both at the same time or maybe I just don't get what you mean
  15. 02:37:444 (3) - this note also feels like it starts on 02:37:526 - instead, sounds a lot better Fixed
Sorry for beeing late, and good luck with the set!
Thank you! :)
6th
SPOILER
6th's Hard
00:42:072 (2,3) - maybe you could make them have the same shape? feels weird to have them side by side like this
00:44:301 (1,6) - you can blanket this, and even the flow would improve It is fine
00:52:872 (1) - why the new combo here? I don't feel like anything justifies a NC here
01:13:101 (9) - I fell like the NC should start here instead of 01:13:444 (1) -
01:17:215 (7) - new combo
01:19:615 - missing note here, you could even add a triple on 01:19:701 -
01:39:158 - hitsounds are way too low here
01:41:729 - you could finish the slider here and add a note on 01:41:901 - , then map the sounds until 01:42:244 - because now this part feels undermapped I don't like it so much
01:56:987 (1,2,3) - weird flow, maybe curving (1) would help Totally playable I think
02:01:787 (3,4) - more weird flow, just rotating (3) would fix it Fixed
02:19:272 (1) - why the new combo here?
02:19:272 (1,2,3) - the should have the same spacing between each other (I don't mean the snapping divisor here, just the distance between slider bodies)
02:19:958 (3,3) - you can curve (3) a bit more to avoid the overlap
some weird flow here and there, in parts like 00:48:072 (3,1) - and 00:54:587 (6,7,1) - , but cool diff either way

Thanks
Video
IM FINALLY FIXING THE DISTANCE SPACING OMFG IM ACTUALLY NOT FEELING LAZY


Erasariel wrote:

Hi! M4M with Shyotamaze. Hope you'll find my suggestions of use.

[Weegle's Normal]

01:05:215 (4,5,6,1,2,3) - It kind of bothers me that this sequence crosses between bars/measures. The elongated (6) slider makes

the rest of the sequence look slow relative to the actual rhythm. At the very least convert 01:06:929 (1) to a 2-rev slider. - I think it looks fine

02:31:272 (1) - Shorten the slider to the white tick. - fix

Thank you very much for the M4M and best of luck with your map!
Thanks for mod!



Exile- wrote:

[Weegle's Normal]

First of all, Normal diff should have constant spacing (Guidelines). It must be readable for begginers. And what we have here? - i fixed it i fixed it okay okay!!

^^^ ALL FIXED ^^^

00:57:844 - Place a note here. It feels really empty. - fixed
01:09:672 (5) - Please don't place more than one reverse arrow - fixed
01:10:872 - Missed drum sound. - whoops fix

Good luck! ^^
Thanks for mod!



- Milhofo - wrote:

Hey, from your M4M queue

[Weegle's Normal]

00:20:987 (1) - spinner is a bit too close to the first note, in normal you should at least leave two 1/1 beats of distance - fixed it
00:25:787 (7,1) - this isn't too bad, but I think you could achieve better flow by rotating (7) upwards, so that the flow into (1) wouldn't feel so forced - fixed
00:31:101 (5,1,2) - spacing here is really confusing, this is too close to 00:28:701 (6,1,2) - but the timing is different, spacing should be consistent over the whole difficulty in normal - fixed all spacing issues
00:38:815 (1,2,3) - flow can be improved by pulling (2) down and reducing the curvature of (3) - good idea
00:57:844 - I think you should add a note here, it's a pretty important beat, even though it's on a red tick - fixed
01:09:672 (5) - this is the only part where you use a double reverse, which is really confusing, wondering why it's there - fixed
01:12:072 (1) - curving this would improve the flow into 01:12:929 (2,3) - fixed
01:14:129 (4,5,1) - in a normal difficulty the max number of notes you should stack is two, three is a bit too hard to read for normal - changed to slider
02:05:901 (6,7,1) - the angle on this pattern is a bit too hard, it also almost makes (6) and (1) overlap -
02:28:529 (1) - I'm not sure about this but I think this change of slider velocity isn't allowed since it's too big of a difference, you should check with someone more experienced though - I feel like the way i used it wont confuse inexperienced players much but if someone else mentions this i'll consider changing it

Sorry for being late, and good luck with the set!

Thanks for mod!


easy diff is catching up to my normal difficulty (star wise)
if it is requested i might remap even more to increase difficulty






SUPER COLOSSAL MEGA ULTRA SUPER COOL UPDATE WITH A LOT OF FIXES AND NO MORE DS PROBLEMS!

SPOILER
osu file format v14

[General]
AudioFilename: Clonepa - Orpheus.mp3
AudioLeadIn: 0
PreviewTime: 23730
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57844,63501,79958,91272,93672,148529,159598,164998
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.200006

[Metadata]
Title:Orpheus
TitleUnicode:Orpheus
Artist:Clonepa
ArtistUnicode:Clonepa
Creator:Shyotamaze
Version:Weegle's Normal
Source:
Tags:courroux breakcore orchestral symphonic hardcore nokore records shmiklak 6th weegle classwork
BeatmapID:877572
BeatmapSetID:371634

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
2,58044,62301
2,79987,92472
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1787,342.857142857143,4,2,1,70,1,0
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139,216,139615,2,0,L|126:160,1,49.9999952316285,8|2,0:0|0:0,0:0:0:0:
154,124,139958,2,0,L|178:20,2,99.9999904632569,0|2|0,0:0|0:0|0:0,0:0:0:0:
79,191,140987,5,8,0:0:0:0:
81,240,141158,2,0,P|104:281|155:304,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
195,285,141672,2,0,L|304:286,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
328,323,142187,2,0,P|371:334|428:316,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
294,285,143044,2,0,P|282:203|356:114,1,199.999980926514,2|8,0:0|0:0,0:0:0:0:
390,147,143901,2,0,L|475:162,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
413,59,144415,5,0,0:0:0:0:
413,59,144587,2,0,P|353:32|298:47,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
279,64,145101,2,0,P|229:73|169:64,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
82,44,145787,2,0,L|66:154,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
108,234,146472,2,0,L|122:350,1,99.9999904632569,8|2,0:0|0:0,0:0:0:0:
216,361,147158,2,0,P|267:307|244:183,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
210,159,148015,2,0,L|154:163,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
170,66,148529,6,0,B|215:46|260:70|260:70|284:62|284:62|310:68|310:68|335:61|335:61|356:110|410:120|461:110|477:54,1,349.999966621399,4|0,0:0|0:0,0:0:0:0:
405,29,151272,6,0,B|390:190|390:190|420:223|418:276|361:314|285:290|278:226|317:182,1,399.999961853028,0|4,0:0|0:0,0:0:0:0:
295,153,154187,6,0,P|268:144|239:147,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
154,152,154872,1,0,0:0:0:0:
88,83,155215,2,0,B|40:137|74:206|74:206|67:273|67:273|115:258,1,249.999976158142,0|0,0:0|0:0,0:0:0:0:
194,198,157272,2,0,L|256:192,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
312,124,157958,2,0,P|336:223|266:289,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
256,192,159672,12,4,164987,0:0:0:0:
Topic Starter
Shyotamaze
WARNING: Shmiklak asked me to remove his difficulty, don't mod it anymore please :?
EDIT: Added my own Easy diff, you can mod now ;)
LMT
Insane is insanely good :D. Just a few things that might improve things just a tad bit.
Insane
00:29:215 (3) - This note should be emphasised at least with a new combo, preferably some more spacing.
00:31:787 (2) - You've been following the synth line but this is from the drum line.
00:34:101 (4,5) - There aren't any sounds here, are there?
00:52:272 (1,2,3) - Jumps here could be fun. I'm just suggesting here, it plays just fine as it is.
00:53:729 (2) - You could use like 4-note singletaps here that could be fun. It might be too tricky.
00:54:758 (6) - same as above, some rhythmic complexity could be exploited here but then again it might be too hard.
01:56:129 (3) - both the synth and drum lines have pretty prominent sounds here so I think it's slightly undermapped.
01:58:872 (3) - same here
02:01:101 (2) - This note gives me a creepy feeling and I think it's better if it's emphasised by adding some spacing to it. This is very subjective.
02:15:501 (1,2,3,4,5) - I wouldn't mind if these were some back and forth jumps. Again this is subjective.
02:17:558 (2) - Some drum sounds are neglected here.
02:19:444 (1) - should be a buzz slider as well since 02:19:101 (4) - is identical.
02:19:958 (1) - same
02:27:672 (3,5) - these two as well.
That's all I can find. ^^ Most of those are just suggestions so it may or may not work, so let's give it a try :D .
Topic Starter
Shyotamaze

LMT1996 wrote:

Insane is insanely good :D. Just a few things that might improve things just a tad bit.
Insane
00:29:215 (3) - This note should be emphasised at least with a new combo, preferably some more spacing. NCed, I'll see for the spacing later
00:31:787 (2) - You've been following the synth line but this is from the drum line. I want to keep it even if it is from another instrument
00:34:101 (4,5) - There aren't any sounds here, are there? WTF pp mapper what is this overmap pls ban, fixed
00:52:272 (1,2,3) - Jumps here could be fun. I'm just suggesting here, it plays just fine as it is. I don't think making jumps in a stream would be a great idea here lol
00:53:729 (2) - You could use like 4-note singletaps here that could be fun. It might be too tricky. The rhythm is 1/3 here, putting notes instead of a slider would kill the accuracy of the player
00:54:758 (6) - same as above, some rhythmic complexity could be exploited here but then again it might be too hard. I could put some jumps here but I like how it is now, I might add some if more people tell me
01:56:129 (3) - both the synth and drum lines have pretty prominent sounds here so I think it's slightly undermapped. The sounds in the slider were mapped before but someone told me that the rhythm is too weird and the instrument that I'm mapping to change too much so idk I'll see
01:58:872 (3) - same here ^
02:01:101 (2) - This note gives me a creepy feeling and I think it's better if it's emphasised by adding some spacing to it. This is very subjective. Fixed
02:15:501 (1,2,3,4,5) - I wouldn't mind if these were some back and forth jumps. Again this is subjective. Adding jumps in a stream would be weird, it's fine how it is imo
02:17:558 (2) - Some drum sounds are neglected here. I like how it is now, I'll see if I get more complains
02:19:444 (1) - should be a buzz slider as well since 02:19:101 (4) - is identical. Fixed
02:19:958 (1) - same ^
02:27:672 (3,5) - these two as well. Not sure about them, I like how they are now, I'll see if I get more complains again
That's all I can find. ^^ Most of those are just suggestions so it may or may not work, so let's give it a try :D .
Thanks! :)
Naxess
From Queue

Easy
SPOILER
00:20:987 (1) - This spinner is a tad short and can be quite sudden, I'd recommend increasing it's length another two white ticks at least.
01:41:901 (1) - Again, the spinner might be a little short and it has room for expansion.
00:30:587 - This slider ends on a large white tick. In general, large white ticks should be clickable, because it usually represents a loud sound in the song. It doesn't make sense to lift your finger. Consider doing something like this instead:

Actually, you managed to solve this problem later in the song. Compare this spot with 02:01:101 (1) .
00:39:844 (3) - Same here
00:27:844 (3) - This is inconsistent with 00:25:101 (3) , although this may be intentional.
01:55:615 (1) and 00:23:729 (1) - These parts of the song are instrumentally same, but do not match. Again, this may be intentional, just thought I'd let you know.
According to AImod this map fits within the normal difficulty category, though I've come to believe this is normal with many easy maps, since going below 1.5 stars can be quite difficult while still keeping the essence of the song.

6th's Hard
SPOILER
This map has a beat snap divisor of 1/4, while the easy map has a beat snap divisor of 1/3. This in turn makes the mapset look unprofessional.

00:24:758 (4,5,6,7) - Stacks generally become very tedious when mixed with non-stacks, consider dividing them up a bit throughout the song so the player can prepare for them better. I'd suggest doing like you did just a few seconds later at 00:28:187 (2,3,4,5,6)
00:38:129 (3,4,5,6) - I'd recommend refraining from using short and quick streams with many notes like this. It's very difficult for the player to count the circles, to know how many times they have to click, while playing, especially at such high speed. Another argument for this would be that the player must click and lift rapidly and then suddenly hold while trying to tell the slider and the circles apart. Consider dividing this into two stacks of two notes as such:

00:45:072 (3,4,5,6) - Do something similar here.
02:06:929 (2,3,4,5,6) - Same here.
02:13:444 (1,2) | 02:14:644 (6,7) | 02:16:272 (1,2) | 02:18:758 (4,5) | 02:25:444 (8,9,10) - Perhaps here as well, not that it's specifically needed here or anything, but it allows the player to recognize the pattern from their previous encounters with it.
01:05:729 (4,1) - These are not stacked.
01:19:701 (5,6) - These notes are too close to the previous slider in my opinion, I'd move them slightly.

For these two, refer to 02:31:272 (1,1,1) .
01:22:872 (1,2,1) - These sliders are placed on red ticks, which is generally confusing for the player.
01:22:872 (1,2) - Overlap

01:41:558 (4) - This large white tick is not clickable, consider doing something like this:
Topic Starter
Shyotamaze

Naxess wrote:

From Queue

Easy
SPOILER
00:20:987 (1) - This spinner is a tad short and can be quite sudden, I'd recommend increasing it's length another two white ticks at least. Fixed
01:41:901 (1) - Again, the spinner might be a little short and it has room for expansion. Fixed
00:30:587 - This slider ends on a large white tick. In general, large white ticks should be clickable, because it usually represents a loud sound in the song. It doesn't make sense to lift your finger. Consider doing something like this instead:

Actually, you managed to solve this problem later in the song. Compare this spot with 02:01:101 (1) . Fixed
00:39:844 (3) - Same here Fixed
00:27:844 (3) - This is inconsistent with 00:25:101 (3) , although this may be intentional. I don't really get what you mean :(
01:55:615 (1) and 00:23:729 (1) - These parts of the song are instrumentally same, but do not match. Again, this may be intentional, just thought I'd let you know. If I get more complains about it I'll fix it, I like how it is now
According to AImod this map fits within the normal difficulty category, though I've come to believe this is normal with many easy maps, since going below 1.5 stars can be quite difficult while still keeping the essence of the song.
Thank you! ;)
6th

Naxess wrote:

From Queue

6th's Hard
SPOILER
This map has a beat snap divisor of 1/4, while the easy map has a beat snap divisor of 1/3. This in turn makes the mapset look unprofessional.

00:24:758 (4,5,6,7) - Stacks generally become very tedious when mixed with non-stacks, consider dividing them up a bit throughout the song so the player can prepare for them better. I'd suggest doing like you did just a few seconds later at 00:28:187 (2,3,4,5,6) I think they're fine
00:38:129 (3,4,5,6) - I'd recommend refraining from using short and quick streams with many notes like this. It's very difficult for the player to count the circles, to know how many times they have to click, while playing, especially at such high speed. Another argument for this would be that the player must click and lift rapidly and then suddenly hold while trying to tell the slider and the circles apart. Consider dividing this into two stacks of two notes as such Stacking them is even worse to read imo :/
00:45:072 (3,4,5,6) - Do something similar here.
02:06:929 (2,3,4,5,6) - Same here.

02:13:444 (1,2) | 02:14:644 (6,7) | 02:16:272 (1,2) | 02:18:758 (4,5) | 02:25:444 (8,9,10) - Perhaps here as well, not that it's specifically needed here or anything, but it allows the player to recognize the pattern from their previous encounters with it.
01:05:729 (4,1) - These are not stacked. They are :/
01:19:701 (5,6) - These notes are too close to the previous slider in my opinion, I'd move them slightly. I like it as it is, sorry

For these two, refer to 02:31:272 (1,1,1) .
01:22:872 (1,2,1) - These sliders are placed on red ticks, which is generally confusing for the player.

01:41:558 (4) - This large white tick is not clickable, consider doing something like this
Thanks !
Shohei Ohtani
lmfao took me long enough to get to this

love me some MIDI horn sounds lmfao

Overall:
The combocolors are like fucking thanksgiving like you could give more depth. There's lots of nice colors in the background that can fit into the map without looking out of place. Try adding more diversity.

Insane:
00:26:643 (4) - why these finishes though. There's no cymbal indicating the necessity for a finish. Apply to all similar patterns.
00:34:529 (1) - If you could quiet down this sliderslide that'd be fantastic.
For the section after that, using hitnormals sound a lot better than using softclaps honestly lol
01:42:501 - Cool place to add a spinner instead of this random blank space.
01:51:501 - Don't forget to keep hitsounding consistently
02:31:358 (2) - the thing is though is that the horns come in on the downbeat, the big white tick. Have sliders start there. Players aren't going to want to click on a blue tick, it's just unnatural

The patterns are pretty okay and the map is kind of fitting to the style, but the hitsounding needs a LOT of work. It sucks when dealing with a map so intensive like this, because I can't really give advice other than "follow the drums and use more diverse hitsounds", because there's no consistent way to actually achieve this. I gave some pointers but honestly it's going to take a lot of busy work to truly make the hitsounds match the beatmap.

Hard:
00:28:187 (2) - but why this jump like you don't need this
Same things about hitsounding as I said in insane. Not going to point out much so that I can keep this brief but yeah, take a look at the suggestions I made there and apply it to this too. This maps problem is moreso the fact that you LACK hitsounds a lot of the time, which is no good, especially when you're mapping to the drums
01:22:872 (1) - sliderbodies covering sliderheads is icky please do not do this.
01:44:644 - this is hitsounded nicely good job.

Normal:
01:19:958 - this is a really abnormally long break compared to the other diffs lol. Like at least do something here. I know there's not much, but you could copy the format of the hard and insane.

Easy:
Same thing about the break in normal
00:23:729 (1) - technically there needs to be more time after the spinner before the next note.

It's a good start but you made the mistake of choosing a song that needs really in-depth knowledge of hitsounding in order to be good lol
Topic Starter
Shyotamaze

Reditum wrote:

lmfao took me long enough to get to this

love me some MIDI horn sounds lmfao

Overall:
The combocolors are like fucking thanksgiving like you could give more depth. There's lots of nice colors in the background that can fit into the map without looking out of place. Try adding more diversity.

Insane:
00:26:643 (4) - why these finishes though. There's no cymbal indicating the necessity for a finish. Apply to all similar patterns. For hitsounds I'll ask Classwork
00:34:529 (1) - If you could quiet down this sliderslide that'd be fantastic. Fixed
For the section after that, using hitnormals sound a lot better than using softclaps honestly lol Same as before
01:42:501 - Cool place to add a spinner instead of this random blank space. Fixed
01:51:501 - Don't forget to keep hitsounding consistently Same as before
02:31:358 (2) - the thing is though is that the horns come in on the downbeat, the big white tick. Have sliders start there. Players aren't going to want to click on a blue tick, it's just unnatural Not sure about this one, I'll see

The patterns are pretty okay and the map is kind of fitting to the style, but the hitsounding needs a LOT of work. It sucks when dealing with a map so intensive like this, because I can't really give advice other than "follow the drums and use more diverse hitsounds", because there's no consistent way to actually achieve this. I gave some pointers but honestly it's going to take a lot of busy work to truly make the hitsounds match the beatmap.

Easy:
Same thing about the break in normal idk I'll see about this
00:23:729 (1) - technically there needs to be more time after the spinner before the next note. Fixed I think

It's a good start but you made the mistake of choosing a song that needs really in-depth knowledge of hitsounding in order to be good lol
Thanks and sorry for the late reply! :)
Squichu
Hey there!
mod as you requested--
I'm just making suggestions, feel free to disagree

General
  1. I think you should add a silent sliderslide or at least use a quieter one, the current one is quiet disturbing at some points, 00:27:501 (10,4) - and 00:30:415 (7,1) - in Insane for example. There are many more in this diff and in others, too.. >:
Easy
  1. 00:20:987 (1,1) - recovery time between spinner and object needs to be at least 4 beats in Easy diffs (it's 2 beats in Normal, 1 in Hard). You could either end the spinner at 00:22:358 - or replace it with a long slider, up to you!
    same for 01:41:901 (1,1) -
  2. hmmh, overall the diff still looks pretty random. There are many similar rhythms that are mapped completely different which should be at least kinda consistent.
    Also some rhythms don't match the melody at all, just as an example: 00:30:587 (3,4) - with strong beats on the sliderhead and the reverse and the red ticks and no strong sounds at all on the sliderend and the circle, so it would make much more sense to use a 3/2 slider and leave the rest blank.
    Atm there also are very long parts with nothing but 1/1 sliders.. while that's kinda easy to play, it's not especially fun and doesn't work well with the melody.. take 02:12:072 (1,2,3,4,1,2,3,4,1,2) - as an example! There are many other ways in which you could map this part (and also many other parts) to make it more interesting and fit the melody better at the same time.
  3. and some NC mistakes. 02:05:215 (1) - should be removed; 02:20:301 (5) - add NC here; 02:31:272 (2) - and add one here too, also at 02:36:758 (2) -
  4. 02:28:529 (1,2,1,2) - about these long sliders at the end.. try to make them intreact with each other. They look really out of place atm. (The ones in Insane look really nicely, maybe just use something similar?)
    Also 02:36:758 (2) - shouldn't have a reverse, there's no strong sound there and also it's the same melody as the prev slider, so doesn't make sense to map it differently
Ye, I'm not going too much into detail here because it needs some more mods to improve rhythm and add more variety.

Weegle's Normal
  1. Consider changing CS to 3.5, 4 is a little harsh considering density and the bpm of the song, imo.. also Hard uses 3.8 CS, so spread-wise it'd make more sense if circles were a little bigger in Normal than in Hard. Up to you ofcourse!
  2. 00:20:987 (1,1) - You need two beats recovery time in Normal, please end the spinner one white tick earlier!
  3. 00:24:415 (3,4,5,6,7) - It would be nice if (3) and (5) were different from (7), because the rhythm is different. I suggest using two 3/2 sliders instead of (3,4) and (5,6), the you follow the whole melody and don't split it up
    also this rhytm should be more consistent with 00:27:158 (3,4,5) - , it's very similar. Especially (5) doesn't make much sense here because it's skipping several strogn beats that were better emphasized before
  4. 00:29:558 (2) - reverse slider doesn't work well here, I think, because you ignore the strong beats on the red ticks, while the slider ends on nothing. Maybe try two 1/2 sliders instead?
    Similar for 00:30:587 (4,5,6) - http://puu.sh/ookMZ.jpg to emphasize strong beats better
    also similar 00:33:329 (5,6,7) - you could shorten (5) by 1/2 and delete (6)
  5. 00:36:758 (3) - here new sound starts on the downbeat so circle instead of reverse would be nice
  6. 00:53:901 (3,4,5) - (3,4) work pretty well, I'm not too sure about (5), tho. There's no such strong sounds as on the other two so just a circle matches better with the melody, imo
  7. 01:05:901 (6) - new sound on downbeat, try circle + 1/1 slider instead? (and move NC to downbeat)
  8. 01:08:987 (4) - missing NC
  9. 01:11:558 (9) - since both strong beats before this are clickable (01:10:872 (7,8) - ) I think this downbeat should be, too. consider replacing this with a circle on downbeat
  10. 01:13:101 (3) - sounds weird that you ignore the beat on the white tick in the middle, any reason for that?
  11. 01:17:215 (1) - meeh. This really isn't well readable for players at this skill level. You could just use two 1/2 sliders instead.. I know, it's sad, because reverse sliders are cool. I use them a lot myself.. but in Normal.. would be okay if this were 1/1 rhythm, but 1/2.. players can't read the second reverse that fast
  12. 01:56:301 (3) - consider splitting this up.. simplifying rhythms works nicely if it's done consequently, but since you didn't simplify the surrounding objects this feels too random, imo.
  13. 02:12:072 - something went wrong with NCs here;
    02:12:072 (6) - should have NC
    02:13:443 (1) - shouldn't have one
    02:14:815 (5) - here should be next NC
    02:16:187 (1) - and remove it here
  14. 02:21:672 (3,4,5) - (3) and (5) are visible at the same time, so they shouldn't be stacked to avoid any confusion (imo)
  15. 02:24:415 (1,2) - intriducing stacks this late in the diff seems a little weird.. consider unstacking this for consistency (or add more stacks earlier?)
  16. 02:34:187 (1,2,3,4,5) - there should be some consistency between these patterns; it's the same rhythm. maybe http://puu.sh/ooq3m.jpg ?
6th's Hard
  1. looks like combos sometimes are getting a little too long.. Idk, might just be a personal preferance but I think the diff would benefit from putting NC on each downbeat instead of each second in the beginning. I get a better overview if comcbos are kept short, but really might just be me.
  2. 00:42:929 (4) - and since you change to NC each downbeat this should probably have one, too?
  3. 00:45:672 (1) - move this a little so it doesn't overlap with 00:45:072 (3,4,5) - ?
  4. 00:52:358 (4,1) - this is a little too boring to play, imo.. you don't have to moev it all to hit these perfectly, but at least some kind of movement would be nice
  5. 01:05:729 (4,1) - any reason for the stack here? Seems rather random, I'd prefer if they were unstacked
  6. 01:11:729 (5) - missing NC
  7. 01:19:787 (6) - consider turning this into a slider? There's this on-going sound in the background so ending this so abruptly is a bit surprising, imo
  8. 01:44:644 - same about NCs again, one each downbeat would be nice (imo). (You also randomly switch to that for a combo or two and then go back to 2 downbeats?)
  9. 02:10:529 (4,1) - previously you NC'd the object that covers the downbeat, not the one following, so NC should be on (4) instead, I think
Otherwise great diff, fun to play! <:

Insane
  1. Looks really nice overall! I just wonder why you space so many 1/4s differently? I've seen 0.8 and 0.4, then 0.5 and 0.6 and 0.3 and 0.2..
    I mean if it's just .1 difference it's not noticeable, but 0.8 to 0.4 is.. and imo would be better if you space all of them consistenly. Looks better structured and avoids confusion 100% >w<
  2. 01:39:158 (1) - to 01:41:387 (11) - looks like it's just a copy of prev pattern (01:33:672 (1) - to 01:35:901 (11) - )? Please rotate the second pattern some more or flip it completely so it's not exactly the same
  3. 02:14:044 (1,2,3,4,5,6) - these are a little weird to play, imo.. it's just out of the blue.. I think might be good to use sliders instead so they're not as punishing as they're now. Also the only time a rhythm like this is used, hmmh.. I'm not too happy with it but I can't come up with a nice alternative except for the sliders.. maybe you can find something different? >:
Hope I could help out!
//squee
Topic Starter
Shyotamaze

Squirrel wrote:

Hey there!
mod as you requested--
I'm just making suggestions, feel free to disagree

General
  1. I think you should add a silent sliderslide or at least use a quieter one, the current one is quiet disturbing at some points, 00:27:501 (10,4) - and 00:30:415 (7,1) - in Insane for example. There are many more in this diff and in others, too.. >: Fixed
Easy
  1. 00:20:987 (1,1) - recovery time between spinner and object needs to be at least 4 beats in Easy diffs (it's 2 beats in Normal, 1 in Hard). You could either end the spinner at 00:22:358 - or replace it with a long slider, up to you! Ended the spinner earlier
    same for 01:41:901 (1,1) - ^
  2. hmmh, overall the diff still looks pretty random. There are many similar rhythms that are mapped completely different which should be at least kinda consistent.
    Also some rhythms don't match the melody at all, just as an example: 00:30:587 (3,4) - with strong beats on the sliderhead and the reverse and the red ticks and no strong sounds at all on the sliderend and the circle, so it would make much more sense to use a 3/2 slider and leave the rest blank. Fixed that part
    Atm there also are very long parts with nothing but 1/1 sliders.. while that's kinda easy to play, it's not especially fun and doesn't work well with the melody.. take 02:12:072 (1,2,3,4,1,2,3,4,1,2) - as an example! There are many other ways in which you could map this part (and also many other parts) to make it more interesting and fit the melody better at the same time. Fixed I think
  3. and some NC mistakes. 02:05:215 (1) - should be removed; 02:20:301 (5) - add NC here; 02:31:272 (2) - and add one here too, also at 02:36:758 (2) - Fixed
  4. 02:28:529 (1,2,1,2) - about these long sliders at the end.. try to make them intreact with each other. They look really out of place atm. (The ones in Insane look really nicely, maybe just use something similar?) Fixed I think
    Also 02:36:758 (2) - shouldn't have a reverse, there's no strong sound there and also it's the same melody as the prev slider, so doesn't make sense to map it differently Fixed
Ye, I'm not going too much into detail here because it needs some more mods to improve rhythm and add more variety I'll try to get more mods for that diff

Insane
  1. Looks really nice overall! I just wonder why you space so many 1/4s differently? I've seen 0.8 and 0.4, then 0.5 and 0.6 and 0.3 and 0.2..
    I mean if it's just .1 difference it's not noticeable, but 0.8 to 0.4 is.. and imo would be better if you space all of them consistenly. Looks better structured and avoids confusion 100% >w< I made it consistent to 0.8 (more emphasize) and 0.5 only through the map now
  2. 01:39:158 (1) - to 01:41:387 (11) - looks like it's just a copy of prev pattern (01:33:672 (1) - to 01:35:901 (11) - )? Please rotate the second pattern some more or flip it completely so it's not exactly the same Flipped
  3. 02:14:044 (1,2,3,4,5,6) - these are a little weird to play, imo.. it's just out of the blue.. I think might be good to use sliders instead so they're not as punishing as they're now. Also the only time a rhythm like this is used, hmmh.. I'm not too happy with it but I can't come up with a nice alternative except for the sliders.. maybe you can find something different? >: A mod told me to change it to doubles :( okay they're sliders again now
Hope I could help out!
//squee
Thanks a lot! Fixed everything
6th
Hello ! Fixed all but 02:11:044 - NC here because it indicates new rhythm/pattern I think. Thanks !
Video

Reditum wrote:

Normal:
01:19:958 - this is a really abnormally long break compared to the other diffs lol. Like at least do something here. I know there's not much, but you could copy the format of the hard and insane. - ill fix that
thanks!~




Squirrel wrote:

Weegle's Normal
  1. Consider changing CS to 3.5, 4 is a little harsh considering density and the bpm of the song, imo.. also Hard uses 3.8 CS, so spread-wise it'd make more sense if circles were a little bigger in Normal than in Hard. Up to you ofcourse! - okay fine, enough people say that now ill change it
  2. 00:20:987 (1,1) - You need two beats recovery time in Normal, please end the spinner one white tick earlier! - deleted the spinner
  3. 00:24:415 (3,4,5,6,7) - It would be nice if (3) and (5) were different from (7), because the rhythm is different. I suggest using two 3/2 sliders instead of (3,4) and (5,6), the you follow the whole melody and don't split it up - ok
    also this rhytm should be more consistent with 00:27:158 (3,4,5) - , it's very similar. Especially (5) doesn't make much sense here because it's skipping several strogn beats that were better emphasized before
  4. 00:29:558 (2) - reverse slider doesn't work well here, I think, because you ignore the strong beats on the red ticks, while the slider ends on nothing. Maybe try two 1/2 sliders instead? - changed it
    Similar for 00:30:587 (4,5,6) - http://puu.sh/ookMZ.jpg to emphasize strong beats better ok
    also similar 00:33:329 (5,6,7) - you could shorten (5) by 1/2 and delete (6) - rearranged
  5. 00:36:758 (3) - here new sound starts on the downbeat so circle instead of reverse would be nice - ok
  6. 00:53:901 (3,4,5) - (3,4) work pretty well, I'm not too sure about (5), tho. There's no such strong sounds as on the other two so just a circle matches better with the melody, imo - changed 5 into a longer slider
  7. 01:05:901 (6) - new sound on downbeat, try circle + 1/1 slider instead? (and move NC to downbeat) - ok
  8. 01:08:987 (4) - missing NC - whoops, nice catch
  9. 01:11:558 (9) - since both strong beats before this are clickable (01:10:872 (7,8) - ) I think this downbeat should be, too. consider replacing this with a circle on downbeat - ok
  10. 01:13:101 (3) - sounds weird that you ignore the beat on the white tick in the middle, any reason for that? - idk fixed
  11. 01:17:215 (1) - meeh. This really isn't well readable for players at this skill level. You could just use two 1/2 sliders instead.. I know, it's sad, because reverse sliders are cool. I use them a lot myself.. but in Normal.. would be okay if this were 1/1 rhythm, but 1/2.. players can't read the second reverse that fast - ok
  12. 01:56:301 (3) - consider splitting this up.. simplifying rhythms works nicely if it's done consequently, but since you didn't simplify the surrounding objects this feels too random, imo. - splittedded
  13. 02:12:072 - something went wrong with NCs here; - fixed
    02:12:072 (6) - should have NC - ^^^
    02:13:443 (1) - shouldn't have one - ^^^
    02:14:815 (5) - here should be next NC - ^^^
    02:16:187 (1) - and remove it here - ^^^ thanks
  14. 02:21:672 (3,4,5) - (3) and (5) are visible at the same time, so they shouldn't be stacked to avoid any confusion (imo) - fixed
  15. 02:24:415 (1,2) - intriducing stacks this late in the diff seems a little weird.. consider unstacking this for consistency (or add more stacks earlier?) - fixed
  16. 02:34:187 (1,2,3,4,5) - there should be some consistency between these patterns; it's the same rhythm. maybe http://puu.sh/ooq3m.jpg ? - good idea
Hope I could help out!
//squee
thanks squee!~



here;s the updated thing!
39483948
osu file format v14

[General]
AudioFilename: Clonepa - Orpheus.mp3
AudioLeadIn: 0
PreviewTime: 23730
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57844,63501,79958,91272,93672,148529,159598,164998
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.200006

[Metadata]
Title:Orpheus
TitleUnicode:Orpheus
Artist:Clonepa
ArtistUnicode:Clonepa
Creator:Shyotamaze
Version:Weegle's Normal
Source:
Tags:courroux breakcore orchestral symphonic hardcore nokore records 6th weegle classwork
BeatmapID:877572
BeatmapSetID:371634

[Difficulty]
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CircleSize:3.4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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467,142,107044,1,10,0:0:0:0:
412,58,107387,6,0,B|368:34|314:53|262:74|213:46,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
118,68,108415,2,0,B|135:111|135:111|181:140,1,99.9999904632569,10|10,0:0|0:0,0:0:0:0:
280,145,109101,2,0,P|345:141|405:165,2,99.9999904632569,10|0|10,0:0|0:0|0:0,0:0:0:0:
237,171,109958,1,10,0:0:0:0:
245,220,110129,6,0,P|265:269|260:323,1,99.9999904632569,2|10,0:0|0:0,0:0:0:0:
170,355,110815,2,0,B|123:359|123:359|54:348,1,99.9999904632569,2|10,0:0|0:0,0:0:0:0:
39,255,111501,1,0,0:0:0:0:
97,173,111844,1,0,0:0:0:0:
192,202,112187,2,0,P|244:213|296:195,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
374,149,112872,6,0,L|395:252,1,99.9999904632569,10|10,0:0|0:0,0:0:0:0:
488,280,113558,2,0,P|512:182|444:88,1,199.999980926514,10|10,0:0|0:0,0:0:0:0:
367,72,114587,1,10,0:0:0:0:
293,139,114929,2,0,P|239:170|185:170,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
156,152,115444,1,0,0:0:0:0:
108,138,115615,6,0,B|79:176|79:176|79:232,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
105,270,116129,1,0,0:0:0:0:
146,298,116301,2,0,L|197:304,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
241,284,116644,2,0,L|294:272,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
338,284,116987,2,0,L|390:254,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
397,211,117329,2,0,L|418:104,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
323,282,118358,5,4,0:0:0:0:
223,287,118701,2,0,B|185:260|185:260|159:204,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
131,116,119387,2,0,P|89:143|66:187,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
58,235,119901,1,0,0:0:0:0:
65,284,120072,2,0,L|131:379,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
172,364,120587,2,0,L|222:358,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
277,270,121101,6,0,L|163:242,1,99.9999904632569,4|0,0:0|0:0,0:0:0:0:
144,210,121615,1,0,0:0:0:0:
116,168,121787,2,0,P|95:124|138:15,1,149.999985694885,0|0,0:0|0:0,0:0:0:0:
169,21,122472,1,0,0:0:0:0:
238,93,122815,1,0,0:0:0:0:
202,181,123158,2,0,L|242:285,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
196,365,123844,6,0,P|271:336|301:345,1,99.9999904632569,4|0,0:0|0:0,0:0:0:0:
335,353,124358,1,0,0:0:0:0:
383,366,124529,2,0,L|487:359,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
466,260,125215,2,0,L|450:152,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
418,123,125729,1,0,0:0:0:0:
379,90,125901,2,0,P|333:71|286:87,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
244,113,126415,1,0,0:0:0:0:
212,151,126587,6,0,P|183:212|203:345,1,199.999980926514,6|8,0:0|0:0,0:0:0:0:
249,332,127444,1,2,0:0:0:0:
299,326,127615,2,0,P|349:328|394:349,1,99.9999904632569,0|2,0:0|0:0,0:0:0:0:
441,368,128129,2,0,L|467:256,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
440,225,128644,2,0,P|384:192|303:210,1,149.999985694885,8|0,0:0|0:0,0:0:0:0:
268,243,129329,6,0,P|213:257|160:235,1,99.9999904632569,2|2,0:0|0:0,0:0:0:0:
124,156,130015,2,0,P|183:146|243:170,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
265,133,130529,2,0,B|345:146|345:146|420:78,1,149.999985694885,2|0,0:0|0:0,0:0:0:0:
487,58,131387,2,0,P|496:110|474:157,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
438,183,131901,1,0,0:0:0:0:
398,214,132072,6,0,L|294:274,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
262,249,132587,2,0,P|246:202|261:137,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
290,119,133101,1,0,0:0:0:0:
387,96,133443,1,2,0:0:0:0:
389,196,133787,2,0,L|359:244,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
313,246,134129,1,0,0:0:0:0:
272,216,134301,2,0,P|222:197|149:220,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
138,235,134815,6,0,L|152:342,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
198,349,135329,2,0,P|282:318|391:353,1,199.999980926514,2|0,0:0|0:0,0:0:0:0:
425,377,136187,2,0,P|445:328|439:278,1,99.9999904632569,0|2,0:0|0:0,0:0:0:0:
417,237,136701,1,2,0:0:0:0:
385,198,136872,2,0,P|372:152|399:94,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
463,36,137558,6,0,P|408:9|350:13,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
322,23,138072,1,0,0:0:0:0:
280,50,138244,2,0,P|281:115|304:163,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
306,246,138929,1,0,0:0:0:0:
213,284,139272,1,0,0:0:0:0:
139,216,139615,2,0,L|126:160,1,49.9999952316285,0|2,0:0|0:0,0:0:0:0:
154,124,139958,2,0,L|178:20,2,99.9999904632569,0|2|0,0:0|0:0|0:0,0:0:0:0:
79,191,140987,5,8,0:0:0:0:
81,240,141158,2,0,P|104:281|155:304,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
195,285,141672,2,0,L|304:286,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
328,323,142187,2,0,P|371:334|428:316,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
451,277,142701,2,0,L|456:227,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
424,188,143044,2,0,P|373:174|311:185,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
228,196,143729,2,0,L|180:212,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
132,197,144072,2,0,P|87:151|91:106,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
120,80,144587,6,0,P|179:68|227:83,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
259,103,145101,2,0,P|311:117|372:101,1,99.9999904632569,8|0,0:0|0:0,0:0:0:0:
429,41,145787,2,0,B|450:92|450:92|439:166,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
377,211,146472,2,0,B|325:223|325:223|297:217|297:217|249:224,1,99.9999904632569,8|2,0:0|0:0,0:0:0:0:
212,294,147158,2,0,P|140:318|76:200,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
79,184,148015,2,0,P|99:137|123:111,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
129,98,148358,1,0,0:0:0:0:
166,66,148529,6,0,B|211:46|256:70|256:70|280:62|280:62|306:68|306:68|331:61|331:61|352:110|406:120|457:110|473:54,1,349.999966621399,4|0,0:0|0:0,0:0:0:0:
401,29,151272,6,0,B|386:190|386:190|416:223|414:276|357:314|281:290|274:226|313:182,1,399.999961853028,0|4,0:0|0:0,0:0:0:0:
289,152,154187,6,0,L|319:107,2,49.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
186,117,155215,2,0,P|124:95|57:223,1,224.999978542328,0|4,0:0|0:0,0:0:0:0:
92,245,156929,2,0,L|85:310,2,49.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
190,201,157958,2,0,B|225:181|254:190|254:190|292:256|384:225,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
256,192,159672,12,4,164987,0:0:0:0:



.
Rieri
IRC for Insane
23:24 ProEzreal: hey
23:25 Shyotamaze: hi :o
23:25 *ProEzreal is editing [https://osu.ppy.sh/b/814137 Clonepa - Orpheus [Insane]]
23:26 ProEzreal: quick irc
23:27 Shyotamaze: ooh thanks wait :d
23:27 Shyotamaze: okay you can start
23:28 ProEzreal: 00:26:472 (2) - nc here first of all
23:28 ProEzreal: you can tell its a new start from here
23:29 Shyotamaze: oops
23:29 ProEzreal: 00:29:044 (9) - should be erased
23:29 ProEzreal: no sound there
23:30 ProEzreal: or it depends on what youre following
23:30 Shyotamaze: the drums or whatever instrument
23:30 Shyotamaze: is playing
23:30 Shyotamaze: in the background
23:30 ProEzreal: yeah but before that youre following the instrumentals
23:30 ProEzreal: but then youre suddenly mapping to the percussion
23:31 Shyotamaze: yea I switch sometimes ;_;
23:31 ProEzreal: I suggest you stick to one thing
23:32 ProEzreal: 00:33:158 (4,5,1,2,3,4,1) -
23:32 ProEzreal: here,
23:32 ProEzreal: you follow the percussion
23:32 ProEzreal: correct?
23:33 Shyotamaze: yes
23:33 ProEzreal: It actually sounds kinda weird to me, I was wondering if you could follow the instrumentals
23:34 ProEzreal: 00:34:015 (3,4,1) - get rid of these three, and make a long slider following the instrumentals on 00:33:844 -
23:35 ProEzreal: cause you did it here too 00:30:415 (7,8,1) -
23:35 Shyotamaze: alright I'll see what I can do ;_;
23:36 ProEzreal: hey
23:36 ProEzreal: its only suggestions
23:36 ProEzreal: you dont have to apply them if it doesnt suit you
23:36 ProEzreal: feel free to reject :P
23:36 Shyotamaze: yea but a lot of people are complaining about this
23:36 ProEzreal: ah
23:36 ProEzreal: oh yeah
23:36 ProEzreal: and about the nc.
23:37 ProEzreal: try to nc on a downbeat, cause it kinda gets awkward if there's like nc on beats that aren't
23:38 ProEzreal: 00:40:187 (1,4,1) -
23:39 ProEzreal: try to make these two closer
23:39 Shyotamaze: closer? it's in a stream :o
23:39 ProEzreal: 00:51:672 (3,4) - these two have a tick of break while 00:52:015 (4,1) - these two dont
23:40 ProEzreal: from what I see, the spacing between 00:51:672 (3,4,1) - isnt correct
23:41 ProEzreal: people might think that 00:52:272 (1) - starts on 00:52:358 -
23:42 Shyotamaze: oh yea
23:43 ProEzreal: 01:03:501 - starting from here, I recommend putting NC every 4 beats
23:44 ProEzreal: starting there, after 3 white ticks pass by you NC on the 4th tick
23:45 ProEzreal: 01:14:472 (1) - this is being covered up by 01:13:615 (1,2,3,4,5) - try putting it somewhere else
23:46 ProEzreal: 01:28:358 (1) - this ending on 01:31:101 - sounds better
23:47 ProEzreal: 01:42:415 (1) - this doesnt have to start on a blue tick, is there a specific reason to this?
23:47 ProEzreal: 01:50:129 (4) - NC here, instrumentals
23:48 ProEzreal: 01:54:929 (8) - NC here, percussions
23:49 ProEzreal: There's a big sound on 01:56:301 and its ignored, I think it should be clickable
23:49 ProEzreal: oops
23:49 ProEzreal: 01:56:301 -
23:49 Shyotamaze: haha
23:49 ProEzreal: 02:01:101 (2) - NC here, not 02:01:101 (2) -
23:50 Shyotamaze: ?
23:50 Shyotamaze: it's the same time thingy
23:50 ProEzreal: oops
23:51 ProEzreal: 02:00:758 (1) - not here
23:51 ProEzreal: 02:01:101 (2) - NC here
23:51 Shyotamaze: oh yes
23:51 ProEzreal: thats it
23:52 Shyotamaze: thanks! :d
23:52 ProEzreal: good luck :D
BeatofIke
[General]
  1. Your normal-hitwhistle2.wav is unused. Please remove if you are not planning on using it on this mapset.
[Easy]
  1. 02:03:844 (5) - I'll probably add a new combo here.
  2. 02:25:787 (1,2) - Maybe blanket these notes.
[Weegle's Normal]
  1. 00:24:415 (2) - Change this to 1/1 slider. It follows the key sound better.
  2. 00:29:558 (2,3,4,5,6,7) - This rhythm is weird to the music. I would try changing this rhythm to something like this:
  3. 00:32:301 (2,3,4,5,6,7,8) - Same as above. Also, take note on the near-inaudible finish hitsound at the end of 00:34:358 (8). You don't want the voulume to be too low to the point that is not audible during gameplay as inaudible hitsounds are not rankable.
  4. 00:34:444 - 00:34:701 - 00:34:744 - 00:35:901 - Remove these green timing sections. In addition, I would consider removing all unused green timing section on the break time sections like 01:19:958 - 01:31:272.
  5. 01:39:844 (2,6) - I'll probably stack 6 with the end of 2 (Move 6 at 250|116). In addtion, I would make a good square pattern at 01:40:529 (3,4,5,6).
    Code
    299,202,100529,1,0,0:0:0:0:
    384,152,100872,1,0,0:0:0:0:
    335,66,101215,1,0,0:0:0:0:
    250,116,101558,1,0,0:0:0:0:
  6. 01:41:901 (1) - Optional, but maybe add a break time after this note.
[6th's Hard]
  1. Now all of the sudden, AR8 ._.
  2. 00:44:815 (2,3,4,5,6) - I would probably simply this pattern a little bit (i.e. replace some stream with a kick slider)
[Insane]
  1. 02:36:929 (1) - Remove this note. It doesn't follow anything in the music.

Good luck~
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