Thanks for modding!gracefu wrote:
[Hard]
00:42:452 (1,2,3,1,2,3,1,2,3,1,2,3) - These are a bit hard to read and play imo... Even at 40k rank I'm finding it tricky since the gap between the repeat sliders and the next triple is 1/4. true, fixed
01:20:126 (1,1) - Maybe overlap a bit more than just the tip? Or move them slightly further apart so there's a small gap following distance snap lol
01:45:068 (4) - I'm not sure if completely covering circles are allowed in Hard. Keep them if it's okay because this plays well. i want to keep this cause its cool, if its unrankable i'll change
01:50:650 (4) - ^ ^
[Normal]
00:15:243 (3) - blanket me fixed
00:15:940 (4) - ^ fixed
00:26:405 (3) - ^ fixed
00:28:498 (2) - ^ fixed
00:31:987 (2) - maybe move this slightly left and up? it looks better imo sure
00:33:033 (1,2) - is this symmetrical with red combo? yes? double checked and its ok
00:46:638 (4) - the lower half not blanketing properly fixed
01:31:289 (4) - ^ upper half fixed
01:44:894 (3,4) - a little bit harder than the rest of the map fixed with the later pattern
01:55:010 (1) - blanket me fixed
01:56:405 (1) - ^ fixed
01:57:801 (1) - ^ fixed
[Easy]
Hm all the patterns and flows make sense, it's just that sometimes there are difficult beat placements here: 00:21:871 (2,1) - 00:33:033 (2,1) - 00:59:196 (1,2) - 01:00:592 (1,2) - 01:04:778 (1,2) - 01:06:173 (1,2) - Since it seems to be used consistently I'd say keep it until a BN complains :3 lol ok
XxSeonxX wrote:
Hello, from my queuemodHard
00:16:812 (3,4) - swap these 2 around (put the circle beat 1st before the slider) yep, fixed
01:56:929 - since there's a beat here, I suggest adding either a start or an end circle holy shit why didn't I do this lol fixed
Normal
01:03:382 (3,4,5,6) - why are these not curved? just for variation
01:11:057 (2) - put this higher for a better flow shifted stuff around slightly
Easy
01:03:033 - should add a beat here uh ok
01:08:615 - ^ ^
that's all I can find, good luck thanks for modding!
- Castaway - wrote:
Insane
- Put the AR down to probs an 8 onwards Down to 8.8 for now
- General comment: give your sliders some space
Fine as well
Rendyindo wrote:
Insane00:21:696 (6,8) - Stack these done
01:52:917 (3,5) - 6 not too sure but fixed I think?
Thanks!XxSeonxX wrote:
Rtyzen's Insane
00:41:929 (9) - put this circle to the left for a better flow Done
-[H13]- wrote:
*no kudosu*
ok
Small mod because I'm tired.
Generally, don't use the whistle hitsound too much.
Why no kiai time? ;( kiai suxEasy00:42:452 - 00:46:638 why two spinners? Make it one, and try avoiding using two consecutive spinners, especially at easy difficulties. It is confusing. ok
01:08:092 move to y:204 ok
I might edit this later when I'm not that tired. thanks for modding!
Scebtile wrote:
Hello from my queue!
Tragic Love Extra
• 00:08:266 (3) - NC here ok
• 00:12:626 (1) - Remove NC ok
• 00:22:219 (1) - Move to x:284, y:88 fine imo
• 00:32:946 - There should be a note here. following vocal here
• 01:21:522 (1) - This slider should be as long as the slider at 01:24:312 (1) because there is a clap beat at 01:22:219 following the piano here, and there's a slidertick hitsound on 01:22:219 already
• 02:07:655 (1,1,1,1,1) - Remove NC on all of those because it would play weird in tag-coop. wat
And that's it
Sorry if the mod was a bit short but I hope it helped somehow. Good luck on ranking the map ^^ thanks for modding~
Reana wrote:
From my modding queue![Tragic Love Extra]
00:13:324 - why did you miss all of 1/4 sounds? 1/4 sounds not very strong imo
00:21:522 - same, until 00:22:481 - . If you are going to follow vocal's sound change 00:21:522 (1,2,3) - to 1/2. following vocal but having more variation is good too
00:32:685 - ^ ^
00:52:568 (1) - I don't think NC is needed. ok
00:58:150 (1) - ^ ok
01:03:732 (1) - ^ ok
01:42:801 (1) - ^ ok
01:43:150 (1) - NC ok
Nice map, GL! thanks
bigfrog wrote:
hi, from my queue :3Tragic Love Extra
00:33:208 (2) - move to 232|260? fine this way imo
00:34:952 (1,2) - ctrl+g for better flow ^
00:38:789 (3,4) - ctrl+g, same reason as above ^
01:37:568 (1) - renove NC? ok
why not add some kiai time?? i don't really want to add kiai time to this diff, imo the 'chorus' of the song doesn't feel that strong to me for kiai lolHard
01:15:243 (4) - use slider instead of circle? it seem a little empty there did this for the extra diff too, keeping for consistency i guess
01:20:126 (1) - slide to 01:20:737 and the next slider start at 01:20:824 ??? whatNormal
no problem.Easythat all, nice song
00:56:405 (1,2) - can blanket better, but up to you i hope i made it better
01:37:219 (3,4) - ctrl+g? more fit rhythm i think ds screws up lol
maybe can change some straight slider to curve one, this diff might become more soft
good luck~~ thanks for modding!
Scebtile wrote:
Hello from my queue!
Rtyzen's Insane
• 00:04:603 (5) - Don't put this slider under the slider (4) its way too confusing. Do it like the one at 00:07:394 (5) instead.
• 00:10:185 (5) - ^
• 00:12:975 (5) - ^
• 01:11:580 (5) - ^
^ No need for most of this. I didn't stack them exactly on the end
• 00:16:987 (1) - Remove NC Whoops fixed
• 00:19:429 (3) - CTRL + J, CTRL + H, Then move it to x:188, y:288. This way it has better flow and looks visually better. That's not the point of the pattern
• 00:38:266 (6) - NC here
• 00:41:057 (6) - ^
• 00:55:010 (6) - ^
• 01:06:173 (6) - ^
Fixed these ^
• 01:09:312 (1,2,3,4) - This jump stream is a bit hard. I suggest you just combine this stream with the one at 01:08:964 (1,2,3,4). Or make it a 1/4 reverse slider. It's not a jump stream lol but I decreased distance a tiny bit
bigfrog wrote:
Rtyzen's Insane
00:27:278 (2) - move to 372|236 or near? better flow i think I moved it to x:328 y:256 instead cuz what you suggested overlaps kinda badly
01:01:115 (3,4) - this way? : I understand what you mean but I dont think there's a need to change it02:08:353 - add a circle here and move spinner to 02:08:440 uh there's no drum sound there D:
Thanks for the mods!!Cagrux wrote:
Rtyzen's Insane
- 00:07:568 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So this diff went full stream while the harder extra diff didn't? Hmmmmm Fits the song, not gonna change for now
- 00:13:150 (1,2,3,1,2,3,1,2,3,1,2,3) - Same thing. This part is overmapped while the Extra is not. Just my opinion but those should be in the extra diff instead wtf does those should be in the extra diff instead mean it's not even my map. Also no change
- 02:05:650 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I think you could lighten up the streams in here These are just quints that are not that far apart so I think it's ok
NucleaRaven wrote:
Hi from my queue o/
[Tragic Love Extra]This is an amazing map - and nearly impossible for me to find anything that could be improved in it. thanks!
- 01:01:115 (3) - ctrl+g? keeping the original
- 00:13:325 (2,1) - ctrl+g'ing these plays pretty well.... not sure if its better than how it is right now but maybe take a look at it? keeping the original
- 00:37:917 (5) - move to the tail of the slider instead of head? hm ok
- 00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - i LOVE this!!!!!! lol thanks
- 01:13:847 (4,5,6) - hmm what about making this a slider? hm i'll think about it
Gl!!
Cagrux wrote:
Hi from my queueEasyNormal
- 00:35:649 (3,1,2) - Make blankets with these maybe? Something like [url=00:37:219 (2) -]this keeping this for consistency with 00:24:487 (3) - i guess (and DS would mess up)[/url]
- Everything else looks good. Nice patterns though thanks!
Hard
- 00:39:312 (6) - Recommend ctrl+j this for better flow into 00:40:708 (1) - ok
- 00:48:033 (1) - is almost covering 00:49:080 (3)'s sliderend. Although this is not much of an issue try to avoid this overlap for all the same patterns as this one on the map idk i think its fine
Tragic Love Extra
- 00:04:778 (1,2) - I'm not sure if hard players can read that the slider ends at the blue tick. I can't read it lol plus there's a quite high bpm triple right after that so you might want to just simplify the slider to end at the white tick w/o a circle yep changed to a slider
- 00:10:359 (1,2) - Same thing ^
- 01:11:754 (1,2) - ^ ^
- 01:19:429 (2,3,4) - This triple is overmapped imo i think it's fine lol
- 01:43:847 (1,2,3,4) - I think this overlap can be disorientating for hard players considering they are 'recovering' from this 01:42:452 (1,2,3,4,5,6,7,8) - hard pattern here this pattern isn't that hard imo, and i really like the overlap
- 01:49:429 (1,2,3,4) - Same thing ^
- 02:07:219 (1,2) - Stack properly manual stack cause stacking it normally would make it look like shit
- 01:30:941 (1,2,3,4) - Streams should start here 01:31:289 - imo but I guess you wanted to make things varied there is a sound there yeah
- Everything else looking good. Very good map thanks
That's all! Hope this helps and good luck with your map!
Swegmec wrote:
Hey, just my mod. I only did the first 3 diffs, i'm not great with Insane/expert.
NOTE: Since all your diffs have repeated parts, do what I say for each repeated part, as I didn't point out each individual error; just the 1st one.
Overall: Try adding kiai time in the timing menu. If you don't know what that is/how to add, just search it in the wiki. comments for kiai are above
Easy
--In General, this map is too hard. There is too much spacing between the notes to be an easy. This qualifies as a normal under current guidelines, and that may be unrankable? I will show you some areas to cut down on stars. Around 1.1-1.3 stars is the right area. iirc 1.5 star easy is still fine but ok
00:03:382 (1,2,1,2,1,2) - Reduce these spacings by a lot. these sliders are following DS lol
00:16:987 (1) - Take this out. i want to keep these circles as 1/1 sliders all the way are kinda boring lol
00:18:382 (1) - ^^
00:19:778 (1) - ^^ You get the point. I would say it is okay every 4 sliders, to establish rhythm, but this is upping your star value too much.
01:03:033 (2) - ^^
01:10:359 (1,2,1) - Again, a lot of space between these. Think about how a new player on a mouse would play. following DS lol
01:26:754 (3) - I know, I've been hammering these, but this just stood out to me for some reason. Take it out. ok
01:27:103 (1,2,3,4) - Check your distance spacing on these. correct DS
01:43:498 (4) - Again, this stood out to me- Take it out. ok
Normal
00:18:382 (1,2) - In my opinion it would sound better to just put a 1/1 slider in their place, 1/2 beat after the last slider. not sure what you exactly meant but I combined the two 1/2 sliders into a long slider
00:29:545 (1,2) - ^^ ^
00:39:312 (6,1) - This is way too big of a gap, and just makes the player feel paused or slowed; it interrupts the flow. the beat at 00:40:359 - isn't really very strong for a circle to be placed there
00:48:033 (1,2,3,4,5) - This sounds odd to me; it may just be me, but try rearranging the rhythm; also the last 2 notes have a long gap in between them. fine imo
00:59:196 (1,2,3,4) - ^^ ^
The rest looks good.
Hard
00:47:685 (4,1) - Be VERY careful when ending sliders on quarter ticks. I would shorten this; it is really confusing b/c I think the next slider starts 1/2 beat later, not 1/4. slider to slider should be ok imo, but i fixed the one above that Cagrux mentioned
00:52:917 (1,2) - I would make this: 2 stacked 1/4 circles, then one 1/4 slider. fine imo
01:11:754 (1,2) - Shorten slider by 1/4 beat. extended it by 1/4 beat instead
01:20:126 (1,1,1,2,3,1) - I don't like this; it interrupts the faster pace of this map; try readjusting and adding some circles, maybe at lower volume. the music really slows down here and i would like to show it lol
01:29:894 (1,2,1,2,1,2,1,2) - This should belong in your insane; it is too hard here. it's the same DS as all the other build-ups above, and it's not that hard imo
01:48:033 (1,2,3,4,5,6,7,8) - ^^ not that hard tbh
01:51:696 (6,7,8,1,2,3,4,1,2,3,4) - ^^ Especially this. ending difficulty spike
SnowNiNo_ wrote:
From my queue
1pc test play <-- this just links back to your queue LOL
[Tragic Love Extra]
nothing much i can mod
just a little mistake
00:12:452 (4,5,6,7,8) - 00:12:626 (6) - NC or make the DS same ugh NC'd again
00:13:151 (1,2,1,2,1,2) - suggest to change to slider cause the DS changed is to sudden fine imo
00:21:522 (1,2,3) - and 00:32:685 (1,2,3) - the triplet is to sudden, jumps is fine ^
dont need to give KD at this mod =w=
since only a few mod
GL
Spiral527 wrote:
From my queueHard01:20:126 (1,1,1) - slightly closer spacing can be confusing to hard players, especially on a map like this not really sure what to do with this since I'm following DS
01:37:917 (7,8,1) - this blanket looks weird fixed
01:52:743 (4,1,2) - this back and forth can be disorienting to hard players i wanna keep this cause it's cool D:
01:59:196 (1,1) - don't blanket so close unless you curve the slider more fixedNormal00:03:382 (1,2) - doesn't really lead into each other well
00:08:964 (1,2) - ^
02:00:592 (1,2) - ^
00:26:929 (4) - maybe curve the end up a little more for blanket? fixed
01:53:615 (1) - maybe exaggerate the curve more for blanket fixedEasy00:01:464 (1) - very short spinner, the next slider can be see only halfway through
00:23:092 (1,2) - red tick pattern like this is hard to play for easy players
00:34:254 (1,2) - ^
01:44:371 (2,3,1) - ^
01:14:545 (1) - remove NC, elsewhere in this section each combo lasts 8 beats, no reason for it to be 4 for just this one
01:29:894 (1) - kind of short spinner for easy remapped this
Very good maps, look very weird but in a good way! Thanks!
Kyle Y wrote:
[Easy]
00:01:464 (1) - unrankable, lack of recovery time. For a spinner in Easy diff, 4 beats recovery time is required.
00:14:545 - usually big tick need a clickable item, becasue mainly strong beats are on big tick. Using slider end here, if you skipped the strong sound, then you will risk a disqualify.
00:16:987 (1) - nc is not based on vocal sound, but the big tick, this is the method how mappers put nc. therefore 00:16:987 (1) - del nc, and add a nc at 00:17:336 (2) - .
00:18:382 (1) - same as above, but no need to put nc at 00:18:731 (2) - . In easy and normal diff, mainly is 8 beats one nc, or you can say nc every 2 big tick. In lower diff, it is better to keep the nc position constant. This modding suits for all songs.
00:22:917 (1) - 3/2 beat slider on 00:22:917 - . suddently change for 3/2 spacing is quite weird to play for new players. and 00:22:917 - is also the ending for the sound started from 00:22:743 -
00:48:033 (1) - suggested ctrl+g this pattern, it is better in flowing to slider (2) remapped this
[Hard]
I think you can increase AR a little bit, seems too many objects show too early. maybe 7.5 is better. ok fixed
00:23:092 (1,2,3,1,2,3) - this pattern a little bit hard for Hard diff, just becasue it is linear flow, first 3 is to left but suddently turn to right. no need to fix it if you want, just hard to play for new hard diff player. slider leniency makes it easy to hit imo
00:52:219 (1,2,3,4) - linear flow for 5 clicks, also hard to play. also, fix it optionally, not a problem for rank. keeping this
00:42:452 (1,2,3,1,2,3,1,2,3) - also hard to play, same as above ^ ^
00:58:498 (1) - del nc, in hard diff nc should be added for every big tick. fixed
01:36:871 (1,2,3,4,5,6,7,8) - also, not a problem for rank, but in hard diff usually mapper map 4 circles max in a row, I mean for the normal cases, of course you can find out some exception. keeping this
Overall, I think you can focus more on patterns, especially on Easy. Pattern seems too random, and not quite good look for me. I really don't know how to tell you how to fix it, all about experience? osu still a rhythm game, for Easy to Hard diff, rhythm is okay for me. This song is in maimai right? there I think you can use the diff name in maimai: Easy Basic Advanced Expert Master Re:Master changed
Thanks for modding!Moa wrote:
From my modding Queue
[easy]
so.. nice map
01:51:871 (3) - DS check 1.36 fixed
01:54:312 (4,1) - make blanket is seeing good dw blanket this
01:56:057 - i think it's click timing added note
02:01:638 - ^ added note
02:05:475 (3,1) - blanket? fixed
[Basic]
00:15:243 (3,4) - fix blanket fixed
01:31:289 (4,5) - Ds 0. 94 fixed
01:36:871 (1,2) - in normal you can use this rhythm http://puu.sh/nF7d8/37dc8efcfa.jpg with EX pattern http://puu.sh/nF7lJ/828756e6e2.jpg i prefer to emphasize the white ticks here
01:42:452 (1,2) - ^ ^
01:48:033 (1,2) - ^ ^
[advanced]
00:48:557 (2,3) - fix blanket fixed
00:54:662 (3) - it's not good rhythm i think.. you can use this rhythm http://puu.sh/nF7yE/c1ebd82ae4.jpg don't wanna spoil the consistency lol
01:05:825 (3) - ^ ^
01:20:998 (1) - cancel NC NC for SV change
01:26:405 (1) - ^ fixed
01:53:441 (4,1,2) - fix blanket DS issues lol so cant really make it perfect but its close enough
[last diff]
00:09:661 (4) - not good flow fine imo
good map GL~
Thanks for modding!Deppyforce wrote:
zxzxxzxz
[General]
spinner ends at 02:10:185 changed
[Easy]
02:06:173 (1,1,2,3) - eh horizontal linear flow at end is sad ;; try make a curve, also it would flow better if place (1) at ~x214 y61
fine changed
[Basic]
00:03:382 (1) - not enough recovery time after spinner changed
00:44:894 - start a 1/2 slider here plays nice imo ok
01:04:778 (1,2,3) - this gets a bit repetitve, beginners have hearts and want to play interesting things too, not the same thing copy paste 4 times but it looks cool D:
01:32:685 (1,2,3) - ^ they're technically same
[Advanced]
00:32:685 (5) - obviously 1/4 changed to a repeat slider
the copy paste pls
01:38:092 (8) - this note is weak, not deserves to b clickable at a hard diff imo true but leaving this for consistency
despite alot of copy pasting, this map is fine. but gets boring fast lol no creativity in mapping easier diffs D:
gl
Thank you for modding~teko8 wrote:
From my NM modding queue. Mod of two highest diffs.General ModdingRtyzen's Expert:
Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread). expert naming to follow the maimai difficulty system i guessMaster:
00:35:824 (1,2,3,4,5,6,7,8,1,2,3,4) - This stream could use more curvature like 00:08:266 (1,2,3,4,5,6,7,8) - and 00:11:057 (1,2,3,4,5,6,7,8) - . keeping the original
00:42:801 (1) - Remove NC, makes it so the # of combos prior to 00:45:243 (1,2,1,2,1,2,1,2) - matches. ok
00:43:499 (1) - ^ ok
00:44:196 (1) - ^ ok
00:44:894 (5) - ^ keeping this NC due to SV change
01:12:626 (3) - NC, consistency with NCs at the start of streams throughout the map. uh not really this is following the start i didn't nc the streams there
01:18:208 (3) - ^ ^
01:19:603 (5) - ^ ^
01:58:760 (5) - ^ (this one is a maybe) ^
A lot of other stuff can be said about this map but I think that would ruin the style of the map as a whole.Other Possible ChangesAll difficulties:
Combo colors: I would change combo colors to match colors in BG in some way.
Kiai timings: Make them match, though not required (personally I think Rtyzen's are good). as explained in the earlier posts idw kiai for reasons
Preview Point: Change preview point to 00:48:033 - , gives the player a better idea of what the song sounds like. ugh ok fine i changed it
Hitsounding: I think this set can benefit from more custom sounding (especially on the parts with whistles at the moment), but that's not required.Master:
01:42:714 (4,5,6) - This curve on the stream is pretty wide at the moment, I would bring 5 down a bit and fix spacing on the stream afterwards. fine imo
Though I can't play it that well, I like the style that you're using for this song. Good luck~
Thanks for your mod~TheOnlyLeon wrote:
Hey, from my queue.
Also, before I get started, I find the default whistle hit-sound you seem to love quite irritating all over the map, you should probably tone those down, or better yet, get a hit-sound for whistle so no one has to listen to those. i don't find it annoying tbh
BASIC
00:02:685 - If I'm not mistaken, Easy and Normal difficulties require a minimum recovery after a spinner of 750ms, this is not a gap of 750ms and would need to be increased somehow. (Currently 697ms) removed the spinner
Welp, this is a pathetic excuse for a mod, but otherwise I can't find anything, really if I had anything to say it would just be pointing out differences in our mapping styles, which simply won't help anyone accomplish anything. Additionally, the Easy doesn't have the spinner, so the only issue I could find is exclusive to the Basic diff, (Excluding hitsounding, I still feel the hitsounding could use a lot of work).
Anyways yea, map is solid, can't find anything to complain about, you should be able to rank it with little more effort tbh, if I was BN I'd bubble after spinner was fixed, GL with this one.
thanks for modding~Chibi Maruko wrote:
Hi. From my queuemaster
- 00:03:905 (3) - http://i.imgur.com/Wbb0f7H.png kinda weird overlap. pls make it flow it does flow somewhat, keeping for the structure
- 00:06:696 (3) - ^ ^
- 00:49:690 - add inheriting point 20% because uncomfortable for ppl don't really get what you mean there but 20% volume is too low?
- 00:51:522 (1,2,3,4,5) - Make it stack because flower look not comfortable fine imo
- 00:57:103 (1,2,3,4,5) - ^ ^
- 01:02:685 (1,2,3,4,5) - ^ ^
- 01:04:778 (1) - Normal slider because no reason why u add overlap here ok
- 01:21:522 (1) - Add whistle although u added it sure
- 01:24:312 (1) - ^ sure
- 01:43:324 (2,4) - ctrl + h will be better you mean ctrl+g?
- 02:00:068 (1) - delete this slider coz no rhythm why u add slider stream 1/6 that drum roll in the background
- 02:07:568 (1,1,1,1,1,1,1) - pls don't spam nc but ahead u want to fix this kinda emphasizes this part that it isn't 1/4 but 1/6 i guess? sadfsg
gl when rank never cuz scrub map D:
bye
well thanks for looking at the map i guessCyberX wrote:
Here we go my Mod
note that everythings here is just my opinionsMaster00:12:626 (1,2,3) - i see no reason to change the distance snap here looks good to me lol
00:12:888 empty? the music kinda stops there so
00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - this is just to close to each other it's fine imo
01:09:400 (6,7,8) - recomend you to make the stream distance consisten as before smaller ds for the 'slowing down' effect i guess?
01:19:429 (4) - Nc here
01:31:289 (1,2,3,4,1,2,3,4,1,2,3,4) - same as before as above
01:32:685 (1) - idk but maybe its just for me,this is hard to notice because the the slider is at the top and the slider before is overlaping it fine imo
02:02:859 (5) - place this little higher x:283 y:272 could work ^
02:10:126 (1) - delete this,make this clickable is werid just end the spinner here 02:10:097 i don't think its weird haha theres something there definitely
Thanks for choosing my Mod Q,came again next time
Good Luck
Thanks for the mod!HighTec wrote:
hOI!
from da qUEUE!~
sorry for being so damn late, forgot about the queue because of school work
Master
hmmmm imo ar9,2 suits it better ok
00:01:464 (1) - reconsider it, it seems a little unneeded keeping this probably
00:04:778 (1,2) - maybe connect these two better, now feels a little awkward to play fine imo
00:08:266 (1,2,3,4,5,6,7,8) - here, you can follow the music more, for instance have a higher spacing on the first four notes and then a decreasing one at the other four, as the music goes from louder to less loud considering this
00:13:151 (1,2,1,2,1,2) - imo normal stacks or sliders suit the situation better i think it looks kewl xd
00:17:336 (1,4) - maybe blanket these nah
00:34:952 (1,2,3,4,5) - insanely hard to read, maybe increase or completely decrease spacing on 4,5 fine imo
00:36:521 (1,2,3,4,1) - why is the spacing here different? seems unneeded imo yeah made the spacing consistent
00:42:801 (5,6) - more spacing between those things make it easier to read for players fine imo
00:50:824 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - yo this stuff is sexy lol thanks
01:00:592 (1,2) - fix overlap? ok
01:21:522 (1,1) - nah the circle after the slider isnt needed, just extend the slider there is a small piano sound there i guess?
01:29:894 (1,2,1,2,1,2) - having such small jumps after having big ones doesnt play well. let people jump! yeah changed
01:49:080 (1) - be careful with these, osu sometimes is weird and lets you sliderbreak randomly on 1/16 sliders! fine imo
02:03:033 (1,2) - nah not so close to each other, seems weird and unlogical with the rest of the stream removed the x1.5 sv, should be fine now
02:08:440 (1) - you may start this at the blue tick if you listen at 25% speed its obviously not at the blue tick
yo done! sorry for being so damn late, i hate myself for it tbh