Good morning everyone, a mod as requested in my Bleeding Queue. \o3o/
Easy
YuiiMinus luck!
Easy
- I highly recommend you AR4.1 because any lower would not easily show the difference between regular 2/2 and 3/2 gaps between notes.
- 00:41:054 (1,2) - The. Flow. Here. Is. Broken. And. I. Cry. Everytime. Please. Move. It. Somewhere. Next. To. Instead. Of. Underneath. Or. Just. Nearby.
- This difficulty kills me because it looks like one of my Advanced diffs but with hardcore patterns and lower AR so it's less readable and with more new combos so no note has any high digit/figure. Seriously, AR6 would be desired here because AR5 kills the readability skills and it makes it impossible to read for noobs due to the BPM, patterning and the slider velocity which is not 0.60x, you know?. Believe me or not, but we, noobs, also have a manner of reading maps unless they are not readable anymore. Then we just delete the maps from our osu! folder.
- 00:15:522 (1,2) - This kind of denies the nature of 00:14:565 (2,3) - those patterns even if rhythmically it seems okay. Still, the complexity of the pattern is scary AF and very hard if you compare it to the rest of the difficulty and not really pleasant WHEN IT'S STILL NORMAL, FOR GOD'S SAKE. ARE YOU TRYING TO KILL ME?
- 00:18:394 (4,5,6) - I. Don't. Want. To. Live. On. This. Planet. Anymore. When it comes to another diff just after the easiest one, we would want to play something that is a bit harder but not too much, right? *THIS* should be self explanatory.
- 00:21:107 (1,2) - That would be easier if the first note was a 1/2 slider with one reversing and then you could just let it go as it is.
- 00:42:331 (2) - According to your patterning this should be: a) NC'd; b) placed at the same XY position just like 00:37:224 (1) - this note; c) BOTH. Why? Now it's ugly and seems rather random for me the player and doesn't make any sense now + there's a really long break so we can cheat a bit. L69L
- 00:47:118 (1) - And that would be easier to read if the first note was not stacked with another one, seriously. Yeah, seems legit it's not the easiest difficulty and there is a break so there's lots of reaction, but it is hard to feel the music and the map if there is too much time to react and there is a sudden stack, seriously.
- 01:02:756 (1,2,1) - May I ask what the hell is going on here with the transition from one note to another? It seriously confuses me when I play it and I cry. ;_; So, I recommend anything that requires less thinking like *THIS*. Yes, I know, it is unpolished and it breaks the pattern you made here: 01:01:480 (1,2,1) - but this is a quick example of something that flows more. I always require good patterning and good flow in the easiest difficulties so everyone dies when it comes to me mod easy diffs. Sorry guys, but I require impossible quality and you can ask Oko about it HUEHUEHUE. \o/
- 01:10:096 (1) - I think you mistook the placement of the new combo with 01:10:415 (2) - this note.
- 01:16:160 (2) - How about you place it at (X=8 | Y=243) and 01:16:480 (3) - this at (X=83 | Y=322) so the pattern is neat, symmetrical, polished, mathematical, geometrical and so-called 'on a purpose and explicable' and not
lame .3.not really polished anymore? :3
- I recommend AR8.5 or something so it's easier to read notes? XD