00:14:439 (3) - out of line
00:32:867 (2) - This is also out of line
00:53:867 (3,1) - out of line
01:00:082 (5) - out of line
just that much only
This is very difficult to find fault in this map
Thanks for the mod especially for the normal and easy diffRendyindo wrote:
From my modding queue!Easy01:04:796 - Add a circle Done
02:09:510 - ^DoneNormal00:53:224 (1) - Remove 1 reverseDone
00:54:082 - Add a circleDone
01:10:367 (1,2,3) - Convert to slider (Maybe)
01:13:796 (3,4,5) - ^Only converted this one insteadFreedom01:53:224 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Some slider like this:
Didn't do because I wanted to keep it an all circles stream
I'm sorry but can you explain what do you mean by 'out of line'? ^^arnoldusj wrote:
Freedom
00:14:439 (3) - out of line
00:32:867 (2) - This is also out of line
00:53:867 (3,1) - out of line
01:00:082 (5) - out of line
just that much only
This is very difficult to find fault in this map
Thank you for the mod! Those tips really helped on my map, especially the polarity oneElectoz wrote:
Hi, from my modding queue~ Looks like I'm pretty late, sry for that. If you have any questions you can ask me in game.
[General][Easy]
- Set combo colours please. I sticked to the original because I just don't know what to use :3
- Widescreen support conflicts in Insane. Thank you for pointing this out I really didn't notice that
- Bro you have to update your beatmap otherwise people won't notice what you have fixed from previous mod(s).
[Normal]
- Try to maintain the flow especially in easier difficulties. I'll give an example below.
- 00:31:796 (2,3,4) - This is how the flow should be. Usually flows will be supported by either hitcircle/sliderend. In this case, 00:32:653 (3) should be in the line of red arrow I pointed out. Because that way will keep things smoother and it will be more enjoyable for beginners. If I were you, I would move 00:32:653 (3) to x:216 y:128 (well of course you have to move other objects too to keep a constant DS) . Also try not to place objects that can confuse beginner like this. In this case, after the player hit on 00:31:796 (2) . Some of them might go for 00:33:082 (4) instead of 00:32:653 (3) .
Changed some parts for better flow. Thanks for the tip!Surprisingly good for a new mapper, keep it up. Somehow I didn't mod your map much and ended giving some tips instead lol. Sry for that. And good luck~
- Kicksliders with 2 kicks or more aren't recommended in Normal, because it's too difficult for beginners to play. I strongly recommend you to delete them all and put something else instead. Changed
- This song has a polarity change. Try to learn more about it here and continue what I'm going to point out below. (If you don't learn about this you won't understand what I have pointed out below.)
- Generally speaking, we don't start/end an object on the blue tick in Easy and Normal. Because usually it's the weakest beat and the hardest to click on especially for beginners.
- In Easy and Normal, we try to have the same beat spacings between objects because it will be readable for beginners. Things like 00:00:724 (2,3,1) is pretty hard to read because 00:00:724 (2,3) has a 3/4 beat spacing while 00:01:367 (3,1) has a 1/1 beat spacing. Most beginners will not be able to detect the 1/4 beat difference and might ended up clicking on 00:01:796 (1) 1/4 beats earlier while playing.
- What I'm trying to say is, try to switch the polarity between objects if possible. And try having the same beat spacing between objects. (This is pretty hard to do so.)
- You should use a constant DS. Because since the beginning until 00:13:796 you used 1.5 DS and then you changed to 1.2 DS after that. DS automatically calculates the correct distance with the current slider velocity at that time. So don't be surprised if objects at the beginning until 00:13:796 became more dense than the other parts in the song. Because the first part has a lower slider velocity.
Thank you pointing out all of these I've never heard of polarity before. Would like to ask some questions in game
PS. The "out of line" thing that the mod above mentioned means that the objects are kinda out of the grid zone.
I think I'll speed up the SV during kiai time when I have some more time because it does seem kinda a little bit slowYahuri wrote:
From my queue~
General
Change combo colors. Suggestions: blue, purple, pink (similar to the background, but do not use black bc some people play on 100% dim)
Changed. Thanks for the color sugggestions ^^
SV in both Insane and Freedom are quite slow, it might be taking away from both the visual aesthetic and the playability (slow slider to huge jump), also doing fancy shapes with small sliders can look quite awk if not done right
I think I'll consider to speed up SV during kiai time on Insane and Freedom
02:09:939 (1) - this slider is pretty cool though, i would keep it if it isnt unrankable (from Freedom) Changed
I spent 10 mintues perfecting that slider and now I have to change it >w<
Insane
00:16:796 (3,1) - just barely touching sliders dont look very good to me, but you should be fine if you keep em that way (applies to rest of map too) you could try using this spacing 01:33:939 (3,1) Changed all the barely touchings to 01:33:939 (3,1)'s DS
00:37:796 (1,2,3,4,5,1,2,3,4,5) - curve is very slight that it almost looks messy Fixed
00:27:724 (3,5) - blanket can improve Fixed
00:28:367 (5,6,7) - i think you should stick to 1 DS cuz everything else before was like 00:16:796 (3,1) (also idk what general DS youre using cuz i got 2.0 when I DL'd and thats probably not it) But I did use 1 DS on that triple though (I used 2.0 DS up until 00:27:510 I changed to using 1 DS)
01:36:724 (2) - stack? Done
01:53:224 (1,2,3,4,5) - curve is very slight that it almost looks messy Fixed
02:00:510 (3) - i cant see the slider repeat at all, might be unrankable I think speeding up the SV can make the slider longer so that the repeat is more visible?
Freedom
00:08:225 (3,3) - stack Done
01:03:510 (1,3,4) - spacing looks awk here, try making it consistent Done
01:04:153 (4,8) - stack? Done
01:33:296 (3,2) - stack Done
01:39:832 (4,2) - ^ Done
Hope this helps, good luck!
Thanks for the mod!-[H13]- wrote:
From the modding queue.EasyGenerally nice patterns, would recommend this for beginner players. Similar to my mapping style
01:14:653 move to x:236 y:252 Done
The spinner 01:26:224 - 01:28:796 could be considered hard for beginner players to react to as a slider follows 1/1 after. It might not seem much, but I know how would I react some months ago maybe try moving its end to 01:28:367 ? Though it might then sound kinda empty but that's just a gameplay-wise suggestion.
Didn't change just like your suggestion lolNormal00:33:510 move it a bit lower Done
About the spinner, as its normal you can leave it as it is. Not that you need to do the change I mentioned in the easy diff anyway lol
01:53:224 - 01:56:439 make it one spinner, and make it end at 01:56:224. First change because it is recommended you avoid using two consecutive spinners, and the second change because it is a death spinner as the next slider is only 1/2 away. I think I could fail at this if I tried it without knowing lol Done
Not ready for the other two diffs lol, I'm still quite the newbie at modding lol
I'll probably mod the Hard diff when it is completed.
Thank you for the mod!Scebtile wrote:
Hello from my queue!
Since the Freedom diff is the only diff that is above 4.0, It's the only one I will mod. So let's begin!
General
• I'm sure your aware of this, but the map needs more mapping after 02:24:082. The part after this is just the outro for the song where it starts to slow and since I mapped 80% of the song I think it's okay?
• The hitsounds in the starting part is pretty lacking. I think you should change all the notes from the start up until 00:13:796, since the song starts to be more dramatic. You should also add a bit of hitsounds at the start. After you made them all soft try to add a bit of whistles. For example, at a whistle at both 00:01:367 (3) + 00:03:082 (3). You could hear how it makes a hitsound pattern.
Put some hitsounds on the starting part for all diffs
Freedom
• 00:26:117 (2,3) - The problem with this part is that, they don't the music at all. I mean, there is a pattern for that part but it's just that the girl's voice at 00:26:224 is higher than anything else. So i recommend that you delete both 2 and 3, and start a pattern at 00:26:224 to match the girl's vocals.
Done, and I'm really sure that's not a girl's voice :^
• 00:43:153 (2,3) - The spacing between those 2 notes does not match 00:42:939 (1,2), so it's kinda weird to play it like this. Try reducing the spacing between 00:43:153 (2,3) so it could fit the spacing between 00:42:939 (1,2). Increased 00:42:939 (1,2)'s spacing to match with 00:43:153 (2,3)
• 00:46:582 (8,9) - Same here. Reducing the spacing between those 2 notes so it could match up with 00:46:367 (7,8) The distance of both of them is already the same
• 00:47:653 (1) - NC is not needed here at all. Done
• 01:01:367 (1) - ^^ Done
• 01:41:546 (2,3) - Same issue with the first point Done
• 02:02:653 (4) - Not that I only think this slider is ugly, but I think there should be a different rhythm pattern here. Try this instead.
Okay... but 'Try this instead.' <-- What? Did you miscopied the image link or sth?
• 02:09:939 (1) - The sudden HUGE change to the SV of this slider, completely ruins the flow of the map. Please reduce it. Also remove the NC from it. Done
• 02:16:796 (1) - Remove NC Done
And that's it!
Good luck
Holy shit I did mess up the link my bad. Here you go againCagrux wrote:
Thank you for the mod!Scebtile wrote:
• 02:02:653 (4) - Not that I only think this slider is ugly, but I think there should be a different rhythm pattern here. Try this instead.
Okay... but 'Try this instead.' <-- What? Did you miscopied the image link or sth?
Good luck
Done lolScebtile wrote:
Holy shit I did mess up the link my bad. Here you go again
Applied your advices to other parts and Insane diff as well. Really changed the map. Thank you for your effort on making a long mod post lolTequilaWolf wrote:
modFreedom-#
ok, this map is..this song is actually so hard to map, you actually could not have chosen a harder song as your first map. Some general concerns:turn distance snap on when mapping this diff. If you don't know how, hit 'Y' to toggle it on and off, especially when mapping the jumps. You can toggle distance spacing too, it's on the top right in editor. Your spacing is way too inconsistent and big, mostly inconsistent and completely random. Some examples: 00:29:224 (1,2,3,4,5,6) - 00:42:939 (1,2,3) - 00:46:367 (7,8,9) - 00:49:796 (1,2,3) - 00:53:224 (1,2,3) - 01:00:082 (5,6,7) - 01:03:510 (1,2,3) - 01:10:367 (1,2) - 01:58:367 (1,2,3) - and others. Next thing. Rhythm selection. Majority of the time, you never want a red or white tick to be completely empty and unmapped. Strong beats usually fall on these especially white so if you don't map these they become really bad-sounding. Some examples: 00:19:582 (3,4,5,6,1) - 00:27:510 (1,2,3,4,5,6,7,8,9) - it's ok, I think I'll just dive in to actual modding
00:00:082 (1,2,3) - this is incredibly hard to read (everything in this map is because of the way the song is). I would change to http://puu.sh/mmLRK/5c579db88d.jpg
00:01:796 (1,2,3) - http://puu.sh/mmLTW/7d81deb9e1.jpg sounds much cleaner, because I feel 00:02:117 and 00:02:760 needs to be clickable, not covered by a sliderend. Done
00:03:510 (1,2,3) - to make it look cleaner I tried using 1.5x distance spacing (will refer to as DS) and ctrl+g'ing 00:04:153 (3) - http://puu.sh/mmM2K/52730742d2.jpg btw I just realised you do use DS, but your flow is a little off. For example if your slider at 00:04:153 (3) - is facing left it does not look neat, it actually looks messy, and the flow is not there either Fixed
00:05:224 (1,2,3) - if I'm not mistaken you copypasted the whole previous pattern and just dumped it there? Maybe try something like selecting all 3 objects, copypaste, then move them up and to the right. Then select only the 2 circles and ctrl+g. You want your pattern to be as close as possible to the next pattern 00:06:939 (1,2,3) - so it doesn't feel like a weird jump Done
00:07:582 (2) - ctrl+g is your friend. going in the same direction twice in a row is a good idea sometimes, but it is more often not the best idea. Also you can move this slider further away from slider 1 because..it feels too cramped. Done
00:08:653 (1,2) - space them out Done
00:11:010 (5) - ctrl+g and move it to the right. btw if you have learned anything from ^ above you can just apply if you see sections that sound similar and have a similar pattern used, mapping is about learning and applying knowledge in all different places Done
00:15:510 (1,2,3,4,5) - you wanna start this pattern somewhere else because you just spent a lot of time in that area of the field. move somewhere else such as x:432 y:296. I also recommend changing 00:13:796 (1,2,3,4,5,1,2,3,4,5) - some of these to 1/4 sliders, it will make them sound better such as 00:14:439 (3) - Done
00:16:796 (10) - this can be 1/2 slider however (twice the length of 1/4 slider) Done
00:17:224 (1,2,3) - move somewhere else far away Done
00:19:582 (3,4,5,6,1) - really unneeded because the music is exactly the same as before and you introduce a random stream. probably delete 00:20:332 (4,6) - and readjust notes Done
00:22:367 (1,2,3,4,5) - too cramped. go somewhere else Done
00:25:796 (1,2,3,4) - you want to map to the vocals, but I think you can't ignore the instruments either. I think this is good http://puu.sh/mmNgg/0c58cb5c55.jpg Done
00:27:510 (1,2,3,4,5,6,7,8,9) - triplets on their own like that are really weird. usually sliders are there to help the player in rhythm since the end of the slider always follows the beat, it helps guide the player. I reworked your pattern http://puu.sh/mmNnj/705075cade.jpg even this is acceptable though not as good http://puu.sh/mmNq4/81435232f5.jpg (this is just adding a 1/2 slider to the last note of your triplet) +btw you definitely should use some form of DS here, jumping triples from edge to edge is bad. You want to keep consistency in your difficulty/spacing (you don't want to have random difficulty spikes in the middle of the map and have a piss-easy section right after). Approaching the exciting part of the song the map should become harder and so on. Looks something like http://puu.sh/mmNyc/a98cc8426c.jpg if I curve the sliders and use 1.4x DS Fixed
00:29:224 (1,2,3) - what is in the middle of these. too empty. add stuff. you can add a circle on all of the red ticks here Fixed
00:30:939 (1,2) - definitely add circle here. 00:31:367 and 00:32:010 also you can ctrl+g 00:31:153 (2) - and 00:31:796 (5) - , you're just moving to the right all the time that's arguably bad flow Fixed
00:33:082 - note Done
00:33:724 - note Done
Decided to make them slider jumps cause there's 1/4 sliders and circles
00:35:224 (3,4) - copypaste and rotate/flip your sliders neatly, this looks really random Done
00:39:296 (7) - make this a repeater and start the spinner only on 00:39:617 Done
00:41:224 (1,2) - pause in between is really weird. much prefer http://puu.sh/mmNT7/4b391ddf77.jpg music simply doesn't suit your rhythm anymore, it's different from the beginning of the song Fixed
00:42:510 (5,6,7) - just to let you know, you can space triplets in a straight line too, they are usually nicer to look at
00:42:939 (1,2,3) - too big. randomly did a pattern http://puu.sh/mmO1q/4e6b0e4d78.jpg 1 is stacked on 2 Fixed
00:44:224 (6,7,8) - oh right. ikr
00:44:653 (1,2,3) - sometimes you don't want to use too many fancy sliders like this in a row. curves and straight lines are good Fixed
00:49:796 (1,2,3) - way too big Fixed
01:02:117 (2) - starts on white tick Done
01:03:510 (1,2,3,4,5) - just an example. this is a problem because the amount of time between 1 and 2 is exactly the same as 3 and 4, and yet distance is so different. It does not feel good at all Fixed
01:07:796 (5,6,7) - the beats here are a little weird, this is a simple solution http://puu.sh/mmOvJ/65d73862b0.jpg I think it's fine as it is
01:10:796 (3,4,5) - way too many non-regular sliders Fixed
01:18:510 (5) - would change to a 1/2 slider with 2 circles Only one circle
01:20:653 (1) - would recommend you map this. simply using 4 1/2 sliders is better than a spinner Done
01:22:367 - note Done
01:45:938 (4,5,6) - doesn't warrant a triplet, too randomFixed
02:00:082 (1,2,3) - recommend move 2 somewhere else for a jump Done
02:05:439 (2,3,4) - same time. totally huge difference in spacing Fixed
02:22:367 (1,2,3,4,5,6) - very confusing to read. btw many issues were already mentioned before so I'm just looking at maybe more important issues near the end. Fixed
P.S. I'm really inexperienced and new in mapping and modding as well, so don't take my words as gospel, keep mapping and modding maps, and looking at pro maps (in fact most ranked maps starting from 2013? 2014) in editor and figuring out why how and where they place objects and asking yourself if it makes sense. Learn from those. Just trying to help out a fellow Malaysian ya my mods are usually way shorter
Nope it is helpful! Thank you for modding my map!Potato-chii wrote:
Hi, I’m from the Modding Queue for Beginners (osu!std). Sorry if my mod is bad or I have some misunderstanding, but I still lack of knowledge of mapping. Also, as I said in the queue’s first post, I can’t mod insane.
Overall, nice map!
EASY
00:00:082 (1,1,2,1) - My beginner friend says these shapes are confusing, so I don’t think it’s a good idea shaping them that way. Fixed
00:27:510 (1,2,3,4) - So are the placement of these notes. Fixed
00:32:653 (3,4,5,6) - I don’t think a mass of hit circles is good for beginners especially in this pattern. It’s quite confusing. Changed to moar sliders
01:01:796 (1) - I don’t think putting this slider this way is a good idea. Since the slider’s end is close to the previous slider’s end, beginners often mistake it as the start of the slider. Beginners usually find it easier when a slider’s end is pointing straight at the next slider’s start and the next slider not going back to where the previous slider ended from. Sorry, I probably didn’t make sense. But I guess it would be better to make the slider going to a different direction such as down. Yeah I get what you mean. Fixed
01:03:082 (2) 01:04:796 (5) - Going back an forth is also confusing. Fixed
02:02:653 (1,2) - Putting a circle at a slider end is confusing. Fixed
02:15:082 (2) - Many beginners are going to miss this note. Fixed
NORMAL
00:49:796 (1,2,3) - Normal are usually made for people to learn double stacks, but not yet triple. Fixed
01:46:367 (1,2,3,4,1,2,3,4) - Even though this is a normal diff, going back and forth is still confusing. Changed pattern
HARD
Couldn’t spot anything wrong. You sure?
Sorry if this wasn't helpful
Reworked some parts on Easy. Thanks for the mod!wajinshu wrote:
#modding queueGeneral
- Recommended BG size should be either 1024*768 or 1366*768 . You have 1365*768 Fixed
- Uncheck widescreen support Fixed
Easy
- Easy wohoo soo many spinners
- why DS 1.2? i'd prefer 0,9 or 1.0 for this I'm keeping my 1.2
- HP 2 Done
- 00:37:796 (1) - i think remove this spinner It's for the buildup
- 02:02:653 (1) - remove NC Done
- 02:04:367 (2) - NC and please distance this easy dude Done
- 00:53:224 (1) - remove spinner and map this part Done
NormalI just stop here. Sorry but I think you should remap easy there needs a lot to fix. GL.
- DS 1.1 for this But whay
HP and OD 3 AR 4 AR4 OD4 HP3.5- 00:04:153 (2) - brooo kay kay
- 00:07:582 (2) - overlap fix please Done
- 00:13:796 (1) - X: 208 Y: 152 Fixed
- 00:24:724 (2,1,2,3) - Done
- 00:43:796 (2) - X: 208 Y: 208 For flow or blanket? I put it somewhere else for flow
- 00:49:367 (3) - DS please Okay
- 00:49:796 (1,2,3) - Don't do it remove and put the slider Done
- 02:01:796 (4,5,6) - ^ Done
- 00:53:224 (1,2) - Slider and them circle under it don't do it this is normal ;w; DS please Fixed
- 00:56:653 (1) - Done
- 01:18:082 (4) - Done
- 01:33:296 (2,3) - this blanket? fix Done
- 01:58:367 (3) - Done
- 02:05:224 (1) - Done
- 02:08:653 (3) - slider accent on vocal Accent?? Changed to whole beat slider for vocal
Thanks for the mod!Chibi Maruko wrote:
Hi. From ur queue. M4M
Freedom
- 00:00:082 (1) - Should add finish because volume is too high It's the starting and it's kinda slow imo so no finish
- 00:10:153 (1) - Delete this NC and NC at 00:10:367 (3). It is confusing when player/mapper see ur NC Done
- 00:27:510 (1) - Like first comment and should DS here No finish too and I did use 2.0
- 00:32:224 (7,8,9,1) - Style stream kinda look bad this. Move it into stack or curve or straight stream Fixed
- 00:46:367 (7,8,9) - Ok, why is this 3 notes kinda look too much big spacing? Please use DS as much u can do Reduced spacing
- 01:00:082 (5) - NC here Done
- 01:10:582 (2) - This note look too much spacing. Try use DS 1.4 to make better flow 1.6
- 01:08:939 (6) - NC here It's already NC'ed
- 01:13:786 (1,2) - This again lol. Use DS because this diff has CS4.5 and big spacing. Kinda weird it. But, ahead u to want fix it Reduced spacing
- 01:59:224 (5) - This overlap kinda weird lol. Fix it Fixed
- 02:10:367 (1) - Like first comment Done
Ok, make sure mod my map! Yeah of course
Gl with ur map \:D/
/me ran away
Why did you even posted here then =_=Dyl-Byl wrote:
Not modding. Lol
Thanks for the mod!Dono027 wrote:
sorry, I'm very late, but I need to learn my lessons for my exams
[Easy]
00:12:082 (2,1) - Make symmetry What do you mean?
00:51:510 (1,3) - ^ ^
01:26:224 (1,1) - Make more spacing (in the timeline) enter the spinner & the slider. Two beats duration now
[Normal]
00:07:582 (2) - Make a straight slider, like 00:08:653 (1) - I'm keeping my slider
00:44:224 (3,1) - Fix blanket (the upper part) Fixed
00:53:224 (1,2) - Same (upper part too) Fixed
01:59:224 (4) - Up a bit this slider Done
[Hard]
01:42:939 (1,2,3,4) - Make a diamond-shaped pattern
01:44:653 (5,6,7,8) - Make a square I'm keeping both of my patterns
That's all for me !
Thanks for modding my map!slandotski wrote:
NM mod for you!
Daimn it's so hard to mod here lol, your map is already gorgeous, at least in my opinion... But here goes
These are all suggestions. feel free to not followHardGenerally, The Combo colors, I think the combo 3 color is almost identical to combo 4 and I'd thought of changing that. I left it hard to read sometimes especially the hard parts of the map. I know you're following the color of the background, so try making it pink? After some considering, I made it pink anyways. Not really a fan of that colour xD
00:23:867 (3) This should be the start of the new combo, so that It would be of the same color. I prefer to start a new combo at a big white most of the time except in some cases. So, no changeDo the same at:
01:39:296 (3) Same as above
and 02:23:653 (7) I didn't do here to give more emphasis on the last note. No change too
There you go! It's an awesome map overall Thanks!
Thank you for the mod!SnowNiNo_ wrote:
From my queue
1pc test play Thanks for playing!
[Freedom]
this map have lots of down beats, suggest use jumps at these down beat, example 01:00:082 (1,2,3) and 02:15:510 (6,7,8) -
00:01:367 (3) - change to a note, slider sound weird here, cause there is only one down beat Yea on second thought all those sliders feels kinda overmapped. Changed to note
00:08:224 (3) - ^ ^
00:34:153 (8,1) - this is really hard to play, maybe you can change it I'm keeping this
00:49:796 (1,2,3) - down beat suggest use jump instead of overlap, for example 01:00:082 (1,2,3) Made jump
02:11:653 (4,5,6) - ctrl + G I wanted to space the triple and the sliderend
nice song XD
GL
Thanks for the mod and the star!hanyuu_nanodesu wrote:
Yo, from my modding Q
Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
"New to mapping" (?) damn, this map looks good Thanks!
[Easy]
- OD 2 will do, it will make a better diff spread. 2.5 :l
- 00:33:510 (4) - I'm not expert in hitsound, but I think this slider need a drum clap on it's tail like this slider do 00:30:082 (4) - since there's a similar sound there. Oh I forgot to put it there thanks
- 00:34:367 (1,2,3,4,5) - And these needs clap on every white tick... I'm not sure tho xD Nah
- 00:51:510 (1,3) - Well, this is alright, but maybe these two could make a more satisfying blanket pattern like http://puu.sh/mGo48/a1ee9b915c.jpg or something else, it's just rough example, I'm sure you could make something better Kinda cool pattern. Ended up doing that lol
- 01:26:224 (1) - Umm, spinner gap. A new rule I think; that rule said that in Easy, the spinner gap (which mean the gap between spinner's end and the start of the next note) should be min 4 beat which mean if you want to end the spinner here 01:28:367 the next note should start here 01:30:082 or you should end the spinner here 01:27:510 which I'm pretty sure you won't do since it would make the spinner too short. So I suggest to remove the spinner entirely and just make it break until 01:29:224 Changed to no spinner
- 02:02:653 (4) - Maybe you could make this shape a little bit like circular like you did here 00:10:367 (1) - since I think the music suggest that shape http://puu.sh/mGoFJ/e7e3a4e8f7.jpg (warning : I'm weird) Yes you are XD no change tho
- 02:05:224 (3) - I suggest to NC here tho since the sound at big white tick is pretty big and it change from the previous two circles 02:04:367 (1,2) - Fixed some NCs
- 02:08:653 (3) - Heh, this shape looks kinda weird xD if you want to make it like this, maybe make the second half parallel with this slider 02:06:939 (1) - (it's not perfectly parallel now) Paralleled
- 02:12:082 (3,3) - Shouldn't the anchor be perfectly at the middle? or is it on purpose? but it's pretty weird with blanket style like this 02:15:510 (3,4) - But it is on the middle :l
[Normal]
- HP 4 will do the spread better. HP 4
- 00:00:082 (1,2,3) - Have you fixed these polarity problem after Electoz's mod? it's still haven't changed here so I assume you haven't updated (update frequently so you won't get the same mod over and over again) I wonder how you changed it :/ Well, if you actually haven't changed it, polarity issue like this at Normal would be pretty bad and since this is Normal, maybe you can use such simpler rhythm that still fit the melody like http://puu.sh/mGp2r/cccddcc60c.jpg but... well... Yes I do update frequently. Had a... chat with Electoz a few weeks ago and he said that it's okay considering that it's a constant blue-red change. Anyways why haven't I thought of that before....
Most probably gonna change if this brings up further issues later but for now I'm gonna keep it as how it is- 00:36:939 (2) - Maybe this slider could mirror this slider instead 00:36:082 (1) - like http://puu.sh/mGp7s/d790e272b2.jpg feels better like that somehow. I wanted to randomize the sliders here
- 01:26:224 (1) - Spinner gap, same issue as Easy. But fortunately, for Normal, it only have to be 2 beats apart so you can just end the spinner here 01:28:367 Fixed
- 01:53:224 (1) - Continuing the spinner after this point 01:54:939 don't really make sense since the sound totally change there so I highly suggest to just end it there 01:54:939 Spinner gap btw ^ Fixed
- 02:08:653 (3) - Yeah, use 1/2 reverse slider here. Or sharpen the red anchor a bit to support the sound at red tick. Sharper angle
- This kinda look like a jump from Easy honestly... but since the star diff is not that far, I think it should be alright xD
[Hard]
- Same polarity issue at the start... Well it's pretty hard to handle since the current is totally fit too...
- 01:09:296 (2,3) - Try to ctrl+ g these. I think the sound here 01:09:296 here 01:09:510 here 01:09:724 are more fit with reverse slider than the current one. Wanted to make the white tick clickable
- Well, nothing really...
That's all, nothing really to mod since this is good already
Good luck~^^
Star~ Yay! \o/
Edit : Oh, server issue, I see
Thanks for the mod!-Mo- wrote:
Hello, M4M from my queue.
General
- I'd recommend adding an audio lead-in. Something about 1500ms should be enough. Sorry but, how :/
- Perhaps put the preview point at 00:39:939 so there isn't that silence at the start? Changed to 00:39:832
- 02:09:510 - Perhaps toggle Kiai off here instead? Nope
Easy
- 00:10:367 (1) - Minor: Maybe expand this ever so slightly so that the head and tail aren't barely touching? (Ctr+Shift+S is probably the easiest way to do this). Fixed
- 00:30:082 (4) - This is just a preference thing, but if the slider angle is this shallow, I prefer it as a normal curve rather than a linear curve. I won't point this out for the other sliders since this isn't really an issue, but just a suggestion. I prefer varied sliders
- 00:53:224 (3) - Remove the NC since the kiai is toggled off here. There's no NC :l
- 00:56:653 (3) - You could make this a normal curve and then have it blanket around the curve of 00:58:367 (1) it would look kinda neat in my opinion. Doesn't look good to me
- 02:02:653 (1) - If it were me, I'd remove this NC and put it on 02:04:367 (2) instead, so that it matches up with the drop in the music and gap in the rhythm. Done
Normal
- One occuring issue I see in this difficulty is the inconsistencies in spacing. Normally, very small inconsistencies don't make much of a difference, but for this difficulty and the DS you've used, it makes the difference of whether objects are touching eachother or not in the default skin (compare 02:15:510 (3,4,5) with 02:18:939 (1,2,3) .). I would recommend increasing the DS slightly (x1.25?) to avoid having objects not barely touch eachother, since this kind of ruins the aesthetics (Examples: 00:27:082 (3,1) - 00:44:653 (1,2) - 00:51:510 (1,2) - 00:54:939 (1,2) .). Checked the whole map and fixed all the barely touching issues. Somehow managed to do it without changing the 1.2 DS
- 00:22:367 (1) - Maybe change this slightly so that there is a better visual flow into 2? Kinda nice. Changed- 00:42:939 (1,2) - I think there are better choices for flow than this, especially for a Normal. having to go back in the direction of the slider isn't the best at this level. Just rotating the slider may suffice. Fixed
- 01:42:939 (1,2,3,4) - Perhaps try to arrange these so that their tails aren't barely touching eachother. Fixed
- 02:12:082 (1,2) - Similar thing about the flow as before. Fixed
Hard
- 00:39:510 (1) - 01:54:939 (1) - I think it's better for these spinners to end on the white ticks rather than the red (i.e. 00:40:796.). Drum-clap might be a nice hitsound too if you decide to go with this. Cool. Changed to the white tick drum clap on Hard and the higher diffs for 00:39:617 (1) - only
- 00:54:510 (3) - This would be nicer if the flow was in a way such that this slider pointed towards 00:54:082 (2) although you don't have many options here at the moment. No change
- 02:09:939 (2) - NC this for the SV change. Done
- 02:23:867 (1) - This NC seems inconsistent with the rest of your difficulties, where you don't NC the final slider. I NC the final slider on Hard and the higher diffs
Insane
- 02:07:367 (3) - You changed the sampleset of the head of this slider to Normal. I'm not sure if this was intentional or not? Didn't realize that. Fixed
Freedom
- 00:37:796 (1) - 01:53:224 (1) - I personally feel like these streams are a little too spaced. I understand the music gets more intense during these sections, but I feel like the current spacing is a little too much for what it is. The bpm is just 140 so the spacing is ok
- 00:52:367 (3) - I feel like you could make a better slider than this, this looks kinda compact right now and isn't really fitting with the music. No change here
- 02:00:939 (4) - Similar kind of thing with the tail of this. This one too
- 02:15:082 (5) - And here. It doesn't really flow into the next object very well in my opinion. Changed slider
Good luck!
Oh thanks. I changed the audio lead-in but it seems to do, nothing? 'Researched' a bit about this and found out that osu! has auto lead-in now so why is adjusting this needed anymore? Sorry if my statement is wrong btw-Mo- wrote:
Open your map in the editor, go to File -> Open .osu in Notepad.Cagrux wrote:
- I'd recommend adding an audio lead-in. Something about 1500ms should be enough. Sorry but, how :/
Change the AudioLeadIn value, where the number is the time in ms. You'll have to do this for all difficulties.