from my m4m queue!
[Catharsis]
HP +1, setting same hp with lower diff makes people mad because diff spread lmao
Can you reduce 3/4 patterns that ignore music, they're too much for this song and most of them doesn't fit there. In kiais they sound okay but other parts *facepalms*
[Catharsis]
HP +1, setting same hp with lower diff makes people mad because diff spread lmao
Can you reduce 3/4 patterns that ignore music, they're too much for this song and most of them doesn't fit there. In kiais they sound okay but other parts *facepalms*
- 00:30:717 (1) - needless whistle if you wanted to follow the sound in music properly. also it actually sounds more clear without a whistle for me. same to 2nd one which has the same pattern.
- 00:35:168 - No circles for a triplet here? even though you've overmapped this diff a lot (writing this after looking through the diff) you suddenly ignored somewhat strong sound, you've already done this pattern in your insane or more so you can use another pattern in hardest difficulty, to be more unique as a mapper.
- 00:47:555 (1,2) - Just two circles please. This is overmapping at all as there's nothing like 1/8 here. I still dislike putting this kind of pattern at 1/8 like 00:37:490 (1,2) - although that's still okay as it fits the music, this is not.
- 01:31:103 (3) - I have to point this out because this is obviously made for nothing, only makes uncomfortable to click circles with the music that never provides the rhythm. You could make the slider in 1/2 and a stream of 5, or a stream like 00:12:135 here.
- 01:44:264 (1) - move to the left a bit? it flows better. or just move 01:44:458 (2) - to the same way, I still prefer 1st one I suggested though. https://osu.ppy.sh/ss/4421044
- 01:45:426 (1,2,3,4,1) - like, rotate the direction to right, I mean in a clockwise direction. Current pattern has kinda bad flow from these kick sliders, and the stream doesn't fit to them well. its worth trying this out, you can do this easily if select all then CTRL + SHIFT + R in clockwise direction with 30° https://osu.ppy.sh/ss/4421055 I noticed after mentioned this but same goes to 00:24:910 (1,2,3,4,1) -
- 02:03:039 (2,3,4) - How about a larger triplet, it should be fun with the stream after this. Okay I'm editing this, since you copied the patterns in 1st and 2nd kiais so idk, also I mean 1st chorus and 2nd one. not the two kiais that separated.
- 02:15:232 (1) - 3/4 one instead? I somehow prefer it.
- 00:02:845 (3,4) - Did you really think this fits music best? this is obviously most relax part of the map and you still tried to overmapping from beginning, I really wonder why no 1/1 and make an empty at 00:03:426 honestly no one expects for this.
- 00:24:716 (2,1,2,3,4,1) - like wrong usage of 1/4 sliders again from the hardest diff, making a curved stream to away that ignores the flow from these kick sliders is not really fun to see in gameplay. 01:45:039 (1,2,1,2,3,4,1) - this is also good example for here tho I'll leave mine https://osu.ppy.sh/ss/4421423
- 00:28:393 (1,2,3,4) - flow is messy, like you did this because have nothing good idea here, at least you can give a try making a triangle 00:28:974 (3) - with them. This doesn't jump that bad but can make the flow like for the jump. 01:48:910 (1,2,3,4) - same
- 01:16:200 (6,1) - I don't get why this is here. the stack seems forced to break the flow once and then only a jump after it >_> mapping like usual would be better. 01:17:361 (4,5) - this stacking is good idea so this is shame. https://osu.ppy.sh/ss/4421489
- 01:31:103 (3) - same thing as I've mentioned in Extra diff (Sorry lazy to type the diff name)
- 02:54:716 (1,2,3) - you made the rhythm somehow strange, the slider should've stopped at red tick and one more circle at 02:55:006, this looks trouble in edit but this plays far better than following wrong rhythm. http://puu.sh/mN3hX/81d3d94397.png
- 00:43:103 (1) - I don't think this new combo is important, I feel this like just kind of a nc spam that means nothing. I thought its like making easier to read them but these doesn't look really good.
- 02:35:748 - the sound of clap on the tick sounds weird, it's usually reasonable to be at 2nd white tick tho, you didn't put clap sound until 02:38:071 so I feel strange here :O you can give a try considering about mute this sound.
- 02:58:587 (1,2) - very loud, you have mapped this part with 1/4 sliders in harder diffs so these are good to emphasize it, but this time the whistles emphasize nothing. therefore volume at 90% for this is too much, decrease it by around 20 or something.
- 03:21:426 (3) - keep using the same distance in this part, that's just better.
- 00:53:168 (1) - the usage of new combo suddenly becomes inconsistent
- 01:56:651 (3) - if you put the new combo at 01:55:878 (1) - because of finishes then no nc for this too? I still disagree the nc of 01:55:878 (1) - but if you would like to keep this as is why not. 03:10:974 (3) - same pattern here, also I wonder why 00:34:587 (1) - is easier compared to them lol
- 02:44:652 (1,4) - swap the nc? also don't get the reason why you started putting ncs per a downbeat from here, I think you just ruined the consistency...
well I got tired of finding new combo issues, there's many lol. can you attempt find them out yourself? since putting new combos consistently is important in lower diffs, unless you have special reason to put ncs suddenly you should just avoid it.