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Sta feat.b - Argent Symmetry

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- HellBird -
Hello from my queue!

Rtyzen's Insane

• 00:04:603 (5) - Don't put this slider under the slider (4) its way too confusing. Do it like the one at 00:07:394 (5) instead.
• 00:10:185 (5) - ^
• 00:12:975 (5) - ^
• 01:11:580 (5) - ^

• 00:16:987 (1) - Remove NC

• 00:19:429 (3) - CTRL + J, CTRL + H, Then move it to x:188, y:288. This way it has better flow and looks visually better.

• 00:38:266 (6) - NC here
• 00:41:057 (6) - ^
• 00:55:010 (6) - ^
• 01:06:173 (6) - ^

• 01:09:312 (1,2,3,4) - This jump stream is a bit hard. I suggest you just combine this stream with the one at 01:08:964 (1,2,3,4). Or make it a 1/4 reverse slider.

Tragic Love Extra

• 00:08:266 (3) - NC here
• 00:12:626 (1) - Remove NC

• 00:22:219 (1) - Move to x:284, y:88

• 00:32:946 - There should be a note here.

• 01:21:522 (1) - This slider should be as long as the slider at 01:24:312 (1) because there is a clap beat at 01:22:219

• 02:07:655 (1,1,1,1,1) - Remove NC on all of those because it would play weird in tag-coop.

And that's it

Sorry if the mod was a bit short but I hope it helped somehow. Good luck on ranking the map ^^
Topic Starter
jcjc

-[H13]- wrote:

*no kudosu*


ok

Small mod because I'm tired.


Generally, don't use the whistle hitsound too much.
Why no kiai time? ;( kiai sux
Easy
00:42:452 - 00:46:638 why two spinners? Make it one, and try avoiding using two consecutive spinners, especially at easy difficulties. It is confusing. ok
01:08:092 move to y:204 ok

I might edit this later when I'm not that tired. thanks for modding! :)

Scebtile wrote:

Hello from my queue!
Tragic Love Extra

• 00:08:266 (3) - NC here ok
• 00:12:626 (1) - Remove NC ok

• 00:22:219 (1) - Move to x:284, y:88 fine imo

• 00:32:946 - There should be a note here. following vocal here

• 01:21:522 (1) - This slider should be as long as the slider at 01:24:312 (1) because there is a clap beat at 01:22:219 following the piano here, and there's a slidertick hitsound on 01:22:219 already

• 02:07:655 (1,1,1,1,1) - Remove NC on all of those because it would play weird in tag-coop. wat

And that's it

Sorry if the mod was a bit short but I hope it helped somehow. Good luck on ranking the map ^^ thanks for modding~
Cellina
From my modding queue!

[Tragic Love Extra]
00:13:324 - why did you miss all of 1/4 sounds?
00:21:522 - same, until 00:22:481 - . If you are going to follow vocal's sound change 00:21:522 (1,2,3) - to 1/2.
00:32:685 - ^
00:52:568 (1) - I don't think NC is needed.
00:58:150 (1) - ^
01:03:732 (1) - ^
01:42:801 (1) - ^
01:43:150 (1) - NC

Nice map, GL!
Topic Starter
jcjc

Reana wrote:

From my modding queue!

[Tragic Love Extra]
00:13:324 - why did you miss all of 1/4 sounds? 1/4 sounds not very strong imo
00:21:522 - same, until 00:22:481 - . If you are going to follow vocal's sound change 00:21:522 (1,2,3) - to 1/2. following vocal but having more variation is good too :)
00:32:685 - ^ ^
00:52:568 (1) - I don't think NC is needed. ok
00:58:150 (1) - ^ ok
01:03:732 (1) - ^ ok
01:42:801 (1) - ^ ok
01:43:150 (1) - NC ok

Nice map, GL! thanks
bigfrog
hi, from my queue :3

Tragic Love Extra
00:33:208 (2) - move to 232|260?
00:34:952 (1,2) - ctrl+g for better flow
00:38:789 (3,4) - ctrl+g, same reason as above
01:37:568 (1) - renove NC?

why not add some kiai time?? :roll:
Rtyzen's Insane
00:27:278 (2) - move to 372|236 or near? better flow i think
01:01:115 (3,4) - this way? : 02:08:353 - add a circle here and move spinner to 02:08:440
Hard
01:15:243 (4) - use slider instead of circle? it seem a little empty there
01:20:126 (1) - slide to 01:20:737 and the next slider start at 01:20:824
Normal
no problem.
Easy
00:56:405 (1,2) - can blanket better, but up to you
01:37:219 (3,4) - ctrl+g? more fit rhythm i think

maybe can change some straight slider to curve one, this diff might become more soft :P
that all, nice song :)
good luck~~
Topic Starter
jcjc
will look at the mod on the weekend (riparmy)

EDIT: Thanks for star XD

bigfrog wrote:

hi, from my queue :3

Tragic Love Extra
00:33:208 (2) - move to 232|260? fine this way imo
00:34:952 (1,2) - ctrl+g for better flow ^
00:38:789 (3,4) - ctrl+g, same reason as above ^
01:37:568 (1) - renove NC? ok

why not add some kiai time?? i don't really want to add kiai time to this diff, imo the 'chorus' of the song doesn't feel that strong to me for kiai lol :roll:
Hard
01:15:243 (4) - use slider instead of circle? it seem a little empty there did this for the extra diff too, keeping for consistency i guess
01:20:126 (1) - slide to 01:20:737 and the next slider start at 01:20:824 ??? what

Normal
no problem.
Easy
00:56:405 (1,2) - can blanket better, but up to you i hope i made it better
01:37:219 (3,4) - ctrl+g? more fit rhythm i think ds screws up lol

maybe can change some straight slider to curve one, this diff might become more soft :P
that all, nice song :)
good luck~~ thanks for modding!
NucleaRaven
Hi from my queue o/

[Tragic Love Extra]
  1. 01:01:115 (3) - ctrl+g?
  2. 00:13:325 (2,1) - ctrl+g'ing these plays pretty well.... not sure if its better than how it is right now but maybe take a look at it?
  3. 00:37:917 (5) - move to the tail of the slider instead of head?
  4. 00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - i LOVE this!!!!!!
  5. 01:13:847 (4,5,6) - hmm what about making this a slider?
This is an amazing map :D - and nearly impossible for me to find anything that could be improved in it.
Gl!!
SoySauce
Hi from my queue :D

Easy
  1. 00:35:649 (3,1,2) - Make blankets with these maybe? Something like [url=00:37:219 (2) -]this[/url]
  2. Everything else looks good. Nice patterns though
Normal
  1. 00:39:312 (6) - Recommend ctrl+j this for better flow into 00:40:708 (1) -
  2. 00:48:033 (1) - is almost covering 00:49:080 (3)'s sliderend. Although this is not much of an issue try to avoid this overlap for all the same patterns as this one on the map
Hard
  1. 00:04:778 (1,2) - I'm not sure if hard players can read that the slider ends at the blue tick. I can't read it lol plus there's a quite high bpm triple right after that so you might want to just simplify the slider to end at the white tick w/o a circle
  2. 00:10:359 (1,2) - Same thing
  3. 01:11:754 (1,2) - ^
  4. 01:19:429 (2,3,4) - This triple is overmapped imo
  5. 01:43:847 (1,2,3,4) - I think this overlap can be disorientating for hard players considering they are 'recovering' from this 01:42:452 (1,2,3,4,5,6,7,8) - hard pattern here
  6. 01:49:429 (1,2,3,4) - Same thing
  7. 02:07:219 (1,2) - Stack properly
Rtyzen's Insane
  1. 00:07:568 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So this diff went full stream while the harder extra diff didn't? Hmmmmm
  2. 00:13:150 (1,2,3,1,2,3,1,2,3,1,2,3) - Same thing. This part is overmapped while the Extra is not. Just my opinion but those should be in the extra diff instead
  3. 02:05:650 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I think you could lighten up the streams in here
Tragic Love Extra
  1. 01:30:941 (1,2,3,4) - Streams should start here 01:31:289 - imo but I guess you wanted to make things varied
  2. Everything else looking good. Very good map

That's all! Hope this helps and good luck with your map! :D
bejewelled
Hey, just my mod. I only did the first 3 diffs, i'm not great with Insane/expert.
NOTE: Since all your diffs have repeated parts, do what I say for each repeated part, as I didn't point out each individual error; just the 1st one.

Overall: Try adding kiai time in the timing menu. If you don't know what that is/how to add, just search it in the wiki.

Easy
--In General, this map is too hard. There is too much spacing between the notes to be an easy. This qualifies as a normal under current guidelines, and that may be unrankable? I will show you some areas to cut down on stars. Around 1.1-1.3 stars is the right area.

00:03:382 (1,2,1,2,1,2) - Reduce these spacings by a lot.
00:16:987 (1) - Take this out.
00:18:382 (1) - ^^
00:19:778 (1) - ^^ You get the point. I would say it is okay every 4 sliders, to establish rhythm, but this is upping your star value too much.
01:03:033 (2) - ^^
01:10:359 (1,2,1) - Again, a lot of space between these. Think about how a new player on a mouse would play.
01:26:754 (3) - I know, I've been hammering these, but this just stood out to me for some reason. Take it out.
01:27:103 (1,2,3,4) - Check your distance spacing on these.
01:43:498 (4) - Again, this stood out to me- Take it out.

Normal
00:18:382 (1,2) - In my opinion it would sound better to just put a 1/1 slider in their place, 1/2 beat after the last slider.
00:29:545 (1,2) - ^^
00:39:312 (6,1) - This is way too big of a gap, and just makes the player feel paused or slowed; it interrupts the flow.
00:48:033 (1,2,3,4,5) - This sounds odd to me; it may just be me, but try rearranging the rhythm; also the last 2 notes have a long gap in between them.
00:59:196 (1,2,3,4) - ^^
The rest looks good.

Hard
00:47:685 (4,1) - Be VERY careful when ending sliders on quarter ticks. I would shorten this; it is really confusing b/c I think the next slider starts 1/2 beat later, not 1/4.
00:52:917 (1,2) - I would make this: 2 stacked 1/4 circles, then one 1/4 slider.
01:11:754 (1,2) - Shorten slider by 1/4 beat.
01:20:126 (1,1,1,2,3,1) - I don't like this; it interrupts the faster pace of this map; try readjusting and adding some circles, maybe at lower volume.
01:29:894 (1,2,1,2,1,2,1,2) - This should belong in your insane; it is too hard here.
01:48:033 (1,2,3,4,5,6,7,8) - ^^
01:51:696 (6,7,8,1,2,3,4,1,2,3,4) - ^^ Especially this.
Rtyzen

Scebtile wrote:

Hello from my queue!

Rtyzen's Insane

• 00:04:603 (5) - Don't put this slider under the slider (4) its way too confusing. Do it like the one at 00:07:394 (5) instead.
• 00:10:185 (5) - ^
• 00:12:975 (5) - ^
• 01:11:580 (5) - ^
^ No need for most of this. I didn't stack them exactly on the end
• 00:16:987 (1) - Remove NC Whoops fixed

• 00:19:429 (3) - CTRL + J, CTRL + H, Then move it to x:188, y:288. This way it has better flow and looks visually better. That's not the point of the pattern

• 00:38:266 (6) - NC here
• 00:41:057 (6) - ^
• 00:55:010 (6) - ^
• 01:06:173 (6) - ^
Fixed these ^
• 01:09:312 (1,2,3,4) - This jump stream is a bit hard. I suggest you just combine this stream with the one at 01:08:964 (1,2,3,4). Or make it a 1/4 reverse slider. It's not a jump stream lol but I decreased distance a tiny bit

bigfrog wrote:

Rtyzen's Insane
00:27:278 (2) - move to 372|236 or near? better flow i think I moved it to x:328 y:256 instead cuz what you suggested overlaps kinda badly
01:01:115 (3,4) - this way? : I understand what you mean but I dont think there's a need to change it02:08:353 - add a circle here and move spinner to 02:08:440 uh there's no drum sound there D:

Cagrux wrote:

Rtyzen's Insane
  1. 00:07:568 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So this diff went full stream while the harder extra diff didn't? Hmmmmm Fits the song, not gonna change for now
  2. 00:13:150 (1,2,3,1,2,3,1,2,3,1,2,3) - Same thing. This part is overmapped while the Extra is not. Just my opinion but those should be in the extra diff instead wtf does those should be in the extra diff instead mean it's not even my map. Also no change
  3. 02:05:650 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I think you could lighten up the streams in here These are just quints that are not that far apart so I think it's ok
Thanks for the mods!! :D
Topic Starter
jcjc
NucleaRaven

NucleaRaven wrote:

Hi from my queue o/

[Tragic Love Extra]
  1. 01:01:115 (3) - ctrl+g? keeping the original
  2. 00:13:325 (2,1) - ctrl+g'ing these plays pretty well.... not sure if its better than how it is right now but maybe take a look at it? keeping the original
  3. 00:37:917 (5) - move to the tail of the slider instead of head? hm ok
  4. 00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - i LOVE this!!!!!! lol thanks :)
  5. 01:13:847 (4,5,6) - hmm what about making this a slider? hm i'll think about it
This is an amazing map :D - and nearly impossible for me to find anything that could be improved in it. thanks!
Gl!!

thanks for modding! :)
Topic Starter
jcjc
Cagrux

Cagrux wrote:

Hi from my queue :D

Easy
  1. 00:35:649 (3,1,2) - Make blankets with these maybe? Something like [url=00:37:219 (2) -]this keeping this for consistency with 00:24:487 (3) - i guess (and DS would mess up)[/url]
  2. Everything else looks good. Nice patterns though thanks!
Normal
  1. 00:39:312 (6) - Recommend ctrl+j this for better flow into 00:40:708 (1) - ok
  2. 00:48:033 (1) - is almost covering 00:49:080 (3)'s sliderend. Although this is not much of an issue try to avoid this overlap for all the same patterns as this one on the map idk i think its fine
Hard
  1. 00:04:778 (1,2) - I'm not sure if hard players can read that the slider ends at the blue tick. I can't read it lol plus there's a quite high bpm triple right after that so you might want to just simplify the slider to end at the white tick w/o a circle yep changed to a slider
  2. 00:10:359 (1,2) - Same thing ^
  3. 01:11:754 (1,2) - ^ ^
  4. 01:19:429 (2,3,4) - This triple is overmapped imo i think it's fine lol
  5. 01:43:847 (1,2,3,4) - I think this overlap can be disorientating for hard players considering they are 'recovering' from this 01:42:452 (1,2,3,4,5,6,7,8) - hard pattern here this pattern isn't that hard imo, and i really like the overlap :)
  6. 01:49:429 (1,2,3,4) - Same thing ^
  7. 02:07:219 (1,2) - Stack properly manual stack cause stacking it normally would make it look like shit
Tragic Love Extra
  1. 01:30:941 (1,2,3,4) - Streams should start here 01:31:289 - imo but I guess you wanted to make things varied there is a sound there yeah
  2. Everything else looking good. Very good map thanks :)

That's all! Hope this helps and good luck with your map! :D

Swegmec

Swegmec wrote:

Hey, just my mod. I only did the first 3 diffs, i'm not great with Insane/expert.
NOTE: Since all your diffs have repeated parts, do what I say for each repeated part, as I didn't point out each individual error; just the 1st one.

Overall: Try adding kiai time in the timing menu. If you don't know what that is/how to add, just search it in the wiki. comments for kiai are above

Easy
--In General, this map is too hard. There is too much spacing between the notes to be an easy. This qualifies as a normal under current guidelines, and that may be unrankable? I will show you some areas to cut down on stars. Around 1.1-1.3 stars is the right area. iirc 1.5 star easy is still fine but ok

00:03:382 (1,2,1,2,1,2) - Reduce these spacings by a lot. these sliders are following DS lol
00:16:987 (1) - Take this out. i want to keep these circles as 1/1 sliders all the way are kinda boring lol
00:18:382 (1) - ^^
00:19:778 (1) - ^^ You get the point. I would say it is okay every 4 sliders, to establish rhythm, but this is upping your star value too much.
01:03:033 (2) - ^^
01:10:359 (1,2,1) - Again, a lot of space between these. Think about how a new player on a mouse would play. following DS lol
01:26:754 (3) - I know, I've been hammering these, but this just stood out to me for some reason. Take it out. ok
01:27:103 (1,2,3,4) - Check your distance spacing on these. correct DS
01:43:498 (4) - Again, this stood out to me- Take it out. ok

Normal
00:18:382 (1,2) - In my opinion it would sound better to just put a 1/1 slider in their place, 1/2 beat after the last slider. not sure what you exactly meant but I combined the two 1/2 sliders into a long slider
00:29:545 (1,2) - ^^ ^
00:39:312 (6,1) - This is way too big of a gap, and just makes the player feel paused or slowed; it interrupts the flow. the beat at 00:40:359 - isn't really very strong for a circle to be placed there
00:48:033 (1,2,3,4,5) - This sounds odd to me; it may just be me, but try rearranging the rhythm; also the last 2 notes have a long gap in between them. fine imo
00:59:196 (1,2,3,4) - ^^ ^
The rest looks good.

Hard
00:47:685 (4,1) - Be VERY careful when ending sliders on quarter ticks. I would shorten this; it is really confusing b/c I think the next slider starts 1/2 beat later, not 1/4. slider to slider should be ok imo, but i fixed the one above that Cagrux mentioned
00:52:917 (1,2) - I would make this: 2 stacked 1/4 circles, then one 1/4 slider. fine imo
01:11:754 (1,2) - Shorten slider by 1/4 beat. extended it by 1/4 beat instead
01:20:126 (1,1,1,2,3,1) - I don't like this; it interrupts the faster pace of this map; try readjusting and adding some circles, maybe at lower volume. the music really slows down here and i would like to show it lol
01:29:894 (1,2,1,2,1,2,1,2) - This should belong in your insane; it is too hard here. it's the same DS as all the other build-ups above, and it's not that hard imo
01:48:033 (1,2,3,4,5,6,7,8) - ^^ not that hard tbh
01:51:696 (6,7,8,1,2,3,4,1,2,3,4) - ^^ Especially this. ending difficulty spike :)

thanks for modding guys~ (sorry I will look at the stuff without comments next week)
SnowNiNo_
From my queue

1pc test play

[Tragic Love Extra]
nothing much i can mod
just a little mistake
00:12:452 (4,5,6,7,8) - 00:12:626 (6) - NC or make the DS same
00:13:151 (1,2,1,2,1,2) - suggest to change to slider cause the DS changed is to sudden
00:21:522 (1,2,3) - and 00:32:685 (1,2,3) - the triplet is to sudden, jumps is fine

dont need to give KD at this mod =w=
since only a few mod ;)
GL
Topic Starter
jcjc

SnowNiNo_ wrote:

From my queue

1pc test play <-- this just links back to your queue LOL

[Tragic Love Extra]
nothing much i can mod
just a little mistake
00:12:452 (4,5,6,7,8) - 00:12:626 (6) - NC or make the DS same ugh NC'd again
00:13:151 (1,2,1,2,1,2) - suggest to change to slider cause the DS changed is to sudden fine imo
00:21:522 (1,2,3) - and 00:32:685 (1,2,3) - the triplet is to sudden, jumps is fine ^

dont need to give KD at this mod =w=
since only a few mod ;)
GL
Spiraler
From my queue

Rtyzen's Insane
different kiai than the rest of the set (is this even a problem since it's GD?)

00:38:266 (1) - stack tail on 00:37:917 (4)
01:28:847 (2) - even spacing before and after
01:42:452 (1) - stack head on tail of 01:41:405 (2)

Hard
01:20:126 (1,1,1) - slightly closer spacing can be confusing to hard players, especially on a map like this
01:37:917 (7,8,1) - this blanket looks weird
01:52:743 (4,1,2) - this back and forth can be disorienting to hard players
01:59:196 (1,1) - don't blanket so close unless you curve the slider more

Normal
00:03:382 (1,2) - doesn't really lead into each other well
00:08:964 (1,2) - ^
02:00:592 (1,2) - ^
00:26:929 (4) - maybe curve the end up a little more for blanket?
01:53:615 (1) - maybe exaggerate the curve more for blanket

Easy
00:01:464 (1) - very short spinner, the next slider can be see only halfway through
00:23:092 (1,2) - red tick pattern like this is hard to play for easy players
00:34:254 (1,2) - ^
01:44:371 (2,3,1) - ^
01:14:545 (1) - remove NC, elsewhere in this section each combo lasts 8 beats, no reason for it to be 4 for just this one
01:29:894 (1) - kind of short spinner for easy

Very good maps, look very weird but in a good way!
Kyle Y

Sorry for late modding.

[Easy]
00:01:464 (1) - unrankable, lack of recovery time. For a spinner in Easy diff, 4 beats recovery time is required.
00:14:545 - usually big tick need a clickable item, becasue mainly strong beats are on big tick. Using slider end here, if you skipped the strong sound, then you will risk a disqualify.
00:16:987 (1) - nc is not based on vocal sound, but the big tick, this is the method how mappers put nc. therefore 00:16:987 (1) - del nc, and add a nc at 00:17:336 (2) - .
00:18:382 (1) - same as above, but no need to put nc at 00:18:731 (2) - . In easy and normal diff, mainly is 8 beats one nc, or you can say nc every 2 big tick. In lower diff, it is better to keep the nc position constant. This modding suits for all songs.
00:22:917 (1) - 3/2 beat slider on 00:22:917 - . suddently change for 3/2 spacing is quite weird to play for new players. and 00:22:917 - is also the ending for the sound started from 00:22:743 -
00:48:033 (1) - suggested ctrl+g this pattern, it is better in flowing to slider (2)

[Hard]
I think you can increase AR a little bit, seems too many objects show too early. maybe 7.5 is better.
00:23:092 (1,2,3,1,2,3) - this pattern a little bit hard for Hard diff, just becasue it is linear flow, first 3 is to left but suddently turn to right. no need to fix it if you want, just hard to play for new hard diff player.
00:52:219 (1,2,3,4) - linear flow for 5 clicks, also hard to play. also, fix it optionally, not a problem for rank.
00:42:452 (1,2,3,1,2,3,1,2,3) - also hard to play, same as above ^
00:58:498 (1) - del nc, in hard diff nc should be added for every big tick.
01:36:871 (1,2,3,4,5,6,7,8) - also, not a problem for rank, but in hard diff usually mapper map 4 circles max in a row, I mean for the normal cases, of course you can find out some exception.

Overall, I think you can focus more on patterns, especially on Easy. Pattern seems too random, and not quite good look for me. I really don't know how to tell you how to fix it, all about experience? osu still a rhythm game, for Easy to Hard diff, rhythm is okay for me. This song is in maimai right? there I think you can use the diff name in maimai: Easy Basic Advanced Expert Master Re:Master
Topic Starter
jcjc
wtf doublepost
Topic Starter
jcjc

Spiral527 wrote:

From my queue

Hard
01:20:126 (1,1,1) - slightly closer spacing can be confusing to hard players, especially on a map like this not really sure what to do with this since I'm following DS
01:37:917 (7,8,1) - this blanket looks weird fixed
01:52:743 (4,1,2) - this back and forth can be disorienting to hard players i wanna keep this cause it's cool D:
01:59:196 (1,1) - don't blanket so close unless you curve the slider more fixed

Normal
00:03:382 (1,2) - doesn't really lead into each other well
00:08:964 (1,2) - ^
02:00:592 (1,2) - ^
00:26:929 (4) - maybe curve the end up a little more for blanket? fixed
01:53:615 (1) - maybe exaggerate the curve more for blanket fixed

Easy
00:01:464 (1) - very short spinner, the next slider can be see only halfway through
00:23:092 (1,2) - red tick pattern like this is hard to play for easy players
00:34:254 (1,2) - ^
01:44:371 (2,3,1) - ^
01:14:545 (1) - remove NC, elsewhere in this section each combo lasts 8 beats, no reason for it to be 4 for just this one
01:29:894 (1) - kind of short spinner for easy remapped this

Very good maps, look very weird but in a good way! Thanks!
Kyle Y

Kyle Y wrote:

[Easy]
00:01:464 (1) - unrankable, lack of recovery time. For a spinner in Easy diff, 4 beats recovery time is required.
00:14:545 - usually big tick need a clickable item, becasue mainly strong beats are on big tick. Using slider end here, if you skipped the strong sound, then you will risk a disqualify.
00:16:987 (1) - nc is not based on vocal sound, but the big tick, this is the method how mappers put nc. therefore 00:16:987 (1) - del nc, and add a nc at 00:17:336 (2) - .
00:18:382 (1) - same as above, but no need to put nc at 00:18:731 (2) - . In easy and normal diff, mainly is 8 beats one nc, or you can say nc every 2 big tick. In lower diff, it is better to keep the nc position constant. This modding suits for all songs.
00:22:917 (1) - 3/2 beat slider on 00:22:917 - . suddently change for 3/2 spacing is quite weird to play for new players. and 00:22:917 - is also the ending for the sound started from 00:22:743 -
00:48:033 (1) - suggested ctrl+g this pattern, it is better in flowing to slider (2) remapped this

[Hard]
I think you can increase AR a little bit, seems too many objects show too early. maybe 7.5 is better. ok fixed
00:23:092 (1,2,3,1,2,3) - this pattern a little bit hard for Hard diff, just becasue it is linear flow, first 3 is to left but suddently turn to right. no need to fix it if you want, just hard to play for new hard diff player. slider leniency makes it easy to hit imo
00:52:219 (1,2,3,4) - linear flow for 5 clicks, also hard to play. also, fix it optionally, not a problem for rank. keeping this
00:42:452 (1,2,3,1,2,3,1,2,3) - also hard to play, same as above ^ ^
00:58:498 (1) - del nc, in hard diff nc should be added for every big tick. fixed
01:36:871 (1,2,3,4,5,6,7,8) - also, not a problem for rank, but in hard diff usually mapper map 4 circles max in a row, I mean for the normal cases, of course you can find out some exception. keeping this

Overall, I think you can focus more on patterns, especially on Easy. Pattern seems too random, and not quite good look for me. I really don't know how to tell you how to fix it, all about experience? osu still a rhythm game, for Easy to Hard diff, rhythm is okay for me. This song is in maimai right? there I think you can use the diff name in maimai: Easy Basic Advanced Expert Master Re:Master changed

Sorry for the late replies, been busy with NS so far :(
Moa
From my modding Queue
[easy]
so.. nice map
01:51:871 (3) - DS check 1.36
01:54:312 (4,1) - make blanket is seeing good
01:56:057 - i think it's click timing
02:01:638 - ^
02:05:475 (3,1) - blanket?
[Basic]
00:15:243 (3,4) - fix blanket
01:31:289 (4,5) - Ds 0. 94
01:36:871 (1,2) - in normal you can use this rhythm http://puu.sh/nF7d8/37dc8efcfa.jpg with EX pattern http://puu.sh/nF7lJ/828756e6e2.jpg
01:42:452 (1,2) - ^
01:48:033 (1,2) - ^
[advanced]
00:48:557 (2,3) - fix blanket
00:54:662 (3) - it's not good rhythm i think.. you can use this rhythm http://puu.sh/nF7yE/c1ebd82ae4.jpg
01:05:825 (3) - ^
01:20:998 (1) - cancel NC
01:26:405 (1) - ^
01:53:441 (4,1,2) - fix blanket
[expert]
many 3/4 sliders are too distant..
00:03:382 (1,2) - too distant :o in opening
00:14:196 (1,2,3) - not this rhythm it's don't have stream sound
01:14:545 (2) - i think this slider is need slow sv like 01:21:522 (1) - this
[last diff]
00:09:661 (4) - not good flow


good map GL~
Topic Starter
jcjc

Moa wrote:

From my modding Queue
[easy]
so.. nice map
01:51:871 (3) - DS check 1.36 fixed
01:54:312 (4,1) - make blanket is seeing good dw blanket this
01:56:057 - i think it's click timing added note
02:01:638 - ^ added note
02:05:475 (3,1) - blanket? fixed
[Basic]
00:15:243 (3,4) - fix blanket fixed
01:31:289 (4,5) - Ds 0. 94 fixed
01:36:871 (1,2) - in normal you can use this rhythm http://puu.sh/nF7d8/37dc8efcfa.jpg with EX pattern http://puu.sh/nF7lJ/828756e6e2.jpg i prefer to emphasize the white ticks here
01:42:452 (1,2) - ^ ^
01:48:033 (1,2) - ^ ^
[advanced]
00:48:557 (2,3) - fix blanket fixed
00:54:662 (3) - it's not good rhythm i think.. you can use this rhythm http://puu.sh/nF7yE/c1ebd82ae4.jpg don't wanna spoil the consistency lol
01:05:825 (3) - ^ ^
01:20:998 (1) - cancel NC NC for SV change
01:26:405 (1) - ^ fixed
01:53:441 (4,1,2) - fix blanket DS issues lol so cant really make it perfect but its close enough
[last diff]
00:09:661 (4) - not good flow fine imo


good map GL~
Thanks for modding!
Deppyforce
zxzxxzxz

[General]
spinner ends at 02:10:185

[Easy]
02:06:173 (1,1,2,3) - eh horizontal linear flow at end is sad ;; try make a curve, also it would flow better if place (1) at ~x214 y61
fine

[Basic]
00:03:382 (1) - not enough recovery time after spinner
00:44:894 - start a 1/2 slider here plays nice imo
01:04:778 (1,2,3) - this gets a bit repetitve, beginners have hearts and want to play interesting things too, not the same thing copy paste 4 times
01:32:685 (1,2,3) - ^ they're technically same

[Advanced]
00:32:685 (5) - obviously 1/4

the copy paste pls

01:38:092 (8) - this note is weak, not deserves to b clickable at a hard diff imo

despite alot of copy pasting, this map is fine. but gets boring fast lol
gl
Topic Starter
jcjc

Deppyforce wrote:

zxzxxzxz

[General]
spinner ends at 02:10:185 changed

[Easy]
02:06:173 (1,1,2,3) - eh horizontal linear flow at end is sad ;; try make a curve, also it would flow better if place (1) at ~x214 y61
fine changed

[Basic]
00:03:382 (1) - not enough recovery time after spinner changed
00:44:894 - start a 1/2 slider here plays nice imo ok
01:04:778 (1,2,3) - this gets a bit repetitve, beginners have hearts and want to play interesting things too, not the same thing copy paste 4 times but it looks cool D:
01:32:685 (1,2,3) - ^ they're technically same

[Advanced]
00:32:685 (5) - obviously 1/4 changed to a repeat slider

the copy paste pls

01:38:092 (8) - this note is weak, not deserves to b clickable at a hard diff imo true but leaving this for consistency

despite alot of copy pasting, this map is fine. but gets boring fast lol no creativity in mapping easier diffs D:
gl
Thanks for modding! :)
teko8
From my NM modding queue. Mod of two highest diffs.

General Modding

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread).
00:31:812 (3,4,5,6,7,1,2,3,4) - I would consider dividing these up into 1,2 jumps like at 00:14:545 (1,2,1,2,1,2,1,2) - .
00:57:103 (8) - NC for consistency with 00:51:522 (1,2) - .
01:02:685 (8) - ^
01:04:429 (1) - Ctrl+g this, more natural to go from 01:04:254 (2) - up imo.
01:08:266 (8) - NC for consistency ...
01:57:801 (1) - Make the curvature match 01:58:062 (2) - since they match at 01:56:405 (1,2) - .

Master:

00:35:824 (1,2,3,4,5,6,7,8,1,2,3,4) - This stream could use more curvature like 00:08:266 (1,2,3,4,5,6,7,8) - and 00:11:057 (1,2,3,4,5,6,7,8) - .
00:42:801 (1) - Remove NC, makes it so the # of combos prior to 00:45:243 (1,2,1,2,1,2,1,2) - matches.
00:43:499 (1) - ^
00:44:196 (1) - ^
00:44:894 (5) - ^
01:12:626 (3) - NC, consistency with NCs at the start of streams throughout the map.
01:18:208 (3) - ^
01:19:603 (5) - ^
01:58:760 (5) - ^ (this one is a maybe)
A lot of other stuff can be said about this map but I think that would ruin the style of the map as a whole.

Other Possible Changes

All difficulties:

Combo colors: I would change combo colors to match colors in BG in some way.
Kiai timings: Make them match, though not required (personally I think Rtyzen's are good).
Preview Point: Change preview point to 00:48:033 - , gives the player a better idea of what the song sounds like.
Hitsounding: I think this set can benefit from more custom sounding (especially on the parts with whistles at the moment), but that's not required.

Rtyzen's Expert:

00:36:696 (6) - Move to where 00:35:824 (1) - is.

Master:

01:42:714 (4,5,6) - This curve on the stream is pretty wide at the moment, I would bring 5 down a bit and fix spacing on the stream afterwards.

Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)
Topic Starter
jcjc

teko8 wrote:

From my NM modding queue. Mod of two highest diffs.

General Modding

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread). expert naming to follow the maimai difficulty system i guess

Master:

00:35:824 (1,2,3,4,5,6,7,8,1,2,3,4) - This stream could use more curvature like 00:08:266 (1,2,3,4,5,6,7,8) - and 00:11:057 (1,2,3,4,5,6,7,8) - . keeping the original
00:42:801 (1) - Remove NC, makes it so the # of combos prior to 00:45:243 (1,2,1,2,1,2,1,2) - matches. ok
00:43:499 (1) - ^ ok
00:44:196 (1) - ^ ok
00:44:894 (5) - ^ keeping this NC due to SV change
01:12:626 (3) - NC, consistency with NCs at the start of streams throughout the map. uh not really this is following the start i didn't nc the streams there
01:18:208 (3) - ^ ^
01:19:603 (5) - ^ ^
01:58:760 (5) - ^ (this one is a maybe) ^
A lot of other stuff can be said about this map but I think that would ruin the style of the map as a whole.

Other Possible Changes

All difficulties:

Combo colors: I would change combo colors to match colors in BG in some way.
Kiai timings: Make them match, though not required (personally I think Rtyzen's are good). as explained in the earlier posts idw kiai for reasons
Preview Point: Change preview point to 00:48:033 - , gives the player a better idea of what the song sounds like. ugh ok fine i changed it
Hitsounding: I think this set can benefit from more custom sounding (especially on the parts with whistles at the moment), but that's not required.

Master:

01:42:714 (4,5,6) - This curve on the stream is pretty wide at the moment, I would bring 5 down a bit and fix spacing on the stream afterwards. fine imo

Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)
Thank you for modding~
Speed of Snail
Hey, from my queue.

Also, before I get started, I find the default whistle hit-sound you seem to love quite irritating all over the map, you should probably tone those down, or better yet, get a hit-sound for whistle so no one has to listen to those.

BASIC

00:02:685 - If I'm not mistaken, Easy and Normal difficulties require a minimum recovery after a spinner of 750ms, this is not a gap of 750ms and would need to be increased somehow. (Currently 697ms)

Welp, this is a pathetic excuse for a mod, but otherwise I can't find anything, really if I had anything to say it would just be pointing out differences in our mapping styles, which simply won't help anyone accomplish anything. Additionally, the Easy doesn't have the spinner, so the only issue I could find is exclusive to the Basic diff, (Excluding hitsounding, I still feel the hitsounding could use a lot of work).

Anyways yea, map is solid, can't find anything to complain about, you should be able to rank it with little more effort tbh, if I was BN I'd bubble after spinner was fixed, GL with this one.
Topic Starter
jcjc

TheOnlyLeon wrote:

Hey, from my queue.

Also, before I get started, I find the default whistle hit-sound you seem to love quite irritating all over the map, you should probably tone those down, or better yet, get a hit-sound for whistle so no one has to listen to those. i don't find it annoying tbh

BASIC

00:02:685 - If I'm not mistaken, Easy and Normal difficulties require a minimum recovery after a spinner of 750ms, this is not a gap of 750ms and would need to be increased somehow. (Currently 697ms) removed the spinner

Welp, this is a pathetic excuse for a mod, but otherwise I can't find anything, really if I had anything to say it would just be pointing out differences in our mapping styles, which simply won't help anyone accomplish anything. Additionally, the Easy doesn't have the spinner, so the only issue I could find is exclusive to the Basic diff, (Excluding hitsounding, I still feel the hitsounding could use a lot of work).

Anyways yea, map is solid, can't find anything to complain about, you should be able to rank it with little more effort tbh, if I was BN I'd bubble after spinner was fixed, GL with this one.
Thanks for your mod~
Chibi Maruko
Hi. From my queue

rytzen

  1. 00:21:522 (5) - NC here
  2. 00:29:894 (6) - ^
  3. 00:31:987 (4,6) - NC since ur jumps always 1,2
  4. 01:21:522 (1) - add whistle
  5. 01:24:312 (1) - ^

master

  1. 00:03:905 (3) - http://i.imgur.com/Wbb0f7H.png kinda weird overlap. pls make it flow
  2. 00:06:696 (3) - ^
  3. 00:49:690 - add inheriting point 20% because uncomfortable for ppl
  4. 00:51:522 (1,2,3,4,5) - Make it stack because flower look not comfortable
  5. 00:57:103 (1,2,3,4,5) - ^
  6. 01:02:685 (1,2,3,4,5) - ^
  7. 01:04:778 (1) - Normal slider because no reason why u add overlap here
  8. 01:21:522 (1) - Add whistle although u added it
  9. 01:24:312 (1) - ^
  10. 01:43:324 (2,4) - ctrl + h will be better
  11. 02:00:068 (1) - delete this slider coz no rhythm why u add slider stream 1/6
  12. 02:07:568 (1,1,1,1,1,1,1) - pls don't spam nc but ahead u want to fix this

gl when rank
bye
Topic Starter
jcjc

Chibi Maruko wrote:

Hi. From my queue

master

  1. 00:03:905 (3) - http://i.imgur.com/Wbb0f7H.png kinda weird overlap. pls make it flow it does flow somewhat, keeping for the structure
  2. 00:06:696 (3) - ^ ^
  3. 00:49:690 - add inheriting point 20% because uncomfortable for ppl don't really get what you mean there but 20% volume is too low?
  4. 00:51:522 (1,2,3,4,5) - Make it stack because flower look not comfortable fine imo
  5. 00:57:103 (1,2,3,4,5) - ^ ^
  6. 01:02:685 (1,2,3,4,5) - ^ ^
  7. 01:04:778 (1) - Normal slider because no reason why u add overlap here ok
  8. 01:21:522 (1) - Add whistle although u added it sure
  9. 01:24:312 (1) - ^ sure
  10. 01:43:324 (2,4) - ctrl + h will be better you mean ctrl+g?
  11. 02:00:068 (1) - delete this slider coz no rhythm why u add slider stream 1/6 that drum roll in the background
  12. 02:07:568 (1,1,1,1,1,1,1) - pls don't spam nc but ahead u want to fix this kinda emphasizes this part that it isn't 1/4 but 1/6 i guess? sadfsg

gl when rank never cuz scrub map D:
bye
thanks for modding~
CyberX
Here we go my Mod
note that everythings here is just my opinions

Rtyzen's Expert
00:04:080 (1) - NC this,so its more easier to notice
00:06:871 (4) - here too
00:09:661 (4) - here too
00:11:405 (1) - NC so its more easier to notice the stream change direction
01:09:312 (1,2,3,4) - i think its a bad idea to change the distance Snap here but the pattern is great so idk
01:11:057 (4) - Nc here
01:11:580 (5) - this is hard to read because the direction of the slider is overlaping with slider before it try another direction
01:13:411 (2) - this too but for this its because of the stream before
01:55:708 (4) - NC this
01:57:103 (4) - NC
02:01:289 (4) - NC
02:02:685 (4) - NC

Master
00:12:626 (1,2,3) - i see no reason to change the distance snap here
00:12:888 empty?
00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - this is just to close to each other
01:09:400 (6,7,8) - recomend you to make the stream distance consisten as before
01:19:429 (4) - Nc here
01:31:289 (1,2,3,4,1,2,3,4,1,2,3,4) - same as before
01:32:685 (1) - idk but maybe its just for me,this is hard to notice because the the slider is at the top and the slider before is overlaping it
02:02:859 (5) - place this little higher x:283 y:272 could work
02:10:126 (1) - delete this,make this clickable is werid just end the spinner here 02:10:097

Thanks for choosing my Mod Q,came again next time
Good Luck
Topic Starter
jcjc

CyberX wrote:

Here we go my Mod
note that everythings here is just my opinions

Master
00:12:626 (1,2,3) - i see no reason to change the distance snap here looks good to me lol
00:12:888 empty? the music kinda stops there so
00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - this is just to close to each other it's fine imo
01:09:400 (6,7,8) - recomend you to make the stream distance consisten as before smaller ds for the 'slowing down' effect i guess?
01:19:429 (4) - Nc here
01:31:289 (1,2,3,4,1,2,3,4,1,2,3,4) - same as before as above
01:32:685 (1) - idk but maybe its just for me,this is hard to notice because the the slider is at the top and the slider before is overlaping it fine imo
02:02:859 (5) - place this little higher x:283 y:272 could work ^
02:10:126 (1) - delete this,make this clickable is werid just end the spinner here 02:10:097 i don't think its weird haha theres something there definitely

Thanks for choosing my Mod Q,came again next time
Good Luck
well thanks for looking at the map i guess :)
Vivyanne
hOI!
from da qUEUE!~

sorry for being so damn late, forgot about the queue because of school work

Master

hmmmm imo ar9,2 suits it better

00:01:464 (1) - reconsider it, it seems a little unneeded
00:04:778 (1,2) - maybe connect these two better, now feels a little awkward to play
00:08:266 (1,2,3,4,5,6,7,8) - here, you can follow the music more, for instance have a higher spacing on the first four notes and then a decreasing one at the other four, as the music goes from louder to less loud
00:13:151 (1,2,1,2,1,2) - imo normal stacks or sliders suit the situation better
00:17:336 (1,4) - maybe blanket these
00:34:952 (1,2,3,4,5) - insanely hard to read, maybe increase or completely decrease spacing on 4,5
00:36:521 (1,2,3,4,1) - why is the spacing here different? seems unneeded imo
00:42:801 (5,6) - more spacing between those things make it easier to read for players
00:50:824 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - yo this stuff is sexy
01:00:592 (1,2) - fix overlap?
01:21:522 (1,1) - nah the circle after the slider isnt needed, just extend the slider
01:29:894 (1,2,1,2,1,2) - having such small jumps after having big ones doesnt play well. let people jump!
01:49:080 (1) - be careful with these, osu sometimes is weird and lets you sliderbreak randomly on 1/16 sliders!
02:03:033 (1,2) - nah not so close to each other, seems weird and unlogical with the rest of the stream
02:08:440 (1) - you may start this at the blue tick

yo done! sorry for being so damn late, i hate myself for it tbh
Topic Starter
jcjc

HighTec wrote:

hOI!
from da qUEUE!~

sorry for being so damn late, forgot about the queue because of school work

Master

hmmmm imo ar9,2 suits it better ok

00:01:464 (1) - reconsider it, it seems a little unneeded keeping this probably
00:04:778 (1,2) - maybe connect these two better, now feels a little awkward to play fine imo
00:08:266 (1,2,3,4,5,6,7,8) - here, you can follow the music more, for instance have a higher spacing on the first four notes and then a decreasing one at the other four, as the music goes from louder to less loud considering this
00:13:151 (1,2,1,2,1,2) - imo normal stacks or sliders suit the situation better i think it looks kewl xd
00:17:336 (1,4) - maybe blanket these nah
00:34:952 (1,2,3,4,5) - insanely hard to read, maybe increase or completely decrease spacing on 4,5 fine imo
00:36:521 (1,2,3,4,1) - why is the spacing here different? seems unneeded imo yeah made the spacing consistent
00:42:801 (5,6) - more spacing between those things make it easier to read for players fine imo
00:50:824 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - yo this stuff is sexy lol thanks
01:00:592 (1,2) - fix overlap? ok
01:21:522 (1,1) - nah the circle after the slider isnt needed, just extend the slider there is a small piano sound there i guess?
01:29:894 (1,2,1,2,1,2) - having such small jumps after having big ones doesnt play well. let people jump! yeah changed
01:49:080 (1) - be careful with these, osu sometimes is weird and lets you sliderbreak randomly on 1/16 sliders! fine imo :)
02:03:033 (1,2) - nah not so close to each other, seems weird and unlogical with the rest of the stream removed the x1.5 sv, should be fine now
02:08:440 (1) - you may start this at the blue tick if you listen at 25% speed its obviously not at the blue tick

yo done! sorry for being so damn late, i hate myself for it tbh
Thanks for the mod!
Mercusheigan
Hi, from my modding queue

Mapset

SPOILER
Just a note that this is my first modding in this kind of music genre, so it may be a bit shallow

The star rating gap from Basic and Advanced is kinda big, and people may call you out because of that. I'd recommend a new advanced and renaming the advanced to hard.

00:01:464 (1) - So this is a bit weird, because the noise starts earlier but you start in the middle of the noise, instead of when it starts ramping up at 00:01:1638. IMO you have to consider if you are going to map the whole noise or if you're only going to map the ramping up of the noise

Master

SPOILER
00:13:498 (1,2) - I'd reverse select this one, or even 00:13:151 (1,2) - and 00:13:847 (1,2) - (this second one looks better and plays better, IMO)

00:18:731 (1) - not really convinced by this NC, feels like it's the same "section"

00:19:254 (3,4,5,6) - this doesn't plays badly but could be more intuitive. That being said, I'd suggest to put 4 next to 00:20:126 (1) -

00:25:359 (5) - I feel like the sound lasts for more 1/4th of a beat, and IMO the slider should end on the blue tick

00:27:103 (1) - 2nd point move to 135, 220, 3rd point to 190, 184 http://puu.sh/o4wOr/5e310efe8f.jpg

00:42:801 (5,5,5) - I don't like these. First I don't hear the reverse beat on the song, that being said, that's artificial difficulty and kinda breaks the flow. This section would be played a lot better with 2 kicksliders instead of one of this short reverses and a kickslider

00:45:243 (1,2,1,2,1,2,1) - How about if you slightly increase the hitsound volume by each slider? Like, make so that the inherit at 00:45:423 is set at 60%, and increase slowly by 5%. Like this: http://puu.sh/o4xlR/7f827c812b.png (Also increased the volume at each NC on the stream). That helps the buildup. Maybe even increase SV by each slider by like 0,1 or 0,15.

01:28:498 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same suggestion as before

02:10:126 (1) - I'd set the last of the hit sound volume to 5%, keeping the first at 50%

Also, I feel like this diff could use the same points of Kiai time as in Rytzen's diff

Rytzen's Expert

SPOILER
00:45:243 (1,2,1,2,1,2,3,4,5,6) - Consider the same suggested for the Master difficulty

01:13:411 (2) - Feels poorly placed for me

01:29:894 (1,2,1,2,1,2,1,2,3) - Consider the same suggested for the Master difficulty

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126

Pretty good difficulty overall

Advanced

SPOILER
Change OD to 6
00:45:243 (1,2,1,2,1,2,1,2,1,2,3) - You probably know what I'm talking about at this point lol

01:29:894 (1,2,1,2,1,2,1,2,1,2,3) - ^

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126

Feels as good as it can get for me, honestly. Also as I said, consider the kiai time as in Rytzen's difficulty for ALL your mapset

Basic

SPOILER
00:14:196 (1) - Remove NC

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126

Also, the kiai time speech

As I said, won't mod the easy difficulty.

Pretty good map overall dude, good luck! :)
Topic Starter
jcjc

Mercusheigan wrote:

Hi, from my modding queue

Mapset

SPOILER
Just a note that this is my first modding in this kind of music genre, so it may be a bit shallow

The star rating gap from Basic and Advanced is kinda big, and people may call you out because of that. I'd recommend a new advanced and renaming the advanced to hard.

00:01:464 (1) - So this is a bit weird, because the noise starts earlier but you start in the middle of the noise, instead of when it starts ramping up at 00:01:1638. IMO you have to consider if you are going to map the whole noise or if you're only going to map the ramping up of the noise leaving it as it is for now

Master

SPOILER
00:13:498 (1,2) - I'd reverse select this one, or even 00:13:151 (1,2) - and 00:13:847 (1,2) - (this second one looks better and plays better, IMO) keeping this as i feel it's fine

00:18:731 (1) - not really convinced by this NC, feels like it's the same "section" trying to be consistent with 4 bars per NC i guess

00:19:254 (3,4,5,6) - this doesn't plays badly but could be more intuitive. That being said, I'd suggest to put 4 next to 00:20:126 (1) - unstacked 00:19:603 (4) - so it plays a bit better

00:25:359 (5) - I feel like the sound lasts for more 1/4th of a beat, and IMO the slider should end on the blue tick nice

00:27:103 (1) - 2nd point move to 135, 220, 3rd point to 190, 184 http://puu.sh/o4wOr/5e310efe8f.jpg ok

00:42:801 (5,5,5) - I don't like these. First I don't hear the reverse beat on the song, that being said, that's artificial difficulty and kinda breaks the flow. This section would be played a lot better with 2 kicksliders instead of one of this short reverses and a kickslider um there's the triple snare there so a reverse slider works there plus the flow is ok imo

00:45:243 (1,2,1,2,1,2,1) - How about if you slightly increase the hitsound volume by each slider? Like, make so that the inherit at 00:45:423 is set at 60%, and increase slowly by 5%. Like this: http://puu.sh/o4xlR/7f827c812b.png (Also increased the volume at each NC on the stream). That helps the buildup. Maybe even increase SV by each slider by like 0,1 or 0,15. done

01:28:498 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ same suggestion as before ^

02:10:126 (1) - I'd set the last of the hit sound volume to 5%, keeping the first at 50% used 30% as 5% is too low for me

Also, I feel like this diff could use the same points of Kiai time as in Rytzen's diff nah

Advanced

SPOILER
Change OD to 6 6.5 works here
00:45:243 (1,2,1,2,1,2,1,2,1,2,3) - You probably know what I'm talking about at this point lol ok

01:29:894 (1,2,1,2,1,2,1,2,1,2,3) - ^ ^

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126 ok

Feels as good as it can get for me, honestly. Also as I said, consider the kiai time as in Rytzen's difficulty for ALL your mapset why :(

Basic

SPOILER
00:14:196 (1) - Remove NC swapped NC with 00:14:545 (1) -

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126 changed

Also, the kiai time speech >:(

As I said, won't mod the easy difficulty.

Pretty good map overall dude, good luck! :)
thx 4 mod! ur mod was helpful xd
Rtyzen
Spiral527

Spiral527 wrote:

From my queue

different kiai than the rest of the set (is this even a problem since it's GD?)

00:38:266 (1) - stack tail on 00:37:917 (4)
01:28:847 (2) - even spacing before and after
01:42:452 (1) - stack head on tail of 01:41:405 (2)
Fixed all

Moa

Moa wrote:

From my modding Queue

[expert]
many 3/4 sliders are too distant..
00:03:382 (1,2) - too distant :o in opening Eh the sound is the same as the rest
00:14:196 (1,2,3) - not this rhythm it's don't have stream sound Fixed
01:14:545 (2) - i think this slider is need slow sv like 01:21:522 (1) - this There's not really a change in the music unlike the next one, just a pause

good map GL~

teko8

teko8 wrote:

From my NM modding queue. Mod of two highest diffs.

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread).
00:31:812 (3,4,5,6,7,1,2,3,4) - I would consider dividing these up into 1,2 jumps like at 00:14:545 (1,2,1,2,1,2,1,2) - . Done
00:57:103 (8) - NC for consistency with 00:51:522 (1,2) - . Done
01:02:685 (8) - ^Done
01:04:429 (1) - Ctrl+g this, more natural to go from 01:04:254 (2) - up imo. 1 to 2 to 1 is downwards so imo this is better flow
01:08:266 (8) - NC for consistency ...Done
01:57:801 (1) - Make the curvature match 01:58:062 (2) - since they match at 01:56:405 (1,2) - . Not sure what this means



Rtyzen's Expert:

00:36:696 (6) - Move to where 00:35:824 (1) - is. I think this is better :o


Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)

Chibii Maruko

Chibi Maruko wrote:

Hi. From my queue

rytzen

  1. 00:21:522 (5) - NC hereDone
  2. 00:29:894 (6) - ^ Done
  3. 00:31:987 (4,6) - NC since ur jumps always 1,2 Done
  4. 01:21:522 (1) - add whistle I'll leave hitsounds alone
  5. 01:24:312 (1) - ^ I'll leave hitsounds alone

gl when rank
bye

CyberX

CyberX wrote:

Here we go my Mod
note that everythings here is just my opinions

00:04:080 (1) - NC this,so its more easier to notice I dont think it's necessary to NC these sorry
00:06:871 (4) - here too
00:09:661 (4) - here too
00:11:405 (1) - NC so its more easier to notice the stream change direction It'll look weird imo orz
01:09:312 (1,2,3,4) - i think its a bad idea to change the distance Snap here but the pattern is great so idk
01:11:057 (4) - Nc here
01:11:580 (5) - this is hard to read because the direction of the slider is overlaping with slider before it try another direction I think it's ok cuz it's offset abit
01:13:411 (2) - this too but for this its because of the stream before Fixed
01:55:708 (4) - NC this
01:57:103 (4) - NC
02:01:289 (4) - NC
02:02:685 (4) - NC
Thanks for choosing my Mod Q,came again next time
Good Luck

Mercusheigan

Mercusheigan wrote:

Hi, from my modding queue


Rytzen's Expert

00:45:243 (1,2,1,2,1,2,3,4,5,6) - Consider the same suggested for the Master difficulty I'll leave the hitsounds alone

01:13:411 (2) - Feels poorly placed for me Fixed in previous mod

01:29:894 (1,2,1,2,1,2,1,2,3) - Consider the same suggested for the Master difficulty

02:08:310 (1) - for the sake of consistency, consider ending the spinner at 02:10:126 Done

Pretty good difficulty overall

Pretty good map overall dude, good luck! :)

Holy shit this is so late im so sorry thanks so much to all the modders

map
osu file format v14

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TitleUnicode:アージェントシンメトリー
Artist:Sta feat.b
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Creator:jcjc
Version:Rtyzen's Expert
Source:Maimai PiNK
Tags:asymmetry アシンメトリー sega bun
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64,113,79690,1,2,0:3:0:0:
52,97,79778,1,8,0:3:0:0:
139,31,79952,1,4,0:3:0:0:
220,200,80126,6,0,L|323:171,1,100,10|0,0:1|0:0,0:0:0:0:
397,182,80388,1,0,0:0:0:0:
397,182,80475,2,0,L|500:153,1,100,0|0,0:0|0:0,0:0:0:0:
348,51,80824,6,0,B|326:118|326:118|347:253,1,200,8|0,0:3|0:0,0:0:0:0:
164,333,81522,6,0,B|186:266|186:266|165:131,1,200
39,251,82568,1,0,0:0:0:0:
266,235,82917,2,0,L|234:73,1,150,8|2,0:0|0:0,0:0:0:0:
299,26,83615,1,8,0:1:0:0:
431,133,83964,1,2,0:0:0:0:
355,284,84312,6,0,L|196:275,1,150
126,308,85010,1,8,0:1:0:0:
243,185,85359,1,2,0:0:0:0:
419,350,85708,2,0,P|447:303|451:268,2,75,8|8|8,0:1|0:1|0:1,0:0:0:0:
410,202,86405,2,0,P|401:147|410:87,1,100,8|8,0:1|0:1,0:0:0:0:
274,52,87103,6,0,P|263:87|241:118,1,75,8|0,0:1|0:0,0:0:0:0:
167,210,87452,2,0,P|145:179|134:143,1,75,8|0,0:1|0:0,0:0:0:0:
275,209,87801,2,0,P|264:244|242:275,1,75,8|0,0:1|0:0,0:0:0:0:
168,367,88150,2,0,P|146:336|135:300,1,75,8|0,0:1|0:0,0:0:0:0:
70,85,88498,6,0,L|166:77,1,85.0000016212464,4|2,0:3|0:1,0:0:0:0:
280,32,88847,1,4,0:3:0:0:
373,124,89022,2,0,L|437:124,2,42.5000008106232,2|0|4,0:1|0:0|0:3,0:0:0:0:
261,206,89371,1,2,0:1:0:0:
261,206,89458,1,0,0:0:0:0:
261,206,89545,2,0,L|194:211,1,42.5000008106232,4|0,0:3|0:0,0:0:0:0:
58,271,89719,2,0,L|125:276,1,42.5000008106232,2|0,0:1|0:0,0:0:0:0:
208,317,89894,5,4,0:3:0:0:
134,189,90068,1,8,0:3:0:0:
284,269,90243,5,4,0:3:0:0:
237,97,90417,1,8,0:3:0:0:
373,237,90592,5,4,0:3:0:0:
371,23,90766,1,8,0:3:0:0:
259,177,90940,5,4,0:3:0:0:
235,183,91027,1,4,0:3:0:0:
211,176,91114,1,4,0:3:0:0:
110,69,91289,6,0,L|107:106,7,25,8|0|8|0|8|0|8|0,0:1|0:0|0:1|0:0|0:1|0:0|0:1|0:0,0:0:0:0:
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101,287,91987,2,0,L|96:344,3,50,8|0|0|0,0:1|0:0|0:0|0:0,0:0:0:0:
211,285,92336,6,0,P|260:209|170:215,1,225.000008583069,8|0,0:1|0:0,0:0:0:0:
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314,36,93033,2,0,L|306:155,1,119.999996337891,8|2,0:0|0:1,0:0:0:0:
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252,199,94952,1,2,0:1:0:0:
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206,230,95650,1,2,0:1:0:0:
268,66,95824,1,10,0:1:0:0:
128,170,95998,1,2,0:1:0:0:
292,195,96173,1,10,0:1:0:0:
146,63,96347,1,2,0:1:0:0:
115,255,96522,1,10,0:1:0:0:
223,118,96696,1,2,0:1:0:0:
223,118,96783,1,0,0:0:0:0:
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404,55,97219,1,10,0:1:0:0:
420,211,97394,2,0,P|344:215|243:256,1,179.999994506836,2|0,0:1|0:0,0:0:0:0:
239,274,97742,1,2,0:1:0:0:
98,350,97917,2,0,P|115:280|102:227,1,119.999996337891,8|0,0:1|0:0,0:0:0:0:
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383,179,99312,1,10,0:1:0:0:
256,49,99487,1,2,0:1:0:0:
197,217,99661,6,0,P|120:217|50:148,1,179.999994506836,10|0,0:1|0:0,0:0:0:0:
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492,247,100533,1,2,0:1:0:0:
369,130,100708,1,10,0:1:0:0:
268,278,100882,1,2,0:1:0:0:
144,157,101057,6,0,P|135:92|145:25,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
370,38,101405,2,0,P|376:97|368:157,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
176,288,101754,1,10,0:1:0:0:
256,112,101929,1,2,0:1:0:0:
336,288,102103,1,10,0:1:0:0:
152,159,102278,1,2,0:1:0:0:
368,156,102452,6,0,P|435:135|460:92,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
463,71,102714,1,0,0:0:0:0:
463,47,102801,1,10,0:1:0:0:
256,96,102975,1,2,0:1:0:0:
152,159,103150,6,0,P|85:138|60:95,1,119.999996337891,10|0,0:1|0:1,0:0:0:0:
57,74,103412,1,0,0:0:0:0:
57,50,103499,1,8,0:1:0:0:
256,192,103673,1,0,0:1:0:0:
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206,212,104719,1,2,0:1:0:0:
189,32,104894,1,8,0:1:0:0:
100,188,105068,1,2,0:1:0:0:
286,137,105243,6,0,L|300:18,1,119.999996337891,10|0,0:1|0:0,0:0:0:0:
105,150,105592,1,10,0:1:0:0:
368,177,105766,2,0,L|382:58,1,119.999996337891,2|8,0:1|0:0,0:0:0:0:
187,190,106115,1,2,0:1:0:0:
359,289,106289,2,0,P|437:295|484:264,1,119.999996337891,10|2,0:1|0:1,0:0:0:0:
281,147,106638,5,10,0:1:0:0:
200,296,106812,1,2,0:1:0:0:
360,201,106987,1,10,0:1:0:0:
193,111,107161,1,2,0:1:0:0:
289,269,107336,1,10,0:1:0:0:
292,129,107510,1,2,0:1:0:0:
152,212,107685,1,10,0:1:0:0:
301,281,107859,1,2,0:1:0:0:
171,84,108033,6,0,P|108:72|45:104,1,119.999996337891,10|2,0:1|0:1,0:0:0:0:
256,192,108382,1,8,0:1:0:0:
341,84,108557,2,0,P|404:72|467:104,1,119.999996337891,2|10,0:1|0:1,0:0:0:0:
256,192,108905,1,0,0:0:0:0:
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318,27,109778,2,0,L|296:145,1,119.999996337891,8|2,0:1|0:1,0:0:0:0:
21,93,110126,2,0,P|83:68|143:80,1,119.999996337891,8|2,0:1|0:1,0:0:0:0:
366,212,110475,2,0,P|304:237|244:225,1,119.999996337891,10|2,0:1|0:1,0:0:0:0:
262,58,110824,5,10,0:1:0:0:
265,237,110998,1,2,0:1:0:0:
359,83,111173,1,10,0:1:0:0:
149,199,111347,2,0,B|7:184|7:184|67:163,1,179.999994506836,2|0,0:1|0:0,0:0:0:0:
57,165,111696,1,2,0:1:0:0:
256,156,111871,2,0,P|267:226|244:281,1,119.999996337891,10|2,0:1|0:1,0:0:0:0:
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279,6,112568,2,0,P|345:31|381:78,1,119.999996337891,10|2,0:1|0:1,0:0:0:0:
333,306,112917,2,0,P|277:350|218:358,1,119.999996337891,10|2,0:1|0:1,0:0:0:0:
197,151,113266,1,10,0:1:0:0:
333,306,113440,1,2,0:1:0:0:
99,258,113615,6,0,L|86:70,1,179.999994506836,10|0,0:1|0:0,0:0:0:0:
66,61,113964,1,8,0:0:0:0:
256,96,114138,1,0,0:0:0:0:
413,258,114312,6,0,L|426:70,1,179.999994506836,10|0,0:1|0:0,0:0:0:0:
446,61,114661,1,8,0:0:0:0:
256,96,114836,1,0,0:0:0:0:
256,126,114923,1,0,0:0:0:0:
256,156,115010,6,0,L|256:256,1,100,10|0,0:1|0:0,0:0:0:0:
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183,285,115533,1,10,0:1:0:0:
355,330,115708,2,0,B|312:277|312:277|254:306|181:285,1,200,10|4,0:1|0:3,0:0:0:0:
125,149,116231,1,0,0:0:0:0:
105,342,116405,6,0,P|90:280|99:238,1,100,10|0,0:1|0:0,0:0:0:0:
125,149,116667,2,0,P|78:192|37:206,1,100,10|0,0:1|0:0,0:0:0:0:
50,122,116929,1,10,0:1:0:0:
104,343,117103,2,0,B|75:280|105:202|105:202|61:123,1,200,10|8,0:1|0:1,0:0:0:0:
213,213,117626,1,0,0:0:0:0:
319,156,117801,6,0,P|330:96|276:106,1,100,10|0,0:1|0:0,0:0:0:0:
307,234,118062,2,0,P|356:224|399:178,1,100,10|0,0:1|0:0,0:0:0:0:
421,118,118324,1,10,0:1:0:0:
221,135,118498,2,0,L|433:116,1,200,10|2,0:1|0:0,0:0:0:0:
451,97,118935,1,2,0:0:0:0:
447,132,119022,1,2,0:0:0:0:
444,168,119109,1,2,0:0:0:0:
441,203,119196,5,8,0:1:0:0:
363,181,119545,1,2,0:0:0:0:
295,224,119894,1,2,0:0:0:0:
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94,60,120853,2,0,L|87:159,1,100,10|0,0:1|0:0,0:0:0:0:
76,248,121115,1,10,0:1:0:0:
181,151,121289,2,0,B|148:120|136:89|136:89|66:119|16:99,1,200,10|0,0:1|0:0,0:0:0:0:
226,74,121812,1,2,0:0:0:0:
270,240,121987,6,0,B|325:246|325:246|377:230,1,100,10|0,0:1|0:0,0:0:0:0:
482,165,122248,2,0,B|449:209|449:209|437:262,1,100,10|0,0:1|0:0,0:0:0:0:
403,326,122510,1,10,0:1:0:0:
374,146,122685,2,0,B|348:246|348:246|405:330,1,200,10|8,0:1|0:1,0:0:0:0:
437,328,123121,2,0,L|477:331,2,25,0|0|0,0:0|0:0|0:0,0:0:0:0:
239,311,123382,6,0,P|174:302|125:311,1,100,10|2,0:1|0:0,0:0:0:0:
77,347,123644,2,0,P|104:292|106:247,1,100,10|2,0:1|0:0,0:0:0:0:
114,170,123905,1,10,0:1:0:0:
226,119,124080,5,10,0:1:0:0:
247,132,124167,1,0,0:0:0:0:
270,141,124254,1,2,0:0:0:0:
294,147,124341,1,0,0:0:0:0:
319,149,124428,1,10,0:1:0:0:
344,147,124516,1,0,0:0:0:0:
368,141,124603,2,0,P|411:123|426:103,1,50,10|0,0:1|0:0,0:0:0:0:
466,18,124778,6,0,L|475:80,1,50,10|2,0:1|0:0,0:0:0:0:
487,180,124952,1,2,0:0:0:0:
440,33,125126,6,0,L|449:95,1,50,10|2,0:1|0:0,0:0:0:0:
461,195,125300,1,2,0:0:0:0:
414,48,125475,6,0,L|423:110,1,50,10|0,0:1|0:0,0:0:0:0:
435,210,125650,1,8,0:1:0:0:
410,216,125737,1,0,0:0:0:0:
388,227,125824,1,8,0:1:0:0:
368,242,125911,1,0,0:0:0:0:
351,260,125998,1,0,0:0:0:0:
338,281,126086,1,0,0:0:0:0:
329,305,126173,5,10,0:1:0:0:
291,301,126260,1,10,0:1:0:0:
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216,295,126434,1,10,0:1:0:0:
179,292,126521,1,10,0:1:0:0:
59,213,126696,5,10,0:1:0:0:
96,209,126783,1,10,0:1:0:0:
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254,114,127393,1,10,0:1:0:0:
217,111,127480,1,0,0:0:0:0:
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256,192,128310,12,0,130126,0:0:0:0:
Namki
Hello.

  • Easy
  1. 01:11:754 (2) - It would be better, if you keep clap only, just compare to this 01:10:359 (1) - , music changes but hitsounds don't.
  2. 01:13:150 (1) - same here, better to put whistle here, because you put it 01:10:359 (1) - here.
  3. 01:15:940 (1) - and 01:18:731 (1) - ^^^.
  4. 01:20:126 (2) - whistle, because of this 01:11:754 (2) - .
  5. 01:32:685 (1) - just my opinion, but this should be emphasized by adding a finish, because of quite strong beat. And here 01:43:847 (1) - . And others like those two.
  6. It would be better if you add a spinner in the end of the diff.
    I could write some nazi flow suggestions, but who wants this.

  • Basic
  1. 00:48:033 (1,2,3) - not really good idea to make this pattern with the overlaps, this may be unreadable for newbies and may cause some sliderbreaks.
    I suggest make this pattern without an overlap, but make with from here 01:32:685 - , because chorus part starts from there and this will be logical if chorus part will be harder than overall diff.
  2. 01:49:429 (1,2,3,4,5,1) - a lot of 1/2s, I suggest make this rhythm a bit easier, replace 01:50:475 (3) - this slider with a circle.

  • Advanced
  1. 00:45:243 - two green lines at one tick, but ranking criteria says: "No two uninherited or two inherited timing sections should be placed at the same point. "
  2. 00:01:464 (1,1) - recover time between a spinner and an object in Hard should be 1/1 as a minimum.
  3. 00:25:359 (5,1) - music changes but sliders are the same, make them different.

I think Expert should be named Insane, because you don't have Insane, but If you had it, you could name it Expert imo.
Insane and Extra are too good for me.
good luck~
Topic Starter
jcjc

Namki wrote:

Hello.

  • Easy
  1. 01:11:754 (2) - It would be better, if you keep clap only, just compare to this 01:10:359 (1) - , music changes but hitsounds don't. i put a whistle on the sliderslide instead
  2. 01:13:150 (1) - same here, better to put whistle here, because you put it 01:10:359 (1) - here. ^
  3. 01:15:940 (1) - and 01:18:731 (1) - ^^^. ^
  4. 01:20:126 (2) - whistle, because of this 01:11:754 (2) - . fixed
  5. 01:32:685 (1) - just my opinion, but this should be emphasized by adding a finish, because of quite strong beat. And here 01:43:847 (1) - . And others like those two. fine imo
  6. It would be better if you add a spinner in the end of the diff. ok ig uess
    I could write some nazi flow suggestions, but who wants this.

  • Basic
  1. 00:48:033 (1,2,3) - not really good idea to make this pattern with the overlaps, this may be unreadable for newbies and may cause some sliderbreaks.
    I suggest make this pattern without an overlap, but make with from here 01:32:685 - , because chorus part starts from there and this will be logical if chorus part will be harder than overall diff. fine imo cuz it looks cool xd plus ds
  2. 01:49:429 (1,2,3,4,5,1) - a lot of 1/2s, I suggest make this rhythm a bit easier, replace 01:50:475 (3) - this slider with a circle. i think its ok tho :O

  • Advanced
  1. 00:45:243 - two green lines at one tick, but ranking criteria says: "No two uninherited or two inherited timing sections should be placed at the same point. " opps fixed
  2. 00:01:464 (1,1) - recover time between a spinner and an object in Hard should be 1/1 as a minimum. shortened spinner at front
  3. 00:25:359 (5,1) - music changes but sliders are the same, make them different.fine imo

I think Expert should be named Insane, because you don't have Insane, but If you had it, you could name it Expert imo.
Insane and Extra are too good for me.
good luck~
Thanks!
LMT
From our modding queue.

It's quite well polished so far. Not my cup of tea but there's nothing wrong at all ;) .
Master
00:04:778 (1) - should end on 00:05:388 - this tick , then you can put 2 there, otherwise sliderend is on a silent tick.
00:10:882 - Stream should start here not 00:10:795 (2) - here.
00:13:498 (1,2,1,2) - all blue ticks should be mapped as well because of the guitar sound. If you want to be gimmicky: https://osu.ppy.sh/ss/4936506 .
01:12:976 (7) - stream ends here.
Expert
00:05:475 (2) - Stream starts here.
00:34:603 (3) - This slider should end 00:34:778 - here because the vocal stops there, not the blue tick.
00:35:301 (6) - same
01:25:359 (3) - so what's this note mapped to? If it's the synth or piano then you also have to map other red ticks because there are piano/synth notes there as well. There aren't drums here.
01:37:742 (4) - what's this note mapped to? If it's the vocal then there isn't a note here, if it's the synth then it should be a 1/4 slider.
01:40:185 (3) - vocal ends on the white tick instead of the blue tick.
02:00:243 (4) - starts 02:00:068 - here. It also makes sense to start on 02:00:126 - this 1/6 tick but then it might be too obnoxious. So the red tick makes a bit more sense.
Advanced
00:05:650 (2,3,4) - there technically should be another note here 00:05:562 - but it might be too hard for this diff.
00:52:917 (5,6) - isn't this too hard for advanced? owo
00:54:139 (2) - this should be broken up to 1/2 slider + a circle on red tick because the weird sound abruptly ends on the white tick.
00:58:498 (5,6) - same as 00:52:917 (5,6) -
01:04:080 (5,6) - ^
01:09:661 (5,6) - ^ especially when 6 is silent.
01:05:302 (2) - same as 00:54:139 (2) -
Good luck!

PS: By the way read the rules next time you join a modding queue, you didn't actually follow our rules but then I've already worked on it so it's an exception. It's not a popular thing to do, I know you probably just slipped it but then other people might think you're just spamming the queues hoping for a mod.
Topic Starter
jcjc

LMT1996 wrote:

From our modding queue.

It's quite well polished so far. Not my cup of tea but there's nothing wrong at all ;) .
Master
00:04:778 (1) - should end on 00:05:388 - this tick , then you can put 2 there, otherwise sliderend is on a silent tick. i think its fine like this and idw silence the sliderend lol
00:10:882 - Stream should start here not 00:10:795 (2) - here. ok changed
00:13:498 (1,2,1,2) - all blue ticks should be mapped as well because of the guitar sound. If you want to be gimmicky: https://osu.ppy.sh/ss/4936506 . lol i think its fine plus idw to use gimmicky stuff here
01:12:976 (7) - stream ends here. idk keeping this for consistency i guess

Advanced
00:05:650 (2,3,4) - there technically should be another note here 00:05:562 - but it might be too hard for this diff. ya
00:52:917 (5,6) - isn't this too hard for advanced? owo fine imo
00:54:139 (2) - this should be broken up to 1/2 slider + a circle on red tick because the weird sound abruptly ends on the white tick. keeping this for consistency
00:58:498 (5,6) - same as 00:52:917 (5,6) - fine imo
01:04:080 (5,6) - ^ fine imo
01:09:661 (5,6) - ^ especially when 6 is silent. also keeping this for consistency lol
01:05:302 (2) - same as 00:54:139 (2) - keeping this for consistency
Good luck!

PS: By the way read the rules next time you join a modding queue, you didn't actually follow our rules but then I've already worked on it so it's an exception. It's not a popular thing to do, I know you probably just slipped it but then other people might think you're just spamming the queues hoping for a mod. opps xd
Thanks for modding :)
- Frontier -

From this shit queue

[Easy]
00:36:871 (1) - not perfectly blanket
01:15:243 (3) - imo 256|260 for 01:15:940 (1) blanket it
01:43:847 (1) - wierdo slider
02:06:173 (1) - nc out plz

[Rtyzen's Expert]
00:22:830 (1) - NC out

Sorry if this mod didn't helpful then don't give me a star :(
GL ~
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