If you're going to include Hyouka for the sake of the AMV then why not include the video? Also since Hyouka is the BG you should have Hyouka in the tags...
Obsession
General
Obsession
General
- The biggest problem with this map is how monotonous it is. The song features very repetitive rhythms up until the chorus so I can see why you would fall into this trap. The thing with this song is it's build up which features the introduction of a new instrument every 4 measures. It would be advisable to pay attention and appreciation to these new instruments that are being introduced, because otherwise the map falls into this generalization of "well now with this new instrument it's slightly more intense so I'll put few more circles instead of sliders and bump up the SV." Literally that is this map in a nutshell.
- The distance lock of this map serves to completely undermine and under appreciate any real intensity and enthusiasm in this song. Sure you increase spacing for major white tick downbeats, but there is so much more that this song has to offer in terms of spacing variance and angles. Put in short, the way this map is right now is simply a formula, and that's bad business and lazy mapping that isn't going to be quality.
- All of the patterns in this map are not cohesive at all. Barely any work together and as such it just feels like you have a random set of notes that then moves to another random set of notes. This design is questionable at best because it offers nothing to the song and is poorly executed.
- 00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the layout of these is very boring and confusing because the notes are all straight yet they seem to have directions given to them at random. Additionally, why are these all the same spacing? Why not slowly build the spacing with a slight increase in DS for each group of notes
Where each time the group of notes blankets the first note of the previous quad group of notes. This would better reflect the increase in volume of the guitar - 00:07:548 (1,2,3) - this is visually upsetting, if you're going to go with this design, why isn't the slider end, 2, and 3 in a perfect line?
- 00:08:431 (4) - Why is this note located here? There's so many more places you could place this to promote better synergy between your notes. For example, you could go for a blanket on 2, or perhaps form a triangle shape between 2 3 and 4 (doesnt have to be equilaterial, just make it even distance between 2 and 3). This location seems random so it's locations merit and visual aethetics are poor.
- 00:09:313 (1,2,3) - you have a group of notes then a completely fundamentally different aesthetically group of notes after: 00:10:195 (4,5,6) - why not try to make your patterns consistent in some way, or build off eachother. By isolating each one in a different corner of your map thing's don't look connected and the beatmap just is moving from one pattern to the next with no connection.
For example you could do this:
While this isn't particularly what I would do, it allows for approximately consistent distance snap (since you seem to want that tho im a big anti ds mapper) and has alot more geometric merit in it's construction. This can be applied to almost all of the map as all of the map seems to have random slider / circle locations, so I won't bring this up again. - 00:14:607 (1,2,3,4,1) - please try to be consistent within a pattern, You have 4 curved sliders and 1 straight while followin the vocals, Why did you do this? It seems random and lack's consistency so I feel it's visual jarring.
- 00:20:122 (2) - this barely has any audio towards it. Why not vary the rhythm up with a 1/1 slider on 1? so far the player has seen NOTHING but 1/2 and 1/2 circles
- 00:23:872 (2) - you were following vocals then randomly decided that the slider end's vocal was not important enough to warrant the player to click? I don't understand
- 00:34:019 (1,2,3) - another good location for some variance with a 1/1 slider to following the vocals, if you want to capture the red ticks hi-hat than why not make a 1/2 return slider
- 00:53:431 (1) - finally a chance for some variety in the map! with the new guitar sound being added you can focus on it for some variety, but you don't? making the first beat in the measure a 1/1 slider to match the guitar would be alot better.
- 00:57:842 (3) - if we listen to this new guitar, each measure repeats the same sound, and it can be noted that the 2nd downbeat (aka middle white tick) is where the guitar's pitch is highest. Consider maybe using spacing that better reflects the new guitar instrument rather than continuing with the same boring patterns?
- 01:11:078 (1) - new instrument introduced, new options for focus in the beatmap, yet you continue with monotony. consider utilizing the peaks of the new instruments pitch for increased / decreased spacing
- 01:39:313 (1) - this is final chorus of the song, the peak of all that build up of the entire 2 minute song, and you decide to open with two sliders that basically mock the singer's vocals. Raising SV alone and continuing with the same tired patterns that you have done for this entire difficulty does not = intensity. Perhaps change these sliders into circles / jumps to better fit the singer's vocal patterns, since that's the dominant force in this chorus.