00:25:297 (1) - Uh I think you got your co-ordinate wrong
now you have to mod two of my storyboard parts xd
Cheesecake wrote:
00:25:297 (1) - Uh I think you got your co-ordinate wrong Oh yeah, I forgot about this.
SuperMICrophone wrote:
m4m thing
---
[Hard]
00:05:168 (1) - Stacking this normally under (3) would look better.
00:17:168 (4) - ^ This comment applies to pretty much all of the same cases throughout the map.
00:20:458 (5,6,1) - These 1/4s are so tightly compacted that they play exactly like a stack, so I'm curious as to why not just use a stack? I like compressed triplets in Hards, but you can definitely space them out a bit more.
01:36:329 (6) - Stack under (4)
01:55:684 (3) - Remove new combo
01:56:458 (3) - ^
03:10:006 (1) - ^
03:10:781 (1) - ^ Eh sure. It's been pointed out a few times already.
very well done and very clean difficulty
[Insane]
00:06:426 - Why not map the 1/4 that starts here? Eh alright.
00:24:135 (1) - remove new combo
00:24:910 (1) - ^
00:47:555 (2,3) - Maybe just stack these.
00:48:813 (2,3) - ^ This goes for most of the 1/4 left in this map, refer to what I said in Hard for why.
01:12:135 (1) - remove new combo
01:12:910 (1) - ^
01:19:103 (1) - remove new combo These NCs have a nice effect for building up the finale for this section of the music, and makes the patterns look nicer in my opinion.
01:19:103 (1,2) - consider ctrl+g; better flow I feel that the flow is better how it is currently, and I prefer this pattern.
01:31:490 (4,5,6,7,1) - should be spaced further away from (3) Changed slightly.
01:38:458 (2,3) - just for reference, i think this looks perfect
01:46:006 - There's a bass beat you miss here. Add a note? This rhythm is intentional for this section.
01:55:684 (1) - RNC
01:56:458 (1) - ^
03:10:007 (1) - ^
03:10:781 (1) - ^ For this difficulty, removing the NCs would make things a lot more confusing to read, since then notes in the same combo and same spacing will have different timings.
[Catharsis]
00:23:555 (4) - Should be spaced further away from (3) and (1) There isn't a significant enough beat on 4 to warrant any higher spacing between 3-4. 4-1 increased slightly.
00:30:329 (1) - RNC
00:35:168 (1) - ^
00:35:942 (1,2) - ^
00:37:490 (1) - ^ Fair enough on this one.
01:55:684 (1) - ^
01:56:458 (1) - ^
01:58:006 (1) - ^ And this.
02:11:942 (1) - ^ Yep.
02:42:910 (1) - ^ Yep.
03:10:006 (1,1,1) - ^^^ Same reason as Insane for the others.
03:23:361 (1,2,3) - Because this is a slow part, I don't think there should be this much space between (1) and (2) Reduced. I'd rather keep these spaced apart without overlaps though.
---
This is mapped so well and there's really nothing important at all to point out. Go find a BN lol.
-SMIC
All of the overlaps you have pointed out are of objects that are far enough apart in the timeline that it doesn't matter if they're overlapped in the editor, because you do not see any overlap in game whatsoever.Prismetical wrote:
From your Modding Queue c:
Advanced
00:06:716 (1,2) - I prefer using the playfield here, kinda boring I'd say stacking has a much better effect for the impact in the music for this part.
01:27:813 (2,5) - blanket Not necessary since these objects are far apart and it will compromise flow slghtly.
02:21:813 (6,1) - blanket: As before.
03:43:490 (1) - storyboard fails here
03:46:587 (1) - ^ It looks off in the editor because the SB editor isn't very good. It's perfect in game.
Hard
00:06:716 (1,2) - use the playfield As before.
00:46:587 (4,5) - stack (4) onto (5) This makes for extremely poor time-spacing and spacing these apart feels best to follow the rhythm of the music. There's no need for these two to stack.
00:47:748 (3) - goes out of playfield, mirror vertically This is fine. The object is still completely visible in game.
00:50:458 (1) - plays weird How? It's a 1/3 slider so it may feel a little different to play, but this doesn't need changing.
00:50:458 (1,2) - DS wrong In what way? SV is reduced here and the notes are snapped to 1/3, so a smaller spacing seems more suitable for playability.
00:57:619 (4,3) - would look better if stacked This would compromise flow slightly, and ruin the blanket pattern that is here.
Best wishes!
Thanks for modding.The Ash Raichu wrote:
Hello! I'm here from your 2 for 1 Mod for Mod queue. Keep in mind that this is only the second mapset I've modded, so feel free to explain any mistakes you feel I've made to me. Also note that I have difficulty playing maps over 4 stars, so I'll leave Insane and Catharsis for more experienced players.
Normal
03:46:781 (1,1) - I feel like this would work better as one spinner instead of two. I can see why you'd keep it at two, though. This shouldn't be a problem.
Other than that, I can't see anything weird.
Advanced
03:46:781 (1,1) - Consider moving the end of the first spinner and the beginning of the second spinner back by 1/2 to match up with the vocals. How I have it currently matches the cymbal crashes better, and I feel is more suitable this way than if I mapped the spinner start on the downbeat since there would be no hitsound.
Hard
00:36:135 (1,2,3) - I'm not sure if this part of the song warrants jumps of this caliber on a Hard map.
01:56:651 (1,2,3) - Same here.
03:10:974 (1,2,3) - And here. Reduced these.
03:46:684 (1,1) - The 1/4 gap between spinners is a little wonky. Consider moving the spinners to how I suggested in the Advanced section. That way, it matches up with the vocals. As before. I went and moved the second slider to the red tick though.
I realize I wasn't able to find much, but hopefully, I was able to help. Good luck!
Thanks for modding!StarrStyx wrote:
latem4m
[Catharsis]
00:06:426 (4,5) - hitsounds are a bit loud for a lead in, lowering it by 5% or 10% could work better Changed.
01:01:684 (6) - nc, this chain is too long, and isnt really consistent with the previous nc lengths Alright.
01:07:103 (1,2,1) - as a suggestion, these sliders could use increasing volume, since the song has a buildup in the volume of the instruments as well Can do.
01:12:716 (2,1,2) - these 3 are all 1/2 singletaps, but the spacing difference is very large; the song doesn't have a huge change in melody either to warrent such a change in spacing. Changed.
01:18:522 (2,3,4) - these triple can be more spaced out, to create that "flowy" feel, especially when the other triples in this section of the song are more spaced out (such as 01:16:974 (3,4,5) - 01:13:297 (1,2,3) - etc) Changed
01:18:910 (5,7) - these 2 can use a bit more spacing in between? Sure I guess.
purely subjective, but imo the second break doesnt really fit; like, the music holding at that part doesnt really deserve the short break; if it was left as it is and just a blank space, it would have a better effect for the map (dun really kno how to explain this :/) It was there for playability reasons (HP drain), but I agree it feels better without it. I'll see how it fares.
01:34:200 (4) - in terms of flow I think moving it towards the right can alleviate the sharp angle of 01:33:813 (2,3,4) - Not really necessary in my opinion. This would inrease the spacing through these combos which I feel isn't suitable right after the 'break'.
02:44:264 (2,3,1) - too much of a sharp jump imo Changed.
02:45:813 (3) - ctrl+g, the current one's flow is rather awkward to aim What it is currently is better in my opinion. It doesn't make much of a difference in terms of aiming to the start of this slider, and it also points towards the next triple this way. The direction of the kick sliders like this also reflects the pitch in the music too.
03:10:974 (1) - maybe move towards the left a bit just because it looks good? :v Not really necessary and kinda breaks the triangle pattern I have here. Moving the entire triangle breaks the consistency I've had for the other parts of the song.
03:12:329 (2,3,1) - these can be moved downwards a bit, feels more natural that way Sure.
[Insane]
01:17:361 (4,5) - imo this throws off the momentum a bit by suddenly stopping the flow and using a stack This got mentioned before so I changed it.
02:39:813 (4) - idk but this downbeat shouldn't really be represented using a sliderend imo, since this downbeat sounds rather significant The more significant beats are on the red ticks around this (start of held gutiar notes). I feel it is more suitable to map the held guitar note staritng at 02:39:813 with a slider than to properly map the downbeat.
[Hard]
03:41:942 (1,2,1) - these feel too clumped together lol Changed.
Im lazy to mod the 2 low diffs + not much to find
gl!
Thanks for modding.Reditum wrote:
is this ship sluts
Catharsis:
00:50:071 (1,1,2) - would prefer (1) to end earlier so players are tapping on the downbeat. Especially with the meter change, it's imperative that players have a sense of the definitive downbeat. Apply to all similar patterns. The slider end isn't on a downbeat, and I feel this rhythm is the most intuitive way to map this 1/3 section.
01:11:748 (1,2,1,2) - Why are these so huge. I let it slide earlier because you had like build-ups but this literally isn't building up to anything. Reduced slightly.
02:36:426 (4) - pls don't do this sliderend overlap Alright.
02:50:845 (1,2) - like the sliderjumps are weird here because you have reduced spacing for the normal notes but suddenly I'm sprinting across the map and like I don't get it lol. Make it somewhat more consistent or at least have reason within the music to have the jumps Reduced.
03:12:522 (1) - finish pls Understandable, but the music doesn't use anything strong enough to have a finish accompany it well. I feel a whistle is better for this.
Insane:
fine
Hard:
01:36:329 (6) - This would be more effective stacked under (3) than (4) Alright.
AdvanceD:
01:43:490 (3) – This is the perfect opportunity to do a nice build-up and the long slider is a little disappointing. Yeah I agree. Changed.
Normal:
Fine
It’s actually a really nice map and I like it a lot
Thanks for modding!Satellite wrote:
Hello ~
[General][Normal]
- Unused hitsounds : normal-sliderslide.wav Uh I don't remember adding this o.o
[Advanced]
- Why used Advanced ? I think changed diff name Normal to Easy. Advanced to Normal better. I think this is better as to reflect the star difficulties (Normal = 1.5-2.25), and since Advanced uses a constant flow of 1/2 rhythms, it is typically a little harder than most Normals anyway.
I purposely aimed for Advanced to be a gateway difficulty between typical Normal and Hard difficulties, since I believe there needs to be more map that bridges this gap.[Hard]
- 01:45:426 (9) - changed 1/2 slider better. Alright.
- 02:58:587 (1) - add whistle on slider repeat. Alright.
[Insane]
- 00:02:071 (1,1) - remove New combo not need Nc here.
- 00:50:458 (1) - remove Nc
- 00:51:232 (1) - remove Nc
- 02:10:974 (1) - same as 00:50:458 (1) -
- 02:11:748 (1) - same as 00:51:232 (1) -
- 02:36:910 (1) - remove Nc
- 02:39:232 (1) - same as above.
- 02:42:716 (1) - same as 00:51:232 (1) -
- 03:01:490 - add note This is to keep it consistent with the these calmer sections, which I feel following the guitar works pretty well.
- 03:25:297 (1) - remove Nc
[Catharsis]
- 00:24:135 (1) - remove Nc
- 00:25:297 (1) - why different used distance snapped ? i think move x : 484 y : 156 better. That's a mistake. Fixed.
- 00:43:103 (1) - remove Nc
- 00:51:232 (1) - ^ This is to transition back into 1/4 signature.
- 00:55:490 (1) - ^
- 01:12:135 (1) - ^
- 01:12:910 (1) - ^
- 01:19:103 (1) - ^
- 01:44:652 (1) - ^
- 01:55:877 (1) - ^
- 02:03:619 (1) - ^
- 02:11:748 (1) - ^ As before.
- 02:16:006 (1) - ^
- 02:31:103 (3) - should be changed 1/3 Seems to work.
- 02:33:233 (4) - add whistle Alright.
- 02:42:716 (1) - remove Nc
- 02:48:716 (4) - should be used DS *1.75 please on your pattern. Alright.
- 03:10:007 (3) - add Nc 03:10:200 (1) - remove Nc 03:10:781 (3) - add Nc
- 03:30:329 (1) - remove Nc
- 03:43:103 (1) - ^
- Just Nc mods you must be changed. When you do not change it, please write the reason. All other NCs changed. Some of them have been mentioned before.
There is no suitably some spam Nc. so changed Nc pattern please. Call me Back.
- 00:35:361 (1) - remove Nc
- 00:36:135 (1) - ^
- 01:06:716 (1) - ^
- 01:07:490 (2) - do not see a part of repeat. so changed another pattern.
- 01:55:877 (1) - remove Nc
- 02:27:233 (1) - ^
- 02:31:103 (3,4,5) - should be changed 1/3 rhythm sugguestion here : http://puu.sh/nz1FE/9c68d1d700.jpg Changed in a different way, since the current slider 5 emphasises the guitar better.
- 02:51:232 (1) - ^
- 02:52:781 (1,1) - ^ Removed the first one.
- 03:10:200 (1) - remove Nc
- 03:20:264 (1,2) - overmapped. changed 1/2 slider. Changed.
- 03:23:361 (1,2,3) - This spacing is really awkward. so you should be changed another pattern. Changed.
- 03:41:555 (1) - remove Nc
All other NCs changed plus some others.
Endaris wrote:
Hi, some random brief feedbackInsaneThis one I may consider.
- 01:30:329 (1,2,3,4,5,6,7,1) - This doesn't feel quite smooth because the switch from vocals to drums is very rapid. I would suggest changing the quint to 2 kicksliders and a circle or a slider with lowered SV that ends on 01:32:652 -
I'll get into contact with Sonnyc before fully implementing it, just for convinience.self reminder: check the hitsounds
- 01:54:329 (3,4,5,6) - Very nice flow arrangement here to find a compromise between vocal and strings
The spacing is already adjusted to match the emphasis in the music. 01:55:684 (1) and 01:56:458 (1) have physically smaller spacing compared to the rest of the combo to match the softer vocal notes. Although your alternative does seem to represent the music just as well, I don't see a major reason why it needs to change. The hexagon pattern is pretty appealing visual wise, and I'd rather not increase the spacing between the other notes since it's fairly extreme already.
- 01:55:103 (1,2,1,2,3,1,1,2,3) - I think the spacing doesn't fit here. The emphasis for this phrase is 01:55:103 (1,2,2,3,1,2,3) - and 01:55:684 (1,1) - are more thrown in as a fill to soften the vocal(you can't quite speak yuki with a short u because emphasis is supposed to be on it) and to get all the lyrics in. I would suggest a flow such as here:
https://osu.ppy.sh/ss/4773231
https://osu.ppy.sh/ss/4773238
The two mentioned notes are stacked under to get a more sharp contrast in motion(gives the jumps more attention) and I think the switch between up-down and right-left jumps also represents the rhythmical shift very nicely here.
Reoccurs at 03:09:426 (1,2,1,2,3,1,1,2,3) -I'm not too much of a fan of your alternative here. The first slider is intentionally compact, since this section of the music is more disparate, so an unusual style of slider is appropriate. The circular movement also accompanies the vocals increasing in pitch slightly through the held note. The flow into the next two objects still roughly continutes the flow from the circular slider, and finally the spacing into the next combo is for readability, so that it doesn't get confused into the 1/3 combo.
- 02:10:587 (1,1,2) - Spacing feels uncomfortable here, it's fairly wide if you follow the slider through and kind of lame if you don't. Since the sliderend forms a rhythmical unit together with the two following objects I think this shouldn't be a spot where such an extreme usage of slider leniency should be encouraged. You could make the initial slider less curled and blanket it with the sliderend of the following slider like this:
https://osu.ppy.sh/ss/4773270
Flows a lot better in my opinion. Not quite the most polished solution but you should definitely experiment more with this spot!
I would also find it very nice if 02:11:361 (2,1) - were closer to each other as there's a very noticeably pause there which the current spacing doesn't quite fit to.
Reoccurs at 03:24:910 (1,1,2) -Slowing the music down, it sounds like there there definite beats on the head of 3 and the reverse arrow, and then the guitar uses a slide to increase in pitch. For the best polarity and emphasis in the music, I'd say it's best to keep this as a reverse, and having the 4 in the white tick switches the polarity back to 1/4 and keeps emphasis on the snare drum.
- 02:31:103 (3,4) - This plays very awkward. If you want to follow guitar you should most certainly leave out 4 because it is very hard to read that the slider is 1/6 and I would also argue that the sliderend of the repeatslider isn't perfectly on the guitar. Based on how I hear it, I would say that the first two guitar notes are closer to each other than the second and the third. As a result I would rather map this as -snip-
I might be wrong but definitely review this! In the Carthasis-Diff too.I honestly don't see a problem with what it currently is, nor do I see any suitable solution or alternative from what you propose. The sharper angles and momentum changes through these three notes emphasise the stronger guitar notes quite well anyway in my opinion.
- 02:54:716 (4,5,6) - The transition from the repeatslider to 6 doesn't flow very well. Rotating 5 by 15° is already a lot better. It is significantly harder to bring up some momentum for the quick(and non-linear) transition from 5 to 6 from a repeatslider compared to 2,3,4
Kind of an intended effect since this is how I feel represents this part of the music the best. I do not believe this 'thwarts' the player. A spinner feels much more suitable for these held vocals as they have mid-long in length and are loud and high pitched (high intensity). This arrangement also makes a better finale in my opinion.
- 03:46:587 (1,1,1,1) - The circle between the spinners kinda takes all the steam away you might put into the first spinner(=forces you to stop spinning before the corresponding sound ends). Consider replacing the first spinner with a low-SV slider to avoid thwarting the player there.
Nice diff.
Your choice to give kd or not since i've been too lazy to do a full mod.
If you're going to mod a bubbled map, you should really mod the whole map in my opinion, but thanks anyway.
Other changesSonnyc wrote:
[Normal][Hard]
- 01:09:813 (2) - Consider making the slider end clickable. I personally think it demands something more than a slider end. Fair enough.
[Insane]
- 00:09:813 (1,2) - Making the slider curve rate the same of these two sliders would look more organized. Alright.
- 00:26:845 (1,2,3) - Seems you were using a close spacing for 1/2 of 1.3x in this section which starts at 00:25:297. However these 1/2 rhythms being placed at 1.6x didn't felt organized enough. The sliders weren't supposed to stay strictly to the DS at this section, just the circles, but yeah I can see what you mean. I reduced the spacing of these.
- 00:42:329 (1,2) - Starting the combo from (2) feels more natural. Current (1) is following the vocal along the previous (3), and setting them in a same combo feels more organized. Also since a new instrument appears from 00:43:103, starting the combo from there accordingly would reflect the music better.
- 00:54:716 (1,2) - 02:02:845 (1,2) - 02:15:232 (1,2) - 03:29:555 (1,2) - Same. Makes sense.
- 02:51:813 - Is this hitsound here intended? Yes, it's to be consistent with the hitsounds in the higher difficulties, since I place a whistle here to make the rhythm sound a little less monotonous and to follow the guitar a little better.
- 03:41:942 (1,2,1) - Hope the spacing of the slider heads were consistent. Alright.
[Catharsis]
- 00:02:845 (3,4) - This rhythm doesn't suit the song since a beat does not exists at 00:03:135. Still you can try setting the volume as 5%. I mapped this way to give emphasis to the held note. I reduced the volume down.
- 01:31:490 (4,5) - Personally the flow of (3,4) didn't felt natural, considering you were using a zigzag flow previously. Consider using a ctrl+G form of both sliders? Yeah, that plays a lot better.
- 01:56:458 (1,1) - This spacing along the combo setting feels less intuitive in reading. I'd rather recommend you to remove the combo of 01:56:651 (1), and reducing the spacing of 1/2 to assure better readability. Alright fine, since I've been getting a lot of feedback on this section prior anyway.
- 02:31:103 (1,2) - Maybe I guess you were following the background instrument using this snap, but I highly doubt if that sound was clear enough to use such a rhythm. Especially the transition of 02:31:361 is really vague to express as a click. Rather using 5 1/4 beat to express the drums would suit the music better. Yeah I'll admit that the 1/3 snapping did feel a little out of place, but I wasn't entirely sure what to use instead since I wanted to follow the guitar for this section, but I guess this is as good as compromise I can get.
- 02:52:296 (8,1) - This spacing inconsistency feels weird since it's a transition from a stream to a slider. Better make it consistent. Yeah that's a mistake.
- 02:54:716 (4,5,6) - Uh the rhythm transition also feels pretty weird, but majorly, I'm not sure what this rhythm is following. Since you are using 1/4, I guess the rhythm itself is pretty related to drums. Suddenly at 02:55:006 (5,6), you seemed to partially aim to give a feeling of following to the guitar melody. However since the snap isn't accurately done along the guitar, this only felt as a weird rhythm selection. Rather focus to the drums, or use an accurate snapping. I slightly changed the rhythm just before this part that you pointed out so that it matched the guitar better for this difficulty, but for the rest of it I don't see what else there is to change to. The guitar does seem to be very slightly off compared to the 1/4 rhythm, but mapping to such rhythms would make this section even more unintuitive, and the guitar is too prominent for this section to effectively map to the percussion, and even so most of the drum beats are mapped anyway. I feel what it is currently is the best compromise to mapping intuitively and accurately. I don't mind discussing this section more if there is still a problem.
- 03:10:781 (1,1) - Same as previous section.
First of all, sorry for being so late.
- 00:43:393 (9,1) - 00:43:781 (4,1) - The beat of 00:43:877 feels stronger than the previous (1) according to the music. Having a smaller spacing didn't felt appropriate. Fixed.
- 02:03:910 (9,1) - 02:04:297 (4,1) - Same issue. Fixed.
- 02:31:103 (1,2) - Same with insane. Changed.
- 02:53:942 (1,2) - The spacing around here is pretty wide because of the 1/4 jumps. Suddenly that large spacing happens to be 1/2 instead of 1/4 here. People won't have much problem due to the ar, but for a better intuitive readability, I'd like you to ask to start to combo from 02:54:329 to discern the rhythm better. Okay, makes sense.
- 02:55:006 (6,7) - Same with insane. As before, but no changes here currently.
- 03:02:264 (4,5) - Refering from the previous similar patterns, (5) seems to be too far from the slider. I don't remember placing that so far away. Fixed.
- 03:23:361 (1) - This beat feels pretty redundant if you are snapping to the piano sound. 1/2 would be enough. I believe I hear sounds on the 1/4 beats, and I feel this rhythm suits this section quite well.
- 03:30:620 (8,1) - 03:31:007 (4,1) - Same issue. Fixed.
Not bad, but I'd expect something more at the future! Let me know if you applied the mod.
Sonnyc wrote:
[Hard][Catharsis]
- 02:15:039 (5,6) - After checking similar sections that I've pointed at the mod, I've noticed that this was the only one containing a jump. Mind using a fixed spacing for consistency? Alright.
Regarding the rhythm issue of 02:54:716 at Insane and Catharsis, the following rhythm is what I suggest you as an alternative. The snapping around 02:55:006 is not 1/4 according to the guitar, and using the current rhythm to fit the guitar "better" is really confusing since yeah, the snap is incorrect. Changing as the suggested rhythm ensures the correct snapped guitar as a hitsound, and ultimately will make a better intuitive transition at 02:55:200. Also making 02:54:910 clickable keeps the drum rhythm on track, leading in a better transition as I explained. Trying something else out as discussed ingame.
- 03:23:361 (1,2,3) - If you feel confident with the 1/4 reverse, then it's fine. Still I'd like to see a consistent spacing here. If you tried to express something else here, then I guess it was pretty small to get expressed yet. Sure.
Any ones in specific to point out? The main style I aimed for was to use as many non-standard sliders as possible.Bakari wrote:
Congratulations.
Try to work harder on the appearance of the sliders next time, though. Some of them look extremely untidy, this mostly applies to Normal, though.
Sure, this one 02:06:716 (4) - on Normal - felt like an overkill to me, newbies will have difficulties getting it right. This being said, I have to admit, I am generally not a fan of so-called non-standard sliders, so yeah, it's subjective.-Mo- wrote:
Any ones in specific to point out? The main style I aimed for was to use as many non-standard sliders as possible.
wwBakari wrote:
Congratulations.
Try to work harder on the appearance of the sliders next time, though. Some of them look extremely untidy, this mostly applies to Normal, though.