Sliderslides take 55 bytes in the package, 4kb in the extracted folder, that's minor to the level of "unused osb"
Image resolution rules are to stop people from putting huge image files in there / huge SB load images / hard to load pictures.
In this situation png storage takes care of filesize, as well as downscale to fix the load.
Image loading time is very short, as well.
The only thing that would change is literally shrinking those images to 50% and then the scale factor multiplied by 2 for some things.
Filesize wouldn't change, SB load wouldn't change... It's a waste of time, really.
Disagree on the hitsounds, most can hear them just fine. I've only gotten feedback on them being quiet from you two, actually.
spinner-osu not showing up to some people sounds like a bug. Not something I can fix, so...
play-skip doesn't mess with the storyboard. The player can have whatever picture they want for it, it's not important.
play-warningarrow doesn't mess with the storyboard, not concerned about it.
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In short, I think these 'fixes' would be a waste of time.
Ideally, we can go back to approved and not worry about this crap.
If that's really not okay, then I can push an update that will make the osz smaller by 385 bytes (less than a kb), as well as make some pictures 50% smaller but scaled twice as large in the storyboard code, accomplishing effectively nothing. Seriously this map loads super fast, this is not a problem.
Image resolution rules are to stop people from putting huge image files in there / huge SB load images / hard to load pictures.
In this situation png storage takes care of filesize, as well as downscale to fix the load.
Image loading time is very short, as well.
The only thing that would change is literally shrinking those images to 50% and then the scale factor multiplied by 2 for some things.
Filesize wouldn't change, SB load wouldn't change... It's a waste of time, really.
Disagree on the hitsounds, most can hear them just fine. I've only gotten feedback on them being quiet from you two, actually.
spinner-osu not showing up to some people sounds like a bug. Not something I can fix, so...
play-skip doesn't mess with the storyboard. The player can have whatever picture they want for it, it's not important.
play-warningarrow doesn't mess with the storyboard, not concerned about it.
---
In short, I think these 'fixes' would be a waste of time.
Ideally, we can go back to approved and not worry about this crap.
If that's really not okay, then I can push an update that will make the osz smaller by 385 bytes (less than a kb), as well as make some pictures 50% smaller but scaled twice as large in the storyboard code, accomplishing effectively nothing. Seriously this map loads super fast, this is not a problem.