Minx
In the future try to be a bit more descriptive as to what you mean by "flow", especially when modding a map that needs experienced input. Thanks for your time!
most discussed on ircMinx wrote:
Comfort
00:14:456 (2) -
00:13:207 (4) -
Both above beats I feel break the flow of the map a little, try moving them closer but not break the design as it is right now moving the notes a handful of pixels in any direction isn't going to chance the kind of "flow" it has, but i'll fiddle around with it over time
00:27:686 (7,8,1,2,1,2,3,4,5) - this entire section goes to wrong beats mostly.
Breakdown: 00:27:686 (7,8) - there is meant to be a beat after 7 and after 8 (listen to the song in 25%)
00:27:895 (1,2,1,2,3,4) - here doesnt really have any beats as it fades out so much that they are barely audible or not there at all, needless section, except for maybe the first slider. Im not talking about the slider after the stacked notes. I am fully aware of what the song precisely does here but it is pretty hard to figure out exactly what to do that also plays well. again, more fiddling required
01:06:124 (1) - I dont like this placement :S I suggest putting it close to the slider 01:05:707 (2) - so that the jumps are all the same distance. I'd say this would improve flow.
01:20:915 (1,2,1,2,1,2,1) - ew I hate these PP jumps ;_;
01:22:895 (1,2,1,2) - ewwwwwwwwwwwww more pp jumps An offbeat ladder section blah blah discussed on irc
01:30:811 (4) - i'd place this closer to the end of the slider its next to because I think it breaks flow a bit
01:31:332 (3) - this slider isn't mapped to beats as the beat represented 01:31:124 (2) - is held
01:31:853 (1,2,1,2,1,2) - this section here breaks flow
In the future try to be a bit more descriptive as to what you mean by "flow", especially when modding a map that needs experienced input. Thanks for your time!
Failure
FailureAtOsu wrote:
quick mod from 5digit trash
(note: this mod is shit)
normal
00:21:645 (1) - what rhythm is this mapped to? doesn't sound like anything to me. There is a psuedo-vocal that allows a normal-level player to just follow the beat.
01:09:978 (1) - 4 beats of reaction time? i don't think normals need that much...
hard
in general, this diff would benefit design-wise and play-wise with a lower cs, like maybe 3.5 or 3.7.
00:10:707 (4,1) - this is not very good when the ar is slow, like it is since it's a hard. it is very frustrating for players I figure the change in combo color tells enough about the pattern that they know that it's not a normal swap.
00:27:895 (2,3) - the 1/4 transition is a bit much for a hard, but then again, the cs is 3.3 144bpm is extremely easy to slider-circle-slider 1/2-1/4-1/2 pattern with. sliders are lenient enough both in the area they allow the cursor to be and timing to let this be quite fun for a Hard level player.
01:20:395 (2) - maybe make the slider 1/2 and add a note on the blue tick?
01:22:061 (2) - ^
insane=amazing. great job ongaku!
Can't mod the rest since i can barely play them. Good luck with rank.