Hi, from my modding queue~ Looks like I'm pretty late, sry for that. If you have any questions you can ask me in game.
[General]
PS. The "out of line" thing that the mod above mentioned means that the objects are kinda out of the grid zone.
[General]
- Set combo colours please.
- Widescreen support conflicts in Insane.
- Bro you have to update your beatmap otherwise people won't notice what you have fixed from previous mod(s).
- Try to maintain the flow especially in easier difficulties. I'll give an example below.
- 00:31:796 (2,3,4) - This is how the flow should be. Usually flows will be supported by either hitcircle/sliderend. In this case, 00:32:653 (3) should be in the line of red arrow I pointed out. Because that way will keep things smoother and it will be more enjoyable for beginners. If I were you, I would move 00:32:653 (3) to x:216 y:128 (well of course you have to move other objects too to keep a constant DS) . Also try not to place objects that can confuse beginner like this. In this case, after the player hit on 00:31:796 (2) . Some of them might go for 00:33:082 (4) instead of 00:32:653 (3) .
- Kicksliders with 2 kicks or more aren't recommended in Normal, because it's too difficult for beginners to play. I strongly recommend you to delete them all and put something else instead.
- This song has a polarity change. Try to learn more about it here and continue what I'm going to point out below. (If you don't learn about this you won't understand what I have pointed out below.)
- Generally speaking, we don't start/end an object on the blue tick in Easy and Normal. Because usually it's the weakest beat and the hardest to click on especially for beginners.
- In Easy and Normal, we try to have the same beat spacings between objects because it will be readable for beginners. Things like 00:00:724 (2,3,1) is pretty hard to read because 00:00:724 (2,3) has a 3/4 beat spacing while 00:01:367 (3,1) has a 1/1 beat spacing. Most beginners will not be able to detect the 1/4 beat difference and might ended up clicking on 00:01:796 (1) 1/4 beats earlier while playing.
- What I'm trying to say is, try to switch the polarity between objects if possible. And try having the same beat spacing between objects. (This is pretty hard to do so.)
- You should use a constant DS. Because since the beginning until 00:13:796 you used 1.5 DS and then you changed to 1.2 DS after that. DS automatically calculates the correct distance with the current slider velocity at that time. So don't be surprised if objects at the beginning until 00:13:796 became more dense than the other parts in the song. Because the first part has a lower slider velocity.
PS. The "out of line" thing that the mod above mentioned means that the objects are kinda out of the grid zone.