It's crazy to think that we're both considered pre-2012 mappers
but while you make maps that people are like "omfg so crazy" I'm making maps that people just kinda fall asleep over lol.
cum:
00:11:645 (1) - Would be cool to rotatoe this to the left so there's no overlap. Aesthetics and all.
00:13:936 (1) - drumhitclap here?
00:14:456 (2) - drumhitfinish???
00:36:228 (7) - Why is this spacing smaller here even though the impact of the beat is still the same as the other previous beats?
01:25:395 (1,2,3,4,5) - hitsounds pls? There's a lot of hitwhistles that really wanna be here.
I literally can't say much about this because it's literally past my level of comprehension in terms of difficulty, but I can tell that it's not shit, and is relevant to the song.
sextra:
just apply my hitsounding mods to this diff too
00:25:395 (1,2,3,1,2,3,4) - Like it's nice and the music is kinda repeating but I'd love to have some sort of like something going here to make it not look lazy. Like maybe rotate it or something?
00:27:061 (1,2,3,4,5,6,7,8,1,1,1,1) - fallin asleep tbh
01:06:645 - did u just like forget the finishes
ongaku:
00:04:665 (6,7,8) - like cool but like there's nothing definitive in the music that really give this any validity. While it could be good ornamentation, the style of mapping you have makes me only want to tap when a definitive beat exists, not when there's ornamentation.
00:57:374 (1) - please do not do this. Like it's cool in theory but in readability it's like a huge no no
01:13:311 - Would be cool if you did something similar to the above 2 diffs where you had a bass drum beat keeping the pulse of the map.
hard:
01:04:978 (1) - like it's fine but it's not consistent with the rest of the map, which kinda sucks. Plus, having so many spinners in a row (talking about the two after this one) is kinda blehh
01:37:478 (1,2,3,4,1,2,3,4) - more interesting shapes pls tbh
normie:
This diff spread is WAY too large. You NEED another difficulty in between this and hard.
Everything else in the diff is fine though
Nice stuff. Only major concern I have is diff spread between hard and normal
but while you make maps that people are like "omfg so crazy" I'm making maps that people just kinda fall asleep over lol.
cum:
00:11:645 (1) - Would be cool to rotatoe this to the left so there's no overlap. Aesthetics and all.
00:13:936 (1) - drumhitclap here?
00:14:456 (2) - drumhitfinish???
00:36:228 (7) - Why is this spacing smaller here even though the impact of the beat is still the same as the other previous beats?
01:25:395 (1,2,3,4,5) - hitsounds pls? There's a lot of hitwhistles that really wanna be here.
I literally can't say much about this because it's literally past my level of comprehension in terms of difficulty, but I can tell that it's not shit, and is relevant to the song.
sextra:
just apply my hitsounding mods to this diff too
00:25:395 (1,2,3,1,2,3,4) - Like it's nice and the music is kinda repeating but I'd love to have some sort of like something going here to make it not look lazy. Like maybe rotate it or something?
00:27:061 (1,2,3,4,5,6,7,8,1,1,1,1) - fallin asleep tbh
01:06:645 - did u just like forget the finishes
ongaku:
00:04:665 (6,7,8) - like cool but like there's nothing definitive in the music that really give this any validity. While it could be good ornamentation, the style of mapping you have makes me only want to tap when a definitive beat exists, not when there's ornamentation.
00:57:374 (1) - please do not do this. Like it's cool in theory but in readability it's like a huge no no
01:13:311 - Would be cool if you did something similar to the above 2 diffs where you had a bass drum beat keeping the pulse of the map.
hard:
01:04:978 (1) - like it's fine but it's not consistent with the rest of the map, which kinda sucks. Plus, having so many spinners in a row (talking about the two after this one) is kinda blehh
01:37:478 (1,2,3,4,1,2,3,4) - more interesting shapes pls tbh
normie:
This diff spread is WAY too large. You NEED another difficulty in between this and hard.
Everything else in the diff is fine though
Nice stuff. Only major concern I have is diff spread between hard and normal