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Rihanna - Lost In Paradise

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Vovan
Prismetical, the map is in WIP/Help, change to Pending, the map is complete.
top kek m8
hi

Offset 353 :)

Beginner



00:25:616 these notes sound better with a half-beat before each note so they are on every beat. if not that at least put a circle here 00:31:931
00:38:247 Same as above. Way too big of a space, perhaps put circles at 00:37:458 and 00:38:247

A lot of claps/whistles are scarce. Maybe put a few in.

Easy

00:22:498 NC?
00:49:340 seems better to have a 1 beat slider here.
00:54:077 NC and remove NC at 00:55:656
00:57:235 NC
01:07:103 to 01:08:682 make this one combo
01:09:866 in accordance with beginner it would be nice to have some consistency. so you could either make notes instead of the spinner or spinner instead of notes in beginner.

Normal

00:16:577 NC instead of the note after
00:19:340 to 00:22:103 all one combo
00:25:656 Nc instead of note after
00:35:129 to 00:37:498 all one combo
00:40:261 move NC to 00:41:445
00:45:392 add a note here
00:51:314 put nc here instead of note after
00:55:656 no nc
00:57:629 NC instead of next note
01:03:550 NC and next 3 notes in the combo
01:02:761 no NC
01:07:498 NC

have fun!!
Vovan

top kek m8 wrote:

hi

Offset 353 :) Nope 393. 353 make a offset enter the music & the rythm.

Beginner


00:25:616 these notes sound better with a half-beat before each note so they are on every beat. if not that at least put a circle here 00:31:931
00:38:247 Same as above. Way too big of a space, perhaps put circles at 00:37:458 and 00:38:247 "Too big of a space" This is a Beginner diff made for Beginners ! I don't need to make it harder.

A lot of claps/whistles are scarce. Maybe put a few in. Fixed.
Update !
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 reanik pop rated r hent2222
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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hent2222
[Xpockets:]
- Change preview point
- I moved up all objects on this diff
00:57:235 (3) - Move this and the rest of the song after this one box down? looks better... just me
Change
01:04:340 (3) - Unnesciary slider red point thing here?
I changed, although it wasn't important

[Misure:]
"maybe ctrl+A and move them to top for a bit is better right? you know." /\

[shmiklak's long list:]
00:18:550 (5) - Never make volume 5% in begining of sliders. And maybe NC? Volume okay, NC no
00:27:629 (2,4) - Add finish sounds Okay
00:31:971 (5,1) - Maybe add NC to (5) and remove from (1)? No
00:35:129 (3,4) - Fix DS (AiMod) Done
00:37:498 (5) - You are again make volume 5% at begin of slider. It's anrankable. Done
00:39:077 (1,2,3) - Remove claps. They listening not great. Done
00:42:235 (1) - Add finish sound. Done
00:47:761 (5) - maybe finish sound No
00:57:235 - Strange kiai... Maybe better make like other diffs? This isn't nice for me, but okay
01:08:682 (2) - Maybe move to x=199 y=275 No

[KASUM1:]
00:16:971 (4) - ctrl+h No
00:18:550 (5) - ^ No
00:18:550 (5,1) - blanket 00:19:735 (1) - with 00:18:550 (5) - after ctrl+h Otherwise I did, but it's good that you noticed this place
00:27:629 (2) - better flow like this http://puu.sh/lT03a/d443da8452.jpg Done
00:30:787 (4) - ctrl+j Done
00:35:129 (3,4) - hard to react for 00:35:919 (4) - since beginners don't know Is okay
00:40:656 (3,4) - fix blanket Done
00:35:129 (3,4) - spacing error /\

[Lumael:]
00:26:050 (1) - Remove finish, doesn't fit in any part of this slider. No
00:32:761 (1,4,5) - I don't know you insist in making sliders where the downbeat is unclickable :/ (tall white tick) It feels so weird because it's a strong beat and you can't actually click them! I don't understand
01:09:866 (1) - Spinners need more recovery time on Easy. Such a spinner is okay, because beginner players have a lot of time to 300 spinner

[top kek m8:]
00:22:498 NC? No
00:49:340 seems better to have a 1 beat slider here. Is okay
00:54:077 NC and remove NC at 00:55:656 No
00:57:235 NC No
01:07:103 to 01:08:682 make this one combo Okay
01:09:866 in accordance with beginner it would be nice to have some consistency. so you could either make notes instead of the spinner or spinner instead of notes in beginner. I don't understand

Finally xd
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 reanik pop rated r hent2222
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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UltraRik
This map is unrankable and this is my honest advice if you wanna rank

1) Don't shoot 89453958473 stars at your own map, I did that to mine and it's graveyarded now xd

reanik's Lost


Remap acually mapping the beats.
I know it feels right to follow vocals but ignoring this:
00:20:524 - 00:20:919 - 00:22:103 - 00:24:077 - 00:26:445 - 00:27:235 - 00:28:024 -
00:29:603 - 00:30:392 - And basically every white tick is wrong.
00:19:603 (2) - Vocals shouldn't be clickable, but white ticks like 00:19:735 - should
~Sliders should start on white ticks 99% of the times, and you just have to compensate for the vocals style-wise~

You're probably thinking "Wow Rik is rearded am I supposed to map singleaps trough the whole map"
And no, make every beat clickable but play around with slider velocity to achieve flow that feels right with the vocals

Aesthetics:
00:09:866 (1,2,3) - not so sure
00:13:814 (2,3,4) - no
00:16:971 (5,6,7,8,9,10) - Half of this triangle is stacked half isn't?
I like some of your other patterns

Hard
00:13:814 - I think? all diffs should start at the same point, the mapset's offset.
00:25:129 - Needs a 1/3 retruning slider or map the stream with circles
00:29:866 (2) - There is absolutely nothing here. Remove circle
00:30:656 (4) - Again, same here
00:50:919 - Don't ignore this and possibly all other whites
00:59:603 (3) - Instead of long sliders like these, try to map the beats with multiple objects

Normal
Same thing didn't map the start
00:45:392 - Map this beat
A decent looking difficulty.

2222's easy
Same start thing
Other than that I think its fine?

Same for begginer diff.

GL with the map guys
Topic Starter
Prismetical

UltraRik wrote:

Hard
00:13:814 - I think? all diffs should start at the same point, the mapset's offset. applied
00:25:129 - Needs a 1/3 retruning slider or map the stream with circles applied
00:29:866 (2) - There is absolutely nothing here. Remove circle i know, but i kinda like it
00:30:656 (4) - Again, same here ^
00:50:919 - Don't ignore this and possibly all other whites following drums
00:59:603 (3) - Instead of long sliders like these, try to map the beats with multiple objects dunno, i think these parts give the player a moment to relax

Normal
Same thing didn't map the start applied
00:45:392 - Map this beat wanna keep space after the spinner
A decent looking difficulty.
Vovan

UltraRik wrote:

2222's easy
Same start thing
Other than that I think its fine?

Same for begginer diff. Mapped.

GL with the map guys Thank youuuu♥
Update :
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Meyrick LB
beep boop

Hitsounding done. was rather quick. lemme know if you want it adjusted again mate!

Normal


SPOILER
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TitleUnicode:Lost In Paradise
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ArtistUnicode:Rihanna
Creator:Prismetical
Version:Normal
Source:
Tags:dono027 d27 pop rated r hent2222
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Hard


SPOILER
osu file format v14

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Artist:Rihanna
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Creator:Prismetical
Version:Hard
Source:
Tags:dono027 d27 pop rated r hent2222
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240,328,70524,1,0,0:0:0:0:
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Electoz
As requested via PM.

[General]

  1. There are 2 .osb files in the song folder, one of them is unused. Please delete "Rihanna - Lost In Paradise (Cut Ver.) (Prismetical).osb". > http://puu.sh/m8AnA/9e1e10bf60.JPG
  2. You might want to add some hitsounds. If you prefer to use default hitsounds, I'd recommend to at least use a silent sound as "soft-sliderslide" to get rid of that squeaky sound on sliders.
  3. This song's pretty hard to map actually, since the vocal is on 1/3 beat. So watch out if you're trying to follow them.
[Beginner]

  1. You're trying too much on vocals. Like the entire stanza here 00:26:050 (1,2,1,2) . Try to follow the instruments instead of vocal especially in easier diffs. You should keep the 2/1 beat spacing throught out the map. Not 3/2 like what you did on 00:24:866 (5,1) - 00:30:787 (2,1) .
  2. Hitsounds kinda lacking in kiai. You need to emphasize kiai more so I strongly recommend you to use hitsounds frequently in kiai.
  3. 00:32:761 (1,2) - Try move them a bit further a part? Visually they look dense tho.
  4. The rest looks pretty much fine now.
[Easy]

  1. http://puu.sh/m8uYA/f76537a633.png
  2. The first part looks kinda weird, try using sliders for vocal emphasis. The sliders you put here 00:00:393 (1,2) sound clearly different compared with 00:05:129 (5) . Because the latter one didn't emphasize the vocal much. I'd recommend to put sliders on where the vocal is still there. Like 00:03:550 (3) for example. In this case I would put a 1/1 slider instead of a circle, that way emphasizes the vocal better. And replace some sliders with hitcircle when you feel that there's no need to.
  3. 00:11:050 (1,1) - Not sure if the recovery time after the spinner is rankable. I'd recommend to remove that spinner and map sth else there instead. Same applies to 00:42:235 (1) .
  4. 00:21:314 (3,4) - Looks weird, try something like this. > http://puu.sh/m8v4L/edc8fb2553.jpg
  5. A random suggestion. I would try following the drums here instead of vocals. I would delete 00:31:971 (5) and move the entire pattern here 00:26:445 (1,2,3,4) to a white tick later. So it would become like this. > http://puu.sh/m8wsI/4fb7cc2130.JPG (If you decided to follow my suggestion then please don't forget to fix DS there too.)
  6. Hitsounds in kiai are inconsistent. Like you have 2 claps here 00:42:235 (1) and after that you barely put hitsounds.
  7. 01:08:287 (1,2) - Looks funny when you're trying to emphasize these and you didn't map anything on 01:09:077 - 01:09:471 .
  8. Continuation from above, I would move the spinner here 01:09:866 (1) back a bit and map sth here 01:09:866 instead.
[Normal]

  1. The hitsounds you put from the beginning until 00:11:445 feels very inconsistent. Maybe it's just me though.
  2. 00:01:182 (2,4) - Weird overlap.
  3. 00:03:550 (1,2) - Blanket this maybe? The shape of that slider looks out of place tho.
  4. 00:20:919 (2,1,2,3) - The flow doesn't feel right here. It's just like those 2 sliders are curved so much that they ruined the flow.
  5. 00:31:971 - Ouuh there's a vocal here and you shouldn't skip this.
  6. 00:42:235 (1) - Hmmm, I wouldn't put a spinner here, because it's such a shame to skip a few white ticks at the beginning of kiai because of the recovery time. I would map sth else instead of the spinner.
  7. 01:03:945 - 01:05:524 - 01:07:103 - Don't skip these white ticks. You're trying to follow the vocals here in the later part of kiai, don't do that. Because the vocal itself didn't land on the white tick. Try to follow the instruments instead. If you spaced these beats then player might having problem of clicking objects here 01:04:340 (1) - 01:05:919 (1) - 01:07:498 (3) 1/3 beat earlier.
Welp, I skimmed Hard a bit and I didn't mod it for now because I'm not good with 1/3 beats lol, so I might come back to mod this later.
Beginner and Easy look almost ready to go now. Good luck~
Topic Starter
Prismetical

Electoz wrote:

As requested via PM. ♥ THANKS ♥

[General]

  1. There are 2 .osb files in the song folder, one of them is unused. Please delete "Rihanna - Lost In Paradise (Cut Ver.) (Prismetical).osb". > http://puu.sh/m8AnA/9e1e10bf60.JPG correct, thankyou for some metadata help
  2. You might want to add some hitsounds. If you prefer to use default hitsounds, I'd recommend to at least use a silent sound as "soft-sliderslide" to get rid of that squeaky sound on sliders. not sure
  3. This song's pretty hard to map actually, since the vocal is on 1/3 beat. So watch out if you're trying to follow them. yes sir!
[Normal]

  1. The hitsounds you put from the beginning until 00:11:445 feels very inconsistent. Maybe it's just me though. gonna leave it
  2. 00:01:182 (2,4) - Weird overlap. fixed
  3. 00:03:550 (1,2) - Blanket this maybe? The shape of that slider looks out of place tho. fixed
  4. 00:20:919 (2,1,2,3) - The flow doesn't feel right here. It's just like those 2 sliders are curved so much that they ruined the flow. i like it ^^ doesn't make it that repetetive
  5. 00:31:971 - Ouuh there's a vocal here and you shouldn't skip this. well, actually there still is the beat in the back, i am just starting WITH the voice
  6. 00:42:235 (1) - Hmmm, I wouldn't put a spinner here, because it's such a shame to skip a few white ticks at the beginning of kiai because of the recovery time. I would map sth else instead of the spinner. nah
  7. 01:03:945 - 01:05:524 - 01:07:103 - Don't skip these white ticks. You're trying to follow the vocals here in the later part of kiai, don't do that. Because the vocal itself didn't land on the white tick. Try to follow the instruments instead. If you spaced these beats then player might having problem of clicking objects here 01:04:340 (1) - 01:05:919 (1) - 01:07:498 (3) 1/3 beat earlier. i understand your concern, but i am following the drums in the back, they match perfectly ^^
Welp, I skimmed Hard a bit and I didn't mod it for now because I'm not good with 1/3 beats lol, so I might come back to mod this later. thankyou, tell me if you edit the post otherwise i won't notice :3
Beginner and Easy look almost ready to go now. Good luck~ thankyou!!
Electoz

Prismetical wrote:

thankyou, tell me if you edit the post otherwise i won't notice :3
Alright, sry for that. I'll tell you if I edited my post later on lol.

Where's my kudos!? Nope, I didn't say anything.
Vovan

Electoz wrote:

As requested via PM.

[Beginner]

  1. You're trying too much on vocals. Like the entire stanza here 00:26:050 (1,2,1,2) . Try to follow the instruments instead of vocal especially in easier diffs. Here we hear a bit the instruments but we hear the voice. So I mapped on voice here. You should keep the 2/1 beat spacing throught out the map. Not 3/2 like what you did on 00:24:866 (5,1) - 00:30:787 (2,1) . Fixed
  2. Hitsounds kinda lacking in kiai. You need to emphasize kiai more so I strongly recommend you to use hitsounds frequently in kiai. Fixed
  3. 00:32:761 (1,2) - Try move them a bit further a part? Visually they look dense tho. Fixed
  4. The rest looks pretty much fine now. Yay~ ♥
Beginner and Easy look almost ready to go now. Good luck~
Update.
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
393,394.736842105263,4,2,0,45,1,0
44603,-100,4,2,0,55,0,1
69866,-100,4,2,0,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

[HitObjects]
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288,344,75392,2,0,L|340:344,1,50.0000005960464,2|2,0:0|0:0,0:0:0:0:
sheela
Hey Prismetical! Here's finally my mod! And sorry for such long wait.

[General]
  1. You have a two .osb files. Please remove "Rihanna - Lost In Paradise (Cut Ver.) (Prismetical).osb" to maintain only one .osb file in the folder.
  2. 01:07:892 - Ending the kiai time here will fit better (?). It just felt like it.
[D27's Beginner]
Lol, I also speak French, but I'm going to mod it in English. There are words I couldn't find in French lel.
  1. 00:26:050 (1,2,1,2) - I would literally move them to one beat before, meaning that you should move them to the downbeat 00:25:656 . I see that you intend to follow the voice in the part, but wouldn't it sound better if the objects are all on the downbeats, hitting the instruments? Otherwise they create weird gaps between 00:24:866 (5,1) and 00:30:787 (2,1) -, and those don't sound nice. If you'll apply this point, you'll also have to add something on 00:31:971 .
  2. 00:38:287 - I highly recommend you add something on this tick. This measure introduces a new type of rhythm, so if you want to emphasize it, it would be nice to add an object.
  3. You would want to add more hitsounds to your difficulty. Currently, there's only whistles. What I want to suggest is you add claps, in the kiai part and after, on the second downbeat of each measure. So, it means that you add claps on 00:45:392 (2) - 00:46:182 (3) - (repeat) 00:48:550 (4) - and etc.
    00:44:603 (1) - And circle deserves a finish hitsound!
Lel, I'm not used seeing really slow Slider Velocity, but everything does look fine! Just some rhythm issues.

[2222's Easy]
Hitsounds
The hitsounds felt random and inconsistent. Mostly in the kiai section, where you added claps on some objects, and the others are left-out with nothing. In the chorus, we can hear the drums on the 3rd white tick, the second downbeat on a measure. So, it's the best opportunity to add claps on these ticks.
  1. 00:13:814 to 00:41:445 - Add whistles to every upbeats (2nd and 4th white ticks)? This part practically hitsounds-free. It's rather plain, so you would want to add some. Also, I didn't want to add claps in this part because my suggestion is to start slow first, and when the kiai comes, there's going to have claps. And that should emphasize very well.
  2. 00:24:866 (6) - Okay, this is an exception for what I said above. The drums are different here, so perhaps a clap on the head and repeat, and whistle on the tail.
  3. 00:26:050 (1,2,3,4) - What's with the finishes? The finish should be only used on beats that gets really strong. A perfect example beat to add a finish is 00:44:603 . Currently, 00:26:050 to 00:31:971 have a low tone, compared to the stronger beat. Having finishes in this part won't work, but you could replace them with whistles.

    For the kiai section:
  4. 00:46:971 (4) - The sound is exactly the same as 00:45:392 (1,2) -, so this should have claps on the head and tail.
  5. 00:50:129 (7) - ^
  6. 00:47:761 (5) - The tail is the same as 00:45:392 (1) .

    So basically, for the kiai section, add claps on the second downbeat and second upbeat (3rd and 4th white ticks). They contains drum beats, which are perfect for adding claps.
This should cover the hitsounds part.

  1. The new combo pattern in the kiai part is also inconsistent, as it goes longer to shorter. In my opinion, I would add a new combo on the third measure, like 00:47:761 - 00:54:077 - 00:57:235 - etc, to make it compact and small. You can go for like you currently did, but it has to be consistent.
  2. 00:00:393 (1,2) - The banket pattern can be improved. But honestly, I suggest you make a round pattern, like the image below. It will improve the flow better.
  3. 00:21:314 (3) - Move the tail up, like x:310 y:12. The pattern with 00:22:498 (4) doesn't look nice, as the border of slider was almost touching the hitcircle.
  4. 00:33:945 (2) - Warp it up with the tail of 00:32:761 (1) (blanket) to improve a little flow. That way, it will go directly to 00:35:129 (3) .
  5. 00:38:287 - You should have a clickable object (circle, head of slider) on this tick. This will emphasize the measure due to new melody and strong beat.
  6. 00:42:235 (1) - It's better to start the spinner on 00:43:024 because this is where a new rhythm starts on. Spinning while this rhythm occurs sounds pretty weird and not fitting with the music.
  7. 00:45:392 (1,2) - If the last spinner 00:42:235 (1) ends on the downbeat, it's highly recommend to leave a gap of four full beats between a spinner and other objects in Easy. This will ensure that the players has the time to regain their control and get ready to press the next object. So, you should remove them.
  8. 00:11:050 (1,1) - This is the same as abo
  9. 00:56:050 (2) - This slider just skips the essential beat in the middle, questioning what does the slider follow. You should break it into a slider and a hitcircle, like this:
  10. 01:07:103 (5) - Remove the repeat and add a hitcircle on 01:07:892 instead? The part for 01:08:287 (1,2) starts right on 01:07:892 . Having a hitcircle on this tick will make an emphasis, and they would make a suiting combo, as they're only hitcircles.
  11. 01:08:287 (1,2) - I'd lower the volume down for the finishes. They are loud, but the strength is not fitting for this part. Go for for 60~75%.
  12. 01:09:866 (1) - Same reason for the gap thing, and you should end it on 00:42:235 (1) .
Overall, the hitsounds require attention, as they're put randomly, and make inconsistency. Be sure to double check what you hear and judge if it sounds right!

[Normal]
  1. The new combo pattern needs a review. They are one time added at the wrong place, and one time inconsistent. Make sure that the pattern is consistent, so I suggest you add one on the first downbeat of "each third measure". For instance, 00:47:761 - 00:50:919 - 00:54:077 - and etc. You actually did that on the beginning, like 00:03:550 (1) -, so you should get the pattern.
  2. 00:06:708 - Could sound better when there's a clickable object on this tick. That would emphasize the music much.
  3. 00:09:471 (4) - Same reason as above. It sounds off and weird.
  4. 00:20:919 (2) - Moving this around the curve of the previous slider will make a blanket. It's just for more patterns.
  5. 00:21:314 (1,3) - First, the curves are not neat for me. It would look better with the curves were less curved. I made something random, but you can either use it as it is, or use it as a reference for your pattern. And second, use added whistles on the bodies, but is it intended? It creates noises, and doesn't sound nice as the difficulty mostly used silent hitsound on the bodies.
  6. 00:26:050 - Starting here, the point above applies to this part too.
  7. 00:24:471 - 00:25:261 - The gaps feel very empty, and very weird to hear. In my opinion, the music is still going with the rhythm, especially starting on 00:24:866 since the melody is changed. So your rhythm should also continue.
  8. 00:31:971 - That's an essential beat you don't want to skip. That leaves an awkward gap, and that doesn't fit with the music.
  9. 00:42:235 (1) - This spinner should instead commence on 00:43:024 . It is where the new rhythm starts, so passing this part while spinning creates a bad move. You will have to map what's empty before.
  10. What I notice in the kiai part is bad rhythm usage. You tend to use the tail of a slider on a big downbeat, but that does not make a correct emphasis with the music. Clickable objects should be the ones that handles the strong beats. Here are they:
    1. 00:50:129 (4) -
    2. 00:56:445 (3,1) -
    3. 01:01:577 (4) -
You'll have to be careful with consistency and emphasis.

[Hard]
  1. The inconsistent new combo pattern stills applies for this difficulty.
  2. 00:03:550 - Like in Hard, a clickable object will fit better here for emphasis purposes.
  3. 00:12:498 (6) - Having a circle on 00:12:498 and then the repeat slider on 00:12:629 will sound better. Currently, the slider isn't placed well rhythmically. A circle emphasizes better the drum beat on 00:12:498 and along the slider right after for the other beats.
  4. 00:25:129 (4) - ^
  5. 00:21:708 (4,6) - I see that you got some slider tricks, but this is a wrong place to do that, because what are they actually following. From my perspective, you just wanted to make random shapes out of nowhere. Go for this instead:
  6. 00:24:077 (1,2,3,4) - The spacing must constant. Currently 00:24:866 (3,4) looks like 00:24:471 (2,3) and that causes confusion for when you have to press it.
  7. 00:26:708 (2,4) - 00:29:866 (2,4) - Hmm... I don't see the use of these circles. It's better to remove them.
  8. 00:48:550 (2,3,4,5) - Why are the 3/4 sliders in a 1/4 rhythm? They don't fit very well with the music in my opinion. The part starting on 00:48:945 has new rhythms, which are different from 00:48:419 and 00:49:998 . Try this:
  9. 00:50:919 - The slider is ending abruptly because this tick has no objects, and however, the beat is very strong. You must add something here.
  10. 00:51:708 (2) - The usage of finish on the tail is not fitting. You should remove it.
  11. Like in Normal, sliders are ending on the downbeats, which often don't make a good emphasis. Here are some:
    1. 00:46:971 (4) -
    2. 00:51:708 (2) -
    3. 00:54:866 (2) -
    4. 00:54:866 (2) -
    5. 00:56:445 (5) -
    6. etc.
  12. 01:02:761 (2) - Like above, the downbeat 01:03:550 is very strong, so a clickable object would fit better for this case.
  13. 01:04:735 (5) - ^
  14. 01:06:314 (2) - ^
Honestly this difficulty needs a big rework. Similar to Normal, there are too many inconsistencies and bad rhythm usage. This mod won't cover everything, there are also for "references" so you could know what's good and what's wrong.

To be straightforward, your mapping is not bad, it's slightly improved, but it still needs strong improvements. You would want to remap the difficulties accounting what I said in the mod. And I'm sure you'll get it after many retries. If you have any questions, want to get my opinion on something, examples, or anything else, you can try to contact me in PM or in-game!

this mod might be messy lel sry
hent2222
:P
WIP


Electoz
http://puu.sh/m8uYA/f76537a633.png okay
The first part looks kinda weird, try using sliders for vocal emphasis. The sliders you put here 00:00:393 (1,2) sound clearly different compared with 00:05:129 (5) . Because the latter one didn't emphasize the vocal much. I'd recommend to put sliders on where the vocal is still there. Like 00:03:550 (3) for example. In this case I would put a 1/1 slider instead of a circle, that way emphasizes the vocal better. And replace some sliders with hitcircle when you feel that there's no need to. I don't understand half of the words, but I'll remap this part diff
00:11:050 (1,1) - Not sure if the recovery time after the spinner is rankable. I'd recommend to remove that spinner and map sth else there instead. Same applies to 00:42:235 (1) . Yes and No
00:21:314 (3,4) - Looks weird, try something like this. > http://puu.sh/m8v4L/edc8fb2553.jpg Okay
Hitsounds in kiai are inconsistent. Like you have 2 claps here 00:42:235 (1) and after that you barely put hitsounds. I don't understand
01:08:287 (1,2) - Looks funny when you're trying to emphasize these and you didn't map anything on 01:09:077 - 01:09:471. ... Change
Continuation from above, I would move the spinner here 01:09:866 (1) back a bit and map sth here 01:09:866 instead. I delete spinner

sheela901's fkin long mod xd
General:
01:07:892 - Ending the kiai time here will fit better (?). It just felt like it. Change
Hitsounds:
00:13:814 to 00:41:445 - Add whistles to every upbeats (2nd and 4th white ticks)? This part practically hitsounds-free. It's rather plain, so you would want to add some. Also, I didn't want to add claps in this part because my suggestion is to start slow first, and when the kiai comes, there's going to have claps. And that should emphasize very well. Okay
00:26:050 (1,2,3,4) - What's with the finishes? The finish should be only used on beats that gets really strong. A perfect example beat to add a finish is 00:44:603 . Currently, 00:26:050 to 00:31:971 have a low tone, compared to the stronger beat. Having finishes in this part won't work, but you could replace them with whistles. I change the whistle
For the kiai section:
00:46:971 (4) - The sound is exactly the same as 00:45:392 (1,2) -, so this should have claps on the head and tail. ok
00:50:129 (7) - ^ ok
00:47:761 (5) - The tail is the same as 00:45:392 (1). ok
NC:
The new combo pattern in the kiai part is also inconsistent, as it goes longer to shorter. In my opinion, I would add a new combo on the third measure, like 00:47:761 - 00:54:077 - 00:57:235 - etc, to make it compact and small. You can go for like you currently did, but it has to be consistent. NC is good for me
Patterns:
00:00:393 (1,2) - The banket pattern can be improved. But honestly, I suggest you make a round pattern, like the image below. It will improve the flow better. Otherwise I do, but thanks for your attention
00:21:314 (3) - Move the tail up, like x:310 y:12. The pattern with 00:22:498 (4) doesn't look nice, as the border of slider was almost touching the hitcircle. This is too high lol. I gave up but not so
00:33:945 (2) - Warp it up with the tail of 00:32:761 (1) (blanket) to improve a little flow. That way, it will go directly to 00:35:129 (3). I don't understand to the end of what's going on here, but changing
00:38:287 - You should have a clickable object (circle, head of slider) on this tick. This will emphasize the measure due to new melody and strong beat. I don't understand
00:42:235 (1) - It's better to start the spinner on 00:43:024 because this is where a new rhythm starts on. Spinning while this rhythm occurs sounds pretty weird and not fitting with the music. No
00:45:392 (1,2) - If the last spinner 00:42:235 (1) ends on the downbeat, it's highly recommend to leave a gap of four full beats between a spinner and other objects in Easy. This will ensure that the players has the time to regain their control and get ready to press the next object. So, you should remove them. ok
00:11:050 (1,1) - This is the same as abo Sorry, I don't understand :(
00:56:050 (2) - This slider just skips the essential beat in the middle, questioning what does the slider follow. You should break it into a slider and a hitcircle, like this: ok
01:07:103 (5) - Remove the repeat and add a hitcircle on 01:07:892 instead? The part for 01:08:287 (1,2) starts right on 01:07:892 . Having a hitcircle on this tick will make an emphasis, and they would make a suiting combo, as they're only hitcircles.
01:08:287 (1,2) - I'd lower the volume down for the finishes. They are loud, but the strength is not fitting for this part. Go for for 60~75%. ok
01:09:866 (1) - Same reason for the gap thing, and you should end it on 00:42:235 (1). I delete last spinner

:3
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
393,394.736842105263,4,2,0,45,1,0
16971,-100,4,2,0,35,0,0
18550,-100,4,2,0,25,0,0
19735,-100,4,2,0,35,0,0
20129,-100,4,2,0,45,0,0
26050,-100,4,2,0,50,0,0
31971,-100,4,2,0,45,0,0
35919,-100,4,2,0,35,0,0
37498,-100,4,2,0,25,0,0
39077,-100,4,2,0,60,0,0
42037,-100,4,2,0,50,0,0
44603,-100,4,2,0,80,0,1
55656,-100,4,2,0,75,0,1
57235,-100,4,2,0,75,0,1
67892,-100,4,2,0,75,0,0
68287,-100,4,2,0,75,0,0
69866,-100,4,2,0,50,0,0
75392,-100,4,2,0,10,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

[HitObjects]
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196,228,75392,6,0,P|180:160|188:136,1,70
Topic Starter
Prismetical

sheela901 wrote:

Hey Prismetical! Here's finally my mod! And sorry for such long wait.

[General]
  1. You have a two .osb files. Please remove "Rihanna - Lost In Paradise (Cut Ver.) (Prismetical).osb" to maintain only one .osb file in the folder.
  2. 01:07:892 - Ending the kiai time here will fit better (?). It just felt like it.
[Normal]
  1. The new combo pattern needs a review. They are one time added at the wrong place, and one time inconsistent. Make sure that the pattern is consistent, so I suggest you add one on the first downbeat of "each third measure". For instance, 00:47:761 - 00:50:919 - 00:54:077 - and etc. You actually did that on the beginning, like 00:03:550 (1) -, so you should get the pattern.
  2. 00:06:708 - Could sound better when there's a clickable object on this tick. That would emphasize the music much.
  3. 00:09:471 (4) - Same reason as above. It sounds off and weird.
  4. 00:20:919 (2) - Moving this around the curve of the previous slider will make a blanket. It's just for more patterns.
  5. 00:21:314 (1,3) - First, the curves are not neat for me. It would look better with the curves were less curved. I made something random, but you can either use it as it is, or use it as a reference for your pattern. And second, use added whistles on the bodies, but is it intended? It creates noises, and doesn't sound nice as the difficulty mostly used silent hitsound on the bodies.
  6. 00:26:050 - Starting here, the point above applies to this part too.
  7. 00:24:471 - 00:25:261 - The gaps feel very empty, and very weird to hear. In my opinion, the music is still going with the rhythm, especially starting on 00:24:866 since the melody is changed. So your rhythm should also continue.
  8. 00:31:971 - That's an essential beat you don't want to skip. That leaves an awkward gap, and that doesn't fit with the music.
  9. 00:42:235 (1) - This spinner should instead commence on 00:43:024 . It is where the new rhythm starts, so passing this part while spinning creates a bad move. You will have to map what's empty before.
  10. What I notice in the kiai part is bad rhythm usage. You tend to use the tail of a slider on a big downbeat, but that does not make a correct emphasis with the music. Clickable objects should be the ones that handles the strong beats. Here are they:
    1. 00:50:129 (4) -
    2. 00:56:445 (3,1) -
    3. 01:01:577 (4) -
You'll have to be careful with consistency and emphasis.

[Hard]
  1. The inconsistent new combo pattern stills applies for this difficulty.
  2. 00:03:550 - Like in Hard, a clickable object will fit better here for emphasis purposes.
  3. 00:12:498 (6) - Having a circle on 00:12:498 and then the repeat slider on 00:12:629 will sound better. Currently, the slider isn't placed well rhythmically. A circle emphasizes better the drum beat on 00:12:498 and along the slider right after for the other beats.
  4. 00:25:129 (4) - ^
  5. 00:21:708 (4,6) - I see that you got some slider tricks, but this is a wrong place to do that, because what are they actually following. From my perspective, you just wanted to make random shapes out of nowhere. Go for this instead:
  6. 00:24:077 (1,2,3,4) - The spacing must constant. Currently 00:24:866 (3,4) looks like 00:24:471 (2,3) and that causes confusion for when you have to press it.
  7. 00:26:708 (2,4) - 00:29:866 (2,4) - Hmm... I don't see the use of these circles. It's better to remove them.
  8. 00:48:550 (2,3,4,5) - Why are the 3/4 sliders in a 1/4 rhythm? They don't fit very well with the music in my opinion. The part starting on 00:48:945 has new rhythms, which are different from 00:48:419 and 00:49:998 . Try this:
  9. 00:50:919 - The slider is ending abruptly because this tick has no objects, and however, the beat is very strong. You must add something here.
  10. 00:51:708 (2) - The usage of finish on the tail is not fitting. You should remove it.
  11. Like in Normal, sliders are ending on the downbeats, which often don't make a good emphasis. Here are some:
    1. 00:46:971 (4) -
    2. 00:51:708 (2) -
    3. 00:54:866 (2) -
    4. 00:54:866 (2) -
    5. 00:56:445 (5) -
    6. etc.
  12. 01:02:761 (2) - Like above, the downbeat 01:03:550 is very strong, so a clickable object would fit better for this case.
  13. 01:04:735 (5) - ^
  14. 01:06:314 (2) - ^
Honestly this difficulty needs a big rework. Similar to Normal, there are too many inconsistencies and bad rhythm usage. This mod won't cover everything, there are also for "references" so you could know what's good and what's wrong.

To be straightforward, your mapping is not bad, it's slightly slightly? :c improved, but it still needs strong improvements. You would want to remap the difficulties accounting what I said in the mod. And I'm sure you'll get it after many retries. If you have any questions, want to get my opinion on something, examples, or anything else, you can try to contact me in PM or in-game!

this mod might be messy lel sry
Mostly applied! :3
Vovan

sheela901 wrote:

Hey Prismetical! Here's finally my mod! And sorry for such long wait.

[D27's Beginner]

Lol, I also speak French, but I'm going to mod it in English. There are words I couldn't find in French lel.
Prismetical don't updated my diff (my latest update.) T_T

  1. 00:26:050 (1,2,1,2) - I would literally move them to one beat before, meaning that you should move them to the downbeat 00:25:656 . I see that you intend to follow the voice in the part, but wouldn't it sound better if the objects are all on the downbeats, hitting the instruments? Otherwise they create weird gaps between 00:24:866 (5,1) and 00:30:787 (2,1) -, and those don't sound nice. If you'll apply this point, you'll also have to add something on 00:31:971 . Fixed on my latest version
  2. 00:38:287 - I highly recommend you add something on this tick. This measure introduces a new type of rhythm, so if you want to emphasize it, it would be nice to add an object. Same, already fixed.
  3. You would want to add more hitsounds to your difficulty. Currently, there's only whistles. What I want to suggest is you add claps, in the kiai part and after, on the second downbeat of each measure. So, it means that you add claps on 00:45:392 (2) - 00:46:182 (3) - (repeat) 00:48:550 (4) - and etc.
    00:44:603 (1) - And circle deserves a finish hitsound! Same, already fixed.
Lel, I'm not used seeing really slow Slider Velocity, but everything does look fine! Just some rhythm issues.
All was already fine.......on the latest ver. of my diff.

All was already applied, so I don't update !!!! :D
sheela
@Dono027: 00:44:603 (1) - You said you added a finish, but you didn't lol.
Vovan
Oh sry, I only apply the 1st part of this sentence.

Dono027 wrote:

[D27's Beginner]

uh... I re-apply this part.

  1. You would want to add more hitsounds to your difficulty. Currently, there's only whistles. What I want to suggest is you add claps, in the kiai part and after, on the second downbeat of each measure *1.. So, it means that you add claps on 00:45:392 (2) - 00:46:182 (3) - (repeat) 00:48:550 (4) - and etc.
    00:44:603 (1) - And circle deserves a finish hitsound!
*1. Here, I make whistles, we go out of the kiai, and the claps sounds good, but the whistles too. So, because this moment is outside the kiai, I make whistles.
Update ♥
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
393,394.736842105263,4,2,0,45,1,0
44603,-100,4,2,0,55,0,1
69866,-100,4,2,0,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

[HitObjects]
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squirrelpascals
HARD DIFFICULTY ~

Overall a very clean map. I would get people to test play it (from people who mainly play hard diffs) and take it from there. Just a few things I would point out:

* http://imgur.com/X52tU5J this slider's corner is very subtle 00:02:761 (1) - . Try to keep the curve consistent or exaggerate the corner more

* same thing with this one 00:56:445 (6) -

* You stuck around the 1/1 rhythm a lot, besides for the doubles. I would try adding a little variety in the rhythm that can focuses around the vocals. For example: You could change up the sliders 00:26:050 (1,2,3) - to achieve a more engaging rhythm

* Try distancing these objects 01:04:735 (7,8,9,1,2) - a little more evenly to make it look neater

* 00:35:129 (1,2,3,4,5,6,7,8) - This consolation can be neater. Be sure the distance between each circle is note organized and even.
Topic Starter
Prismetical

BluJvy wrote:

HARD DIFFICULTY ~

Overall a very clean map. thankyou ^^ I would get people to test play it done (from people who mainly play hard diffs) and take it from there. Just a few things I would point out:

* http://imgur.com/X52tU5J this slider's corner is very subtle 00:02:761 (1) - . Try to keep the curve consistent or exaggerate the corner more done

* same thing with this one 00:56:445 (6) - gonna leave that one :3

* You stuck around the 1/1 rhythm a lot, besides for the doubles. I would try adding a little variety in the rhythm that can focuses around the vocals. For example: You could change up the sliders 00:26:050 (1,2,3) - to achieve a more engaging rhythm i get your thought, but im gonna leave it like that

* Try distancing these objects 01:04:735 (7,8,9,1,2) - a little more evenly to make it look neater i think distancing them differently would be even more confusing, still it is a Hard difficulty so i think i can do things like this

* 00:35:129 (1,2,3,4,5,6,7,8) - This consolation can be neater. Be sure the distance between each circle is note organized and even. distancing is correct, it is called 'Star pattern', used very often, it is used in Hard difficulties very often ^^

Thankyou! :)
Nekomata
[General]
As discussed in chat, here is a new (cut) mp3: http://puu.sh/md43n.mp3
Offset is 159, which is -234 from the current offset. re-offset timing points, select all objects, and drag on timeline

With the current mp3, the offset is a little late, if you choose to continue using it, the offset is -7 from the current offset.

Might want to put "unapologetic" in tags, because that album has this particular song in it.

[D27's Beginner]
No major issues with this diff, but if you're gonna make a difficulty this easy, then I suggest using CS2 and increasing the distance spacing slightly to minimize the overlaps for greater readability. No reason to have the same CS as the Normal here.
relative to the music, don't you think 55% hitsound volume is pretty low for the kiai (try 75%?)

[2222's Easy]
00:21:314 (3) - you might want to reposition that so that it's not *that* high up in the mapping area. it doesn't touch the hp bar, but it is within its bounds. it may or may not be unrankable.
why does most of the kiai lack hitsounding

[Normal]
00:09:471 (5) - this is awkward to play, i suggest swapping timeline position with 00:09:077 (4) - .
00:23:287 (2,3,1,2,3,4,5) - 7 circles is quite a lot of tapping in a row in a Normal, usually i would limit the number of taps per measure to around 3. consider placing some sliders.
00:24:471 (2) - stacking too soon here imo, consider repositioning.
00:31:971 (5) - ^
40% hitsound volume for the kiai is very low.. try 75%

[Hard]
For the beginning of the map, I wasn't sure if you were following vocals or instrumental but some combos can be done a bit better.

Here are a couple of examples I created:
00:06:708 - http://puu.sh/md7aX.png
00:13:024 - http://puu.sh/md7km.png

missing some claps in the kiai. here's a couple: 00:50:129 (3) - 00:51:708 (3) - (there may be more)
would sound pretty cool if you added a circle at 01:11:314 - 01:12:892 - 01:14:471 - since you were doing that kind of rhythm before (or even this rhythm would be fun too)

00:46:182 (2) - how about making this a slider so it doesn't feel so empty for the next beat?
00:47:761 (5) - ^
00:52:498 (5) - ^
00:54:077 (4) - ^
01:11:445 (1) - this slider is a 3-point bezier, thus it doesn't look like a proper circular-curved slider. delete and re-map this slider.

Good luck!
Vovan

Nekomata wrote:

[General]
As discussed in chat, here is a new (cut) mp3: http://puu.sh/md43n.mp3
Offset is 159, which is -234 from the current offset. re-offset timing points, select all objects, and drag on timeline

With the current mp3, the offset is a little late, if you choose to continue using it, the offset is -7 from the current offset.

Might want to put "unapologetic" in tags, because that album has this particular song in it.

All general is fixed for me :D

[D27's Beginner]
No major issues with this diff, but if you're gonna make a difficulty this easy, then I suggest using CS2 A new player can't miss this size of circle/slider. xD and increasing the distance spacing slightly to minimize the overlaps for greater readability.I don't apply the last thibg, so i don't apply this. No reason to have the same CS as the Normal here. & the easy* xD
relative to the music, don't you think 55% hitsound volume is pretty low for the kiai (try 75%?) Fixed

Good luck! Thanks !
Update :
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,0,45,1,0
44603,-100,4,2,0,75,0,1
69866,-100,4,2,0,45,0,0


[Colours]
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Combo2 : 128,128,192
Combo3 : 233,170,39

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hent2222

Nekomata wrote:

[General]
As discussed in chat, here is a new (cut) mp3: http://puu.sh/md43n.mp3
Offset is 159, which is -234 from the current offset. re-offset timing points, select all objects, and drag on timeline

With the current mp3, the offset is a little late, if you choose to continue using it, the offset is -7 from the current offset.

Might want to put "unapologetic" in tags, because that album has this particular song in it.

[2222's Easy]
00:21:314 (3) - you might want to reposition that so that it's not *that* high up in the mapping area. it doesn't touch the hp bar, but it is within its bounds. it may or may not be unrankable. Change
why does most of the kiai lack hitsounding

Good luck! Thank you c;
Update :3
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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16737,-100,4,2,0,35,0,0
18316,-100,4,2,0,25,0,0
19501,-100,4,2,0,35,0,0
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Combo2 : 128,128,192
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Topic Starter
Prismetical

Nekomata wrote:

[General]
As discussed in chat, here is a new (cut) mp3: http://puu.sh/md43n.mp3
Offset is 159, which is -234 from the current offset. re-offset timing points, select all objects, and drag on timeline thankyouuuu!

With the current mp3, the offset is a little late, if you choose to continue using it, the offset is -7 from the current offset. deleted

Might want to put "unapologetic" in tags, because that album has this particular song in it. done

[Normal]
00:09:471 (5) - this is awkward to play, i suggest swapping timeline position with 00:09:077 (4) - . I disagree :3
00:23:287 (2,3,1,2,3,4,5) - 7 circles is quite a lot of tapping in a row in a Normal, usually i would limit the number of taps per measure to around 3. consider placing some sliders. changed one into slider, didn't find another chance
00:24:471 (2) - stacking too soon here imo, consider repositioning. I don't have anything stacked there, I guess I misunderstand this
00:31:971 (5) - ^ ^
40% hitsound volume for the kiai is very low.. try 75% right, changed

[Hard]
For the beginning of the map, I wasn't sure if you were following vocals or instrumental but some combos can be done a bit better. k

Here are a couple of examples I created:
00:06:708 - http://puu.sh/md7aX.png
00:13:024 - http://puu.sh/md7km.png I stick to what I did

missing some claps in the kiai. here's a couple: 00:50:129 (3) - 00:51:708 (3) - (there may be more) k
would sound pretty cool if you added a circle at 01:11:314 - 01:12:892 - 01:14:471 - since you were doing that kind of rhythm before (or even this rhythm would be fun too) there might be a problem if you give me the audio and you mod the old version :/ can you edit these times?

00:46:182 (2) - how about making this a slider so it doesn't feel so empty for the next beat?
00:47:761 (5) - ^
00:52:498 (5) - ^
00:54:077 (4) - ^ following the drums here :3
01:11:445 (1) - this slider is a 3-point bezier, thus it doesn't look like a proper circular-curved slider. delete and re-map this slider. done

Good luck! ty c:

Thankyou!
squirrelpascals
Fix offset in all diffs please
Vovan

BluJvy wrote:

Fix offset in all diffs please
Prismetical just tell me the offset is changed in all diffs.
Bekko
Here is my mod :) hope its not too hard to follow :)
NORMAL
-+NORMAL DIFFCULTY+-
00:05:685 (6) - move the 2nd point to x:204 y:332 and the 3rd one to x:248 y:296
00:07:264 (3) - big sliders can be hard to mod but i will try my best:
ok, first of all remove the whole slider, its ok we will make a brand new one :)
add the start of the slider to x:172 y:244 and the end slider to x:420 y:88
add a RED point at x:232 y:208
add another point at x:268 y:120 and a new point to x:328 y:68, that will make a smooth curve.
00:54:632 (2) - move this slider to x:296 y:308
00:55:422 (1) - move to x:312 y:176
other than that, ITS GREAT :D

HARD
-+HARD DIFFCULTY+-
00:02:527 (7) - move the first point to x:312 y:86, add a red point to x:349 y:76, set the 3rd point around x:384 y:120 and the last point to x:460 y:105
00:03:711 (2) - move this circle to x:244 y:136
00:07:264 (3) - this desn't seem too pretty. move the 2nd point up to x:272 y:80 much better :)
00:15:158 (7) - flip this slider vertically and move it to x:428 y:64
00:15:948 (1,2,3,4,5,6) - you need to move all of these cirlces to a place that fits.
00:21:474 (8,2) - turn these more round.
00:23:843 (5,1,2,3,4) - try to move 00:23:843 (5) - to x:256 y:232 and move 00:24:632 (1,2,3,4) - to x:200 y:116. i think this will give more effect.
00:36:080 (4) - sorry but 00:36:080 (4) - makes me cringe .-. move it up to x:492 y:92. now it makes me happy :D
00:45:158 (1) - i dont think i like that slider so much. try to copy 00:46:737 (3) - :3:
00:50:290 (5) - what happend to all of these points?
00:52:264 (5) - make this to a slider.
00:54:632 (2) - ok, the points are a little messy.. try reducing the points.
00:54:632 (2) - why not move the 3rd point to x:360 y:240
01:08:448 (1) - move it to the other side to form a "good" triangle.

Thats all for my mod! :D
Topic Starter
Prismetical
HELLO

For everyone who is having issues with the offset: we have a new audio! You need to delete and download the mapset again, redownloading is not enough. That is why the offset might be wrong for you. :)
bejewelled
Hey Prismetical, (Check my queue homepage for color meanings)

This map is great, and I love the song. Just a few minor things:

Beginner: I would think that this is almost too easy. Even complete newbies at osu could probably manage a 1 star map. I would raise this just a bit.

Easy: Slider velocity is a bit slow. Then again, you would have to resnap all of the sliders, so your choice.

Normal: 00:06:474 (1,2,3) - The slider is too long; you have constant beats and then a long slider that interrupts the flow. Also, making the circle size 3.2-3.3 from 3.0 would give it an extra sense of increased difficulty.


Hard: Loved this map! Got 99% on it. Nothing wrong here.

Please leave a kudosu as I need to build up my supply! I would award 3-5 stars, but I have no kudosu! :(
Nekomata

Prismetical wrote:

there might be a problem if you give me the audio and you mod the old version :/ can you edit these times?
any offset/mp3 changes should always be the last thing to do :P

01:11:080 -
01:12:658 -
01:14:237 -
Topic Starter
Prismetical

Nekomata wrote:

any offset/mp3 changes should always be the last thing to do :P

01:11:080 -
01:12:658 -
01:14:237 -
I was assuming you modded with the new audio, because you told me Offset and things ! :)
Topic Starter
Prismetical

Swegmec wrote:

Hey Prismetical, (Check my queue homepage for color meanings)

This map is great, and I love the song. Just a few minor things:

Beginner: I would think that this is almost too easy. Even complete newbies at osu could probably manage a 1 star map. I would raise this just a bit.

Easy: Slider velocity is a bit slow. Then again, you would have to resnap all of the sliders, so your choice.

Normal: 00:06:474 (1,2,3) - The slider is too long; you have constant beats and then a long slider that interrupts the flow. Also, making the circle size 3.2-3.3 from 3.0 would give it an extra sense of increased difficulty.


Hard: Loved this map! Got 99% on it. Nothing wrong here.

Please leave a kudosu as I need to build up my supply! I would award 3-5 stars, but I have no kudosu! :(
Thankyou a lot! :D
Phos-
Hi, m4m from Dono's queue!

[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.
  1. 00:29:369 (1,2) - I'm not too fond of this pattern. It doesn't really represent anything and it's unpleasing to the eye. If you curved them more, you'd have a solid oval shape, but as it currently stands, I'm not liking the look of it.
  2. 00:35:685 (3) - Why did you put a whistle on the slider trail as well? It sounds so different to the usual now, and it is quite inconsistent. I would change this by making sure there's only a whistle on the end and start of the slider.
  3. 00:57:001 (1,2,3,4,1,2) - These patterns feel a bit cramped. It feels as if everything is going on in the bottom left quadrant. This is bad when sliders like (4) nearly end up going off the screen. You have all this space, use it.
[Easy]
I really don't like how you've hitsounded this difficulty. Why have the first part of the song use whistles and the second part use claps? Both parts are very similar to each other and you shouldn't segregate the hitsounds like this, use them together. Otherwise it will startle and confuse players. (two claps in a short succession also sound bad when used consecutively in a short period of time.)
  1. 00:00:159 (1,2,3,4,5,1,2,3,4,5,6) - Is it just me or does this whole area have no hitsounds? I would add some, because without hitsounds the patterns would sound bland and monotonous.
  2. 00:04:895 (5,1) - Despite them being in different combos, I still think these sliders should be symmetrical; it would look a lot nicer that way.
  3. 01:15:158 (1) - Unrankable, Hitsounds from notes and sliders must be audible. Why is the hitsound here so quiet? I know you want to reflect on how most of the instruments stop here, but it's ineffective and it would be better just to get rid of the note. So either make the hitsound here normal volume, or just get rid of the slider.
And what's with the lack of hitsounds at all towards the end of the diff? Please, this is a solid difficulty in all aspects except for hitsounds, which I personally think needs a redo. Look at the other difficulties in this mapset for an example of good hitsounding.

[Normal]
  1. 00:25:816 (1,2,3,1,2,3) - Personally, I feel that it would be better if you did patterns here rather than just straight lines; it feels somewhat bland.
  2. 00:41:211 (1,2,3,4) - Another minor suggestion; you could make this pattern symmetrical, as the position of (4) is a bit off. Try moving it to 220|132 instead.
  3. 00:51:474 (3,1,2) - The claps here are so inconsistent. Remove the claps at (2) and the head of (1), and place a clap at the tail of (1). This will sound much nicer and consistent.
[Hard]
  1. 00:13:580 (3,5) - I suppose you were going for something like an oval here. Unfortunately it looks a bit lopsided; it would really help improve it if you were to make both sliders identical to each other. (3) has a much stronger cure than (5).
  2. 00:42:395 (2) - I really don't think this beat is strong enough to justify a finish. Sure, you want to help build up towards the spinner, but because there isn't an actual strong beat in the music, it just sounds funny. It would sound much nicer if you just got rid of the finish.
  3. 00:45:027 I would add a note here to map to the bass. You have a note here on all the other patterns like this, so why is this so different? It's just inconsistent.
  4. 01:07:658 (1,1,1) - I feel as though these notes could use a bit more oomph, so why not space them out a bit? It's a hard difficulty, so you can break distance snap to add jumps if you want.
Overall, it's a pretty good mapset. Aspects such as patterns and flow were pretty good, although hitsounds could use some work on the easier difficulties. I shot a star, good luck!
Topic Starter
Prismetical

-Faded- wrote:

Hi, m4m from Dono's queue! thankyou Donooo! ♥

[Normal]
  1. 00:25:816 (1,2,3,1,2,3) - Personally, I feel that it would be better if you did patterns here rather than just straight lines; it feels somewhat bland. I wanted it to directly go down, because the vocal is going deeper and so I want to kind of simulate that xD (rip english)
  2. 00:41:211 (1,2,3,4) - Another minor suggestion; you could make this pattern symmetrical, as the position of (4) is a bit off. Try moving it to 220|132 instead. good point, it was because (3) was a bit higher than (2)
  3. 00:51:474 (3,1,2) - The claps here are so inconsistent. Remove the claps at (2) and the head of (1), and place a clap at the tail of (1). This will sound much nicer and consistent. tried your resulution, still sounded weird, I used 3 claps in a row now for end of (3) and for both of (1)
[Hard]
  1. 00:13:580 (3,5) - I suppose you were going for something like an oval here. Unfortunately it looks a bit lopsided; it would really help improve it if you were to make both sliders identical to each other. (3) has a much stronger cure than (5). I actually didn't care if oval or not, gonna leave it
  2. 00:42:395 (2) - I really don't think this beat is strong enough to justify a finish. Sure, you want to help build up towards the spinner, but because there isn't an actual strong beat in the music, it just sounds funny. It would sound much nicer if you just got rid of the finish. not sure, both sounds cool for me
  3. 00:45:027 I would add a note here to map to the bass. You have a note here on all the other patterns like this, so why is this so different? It's just inconsistent. you're so right!
  4. 01:07:658 (1,1,1) - I feel as though these notes could use a bit more oomph, so why not space them out a bit? It's a hard difficulty, so you can break distance snap to add jumps if you want. changed it up a bit, I'm a huge friend of distance snap, so I will not break it ^^
Overall, it's a pretty good mapset. Aspects such as patterns and flow were pretty good, although hitsounds could use some work on the easier difficulties. I shot a star, good luck!thanks A LOT!

Thankyou so much! ♥ HAPPY NEW YEAR
Vovan

Prismetical wrote:

-Faded- wrote:

Hi, m4m from Dono's queue! thankyou Donooo! ♥

I want this song ranked. I'll apply the mod of Faded. 2mins. ♥ :D
Vovan

-Faded- wrote:

Hi, m4m from Dono's queue!

[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.

  • Fixed. THANKS ! c:
  1. 00:29:369 (1,2) - I'm not too fond of this pattern. It doesn't really represent anything and it's unpleasing to the eye. If you curved them more, you'd have a solid oval shape, but as it currently stands, I'm not liking the look of it.
    I just curved a bit more the sliders
  2. 00:35:685 (3) - Why did you put a whistle on the slider trail as well? It sounds so different to the usual now, and it is quite inconsistent. I would change this by making sure there's only a whistle on the end and start of the slider.
    Fixed.
  3. 00:57:001 (1,2,3,4,1,2) - These patterns feel a bit cramped. It feels as if everything is going on in the bottom left quadrant. This is bad when sliders like (4) nearly end up going off the screen. You have all this space, use it.
Nope, the points don't go out of the grid, and that's just a blanket. I don't know what is the problem. I keep this.

Update.
osu file format v14

[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
159,394.736842105263,4,2,0,45,1,0
44369,-100,4,2,0,75,0,1
69632,-100,4,2,0,45,0,0


[Colours]
Combo1 : 243,58,86
Combo2 : 128,128,192
Combo3 : 233,170,39

[HitObjects]
80,112,159,6,0,P|132:104|180:112,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
240,160,1737,1,0,0:0:0:0:
304,208,2527,2,0,P|356:216|404:208,2,100.000001192093,2|2|0,0:0|0:0|0:0,0:0:0:0:
240,160,4895,1,0,0:0:0:0:
184,220,5685,1,2,0:0:0:0:
260,240,6474,6,0,P|312:240|360:248,2,100.000001192093,2|0|0,0:0|0:0|0:0,0:0:0:0:
180,256,8843,1,2,0:0:0:0:
104,280,9632,2,0,P|104:332|112:380,2,100.000001192093,2|0|0,0:0|0:0|0:0,0:0:0:0:
108,200,12001,1,2,0:0:0:0:
148,132,12790,1,0,0:0:0:0:
68,116,13580,6,0,P|124:56|160:52,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
148,132,15158,2,0,P|152:212|172:232,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
216,168,16737,2,0,L|260:144,2,50.0000005960464,2|0|0,0:0|0:0|0:0,0:0:0:0:
148,208,18316,1,0,0:0:0:0:
76,240,19106,6,0,P|76:288|84:340,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
164,336,20685,1,2,0:0:0:0:
244,336,21474,2,0,L|296:336,2,50.0000005960464,2|0|0,0:0|0:0|0:0,0:0:0:0:
164,336,23053,2,0,P|140:272|156:224,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
192,176,24632,1,0,0:0:0:0:
248,120,25422,5,2,0:0:0:0:
304,64,26211,2,0,P|356:64|404:72,2,100.000001192093,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,120,28580,1,2,0:0:0:0:
236,200,29369,6,0,P|236:252|264:300,1,100.000001192093,0|2,0:0|0:0,0:0:0:0:
340,292,30948,2,0,P|340:240|312:192,1,100.000001192093,0|2,0:0|0:0,0:0:0:0:
264,140,32527,6,0,B|212:140|212:140|176:176,2,100.000001192093,2|0|2,0:0|0:0|0:0,0:0:0:0:
244,212,34895,1,0,0:0:0:0:
324,216,35685,2,0,P|324:296|300:320,2,100.000001192093,2|0|2,0:0|0:0|0:0,0:0:0:0:
268,160,38053,1,0,0:0:0:0:
256,192,38843,12,2,41211,0:0:0:0:
92,212,42790,2,0,P|148:212|180:180,1,100.000001192093,2|0,0:0|0:0,0:0:0:0:
232,124,44369,5,4,0:0:0:0:
280,60,45158,1,8,0:0:0:0:
312,132,45948,2,0,L|384:204,2,100.000001192093,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,72,48316,1,8,0:0:0:0:
180,100,49106,2,0,L|128:116,2,50.0000005960464,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,80,50685,6,0,P|320:80|348:100,1,100.000001192093,0|8,0:0|0:0,0:0:0:0:
288,152,52264,2,0,L|288:204,2,50.0000005960464,0|0|8,0:0|0:0|0:0,0:0:0:0:
240,88,53843,2,0,P|136:88|72:152,1,200.000002384186
76,232,56211,1,8,0:0:0:0:
104,308,57001,6,0,P|20:292|12:184,1,200.000002384186
76,232,59369,1,8,0:0:0:0:
156,232,60158,1,0,0:0:0:0:
116,304,60948,2,0,L|44:376,2,100.000001192093,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,260,63316,6,0,P|180:216|128:172,1,100.000001192093,0|8,0:0|0:0,0:0:0:0:
104,248,64895,2,0,L|56:272,2,50.0000005960464,0|0|8,0:0|0:0|0:0,0:0:0:0:
148,180,66474,2,0,P|180:216|184:268,2,100.000001192093,0|8|0,0:0|0:0|0:0,0:0:0:0:
84,136,68843,2,0,L|36:112,2,50.0000005960464,8|0|0,0:0|0:0|0:0,0:0:0:0:
156,172,70422,5,2,0:0:0:0:
224,212,71211,2,0,L|272:224,2,50.0000005960464,0|0|2,0:0|0:0|0:0,0:0:0:0:
144,204,72790,2,0,P|136:256|132:308,1,100.000001192093,0|2,0:0|0:0,0:0:0:0:
212,304,74369,2,0,L|248:340,1,50.0000005960464,0|2,0:0|0:0,0:0:0:0:
288,344,75158,2,0,L|340:344,1,50.0000005960464,2|2,0:0|0:0,0:0:0:0:
byfar
Beginner
  1. looks fine

Easy
  1. 00:02:527 (3) - do not use a slider tail for emphasizing downbeat. make this part a slider 00:03:316 -
  2. 00:04:895 (5) - move this to 00:04:501 -
  3. 00:08:843 (3) - similar
  4. 00:11:211 (5) - similar
    im not going to go through all of the parts you did this, but please change it so that the downbeat is clickable.

Normal
  1. i'd say remake your sliders so that they blanket the circles even with DS
  2. 00:10:422 (3) - the slider tail should be a circle. you should use the same rhythm you used here 00:03:316 (1,2,3) -
  3. 00:11:606 - i highly suggest you fill this with a 1/1 slider 00:11:211 (4) - but I understand that you want to put emphasis on the three circles
  4. 00:13:185 -
  5. 00:40:422 (2) - look at my mod for the hard diff first for a method to fix this

Hard
  1. 00:26:606 (2,3) - make the visual distance the same spacing as 00:25:816 (1,2) - ? . compare http://puu.sh/mf7tp/586a05edd2.jpg to http://puu.sh/mf7ue/7f8203922c.jpg it might not seem like a big difference, but there really is (especially since this is a light hard diff with low ar)
  2. 00:28:974 (1) - make it more perfect like this? http://puu.sh/mf7nm/b76a7116c3.jpg
    code for it if you want it
    480,128,28974,22,0,B|420:160|468:224|384:244,1,140
    do it the same way for all your other squigly sliders please, it looks better and more neater this way
  3. 00:50:290 (5) - uh
  4. 00:54:632 (2) - ^
    a tip for sliders, less nodes = better

gl
Topic Starter
Prismetical

byfar wrote:

Normal
  1. i'd say remake your sliders so that they blanket the circles even with DS aren't they fine?
  2. 00:10:422 (3) - the slider tail should be a circle. you should use the same rhythm you used here 00:03:316 (1,2,3) - I like it
  3. 00:11:606 - i highly suggest you fill this with a 1/1 slider 00:11:211 (4) - but I understand that you want to put emphasis on the three circles no, I like your idea, I want to change the 3 circles anyway so this is the perfect chance! thankyou ^^
  4. 00:13:185 - here I want to put full focus on voice :)
  5. 00:40:422 (2) - look at my mod for the hard diff first for a method to fix this eh.. wut? xD

Hard
  1. 00:26:606 (2,3) - make the visual distance the same spacing as 00:25:816 (1,2) - ? . compare http://puu.sh/mf7tp/586a05edd2.jpg to http://puu.sh/mf7ue/7f8203922c.jpg it might not seem like a big difference, but there really is (especially since this is a light hard diff with low ar) they had a wrong spacing anyway, spaced/placed them completely new
  2. 00:28:974 (1) - make it more perfect like this? http://puu.sh/mf7nm/b76a7116c3.jpg seems good to me
    code for it if you want it
    480,128,28974,22,0,B|420:160|468:224|384:244,1,140
    do it the same way for all your other squigly sliders please, it looks better and more neater this way
  3. 00:50:290 (5) - uh sooooorry, changed
  4. 00:54:632 (2) - ^ I'm creative! :)
    a tip for sliders, less nodes = better

gl
Thankyou! :)
Drasamii
From my queue:

These maps seem pretty clean to me. I didn't really find much so it's a short mod but here you are:

SPOILER
2222's Easy:

00:48:711 (4) - make this a two-beat slider?

Normal:

00:45:158- add another circle to this combo here?

01:07:264 (3) - Make this the NC point instead of 01:07:658 (1)?
- Castaway -
Hey! M4M From my queue

SPOILER
General
  1. Turn off grid snap please...i'll have examples of why down below!
  2. I'm sad how the lyrics have a great and interesting rhythm but all the maps go by the beat in the background... D: It feels like i'm playing the drums.....
  3. Snap Preview Points
D27's Easy
  1. As said above, the grid snap can sometimes be annoying especially on easy diffs. It's very slight, but here are some examples: 00:05:685 (5,1) - these are almost touching 00:34:895 (2) - move circle to x:245 y:218
  2. 00:38:843 - might wanna snap the preview point :/
  3. It would also be nice if your sliders were more consistent. These 2 00:06:474 (1,3) - could be the same as these 00:00:159 (1,3) - . Its exactly the same sound so...
  4. 00:15:158 (2,1) - ^
  5. 01:00:158 (3,4) - don't like this placement. a sharp turn for beginner
  6. Clean the map up abit and it'll be great
2222's Easy
  1. 00:21:080 (3) - turn so it leads on to (4)
  2. 00:33:711 (2) - less curve on this please
  3. 00:40:422 (3,4) - fix blanket (slightly)
  4. Snap Preview Point as well
  5. 00:49:895 (5,1,2,3) - this rhythm should be the same as this 00:45:948 (1,2,3,4) -. Your a beat ahead but because the sliders are the same shape its confusing D:
  6. 00:57:790 (5,1) - fix the flow from (5) to (1) please
  7. 01:00:948 (3,1) - same shape better
  8. 01:06:869 (5) - Make horizontal. Like this: http://puu.sh/mfccb/335b7af349.JPG
  9. 01:09:632 (1,5) - same shape as well please
  10. 01:12:790 (5,6,1) - http://puu.sh/mfch1/17a6f7d68d.JPG http://puu.sh/mfcj6/58b9947873.JPG. (5) will blanket (1)
Normal
  1. 00:00:948 (2,3,4) - (3) and (4) blanket...but it looks ugly next to slider (2)
  2. 00:03:316 (1,2) - fix blanket please ._.
  3. 00:07:264 (3) - why is this long slider here...keep it consistent with the first set of 'oooo's' 00:00:159 (1,2,3) -
  4. 00:19:501 (2) - ^
  5. 00:19:501 (2,1) - dis blanket :/
  6. 00:21:080 (2,3,4) - this better: http://puu.sh/mfcyv/7cdfdce16b.JPG
  7. 00:32:527 (1,3) - copy (1) and rotate for slider (3) imo
  8. 00:36:474 (4,5) - this part is exactly the same as 00:34:895 (1,2,3) - echoing 'with this heart'
  9. 00:44:764 - You can use red ticks in normal... the chorus starts somewhere here on the red tick...unless your going by the beat D:
  10. 00:51:474 (3,1) - its a bit of symmetry which makes it looks ugly imo
  11. 01:08:448 (3,4) - blanket PWEZ
  12. 00:57:395 (2) - This isn't centred between 00:56:211 (3,3) - these...it's off
  13. 01:03:316 (3) - slider
  14. 01:04:895 (3) - ^
  15. 01:06:474 (2) - ^
  16. 01:13:974 (3) - 1/4 slider please and 01:14:764 - circle here
Hard
  1. throughout the whole song...the map goes by the beat...and the beat usually changes only slightly throughout a song...so your basically repeating the beat for the WHOLE 1:15 min...i hope you will change this
  2. 00:14:369 (5,7) - blanket off
  3. 00:38:843 (2,3,4,5) - See...this part could be much more interesting
  4. Fix Preview Point as well
    Pretty much fine diff

GL with ur map
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