forum

Royal Republic - Addictive

posted
Total Posts
82
show more
Topic Starter
-Nya-

Yoges wrote:

M4M (Part 2)
Reminder: https://osu.ppy.sh/s/335864

[General dick]
Offset should be 482(-8) dick No-one else mentioned the offset, so I'm rather gonna keep the current offset.
You have a video so you should enable widescreen support dick Vids don't need widescreen support and I also don't have the vid anymore, lol

[Easy dick]
Nothing really dick. But could be more visually appealing dick.

[Normal dick]
Same as Easy dick dick.

[Hard dick (OuO)]
01:12:842 (1,2,3) - The flow here kinda makes a "W shape" which doesn't dick well. It'd be better if you had something like I just moved (2) a bit lower. this dick.

[Insane dick]
00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why not have the spacing increase gradually dick? It would be more fun to play dick. Nah, I like to keep that consistent since the music stays the same as well.
00:25:195 (1,2,3,4) - The don't play as well as they could dick. Because of the drop off the spacing between them is practically tiny dick. Plays fine to me.
00:32:695 (2,3) - More spacing between these to put emphasis on the "dick" dick. Nah, I think the spacing is enough.
00:42:842 (1,2,3,4) - They feel like they should have more spacing really and the ends going in different directions. Using DS here just makes it boring dick. There was already issues with too big jumps, so I don't want to increase spacings too much.
01:05:784 (1,2,3) - Not a fan of those. They play kind of clumsily because of drop off, spacing, and direction. Sorry, I'm still keeping this.
01:14:607 (1,2,3) - ^ The flow is fine and it plays nicely imo.
01:19:901 (1,2,3,4) - ^ Lots of mappers do these kind of patterns though.
01:42:401 (4,5) - Jumps like these kinda suck if I'm honest. When making jumps don't get hung up over DS and try to have the jumps go in different directions to make them more interesting. They way you have it mapped just feels so monotone. This is more my mapping style since I like jumps that are well-organized and not too random.
01:45:489 (3,4,5) - ^ Like the way you have them mapped just kind of creates a simple "L" shape on the bottom of the screen which isn't very good unless the angle in the L is very pronounced. When making jumps you should try to make the players mouse hand change directions sharply. Like side to side, back and forth, up and down, triangles etc. Here I'd do something like this. (Fuck I can't do that dick joke when I'm explaining something.) I understand but I'll keep this in mind for future maps.
01:47:254 (3,4,5) - Again it's just... ehh. Really boring to play. This song doesn't really allow too many interesting patterns, lol
01:49:019 (3,4) - And so on for all the other ones dick.

Dick dick dick dick dick dick dick dick dick dickd didck idkcid kdikcid
Thanks~! :D
Topic Starter
-Nya-

Xinely wrote:

from m4m


  • Easy
  1. 00:14:607 (1) - just nazi but you can make this slider more symmetrical with last node in 408,58 Made a slight change, but it's not easy for me to get that node to 58 lol.
  2. 00:18:137 (1,2) - the pattern doesnt match each other from the design which looked not really good for me, hopefully you can improve it since it might need remap some objects Yeah, I changed the shape of (1) since I realized it looks a bit weird.
  3. 00:23:431 (3) - same here, i'd say middle node 124,240 for better design Made slight change
  4. 00:44:607 (3) - just my taste but you can make variation slider since you did much straight sliders in this diff, hmmm example https://osu.ppy.sh/ss/4259268 Ok, done.
  5. 00:56:960 (1,3) - just nazi but you can improve the blanket https://osu.ppy.sh/ss/4259274 Made slight change.
  6. 01:02:254 (3) - too curvy and it makes the flow ruined imo, i'd say smooth this a bit like https://osu.ppy.sh/ss/4259280 Ok, fixed.
  7. 01:14:607 (1) - 1,14x as inconsistency spacing here Fixed
  8. 01:16:372 (3) - i think the way for going downward isnt really smooth and look well.. hmm maybe like https://osu.ppy.sh/ss/4259325 ? Followed your suggestion.
  9. 01:37:548 (1) - remove nc for consistency Ok, NC removed.
  10. 01:59:828 - probably you want to end the spinner in here? for following same what music ends too, also try use default soft-hitnormal for this one, ur current soft-hitnormal doesnt match for silent part I ended the spinner where you had suggested, but I can't make the end soft though cuz it doesn't want to work.


  • Normal
  1. 00:01:372 (2) - this slider's flow is too going to rightward imo which feels not really good to play for me. i'd say make this slider like https://osu.ppy.sh/ss/4259338 Ok, followed your suggestion.
  2. 00:08:210 (2,3) - nazi but try make the slider's tail points out to next slider's head forbetter flow, last node 340,224 Fixed.
  3. 00:14:607 (1,2) - the sliders are too curvy, flow is really broken in here imo ;_; , i'd say make them like https://osu.ppy.sh/ss/4259353 Ok, fixed.
  4. 00:37:548 (1,3) - try make their curve level same each other just like 00:35:784 (1,3) - , it would make the design much better Ok, fixed.
  5. 00:56:960 (1) - just my suggestion but if u want to see a blanket for this slider, u may move it to 424,88. if u agree then 00:57:842 (2) - 200,228 for keep consistency spacing Yeah, I already made a blanket there.
  6. 01:17:254 (2) - middle node 212,152 last node 168,208 for make the slider points out to next slider, in case for making better flow Made a change there.


  • Hard
  1. AR 7 or 7,5 please. this song has low bpm, AR 8 just feels a bit fast imo Changed AR to 7.5.
  2. 00:21:666 (1) - i'd say no jump here, the vocal and music are weak, so jump looks a bit meanless for me Yeah, already removed that jump.
  3. 00:45:269 (3) - yep, somehow i dont like the flow.. hmm if u want to emphasis the vocal, you can make a jump (200,320 position) so you can emphasis vocal and making better flow in same time I didn't do a jump, but I tried to improve the flow though.
  4. 00:52:548 (3) - circle only for 00:52:548 - , from 00:52:548 - to 00:52:989 - has different vocal and music so dont try to make them into 1 with a slider, feels quite weird for me Yeah, only placed a circle there.
  5. 01:19:681 (4) - 244,136 for make a diagonal line for 01:19:019 (3,4,1) - them so u can get a smoother flow Ok, fixed.


  • Insane
  1. AR 8 or 8,5 please, this song has low bpm and your Insane doesnt have much hard jumps so AR 9 feels too fast Already changed the AR to 8.5.
  2. 00:27:622 (3,4,5) - hopefully you can nerf these jumps, musics are weak so yep.. jumps feel weird for me Already nerfed the jumps.
  3. 00:34:239 (2,3,4) - similar with above ^
  4. 00:45:048 (3,4) - a bit extreme jumps too, i'd say 00:45:048 (3) - 348,356 and 00:45:269 (4) - 212,256 for nerfing ^
  5. 00:50:563 (4) - maybe you need to nerf a bit. 368,244 ^
  6. 00:52:548 (5) - same as hard Fixed
  7. 00:59:387 (4) - the flow feels too sharp from (3) to this so make it smoother a bit.. 332,192 Ok
  8. 01:22:328 (4) - 380,348 in case for nerfing the jump Already nerfed the jump.
  9. 01:39:313 (1) - agree with CelciusLK, 1/4 spacing just too big here Yeah, already fixed.
  10. 01:43:284 (2,3,4,5) - i agree with CelciusLK as well, hopefully you can nerf example 01:43:504 (3) - 64,144 01:43:945 (5) - 160,124 Already nerfed
  11. 01:52:548 (5) - the flow from (4) to this slider somehow feels a bit sharp, i'd say make it a bit smoother with move 208,228. it makes a higher jump for emphasis next slider as well Ok

good luck ~
Thanks so much~! :D
Topic Starter
-Nya-
Map updated!
Iceskulls
rchck

general
  1. delay in soft-hitwhistle , use thishttp://puu.sh/mlFeG/7b5a1b029f.wav
  2. mmm so delete hyouka and amv from the tags since the video is not include in the beatmap now ?
obession
  1. 01:07:548 (1,2) - why not use spacing like 01:12:401 (4,1) - I think it work better
normal
  1. 01:41:078 (5,6) - spacing
z :)
z :D
z ;)
Topic Starter
-Nya-

CelsiusLK wrote:

rchck

general
  1. delay in soft-hitwhistle , use thishttp://puu.sh/mlFeG/7b5a1b029f.wav Added the correct soundfile. Thanks~
  2. mmm so delete hyouka and amv from the tags since the video is not include in the beatmap now ? Hmm, ok.
obession
  1. 01:07:548 (1,2) - why not use spacing like 01:12:401 (4,1) - I think it work better Yeah, fixed.
normal
  1. 01:41:078 (5,6) - spacing Whoops, fixed.
z :)
z :D
z ;)
Thanks~ :D
Topic Starter
-Nya-
Map updated! I fixed some more stuff in my Insane as well.
Iceskulls
ad
Rizia
hi
onyl found one thing

[Obsession]
01:15:931 (4) - missing clap maybe

call me back then
Topic Starter
-Nya-
Added the missing whistle.

Map updated!
Rizia
qualified
Kalibe
Grats Nya ! :3
Shohei Ohtani
Wasnt there like some rule against using anime BGs for non-anime songs?

Usually i wouldnt care, but people are telling me to change the BGs of my maps because of this, so uhhhh
Topic Starter
-Nya-

Reditum wrote:

Wasnt there like some rule against using anime BGs for non-anime songs?

Usually i wouldnt care, but people are telling me to change the BGs of my maps because of this, so uhhhh
Not really. Only if the BG is TOTALLY unrelated. In this case the girl is "addicted" to the boy, as you can see.

Anyway, thanks for the heart, Rizia!
I Must Decrease
If you're going to include Hyouka for the sake of the AMV then why not include the video? Also since Hyouka is the BG you should have Hyouka in the tags...


Obsession

General
  1. The biggest problem with this map is how monotonous it is. The song features very repetitive rhythms up until the chorus so I can see why you would fall into this trap. The thing with this song is it's build up which features the introduction of a new instrument every 4 measures. It would be advisable to pay attention and appreciation to these new instruments that are being introduced, because otherwise the map falls into this generalization of "well now with this new instrument it's slightly more intense so I'll put few more circles instead of sliders and bump up the SV." Literally that is this map in a nutshell.
  2. The distance lock of this map serves to completely undermine and under appreciate any real intensity and enthusiasm in this song. Sure you increase spacing for major white tick downbeats, but there is so much more that this song has to offer in terms of spacing variance and angles. Put in short, the way this map is right now is simply a formula, and that's bad business and lazy mapping that isn't going to be quality.
  3. All of the patterns in this map are not cohesive at all. Barely any work together and as such it just feels like you have a random set of notes that then moves to another random set of notes. This design is questionable at best because it offers nothing to the song and is poorly executed.
Specifics
  1. 00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the layout of these is very boring and confusing because the notes are all straight yet they seem to have directions given to them at random. Additionally, why are these all the same spacing? Why not slowly build the spacing with a slight increase in DS for each group of notes


    Where each time the group of notes blankets the first note of the previous quad group of notes. This would better reflect the increase in volume of the guitar
  2. 00:07:548 (1,2,3) - this is visually upsetting, if you're going to go with this design, why isn't the slider end, 2, and 3 in a perfect line?
  3. 00:08:431 (4) - Why is this note located here? There's so many more places you could place this to promote better synergy between your notes. For example, you could go for a blanket on 2, or perhaps form a triangle shape between 2 3 and 4 (doesnt have to be equilaterial, just make it even distance between 2 and 3). This location seems random so it's locations merit and visual aethetics are poor.
  4. 00:09:313 (1,2,3) - you have a group of notes then a completely fundamentally different aesthetically group of notes after: 00:10:195 (4,5,6) - why not try to make your patterns consistent in some way, or build off eachother. By isolating each one in a different corner of your map thing's don't look connected and the beatmap just is moving from one pattern to the next with no connection.
    For example you could do this:

    While this isn't particularly what I would do, it allows for approximately consistent distance snap (since you seem to want that tho im a big anti ds mapper) and has alot more geometric merit in it's construction. This can be applied to almost all of the map as all of the map seems to have random slider / circle locations, so I won't bring this up again.
  5. 00:14:607 (1,2,3,4,1) - please try to be consistent within a pattern, You have 4 curved sliders and 1 straight while followin the vocals, Why did you do this? It seems random and lack's consistency so I feel it's visual jarring.
  6. 00:20:122 (2) - this barely has any audio towards it. Why not vary the rhythm up with a 1/1 slider on 1? so far the player has seen NOTHING but 1/2 and 1/2 circles
  7. 00:23:872 (2) - you were following vocals then randomly decided that the slider end's vocal was not important enough to warrant the player to click? I don't understand
  8. 00:34:019 (1,2,3) - another good location for some variance with a 1/1 slider to following the vocals, if you want to capture the red ticks hi-hat than why not make a 1/2 return slider
  9. 00:53:431 (1) - finally a chance for some variety in the map! with the new guitar sound being added you can focus on it for some variety, but you don't? making the first beat in the measure a 1/1 slider to match the guitar would be alot better.
  10. 00:57:842 (3) - if we listen to this new guitar, each measure repeats the same sound, and it can be noted that the 2nd downbeat (aka middle white tick) is where the guitar's pitch is highest. Consider maybe using spacing that better reflects the new guitar instrument rather than continuing with the same boring patterns?
  11. 01:11:078 (1) - new instrument introduced, new options for focus in the beatmap, yet you continue with monotony. consider utilizing the peaks of the new instruments pitch for increased / decreased spacing
  12. 01:39:313 (1) - this is final chorus of the song, the peak of all that build up of the entire 2 minute song, and you decide to open with two sliders that basically mock the singer's vocals. Raising SV alone and continuing with the same tired patterns that you have done for this entire difficulty does not = intensity. Perhaps change these sliders into circles / jumps to better fit the singer's vocal patterns, since that's the dominant force in this chorus.
Overall this difficulty is nothing more than a hard difficulty without any coherency or consistency in visual aesthetics. It lack of rhythmic focus, intensity or variety that's expected of modern Insane difficulties. This map need SERIOUS re haul to be truly an insane fit for this song.
Topic Starter
-Nya-
I had the vid but then Bakari and a GMT member told me it's not allowed since it contains drug and sexual references. I didn't add Hyouka since it's not the anime and if someone would look for Hyouka maps, they won't want to play this. (And I don't have the AMV anymore)

I did have jumps in the "Insane" diff before but was told that it doesn't really fit in with the song since it's not so intense. (I wouldn't have gotten this ranked if I kept the jumps) And monotonous is my style. I do this in most of my maps and I don't really see this as an issue. Just see my "Insane" as a harder hard. There's nothing wrong with that.

@Xexxar: Perhaps you should first read through the mods of BN/QAT members to understand why I did certain stuff differently.
riffy
Pleaes get a background that'd make at least some sense with the song.

Also, there is a mod which can be addressed while we are at it.
Pho
I feel the main issue with the Obsession difficulty is the fact that it is 95% made out of 1/2 beats which makes the map really monotonous to play. I think a proper usage of 1/1 sliders for rhythm variation (e.g. at 00:53:431 - to support the stretched guitar riffs and using them consistently to support prolonged vocal notes like 00:21:666 (1) - 01:04:019 (1) - ) and a few higher jumps than in your hard diff would make up for a more enjoyable gameplay.

Xexxar wrote:

Overall this difficulty is nothing more than a hard difficulty without any coherency or consistency in visual aesthetics. It lack of rhythmic focus, intensity or variety that's expected of modern Insane difficulties. This map need SERIOUS re haul to be truly an insane fit for this song.
Going into qualified mapsets and shouting 'this difficulty needs an overhaul' is a rather bold act and you should really refrain from using that statement in your post-qualification mods. While I do agree that the difficulty could add more features to express the music better, there is not much wrong with the general looks of the map. Visual aesthetics is subjective (as mapping in general is) and it is achieved by using consistent Distance Spacing and clear, simplistic patterns here; it might look a bit old-stylish, but there is nothing wrong about this.

Anyway, good luck reranking this diff Nya! /o/
Nyukai
I hope BG is not the main reason of the disqualify.
riffy
I will be insisting on a different BG unless someone cares to explain how the band/lyrics are connected with some random anime.
Topic Starter
-Nya-

Bakari wrote:

I will be insisting on a different BG unless someone cares to explain how the band/lyrics are connected with some random anime.
I'm gonna say again that I got this BG idea from the Hyouka AMV and the BG clearly shows that the girl is very interested in the boy (addicted) but since I know that you guys are extremely stubborn I'll try finding a BG of hearts or something instead. I don't like the band and didn't map this song because of them, but because of the AMV, so I'm not gonna put their faces anywhere near my map.

I'll see what I can do with the Insane diff.
riffy
The AMV isn't here anymore and I doubt that more than 1% of players know that this AMV exists, hence the BG itself doesn't really fit. As for the addiction part you're referring to, I am more than sure that you can get a better BG that would make more sense. Besides, using a random BG with no or little relation to the song is just disrespectful towards the artist and their fans.

We don't tag random anime unless the song is related to it. As for the monotonous 1/2s you are referring to, these shouldn't be much of a problem as the song does have it and the mapper follows it quite well. Although I need to take a closer look into the details since it's been a while since I've modded the set. @Xexxar
Topic Starter
-Nya-
I'm changing the BG to this: http://puu.sh/mqArz/a52b2fc0c2.jpg and I'm busy taking a look at Xexxar's mod right now.
Topic Starter
-Nya-

Xexxar wrote:

If you're going to include Hyouka for the sake of the AMV then why not include the video? Also since Hyouka is the BG you should have Hyouka in the tags...


Obsession

General
  1. The biggest problem with this map is how monotonous it is. The song features very repetitive rhythms up until the chorus so I can see why you would fall into this trap. The thing with this song is it's build up which features the introduction of a new instrument every 4 measures. It would be advisable to pay attention and appreciation to these new instruments that are being introduced, because otherwise the map falls into this generalization of "well now with this new instrument it's slightly more intense so I'll put few more circles instead of sliders and bump up the SV." Literally that is this map in a nutshell.
  2. The distance lock of this map serves to completely undermine and under appreciate any real intensity and enthusiasm in this song. Sure you increase spacing for major white tick downbeats, but there is so much more that this song has to offer in terms of spacing variance and angles. Put in short, the way this map is right now is simply a formula, and that's bad business and lazy mapping that isn't going to be quality.
  3. All of the patterns in this map are not cohesive at all. Barely any work together and as such it just feels like you have a random set of notes that then moves to another random set of notes. This design is questionable at best because it offers nothing to the song and is poorly executed.
Specifics
  1. 00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the layout of these is very boring and confusing because the notes are all straight yet they seem to have directions given to them at random. Additionally, why are these all the same spacing? Why not slowly build the spacing with a slight increase in DS for each group of notes The reason why the spacings are similar is because the music's rhythm remains the same. The only increase in volume is here: 00:07:548 - I don't really like your example and would rather want to keep my current pattern.


    Where each time the group of notes blankets the first note of the previous quad group of notes. This would better reflect the increase in volume of the guitar
  2. 00:07:548 (1,2,3) - this is visually upsetting, if you're going to go with this design, why isn't the slider end, 2, and 3 in a perfect line? Uhm, why is this an issue? They are obviously neatly placed and plays nicely.
  3. 00:08:431 (4) - Why is this note located here? There's so many more places you could place this to promote better synergy between your notes. For example, you could go for a blanket on 2, or perhaps form a triangle shape between 2 3 and 4 (doesnt have to be equilaterial, just make it even distance between 2 and 3). This location seems random so it's locations merit and visual aethetics are poor. I moved (4) a bit to the left for better flow.
  4. 00:09:313 (1,2,3) - you have a group of notes then a completely fundamentally different aesthetically group of notes after: 00:10:195 (4,5,6) - why not try to make your patterns consistent in some way, or build off eachother. By isolating each one in a different corner of your map thing's don't look connected and the beatmap just is moving from one pattern to the next with no connection. I don't really see this a problem since the flow is still fine and I'm making use of the entire grid and not just placing everything in one space. This is the way I map.
    For example you could do this:

    While this isn't particularly what I would do, it allows for approximately consistent distance snap (since you seem to want that tho im a big anti ds mapper) and has alot more geometric merit in it's construction. This can be applied to almost all of the map as all of the map seems to have random slider / circle locations, so I won't bring this up again.
  5. 00:14:607 (1,2,3,4,1) - please try to be consistent within a pattern, You have 4 curved sliders and 1 straight while followin the vocals, Why did you do this? It seems random and lack's consistency so I feel it's visual jarring. The vocals change here: 00:16:372 - so it actually makes sense that I change the slider's shape.
  6. 00:20:122 (2) - this barely has any audio towards it. Why not vary the rhythm up with a 1/1 slider on 1? so far the player has seen NOTHING but 1/2 and 1/2 circles I wasn't following the vocals there but the music in the background. Imo a long slider will also not fit.
  7. 00:23:872 (2) - you were following vocals then randomly decided that the slider end's vocal was not important enough to warrant the player to click? I don't understand Ok, added circles in the place of that slider.
  8. 00:34:019 (1,2,3) - another good location for some variance with a 1/1 slider to following the vocals, if you want to capture the red ticks hi-hat than why not make a 1/2 return slider I'm still following the music in the background. This is an Insane afterall, so I don't want it to be too easy.
  9. 00:53:431 (1) - finally a chance for some variety in the map! with the new guitar sound being added you can focus on it for some variety, but you don't? making the first beat in the measure a 1/1 slider to match the guitar would be alot better. Ok, added a 1/1 slider there.
  10. 00:57:842 (3) - if we listen to this new guitar, each measure repeats the same sound, and it can be noted that the 2nd downbeat (aka middle white tick) is where the guitar's pitch is highest. Consider maybe using spacing that better reflects the new guitar instrument rather than continuing with the same boring patterns? Added a slight jump there.
  11. 01:11:078 (1) - new instrument introduced, new options for focus in the beatmap, yet you continue with monotony. consider utilizing the peaks of the new instruments pitch for increased / decreased spacing I don't like adding too many increased patterns. In this case the music is just a bit louder but the music still has the same rhythm so I feel I still have to use the same patterns.
  12. 01:39:313 (1) - this is final chorus of the song, the peak of all that build up of the entire 2 minute song, and you decide to open with two sliders that basically mock the singer's vocals. Raising SV alone and continuing with the same tired patterns that you have done for this entire difficulty does not = intensity. Perhaps change these sliders into circles / jumps to better fit the singer's vocal patterns, since that's the dominant force in this chorus. But I do have a lot of circles in the chorus. Raising the SV is enough imo and the circle jumps are also a bit bigger.
Overall this difficulty is nothing more than a hard difficulty without any coherency or consistency in visual aesthetics. It lack of rhythmic focus, intensity or variety that's expected of modern Insane difficulties. This map need SERIOUS re haul to be truly an insane fit for this song.
You have to understand that I didn't want to force jumps or difficult patterns in this diff since the music is very monotonous and imo the diff has to compliment and portray that.
riffy
Okay, I was asked to stop by and comment on the mod above.

I am disappointed to see the way Xexxar tries to make their own style to work with the highest difficulty, completely ignoring the main idea of the mapper.

I believe that the idea behind these monotonous patterns is to work with the drums, while also giving some emphasis to the other instruments while trying to avoid going over the edge and keeping things relatively consistent and fitting with the song. Hence, the rhythm doesn't change considerably throughout the song and neither do patterns. The SV change does intensify the final kiai, although it is done in a way different from what the modder wants Nya to do. In addition to this, I'd also claim that the hardest difficulty is not labled as Insane and therefore can be considered as an advanced hard.

Long story short, you are trying to make the mapper change every single pattern to fit your idea of the song, whilst the song has a right to be mapped this way. The style represents everything in a more or less appropriate way and it makes perfect sense with the song. I do agree that some parts of the mod can be taken into consideration, but the mapper should approach it carefully as this might seriously hurt their style.

To anyone interested in joining the discussion, please remain polite and respect other people participating in the discussion.
Myxo
I wouldn't say I am a fan of the map, the rhythm is too repetetive for my taste. However the aesthetics and spacings seem fine, Xexxar seems to be trying to force his sense of patterning and aesthetics on this map.
Wafu

Desperate-kun wrote:

I wouldn't say I am a fan of the map, the rhythm is too repetetive for my taste.
Same here, it looks and plays quite repetitive, but I wouldn't consider it much of issue. As long as it doesn't make map unplayable, I'd accept it, but I don't say there are no better ways to make it variable and good to play. There are more opportunities to emphasize stuff etc. We may still consider it somehow advanced Hard than Insane, in that case, it should be still fine.

About the background, I'd firstly not say 1024x768 background that gets stretched + does have artifacts even on it's original is that cool. And second thing, song is not really about love. For example in last sentence, the guy is compared to heroin - "She said baby save me, You could be the he-hero-in me" - Basically, the song is about the dirty love where only sex is the subject. That's why why "hero-in me", they talk about something unimportant yet addictive. And honestly, hearts for love is really the only thing people can think of. What about some withered (for sad, because they talk about sort of unimportant love), orange (for crazy, because they talk about it being addictive and in fact crazy) flower or tree or anything. Heart is in my opinion too simplistic, because it doesn't say much about the song. But that's just my opinion, abstract art for this doesn't feel emphatic to me.
Topic Starter
-Nya-

Wafu wrote:

Desperate-kun wrote:

I wouldn't say I am a fan of the map, the rhythm is too repetetive for my taste.
Same here, it looks and plays quite repetitive, but I wouldn't consider it much of issue. As long as it doesn't make map unplayable, I'd accept it, but I don't say there are no better ways to make it variable and good to play. There are more opportunities to emphasize stuff etc. We may still consider it somehow advanced Hard than Insane, in that case, it should be still fine.

About the background, I'd firstly not say 1024x768 background that gets stretched + does have artifacts even on it's original is that cool. And second thing, song is not really about love. For example in last sentence, the guy is compared to heroin - "She said baby save me, You could be the he-hero-in me" - Basically, the song is about the dirty love where only sex is the subject. That's why why "hero-in me", they talk about something unimportant yet addictive. And honestly, hearts for love is really the only thing people can think of. What about some withered (for sad, because they talk about sort of unimportant love), orange (for crazy, because they talk about it being addictive and in fact crazy) flower or tree or anything. Heart is in my opinion too simplistic, because it doesn't say much about the song. But that's just my opinion, abstract art for this doesn't feel emphatic to me.
The red colour can bring out the sexiness though.
Natsu
New BG seems really low quality imo, if you search a bit more, probably you can find a better quality one

About the map it fit the music really nice, music doesn't provide too much, but the mapset is overall well done in my opinion, anyways a few suggestions:


Obsession:

  1. 00:19:901 (1,2,3,4,5,6,7) - polygon pattern is imperfect and its bother me a bit, try to make it with the tool. Compose > create polygon circles
  2. 00:41:519 (2,3,4,5,6) - not sure about this one, but seems you tryed to make a star pattern (looks really bad) just redo the pattern with the tool
  3. 00:45:931 (6,1) - blanket is a bit off
  4. 00:52:989 instead of the pause here, you can take advantage of the song and map some slider following that noise song:
  5. 01:16:813 (3,4) - blanket can be improved
  6. 01:24:313 (4,5) - spacing is a bit too short, music is kinda strong, I'd do a jump here
  7. 01:31:372 (5,6,7) - this seems inconsistent with the before part 01:27:842 (4,5,6) - , being honest 01:27:842 (4,5,6) - follow better the music since 4 and 5 bring clicks to the claps in the music and 6 follow the active to pasive sound nicely. So consider to change the rhythm at 01:31:372 (5,6,7) to:
  8. 01:34:901 (3,4,5) - Same as above
Hard:

  1. 00:52:989 same as insane
  2. 01:34:901 (3,4,5) - same thing as insane at 01:31:372 (5,6,7) (this is really inconsistent with both previous parts 01:31:371 (4,5,1) - 01:27:842 (4,5,6) -
  3. 01:49:681 (4,1) - this jumps feels really hard to get for a hard diff
Normal:

  1. 01:34:901 (5) - this should be a 1/2 repeat slider, according to your two previous patterns 01:31:372 (5) - 01:27:842 (5) -
Easy:

  1. 00:53:431 (1,3) - I'd use 1/1 repeat sliders instead since the beats at every downbeat are really strong and they have similar sound
about bg I think a couple image would fit better
Topic Starter
-Nya-

Natsu wrote:

New BG seems really low quality imo, if you search a bit more, probably you can find a better quality one I already PM'ed Ringating. Waiting for his reply.

About the map it fit the music really nice, music doesn't provide too much, but the mapset is overall well done in my opinion, anyways a few suggestions:


Obsession:

  1. 00:19:901 (1,2,3,4,5,6,7) - polygon pattern is imperfect and its bother me a bit, try to make it with the tool. Compose > create polygon circles Ok, followed your suggestion.
  2. 00:41:519 (2,3,4,5,6) - not sure about this one, but seems you tryed to make a star pattern (looks really bad) just redo the pattern with the tool Made a slight change. Can't really use the tool here.
  3. 00:45:931 (6,1) - blanket is a bit off Made slight fix.
  4. 00:52:989 instead of the pause here, you can take advantage of the song and map some slider following that noise song: Ok, followed your suggestion.
  5. 01:16:813 (3,4) - blanket can be improved Made a slight change.
  6. 01:24:313 (4,5) - spacing is a bit too short, music is kinda strong, I'd do a jump here Ok, placed a jump there.
  7. 01:31:372 (5,6,7) - this seems inconsistent with the before part 01:27:842 (4,5,6) - , being honest 01:27:842 (4,5,6) - follow better the music since 4 and 5 bring clicks to the claps in the music and 6 follow the active to pasive sound nicely. So consider to change the rhythm at 01:31:372 (5,6,7) to: Fixed
  8. 01:34:901 (3,4,5) - Same as above Fixed
Hard:

  1. 00:52:989 same as insane Fixed
  2. 01:34:901 (3,4,5) - same thing as insane at 01:31:372 (5,6,7) (this is really inconsistent with both previous parts 01:31:371 (4,5,1) - 01:27:842 (4,5,6) - Fixed
  3. 01:49:681 (4,1) - this jumps feels really hard to get for a hard diff Made the spacing smaller.
Normal:

  1. 01:34:901 (5) - this should be a 1/2 repeat slider, according to your two previous patterns 01:31:372 (5) - 01:27:842 (5) - Fixed
Easy:

  1. 00:53:431 (1,3) - I'd use 1/1 repeat sliders instead since the beats at every downbeat are really strong and they have similar sound I think my pattern fits better.
about bg I think a couple image would fit better I couldn't find any good ones that will fit in with the song.
Thanks, Natsu~! :D
I Must Decrease
I apologize if my visual comment's were taken as subjecting my stylistic choices on you. But I still would bring up the major repetitiveness of the map due to nonstop 1/2 and very little 3/4 or 1/1. There is definitely the ability for the mapper to experiment more with the rhythm. AT THE VERY LEAST, more effort towards making similar audio sounds consistent would be valuable. Same with making visual designs of similar sounding sliders better too.

As for the BG, is it not acceptable to utilize the AMV as a part of the mapset (aka use it as a video) therefore warranting the BG?
riffy
AMVs are not related to the song. Forcing random anime BG while referring to the AMV makes no sense.

Yes, this could use more experiments with the beats to bring some variety, but it's impossible to introduce those in a proper way wihout changing the mapper's style, which should never be done unless the mapper wants to. This song has a right to be mapped this way and there is no need to force the sryle change.
Sieg
@-Nya- Maybe you can add video from AMV? like in this set https://osu.ppy.sh/s/143897
Topic Starter
-Nya-

Sieg wrote:

@-Nya- Maybe you can add video from AMV? like in this set https://osu.ppy.sh/s/143897
I have the vid. I may not add it. Check Bakari's first post. I also asked pereira and he said no.
Sieg
oh, well... overdoing as usual, anime is PG-13 and treating 2 pics with pills as drug abuse :/
also they can be censored
Rizia
everything should be fine now
rebubbled
Iceskulls
ok
Topic Starter
-Nya-
Yay~ Thanks! :)
Qiyana
I am a kid trying to impersonate a BN. Lol. The mistake stuff btw. The chorus lyrics are very weird if you listen carefully..

[General]
If I was a BN, I would probably pop your:

I'm pretty sure 01:53:431 (1) - should end over 01:56:960 in each diff.

[Easy]
00:12:842 (3,4,1) - This isn't properly distance snapped.
00:21:666 (1) - I recommend you put it more like:

01:37:548 (5) - This sounds like there should be an NC here.

[Normal]
00:36:445 (2) - I think you should remove this as it sounds better.
00:39:092 (7) - ^
01:03:798 (6) - ^
01:21:445 (7) - lol. ^
01:40:857 (4) - ^
01:49:901 (1,2) - These are kind of irrelevant to earliers patterns. I know this is the most highlighted part of the map but it doesn't seem right.

I don't do no hard stuff.
snz
-
riffy

Dyl-Byl wrote:

I am a kid trying to impersonate a BN. Lol. The mistake stuff btw. The chorus lyrics are very weird if you listen carefully..

[General]
If I was a BN, I would probably pop your:

I'm pretty sure 01:53:431 (1) - should end over 01:56:960 in each diff. the guitar still fades and I believe that this is exactly what Nya wants to show with the spinner being so long

[Easy]
00:12:842 (3,4,1) - This isn't properly distance snapped. Assuming that you mean x0.01 difference I have to say that this is too minor to cause any troubles while reading\playing.
00:21:666 (1) - I recommend you put it more like: why?
01:37:548 (5) - This sounds like there should be an NC here. That'd hurt the mapper's combo pattern, I am sure that it is just fine without the NC.

[Normal]
00:36:445 (2) - I think you should remove this as it sounds better. Why? the mapper follows their rhythm in a consistent way and the 1/2 beats here help them to support difficulty on the necessary level
00:39:092 (7) - ^
01:03:798 (6) - ^
01:21:445 (7) - lol. ^
01:40:857 (4) - ^
01:49:901 (1,2) - These are kind of irrelevant to earliers patterns. I know this is the most highlighted part of the map but it doesn't seem right. Offer an alternative, then?

I don't do no hard stuff.
Care to explain things properly, if you want this to be disqualified.
show more
Please sign in to reply.

New reply