Requested:Why 3.8 CS? For a difficulty like this CS 4 just makes most sense.
00:45:361 (5,6) - Spacing here is at 1/2 apart but then you introduce 00:47:827 (1,2) - which is timed 1/4 apart, yet spaced as if it was 1/2. Probably fix spacing on one or the other
00:53:066 (4) - I can't understand why you would repeat on the softer blue tick than have the repeat on the white tick. Or better yet, just make the white tick clickable and not end a stream with four beats cuz thats awkward af. You continuously do this throughout this section of the map and it's uncomfortable to play because of how many strong beats are being ignored. I'd suggest something like this for the timeline instead [
example]
I'm going to piggy-back on what Scarlet mentioned because I feel this is
extremely important and yet no one else, BN inclusive, touched upon the glaring negligence for the rhythm in this section:
[ -Scarlet- ] wrote:
00:56:457 - i hear beat here
00:57:279 - ^
00:59:745 - ^
01:00:566 - ^
01:03:032 ... 01:03:854 ... 01:33:443 ... 01:36:731 ... 01:50:292 ... 04:56:457 ... 04:57:279 ... 04:59:745 ... 05:00:566 ... 05:17:005 ... 05:18:649 ... 05:23:580 ... 05:25:224 ... 05:30:155 ... 05:31:799 ... 05:36:731 o_O so much missed beats
Other things looks... Good but i am not sure. The current rhythm is okay, I know I missed some beats but mapping such weird electonic songs is weird...
And perhaps there are more that aren't listed. You're aware you missed
some beats, in fact, the strongest beats that repeat 2/4 in every measure, but reject this? Please don't ignore these drums, they are stronger than the synth.
01:19:882 (3,4,5,6,7) - Shape is kind of weird - it's not a perfect square with (3,4,5,6) nor is it a perfect star with all 5 of them, just make it a cleaner star if that's what you were going for? You do it better here: 01:46:183 (1,2,3,4,5) -
01:38:375 (1) - I'm just biased towards these sort of half-overlaps that don't serve much of a function. You could also make this a curved slider to keep the consistency with the other 2 curve sliders you have.
02:07:758 (3) - Probably make that into another kick slider because the blue tick beat is quite strong there too. Gets rid of that emptiness feeling too with the rhythm
02:08:375 (1,1) - Not a fan of this spacing just because your 1/4 spacing from several parts such as [01:58:512 (1,1,1) - ] and [02:05:087 (1,1,1) - ] and [ [02:03:443 (1,1,1) - ] make sense with their directions and emphasis. But this one you mapped is awkward with the hold. The map keeps moving and then a sudden stop to accentuate the 1/4 jumps that are practically the same as my before mentioned doesn't seem like that good of a reason. This is just a fun little alternative I made that possibly solves this idk [
example] Surely there's a more creative way but your hold spacing is like x-x
02:45:772 (5,6,7,8,1,2,3,4,5,6,7,8) - Just highlighting this stream it's clear it's not well rounded [
example]
02:46:902 (8,1,2,3,4,5,6,8,7,9) - Same goes here - when I put a circle down starting with the curve on (1,2,3) it's not perfectly rounded either [
example]
02:57:279 (7,1) - I'd say the same with this as I mentioned before with [ 02:08:375 (1,1) ]. Seems like you've got yourself stuck in a corner of the editor that finding a solution to the spacing would be rather difficult. Look at how you did the spacing here 02:53:580 (4,5) and 03:03:649 (3,1) - it feels good that way.
04:29:745 (1) - your sliders are amazing btw. This could be improved to match the previous slider [ 04:23:169 (1) - ] with the zig-zags to get that background beat in too.
04:42:895 (1) - I think placing this upwards around 263;79 gets a better for emphasis. Also has a nice up-down flowy motion. Currently, (1) feels very under-emphasized by having it close by (2). Obviously gonna be a little remapping for this combo but I think you could make it work.
05:06:731 (5,6,7) - All your triples so far have been slightly spaced further from the previous note except for this. just space this one out more : p
05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Idk but I think having it start low DS and increasing in higher DS as it moves up the vertical would be a cool idea. The way you have it now has a continual intensity whereas the song is building up in intensity. Kinda hard to see the streams but a small [
example]
05:27:690 (3,1) - Spacing as I mentioned twice before. Here's what I came up with after doing a slightly modification to your slider/placements [
example] EDIT: the (2,3) should be reversed on the timeline lol woops. circle = 2, slider = 3
05:39:608 (5,1) - Here too I don't think is so good. Also, would it be cool to have 05:40:121 (1) - as ctrl-g?
06:01:183 (1,1) - Jump might be a little overdone here
06:01:799 (1,1) - I mean, at this point I get that you've done these for stylistic purposes but I still don't agree with them all so much :T
06:54:402 (1) - This is a really big jump lol for one of the most extremely quiet parts of the song. Ctrl-g the slider would make most sense to get that blanket in.
If anything, please consider the rhythm for this is a rhythm game yeah. Those drum beats you ignored are really x-x