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joeyclassic - seal.mp4 [CatchTheBeat]

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Lost

Xinely wrote:

my gosh this song and that troll seal is so cute. Fixed this for you


  • Lost's Salad
  1. 00:08:890 - i think u have to map this too as you did 00:06:694 (2) - in here The sound i mapped at 00:06:694 is not actually there at 00:08:890 so i won't be changing this
  2. 00:15:479 (2,3) - i think they arent supposed to be dash so reduce the spacing them a bit, hard to catch (2) because the anti flow I don't think this is antiflow, also no issues at all for me to catch it w/o dash
  3. 00:17:675 (4) - somehow still can caught w/o dash in edge of plate, reduce spacing a bit or make it higher a bit Nice catch. Took me like 10 tries to actually hit this w/o dashing so i'm surprised you managed to find it :) Increased the distance a little bit
  4. 00:21:823 (4) - this one is hard to catch w/o dash, reduce it a bit please, also if u want to keep dash for next circle then move it as well Changed some stuff here
  5. 00:22:189 (1,2,3) - they are consistent but hard to catch them w/o dash, at least i'd say to reduce their spacing a bit ^
  6. 00:27:314 (3) - x:272 00:28:412 (2) - x:376 to make easier 8(Reduced disctance of all non dashes in this part by a little bit

i think that's all, good luck ;)
Thank you for the mod :)

Seal
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Lost's Salad
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825418
BeatmapSetID:377103

[Difficulty]
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CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
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[Events]
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Topic Starter
Ascendance

Xinely wrote:

my gosh this song and that troll lmao


  • General
  1. MBomb's diffs have no video
  2. soft-hitfinish2 and soft-hitclap voices are blend with the vocals, i already tried put in 100% volume but i cant even hear it which means unrankable (iirc) so please change them with something for use common hitsounds for them /me pokes JBHyperion


  • Cup
  1. 00:05:352 (4) - i'd say x:376 to keep for spacing
  2. 00:11:208 (3) - cant understand why spacing increase here when the music is very weak. i'd say keep use ur spacing
  3. 00:06:816 (1) - i'd say increase spacing a bit here as the vocal is in pitch which means strong, choose 00:06:816 (1,2,3) - all and move all to x:312 for it
  4. 00:14:502 (3) - same here, the spacing somehow looks inconsistent, i'd say x:176 here to make consistent, also if u want inconsistent one, that should be higher spacing to 00:14:869 (1) - because the vocal
  5. 00:31:706 (3) - x:216 for better consistent spacing I want to keep the next note a bit farther away for the change in vocal.
  6. 00:32:438 (1) - i'd say you make C shape of slider for better flow
  7. 00:25:117 (2) - give a movement to catch this plssss, it's weird if suddenly you break up the flow because of this 8(


  • Platter
  1. 00:19:261 (5) - the hyper can be make easier with x:444 i guess
  2. 00:25:117 (3) - ^ x:84
  3. 00:21:091 - 00:21:457 - i'd say map them as they feel weird to be skipped, you map similar things with them too example 00:22:189 -
  4. 00:26:460 (3) - since you have 1/1 hdashes for next sliders, i really suggest to not do 1/3 hdash in here since it looks somehow can be confused for fresh players. i'd say move this to x:200


i think that's all, good luck ;)
no reply = fix

Thanks! Remember for poking me when you applied all other mods ;w;

@mbomb, please redownload the set, I don't wanna keep adding the videos to your diffs every time lol..
JBHyperion

Xinely wrote:

my gosh this song and that troll lmao


  • General
  1. soft-hitfinish2 and soft-hitclap voices are blend with the vocals, i already tried put in 100% volume but i cant even hear it which means unrankable (iirc) so please change them with something for use common hitsounds for them I can hear and distinguish them perfectly fine, and they really fit the song better than anything else I could find (believe me I tried ;w;). I'll increase the volume a little, but I really don't see the current hs being a major issue
Ascendance please replace the existing hitsounds with these:
  1. boop1
  2. boop2

  • Rain
  1. seems fine but that cruel CS5, i think AR 8,5 feels too fast because of it and i think AR 8,3 works better CS5 is love <3 but yeah, I actually do quite like AR8.3 here

i think that's all, good luck ;)
Thanks for the mod!

Ascendance, please change my Rain to AR8.3 - since there are no other changes it seems silly to post code.
koliron

Xinely wrote:

my gosh this song and that troll lmao


  • Salad
  1. 00:08:280 (1) - so hard in salad, not sure borderline jump is fine or not but i'd say make easier with ctrl+g and move to x:204 (if u want dash for 00:09:012 (2) - then you can rearrange again but at least flow is easier to follow after this change) Mh, this movement and jump are not hard, is almost unnecessary use the dash to catch (2), also i think that a bit more distance to (2) is better
  2. 00:16:211 (1,2,3,1,2,3) - i'd say to rework the flow, somehow they feel not really well to play.. hmm http://puu.sh/mxiBX/f3c6535d12.jpg Fixed all of these patterns, i dont know why i used a lot of 1/3 notes in this salad xD
  3. 00:21:335 (7,1,2,3,4,5,6,7,8,9,1) - their spacing look a bit cruel if you make them to caught all w/o dash, i think you can remake some with easier spacings and some with jumps to make variation spacings ^
  4. 00:24:385 (1) - ctrl+g plays better Sure, with a bit less distance
  5. 00:31:584 (5,6,7,8) - make their spacings consistent each other I did these distance because 00:31:706 (5) - is more strong than 00:32:072 (7) - , also this patetrn is more fun in my opinion \o/
  6. 00:36:342 (2) - i think tail in x:528 plays better for the flow 528 wat, i think you mean 28, maybe but i prefer this curve ):

i think that's all, good luck ;)
se4l
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
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[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Koli's Salad
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:836363
BeatmapSetID:377103

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Sey
Placeholder

Edit:

[General]
  1. For all difficulties, the spinner at 00:37:563 (1) - is sorta random. It follows nothing really, there is nothing enlenghtened or whatever. So yeah, you guys better map this normally or not at all. Just make sure the drain is the same in every diff and git rid of this unfitting spinner! Solve that out with your guest mappers
  2. Inconsistency with combo colours, fix your combo colours JBH! :S
  3. This is somewhat optional but I wonder why Koli's used hitsounds are so different to the other diffs? Can someone please explain me that?
[Cup]
  1. 00:09:012 (1) - , 00:14:869 (1) - These both need to be consistent, same vocals used.
  2. 00:14:502 (3) - That clap is sorta random, please substitute it with a whistle or just no hitsound at all. It's not required.
  3. 00:14:869 (1) - This slider does not really emphasize the vocal part at 00:15:235 - very well, remap this in order to fix this. Afterwards make sure that 00:14:869 (1,2) - are not stacked anymore. It's lame.
  4. 00:20:725 (1) - ^Something similar applies to the vocal at 00:21:091 - .
  5. 00:25:117 (2) - There is nothing outstanding at 00:25:483 - , aboid mapping the not so mandatory beats in a Cup.
[Koli's Salad]
  1. 00:05:352 (4,5) - Reachable without dash and you should emphasize the Finish. Fix that, please.
  2. 00:08:280 (1,2) - ^
  3. 00:14:869 (2) - Why Finish at slider start? This is really not outstanding enough for that, remove it and substitute it with a whistle or something softer.
  4. 00:26:460 (4,1) - For a Salad this is too complicated. Erase 00:26:460 (4) - . It is not that mandatory to map.
  5. 00:31:584 (4,5) - , 00:31:950 (6,7) - Use the same spacing between these or else the pattern looks really awkward.
  6. 00:32:438 (1) - Rotate this more to the right until it has the same angle as 00:33:048 (2) - for a generally better flow, vertical sliders are never cool.
[Lost's Salad]
  1. I am not a big fan of the 1/3 patterns as 00:06:694 (2,3) - and alike you used throughout your whole diff, but this cannot be changed now since that is the way you wanted to define this song. Except that it's a solid Salad with some extreme spacings where I clearly recommend highly to nerf them down a bit. More to this in my mod below:
  2. 00:21:335 (2,3,4,5,1,2,3,4) - This whole section uses too high spacing, the music is too calm for that, especially the jump at 00:21:823 (4,5) - is way too extreme. Highly suggest to re-arrange the notes and the spacing in general.
  3. 00:26:582 (1,2,3,4,1,2,3,1) - It is fine to use some dashes here and there in this pattern because it fits the vocals, but not between every single note. This is too challenging for a Salad, so basically I highly advise you highly to only use a few dashes.
  4. 00:26:460 (4,1) - CTRL+G to have a better lead direction towards 00:26:948 (2) - .
[Platter]
  1. 00:05:352 (4) - I find it really weird that you still used some 1/1 slider at this point when we are at the Platter already. Don't you slowly wanna increase the density a bit and make use of the 1/3 tick which clearly follow a certain rhythm here?
  2. 00:07:548 - , 00:13:404 - Why are these empty?
  3. 00:24:751 (2,3) - , 00:18:895 (4,5) - You already know why I mention these in the thread because we had a very detailed this discussion on discord, involving JBH. So basically to fix the issue here, please see what I did for the Hyper at 00:24:751 (2,3) - and copy this to the other time section as well:
    Since it is very hard to follow what I did on the picture, I give you the exact x-positions as addition, JBH and me agreed that this would be the best solution to solve out this pattern: 00:24:019 (7) - x88, 00:24:263 (8) - x288, 00:24:385 (1) - x340, 00:24:751 (2) - x404, 00:25:117 (3) - x136 (fully vertical slider instead).
  4. 00:26:582 (1,2,3,4) - These are almost wall hypers, and you know very recently it was in discussion whether they should be wiped from ctb or not (as guideline)
[MBomb's Platter]
  1. 00:05:962 (9,1) - This is really, really too extreme. By far. Please don't do this in a Platter yet. I see your point with some of the used 1/3 Hypers in the kiai, but this one really plays too crazy for a Platter. For now I suggest to only have a dash here.
  2. 00:08:524 (3,1) - This distance is too high by far, compare it with 00:14:380 (3,1) - and make these both consistent by using a lower distance.
  3. 00:27:314 (2,1) - Decrease distance slightly, feels a little too rough still.
  4. 00:23:531 (4,1) - This one is pretty awkward to play, please at least decrease distance slightly and/or make (1) a bit more vertical to lower the chance of losing droplets on this.
  5. 00:17:675 (4,1) - ^Something similar as above applies to this, please make sure the subsequent slider has a lower angle.
[Hyperion's Rain]
  1. See what I wrote about combo colours in general.
  2. 00:05:962 (6,1) - Very easy to miss droplets here, make (1) slightly less curvier, please.
  3. 00:18:529 (1,2,3,1) - This makes not so much sense rhythm wise. I really prefer if you keep 00:19:139 (3) - a slider as you had at 00:18:529 (1) - and 00:18:773 (2) - , then optionally adding Hypers between these sliders, for reference use this, it sounds much better than your current timeline:
    And the same applies to this: 00:24:995 (5,1) -
  4. 00:36:464 - This beat should be mapped or else it feels very empty.
[MBomb's Overdose]
  1. AR/OD7,5 for at least a bit of better readability, please. Right now the patterns feel broken on that low AR, too unfitting with the harsh HDashes. At least a bit of some higher AR would be fitting to this, please check it again and see whether you can agree on increasing the AR at least a bit or not.
  2. 00:05:962 (9,1) - Wall hyper, hi. Remember last discussion. This is pretty much easy to catch just because the wall stops you from losing the pattern. 00:06:084 (1) - CTRL+G this and move it back to x424 to avoid this.
Good luck!
Yuii-

Sey wrote:

Placeholder
Yeah, same. Let's push this forward.
Topic Starter
Ascendance
all is ready, save the seals!
JBHyperion

Sey wrote:

Placeholder

Edit:

[General]
  1. For all difficulties, the spinner at 00:37:563 (1) - is sorta random. It follows nothing really, there is nothing enlenghtened or whatever. So yeah, you guys better map this normally or not at all. Just make sure the drain is the same in every diff and git rid of this unfitting spinner! Solve that out with your guest mappers Mapped out the spinner
  2. Inconsistency with combo colours, fix your combo colours JBH! :S Wait we have combo colours when did this happen D: Updated I guess orz
  3. This is somewhat optional but I wonder why Koli's used hitsounds are so different to the other diffs? Can someone please explain me that? I think koliron decided to try doing her own hitsounds (props), whereas everyone else either copied mine or got me to do it for them :/
[Hyperion's Rain]
  1. 00:05:962 (6,1) - Very easy to miss droplets here, make (1) slightly less curvier, please. Done
  2. 00:18:529 (1,2,3,1) - This makes not so much sense rhythm wise. I really prefer if you keep 00:19:139 (3) - a slider as you had at 00:18:529 (1) - and 00:18:773 (2) - , then optionally adding Hypers between these sliders, for reference use this, it sounds much better than your current timeline:
    And the same applies to this: 00:24:995 (5,1) - I disagree here, replacing 00:19:139 (3,1) with a slider+circle means mapping a really weak beat 00:19:627 as a circle and ignoring the held synth sound here. I think the switch between vocal and synth is done well and fits the song rhythm nicely. Hypers only really fit to 00:18:773 (2,1) for the strong synth and vocal sounds respectively imo
  3. 00:36:464 - This beat should be mapped or else it feels very empty. Done
Good luck!
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825863
BeatmapSetID:377103

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,128,255
Combo3 : 128,255,255
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Lost

Sey wrote:

[Lost's Salad]
  1. I am not a big fan of the 1/3 patterns as 00:06:694 (2,3) - and alike you used throughout your whole diff, but this cannot be changed now since that is the way you wanted to define this song. I am this weird type of person that can't ignore the sounds and skip them sadly :( Except that it's a solid Salad Thank you :) with some extreme spacings where I clearly recommend highly to nerf them down a bit. More to this in my mod below:
  2. 00:21:335 (2,3,4,5,1,2,3,4) - This whole section uses too high spacing, the music is too calm for that, especially the jump at 00:21:823 (4,5) - is way too extreme. Highly suggest to re-arrange the notes and the spacing in general. Spacings nerfed
  3. 00:26:582 (1,2,3,4,1,2,3,1) - It is fine to use some dashes here and there in this pattern because it fits the vocals, but not between every single note. This is too challenging for a Salad, so basically I highly advise you highly to only use a few dashes. I already lowered the spacing before between the non dashes, this pattern shouldn't be hard since its pretty much dash to the left walk to the right for the entire pattern. No changes for this one
  4. 00:26:460 (4,1) - CTRL+G to have a better lead direction towards 00:26:948 (2) - . I want to keep this as it is for consistency with the following pattern
Good luck!Thank you
Thanks a lot for the mod Sey :)
@Ascendance, just change the final spinner for my diff however you see fit. I have no real opinion on it, i just copied the other spinners anyways :)

Please save this seal!
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Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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Topic Starter
Ascendance

Sey wrote:

Placeholder

Edit:

[General]
  1. For all difficulties, the spinner at 00:37:563 (1) - is sorta random. It follows nothing really, there is nothing enlenghtened or whatever. So yeah, you guys better map this normally or not at all. Just make sure the drain is the same in every diff and git rid of this unfitting spinner! Solve that out with your guest mappers
  2. Inconsistency with combo colours, fix your combo colours JBH! :S
  3. This is somewhat optional but I wonder why Koli's used hitsounds are so different to the other diffs? Can someone please explain me that?
[Cup]
  1. 00:09:012 (1) - , 00:14:869 (1) - These both need to be consistent, same vocals used.
  2. 00:14:502 (3) - That clap is sorta random, please substitute it with a whistle or just no hitsound at all. It's not required.
  3. 00:14:869 (1) - This slider does not really emphasize the vocal part at 00:15:235 - very well, remap this in order to fix this. Afterwards make sure that 00:14:869 (1,2) - are not stacked anymore. It's lame.
  4. 00:20:725 (1) - ^Something similar applies to the vocal at 00:21:091 - .
  5. 00:25:117 (2) - There is nothing outstanding at 00:25:483 - , aboid mapping the not so mandatory beats in a Cup. I thought about this for a minute but decided to keep it because of the way the vocal and background noise coordinate here.
[Koli's Salad]
  1. 00:05:352 (4,5) - Reachable without dash and you should emphasize the Finish. Fix that, please.
  2. 00:08:280 (1,2) - ^
  3. 00:14:869 (2) - Why Finish at slider start? This is really not outstanding enough for that, remove it and substitute it with a whistle or something softer.
  4. 00:26:460 (4,1) - For a Salad this is too complicated. Erase 00:26:460 (4) - . It is not that mandatory to map. rather than remove it, I made it closer to 1.
  5. 00:31:584 (4,5) - , 00:31:950 (6,7) - Use the same spacing between these or else the pattern looks really awkward.
  6. 00:32:438 (1) - Rotate this more to the right until it has the same angle as 00:33:048 (2) - for a generally better flow, vertical sliders are never cool.
[Platter]
  1. 00:05:352 (4) - I find it really weird that you still used some 1/1 slider at this point when we are at the Platter already. Don't you slowly wanna increase the density a bit and make use of the 1/3 tick which clearly follow a certain rhythm here? to differentiate from mbomb's platter while still keeping it enough to lead into the platter style mapping.
  2. 00:07:548 - , 00:13:404 - Why are these empty? Following the vocals > background noise. Only following background noise when there are no vocals to reinforce.
  3. 00:24:751 (2,3) - , 00:18:895 (4,5) - You already know why I mention these in the thread because we had a very detailed this discussion on discord, involving JBH. So basically to fix the issue here, please see what I did for the Hyper at 00:24:751 (2,3) - and copy this to the other time section as well:
    Since it is very hard to follow what I did on the picture, I give you the exact x-positions as addition, JBH and me agreed that this would be the best solution to solve out this pattern: 00:24:019 (7) - x88, 00:24:263 (8) - x288, 00:24:385 (1) - x340, 00:24:751 (2) - x404, 00:25:117 (3) - x136 (fully vertical slider instead).
  4. 00:26:582 (1,2,3,4) - These are almost wall hypers, and you know very recently it was in discussion whether they should be wiped from ctb or not (as guideline) I want to keep the hyperdashes and having them even 1 grid lower forces them into a timing jump.
Good luck!
no reply = fix your bubble virginity belongs to me, sey!
MBomb

Xinely wrote:

my gosh this song and that troll lmao


  • MBomb's Platter
  1. 00:05:962 (9,1) - somehow the curves streams arent really well for catching next hdash in (1), just i think less to be curved so i'd say 00:05:596 (6) - x:376 00:05:962 (9) - x:248 for better flow - 9 at 240, but yeah done.
  2. 00:08:524 (3) - i'd say reduce the spacing like x:400. that anti flow jump somehow feels a bit hard for me - x:416 instead.
  3. 00:18:529 (3) - somehow this hdash is a bit hard to read and unexpected for me as a platter diff. i'd say move this to x:360 to remove hdash and 00:18:773 (4) - x:176 - I feel as though the player has enough time to react here.
  4. 00:24:385 (3) - similar with above - Yeah, same.
  5. 00:29:510 (1) - x:384 to emphasize that ur whistle hitsound :( (can reduce spacing a bit for 00:30:120 (2) - if u agree) - Not that much, but added some distance.
  6. 00:36:098 (3) - x:176. a bit hard to catch 8( - This feels fine.


  • Overdose
  1. rip cant mod overdose but i really think AR is too low here :(
- After some talk with Sey, I increased it to AR7.5, however Kurokami said earlier in the thread that AR7 was fine, if I remember correctly.

i think that's all, good luck ;)

Sey wrote:

Placeholder

Edit:

[General]
  1. For all difficulties, the spinner at 00:37:563 (1) - is sorta random. It follows nothing really, there is nothing enlenghtened or whatever. So yeah, you guys better map this normally or not at all. Just make sure the drain is the same in every diff and git rid of this unfitting spinner! Solve that out with your guest mappers - Although I personally agree with this being a spinner i got told to change it so changed.
[MBomb's Platter]
  1. 00:05:962 (9,1) - This is really, really too extreme. By far. Please don't do this in a Platter yet. I see your point with some of the used 1/3 Hypers in the kiai, but this one really plays too crazy for a Platter. For now I suggest to only have a dash here. - I think the way this plays is a lot better after the change from Xinely's mod, it made this hyper a lot easier to hit and I think it's fine now.
  2. 00:08:524 (3,1) - This distance is too high by far, compare it with 00:14:380 (3,1) - and make these both consistent by using a lower distance. - Done with Xinely's mod.
  3. 00:27:314 (2,1) - Decrease distance slightly, feels a little too rough still. - Done.
  4. 00:23:531 (4,1) - This one is pretty awkward to play, please at least decrease distance slightly and/or make (1) a bit more vertical to lower the chance of losing droplets on this. - Curved the slider a bit.
  5. 00:17:675 (4,1) - ^Something similar as above applies to this, please make sure the subsequent slider has a lower angle.
[MBomb's Overdose]
  1. AR/OD7,5 for at least a bit of better readability, please. Right now the patterns feel broken on that low AR, too unfitting with the harsh HDashes. At least a bit of some higher AR would be fitting to this, please check it again and see whether you can agree on increasing the AR at least a bit or not. - I increased it to AR7.5, this is the highest I'll go though.
  2. 00:05:962 (9,1) - Wall hyper, hi. Remember last discussion. This is pretty much easy to catch just because the wall stops you from losing the pattern. 00:06:084 (1) - CTRL+G this and move it back to x424 to avoid this. - The wall doesn't stop you in this pattern at all, the momentum from the hyper is long before the wall, and even the edge of the slider doesn't go within 16 pixels of the wall.
Good luck!
Platter
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Overdose
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 6816
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Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:MBomb's Overdose
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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Topic Starter
Ascendance
all updated gogogogogo
Sey

Ascendance wrote:

all updated gogogogogo
No. MBomb's difficulties have no video. Also, after you added videos there, please double-check if the video is used on all difficulties and has the same offset amongst them.
Topic Starter
Ascendance

Sey wrote:

Ascendance wrote:

all updated gogogogogo
No. MBomb's difficulties have no video. Also, after you added videos there, please double-check if the video is used on all difficulties and has the same offset amongst them.
mbomb why :< I'll fix when BSS lets me upload
Topic Starter
Ascendance
okay, all updated~ double checked to make sure everyone had the video also. offsets are similar across all maps.
Zak
Okay why not.

[MBomb's Platter]
00:18:529 (3,4,5) - While it's not too rough on timing, jumping like this is rather uncomfortable for a platter.
00:24:263 (2,3,4) - ^
00:37:441 (2,3,4,5) - I'd reduce the distance or move 5 to the left side on this.

[MBomb's Overdose]
00:14:380 (8,9) - The way this slider flows feels rather mean, I'd recommend changing it or the note before/after to make it more friendly.
00:24:385 (3,4) - Really annoying to catch this properly, maybe flip it?
00:32:804 (2,3) - This in particular feels really rough and doesn't need to be so sharp of a jump, maybe reduce it?
00:36:708 (6,1) - This is also questionable as you have to take a hyper right into 6 and then make only a tiny movement to avoid missing, maybe make the slider go left instead?

Check other diffs and everything else seems fine.
Topic Starter
Ascendance
ok nice
Topic Starter
Ascendance
ok nice 2
MBomb

Zak wrote:

Okay why not.

[MBomb's Platter]
00:18:529 (3,4,5) - While it's not too rough on timing, jumping like this is rather uncomfortable for a platter. - Got rid of the HDash.
00:24:263 (2,3,4) - ^ - ^
00:37:441 (2,3,4,5) - I'd reduce the distance or move 5 to the left side on this. - Reduced very slightly.

[MBomb's Overdose]
00:14:380 (8,9) - The way this slider flows feels rather mean, I'd recommend changing it or the note before/after to make it more friendly. - Curved the slider slightly.
00:24:385 (3,4) - Really annoying to catch this properly, maybe flip it? - This one plays fine, in my opinion.
00:32:804 (2,3) - This in particular feels really rough and doesn't need to be so sharp of a jump, maybe reduce it? - Yeah, reduced slightly.
00:36:708 (6,1) - This is also questionable as you have to take a hyper right into 6 and then make only a tiny movement to avoid missing, maybe make the slider go left instead? - Reduced the distance instead.

Check other diffs and everything else seems fine.
Thanks for the mod!

platter
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Topic Starter
Ascendance
u-updated...
Sey
I hope you guys are aware that Lost's Salad has a lower max. combo than the following Platter and almost as many as MBomb's Platter. Also MBomb's Overdose has a lower combo than JBH's Rain. The current jump from a 111 combo in Koli's Salad to a 138 combo in Lost's Salad is way too high, especially with Mbomb's Platter only having 141 combo, that is just 3 notes more.
ZiRoX

Sey wrote:

I hope you guys are aware that Lost's Salad has a lower max. combo than the following Platter and almost as many as MBomb's Platter. Also MBomb's Overdose has a lower combo than JBH's Rain. The current jump from a 111 combo in Koli's Salad to a 138 combo in Lost's Salad is way too high, especially with Mbomb's Platter only having 141 combo, that is just 3 notes more.
Topic Starter
Ascendance

ZiRoX wrote:

Sey wrote:

I hope you guys are aware that Lost's Salad has a lower max. combo than the following Platter and almost as many as MBomb's Platter. Also MBomb's Overdose has a lower combo than JBH's Rain. The current jump from a 111 combo in Koli's Salad to a 138 combo in Lost's Salad is way too high, especially with Mbomb's Platter only having 141 combo, that is just 3 notes more.
A true masterpiece
Lost
Thanks to Sey for helping me with reducing density, same max combo as Platter now.

osu file format v14

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Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
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Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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Sey
In Koli's Salad I dislike 00:31:584 (4,5,6,7) - aesthetically, please try the following pattern (This will also be more consistent with 00:37:441 (3,4) - ):

In Platter you might wanna reconsider remapping 00:18:163 (1,2,3,4,5) - a little bit as done in MBomb's Platter because the current timeline does not fully follow a constant rhythm and seems to be a mixture of sync and vocals. Please take a look at MBomb's Platter to get another idea how to map this.

In MBomb's Platter please decrease distance at 00:37:563 (3,4) - drastically. Music is way too low already for such a high jump. It does not emphasize the music very well.

For Hyperion's Rain: 00:25:117 (1) - shouldn't this slider actually end at 00:25:483 - ? I cannot find any extraordinary beat at 00:25:422 - .You might also wanna reconsider 00:32:438 (1,2) - because there is no real excessive beat following at 00:32:682 - , so I suggest to skip this beat and lenghten the slider. Something similar applies to 00:38:295 (1,2) - .


Call me back when these last things are applied.
JBHyperion

Sey wrote:

For Hyperion's Rain: 00:25:117 (1) - shouldn't this slider actually end at 00:25:483 - ? I cannot find any extraordinary beat at 00:25:422 - .
Totally right, this slider must have changed length at some point whilst I was repatterning. Fixed

You might also wanna reconsider 00:32:438 (1,2) - because there is no real excessive beat following at 00:32:682 - , so I suggest to skip this beat and lenghten the slider. Something similar applies to 00:38:295 (1,2) - .
I wanted to give more emphasis to the (2) beats rather than have them as just a slidertail originally, but after testing your idea I decided a cleaner pattern works better here, so consider both applied

Call me back when these last things are applied.
Thanks for the recheck!

Rain
osu file format v14

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Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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Topic Starter
Ascendance

Sey wrote:

In Platter you might wanna reconsider remapping 00:18:163 (1,2,3,4,5) - a little bit as done in MBomb's Platter because the current timeline does not fully follow a constant rhythm and seems to be a mixture of sync and vocals. Please take a look at MBomb's Platter to get another idea how to map this.
I like the way this plays and it also follows the synth quite well, as well as the pitch of the vocals (while, admittedly, not following the vocals directly). No change from me unless we can talk a bit more about it


Call me back when these last things are applied.
koliron

Sey wrote:

In Koli's Salad I dislike 00:31:584 (4,5,6,7) - aesthetically, please try the following pattern (This will also be more consistent with 00:37:441 (3,4) - ): Hooo yea, i agree


Call me back when these last things are applied.
Salad
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Thanks for the recheck!
MBomb
*yawn*

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Topic Starter
Ascendance
updated
Sey
Bubble'd
Intelli
Is the meme gonna reach CtB?

get with the program o!m
Topic Starter
Ascendance

IntelliTroodon wrote:

Is the meme gonna reach CtB?

get with the program o!m
Soon, I hope
Xinely
lazy make template. also recheck so no kudo

Koli :
- for consistency with 00:36:098 (1,2) - i'd say make 00:30:242 (2,3) - 's rhythm become like http://puu.sh/n0Z4j/f6be61387d.jpg ?
- 00:09:012 (2,3) - x:448? the dash is a bit far imo

Lost :
- as this diff still a salad 00:09:012 (1,2) - i'd say to not do 2 dashes in row (p.s : preferably to dash in 00:09:622 (2) - )
- 00:22:555 (2) - reduce like x:256? its hard to catch with dash and the music has no support to do dash here

mbomb's platter :
- 00:38:905 (2) - how about end the slider at 00:39:393 - to keep consistent end of mapping length with others?

overdose :
00:26:948 (2) - i think the distance is too far from previous slider, well i know im not a pro player but i did try catch them in 3 times and all were missed rip , x:328 looks better for me
00:33:048 (3) - and 00:37:807 (4) - keep consistent to have hdash together or just normal dash? their music are same
00:39:393 - also add note for keep same length ending map with others? just the inconsistency looks weird for me
koliron
Fixed!

a
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Thanks Xinely \o/
MBomb

Xinely wrote:

lazy make template. also recheck so no kudo

mbomb's platter :
- 00:38:905 (2) - how about end the slider at 00:39:393 - to keep consistent end of mapping length with others? - Added a circle instead.

overdose :
00:26:948 (2) - i think the distance is too far from previous slider, well i know im not a pro player but i did try catch them in 3 times and all were missed rip , x:328 looks better for me - x:336 but yeah, reduced.
00:33:048 (3) - and 00:37:807 (4) - keep consistent to have hdash together or just normal dash? their music are same - Made both HDashes.
00:39:393 - also add note for keep same length ending map with others? just the inconsistency looks weird for me - Yeah, this was a msitake by me, gj noticing.
pl
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Lost

Xinely wrote:

Lost :
- as this diff still a salad 00:09:012 (1,2) - i'd say to not do 2 dashes in row (p.s : preferably to dash in 00:09:622 (2) - ) Please correct me if i misunderstood. I think you mean the jump to 1 and the jump from 1 to 2. To fix this i moved some stuff around so the jump to 1 is easy w/o dashing now
- 00:22:555 (2) - reduce like x:256? its hard to catch with dash and the music has no support to do dash here Moved stuff around so there are no jumps in this part except 00:24:385 (3,1) -
Thank you for the recheck

Salad
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Xinely
let's go
Topic Starter
Ascendance
wheee thanks to xinely and sey and everyone who contributed to helping this set!
koliron
aaaaaaa ^^ thank you Xinely!
JBHyperion
S A V E T H E S E A L S
Crystal
congratz on this

just want to mention that compared with Rain, the AR of which is at a reasonable level of 8.3, Overdose's AR is too low, imo, as it has more intensive jumps than Rain.
Riari

Crystal wrote:

congratz on this

just want to mention that compared with Rain, the AR of which is at a reasonable level of 8.3, Overdose's AR is too low, imo, as it has more intensive jumps than Rain.
That is generally how harder diffs work.

However with the AR I think its fine. It works as a gimmick within a sort of gimmick-y song, and with high AR DT becoming so prevalent and low AR being discarded, I think it poses a good challenge instead of a more conventional AR.
Sey
That is the entire point of the overdose. We had a very long and detailed discussion on the Overdose's AR before this got qualified and MBomb was able to defend the AR of his difficulty using a similar reason as Riari did. On this I just wanna add that reading low AR is a skill in itself and it shouldn't be neglected on CTB. The whole concept of this overdose was intended to be mapped for a very low AR. I absolutely agree with Riari.
MBomb
oh
Topic Starter
Ascendance
we made it guys \:D/
Xinely
Nice,congrats for real :p
NeTRare
Congrats everyone :)
Sey
The seal survived, what a relief...
Deif
Sadly Snuffy didn't make it in time D:

Qiyana
All hail seals!! :D :D :D :D :D :D :D
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