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Sta feat.b - Argent Symmetry

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Total Posts
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Topic Starter
jcjc
This beatmap was submitted using in-game submission on Saturday, June 18, 2016 at 10:04:20 PM

Artist: Sta feat.b
Title: Argent Symmetry
Source: Maimai PiNK
Tags: asymmetry アシンメトリー sega bun rtyzen estellia-
BPM: 172
Filesize: 19315kb
Play Time: 02:10
Difficulties Available:
  1. Advanced (3.56 stars, 354 notes)
  2. Easy (1.43 stars, 116 notes)
  3. estellia-'s Basic (1.83 stars, 177 notes)
  4. Master (5.38 stars, 686 notes)
  5. Rtyzen's Expert (4.85 stars, 560 notes)
Download: Sta feat.b - Argent Symmetry
Download: Sta feat.b - Argent Symmetry (no video)
Information: Scores/Beatmap Listing
---------------
e

screw spread tbh

estellia's Basic by estellia-
Rtyzen's Expert by Rtyzen
emilia
free kds inc

mod
2015-12-28 00:35 jcjc: then teach me how to map easy difficulties :(
2015-12-28 00:36 estellia-: um
2015-12-28 00:36 estellia-: turn on DS
2015-12-28 00:36 estellia-: \make SV ~1.0
2015-12-28 00:36 estellia-: map O N LY in 1/2
2015-12-28 00:36 estellia-: then it'll be piss easy xd
2015-12-28 00:36 jcjc: whoops
2015-12-28 00:37 jcjc: the song that im trying to map
2015-12-28 00:37 jcjc: cannot use 1/2
2015-12-28 00:37 estellia-: huh
2015-12-28 00:37 estellia-: what are you using
2015-12-28 00:37 jcjc: i mean
2015-12-28 00:37 jcjc: i need 3/4
2015-12-28 00:37 estellia-: no you dont
2015-12-28 00:37 jcjc: for the first part
2015-12-28 00:37 estellia-: N O Y O U D O N T
2015-12-28 00:37 estellia-: thats the r 0 0 ls
2015-12-28 00:37 jcjc: wat
2015-12-28 00:37 jcjc: wat
2015-12-28 00:37 jcjc: wat
2015-12-28 00:37 estellia-: play by the r 0 0 l s
2015-12-28 00:37 jcjc: wat
2015-12-28 00:37 estellia-: br u t h a
2015-12-28 00:38 jcjc: you mean i can't do
2015-12-28 00:38 jcjc: http://puu.sh/mah7W.jpg
2015-12-28 00:38 estellia-: nah jokes you can
2015-12-28 00:38 jcjc: dude nice
2015-12-28 00:38 estellia-: just try not to basically
2015-12-28 00:39 jcjc: i was about to give up on mapping easy difficulties for the 9235754745345th time
2015-12-28 00:39 estellia-: J AH HA HAHA
2015-12-28 00:39 estellia-: dont even bother mapping easies
2015-12-28 00:39 estellia-: just let someone else do it xd
2015-12-28 00:40 jcjc: wow ok
2015-12-28 00:40 jcjc: im trying to map a scrub normal diff
2015-12-28 00:40 jcjc: and failing as always
2015-12-28 00:41 estellia-: oh if its normal its more flexible
2015-12-28 00:41 estellia-: just try to map all drum beats
2015-12-28 00:41 estellia-: and not make note density too high
2015-12-28 00:41 estellia-: thats it
2015-12-28 00:41 estellia-: also ur map looks cool xd
2015-12-28 00:41 jcjc: looks cool but plays like shit :O
2015-12-28 00:41 estellia-: doubt it
2015-12-28 00:41 estellia-: your maps are always very fun to play
2015-12-28 12:47 jcjc: opps i updated the map lol
2015-12-28 12:47 estellia-: nice map nice map
2015-12-28 12:47 jcjc: :O
2015-12-28 12:47 jcjc: thanks
2015-12-28 12:50 estellia-: l 0 LZ
2015-12-28 12:50 estellia-: fuck alternating srsly
2015-12-28 12:50 jcjc: LOL
2015-12-28 12:50 jcjc: alternate for what
2015-12-28 12:51 estellia-: i want to be pro alternator :c
2015-12-28 12:51 estellia-: like axarious :c
2015-12-28 12:51 jcjc: O
2015-12-28 12:51 estellia-: so i can fc gangsta dt :cccccccccccccccccccccc
2015-12-28 12:51 jcjc: LOL
2015-12-28 12:51 estellia-: IM ANGRY AT MYSELF >: c cccccccccccc
2015-12-28 14:13 jcjc: halp
2015-12-28 14:13 jcjc: is my normal ok
2015-12-28 14:30 estellia-: huh
2015-12-28 14:30 estellia-: link?
2015-12-28 14:30 jcjc: ACTION is editing [https://osu.ppy.sh/b/864767 Sta feat.b - Argent Symmetry [Normal]]
2015-12-28 14:42 estellia-: JCJC
2015-12-28 14:42 estellia-: WJHAT HT EUFFKCK
2015-12-28 14:42 estellia-: I MISREAD
2015-12-28 14:42 estellia-: 00:13:150 (1,1) -
2015-12-28 14:42 jcjc: ooooo
2015-12-28 14:42 jcjc: LOLLLLL
2015-12-28 14:42 estellia-: 00:18:382 (1) - MISREAD
2015-12-28 14:42 estellia-: dude pls kep DS on constantly ;w;;;
2015-12-28 14:43 estellia-: also double reverse not fun
2015-12-28 14:43 jcjc: i told you i can't map easy difficulties D:
2015-12-28 14:43 estellia-: 00:37:917 (3,4) - stack kk k k s not ideal in normil
2015-12-28 14:44 estellia-: 00:45:417 (2) - sam3
2015-12-28 14:44 estellia-: 00:53:615 (1,2,3,4) - this is v cool btw
2015-12-28 14:45 estellia-: 01:30:068 (2) -
2015-12-28 14:47 estellia-: pls fix all double reverse and fix DS thanks
2015-12-28 14:47 jcjc: yea ok
DeletedUser_1574070
hi

d u choose combocolors?

  • extra
  1. 00:42:975 (1) - i think u don't need to nc here
  2. 00:43:673 (1) - same
  3. 00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - we can make this more aesthetic
  4. 00:56:405 (1,2,3,4,5) - hard to see for me so i've changed this pattern little bit http://puu.sh/mdF3L/24ddd20a99.jpg anyway setting those apart can make playability better imo
  5. 01:20:998 (1) - remove nc
  6. 01:25:708 (1,2,3) - making spacing lower can make more impact imo
  7. 01:28:498 (1,1,1,1) - try like this http://puu.sh/mdFal/31f393b0a8.jpg
  8. 01:35:301 (6,1) - space more
  9. 01:49:080 (1) - is that 1/16? i have no idea but some guys who take the sound perfectly might say something if thats not 1/16
  10. 02:10:126 (1) - a custom hitsound can make this have more impact


  • Insane

    ask any bn or qat for ds
  1. 00:13:498 (4,7,10) - how bout nc
  2. 00:43:324 (1,1) - same
  3. 01:31:987 (3) - 1/4 comes to me more than 1/3
  4. 01:43:150 (5) - nc
  5. 01:53:615 (1,1) - same

  • Hard
  1. 02:06:173 (1,2,3,4,5,6,1) - space more and nc 02:06:696 (2) -

  • Easy
  1. 00:13:150 (2) - how about this http://puu.sh/mepRJ/8d30b534d4.jpg
  2. 02:07:568 (3) - nc

gl
Topic Starter
jcjc

Kloyd wrote:

hi

d u choose combocolors? opps, fixed

  • extra
  1. 00:42:975 (1) - i think u don't need to nc here fixed
  2. 00:43:673 (1) - same fixed
  3. 00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - we can make this more aesthetic i think its ok lol
  4. 00:56:405 (1,2,3,4,5) - hard to see for me so i've changed this pattern little bit http://puu.sh/mdF3L/24ddd20a99.jpg anyway setting those apart can make playability better imo fixed
  5. 01:20:998 (1) - remove nc fixed
  6. 01:25:708 (1,2,3) - making spacing lower can make more impact imo fixed
  7. 01:28:498 (1,1,1,1) - try like this http://puu.sh/mdFal/31f393b0a8.jpg keeping this for consistency with earlier pattern
  8. 01:35:301 (6,1) - space more fixed
  9. 01:49:080 (1) - is that 1/16? i have no idea but some guys who take the sound perfectly might say something if thats not 1/16 i'll try asking for others opinion
  10. 02:10:126 (1) - a custom hitsound can make this have more impact added!

  • Hard
  1. 02:06:173 (1,2,3,4,5,6,1) - space more and nc 02:06:696 (2) - following DS, added NC tho

  • Easy
  1. 00:13:150 (2) - how about this http://puu.sh/mepRJ/8d30b534d4.jpg following DS
  2. 02:07:568 (3) - nc fixed


gonna mod other diffs after i take a break gl thanks for mod! :)
Rtyzen

Kloyd wrote:

  • Insane

    ask any bn or qat for ds
  1. 00:13:498 (4,7,10) - how bout nc
  2. 00:43:324 (1,1) - same
  3. 01:31:987 (3) - 1/4 comes to me more than 1/3
  4. 01:43:150 (5) - nc
  5. 01:53:615 (1,1) - same
Fixed all, except ds will fix later

Thanks :)
- Castaway -
From my queueue

SPOILER
Easy
  1. 00:17:336 (2,2) - Better blanket
  2. 00:37:219 (2,3) - I don't like pointing out blankets D:
  3. 00:39:661 (2,3) - ^
  4. 01:01:115 (2) - Check spacing here
  5. 00:35:649 (3,3) - stack
    Pretty much fine
Normal
  1. 01:54:312 (2,1) - blanket wah~
  2. 00:06:173 (1,2) - i would make slider 1 straight vertically...u almost have to turn a completely new direction
  3. 00:16:638 (5) - move to x:313 y:214, means u will have to move the circles after this as well
  4. 01:01:987 (1) - This better:http://puu.sh/meAzh/cedd434731.JPG
  5. 01:09:661 (5,6) - not a fan of this
  6. 01:32:685 (1) - why does nearly every circle after this have whistle hitsound. I'm bad at hitsounding...but it hurts ma ears
Hard
  1. AR 7 please
  2. 00:12:452 (2) - Better as long slider
  3. 01:20:126 (1,1,1) - Stick to DS please :D
  4. 01:45:068 (4) - woaw...this is really weird
    That's it
Insane
  1. Put the AR down to probs an 8 onwards :o
  2. General comment: give your sliders some space
    Fine as well :D
Some sort of Love
  1. 00:04:778 (1) - dont stack this completely...move to off abit
  2. 00:14:545 (1) - ^
  3. Alot more others ^...you can find them urself
    Umm...Pretty much fine too :D
Soz for my somewhat useless mod...

GL on rank
Topic Starter
jcjc

- Castaway - wrote:

From my queueue

SPOILER
Easy
  1. 00:17:336 (2,2) - Better blanket keeping this for the symmetry
  2. 00:37:219 (2,3) - I don't like pointing out blankets D: fixed
  3. 00:39:661 (2,3) - ^ fixed
  4. 01:01:115 (2) - Check spacing here fixed
  5. 00:35:649 (3,3) - stack fine imo
    Pretty much fine
Normal
  1. 01:54:312 (2,1) - blanket wah~ im bad at blankets
  2. 00:06:173 (1,2) - i would make slider 1 straight vertically...u almost have to turn a completely new direction fixed
  3. 00:16:638 (5) - move to x:313 y:214, means u will have to move the circles after this as well moved stuff around abit
  4. 01:01:987 (1) - This better:http://puu.sh/meAzh/cedd434731.JPG fixed
  5. 01:09:661 (5,6) - not a fan of this moved to the other side
  6. 01:32:685 (1) - why does nearly every circle after this have whistle hitsound. I'm bad at hitsounding...but it hurts ma ears the whistles are following the vocals i guess
Hard
  1. AR 7 please ok
  2. 00:12:452 (2) - Better as long slider the music kinda stops there so i used a circle
  3. 01:20:126 (1,1,1) - Stick to DS please :D fixed
  4. 01:45:068 (4) - woaw...this is really weird fine to me i guess? idk
    That's it
Some sort of Love
  1. 00:04:778 (1) - dont stack this completely...move to off abit changed this and 00:10:184 (5) - too
  2. 00:14:545 (1) - ^ keeping this cause of SV changes
  3. Alot more others ^...you can find them urself
    Umm...Pretty much fine too :D
Soz for my somewhat useless mod... wat no your mod helped lol

GL on rank thanks for modding! :)
-Keitaro
From my modding queue!

Normal
00:07:568 (1) - Uncheck NC
01:44:894 - Add a circle
Hard
01:56:405 (1,2) - Stack these?
Insane
00:21:696 (6,8) - Stack these
01:52:917 (3,5) - 6
Extra
00:34:429 (2,3) - Stack these
Topic Starter
jcjc

Rendyindo wrote:

From my modding queue!

Normal
00:07:568 (1) - Uncheck NC fixed
01:44:894 - Add a circle fixed
Hard
01:56:405 (1,2) - Stack these? keeping for DS
Extra
00:34:429 (2,3) - Stack these meant to be unstacked
Thanks for modding!
gracefu
[Hard]
00:42:452 (1,2,3,1,2,3,1,2,3,1,2,3) - These are a bit hard to read and play imo... Even at 40k rank I'm finding it tricky since the gap between the repeat sliders and the next triple is 1/4.
01:20:126 (1,1) - Maybe overlap a bit more than just the tip? Or move them slightly further apart so there's a small gap
01:45:068 (4) - I'm not sure if completely covering circles are allowed in Hard. Keep them if it's okay because this plays well.
01:50:650 (4) - ^

[Normal]
00:15:243 (3) - blanket me
00:15:940 (4) - ^
00:26:405 (3) - ^
00:28:498 (2) - ^
00:31:987 (2) - maybe move this slightly left and up? it looks better imo
00:33:033 (1,2) - is this symmetrical with red combo?
00:46:638 (4) - the lower half not blanketing properly
01:31:289 (4) - ^ upper half
01:44:894 (3,4) - a little bit harder than the rest of the map
01:55:010 (1) - blanket me
01:56:405 (1) - ^
01:57:801 (1) - ^

[Easy]
Hm all the patterns and flows make sense, it's just that sometimes there are difficult beat placements here: 00:21:871 (2,1) - 00:33:033 (2,1) - 00:59:196 (1,2) - 01:00:592 (1,2) - 01:04:778 (1,2) - 01:06:173 (1,2) - Since it seems to be used consistently I'd say keep it until a BN complains :3
Topic Starter
jcjc

gracefu wrote:

[Hard]
00:42:452 (1,2,3,1,2,3,1,2,3,1,2,3) - These are a bit hard to read and play imo... Even at 40k rank I'm finding it tricky since the gap between the repeat sliders and the next triple is 1/4. true, fixed
01:20:126 (1,1) - Maybe overlap a bit more than just the tip? Or move them slightly further apart so there's a small gap following distance snap lol
01:45:068 (4) - I'm not sure if completely covering circles are allowed in Hard. Keep them if it's okay because this plays well. i want to keep this cause its cool, if its unrankable i'll change :(
01:50:650 (4) - ^ ^

[Normal]
00:15:243 (3) - blanket me fixed
00:15:940 (4) - ^ fixed
00:26:405 (3) - ^ fixed
00:28:498 (2) - ^ fixed
00:31:987 (2) - maybe move this slightly left and up? it looks better imo sure
00:33:033 (1,2) - is this symmetrical with red combo? yes? double checked and its ok
00:46:638 (4) - the lower half not blanketing properly fixed
01:31:289 (4) - ^ upper half fixed
01:44:894 (3,4) - a little bit harder than the rest of the map fixed with the later pattern
01:55:010 (1) - blanket me fixed
01:56:405 (1) - ^ fixed
01:57:801 (1) - ^ fixed

[Easy]
Hm all the patterns and flows make sense, it's just that sometimes there are difficult beat placements here: 00:21:871 (2,1) - 00:33:033 (2,1) - 00:59:196 (1,2) - 01:00:592 (1,2) - 01:04:778 (1,2) - 01:06:173 (1,2) - Since it seems to be used consistently I'd say keep it until a BN complains :3 lol ok
Thanks for modding! :)
-[Seon]-
Hello, from my queue

mod
Hard
00:16:812 (3,4) - swap these 2 around (put the circle beat 1st before the slider)
01:56:929 - since there's a beat here, I suggest adding either a start or an end circle

Normal
01:03:382 (3,4,5,6) - why are these not curved?
01:11:057 (2) - put this higher for a better flow

Easy
01:03:033 - should add a beat here
01:08:615 - ^

Rtyzen's Insane
00:41:929 (9) - put this circle to the left for a better flow

that's all I can find, good luck :)
Topic Starter
jcjc

XxSeonxX wrote:

Hello, from my queue

mod
Hard
00:16:812 (3,4) - swap these 2 around (put the circle beat 1st before the slider) yep, fixed
01:56:929 - since there's a beat here, I suggest adding either a start or an end circle holy shit why didn't I do this lol fixed

Normal
01:03:382 (3,4,5,6) - why are these not curved? just for variation
01:11:057 (2) - put this higher for a better flow shifted stuff around slightly

Easy
01:03:033 - should add a beat here uh ok
01:08:615 - ^ ^

that's all I can find, good luck :) thanks for modding!
Rtyzen

- Castaway - wrote:

Insane
  1. Put the AR down to probs an 8 onwards :o Down to 8.8 for now
  2. General comment: give your sliders some space
    Fine as well :D

Rendyindo wrote:

Insane
00:21:696 (6,8) - Stack these done
01:52:917 (3,5) - 6 not too sure but fixed I think?

XxSeonxX wrote:

Rtyzen's Insane
00:41:929 (9) - put this circle to the left for a better flow Done
Thanks!
lcfc
*no kudosu*


ok

Small mod because I'm tired.


Generally, don't use the whistle hitsound too much.
Why no kiai time? ;(
Easy
00:42:452 - 00:46:638 why two spinners? Make it one, and try avoiding using two consecutive spinners, especially at easy difficulties. It is confusing.
01:08:092 move to y:204

I might edit this later when I'm not that tired.
- HellBird -
Hello from my queue!

Rtyzen's Insane

• 00:04:603 (5) - Don't put this slider under the slider (4) its way too confusing. Do it like the one at 00:07:394 (5) instead.
• 00:10:185 (5) - ^
• 00:12:975 (5) - ^
• 01:11:580 (5) - ^

• 00:16:987 (1) - Remove NC

• 00:19:429 (3) - CTRL + J, CTRL + H, Then move it to x:188, y:288. This way it has better flow and looks visually better.

• 00:38:266 (6) - NC here
• 00:41:057 (6) - ^
• 00:55:010 (6) - ^
• 01:06:173 (6) - ^

• 01:09:312 (1,2,3,4) - This jump stream is a bit hard. I suggest you just combine this stream with the one at 01:08:964 (1,2,3,4). Or make it a 1/4 reverse slider.

Tragic Love Extra

• 00:08:266 (3) - NC here
• 00:12:626 (1) - Remove NC

• 00:22:219 (1) - Move to x:284, y:88

• 00:32:946 - There should be a note here.

• 01:21:522 (1) - This slider should be as long as the slider at 01:24:312 (1) because there is a clap beat at 01:22:219

• 02:07:655 (1,1,1,1,1) - Remove NC on all of those because it would play weird in tag-coop.

And that's it

Sorry if the mod was a bit short but I hope it helped somehow. Good luck on ranking the map ^^
Topic Starter
jcjc

-[H13]- wrote:

*no kudosu*


ok

Small mod because I'm tired.


Generally, don't use the whistle hitsound too much.
Why no kiai time? ;( kiai sux
Easy
00:42:452 - 00:46:638 why two spinners? Make it one, and try avoiding using two consecutive spinners, especially at easy difficulties. It is confusing. ok
01:08:092 move to y:204 ok

I might edit this later when I'm not that tired. thanks for modding! :)

Scebtile wrote:

Hello from my queue!
Tragic Love Extra

• 00:08:266 (3) - NC here ok
• 00:12:626 (1) - Remove NC ok

• 00:22:219 (1) - Move to x:284, y:88 fine imo

• 00:32:946 - There should be a note here. following vocal here

• 01:21:522 (1) - This slider should be as long as the slider at 01:24:312 (1) because there is a clap beat at 01:22:219 following the piano here, and there's a slidertick hitsound on 01:22:219 already

• 02:07:655 (1,1,1,1,1) - Remove NC on all of those because it would play weird in tag-coop. wat

And that's it

Sorry if the mod was a bit short but I hope it helped somehow. Good luck on ranking the map ^^ thanks for modding~
Cellina
From my modding queue!

[Tragic Love Extra]
00:13:324 - why did you miss all of 1/4 sounds?
00:21:522 - same, until 00:22:481 - . If you are going to follow vocal's sound change 00:21:522 (1,2,3) - to 1/2.
00:32:685 - ^
00:52:568 (1) - I don't think NC is needed.
00:58:150 (1) - ^
01:03:732 (1) - ^
01:42:801 (1) - ^
01:43:150 (1) - NC

Nice map, GL!
Topic Starter
jcjc

Reana wrote:

From my modding queue!

[Tragic Love Extra]
00:13:324 - why did you miss all of 1/4 sounds? 1/4 sounds not very strong imo
00:21:522 - same, until 00:22:481 - . If you are going to follow vocal's sound change 00:21:522 (1,2,3) - to 1/2. following vocal but having more variation is good too :)
00:32:685 - ^ ^
00:52:568 (1) - I don't think NC is needed. ok
00:58:150 (1) - ^ ok
01:03:732 (1) - ^ ok
01:42:801 (1) - ^ ok
01:43:150 (1) - NC ok

Nice map, GL! thanks
bigfrog
hi, from my queue :3

Tragic Love Extra
00:33:208 (2) - move to 232|260?
00:34:952 (1,2) - ctrl+g for better flow
00:38:789 (3,4) - ctrl+g, same reason as above
01:37:568 (1) - renove NC?

why not add some kiai time?? :roll:
Rtyzen's Insane
00:27:278 (2) - move to 372|236 or near? better flow i think
01:01:115 (3,4) - this way? : 02:08:353 - add a circle here and move spinner to 02:08:440
Hard
01:15:243 (4) - use slider instead of circle? it seem a little empty there
01:20:126 (1) - slide to 01:20:737 and the next slider start at 01:20:824
Normal
no problem.
Easy
00:56:405 (1,2) - can blanket better, but up to you
01:37:219 (3,4) - ctrl+g? more fit rhythm i think

maybe can change some straight slider to curve one, this diff might become more soft :P
that all, nice song :)
good luck~~
Topic Starter
jcjc
will look at the mod on the weekend (riparmy)

EDIT: Thanks for star XD

bigfrog wrote:

hi, from my queue :3

Tragic Love Extra
00:33:208 (2) - move to 232|260? fine this way imo
00:34:952 (1,2) - ctrl+g for better flow ^
00:38:789 (3,4) - ctrl+g, same reason as above ^
01:37:568 (1) - renove NC? ok

why not add some kiai time?? i don't really want to add kiai time to this diff, imo the 'chorus' of the song doesn't feel that strong to me for kiai lol :roll:
Hard
01:15:243 (4) - use slider instead of circle? it seem a little empty there did this for the extra diff too, keeping for consistency i guess
01:20:126 (1) - slide to 01:20:737 and the next slider start at 01:20:824 ??? what

Normal
no problem.
Easy
00:56:405 (1,2) - can blanket better, but up to you i hope i made it better
01:37:219 (3,4) - ctrl+g? more fit rhythm i think ds screws up lol

maybe can change some straight slider to curve one, this diff might become more soft :P
that all, nice song :)
good luck~~ thanks for modding!
NucleaRaven
Hi from my queue o/

[Tragic Love Extra]
  1. 01:01:115 (3) - ctrl+g?
  2. 00:13:325 (2,1) - ctrl+g'ing these plays pretty well.... not sure if its better than how it is right now but maybe take a look at it?
  3. 00:37:917 (5) - move to the tail of the slider instead of head?
  4. 00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - i LOVE this!!!!!!
  5. 01:13:847 (4,5,6) - hmm what about making this a slider?
This is an amazing map :D - and nearly impossible for me to find anything that could be improved in it.
Gl!!
SoySauce
Hi from my queue :D

Easy
  1. 00:35:649 (3,1,2) - Make blankets with these maybe? Something like [url=00:37:219 (2) -]this[/url]
  2. Everything else looks good. Nice patterns though
Normal
  1. 00:39:312 (6) - Recommend ctrl+j this for better flow into 00:40:708 (1) -
  2. 00:48:033 (1) - is almost covering 00:49:080 (3)'s sliderend. Although this is not much of an issue try to avoid this overlap for all the same patterns as this one on the map
Hard
  1. 00:04:778 (1,2) - I'm not sure if hard players can read that the slider ends at the blue tick. I can't read it lol plus there's a quite high bpm triple right after that so you might want to just simplify the slider to end at the white tick w/o a circle
  2. 00:10:359 (1,2) - Same thing
  3. 01:11:754 (1,2) - ^
  4. 01:19:429 (2,3,4) - This triple is overmapped imo
  5. 01:43:847 (1,2,3,4) - I think this overlap can be disorientating for hard players considering they are 'recovering' from this 01:42:452 (1,2,3,4,5,6,7,8) - hard pattern here
  6. 01:49:429 (1,2,3,4) - Same thing
  7. 02:07:219 (1,2) - Stack properly
Rtyzen's Insane
  1. 00:07:568 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So this diff went full stream while the harder extra diff didn't? Hmmmmm
  2. 00:13:150 (1,2,3,1,2,3,1,2,3,1,2,3) - Same thing. This part is overmapped while the Extra is not. Just my opinion but those should be in the extra diff instead
  3. 02:05:650 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I think you could lighten up the streams in here
Tragic Love Extra
  1. 01:30:941 (1,2,3,4) - Streams should start here 01:31:289 - imo but I guess you wanted to make things varied
  2. Everything else looking good. Very good map

That's all! Hope this helps and good luck with your map! :D
bejewelled
Hey, just my mod. I only did the first 3 diffs, i'm not great with Insane/expert.
NOTE: Since all your diffs have repeated parts, do what I say for each repeated part, as I didn't point out each individual error; just the 1st one.

Overall: Try adding kiai time in the timing menu. If you don't know what that is/how to add, just search it in the wiki.

Easy
--In General, this map is too hard. There is too much spacing between the notes to be an easy. This qualifies as a normal under current guidelines, and that may be unrankable? I will show you some areas to cut down on stars. Around 1.1-1.3 stars is the right area.

00:03:382 (1,2,1,2,1,2) - Reduce these spacings by a lot.
00:16:987 (1) - Take this out.
00:18:382 (1) - ^^
00:19:778 (1) - ^^ You get the point. I would say it is okay every 4 sliders, to establish rhythm, but this is upping your star value too much.
01:03:033 (2) - ^^
01:10:359 (1,2,1) - Again, a lot of space between these. Think about how a new player on a mouse would play.
01:26:754 (3) - I know, I've been hammering these, but this just stood out to me for some reason. Take it out.
01:27:103 (1,2,3,4) - Check your distance spacing on these.
01:43:498 (4) - Again, this stood out to me- Take it out.

Normal
00:18:382 (1,2) - In my opinion it would sound better to just put a 1/1 slider in their place, 1/2 beat after the last slider.
00:29:545 (1,2) - ^^
00:39:312 (6,1) - This is way too big of a gap, and just makes the player feel paused or slowed; it interrupts the flow.
00:48:033 (1,2,3,4,5) - This sounds odd to me; it may just be me, but try rearranging the rhythm; also the last 2 notes have a long gap in between them.
00:59:196 (1,2,3,4) - ^^
The rest looks good.

Hard
00:47:685 (4,1) - Be VERY careful when ending sliders on quarter ticks. I would shorten this; it is really confusing b/c I think the next slider starts 1/2 beat later, not 1/4.
00:52:917 (1,2) - I would make this: 2 stacked 1/4 circles, then one 1/4 slider.
01:11:754 (1,2) - Shorten slider by 1/4 beat.
01:20:126 (1,1,1,2,3,1) - I don't like this; it interrupts the faster pace of this map; try readjusting and adding some circles, maybe at lower volume.
01:29:894 (1,2,1,2,1,2,1,2) - This should belong in your insane; it is too hard here.
01:48:033 (1,2,3,4,5,6,7,8) - ^^
01:51:696 (6,7,8,1,2,3,4,1,2,3,4) - ^^ Especially this.
Rtyzen

Scebtile wrote:

Hello from my queue!

Rtyzen's Insane

• 00:04:603 (5) - Don't put this slider under the slider (4) its way too confusing. Do it like the one at 00:07:394 (5) instead.
• 00:10:185 (5) - ^
• 00:12:975 (5) - ^
• 01:11:580 (5) - ^
^ No need for most of this. I didn't stack them exactly on the end
• 00:16:987 (1) - Remove NC Whoops fixed

• 00:19:429 (3) - CTRL + J, CTRL + H, Then move it to x:188, y:288. This way it has better flow and looks visually better. That's not the point of the pattern

• 00:38:266 (6) - NC here
• 00:41:057 (6) - ^
• 00:55:010 (6) - ^
• 01:06:173 (6) - ^
Fixed these ^
• 01:09:312 (1,2,3,4) - This jump stream is a bit hard. I suggest you just combine this stream with the one at 01:08:964 (1,2,3,4). Or make it a 1/4 reverse slider. It's not a jump stream lol but I decreased distance a tiny bit

bigfrog wrote:

Rtyzen's Insane
00:27:278 (2) - move to 372|236 or near? better flow i think I moved it to x:328 y:256 instead cuz what you suggested overlaps kinda badly
01:01:115 (3,4) - this way? : I understand what you mean but I dont think there's a need to change it02:08:353 - add a circle here and move spinner to 02:08:440 uh there's no drum sound there D:

Cagrux wrote:

Rtyzen's Insane
  1. 00:07:568 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So this diff went full stream while the harder extra diff didn't? Hmmmmm Fits the song, not gonna change for now
  2. 00:13:150 (1,2,3,1,2,3,1,2,3,1,2,3) - Same thing. This part is overmapped while the Extra is not. Just my opinion but those should be in the extra diff instead wtf does those should be in the extra diff instead mean it's not even my map. Also no change
  3. 02:05:650 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I think you could lighten up the streams in here These are just quints that are not that far apart so I think it's ok
Thanks for the mods!! :D
Topic Starter
jcjc
NucleaRaven

NucleaRaven wrote:

Hi from my queue o/

[Tragic Love Extra]
  1. 01:01:115 (3) - ctrl+g? keeping the original
  2. 00:13:325 (2,1) - ctrl+g'ing these plays pretty well.... not sure if its better than how it is right now but maybe take a look at it? keeping the original
  3. 00:37:917 (5) - move to the tail of the slider instead of head? hm ok
  4. 00:46:638 (1,2,3,4,1,2,3,4,1,2,3,4) - i LOVE this!!!!!! lol thanks :)
  5. 01:13:847 (4,5,6) - hmm what about making this a slider? hm i'll think about it
This is an amazing map :D - and nearly impossible for me to find anything that could be improved in it. thanks!
Gl!!

thanks for modding! :)
Topic Starter
jcjc
Cagrux

Cagrux wrote:

Hi from my queue :D

Easy
  1. 00:35:649 (3,1,2) - Make blankets with these maybe? Something like [url=00:37:219 (2) -]this keeping this for consistency with 00:24:487 (3) - i guess (and DS would mess up)[/url]
  2. Everything else looks good. Nice patterns though thanks!
Normal
  1. 00:39:312 (6) - Recommend ctrl+j this for better flow into 00:40:708 (1) - ok
  2. 00:48:033 (1) - is almost covering 00:49:080 (3)'s sliderend. Although this is not much of an issue try to avoid this overlap for all the same patterns as this one on the map idk i think its fine
Hard
  1. 00:04:778 (1,2) - I'm not sure if hard players can read that the slider ends at the blue tick. I can't read it lol plus there's a quite high bpm triple right after that so you might want to just simplify the slider to end at the white tick w/o a circle yep changed to a slider
  2. 00:10:359 (1,2) - Same thing ^
  3. 01:11:754 (1,2) - ^ ^
  4. 01:19:429 (2,3,4) - This triple is overmapped imo i think it's fine lol
  5. 01:43:847 (1,2,3,4) - I think this overlap can be disorientating for hard players considering they are 'recovering' from this 01:42:452 (1,2,3,4,5,6,7,8) - hard pattern here this pattern isn't that hard imo, and i really like the overlap :)
  6. 01:49:429 (1,2,3,4) - Same thing ^
  7. 02:07:219 (1,2) - Stack properly manual stack cause stacking it normally would make it look like shit
Tragic Love Extra
  1. 01:30:941 (1,2,3,4) - Streams should start here 01:31:289 - imo but I guess you wanted to make things varied there is a sound there yeah
  2. Everything else looking good. Very good map thanks :)

That's all! Hope this helps and good luck with your map! :D

Swegmec

Swegmec wrote:

Hey, just my mod. I only did the first 3 diffs, i'm not great with Insane/expert.
NOTE: Since all your diffs have repeated parts, do what I say for each repeated part, as I didn't point out each individual error; just the 1st one.

Overall: Try adding kiai time in the timing menu. If you don't know what that is/how to add, just search it in the wiki. comments for kiai are above

Easy
--In General, this map is too hard. There is too much spacing between the notes to be an easy. This qualifies as a normal under current guidelines, and that may be unrankable? I will show you some areas to cut down on stars. Around 1.1-1.3 stars is the right area. iirc 1.5 star easy is still fine but ok

00:03:382 (1,2,1,2,1,2) - Reduce these spacings by a lot. these sliders are following DS lol
00:16:987 (1) - Take this out. i want to keep these circles as 1/1 sliders all the way are kinda boring lol
00:18:382 (1) - ^^
00:19:778 (1) - ^^ You get the point. I would say it is okay every 4 sliders, to establish rhythm, but this is upping your star value too much.
01:03:033 (2) - ^^
01:10:359 (1,2,1) - Again, a lot of space between these. Think about how a new player on a mouse would play. following DS lol
01:26:754 (3) - I know, I've been hammering these, but this just stood out to me for some reason. Take it out. ok
01:27:103 (1,2,3,4) - Check your distance spacing on these. correct DS
01:43:498 (4) - Again, this stood out to me- Take it out. ok

Normal
00:18:382 (1,2) - In my opinion it would sound better to just put a 1/1 slider in their place, 1/2 beat after the last slider. not sure what you exactly meant but I combined the two 1/2 sliders into a long slider
00:29:545 (1,2) - ^^ ^
00:39:312 (6,1) - This is way too big of a gap, and just makes the player feel paused or slowed; it interrupts the flow. the beat at 00:40:359 - isn't really very strong for a circle to be placed there
00:48:033 (1,2,3,4,5) - This sounds odd to me; it may just be me, but try rearranging the rhythm; also the last 2 notes have a long gap in between them. fine imo
00:59:196 (1,2,3,4) - ^^ ^
The rest looks good.

Hard
00:47:685 (4,1) - Be VERY careful when ending sliders on quarter ticks. I would shorten this; it is really confusing b/c I think the next slider starts 1/2 beat later, not 1/4. slider to slider should be ok imo, but i fixed the one above that Cagrux mentioned
00:52:917 (1,2) - I would make this: 2 stacked 1/4 circles, then one 1/4 slider. fine imo
01:11:754 (1,2) - Shorten slider by 1/4 beat. extended it by 1/4 beat instead
01:20:126 (1,1,1,2,3,1) - I don't like this; it interrupts the faster pace of this map; try readjusting and adding some circles, maybe at lower volume. the music really slows down here and i would like to show it lol
01:29:894 (1,2,1,2,1,2,1,2) - This should belong in your insane; it is too hard here. it's the same DS as all the other build-ups above, and it's not that hard imo
01:48:033 (1,2,3,4,5,6,7,8) - ^^ not that hard tbh
01:51:696 (6,7,8,1,2,3,4,1,2,3,4) - ^^ Especially this. ending difficulty spike :)

thanks for modding guys~ (sorry I will look at the stuff without comments next week)
SnowNiNo_
From my queue

1pc test play

[Tragic Love Extra]
nothing much i can mod
just a little mistake
00:12:452 (4,5,6,7,8) - 00:12:626 (6) - NC or make the DS same
00:13:151 (1,2,1,2,1,2) - suggest to change to slider cause the DS changed is to sudden
00:21:522 (1,2,3) - and 00:32:685 (1,2,3) - the triplet is to sudden, jumps is fine

dont need to give KD at this mod =w=
since only a few mod ;)
GL
Topic Starter
jcjc

SnowNiNo_ wrote:

From my queue

1pc test play <-- this just links back to your queue LOL

[Tragic Love Extra]
nothing much i can mod
just a little mistake
00:12:452 (4,5,6,7,8) - 00:12:626 (6) - NC or make the DS same ugh NC'd again
00:13:151 (1,2,1,2,1,2) - suggest to change to slider cause the DS changed is to sudden fine imo
00:21:522 (1,2,3) - and 00:32:685 (1,2,3) - the triplet is to sudden, jumps is fine ^

dont need to give KD at this mod =w=
since only a few mod ;)
GL
Spiraler
From my queue

Rtyzen's Insane
different kiai than the rest of the set (is this even a problem since it's GD?)

00:38:266 (1) - stack tail on 00:37:917 (4)
01:28:847 (2) - even spacing before and after
01:42:452 (1) - stack head on tail of 01:41:405 (2)

Hard
01:20:126 (1,1,1) - slightly closer spacing can be confusing to hard players, especially on a map like this
01:37:917 (7,8,1) - this blanket looks weird
01:52:743 (4,1,2) - this back and forth can be disorienting to hard players
01:59:196 (1,1) - don't blanket so close unless you curve the slider more

Normal
00:03:382 (1,2) - doesn't really lead into each other well
00:08:964 (1,2) - ^
02:00:592 (1,2) - ^
00:26:929 (4) - maybe curve the end up a little more for blanket?
01:53:615 (1) - maybe exaggerate the curve more for blanket

Easy
00:01:464 (1) - very short spinner, the next slider can be see only halfway through
00:23:092 (1,2) - red tick pattern like this is hard to play for easy players
00:34:254 (1,2) - ^
01:44:371 (2,3,1) - ^
01:14:545 (1) - remove NC, elsewhere in this section each combo lasts 8 beats, no reason for it to be 4 for just this one
01:29:894 (1) - kind of short spinner for easy

Very good maps, look very weird but in a good way!
Kyle Y

Sorry for late modding.

[Easy]
00:01:464 (1) - unrankable, lack of recovery time. For a spinner in Easy diff, 4 beats recovery time is required.
00:14:545 - usually big tick need a clickable item, becasue mainly strong beats are on big tick. Using slider end here, if you skipped the strong sound, then you will risk a disqualify.
00:16:987 (1) - nc is not based on vocal sound, but the big tick, this is the method how mappers put nc. therefore 00:16:987 (1) - del nc, and add a nc at 00:17:336 (2) - .
00:18:382 (1) - same as above, but no need to put nc at 00:18:731 (2) - . In easy and normal diff, mainly is 8 beats one nc, or you can say nc every 2 big tick. In lower diff, it is better to keep the nc position constant. This modding suits for all songs.
00:22:917 (1) - 3/2 beat slider on 00:22:917 - . suddently change for 3/2 spacing is quite weird to play for new players. and 00:22:917 - is also the ending for the sound started from 00:22:743 -
00:48:033 (1) - suggested ctrl+g this pattern, it is better in flowing to slider (2)

[Hard]
I think you can increase AR a little bit, seems too many objects show too early. maybe 7.5 is better.
00:23:092 (1,2,3,1,2,3) - this pattern a little bit hard for Hard diff, just becasue it is linear flow, first 3 is to left but suddently turn to right. no need to fix it if you want, just hard to play for new hard diff player.
00:52:219 (1,2,3,4) - linear flow for 5 clicks, also hard to play. also, fix it optionally, not a problem for rank.
00:42:452 (1,2,3,1,2,3,1,2,3) - also hard to play, same as above ^
00:58:498 (1) - del nc, in hard diff nc should be added for every big tick.
01:36:871 (1,2,3,4,5,6,7,8) - also, not a problem for rank, but in hard diff usually mapper map 4 circles max in a row, I mean for the normal cases, of course you can find out some exception.

Overall, I think you can focus more on patterns, especially on Easy. Pattern seems too random, and not quite good look for me. I really don't know how to tell you how to fix it, all about experience? osu still a rhythm game, for Easy to Hard diff, rhythm is okay for me. This song is in maimai right? there I think you can use the diff name in maimai: Easy Basic Advanced Expert Master Re:Master
Topic Starter
jcjc
wtf doublepost
Topic Starter
jcjc

Spiral527 wrote:

From my queue

Hard
01:20:126 (1,1,1) - slightly closer spacing can be confusing to hard players, especially on a map like this not really sure what to do with this since I'm following DS
01:37:917 (7,8,1) - this blanket looks weird fixed
01:52:743 (4,1,2) - this back and forth can be disorienting to hard players i wanna keep this cause it's cool D:
01:59:196 (1,1) - don't blanket so close unless you curve the slider more fixed

Normal
00:03:382 (1,2) - doesn't really lead into each other well
00:08:964 (1,2) - ^
02:00:592 (1,2) - ^
00:26:929 (4) - maybe curve the end up a little more for blanket? fixed
01:53:615 (1) - maybe exaggerate the curve more for blanket fixed

Easy
00:01:464 (1) - very short spinner, the next slider can be see only halfway through
00:23:092 (1,2) - red tick pattern like this is hard to play for easy players
00:34:254 (1,2) - ^
01:44:371 (2,3,1) - ^
01:14:545 (1) - remove NC, elsewhere in this section each combo lasts 8 beats, no reason for it to be 4 for just this one
01:29:894 (1) - kind of short spinner for easy remapped this

Very good maps, look very weird but in a good way! Thanks!
Kyle Y

Kyle Y wrote:

[Easy]
00:01:464 (1) - unrankable, lack of recovery time. For a spinner in Easy diff, 4 beats recovery time is required.
00:14:545 - usually big tick need a clickable item, becasue mainly strong beats are on big tick. Using slider end here, if you skipped the strong sound, then you will risk a disqualify.
00:16:987 (1) - nc is not based on vocal sound, but the big tick, this is the method how mappers put nc. therefore 00:16:987 (1) - del nc, and add a nc at 00:17:336 (2) - .
00:18:382 (1) - same as above, but no need to put nc at 00:18:731 (2) - . In easy and normal diff, mainly is 8 beats one nc, or you can say nc every 2 big tick. In lower diff, it is better to keep the nc position constant. This modding suits for all songs.
00:22:917 (1) - 3/2 beat slider on 00:22:917 - . suddently change for 3/2 spacing is quite weird to play for new players. and 00:22:917 - is also the ending for the sound started from 00:22:743 -
00:48:033 (1) - suggested ctrl+g this pattern, it is better in flowing to slider (2) remapped this

[Hard]
I think you can increase AR a little bit, seems too many objects show too early. maybe 7.5 is better. ok fixed
00:23:092 (1,2,3,1,2,3) - this pattern a little bit hard for Hard diff, just becasue it is linear flow, first 3 is to left but suddently turn to right. no need to fix it if you want, just hard to play for new hard diff player. slider leniency makes it easy to hit imo
00:52:219 (1,2,3,4) - linear flow for 5 clicks, also hard to play. also, fix it optionally, not a problem for rank. keeping this
00:42:452 (1,2,3,1,2,3,1,2,3) - also hard to play, same as above ^ ^
00:58:498 (1) - del nc, in hard diff nc should be added for every big tick. fixed
01:36:871 (1,2,3,4,5,6,7,8) - also, not a problem for rank, but in hard diff usually mapper map 4 circles max in a row, I mean for the normal cases, of course you can find out some exception. keeping this

Overall, I think you can focus more on patterns, especially on Easy. Pattern seems too random, and not quite good look for me. I really don't know how to tell you how to fix it, all about experience? osu still a rhythm game, for Easy to Hard diff, rhythm is okay for me. This song is in maimai right? there I think you can use the diff name in maimai: Easy Basic Advanced Expert Master Re:Master changed

Sorry for the late replies, been busy with NS so far :(
Moa
From my modding Queue
[easy]
so.. nice map
01:51:871 (3) - DS check 1.36
01:54:312 (4,1) - make blanket is seeing good
01:56:057 - i think it's click timing
02:01:638 - ^
02:05:475 (3,1) - blanket?
[Basic]
00:15:243 (3,4) - fix blanket
01:31:289 (4,5) - Ds 0. 94
01:36:871 (1,2) - in normal you can use this rhythm http://puu.sh/nF7d8/37dc8efcfa.jpg with EX pattern http://puu.sh/nF7lJ/828756e6e2.jpg
01:42:452 (1,2) - ^
01:48:033 (1,2) - ^
[advanced]
00:48:557 (2,3) - fix blanket
00:54:662 (3) - it's not good rhythm i think.. you can use this rhythm http://puu.sh/nF7yE/c1ebd82ae4.jpg
01:05:825 (3) - ^
01:20:998 (1) - cancel NC
01:26:405 (1) - ^
01:53:441 (4,1,2) - fix blanket
[expert]
many 3/4 sliders are too distant..
00:03:382 (1,2) - too distant :o in opening
00:14:196 (1,2,3) - not this rhythm it's don't have stream sound
01:14:545 (2) - i think this slider is need slow sv like 01:21:522 (1) - this
[last diff]
00:09:661 (4) - not good flow


good map GL~
Topic Starter
jcjc

Moa wrote:

From my modding Queue
[easy]
so.. nice map
01:51:871 (3) - DS check 1.36 fixed
01:54:312 (4,1) - make blanket is seeing good dw blanket this
01:56:057 - i think it's click timing added note
02:01:638 - ^ added note
02:05:475 (3,1) - blanket? fixed
[Basic]
00:15:243 (3,4) - fix blanket fixed
01:31:289 (4,5) - Ds 0. 94 fixed
01:36:871 (1,2) - in normal you can use this rhythm http://puu.sh/nF7d8/37dc8efcfa.jpg with EX pattern http://puu.sh/nF7lJ/828756e6e2.jpg i prefer to emphasize the white ticks here
01:42:452 (1,2) - ^ ^
01:48:033 (1,2) - ^ ^
[advanced]
00:48:557 (2,3) - fix blanket fixed
00:54:662 (3) - it's not good rhythm i think.. you can use this rhythm http://puu.sh/nF7yE/c1ebd82ae4.jpg don't wanna spoil the consistency lol
01:05:825 (3) - ^ ^
01:20:998 (1) - cancel NC NC for SV change
01:26:405 (1) - ^ fixed
01:53:441 (4,1,2) - fix blanket DS issues lol so cant really make it perfect but its close enough
[last diff]
00:09:661 (4) - not good flow fine imo


good map GL~
Thanks for modding!
Deppyforce
zxzxxzxz

[General]
spinner ends at 02:10:185

[Easy]
02:06:173 (1,1,2,3) - eh horizontal linear flow at end is sad ;; try make a curve, also it would flow better if place (1) at ~x214 y61
fine

[Basic]
00:03:382 (1) - not enough recovery time after spinner
00:44:894 - start a 1/2 slider here plays nice imo
01:04:778 (1,2,3) - this gets a bit repetitve, beginners have hearts and want to play interesting things too, not the same thing copy paste 4 times
01:32:685 (1,2,3) - ^ they're technically same

[Advanced]
00:32:685 (5) - obviously 1/4

the copy paste pls

01:38:092 (8) - this note is weak, not deserves to b clickable at a hard diff imo

despite alot of copy pasting, this map is fine. but gets boring fast lol
gl
Topic Starter
jcjc

Deppyforce wrote:

zxzxxzxz

[General]
spinner ends at 02:10:185 changed

[Easy]
02:06:173 (1,1,2,3) - eh horizontal linear flow at end is sad ;; try make a curve, also it would flow better if place (1) at ~x214 y61
fine changed

[Basic]
00:03:382 (1) - not enough recovery time after spinner changed
00:44:894 - start a 1/2 slider here plays nice imo ok
01:04:778 (1,2,3) - this gets a bit repetitve, beginners have hearts and want to play interesting things too, not the same thing copy paste 4 times but it looks cool D:
01:32:685 (1,2,3) - ^ they're technically same

[Advanced]
00:32:685 (5) - obviously 1/4 changed to a repeat slider

the copy paste pls

01:38:092 (8) - this note is weak, not deserves to b clickable at a hard diff imo true but leaving this for consistency

despite alot of copy pasting, this map is fine. but gets boring fast lol no creativity in mapping easier diffs D:
gl
Thanks for modding! :)
teko8
From my NM modding queue. Mod of two highest diffs.

General Modding

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread).
00:31:812 (3,4,5,6,7,1,2,3,4) - I would consider dividing these up into 1,2 jumps like at 00:14:545 (1,2,1,2,1,2,1,2) - .
00:57:103 (8) - NC for consistency with 00:51:522 (1,2) - .
01:02:685 (8) - ^
01:04:429 (1) - Ctrl+g this, more natural to go from 01:04:254 (2) - up imo.
01:08:266 (8) - NC for consistency ...
01:57:801 (1) - Make the curvature match 01:58:062 (2) - since they match at 01:56:405 (1,2) - .

Master:

00:35:824 (1,2,3,4,5,6,7,8,1,2,3,4) - This stream could use more curvature like 00:08:266 (1,2,3,4,5,6,7,8) - and 00:11:057 (1,2,3,4,5,6,7,8) - .
00:42:801 (1) - Remove NC, makes it so the # of combos prior to 00:45:243 (1,2,1,2,1,2,1,2) - matches.
00:43:499 (1) - ^
00:44:196 (1) - ^
00:44:894 (5) - ^
01:12:626 (3) - NC, consistency with NCs at the start of streams throughout the map.
01:18:208 (3) - ^
01:19:603 (5) - ^
01:58:760 (5) - ^ (this one is a maybe)
A lot of other stuff can be said about this map but I think that would ruin the style of the map as a whole.

Other Possible Changes

All difficulties:

Combo colors: I would change combo colors to match colors in BG in some way.
Kiai timings: Make them match, though not required (personally I think Rtyzen's are good).
Preview Point: Change preview point to 00:48:033 - , gives the player a better idea of what the song sounds like.
Hitsounding: I think this set can benefit from more custom sounding (especially on the parts with whistles at the moment), but that's not required.

Rtyzen's Expert:

00:36:696 (6) - Move to where 00:35:824 (1) - is.

Master:

01:42:714 (4,5,6) - This curve on the stream is pretty wide at the moment, I would bring 5 down a bit and fix spacing on the stream afterwards.

Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)
Topic Starter
jcjc

teko8 wrote:

From my NM modding queue. Mod of two highest diffs.

General Modding

Rtyzen's Expert:

Difficulty Rating: Rated as an Insane and is still pretty far off Expert cut-off (5.25 ★), would rename to Rtyzen's Insane, or make it harder (though making it harder would kind of ruin the diff spread). expert naming to follow the maimai difficulty system i guess

Master:

00:35:824 (1,2,3,4,5,6,7,8,1,2,3,4) - This stream could use more curvature like 00:08:266 (1,2,3,4,5,6,7,8) - and 00:11:057 (1,2,3,4,5,6,7,8) - . keeping the original
00:42:801 (1) - Remove NC, makes it so the # of combos prior to 00:45:243 (1,2,1,2,1,2,1,2) - matches. ok
00:43:499 (1) - ^ ok
00:44:196 (1) - ^ ok
00:44:894 (5) - ^ keeping this NC due to SV change
01:12:626 (3) - NC, consistency with NCs at the start of streams throughout the map. uh not really this is following the start i didn't nc the streams there
01:18:208 (3) - ^ ^
01:19:603 (5) - ^ ^
01:58:760 (5) - ^ (this one is a maybe) ^
A lot of other stuff can be said about this map but I think that would ruin the style of the map as a whole.

Other Possible Changes

All difficulties:

Combo colors: I would change combo colors to match colors in BG in some way.
Kiai timings: Make them match, though not required (personally I think Rtyzen's are good). as explained in the earlier posts idw kiai for reasons
Preview Point: Change preview point to 00:48:033 - , gives the player a better idea of what the song sounds like. ugh ok fine i changed it
Hitsounding: I think this set can benefit from more custom sounding (especially on the parts with whistles at the moment), but that's not required.

Master:

01:42:714 (4,5,6) - This curve on the stream is pretty wide at the moment, I would bring 5 down a bit and fix spacing on the stream afterwards. fine imo

Though I can't play it that well, I like the style that you're using for this song. Good luck~ :)
Thank you for modding~
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