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ScoreV2 will probably be implemented in solo mode

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Laura_Bodewig
Sooooo instead of Acc being worth a lot less then a combo, peppy's going to change it to the other spectrum? And we can't balance it why? Also, why are we trying to make osu like other Rhythm games? The entire reason I play osu is because it's NOT like other rhythm games.

Also, forgive me for being ignorant but is this also going to affect the PP you gain for maps? Also, is there going to be a way to avoid scorev2 if he decides to implement it into Solo play or are we just going to get stuck with it?

Edit: Also, why the f*** are we changing the sliders to make them more annoying? Personally I think sliders are fine as is and the way they are now allows use of them by mappers in more ways. If the change goes through it's going to restrict when they can be used (or should be used) thereby limiting what mappers can do. This will then have a side effect of most maps being way too similar to each other basically resulting in every map being similar and just having a different song. The argument that the sliders will be more skill based is a load of shit, it's just being said by better players so better players can feel superior. Besides, if you don't hit it in time now it's not free acc because odds are you're behind anyways so you'll either miss a tick, miss the end, or just have a random slider break because reasons.
Full Tablet
Maintaining combo is still considerably important with ScoreV2.

700,000 of the achievable score is pretty similar to ScoreV1 (quadratic score growth while maintaining combo), meaning you can lose about 350,000 score by missing once in the middle of the map.
Ohrami

CXu wrote:

My main gripe is more just how late it is to change such a game mechanic now. I don't like the idea of a divide between old and new ranked maps, where suddenly the game mechanics changes between the old and the new. I'd much rather see it apply to every map that exists, but if that's done, then all previous scores don't matter anymore, and that's kinda shitty too. Which is why I think people are suggesting alternatives such as adding it as a mod or difficulty setting to the mapper. That means these changes can apply to every map, without destroying several years of work put in by the playerbase.
Hope everyone reads this
B1rd

chainpullz wrote:

Uh, accuracy in mania is anal at least compared to sdvx. I doubt you can even mash your way to 93% acc considering that releases have their own judgment on top of the standard press and hold.
My mania acc isn't that bad. And releases don't stop the fact that you can get top ranks at 93%.
Kunino Sagiri

Ohrami wrote:

CXu wrote:

Which is why I think people are suggesting alternatives such as adding it as a mod or difficulty setting to the mapper. That means these changes can apply to every map, without destroying several years of work put in by the playerbase.
Hope everyone reads this
It's not viable as a mod since it can be attached to every map while still getting a uniform score multiplier (which is obviously a bad idea). Either accept the feature and its consequences fully or find a solution to fully reject it, those are the only ways.
Ohrami
The entire post lists ways to reject it. And I noticed you didn't even address the point about making it a map difficulty setting. Most new players probably won't know that OD and AR used to be the same. AR was added as an extension of OD later, due to players wanting more variance in approach rates and hit timing. If "slider difficulty" difficulty setting was added, all current maps could be given a value of "0", just like approach rate was applied to older maps as the value equal to their overall difficulty.

Either way, I think that implementing this change to all maps, including old ones, is a mistake. Old maps should stay the same, and their scores remain untouched.
B1rd
That's not a bad idea, giving sliders their own od with the option of having them not count for acc at all.
7ambda

Mahogany wrote:

Can we just remove Achievements altogether
No.



plz enjoy badge
CXu

Kunino Sagiri wrote:

It's not viable as a mod since it can be attached to every map while still getting a uniform score multiplier (which is obviously a bad idea). Either accept the feature and its consequences fully or find a solution to fully reject it, those are the only ways.
Like every mod in the game? I fail to see the problem attaching slider accuracy to a mod, similar to how HD alters visuals or DT alters speed, this one just alters slider accuracy so it matters. You could even add a difficulty reduction mod as a counterpart where all notes are either 300 or miss.

Mod scoring should scale with the map difficulty, but there's a lot of things that should or could have been, such as adding hold notes when "hold sliders" became unrankable, adding more difficulty judgement for timing in general, having aim accuracy matter (like dividing the note into a target, where the center is worth more than the rim), pp being a thing from the start, not having as much emphasis on combo, etc. But the fact of the matter is that it's been almost 10 years with these settings, and people have done millions of scores with these settings, so you can't just suddenly change it. What I and probably a few others want isn't just rejecting the idea, because it's not necessarily a bad one on its own, but the effects it will have on other parts of the game is what concerns me, and why I think a compromise where the new and the old meet in the middle is a better solution.
chainpullz

Kunino Sagiri wrote:

It's not viable as a mod since it can be attached to every map while still getting a uniform score multiplier (which is obviously a bad idea). Either accept the feature and its consequences fully or find a solution to fully reject it, those are the only ways.
In the words of the great Silynn "every map is a DT map." DT must not be viable as a mod I guess.
Kert

otoed1 wrote:

I want a score wipe. It will be fun to see everyone rush to start setting epic scores~
It will be the biggest fuck you for all the work players put in getting scores in this game all these years. I'll say goodbye for sure in this case
I Give Up
Ranked scores will never be wiped. This is true for every shitmap since the beginning that no longer meet current ranking criteria.
Yuudachi-kun

KukiMonster wrote:

Ranked scores will never be wiped. This is true for every shitmap since the beginning that no longer meet current ranking criteria.
Peppy will wipe it because fuck you he's peppy. He do what he want
I Give Up
He said that? I missed it ._.
chainpullz

KukiMonster wrote:

He said that? I missed it ._.
One man one vote. He's the man so he gets the vote. Welcome to democracy.
CXu

KukiMonster wrote:

He said that? I missed it ._.
He did say he had considered it at some point https://twitter.com/ppy/status/704950851257954304
although I can't really see it happening unless he wants to piss off a lot of people.
Yuudachi-kun
Change is a good thing. Change happens. Get used to it.

- Peppy upon deleting all ranked score

I like to think Peppy just implements "change" because he feels like it and pats himself on the back like he's done a good job when "everyone gets used to it" like they have any other choice.
I Give Up
I don't mind change. Here in New Zealand change happen all the time. But there are good changes and bad changes. Wiping legendary scores is a bad change.
Raniemi
Score wipe? ;w;
Yuudachi-kun

Raniemi wrote:

Score wipe? ;w;
Inb4 score recalc and you h ave a lot of SS's to fix.
Estaryo
The Topic Name was changed o.o

By the way i dont want that score system in solo mode, may additive, but not as an only option.
I want it in Multiplayer. Everything is closer and more challenging :)
Right now i have the feeling you can simply stop playing if the first break is about 75% of the map because it doesnt affect the score anymore.
Sry but have to bring an example of taiko score system in multi again.
There every Miss is a huge loss of score so you try to get as less as possible.
In Standart it doesnt matter, if you have 1 or 100 Misses. score is nearly the same depending on the Maxcombo. So noone cares for a miss after the first or an highcombo break.

I am neither a Score or PP-Farmer. But Multi in std is boring due to the importance of luck thats included, that should be replaced with consistency.
My Opinion: Less Misses > Combo <- i know that wont be fixed with the new score system but i think its going in the right direction.

And cmon dont try to make the meanings of other useless ,,want to feel a sense of superiority'' i dont like such arrogant statements.

The Sliderthing again,I think way to much worries about such a change. Noone cares bout Scores/Acc on complex Slidermaps, so they will still be played. theres no need for a discussion like that.
DeathHydra
^ Uh, I thought scorev2 is already available in multi? Some tournaments use scorev2
Gigo
Isn't it at all possible to recalculate old scores with the new slider changes? That would solve the main problem. I know there are A LOT of scores and that's why I am curious - is it possible?
Estaryo

DeathAdderz wrote:

^ Uh, I thought scorev2 is already available in multi? Some tournaments use scorev2
yes i know that^^ but its not in the normal multiplayer matches
-Makishima S-

Estaryo wrote:

DeathAdderz wrote:

^ Uh, I thought scorev2 is already available in multi? Some tournaments use scorev2
yes i know that^^ but its not in the normal multiplayer matches
It's just matter of host changing scoring system?
I played normal multi matches on Score V2 - that's why for me ScoreV2 is an amazing thing for what i am waiting sooo long.
E m i

Estaryo wrote:

The Topic Name was changed o.o

By the way i dont want that score system in solo mode, may additive, but not as an only option.
I want it in Multiplayer. Everything is closer and more challenging :)
Right now i have the feeling you can simply stop playing if the first break is about 75% of the map because it doesnt affect the score anymore.
Sry but have to bring an example of taiko score system in multi again.
There every Miss is a huge loss of score so you try to get as less as possible.
In Standart it doesnt matter, if you have 1 or 100 Misses. score is nearly the same depending on the Maxcombo. So noone cares for a miss after the first or an highcombo break.

I am neither a Score or PP-Farmer. But Multi in std is boring due to the importance of luck thats included, that should be replaced with consistency.
My Opinion: Less Misses > Combo <- i know that wont be fixed with the new score system but i think its going in the right direction.

And cmon dont try to make the meanings of other useless ,,want to feel a sense of superiority'' i dont like such arrogant statements.

The Sliderthing again,I think way to much worries about such a change. Noone cares bout Scores/Acc on complex Slidermaps, so they will still be played. theres no need for a discussion like that.
agreed 100%
make osu an aim>acc>speed game instead of a luck>aim>acc>speed game.
B1rd
There is no such thing as luck in osu!.
-Makishima S-
DeathHydra
Only cutting edge? Or maybe added to other version later?
E m i

B1rd wrote:

There is no such thing as luck in osu!.
>what's probability
Kunino Sagiri

CXu wrote:

I fail to see the problem attaching slider accuracy to a mod, similar to how HD alters visuals or DT alters speed, this one just alters slider accuracy so it matters
.
So how is it fair that I'll get a score multiplier with Slider Acc Mod (SAM) turned on in a map/diff with zero to few (few is subjective) sliders regardless of star rating? Or would everyone turn it on? That leaderboard would be dirty and we'd get memes like "Oh no, I forgot to turn on SAM to get that hard pp xddddd"

We obviously won't get a rule to the minimum amount of sliders a diff should have before a player can turn it on so enlighten me if there's a rule that's forbidding a mapper to never rank maps with """"bad"""" (bad is subjective) circles to sliders ratio. All mods right now have uniform score multipliers and that is included in their identity as a mod so I don't think even a varying score multiplier for SAM (which is also impossible to do) would make it viable.
gregest
tbh after thinking about the score wipe, it might be pretty goddamn fun right after the wipe because everyone will be trying to get ranks as fast as possible so they can enjoy being 1 digit for few minutes xd
E m i

CptBlackBird wrote:

tbh after thinking about the score wipe, it might be pretty goddamn fun right after the wipe because everyone will be trying to get ranks as fast as possible so they can enjoy being 1 digit for few minutes xd
o yes yes
i will play ss only give me the score wipe
unless it's wipe all non-top250 scores ;w; (fuck you hidden)
Saphirshroom

Momiji wrote:

B1rd wrote:

There is no such thing as luck in osu!.
>what's probability
Yeah, because probability automatically introduces luck.

Luck is external. You can't control it. When you miss with a certain probability it's your own fault, unless a meteor crashes into your screen.
-Makishima S-
unless a meteor crashes into your screen.
I missed because dinosaur walked pretty loudly in my garden and i didn't heard the beat 8-)
Saphirshroom

[Taiga] wrote:

unless a meteor crashes into your screen.
I missed because dinosaur walked pretty loudly in my garden and i didn't heard the beat 8-)
That always throws me off :(
N0thingSpecial

[Taiga] wrote:

unless a meteor crashes into your screen.
I missed because dinosaur walked pretty loudly in my garden and i didn't heard the beat 8-)
HA U SUCK
Lambykinz
So how would this affect someone like me, a mostly casual player who just wants to improve at the game gradually? Because right now it just seems like it's just another way to calculate the score and I'm like "ok, whatever. i just want to play"
Mahogany
Well it fundamentally affects how the game plays so that
DeathHydra

Lambykinz wrote:

So how would this affect someone like me, a mostly casual player who just wants to improve at the game gradually? Because right now it just seems like it's just another way to calculate the score and I'm like "ok, whatever. i just want to play"
Instead of just clicking circles to the beat, now you have to click circles and sliders to the beat.
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