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Kano - Dear Brave

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Del05
Hi
sorry for long delay

My update
Topic Starter
chucentry

Del05 wrote:

Hi
sorry for long delay

My update
nah Its ok brah hard to find mods this days and i meg said me to ask a ban for a req
walaowey
Chuchu ranked this fast plz (>3<)


Lumin
Hello!
So M4M from #modreq
Easy
Absolutely nothing to mod here purely rank material

Yuii-'s Normal
Well here's a few problems I'd like to take note of
At first ar 6 would suit better this map
00:05:948 (1,2) - Not so nice overlap
00:16:160 (3,1) - Circle 1 comes much later than it is expected, change ar or no stacking
00:54:458 (3) - Rotate this slider with about 40 degrees or something clockwise for smoothiness
01:13:926 (3,1) - Overlap, could be avoided
For map being for newbs, I think that you should avoid this antispacing 00:16:799 (1,2) - like this, confuses players

Del's Hard
Again nothing to mod, rank material
00:25:256 (3,1) - Only thing is that this overlap disturbs me

Laurier's Insane
Almost nothing to complain, pretty smooth map
00:02:118 (2,3) - These notes here, could be remapped or stacked because circle 2 may easily be read as faster than it is, or atleast I read it like that
00:13:288 (2,3,4,5,6,7) - Hard pattern to play for 3,63 star map, consider remapping

Insane
It felt as if I would have been playing ranked map, no modding needed

Meg's Insane
Again very good mapping, rank material but
00:03:714 (3) - Disturbed by this placing, overlap with 1 is too strong and antispacing
00:34:671 (1,2,3,4,1,2,3,4) - This pattern is pretty hard, consider remapping
00:36:267 (3,4) - Overspacing between these notes even though the music doesn't get stronger
00:46:958 (1) - I don't hear note at the slider end, It sounds more like that blue is being continuum from red note and it confuses players, like it confused me and I got sliderbreak
00:52:543 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumping pattern is overall pretty hard and complex for 5.08 star map, in my thoughts. Remapping might not be necessary but consider it, and that spam of NC at the end is little weird for me

Hope this helps!
Topic Starter
chucentry

]Nymph[ wrote:

Hello!
So M4M from #modreq
Easy
Absolutely nothing to mod here purely rank material

Yuii-'s Normal
Well here's a few problems I'd like to take note of
At first ar 6 would suit better this map
00:05:948 (1,2) - Not so nice overlap
00:16:160 (3,1) - Circle 1 comes much later than it is expected, change ar or no stacking
00:54:458 (3) - Rotate this slider with about 40 degrees or something clockwise for smoothiness
01:13:926 (3,1) - Overlap, could be avoided
For map being for newbs, I think that you should avoid this antispacing 00:16:799 (1,2) - like this, confuses players

Del's Hard
Again nothing to mod, rank material
00:25:256 (3,1) - Only thing is that this overlap disturbs me

Laurier's Insane
Almost nothing to complain, pretty smooth map
00:02:118 (2,3) - These notes here, could be remapped or stacked because circle 2 may easily be read as faster than it is, or atleast I read it like that
00:13:288 (2,3,4,5,6,7) - Hard pattern to play for 3,63 star map, consider remapping

Insane
It felt as if I would have been playing ranked map, no modding needed

Meg's Insane
Again very good mapping, rank material but
00:03:714 (3) - Disturbed by this placing, overlap with 1 is too strong and antispacing
00:34:671 (1,2,3,4,1,2,3,4) - This pattern is pretty hard, consider remapping
00:36:267 (3,4) - Overspacing between these notes even though the music doesn't get stronger
00:46:958 (1) - I don't hear note at the slider end, It sounds more like that blue is being continuum from red note and it confuses players, like it confused me and I got sliderbreak
00:52:543 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumping pattern is overall pretty hard and complex for 5.08 star map, in my thoughts. Remapping might not be necessary but consider it, and that spam of NC at the end is little weird for me

Hope this helps!
Thanks For modding !!!
Meg

]Nymph[ wrote:

Hello!
So M4M from #modreq

Meg's Insane
Again very good mapping, rank material but
00:03:714 (3) - Disturbed by this placing, overlap with 1 is too strong and antispacing fixed
00:34:671 (1,2,3,4,1,2,3,4) - This pattern is pretty hard, consider remapping not hard. you can do with LOOKING circles
00:36:267 (3,4) - Overspacing between these notes even though the music doesn't get stronger no changed
00:46:958 (1) - I don't hear note at the slider end, It sounds more like that blue is being continuum from red note and it confuses players, like it confused me and I got sliderbreak Couldn't you hear sound? i can hear sound easily
00:52:543 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumping pattern is overall pretty hard and complex for 5.08 star map, in my thoughts. Remapping might not be necessary but consider it, and that spam of NC at the end is little weird for me no changed. snare part becomes harder inevitably

Hope this helps!
thank you for modding

http://puu.sh/lkFtL.zip
walaowey
As requested by Chuchu (>3<)

Meg's Insane
00:15:841 (2) - the overlapping LOL, try to fix it maybe?
nice diff xD

Insane
00:43:637 (4,1) - swap NC? since the beat is stronger at (4) compare to (1)
00:44:884 (4,1) - ^
00:48:714 (7,8) - maybe place the notes like 00:47:437 (1,2) - bcoz both of them have the same rhythm (i mean dont stack them LOL)
01:22:717 (1,2) - the blanket for both of this can be improve
nice diff too chuuuchuuu ~

Yuii's Normal
Wow, thats a lot of green line LOLL
00:02:437 (2,3) - blanket can be improve
00:20:469 (4,1) - ^
00:29:565 (1,2) - ^
LOL, tbh, most of the blanket dont look that nice..maybe fix them? :P
00:09:937 (3,1) - stack this properly with 00:08:980 (3) -
00:18:873 (6) - maybe straighten out this slider abit so its slider tail can stack with the slider tail of 00:17:756 (3)
00:26:692 (2) - imo, its not that good to stack this under the slider tail, well, its my opinion only, u can keep them if u want
00:28:288 (1) - stack it with 00:26:692 (2) ? u can move 00:27:969 (3) - abit to fix the DS
00:37:224 (1,1,1,1) - maybe u can make the pattern better for 4 of these notes? .. copy paste for all of them and turn them clockwise 90° for every slider..so that the pattern will be nicer..bcoz it looks very random now.

Easy
00:41:054 (1) - well maybe u can curve the slider body more so it will blanket with 00:42:331 (2)
its nice other than that ><

the diff i didnt mention = i didnt found any problem xd

and thats all from me, good luck with ranking the map
Chuchu :P
Topic Starter
chucentry

walaowey wrote:

As requested by Chuchu (>3<)

Meg's Insane
00:15:841 (2) - the overlapping LOL, try to fix it maybe?
nice diff xD

Insane
00:43:637 (4,1) - swap NC? since the beat is stronger at (4) compare to (1)
00:44:884 (4,1) - ^
00:48:714 (7,8) - maybe place the notes like 00:47:437 (1,2) - bcoz both of them have the same rhythm (i mean dont stack them LOL)
01:22:717 (1,2) - the blanket for both of this can be improve
nice diff too chuuuchuuu ~

Yuii's Normal
Wow, thats a lot of green line LOLL
00:02:437 (2,3) - blanket can be improve
00:20:469 (4,1) - ^
00:29:565 (1,2) - ^
LOL, tbh, most of the blanket dont look that nice..maybe fix them? :P
00:09:937 (3,1) - stack this properly with 00:08:980 (3) -
00:18:873 (6) - maybe straighten out this slider abit so its slider tail can stack with the slider tail of 00:17:756 (3)
00:26:692 (2) - imo, its not that good to stack this under the slider tail, well, its my opinion only, u can keep them if u want
00:28:288 (1) - stack it with 00:26:692 (2) ? u can move 00:27:969 (3) - abit to fix the DS
00:37:224 (1,1,1,1) - maybe u can make the pattern better for 4 of these notes? .. copy paste for all of them and turn them clockwise 90° for every slider..so that the pattern will be nicer..bcoz it looks very random now.

Easy
00:41:054 (1) - well maybe u can curve the slider body more so it will blanket with 00:42:331 (2)
its nice other than that ><

the diff i didnt mention = i didnt found any problem xd

and thats all from me, good luck with ranking the map
Chuchu :P
thanks for modding !! Calvin ♥
Yuii-
Yes, when I mapped this I was terribly bad. Will re-map it asap to make something amazing. No worries, guys. Thanks for the input, anyway, will take it into consideration.
Sangzin
M4M~~

[Meg's Insane]

  • 00:19:352 (1,2,3) - Timing suggestion?00:24:458 (1,2) - One slider? this 1/2 beat doesn't fit
    00:46:958 (1) - Circle instead short slider? First i saw that slider and looks like 1/2 sliders or I'm bad at reading this slider

[Insane]

  • 00:30:682 (5) - NC
    00:31:320 (1) - remove NX
    00:32:118 (6) - NC
    00:58:926 (7) - looks NC should here, not 00:59:565 (2) -
    01:02:118 (3) - x:30 y:214 to make same distance with 01:01:480 (1,2) -
    01:10:256 (1,2,1,2,1,2) - I think This NC timing need to back 1/2 too add NC on downbeat.
    01:23:436 (2) - NC?

[Laurier's Insane]

  • 00:09:299 (2,3,4) - Finish here? There have big sounds like (1)
    00:11:054 (3,4,5) - Anti jumping? hmm, you can try adding jump here. It looks nice
    00:24:139 (3) - You didn't add on vocal sound, and add on small sound. move 1/2 beat back and stack with 00:24:458 (1) - ?
    00:25:416 (3) - similar as above, stack with 00:25:735 (1) -
    01:06:905 (1) - remove NC

[Del's Hard]

  • 00:53:980 (2) - finish on head
    00:54:458 (3) - ^
    00:54:777 (4) - ^

[Yuii-'s Normal]

  • 00:03:235 (4) - 20% volume looks too small. And why volume of end of slider is bigger than start?
    00:04:033 (1,2) - Blanket?
    00:42:331 (2) - NC also here?
    How many green lines lol

[Easy]

  • 00:41:054 (1) - Remove NC
    00:42:331 (2) - And add NC here?
    01:20:628 (2) - NC to notice bpm change?

A little bit nazi mod...? Anyway. Hope my mod will be helpful. GL! :)

Edit: wait, remap?!
Topic Starter
chucentry

Sangzin wrote:

M4M~~

[Insane][notice][list]
00:30:682 (5) - NC Fixed
00:31:320 (1) - remove NX Fixed
00:32:118 (6) - NC Fixed
00:58:926 (7) - looks NC should here, not 00:59:565 (2) - Fixed
01:02:118 (3) - x:30 y:214 to make same distance with 01:01:480 (1,2) - Fixed
01:10:256 (1,2,1,2,1,2) - I think This NC timing need to back 1/2 too add NC on downbeat. for me this is ok
01:23:436 (2) - NC? Fixed

[Easy][notice][list]
00:41:054 (1) - Remove NC Fixed
00:42:331 (2) - And add NC here? Fixed
01:20:628 (2) - NC to notice bpm change? Fixed

A little bit nazi mod...? Anyway. Hope my mod will be helpful. GL! :)

Edit: wait, remap?!
Thanks for modding brah
why remap? and no is not nazi for me its ok i guess
GL too !
Del05
Hi
For the overlap mod i will consider it first :D and for hitsound mod, can you change it for me chucentry ? Thank you very much :D
Topic Starter
chucentry

Del05 wrote:

Hi
For the overlap mod i will consider it first :D and for hitsound mod, can you change it for me chucentry ? Thank you very much :D
only if u hug me them =A=

done
Mei
irc
20:48 chucentry: pls can we do irc to my map?
20:48 chucentry: or are busy?
20:48 Mei: ummm
20:48 Mei: all right i can do one for you
20:48 Mei: :3
20:48 Mei: np
20:49 *chucentry is listening to [http://osu.ppy.sh/b/805794 Kano - Dear Brave]
20:49 chucentry: REALLY REALLY
20:49 chucentry: THANKS A LOT PRO MAPPER MEI DONO
20:49 Mei: (´・ω・`)
20:51 Mei: 00:01:958 - maybe add a note here?
20:51 Mei: 00:01:480 (1,2) - this 2 looks too close
20:51 Mei: my personal opinion
20:54 Mei: 00:30:682 (1,5) - add whistle on 1's end 5's head
20:54 Mei: 00:34:671 (1) - add a soft whistle on the slider's head
20:55 chucentry: so
20:55 chucentry: not be a drum HS
20:55 chucentry: this slider are all soft?
20:56 Mei: yes
20:56 chucentry: fixed ♥
20:56 Mei: 00:42:171 - i heard a drum in the backgrond music
20:57 Mei: maybe add clap on 00:42:011 (5,7) -
20:57 chucentry: wow
20:57 chucentry: pro HS
20:57 chucentry: sounds good
20:59 Mei: 00:57:011 (2) - i personally perfer ctrl+g this
21:00 chucentry: mmm this idk i prefer thsi cuz i thin kahve more flow
21:01 Mei: 01:20:628 (1) - kano's voice so beautiful this part
21:01 Mei: o you just make your own decision
21:01 chucentry: this part?¿
21:01 chucentry: THIS PART?
21:01 Mei: i am just advising
21:01 chucentry: THIS PART? MEI THIS PART?
21:01 Mei: ok the whole song
21:01 Mei: | ω・´)
21:01 chucentry: ALL PARTS KANO VOICE IS BEAUTIFUL
21:01 chucentry: not forget this mei
21:01 chucentry: uuu
21:02 chucentry: you
21:02 chucentry: you broke my heart
21:02 Mei: gomennasai (´;ω;`)
21:02 chucentry: daishobu desu
21:02 chucentry: mei wa tottemo awaii and ii hito shite kankenai demo
21:02 chucentry: THIS PART?
21:03 Mei: kano is GOD
21:03 Mei: for all time
21:03 chucentry: u steal my heart now
21:03 Mei: _(:3
21:03 chucentry: mei when a kano collab with me ?
21:04 Mei: !
21:04 Mei: when you can get a good song
21:04 Mei: i am always welcome
21:06 Mei: 01:23:436 (1) - in easy
21:06 Mei: i think these green lines in the spinner are useless
21:06 Mei: you can remove them
21:09 chucentry: my easy is 1.7 stars?
21:10 Mei: yes
21:10 Mei: it is good
21:11 Mei: i think that's all ican find ;w;
21:11 Mei: just go for a BN and get it qualified ( ´∀`)-b
21:31 chucentry: ♥ç
21:31 Mei: <3
Topic Starter
chucentry

Mei wrote:

irc
20:48 chucentry: pls can we do irc to my map?
20:48 chucentry: or are busy?
20:48 Mei: ummm
20:48 Mei: all right i can do one for you
20:48 Mei: :3
20:48 Mei: np
20:49 *chucentry is listening to [http://osu.ppy.sh/b/805794 Kano - Dear Brave]
20:49 chucentry: REALLY REALLY
20:49 chucentry: THANKS A LOT PRO MAPPER MEI DONO
20:49 Mei: (´・ω・`)
20:51 Mei: 00:01:958 - maybe add a note here?
20:51 Mei: 00:01:480 (1,2) - this 2 looks too close
20:51 Mei: my personal opinion
20:54 Mei: 00:30:682 (1,5) - add whistle on 1's end 5's head
20:54 Mei: 00:34:671 (1) - add a soft whistle on the slider's head
20:55 chucentry: so
20:55 chucentry: not be a drum HS
20:55 chucentry: this slider are all soft?
20:56 Mei: yes
20:56 chucentry: fixed ♥
20:56 Mei: 00:42:171 - i heard a drum in the backgrond music
20:57 Mei: maybe add clap on 00:42:011 (5,7) -
20:57 chucentry: wow
20:57 chucentry: pro HS
20:57 chucentry: sounds good
20:59 Mei: 00:57:011 (2) - i personally perfer ctrl+g this
21:00 chucentry: mmm this idk i prefer thsi cuz i thin kahve more flow
21:01 Mei: 01:20:628 (1) - kano's voice so beautiful this part
21:01 Mei: o you just make your own decision
21:01 chucentry: this part?¿
21:01 chucentry: THIS PART?
21:01 Mei: i am just advising
21:01 chucentry: THIS PART? MEI THIS PART?
21:01 Mei: ok the whole song
21:01 Mei: | ω・´)
21:01 chucentry: ALL PARTS KANO VOICE IS BEAUTIFUL
21:01 chucentry: not forget this mei
21:01 chucentry: uuu
21:02 chucentry: you
21:02 chucentry: you broke my heart
21:02 Mei: gomennasai (´;ω;`)
21:02 chucentry: daishobu desu
21:02 chucentry: mei wa tottemo awaii and ii hito shite kankenai demo
21:02 chucentry: THIS PART?
21:03 Mei: kano is GOD
21:03 Mei: for all time
21:03 chucentry: u steal my heart now
21:03 Mei: _(:3
21:03 chucentry: mei when a kano collab with me ?
21:04 Mei: !
21:04 Mei: when you can get a good song
21:04 Mei: i am always welcome
21:06 Mei: 01:23:436 (1) - in easy
21:06 Mei: i think these green lines in the spinner are useless
21:06 Mei: you can remove them
21:09 chucentry: my easy is 1.7 stars?
21:10 Mei: yes
21:10 Mei: it is good
21:11 Mei: i think that's all ican find ;w;
21:11 Mei: just go for a BN and get it qualified ( ´∀`)-b
21:31 chucentry: ♥ç
21:31 Mei: <3
Thanks a lot my sweet Mei ♥
Dailycare
#m4m
Kano <3

[Meg's Insane]

00:07:703 (4) - ctrl+G?

I can't find issues on this diff. nice map

[Insane]

00:21:905 (1) - Fix blanket
00:52:065 (5) - Stack 00:50:628 (4) this slider's tail.
00:56:692 (1) - I think this whistle sound is not suitable for here. I'd rather add to 00:57:331 (3)
01:06:905 (1) - I wanna add hitsound to here. just my opinion
01:07:224 (5) - Add whistle?
01:03:394 (3) - How about ctrl+G?

[Laurier's Insane]

00:41:373 (3) - x276 y152
00:47:437 (1,2) - Move them a few right
01:05:309 (1) - Add finish
01:07:862 (1) - Fix blanket

[Del's Hard]

01:06:267 (4,5) - How about overlap these notes?

Hard is nice, too xd

[Yuii-'s Normal]

00:08:980 (3) - Add NC and 00:09:299 (1) - remove NC
00:18:554 (5) - It feels empty. add circle please
00:21:905 (1) - Too high position as normal diff. you should move this slider low
00:38:501 (1) - Use ctrl+shift+R. I think it's better
00:39:777 (1) - 00:41:054 (1) - ^
00:59:565 (2) - Copy/paste and ctrl+HJ this 00:58:926 (1)

[Easy]

00:25:575 (4) - Fix a little blanket

I found only one xd. Nice map, too. But it seems like normal diff..

sorry to be late ;w; i hope your beatmap to be ranked~
Topic Starter
chucentry

Dailycare wrote:

#m4m
Kano <3

[Insane]

00:21:905 (1) - Fix blanket Fixed
00:52:065 (5) - Stack 00:50:628 (4) this slider's tail. Fixed
00:56:692 (1) - I think this whistle sound is not suitable for here. I'd rather add to 00:57:331 (3) Fixed
01:06:905 (1) - I wanna add hitsound to here. just my opinion Fixed
01:07:224 (5) - Add whistle? Fixed
01:03:394 (3) - How about ctrl+G? Its ok for me

[Easy]

00:25:575 (4) - Fix a little blanket Fixed

I found only one xd. Nice map, too. But it seems like normal diff..

sorry to be late ;w; i hope your beatmap to be ranked~
Thanks dude i will mod your map and your map is really really good too and will be ranked so thanks and GL too
vick
AGUANTE KANO LOCO NO ME IMPORTA NADA
Topic Starter
chucentry

TotoiZn wrote:

AGUANTE KANO LOCO NO ME IMPORTA NADA
I really agree with it!!!!! ↑
Winnie
Ok for my mod, I would say it's good enuff
Now find someone to do the rest for me. Ask people to mod the easy I want to hear more thoughts on it :)
Wishmaker980
Hello! From my M4M Queue~

Insane

00:44:565 (3) - might wanna Ctrl + G
00:48:714 (7,8) - Instead of putting a double here, you can follow what you did here 00:49:990 (5,6) - and put two jumps instead
00:57:331 (3) - You can make this slider tail end on 00:57:570 - try it and see if you like it
01:03:873 (5,1) - You can place a triple here if you want,you can follow what you did at 01:01:320 (5,6,1) - and 01:02:597 (5,6,1) -

Very nice difficulty <3

Meg's Insane

00:15:203 (3) - You may wanna follow the same slider pattern as 00:14:724 (2) -
01:00:362 (2) - Fix blanket with 01:00:682 (4) -
01:01:160 (6) - ^
00:36:107 (2) - Move this note to X 268:Y 312 to sort of make a mini star jump pattern

That's all from me!Good luck in getting it ranked!
Topic Starter
chucentry

Wishmaker980 wrote:

Hello! From my M4M Queue~

Insane

00:44:565 (3) - might wanna Ctrl + G
00:48:714 (7,8) - Instead of putting a double here, you can follow what you did here 00:49:990 (5,6) - and put two jumps instead
00:57:331 (3) - You can make this slider tail end on 00:57:570 - try it and see if you like it
01:03:873 (5,1) - You can place a triple here if you want,you can follow what you did at 01:01:320 (5,6,1) - and 01:02:597 (5,6,1) -

Very nice difficulty <3

Meg's Insane

00:15:203 (3) - You may wanna follow the same slider pattern as 00:14:724 (2) -
01:00:362 (2) - Fix blanket with 01:00:682 (4) -
01:01:160 (6) - ^
00:36:107 (2) - Move this note to X 268:Y 312 to sort of make a mini star jump pattern

That's all from me!Good luck in getting it ranked!
Thanks for modding
Lami
small thing

  • [Insane]

  1. Please set same volume in same spot
  2. 01:26:338 (1) - move to center (x256 y192) and adjust with 01:24:873 (1,2) - for matching placement with 01:26:338 (1) -
Topic Starter
chucentry

Lami wrote:

small thing

  • [Insane]

  1. Please set same volume in same spot
  2. 01:26:338 (1) - move to center (x256 y192) and adjust with 01:24:873 (1,2) - for matching placement with 01:26:338 (1) -
Really thanks Lami ♥
Meg

Sangzin wrote:

M4M~~

[Meg's Insane]

  • 00:19:352 (1,2,3) - Timing suggestion? ok00:24:458 (1,2) - One slider? this 1/2 beat doesn't fit ok
    00:46:958 (1) - Circle instead short slider? First i saw that slider and looks like 1/2 sliders keep or I'm bad at reading this slider


A little bit nazi mod...? Anyway. Hope my mod will be helpful. GL! :)

Dailycare wrote:

#m4m
Kano <3

[Meg's Insane]

00:07:703 (4) - ctrl+G? ok

I can't find issues on this diff. nice map thx :3

sorry to be late ;w; i hope your beatmap to be ranked~

Wishmaker980 wrote:

Hello! From my M4M Queue~

Meg's Insane

00:15:203 (3) - You may wanna follow the same slider pattern as 00:14:724 (2) - no changed
01:00:362 (2) - Fix blanket with 01:00:682 (4) - these are triangle patterns. keep
01:01:160 (6) - ^
00:36:107 (2) - Move this note to X 268:Y 312 to sort of make a mini star jump pattern ok

That's all from me!Good luck in getting it ranked!
thank you all
http://puu.sh/lTtsU.zip

to chucentry
it's about time. i hope you find BNs.
if this mapset has problem, BNs will find that.
transcendental
queue stuff but late because i'm bad

easy

yup looks good

yuii's normal

00:48:714 - here and in the other big white ticks i really want something clickable since it's a heavily accented beat

otherwise seems fine

del's hard

00:08:980 (1,2) - maybe add a bit of a jump here to accent the music
00:27:011 (1) - the hitsounding from here on felt kinda weird, you had accented beats with no hitsounds, slider ends with accent hitsounds, and it just didn't really follow the music or follow the map patterns very well at all. try to sync up the hitsounds with the accented beats of the music. you mapped to the vocals in this part, so hitsound to the vocals.
01:01:320 (5,1,2) - this is awkward, round it out a bit

laurier's insane

00:02:118 (2,3) - was this weird stacking on purpose?

otherwise fantastic

insane

this played really well and i liked it al ot

meg's insane

also really nice work
Yuii-
Probably mod incoming before the BN check!

Also a reminder to check the previous mod, thanks!
Winnie
Good work boys - Soon
Topic Starter
chucentry

bigjoe97 wrote:

queue stuff but late because i'm bad

easy

yup looks good

yuii's normal

00:48:714 - here and in the other big white ticks i really want something clickable since it's a heavily accented beat

otherwise seems fine

del's hard

00:08:980 (1,2) - maybe add a bit of a jump here to accent the music
00:27:011 (1) - the hitsounding from here on felt kinda weird, you had accented beats with no hitsounds, slider ends with accent hitsounds, and it just didn't really follow the music or follow the map patterns very well at all. try to sync up the hitsounds with the accented beats of the music. you mapped to the vocals in this part, so hitsound to the vocals.
01:01:320 (5,1,2) - this is awkward, round it out a bit

laurier's insane

00:02:118 (2,3) - was this weird stacking on purpose?

otherwise fantastic

insane

this played really well and i liked it al ot

meg's insane

also really nice work
Thanks for modding !
Underforest


Hey, moderación normal como has pedido en mi cola de moderación.
* = En asterisco, la moderación realizada en inglés.

鹿乃, かわいいいいいいいい

General
  1. Activa el soporte panorámico (Widescreen Support) pues el fondo es 4:3, además algunas dificultades tienen esto activado
  2. 00:56:692 - Establece esto como punto de vista previa, 00:56:533 no es el correcto
Easy
¿1.70 estrellas? Muy difícil para los nuevos jugadores
  1. 00:04:990 (4) - Reemplázalo por un circulo que esté en 00:05:150
  2. 00:11:054 (3) - Este deslizador está indirecto, sugiero girarlo a 90 grados en sentido anti-horario
  3. 00:16:160 (2) - Reemplázalo por un circulo
  4. 00:20:628 (1) - Desactiva el nuevo combo
  5. 00:21:107 (2) - Activa el nuevo combo
  6. 00:26:692 - ¿Circulo?
  7. 00:28:288 (3) - El final de este deslizador está fuera de la pantalla (cuadrícula), arréglalo
  8. 00:55:097 (1) - Reemplaza esta ruleta
  9. 01:22:717 - 01:23:076 - ¿Deslizador?
Yuii-'s Normal

  1. 00:09:937 (3) - Esto hace un pequeño overlap con 00:08:980 (3)
  2. 00:24:458 (1) - Esto está fuera de la cuadrícula
  3. 00:37:224 (1,1,1,1) -
  4. 00:56:692 - 00:57:331 - ¿Deslizador en 3/4?
  5. 01:04:990 (2) - Esto también está fuera de la cuadrícula
  6. 01:20:628 (1,1,1) - Usa el sonido "soft-hitwhistle3.wav" en esto
Del's Hard*
No issues found, seems your diff is clear :D

Laurier's Insane*
  1. 00:09:618 (3,4) - This jump is so far
  2. 00:13:288 (2,3,4,5,6,7) - I think is not the correct place for this hit circles
  3. 00:16:799 (1) - The 50% of this slider is out of the grid
  4. 00:19:990 (2) - Out of the grid
  5. 00:40:097 (3) - Same
  6. 00:52:224 (5) - Same
  7. 01:05:309 (1,2,3) - This jump is so far
  8. 01:07:862 (1) - Out of the screen, fix it
  9. 01:21:999 (2,3,1) - Use "soft-hitwhistle3.wav" on this

Meg's Insane*
No issues found

Insane*
No issues found

Espero mi mod haya ayudado.

Buena suerte en el ranking / in-ranking semoga berhasil / ランキングで頑張って
Yuii-
Por Dios esos cuadrados.

@Underforest: corregido lo del overlap. Lo demás no hace falta. Respecto de las cuadrículas, es porque no mappeo con el "grid snap" encendido, no es necesario, solo puede hacer las cosas un poco más "prolijas", pero a mí me saca de quicio porque no puedo poner las cosas exactamente donde quiero. Y el tema del hitsound, suena bastante mal, solo lo usa Laurier y no me gusta en absoluto.

@bigjoe: Yeah, dunno what happened there eeeh

Update: http://puu.sh/m0LNZ/4f4dbac625.osu

Mod soon!

@chucentry: El preview point no lo cambies, está perfecto, si llegás a establecer un valor mayor se va todo al carajo. El tema del Widescreen Support, sé. Desactívalo a las dificultades que aún lo tengan.

[Easy]

Esto ya lo charlamos, si querés podemos hacer una conversación por Skype y cambiarlo completamente, como dijo el nardito de Kocari, es una dificultad un poco rara, no es que esté mal ni nada, pero no encaja en el spread y hay muchas cosas que se omiten huuuh.

[Del]

Personally I don't agree with some rhythms buuuut huuuh they work, so good!

00:31:958 (4) - Eeeeehhhh... yeah, you don't want to do that.
00:52:543 - Too many finish hitsounds over here! On a side note, why did you suddenly increase the spacing in 00:54:458 (3,4,1) - ? If you want to tell the player there's going to be a jump, build it previously, this is supposed to be a buildup or you just want to emphasise the fact that the song is getting louder as the music goes on before entering the Kiai, start increasing the spacing previously. No for just ONE slider, that's unwanted and counterintuitive.
00:56:692 (1,2,3,1) - Please, tell me you didn't put these manually. Oh baby a triple inconsistency!
01:04:033 (1) - Finish mayyybe?
01:18:714 (1,2,1,2,1,2) - Something similar to what I said above, really small changes, but they do affect gameplay. Check your spacing.
01:20:628 - This section is even harder and has more density than all the other Insanes, for the sake of the spread, you gotta neeeerrrfffff it :(

[Laurier]

What is consistency? Baby don't hurt me, don't hurt me, no moooooooooorrrreee.

00:02:118 (2,3) - Why the custom stack here? If you check all your other stacks throughout the beginning of the map you will notice that the purpose of the custom stacking is used for 00:11:054 (3,4,5,1) - that 1/2 section, that's it and to be honest, that pattern breaks the whole momentum of the intensity. I don't like it and I have a lot of thing against that pattern for many many reasons, but it's your personal choice to keep it or not. Going back to my main point, you use 1/1 breaks with full stacks.
00:12:011 (2,3) - Spacing? I meeaaaann 00:14:245 (1,2,3) - uuuuuh consistencyyy!
00:44:245 (2) - What about whistle instead? No need to go full yolo with that Finish, sounds too loud.
00:53:820 - Pretty sure this should be clickable

[Insane]

Los NC son todos inconsistentes, qué es esta wea, Tommmmmmmmmm?

[Meg]

Your difficulty doesn't have video :(( (( ((( ( (

00:52:543 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - Hmmm.... yeah, no.
01:02:597 (1) - In case you want to place a Finish, the correct spot in my opinion would be 01:02:756 - the problem of not making clickable objects in the right place is that one. If you wanna keep that banana slider, try placing a Whistle instead!

--------------------

Alright, I'm too lazy.
Topic Starter
chucentry

Underforest wrote:



Hey, moderación normal como has pedido en mi cola de moderación.
* = En asterisco, la moderación realizada en inglés.

鹿乃, かわいいいいいいいい

General
  1. Activa el soporte panorámico (Widescreen Support) pues el fondo es 4:3, además algunas dificultades tienen esto activado
  2. 00:56:692 - Establece esto como punto de vista previa, 00:56:533 no es el correcto

Despues de lo dicho por yui no entendi si dejarlo o sacarlo pero vere. Gracias

Easy
¿1.70 estrellas? Muy difícil para los nuevos jugadores
  1. 00:04:990 (4) - Reemplázalo por un circulo que esté en 00:05:150 Fixed
  2. 00:11:054 (3) - Este deslizador está indirecto, sugiero girarlo a 90 grados en sentido anti-horario Fixed
  3. 00:16:160 (2) - Reemplázalo por un circulo Fixed
  4. 00:20:628 (1) - Desactiva el nuevo combo Yo creo que esta bien
  5. 00:21:107 (2) - Activa el nuevo combo Same ↑
  6. 00:26:692 - ¿Circulo? Ok
  7. 00:28:288 (3) - El final de este deslizador está fuera de la pantalla (cuadrícula), arréglalo Fixed
  8. 00:55:097 (1) - Reemplaza esta ruleta Ok fixed
  9. 01:22:717 - 01:23:076 - ¿Deslizador?
mmm para mi esta bien asi


Insane*
No issues found Thanks

Espero mi mod haya ayudado.

Buena suerte en el ranking / in-ranking semoga berhasil / ランキングで頑張って
Kano saikou!!! Kano #1 ♥ Kano love Kano life Kano > all

Thanks for Modding !!!!!!!! a lot

I really hope rank it ♥

=A=
Meg

Yuii- wrote:

[Meg]

Your difficulty doesn't have video :(( (( ((( ( ( ok

00:52:543 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - Hmmm.... yeah, no. ?
01:02:597 (1) - In case you want to place a Finish, the correct spot in my opinion would be 01:02:756 - the problem of not making clickable objects in the right place is that one. If you wanna keep that banana slider, try placing a Whistle instead! omg i was wrong. changed rhythm on here.

--------------------

Alright, I'm too lazy.
thanks
http://puu.sh/m19cs.zip
Krfawy
Good morning everyone, a mod as requested in my Bleeding Queue. \o3o/

Easy
  1. I highly recommend you AR4.1 because any lower would not easily show the difference between regular 2/2 and 3/2 gaps between notes.
  2. 00:41:054 (1,2) - The. Flow. Here. Is. Broken. And. I. Cry. Everytime. Please. Move. It. Somewhere. Next. To. Instead. Of. Underneath. Or. Just. Nearby.
Ayyyyy YuiiMinus
  1. This difficulty kills me because it looks like one of my Advanced diffs but with hardcore patterns and lower AR so it's less readable and with more new combos so no note has any high digit/figure. Seriously, AR6 would be desired here because AR5 kills the readability skills and it makes it impossible to read for noobs due to the BPM, patterning and the slider velocity which is not 0.60x, you know?. Believe me or not, but we, noobs, also have a manner of reading maps unless they are not readable anymore. Then we just delete the maps from our osu! folder.
  2. 00:15:522 (1,2) - This kind of denies the nature of 00:14:565 (2,3) - those patterns even if rhythmically it seems okay. Still, the complexity of the pattern is scary AF and very hard if you compare it to the rest of the difficulty and not really pleasant WHEN IT'S STILL NORMAL, FOR GOD'S SAKE. ARE YOU TRYING TO KILL ME?
  3. 00:18:394 (4,5,6) - I. Don't. Want. To. Live. On. This. Planet. Anymore. When it comes to another diff just after the easiest one, we would want to play something that is a bit harder but not too much, right? *THIS* should be self explanatory.
  4. 00:21:107 (1,2) - That would be easier if the first note was a 1/2 slider with one reversing and then you could just let it go as it is.
  5. 00:42:331 (2) - According to your patterning this should be: a) NC'd; b) placed at the same XY position just like 00:37:224 (1) - this note; c) BOTH. Why? Now it's ugly and seems rather random for me the player and doesn't make any sense now + there's a really long break so we can cheat a bit. L69L
  6. 00:47:118 (1) - And that would be easier to read if the first note was not stacked with another one, seriously. Yeah, seems legit it's not the easiest difficulty and there is a break so there's lots of reaction, but it is hard to feel the music and the map if there is too much time to react and there is a sudden stack, seriously.
  7. 01:02:756 (1,2,1) - May I ask what the hell is going on here with the transition from one note to another? It seriously confuses me when I play it and I cry. ;_; So, I recommend anything that requires less thinking like *THIS*. Yes, I know, it is unpolished and it breaks the pattern you made here: 01:01:480 (1,2,1) - but this is a quick example of something that flows more. I always require good patterning and good flow in the easiest difficulties so everyone dies when it comes to me mod easy diffs. Sorry guys, but I require impossible quality and you can ask Oko about it HUEHUEHUE. \o/
  8. 01:10:096 (1) - I think you mistook the placement of the new combo with 01:10:415 (2) - this note.
  9. 01:16:160 (2) - How about you place it at (X=8 | Y=243) and 01:16:480 (3) - this at (X=83 | Y=322) so the pattern is neat, symmetrical, polished, mathematical, geometrical and so-called 'on a purpose and explicable' and not lame .3. not really polished anymore? :3
Laurier's Insane
  1. I recommend AR8.5 or something so it's easier to read notes? XD
Good YuiiMinus luck!
Yuii-

Krfawy wrote:

Ayyyyy YuiiMinus
  1. This difficulty kills me because it looks like one of my Advanced diffs but with hardcore patterns and lower AR so it's less readable and with more new combos so no note has any high digit/figure. Seriously, AR6 would be desired here because AR5 kills the readability skills and it makes it impossible to read for noobs due to the BPM, patterning and the slider velocity which is not 0.60x, you know?. Believe me or not, but we, noobs, also have a manner of reading maps unless they are not readable anymore. Then we just delete the maps from our osu! folder. - I don't even know why you wrote all this text because you already know this is my first Normal done L69L. That means, this is harder than a typical Normal as does not fit the spread at all... I needed more time to learn how to map a good Normal before moving this into something Ranked, I mean, why is this even here? Help me Krawuagbdasgas. Everything plays so bad at the moment that I will rework this again because everything I change will look terribly bad.
  2. 00:15:522 (1,2) - This kind of denies the nature of 00:14:565 (2,3) - those patterns even if rhythmically it seems okay. Still, the complexity of the pattern is scary AF and very hard if you compare it to the rest of the difficulty and not really pleasant WHEN IT'S STILL NORMAL, FOR GOD'S SAKE. ARE YOU TRYING TO KILL ME? - (2) is the piano, y'knowwwww.
  3. 00:18:394 (4,5,6) - I. Don't. Want. To. Live. On. This. Planet. Anymore. When it comes to another diff just after the easiest one, we would want to play something that is a bit harder but not too much, right? *THIS* should be self explanatory. - Yeah, BPM is too high eeeeh, changed because your mom. But I won't use your slidershape, OKAY? okay,okay.
  4. 00:21:107 (1,2) - That would be easier if the first note was a 1/2 slider with one reversing and then you could just let it go as it is. - Yeah, and I don't even fucking know why is (2) so curved to the left, that's bad.
  5. 00:42:331 (2) - According to your patterning this should be: a) NC'd; b) placed at the same XY position just like 00:37:224 (1) - this note; c) BOTH. Why? Now it's ugly and seems rather random for me the player and doesn't make any sense now + there's a really long break so we can cheat a bit. L69L Actually I made that on purpose. Everything is on purpose, even the NC.
  6. 00:47:118 (1) - And that would be easier to read if the first note was not stacked with another one, seriously. Yeah, seems legit it's not the easiest difficulty and there is a break so there's lots of reaction, but it is hard to feel the music and the map if there is too much time to react and there is a sudden stack, seriously.
  7. 01:02:756 (1,2,1) - May I ask what the hell is going on here with the transition from one note to another? It seriously confuses me when I play it and I cry. ;_; So, I recommend anything that requires less thinking like *THIS*. Yes, I know, it is unpolished and it breaks the pattern you made here: 01:01:480 (1,2,1) - but this is a quick example of something that flows more. I always require good patterning and good flow in the easiest difficulties so everyone dies when it comes to me mod easy diffs. Sorry guys, but I require impossible quality and you can ask Oko about it HUEHUEHUE. \o/ - Please, tell me that's a joke. Because imma cry if it's not.
  8. 01:10:096 (1) - I think you mistook the placement of the new combo with 01:10:415 (2) - this note. - Aw wow, you good.
  9. 01:16:160 (2) - How about you place it at (X=8 | Y=243) and 01:16:480 (3) - this at (X=83 | Y=322) so the pattern is neat, symmetrical, polished, mathematical, geometrical and so-called 'on a purpose and explicable' and not lame .3. not really polished anymore? :3 - Fairly speaking, this is lame hah.
Will update this as soon as I polish everything again because Krfawy is right, this is hella hard for a Normal, will delete a lot of trash and make better and easier patterns. I wanted to do something different but uuhuhhu hu hu hu uh uh hu uh nope.
Topic Starter
chucentry

Krfawy wrote:

Good morning everyone, a mod as requested in my Bleeding Queue. \o3o/

Easy
  1. I highly recommend you AR4.1 because any lower would not easily show the difference between regular 2/2 and 3/2 gaps between notes.
  2. 00:41:054 (1,2) - The. Flow. Here. Is. Broken. And. I. Cry. Everytime. Please. Move. It. Somewhere. Next. To. Instead. Of. Underneath. Or. Just. Nearby.
Fixed all

Good YuiiMinus luck!
Thanks of modding!!!
zyoi
rank pls =w=
I love Kano <3
Topic Starter
chucentry

Enjoy wrote:

rank pls =w=
I love Kano <3
Hope rank it. Im waiting the yui normal update and 1 or 2 mods more and them ask a BN req

and me too i love a lot kano ♥ and you too enjoy <3
Underforest

Enjoy wrote:

rank pls =w=
I love Kano <3
I hope so, just see her... Kano =w=
-Atri-
Kanokanokanokanokanokano-

Ok no.
Lifdrasir
Hi mom
ONLY SUGGESTIONS
M4M

Easy
00:05:150 - (4) -Try making a slider here 00:04:990 - to 00:05:150 - .Sometimes it can be difficult to recognize the red gap. for newbies
00:12:011 (1) - downbeat
00:55:097 (1) - ^
Del's Hard
Hm...
--------------------------------------
01:01:480 (1) - control g
01:01:958 (2) - x48 y272
01:02:118 (3) - control j + x124 y224 http://puu.sh/mfBve/ff8974bd61.jpg
01:02:437 (4,5,6,1) - > + x241 y318 http://puu.sh/mfBA9/0184dd2314.jpg
01:03:235 (2) - x241 y318
01:03:394 (3) - control h + x309 y266
01:03:714 (4) - delete and copy 01:03:394 (3) - and paste + x175 y185 http://puu.sh/mfBGe/18bef82509.jpg
01:04:033 (1,2,3,4) - > + control H + x264 y 208 http://puu.sh/mfBLV/557239b666.jpg
01:04:671 (3) - control g
01:04:990 (4) - ^^
01:05:309 (1,2,3) - > and x204 y246 http://puu.sh/mfBPT/2c2239bca5.jpg
01:06:267 (4,5) - (4) x440 y192 (5) x428 y296
------------------------------------
01:21:999 (1) - down beat
Laurier's Insane
I see nothing.. lol
Insane
01:21:999 (1) - try control g
00:07:384 (4,5) - control g
00:07:703 (6) - ^
00:10:894 (3,4) - ^
00:11:214 (5) - x239 y203
00:56:692 (1,2) - try making curve http://puu.sh/mfCa1/54fbd0895b.jpg
00:57:331 (3) - curve and make stream. along one gap more http://puu.sh/mfCbS/b237b0c136.jpg

Meg's Insane
I see nothing...
Topic Starter
chucentry

Gandalfr wrote:

Hi mom
ONLY SUGGESTIONS
M4M

Easy
00:05:150 - (4) -Try making a slider here 00:04:990 - to 00:05:150 - .Sometimes it can be difficult to recognize the red gap. for newbies
00:12:011 (1) - downbeat
00:55:097 (1) - ^
Del's Hard
Hm...
--------------------------------------
01:01:480 (1) - control g
01:01:958 (2) - x48 y272
01:02:118 (3) - control j + x124 y224 http://puu.sh/mfBve/ff8974bd61.jpg
01:02:437 (4,5,6,1) - > + x241 y318 http://puu.sh/mfBA9/0184dd2314.jpg
01:03:235 (2) - x241 y318
01:03:394 (3) - control h + x309 y266
01:03:714 (4) - delete and copy 01:03:394 (3) - and paste + x175 y185 http://puu.sh/mfBGe/18bef82509.jpg
01:04:033 (1,2,3,4) - > + control H + x264 y 208 http://puu.sh/mfBLV/557239b666.jpg
01:04:671 (3) - control g
01:04:990 (4) - ^^
01:05:309 (1,2,3) - > and x204 y246 http://puu.sh/mfBPT/2c2239bca5.jpg
01:06:267 (4,5) - (4) x440 y192 (5) x428 y296
------------------------------------
01:21:999 (1) - down beat
Laurier's Insane
I see nothing.. lol
Insane
01:21:999 (1) - try control g
00:07:384 (4,5) - control g
00:07:703 (6) - ^
00:10:894 (3,4) - ^
00:11:214 (5) - x239 y203
00:56:692 (1,2) - try making curve http://puu.sh/mfCa1/54fbd0895b.jpg
00:57:331 (3) - curve and make stream. along one gap more http://puu.sh/mfCbS/b237b0c136.jpg

Meg's Insane
I see nothing...
Thanks for modding
Electoz
Hi, from my modding queue~ Please don't expect a quality mod on a +31 sp map lol.

[General]

  1. Concurent volume value for red-green line in Easy, Del's Hard and Laurier's Insane at 00:01:480 .
[Easy]

  1. 00:53:820 (2,1) - A spacing error.
  2. 00:27:011 (1,3) - Well, they're pretty close so they gave off a bit weird symmetry for some reason.
[Yuii-'s Normal]

  1. 00:11:852 (1,2) - 00:19:671 (2,3) - 01:06:905 (2,3) - 01:13:926 (3,1) - DS stuff.
  2. 00:03:075 (3,4) - I would prefer this rhythm because it follows that dominant sound better.
  3. 00:28:288 (1) - a 2/1 slider feels empty imo, I would do a 1/1 repeat slider instead so the drum here 00:28:607 won't be ignored.
  4. 00:37:224 (1,1,1,1) - Personal preference, I think the pattern here is less dense than Easy and feels weird because you're leaving some empty spaces to emphasize those 1/2 sliders, but hey that's just my two cents.
[Del's Hard]

  1. 00:31:480 (3,4) - Kinda stand out because it's the only sliderend stack in the entire diff.
  2. 01:07:224 (3) - A random suggestion, but I think this rhythm would fit better.
  3. 01:19:033 (2,1) - Spacing here should be higher than 01:18:394 (2,1) and lower than 01:19:671 (2,1) imo.
[Laurier's Insane]

  1. 00:02:118 (2,3,4) - The stack is kinda hard to read imo.
  2. 00:25:735 (1) - This one caught me pretty off guard because few sliders before are 1/1 while this one is 3/2 .
  3. 00:34:990 (2,3) - Defenitely not a fan of the flow here, also the flow is not smooth as it should be when you're skipping this 00:35:150 .
And yeah that's probably it from me, hope my mod helped tho.
Good luck~
Topic Starter
chucentry

Electoz wrote:

Hi, from my modding queue~ Please don't expect a quality mod on a +31 sp map lol.

[General]

  1. Concurent volume value for red-green line in Easy, Del's Hard and Laurier's Insane at 00:01:480 .
Fixed

[Easy]

  1. 00:53:820 (2,1) - A spacing error. Fixed
  2. 00:27:011 (1,3) - Well, they're pretty close so they gave off a bit weird symmetry for some reason.
I will fix them need thin ka lot :D

And yeah that's probably it from me, hope my mod helped tho.
Good luck~
Thnaks for modding!!!!!
-Atri-
When this will ranked
Topic Starter
chucentry

KuranteMelodii wrote:

When this will ranked
Hi kurante emm...

im waiting the yuii`s normal remap bcuz he said need remap it and them the giralda`s mod AND THE BN REQUEST

i really want rank it

thanks Kurante and remember this

OSU! NEEDS MORE KANO
Yuii-
Alright, reworked. Let's wait for the update and let Giralda come!

http://puu.sh/mzhyT/d6eafb3de4.osu
Topic Starter
chucentry

Yuii- wrote:

Alright, reworked. Let's wait for the update and let Giralda come!

http://puu.sh/mzhyT/d6eafb3de4.osu
update

flamie #1
walaowey
ChuChuu GoGo 〜( ̄▽ ̄〜)
Topic Starter
chucentry

walaowey wrote:

ChuChuu GoGo 〜( ̄▽ ̄〜)
yeah calvin the train go to try to rank it
Giralda
i have been summoned

[Yuii's Normal]
  1. 00:08:501 (4,5) and 00:19:671 (2,3) - - For some reason these are actually pretty tricky to play with that 1/2 repeat and then a circle 1/2 apart. Maybe swap them on the timeline? http://puu.sh/mPBoU/18febe135e.jpg
  2. 00:37:224 - You could definitely put some more work into this section before the break begins. Right now it seems kind of empty and increasing the object density here would benefit the spread at this section. Perhaps give the vocals here at little more love?
  3. 01:04:990 (4,1,2) - I feel you should leave this type of rhythm exclusive to 01:05:948 (3,4,5,6,7,8) if the goal was for them to be emphasized. As a workaround I think three circles would do great here to replace 01:04:990 (4,1,2) - http://puu.sh/mPJEJ/b80c608fa5.jpg
[Del's Hard]
  1. 01:11:692 (1) - This slider seems to be missing a finish.
  2. 01:21:656 (3) - The slider here doesn't actually end on anything so I think changing it into a circle http://puu.sh/mPJQW/c80b292cc8.jpg would be better. You could also extend the slider at 01:21:142 (2) to 01:21:656 http://puu.sh/mPJTS/e6341c042f.jpg if you like.
[Laurier's Insane]
god mapper
  1. 01:23:615 (1) - Seems like you might have missed a whistle on the spinner here.
[Insane]
  1. 00:07:224 (3,4,5) - Maybe try this instead? I think it flows much better this way if you consider spacing: http://puu.sh/mPQin/3126ea4e03.jpg
  2. 01:03:394 (3) - Try Ctrl+G?
  3. 01:07:862 (1) - Hmm why this anchor slider here when you didn't do it at 00:57:650 (1) ? They're similar parts but I don't hear anything different that requires an anchor slider there.
sorry I haven't been that active in modding so this might not be to your expectations, but this set is actually quite nice. <3
Topic Starter
chucentry

Giralda wrote:

i have been summoned


[Insane]
  1. 00:07:224 (3,4,5) - Maybe try this instead? I think it flows much better this way if you consider spacing: http://puu.sh/mPQin/3126ea4e03.jpg fixed
  2. 01:03:394 (3) - Try Ctrl+G? mm idk i like how looks now
  3. 01:07:862 (1) - Hmm why this anchor slider here when you didn't do it at 00:57:650 (1) ? They're similar parts but I don't hear anything different that requires an anchor slider there.
fixed
sorry I haven't been that active in modding so this might not be to your expectations, but this set is actually quite nice. <3

Thanks giralda <3
Yuii-

Giralda wrote:

i have been summoned - Hi, Ryannn! I'm leaving down some comments about your advices!

[Yuii's Normal]

god mapper - Well... thank you ♥

  1. 00:08:501 (4,5) and 00:19:671 (2,3) - - For some reason these are actually pretty tricky to play with that 1/2 repeat and then a circle 1/2 apart. Maybe swap them on the timeline? http://puu.sh/mPBoU/18febe135e.jpg - This change isn't actually bad but I find the current rhythm to be way better. To begin with, 00:08:501 (4,5) - is a good way to split the piano and the drums. The 1/2 slider is ending with the piano part at 00:08:820 - and then the drum becomes clickable at 00:08:980 - right when it sounds. If I happen to swap them, the tail of the slider would not be clickable and therefore it could sound a bit weird. As for the second thing, I don't have too much to explain, I just prefer the current pattern let's say and if I change it I'd have to play around with the patterns for a while because I ran out of space there haha.
  2. 00:37:224 - You could definitely put some more work into this section before the break begins. Right now it seems kind of empty and increasing the object density here would benefit the spread at this section. Perhaps give the vocals here at little more love? - There's no way I'm touching that part. It took me eleven mods to make a perfect square lol.
  3. 01:04:990 (4,1,2) - I feel you should leave this type of rhythm exclusive to 01:05:948 (3,4,5,6,7,8) if the goal was for them to be emphasized. As a workaround I think three circles would do great here to replace 01:04:990 (4,1,2) - http://puu.sh/mPJEJ/b80c608fa5.jpg - You're right with this one and I agree a lot with you. However, I will just make (4) a circle instead. There's an explanation behind of it and that's the rhythm of the song. It'll also make more sense because as this is a complete new combo, I don't want to leave a 1/2 circle pattern just like that and instead will add some kind of emphasis to the whole section.
Update: http://puu.sh/mPZhU/3501ce2819.osu

Add hitsounds to my diff, pleasu!
Giralda

Oh you...♥
Monstrata
[Insane]

00:01:480 (1,2) - Can you make this look more like it's 1/1 spacing? Or add a circle on 00:01:958 - and stack it on the head of slider 2? That way the spacing looks more predictable.
00:08:980 (1) - 16||268 Plays really well! Try it. The increased jump is for emphasis.
00:29:883 (2,3) - Im surprised you didn't put a jump between these two notes, or 00:30:522 (4,1) - . Since you made a jump on 00:28:607 (2,3) - . You might want to put some jumps for better consistency.
00:42:011 (5,6,7,8) - This sounds really overmapped dude. I can't even hear the 1/4's xP No one else maps them ;c.
00:46:799 (4,5,6,7,1) - This is still part of the quiet section. I think you should scale this pattern down a bit because the jumps are a bit too big imo.
01:18:075 (1,2,1,2,1,2,1,2,1) - Woooow Nice.

[Yuii]

00:04:990 (2,3) - I know these notes are important, but consider the context a bit too. This is the intro and it's meant to be calm/use simple rhythm. I think it's better to make this a 1/2 slider.
00:15:203 (3,4,5) - Quite a confusing rhythm for beginners imo. I think a simple solution is just to make 3 and 4 a 1/1 slider instead xD.
00:18:394 (4,5,6) - 00:21:107 (5,6,7,1) - Some things to consider about your rhythm choices here. Compare it to 00:28:288 (4,5) - when the drums + song tempo picks up. Your rhythm choice becomes simpler when there are more instruments present. I think you might want to simplify some of the earlier rhythm and make the later ones a bit denser to fit the song a bit better.
00:42:331 (2) - Optional, but NC'ing here would be cool xD

[Easy]

00:10:256 (2,3) - Fix these blankets.
00:19:352 (3,4) - Same here.
00:37:224 (1,2) - I just took Slider 1. Ctrl+H it, then Rotated it 45 degrees, and made it blanket.
00:52:543 (1) - For sliders like this, it will look better if you design them like this:

Additionally:

[Laurier's Insane]

00:01:480 - The red and green lines dont match up. Make the Red line 40% volume to match the green line.

[Delos' Hard]

00:01:480 - Same thing here.

[]

You can call me back after everything's been applied :D.
Yuii-

Monstrata wrote:

Hey, Nathan! Congrats on your super Insane map getting qualified, bud! How've you been?

[Yuii]

00:04:990 (2,3) - I know these notes are important, but consider the context a bit too. This is the intro and it's meant to be calm/use simple rhythm. I think it's better to make this a 1/2 slider. - Mostly a "no-no" slider. Not making 00:05:150 - clickable would be really frustrating because the emphasis is there. This isn't any kind of difficult pattern or whatever, it just adds more variation to a slider, as you said.
00:15:203 (3,4,5) - Quite a confusing rhythm for beginners imo. I think a simple solution is just to make 3 and 4 a 1/1 slider instead xD. - Sure! Good point you brought to the discussion. Ignoring 00:15:522 - would be a bit harsh and I will miss making that clickable a lot but it's true that a circle and then a combination of a 1/1 and a 1/2 on the same pattern can be even more hard.
00:18:394 (4,5,6) - 00:21:107 (5,6,7,1) - Some things to consider about your rhythm choices here. Compare it to 00:28:288 (4,5) - when the drums + song tempo picks up. Your rhythm choice becomes simpler when there are more instruments present. I think you might want to simplify some of the earlier rhythm and make the later ones a bit denser to fit the song a bit better. - Cool, made it even harder.
00:42:331 (2) - Optional, but NC'ing here would be cool xD - You know that's intentional haha!
Thank you so much for the mod and your support, Nathan! Really glad to see you here.

Update: http://puu.sh/mStCm/84db8be8de.osu
Topic Starter
chucentry

Monstrata wrote:

[Insane]

00:01:480 (1,2) - Can you make this look more like it's 1/1 spacing? Or add a circle on 00:01:958 - and stack it on the head of slider 2? That way the spacing looks more predictable.
00:08:980 (1) - 16||268 Plays really well! Try it. The increased jump is for emphasis.
00:29:883 (2,3) - Im surprised you didn't put a jump between these two notes, or 00:30:522 (4,1) - . Since you made a jump on 00:28:607 (2,3) - . You might want to put some jumps for better consistency.
00:42:011 (5,6,7,8) - This sounds really overmapped dude. I can't even hear the 1/4's xP No one else maps them ;c.
00:46:799 (4,5,6,7,1) - This is still part of the quiet section. I think you should scale this pattern down a bit because the jumps are a bit too big imo.
01:18:075 (1,2,1,2,1,2,1,2,1) - Woooow Nice.

[Easy]

00:10:256 (2,3) - Fix these blankets.
00:19:352 (3,4) - Same here.
00:37:224 (1,2) - I just took Slider 1. Ctrl+H it, then Rotated it 45 degrees, and made it blanket.
00:52:543 (1) - For sliders like this, it will look better if you design them like this:

Additionally:

[Laurier's Insane]

00:01:480 - The red and green lines dont match up. Make the Red line 40% volume to match the green line.

[Delos' Hard]

00:01:480 - Same thing here.

[]

You can call me back after everything's been applied :D.
All fixed
Monstrata
Recheck:

[Easy]

00:12:011 (1,2) - Blanket.
00:13:288 (2,3) - Blanket.
How to do nice blankets really quickly
First, go to 1/16 snap. Then fine the time where the Approach circle overlaps the white border of the slider's head.


Now just scroll to 1/4.


Now get control point in the middle to overlap as best you can.


And then do the tail.


This should take like 5 seconds to do once you get how to do it.

01:10:416 (1,2) - Blanket
01:12:969 (1,2) - Blanket
00:39:777 (3,1) - The spacing here isn't quite right. Also fix the blanket xD

[Insane]

00:36:825 - Just an idea, feel free not to accept for any reason. But maybe you can add a circle here for the triplet? I would just stack it on slider 5 cuz it sounds cool, but up to you!


thats all, call me back when you fix those gamebreaking blankets!! #BlanketNominator
Topic Starter
chucentry

Monstrata wrote:

Recheck:

[Easy]

00:12:011 (1,2) - Blanket.
00:13:288 (2,3) - Blanket.
How to do nice blankets really quickly
First, go to 1/16 snap. Then fine the time where the Approach circle overlaps the white border of the slider's head.


Now just scroll to 1/4.


Now get control point in the middle to overlap as best you can.


And then do the tail.


This should take like 5 seconds to do once you get how to do it.

01:10:416 (1,2) - Blanket
01:12:969 (1,2) - Blanket
00:39:777 (3,1) - The spacing here isn't quite right. Also fix the blanket xD

[Insane]

00:36:825 - Just an idea, feel free not to accept for any reason. But maybe you can add a circle here for the triplet? I would just stack it on slider 5 cuz it sounds cool, but up to you!


thats all, call me back when you fix those gamebreaking blankets!! #BlanketNominator
All fixed and acepted the "triple" in the insane

Thanks blanckestrata

PD: COCOCOCOCOCOCOCOCOCOCO COCOCO?
Monstrata
Took half an hour to put a whistle on a spinner.
Yuii-
How to add a hitsound on a spinner, Nathan?

Thanks, cutie!
Topic Starter
chucentry

Monstrata wrote:

Took half an hour to put a whistle on a spinner.
21*minutes

<3
Okoayu
Ok i just went through the thread and Laurier didn't answer any of the mods, nor did anyone else answer them on his behalf

either clarify that or get a pop for ignoring mods
Underforest
Felicidades por tu burbuja :) Te lo mereces, solo por ser un mapa de Kano :3 rip :cry:
Yuii-

Okoratu wrote:

Ok i just went through the thread and Laurier didn't answer any of the mods, nor did anyone else answer them on his behalf

either clarify that or get a pop for ignoring mods
chucentry applied all of the stuff for him, Oko. Laurier is dead.
Okoayu
all mods from the last 7 pages? ok cool why didn't you say that anywhere
Underforest
Maybe forgot to clarify. Is good to know that.

I just will sit to wait kokoro :3
Lince Cosmico
How to do nice blankets really quickly
First, go to 1/16 snap. Then fine the time where the Approach circle overlaps the white border of the slider's head.


Now just scroll to 1/4.


Now get control point in the middle to overlap as best you can.


And then do the tail.


This should take like 5 seconds to do once you get how to do it.
That's the reason because you use 1/16 sometimes on your twitch stream when you map? owo
Monstrata
Rebubbled

@Checkito, yea thats exactly the reason xD.
Lince Cosmico

Monstrata wrote:

Rebubbled

@Checkito
My heart crasheed :(
Krfawy
Hi, a quick recheck on Yuii-'s Normalewettie as requested by the mapper (kind of late but still!). I want KDS for being helpful! o3o/

Yuii-
  1. Just for your information, nooby players are usually naturally able to read notes from AR3.3 to 6.5 depending on the BPM and the density of the notes and their placement (saying it from my very own expertise since I found it very early which ARs were comfortable for me to play when I was 2million rank player LOL). And the accurate patterning like 00:08:501 (4,5,1,2,3) - here or 00:10:256 (4,5,6) - there or 00:18:394 (4,5,6,1,2,3) - even there 00:52:543 (1,2,3,4,5,6,1,2,3) - etc. is most likely going to confuse people with only AR5. What I recommend is you set AR5.5 since it should not kill the spread from Easy to your Normal. Also it would make a big bigger gap between 00:55:735 (3,1) - those notes which would be really important in my opinion.
  2. 00:18:394 (4,5) - Tip of the month from the field of the playability department: Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use CTRL + G) because now it will kill people while playing so hardcore patterns on 188BPM part of the song. I'm not kidding, I'm just a typical 51K noob and it already kills me. :|
  3. 00:20:150 (3,4) - Not sure if you could want it or not but this would stress the vocals nicely if you placed the slider with number (4) instead of 00:20:150 (3) - this note. As I'm saying it would be nice to stress the vocals and actually it might be easier and helpful for noobs. Yes, it would destroy the spacing between the pattern and another one 00:21:107 (4,5,6,1,2) - here, but I am sure it would improve the gameplay and sacrificing it would be benefitial for the map. /o3o/
  4. 00:21:107 (5,6) - Tip of the month once again.
  5. 00:25:575 (4,5) - You can make a beautiful blanket here with the slider number (4) and the very end of the end of the slider number (5) and it's very easy to do and it will make your map look 690% more Polished. o3o
  6. 00:30:203 (2,3,4,5) - Using polygon creator (CTRL + SHIFT + D) or symmetrical 90 angles trick are very easy and life-easing solutions + they will make your map look neater.
  7. 00:34:671 (1) - EEEEEEEEEE I'm pretty sure it would sound and seem clearer if it ended 00:35:948 - here even if it shortened the spinner.
  8. 00:42:331 (2) - You didn't stress the crash sound that is very significant Mr YuiiMinus the Mapper.
  9. 00:59:565 (5,1,2,3,4,5) - Yuii-, you're a BN and I demand you to be able to make good patterns since you require everyone to map nicely. The accurate pattern is lame and I will show you why: *CLICK*
  10. 01:03:714 (2,3) - I will try to be as nice as Oko and I will politely ask you to Polish the blanket so it's as nice as 01:02:756 (1,3) - this one. \o\ Wait Oko is nice only whenever I mention futanari topic...
  11. 01:08:500 (2) - The flow is terrible now and let me explain you why: *CLICK*
  12. 01:19:352 (3,4) - Blanket it properly now it's not Polished enough.
EDIT: Yuii- I am not sure if you can see the colours in the pictures I used as examples. Are they okay or do you want me to use another ones?
Meg
oh bubbled
Yuii-

Krfawy wrote:

Hi, a quick recheck on Yuii-'s Normalewettie as requested by the mapper (kind of late but still!). I want KDS for being helpful! o3o/

Yuii-
  1. 00:18:394 (4,5) - Tip of the month from the field of the playability department: Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use CTRL + G) because now it will kill people while playing so hardcore patterns on 188BPM part of the song. I'm not kidding, I'm just a typical 51K noob and it already kills me. :| - Not going for the pattern you suggested, 1/1 is way more clear and sounds a bit better. I'm ignoring the tick in the middle, but the repeater would be kinda... weird.
  2. 00:20:150 (3,4) - Not sure if you could want it or not but this would stress the vocals nicely if you placed the slider with number (4) instead of 00:20:150 (3) - this note. As I'm saying it would be nice to stress the vocals and actually it might be easier and helpful for noobs. Yes, it would destroy the spacing between the pattern and another one 00:21:107 (4,5,6,1,2) - here, but I am sure it would improve the gameplay and sacrificing it would be benefitial for the map. /o3o/ - I didn't understand what you said, but let me explain you why I made the rhythm like that. 00:19:671 (2) - is following both vocals and beats, so the hit on 00:19:831 - is explained. Then, 00:20:150 - is covering "shi~" and making a pause beforehand, giving a small break to beginner players instead of spamming too many sliders. And then 00:20:469 (4) - for the final "tee~". Yeah, I did leave a couple of beats in the middle but that's because I was really not that experienced when I mapped this so you can guess. The rhythm is understandable though :(.
  3. 00:21:107 (5,6) - Tip of the month once again. - I gotta say this was hard.
  4. 00:25:575 (4,5) - You can make a beautiful blanket here with the slider number (4) and the very end of the end of the slider number (5) and it's very easy to do and it will make your map look 690% more Polished. - Do you remember when you told me about 1.16.2016 not being blanketed because I didn't intend to? Well, same here.
  5. 00:30:203 (2,3,4,5) - Using polygon creator (CTRL + SHIFT + D) or symmetrical 90 angles trick are very easy and life-easing solutions + they will make your map look neater. - Oh, man. I have a picture to reply to this! http://puu.sh/nc53K/4808abea77.jpg
  6. 00:34:671 (1) - EEEEEEEEEE I'm pretty sure it would sound and seem clearer if it ended 00:35:948 - here even if it shortened the spinner. - Did that for the sake of the recovery time. Just to make sure. Instead, I added a whistle!
  7. 00:42:331 (2) - You didn't stress the crash sound that is very significant Mr YuiiMinus the Mapper. - I really have no clue what you are trying to say here, so I will reply with a smiley face instead! :)
  8. 00:59:565 (5,1,2,3,4,5) - Yuii-, you're a BN and I demand you to be able to make good patterns since you require everyone to map nicely. The accurate pattern is lame and I will show you why: *CLICK* - Did something different to make it way more circular! So 01:01:160 (4,5) - will have sense, too :D
  9. 01:03:714 (2,3) - I will try to be as nice as Oko and I will politely ask you to Polish the blanket so it's as nice as 01:02:756 (1,3) - this one. \o\ Wait Oko is nice only whenever I mention futanari topic... - I love memes too
  10. 01:08:500 (2) - The flow is terrible now and let me explain you why: *CLICK* - Moved the 1 pixel
  11. 01:19:352 (3,4) - Blanket it properly now it's not Polished enough. - http://puu.sh/no07r/f14a768290.jpg you gotta be kidding me if that's not a blanket yet.
Thank you so much for this mod, Krwafy! Much appreciated it. I hope I can finally push this forward. This was my first Normal and yeah, it might not be the best one, but hey, looks good so far :D!

Updated!
alvicala
pls rank
Underforest
pls rebubble first
Topic Starter
chucentry
Pls find a second a BN
Rizia
[Meg's Insane]
00:46:160 (1,2,3,4,5) - hard to understand the spacing

call me back after rebub
Meg

Rizia wrote:

[Meg's Insane]
00:46:160 (1,2,3,4,5) - hard to understand the spacing changed better spacing

call me back after rebub
rizia suki
thank you!

http://puu.sh/o4vAr.zip
Monstrata
Rebubbled
vick
yayy
Rizia
qualified
Starfy
Congrats \;3/
Electoz
gratz
Nakano Itsuki
Gratz!
Meg
nice
Dellvangel
Gratz for qualify, really like this song so much :)
Topic Starter
chucentry
thanks all ppl who help me im so happy now ... waiting the dq e.e
walaowey
chuchuuu gratzz <3
Shmiklak
Gratzz
Underforest
aaaaaaah felicidades por la calificacion
Te lo mereces :)
Aerous
Kano Kano Kano
Gaia
finally gratz! ^-^//
Giralda
Congrats chucentry, well deserved <3
Mei
Yuii-
Más fácil que carrear a Leo.

GG
FreeSongs
Gratz!!
Topic Starter
chucentry

Yuii- wrote:

Más fácil que carrear a Leo.

GG
casi todo es mas facil q eso
Krfawy
Good job guys, congratulations! Yuii- I'm glad to see you're improving. \:3/ Now, rank my maps. :V
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