SB looks so busy xP Parts like 03:50:681 - where you use two different fireball patterns at the same time just look messy imo... Too many things happening on the screen to really appreciate the separate effects. You could try changing the size/reduce sprite density of the vertical-moving fireballs, or something to create a difference.
Also, no epilepsy warning? Strobing heart and the underworld monarchy title parts (00:30:004 - / 06:48:309 - ) look a lot like potential triggers. Flashing light's aren't the only trigger, and there are subsets of that definition too.
Unused hitsounds:
drum-sliderslide4.wav
drum-sliderslide7.wav
normal-sliderslide.wav
normal-sliderslide2.wav
normal-sliderslide7.wav
normal-sliderslide8.wav
soft-sliderslide4.wav
t_backdrop.png and t_backdrop2.png as well, are too large. (1200 x 1428)
Also, no epilepsy warning? Strobing heart and the underworld monarchy title parts (00:30:004 - / 06:48:309 - ) look a lot like potential triggers. Flashing light's aren't the only trigger, and there are subsets of that definition too.
Unused hitsounds:
drum-sliderslide4.wav
drum-sliderslide7.wav
normal-sliderslide.wav
normal-sliderslide2.wav
normal-sliderslide7.wav
normal-sliderslide8.wav
soft-sliderslide4.wav
heart_hr.png has a dimension of 960x960 which is too large for a non-scrolling image. (Well, it's too large for any image).Ranking Criteria wrote:
Storyboard images must be at a reasonable filesize and dimension for their usage. For most uses (e.g. full-screen images), the maximum is 1366x768 pixels. For widescreen storyboards 854x480 is preferred as it matches the internal resolution of the SB editor. For 4:3 aspect ratio images 640x480 is preferred.
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
t_backdrop.png and t_backdrop2.png as well, are too large. (1200 x 1428)