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All Mathematicians Please come to this thread

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Yuudachi-kun
4-5 now means 4 and 5 instead of 4 to 5
I Give Up

B1rd wrote:

4.0-5.0*, or 4.0-5.99*, or something else entirely?
It is 4.00 to 5.00 type "star>=4 star<=5". But 5.49* is acceptable coz it can be rounded to 5 using standard rules any higher is considered 6 star just consult with lobby first.
piruchan
Where is mathexpert when we need him?
Deva
oh god khelly you created a monster
-Makishima S-
Someone ask https://osu.ppy.sh/u/Cirno - she made perfect math class so will know for sure 8-)
The Gambler
I think the root of the problem is how osu! sorts beatmaps from x.5-X.5. Why wasn't it sorted from x.01 to X.99?
Saphirshroom

[Taiga] wrote:

Someone ask https://osu.ppy.sh/u/Cirno - she made perfect math class so will know for sure 8-)
At least Cirno can count better than Microsoft, amirite?
chainpullz

The Gambler wrote:

I think the root of the problem is how osu! sorts beatmaps from x.5-X.5. Why wasn't it sorted from x.01 to X.99?
That has nothing to do with math. That's purely an implementation choice. Last time I checked Peppy is a software developer and not a Mathematician...
Saphirshroom
The notation 4-5* has got absolutely nothing to do with math either.
why is this still going, someone make a poll
GhostFrog

chainpullz wrote:

P.S. https://xkcd.com/435/ there's a reason why we stay way the fuck away from all of you people
If all mathematicians are this snotty, it's a wonder anyone would want to be near them at all!
chainpullz

GhostFrog wrote:

chainpullz wrote:

P.S. https://xkcd.com/435/ there's a reason why we stay way the fuck away from all of you people
If all mathematicians are this snotty, it's a wonder anyone would want to be near them at all!
I think you'd be offended too if everyone and their grandmother pretended to be an expert on your subject and spouted off nonsense about it all the time. It's like programmers calling themselves software "engineers." If bridges, nuclear reactors, space shuttles, cars, air planes, chemical plants, etc. failed with the same frequency that software did half of us would probably be dead by now. Real engineers don't justify catastrophic failure with "oh, we'll fix that in the next patch," they get it right the first fucking time.
GhostFrog

chainpullz wrote:

I think you'd be offended too if everyone and their grandmother pretended to be an expert on your subject and spouted off nonsense about it all the time. It's like programmers calling themselves software "engineers." If bridges, nuclear reactors, space shuttles, cars, air planes, chemical plants, etc. failed with the same frequency that software did half of us would probably be dead by now. Real engineers don't justify catastrophic failure with "oh, we'll fix that in the next patch," they get it right the first fucking time.
#notruescotsman

Did anyone in this thread pretend to be an expert on math? This was clearly not actually meant to be a thread specifically for mathematicians and it should come as no surprise that lots of non-mathematicians came to the thread to argue silly mathematical interpretations. Perhaps a more suitable response to this thread would have been to calmly explain the actual mathematical side of things.

I do have to wonder though...you seem pretty sure that "my subject" isn't math. What gives you this impression?
Myxo
just don't pick newbie maps and everything will be good
chainpullz

GhostFrog wrote:

chainpullz wrote:

I think you'd be offended too if everyone and their grandmother pretended to be an expert on your subject and spouted off nonsense about it all the time. It's like programmers calling themselves software "engineers." If bridges, nuclear reactors, space shuttles, cars, air planes, chemical plants, etc. failed with the same frequency that software did half of us would probably be dead by now. Real engineers don't justify catastrophic failure with "oh, we'll fix that in the next patch," they get it right the first fucking time.
#notruescotsman

Did anyone in this thread pretend to be an expert on math? This was clearly not actually meant to be a thread specifically for mathematicians and it should come as no surprise that lots of non-mathematicians came to the thread to argue silly mathematical interpretations. Perhaps a more suitable response to this thread would have been to calmly explain the actual mathematical side of things.

I do have to wonder though...you seem pretty sure that "my subject" isn't math. What gives you this impression?
Of all the other people in this thread you are actually the most likely candidate for actually knowing what you are talking about judging only on what you wrote.. I deliberately left that statement out knowing that the average G&R reader would misconstrue it as agreeing with someone who shares the same view as opposed to agreeing with someone who shares the correct view.
Yuudachi-kun

The Gambler wrote:

I think the root of the problem is how osu! sorts beatmaps from x.5-X.5. Why wasn't it sorted from x.01 to X.99?

It's actually X.49 to (X+1).49


Get it right
E m i

Endaris wrote:

4.0-5.0 with an optional margin of tolerance of like 0.25.
4-5* is a range
4* and 5* are values
Mahogany
The way I see it

The way I see it, you're talking about 4 stars TO 5 stars
So 4.0-5.0 imho

If you say specifically 5 stars, then you probably mean AROUND 5 stars, which could be, idk, 4.8-5.2 or something, unless you specify exactly 5 stars
DeathHydra
Different people have different opinions about this subject so

DeathAdderz wrote:

just make a room and don't rotate host. Therefore the title will always be right for you.
or don't multi at all.

Case closed
Yuudachi-kun
4* isn't a value to me, it's all maps that have at least 4 whole stars but not more than 5


4.0 is a value to me
Topic Starter
B1rd
4 and 4.0 are actually the same thing. Even with an asterisk.
Sayorie

DeathAdderz wrote:

or don't multi at all.

Case closed
hai hai :D
chainpullz

Mahogany wrote:

If you say specifically 5 stars, then you probably mean AROUND 5 stars, which could be, idk, 4.8-5.2 or something, unless you specify exactly 5 stars
"5 stars" is ambiguous as it is either short hand for "maps in a 5 star \delta neighborhood," "maps of at least 5 stars," or simply it's literal meaning of "5 stars."

Maps in a 5 star \delta neighborhood: B_{\delta}(x) = {y \in \R | (x-\delta) <= y <= (x+\delta)}. In this case \delta is usually taken to be .5 so that the neighborhoods form a partition on \R.

Maps of at least 5 stars: {y \in \R | y >= 5}

5 star maps: {5}

The issue is that using either of the first two interpretations makes no sense in the context of endpoints of an interval which is why "5*" is ambiguous but "4*-5*" is not.

B1rd wrote:

4 and 4.0 are actually the same thing. Even with an asterisk.
Only tangentially related to your comment but the integer 4 , the rational number 4, the real number 4, etc. are all set theoretically different. This isn't an issue here because 4 and 4.0 are both valid ways of expressing the same four (WoLoG assuming 4.0 has meaning).
Yuudachi-kun

B1rd wrote:

4 and 4.0 are actually the same thing. Even with an asterisk.

No. With an asterisk 4* means to me "4 star maps" not " a four point 0 star map"
Bara-
3.50-5.49 I'd say
E m i
The only difference between Khelly's inclusion of all fractions and the usual rounding is that he places the entire 0.99999... star error on one side instead of evenly distributing it. It doesn't make it more correct that the resulting range starts with the number it was derived from, it just has more potential to be annoying (in multiplayer, or wherever else)

I think 4.0-5.0 is the correct one, but it doesn't matter much because the addition of a flexible margin of error would make it practical instead.
Yuudachi-kun
Why can't you think of an average 4 star map as 4.5 stars then? With easy 4 star maps being like 4.2 or some shit and hard ones being 4.8, 4.9
E m i

Khelly wrote:

Why can't you think of an average 4 star map as 4.5 stars then? With easy 4 star maps being like 4.2 or some shit and hard ones being 4.8, 4.9
Because they are all values intermediate to 4 and 5 hehe
Yuudachi-kun

Momiji wrote:

Khelly wrote:

Why can't you think of an average 4 star map as 4.5 stars then? With easy 4 star maps being like 4.2 or some shit and hard ones being 4.8, 4.9
Because they are all values intermediate to 4 and 5 hehe
This is no problem to me because to me a 4 star map must have 4 full stars but no more than 5. I SAID THIS ALREADY
Mahogany

chainpullz wrote:

"5 stars" is ambiguous as it is either short hand for "maps in a 5 star \delta neighborhood," "maps of at least 5 stars," or simply it's literal meaning of "5 stars."

Maps in a 5 star \delta neighborhood: B_{\delta}(x) = {y \in \R | (x-\delta) <= y <= (x+\delta)}. In this case \delta is usually taken to be .5 so that the neighborhoods form a partition on \R.

Maps of at least 5 stars: {y \in \R | y >= 5}

5 star maps: {5}.
I have no idea what the fuck you're saying, but in my opinion the problem is people not being specific as to what they're saying, not using words like "around" "higher than" "below" and such which creates such ambiguity that everyone argues over.
Endaris
True, Khelly, the problem is that 4-5 reads as 4 to 5 which means that it starts at 4 and ends at 5.
Or differently spoken:
if expression = "x to y"
then
x:=limes inferior, lowest boundary
y:=limes superior, highest boundary
with the assumption that both numbers are exact numerical values (because it doesn't make sense to NOT give exact numerical values as you elaborated previously) which equals to either of these intervals:
(4;5)
(4;5]
[4;5)
[4;5]
E m i
yeah it's not like i omitted it or anything but i felt like answering specifically for myself xd

what's the difference between a 5 star 5.00 map, 5 star 5.01 map, 5 star 5.99 map, and 5 star 6.01(yes) map?
to be both correct and practical i'd say that all three last ones are wrong, but still go off the idea that what is not constant for them is how mad people will get at me for picking them in a 4-5 star lobby.

which is why there will be no clear boundary for me, I will just gradually feel worse for picking something above like 5.15-5.3 stars
despite being really unrelated to the "math" portion it's really important i think

edit: riince notice me
Topic Starter
B1rd

chainpullz wrote:

FFS people, OP didn't ask for a scientist or programmer, they asked for a mathematician. I seriously question everybody's backgrounds here as I doubt any of you actually qualify as a mathematician.
Who are you calling 'they'? And I was being somewhat ironic with the OP if you didn't notice.

Khelly wrote:

B1rd wrote:

4 and 4.0 are actually the same thing. Even with an asterisk.
No. With an asterisk 4* means to me "4 star maps" not " a four point 0 star map"
4 = 4.0

* stands for stars. It is not a number modifier. It does not change the value of 4 in any way. 4* does not mean 4 to 4.99* any more than 4 apples means 4 to 4.99 apples.

I don't care if green is blue to you, I'm just stating what is. At least, that is my understanding of maths.
Yuudachi-kun
And you're not reading 4* as a short hand for "Four stars" or "Four star maps" where "Four star maps" is actually a range of map difficulties?

Endaris wrote:

True, Khelly, the problem is that 4-5 reads as 4 to 5 which means that it starts at 4 and ends at 5.
I'm not talking about 4-5. I'm talking about 4*-5*
E m i

Khelly wrote:

And you're not reading 4* as a short hand for "Four stars"?
if you have 5 dicks and get one of them circumcised does it result with 4 dicks
Saphirshroom
I love it when people start throwing around scientific bullshit in a discussion that is purely about one's personal view on a notation.
Just use a clearer notation, Jesus. I didn't think this thread was meant "seriously" but if it wasn't it quickly turned that way.
Endaris
That's the same as the stars being left away is just a shortcut used due to a common background on what could be adressed with "4-5"

@Saphirshroom: xddd
I'm surprised this isn't locked yet.
Minhtam
This is why we have something called "significant digits".
Sayorie
or you can ask and pray for the developers to add an interface which gives room hosts an option to show the range of difficulty intended for the room, instead of just slapping arbitrary integers at the title name

I swear there will be no debate anymore if this happens
Yuudachi-kun

Arthraxium wrote:

or you can ask and pray for the developers to add an interface which gives room hosts an option to show the range of difficulty intended for the room, instead of just slapping arbitrary integers at the title name
Why can't there be a room host and a mini-host that can only select maps?

Why does the host have to actually rotate?
Endaris

Khelly wrote:

Arthraxium wrote:

or you can ask and pray for the developers to add an interface which gives room hosts an option to show the range of difficulty intended for the room, instead of just slapping arbitrary integers at the title name
Why can't there be a room host and a mini-host that can only select maps?

Why does the host have to actually rotate?
There's a feature request like this :>
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