Okay guys, let me take a look at this as well.
[Cup]
00:07:290 (5) - There is no feedback for the sliderend which shouldn't happen in any CtB specific difficulty. Its allowed to have silenced end in osu! but since in CtB you need to catch it anyway, some feedback required.
01:24:048 (1) - Oh hey I missed this one. No, the distance is truly short here if you play without knowing the map. At the same time it makes no sense that you mapped 01:14:117 (5,1,2,3,4,5,6), but used spinner at 01:20:738 (1). Why? Every song has repetitive instrument part, duc duc ts duc duc duc ts duc (for example). Whenever you are mapping something, your timeline needs to be consistent as well throughout specific parts. As long as you can vary your patterns this shouldn't be a problem. Anyway, take this as a suggestion for your future maps, for now just move the note more to left to make easier to reach.
[Salad]
00:07:290 (5,6,7,8) - Same as on Cup. This is not allowed no matter what.
00:40:807 (1,2,1,2,1,2,1,2) - Can you flip the jumps here? Instead of going towards to the middle they should go from there. To make some variety to your patterns here.
[Platter]
00:03:772 (4,5) - I get the sound what you want to follow here but thats nothing ordinary. It shouldn't be HDashes. Instead, it would be nice to have one between (5,1).
00:07:290 (5,6,7,8) - Muted hitsounds again.
00:07:841 (8,1) - Its so weird to not have some distance here. Please try to increase it.
00:21:152 - I wonder why this spot is empty. It basically cries for an object.
00:21:565 (1,2,3,1,2,1,2,1,2,1,2) - Omg slider spam. Besides the fact to be really boring to see 1/2 sliders everywhere you can't make various patterns with them either for a long time. It would be nice to divide some or add some repeat following the vocal. Good, you mapped every syllable here but that just ended up to have no real meaning.
01:26:531 (4,1) - What is this HDash please. It makes no sense to follow something which is that weak.
I noticed some inconsistency between this and Rain at 00:34:393 (3,4,1,2,3,1,2,3,1,2,3) - or so. And those are the places of the dashes. On Rain your dashes at every 2nd and 4th white tick but here you placed them on the 1st and 3rd. I personally prefer this way of mapping since its following the vocal nicely but they needs to be consistent anyway. Please correct this.
[Rain]
Ok, I actually gave up this. There are so many inconsistent jump pattern, once you followed the drum but later there is nothing at the drums.
00:08:117 (2,3) - no jump 00:14:738 (1,2) - jump
00:08:945 (6,7) - no jump 00:15:565 (5,6) - jump
and so on.
00:21:152 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - Good, you changed the sliders to circles. Sorry if I sound a bit rude, but this is still, if not more, boring.
00:27:152 (6,7) - HDash which follows nothing.
00:29:841 (2,3) - HDash which is missing.
00:32:324 (3,4) - Holy cow this distance.
00:39:152 (1) - Uhm, what?
00:53:841 (3,4) - Distance please.
01:14:117 (8,1) - This distance is a little bit too high after that HDash. Please shorten it a little.
My suggestion for this, even if you want to keep it, please go through on the whole difficulty and make the Dashes and HDashes consistent, with Platter as well.
[]
Closing words. I came to check this without knowing or even guessing what I might find nor I did take a look at the afb's mod. Each of them is my own personal opinion and suggestion. If you don't like something, fine. We can discuss it and might find a solution to satisfy both of us. Good luck. o/
Edit: It looks like the bubble fixed by Yuii-. Well, its up to you then whether you take these into consideration or not.