Hi, m4m from Dono's queue!
[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.
I really don't like how you've hitsounded this difficulty. Why have the first part of the song use whistles and the second part use claps? Both parts are very similar to each other and you shouldn't segregate the hitsounds like this, use them together. Otherwise it will startle and confuse players. (two claps in a short succession also sound bad when used consecutively in a short period of time.)
[Normal]
[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.
- 00:29:369 (1,2) - I'm not too fond of this pattern. It doesn't really represent anything and it's unpleasing to the eye. If you curved them more, you'd have a solid oval shape, but as it currently stands, I'm not liking the look of it.
- 00:35:685 (3) - Why did you put a whistle on the slider trail as well? It sounds so different to the usual now, and it is quite inconsistent. I would change this by making sure there's only a whistle on the end and start of the slider.
- 00:57:001 (1,2,3,4,1,2) - These patterns feel a bit cramped. It feels as if everything is going on in the bottom left quadrant. This is bad when sliders like (4) nearly end up going off the screen. You have all this space, use it.
I really don't like how you've hitsounded this difficulty. Why have the first part of the song use whistles and the second part use claps? Both parts are very similar to each other and you shouldn't segregate the hitsounds like this, use them together. Otherwise it will startle and confuse players. (two claps in a short succession also sound bad when used consecutively in a short period of time.)
- 00:00:159 (1,2,3,4,5,1,2,3,4,5,6) - Is it just me or does this whole area have no hitsounds? I would add some, because without hitsounds the patterns would sound bland and monotonous.
- 00:04:895 (5,1) - Despite them being in different combos, I still think these sliders should be symmetrical; it would look a lot nicer that way.
- 01:15:158 (1) - Unrankable, Hitsounds from notes and sliders must be audible. Why is the hitsound here so quiet? I know you want to reflect on how most of the instruments stop here, but it's ineffective and it would be better just to get rid of the note. So either make the hitsound here normal volume, or just get rid of the slider.
[Normal]
- 00:25:816 (1,2,3,1,2,3) - Personally, I feel that it would be better if you did patterns here rather than just straight lines; it feels somewhat bland.
- 00:41:211 (1,2,3,4) - Another minor suggestion; you could make this pattern symmetrical, as the position of (4) is a bit off. Try moving it to 220|132 instead.
- 00:51:474 (3,1,2) - The claps here are so inconsistent. Remove the claps at (2) and the head of (1), and place a clap at the tail of (1). This will sound much nicer and consistent.
- 00:13:580 (3,5) - I suppose you were going for something like an oval here. Unfortunately it looks a bit lopsided; it would really help improve it if you were to make both sliders identical to each other. (3) has a much stronger cure than (5).
- 00:42:395 (2) - I really don't think this beat is strong enough to justify a finish. Sure, you want to help build up towards the spinner, but because there isn't an actual strong beat in the music, it just sounds funny. It would sound much nicer if you just got rid of the finish.
- 00:45:027 I would add a note here to map to the bass. You have a note here on all the other patterns like this, so why is this so different? It's just inconsistent.
- 01:07:658 (1,1,1) - I feel as though these notes could use a bit more oomph, so why not space them out a bit? It's a hard difficulty, so you can break distance snap to add jumps if you want.