Prismetical, the map is in WIP/Help, change to Pending, the map is complete.
top kek m8 wrote:
hi
Offset 353 Nope 393. 353 make a offset enter the music & the rythm.
Beginner
00:25:616 these notes sound better with a half-beat before each note so they are on every beat. if not that at least put a circle here 00:31:931
00:38:247 Same as above. Way too big of a space, perhaps put circles at 00:37:458 and 00:38:247 "Too big of a space" This is a Beginner diff made for Beginners ! I don't need to make it harder.
A lot of claps/whistles are scarce. Maybe put a few in. Fixed.
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UltraRik wrote:
Hard
00:13:814 - I think? all diffs should start at the same point, the mapset's offset. applied
00:25:129 - Needs a 1/3 retruning slider or map the stream with circles applied
00:29:866 (2) - There is absolutely nothing here. Remove circle i know, but i kinda like it
00:30:656 (4) - Again, same here ^
00:50:919 - Don't ignore this and possibly all other whites following drums
00:59:603 (3) - Instead of long sliders like these, try to map the beats with multiple objects dunno, i think these parts give the player a moment to relax
Normal
Same thing didn't map the start applied
00:45:392 - Map this beat wanna keep space after the spinner
A decent looking difficulty.
UltraRik wrote:
2222's easy
Same start thing
Other than that I think its fine?
Same for begginer diff. Mapped.
GL with the map guys Thank youuuu♥
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osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:Hard
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:825142
BeatmapSetID:371997
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Electoz wrote:
As requested via PM. ♥ THANKS ♥
[General][Normal]
- There are 2 .osb files in the song folder, one of them is unused. Please delete "Rihanna - Lost In Paradise (Cut Ver.) (Prismetical).osb". > http://puu.sh/m8AnA/9e1e10bf60.JPG correct, thankyou for some metadata help
- You might want to add some hitsounds. If you prefer to use default hitsounds, I'd recommend to at least use a silent sound as "soft-sliderslide" to get rid of that squeaky sound on sliders. not sure
- This song's pretty hard to map actually, since the vocal is on 1/3 beat. So watch out if you're trying to follow them. yes sir!
Welp, I skimmed Hard a bit and I didn't mod it for now because I'm not good with 1/3 beats lol, so I might come back to mod this later. thankyou, tell me if you edit the post otherwise i won't notice :3
- The hitsounds you put from the beginning until 00:11:445 feels very inconsistent. Maybe it's just me though. gonna leave it
- 00:01:182 (2,4) - Weird overlap. fixed
- 00:03:550 (1,2) - Blanket this maybe? The shape of that slider looks out of place tho. fixed
- 00:20:919 (2,1,2,3) - The flow doesn't feel right here. It's just like those 2 sliders are curved so much that they ruined the flow. i like it ^^ doesn't make it that repetetive
- 00:31:971 - Ouuh there's a vocal here and you shouldn't skip this. well, actually there still is the beat in the back, i am just starting WITH the voice
- 00:42:235 (1) - Hmmm, I wouldn't put a spinner here, because it's such a shame to skip a few white ticks at the beginning of kiai because of the recovery time. I would map sth else instead of the spinner. nah
- 01:03:945 - 01:05:524 - 01:07:103 - Don't skip these white ticks. You're trying to follow the vocals here in the later part of kiai, don't do that. Because the vocal itself didn't land on the white tick. Try to follow the instruments instead. If you spaced these beats then player might having problem of clicking objects here 01:04:340 (1) - 01:05:919 (1) - 01:07:498 (3) 1/3 beat earlier. i understand your concern, but i am following the drums in the back, they match perfectly ^^
Beginner and Easy look almost ready to go now. Good luck~ thankyou!!
Alright, sry for that. I'll tell you if I edited my post later on lol.Prismetical wrote:
thankyou, tell me if you edit the post otherwise i won't notice :3
Electoz wrote:
As requested via PM.
[Beginner]Beginner and Easy look almost ready to go now. Good luck~
- You're trying too much on vocals. Like the entire stanza here 00:26:050 (1,2,1,2) . Try to follow the instruments instead of vocal especially in easier diffs. Here we hear a bit the instruments but we hear the voice. So I mapped on voice here. You should keep the 2/1 beat spacing throught out the map. Not 3/2 like what you did on 00:24:866 (5,1) - 00:30:787 (2,1) . Fixed
- Hitsounds kinda lacking in kiai. You need to emphasize kiai more so I strongly recommend you to use hitsounds frequently in kiai. Fixed
- 00:32:761 (1,2) - Try move them a bit further a part? Visually they look dense tho. Fixed
- The rest looks pretty much fine now. Yay~ ♥
osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:825140
BeatmapSetID:371997
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1
[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
393,394.736842105263,4,2,0,45,1,0
44603,-100,4,2,0,55,0,1
69866,-100,4,2,0,45,0,0
[Colours]
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osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:827415
BeatmapSetID:371997
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples
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Mostly applied! :3sheela901 wrote:
Hey Prismetical! Here's finally my mod! And sorry for such long wait.
[General][Normal]
- You have a two .osb files. Please remove "Rihanna - Lost In Paradise (Cut Ver.) (Prismetical).osb" to maintain only one .osb file in the folder.
- 01:07:892 - Ending the kiai time here will fit better (?). It just felt like it.
You'll have to be careful with consistency and emphasis.
- The new combo pattern needs a review. They are one time added at the wrong place, and one time inconsistent. Make sure that the pattern is consistent, so I suggest you add one on the first downbeat of "each third measure". For instance, 00:47:761 - 00:50:919 - 00:54:077 - and etc. You actually did that on the beginning, like 00:03:550 (1) -, so you should get the pattern.
- 00:06:708 - Could sound better when there's a clickable object on this tick. That would emphasize the music much.
- 00:09:471 (4) - Same reason as above. It sounds off and weird.
- 00:20:919 (2) - Moving this around the curve of the previous slider will make a blanket. It's just for more patterns.
- 00:21:314 (1,3) - First, the curves are not neat for me. It would look better with the curves were less curved. I made something random, but you can either use it as it is, or use it as a reference for your pattern. And second, use added whistles on the bodies, but is it intended? It creates noises, and doesn't sound nice as the difficulty mostly used silent hitsound on the bodies.
- 00:26:050 - Starting here, the point above applies to this part too.
- 00:24:471 - 00:25:261 - The gaps feel very empty, and very weird to hear. In my opinion, the music is still going with the rhythm, especially starting on 00:24:866 since the melody is changed. So your rhythm should also continue.
- 00:31:971 - That's an essential beat you don't want to skip. That leaves an awkward gap, and that doesn't fit with the music.
- 00:42:235 (1) - This spinner should instead commence on 00:43:024 . It is where the new rhythm starts, so passing this part while spinning creates a bad move. You will have to map what's empty before.
- What I notice in the kiai part is bad rhythm usage. You tend to use the tail of a slider on a big downbeat, but that does not make a correct emphasis with the music. Clickable objects should be the ones that handles the strong beats. Here are they:
- 00:50:129 (4) -
- 00:56:445 (3,1) -
- 01:01:577 (4) -
[Hard]Honestly this difficulty needs a big rework. Similar to Normal, there are too many inconsistencies and bad rhythm usage. This mod won't cover everything, there are also for "references" so you could know what's good and what's wrong.
- The inconsistent new combo pattern stills applies for this difficulty.
- 00:03:550 - Like in Hard, a clickable object will fit better here for emphasis purposes.
- 00:12:498 (6) - Having a circle on 00:12:498 and then the repeat slider on 00:12:629 will sound better. Currently, the slider isn't placed well rhythmically. A circle emphasizes better the drum beat on 00:12:498 and along the slider right after for the other beats.
- 00:25:129 (4) - ^
- 00:21:708 (4,6) - I see that you got some slider tricks, but this is a wrong place to do that, because what are they actually following. From my perspective, you just wanted to make random shapes out of nowhere. Go for this instead:
- 00:24:077 (1,2,3,4) - The spacing must constant. Currently 00:24:866 (3,4) looks like 00:24:471 (2,3) and that causes confusion for when you have to press it.
- 00:26:708 (2,4) - 00:29:866 (2,4) - Hmm... I don't see the use of these circles. It's better to remove them.
- 00:48:550 (2,3,4,5) - Why are the 3/4 sliders in a 1/4 rhythm? They don't fit very well with the music in my opinion. The part starting on 00:48:945 has new rhythms, which are different from 00:48:419 and 00:49:998 . Try this:
- 00:50:919 - The slider is ending abruptly because this tick has no objects, and however, the beat is very strong. You must add something here.
- 00:51:708 (2) - The usage of finish on the tail is not fitting. You should remove it.
- Like in Normal, sliders are ending on the downbeats, which often don't make a good emphasis. Here are some:
- 00:46:971 (4) -
- 00:51:708 (2) -
- 00:54:866 (2) -
- 00:54:866 (2) -
- 00:56:445 (5) -
- etc.
- 01:02:761 (2) - Like above, the downbeat 01:03:550 is very strong, so a clickable object would fit better for this case.
- 01:04:735 (5) - ^
- 01:06:314 (2) - ^
To be straightforward, your mapping is not bad, it's slightly slightly? :c improved, but it still needs strong improvements. You would want to remap the difficulties accounting what I said in the mod. And I'm sure you'll get it after many retries. If you have any questions, want to get my opinion on something, examples, or anything else, you can try to contact me in PM or in-game!
this mod might be messy lel sry
sheela901 wrote:
Hey Prismetical! Here's finally my mod! And sorry for such long wait.
[D27's Beginner]
Lol, I also speak French, but I'm going to mod it in English. There are words I couldn't find in French lel.
Prismetical don't updated my diff (my latest update.) T_TLel, I'm not used seeing really slow Slider Velocity, but everything does look fine! Just some rhythm issues.
- 00:26:050 (1,2,1,2) - I would literally move them to one beat before, meaning that you should move them to the downbeat 00:25:656 . I see that you intend to follow the voice in the part, but wouldn't it sound better if the objects are all on the downbeats, hitting the instruments? Otherwise they create weird gaps between 00:24:866 (5,1) and 00:30:787 (2,1) -, and those don't sound nice. If you'll apply this point, you'll also have to add something on 00:31:971 . Fixed on my latest version
- 00:38:287 - I highly recommend you add something on this tick. This measure introduces a new type of rhythm, so if you want to emphasize it, it would be nice to add an object. Same, already fixed.
- You would want to add more hitsounds to your difficulty. Currently, there's only whistles. What I want to suggest is you add claps, in the kiai part and after, on the second downbeat of each measure. So, it means that you add claps on 00:45:392 (2) - 00:46:182 (3) - (repeat) 00:48:550 (4) - and etc.
00:44:603 (1) - And circle deserves a finish hitsound! Same, already fixed.
All was already fine.......on the latest ver. of my diff.
All was already applied, so I don't update !!!!
Dono027 wrote:
[D27's Beginner]
uh... I re-apply this part.*1. Here, I make whistles, we go out of the kiai, and the claps sounds good, but the whistles too. So, because this moment is outside the kiai, I make whistles.
- You would want to add more hitsounds to your difficulty. Currently, there's only whistles. What I want to suggest is you add claps, in the kiai part and after, on the second downbeat of each measure *1.. So, it means that you add claps on 00:45:392 (2) - 00:46:182 (3) - (repeat) 00:48:550 (4) - and etc.
00:44:603 (1) - And circle deserves a finish hitsound!
osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222
BeatmapID:825140
BeatmapSetID:371997
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1
[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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BluJvy wrote:
HARD DIFFICULTY ~
Overall a very clean map. thankyou ^^ I would get people to test play it done (from people who mainly play hard diffs) and take it from there. Just a few things I would point out:
* http://imgur.com/X52tU5J this slider's corner is very subtle 00:02:761 (1) - . Try to keep the curve consistent or exaggerate the corner more done
* same thing with this one 00:56:445 (6) - gonna leave that one :3
* You stuck around the 1/1 rhythm a lot, besides for the doubles. I would try adding a little variety in the rhythm that can focuses around the vocals. For example: You could change up the sliders 00:26:050 (1,2,3) - to achieve a more engaging rhythm i get your thought, but im gonna leave it like that
* Try distancing these objects 01:04:735 (7,8,9,1,2) - a little more evenly to make it look neater i think distancing them differently would be even more confusing, still it is a Hard difficulty so i think i can do things like this
* 00:35:129 (1,2,3,4,5,6,7,8) - This consolation can be neater. Be sure the distance between each circle is note organized and even. distancing is correct, it is called 'Star pattern', used very often, it is used in Hard difficulties very often ^^
Nekomata wrote:
[General]
As discussed in chat, here is a new (cut) mp3: http://puu.sh/md43n.mp3
Offset is 159, which is -234 from the current offset. re-offset timing points, select all objects, and drag on timeline
With the current mp3, the offset is a little late, if you choose to continue using it, the offset is -7 from the current offset.
Might want to put "unapologetic" in tags, because that album has this particular song in it.
All general is fixed for me
[D27's Beginner]
No major issues with this diff, but if you're gonna make a difficulty this easy, then I suggest using CS2 A new player can't miss this size of circle/slider. xD and increasing the distance spacing slightly to minimize the overlaps for greater readability.I don't apply the last thibg, so i don't apply this. No reason to have the same CS as the Normal here. & the easy* xD
relative to the music, don't you think 55% hitsound volume is pretty low for the kiai (try 75%?) Fixed
Good luck! Thanks !
osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Nekomata wrote:
[General]
As discussed in chat, here is a new (cut) mp3: http://puu.sh/md43n.mp3
Offset is 159, which is -234 from the current offset. re-offset timing points, select all objects, and drag on timeline
With the current mp3, the offset is a little late, if you choose to continue using it, the offset is -7 from the current offset.
Might want to put "unapologetic" in tags, because that album has this particular song in it.
[2222's Easy]
00:21:314 (3) - you might want to reposition that so that it's not *that* high up in the mapping area. it doesn't touch the hp bar, but it is within its bounds. it may or may not be unrankable. Change
why does most of the kiai lack hitsounding
Good luck! Thank you c;
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:2222's Easy
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:827415
BeatmapSetID:371997
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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Nekomata wrote:
[General]
As discussed in chat, here is a new (cut) mp3: http://puu.sh/md43n.mp3
Offset is 159, which is -234 from the current offset. re-offset timing points, select all objects, and drag on timeline thankyouuuu!
With the current mp3, the offset is a little late, if you choose to continue using it, the offset is -7 from the current offset. deleted
Might want to put "unapologetic" in tags, because that album has this particular song in it. done
[Normal]
00:09:471 (5) - this is awkward to play, i suggest swapping timeline position with 00:09:077 (4) - . I disagree :3
00:23:287 (2,3,1,2,3,4,5) - 7 circles is quite a lot of tapping in a row in a Normal, usually i would limit the number of taps per measure to around 3. consider placing some sliders. changed one into slider, didn't find another chance
00:24:471 (2) - stacking too soon here imo, consider repositioning. I don't have anything stacked there, I guess I misunderstand this
00:31:971 (5) - ^ ^
40% hitsound volume for the kiai is very low.. try 75% right, changed
[Hard]
For the beginning of the map, I wasn't sure if you were following vocals or instrumental but some combos can be done a bit better. k
Here are a couple of examples I created:
00:06:708 - http://puu.sh/md7aX.png
00:13:024 - http://puu.sh/md7km.png I stick to what I did
missing some claps in the kiai. here's a couple: 00:50:129 (3) - 00:51:708 (3) - (there may be more) k
would sound pretty cool if you added a circle at 01:11:314 - 01:12:892 - 01:14:471 - since you were doing that kind of rhythm before (or even this rhythm would be fun too) there might be a problem if you give me the audio and you mod the old version :/ can you edit these times?
00:46:182 (2) - how about making this a slider so it doesn't feel so empty for the next beat?
00:47:761 (5) - ^
00:52:498 (5) - ^
00:54:077 (4) - ^ following the drums here :3
01:11:445 (1) - this slider is a 3-point bezier, thus it doesn't look like a proper circular-curved slider. delete and re-map this slider. done
Good luck! ty c:
Prismetical just tell me the offset is changed in all diffs.BluJvy wrote:
Fix offset in all diffs please
any offset/mp3 changes should always be the last thing to doPrismetical wrote:
there might be a problem if you give me the audio and you mod the old version :/ can you edit these times?
I was assuming you modded with the new audio, because you told me Offset and things !Nekomata wrote:
any offset/mp3 changes should always be the last thing to do
01:11:080 -
01:12:658 -
01:14:237 -
Thankyou a lot!Swegmec wrote:
Hey Prismetical, (Check my queue homepage for color meanings)
This map is great, and I love the song. Just a few minor things:
Beginner: I would think that this is almost too easy. Even complete newbies at osu could probably manage a 1 star map. I would raise this just a bit.
Easy: Slider velocity is a bit slow. Then again, you would have to resnap all of the sliders, so your choice.
Normal: 00:06:474 (1,2,3) - The slider is too long; you have constant beats and then a long slider that interrupts the flow. Also, making the circle size 3.2-3.3 from 3.0 would give it an extra sense of increased difficulty.
Hard: Loved this map! Got 99% on it. Nothing wrong here.
Please leave a kudosu as I need to build up my supply! I would award 3-5 stars, but I have no kudosu!
-Faded- wrote:
Hi, m4m from Dono's queue! thankyou Donooo! ♥
[Normal][Hard]
- 00:25:816 (1,2,3,1,2,3) - Personally, I feel that it would be better if you did patterns here rather than just straight lines; it feels somewhat bland. I wanted it to directly go down, because the vocal is going deeper and so I want to kind of simulate that xD (rip english)
- 00:41:211 (1,2,3,4) - Another minor suggestion; you could make this pattern symmetrical, as the position of (4) is a bit off. Try moving it to 220|132 instead. good point, it was because (3) was a bit higher than (2)
- 00:51:474 (3,1,2) - The claps here are so inconsistent. Remove the claps at (2) and the head of (1), and place a clap at the tail of (1). This will sound much nicer and consistent. tried your resulution, still sounded weird, I used 3 claps in a row now for end of (3) and for both of (1)
Overall, it's a pretty good mapset. Aspects such as patterns and flow were pretty good, although hitsounds could use some work on the easier difficulties. I shot a star, good luck!thanks A LOT!
- 00:13:580 (3,5) - I suppose you were going for something like an oval here. Unfortunately it looks a bit lopsided; it would really help improve it if you were to make both sliders identical to each other. (3) has a much stronger cure than (5). I actually didn't care if oval or not, gonna leave it
- 00:42:395 (2) - I really don't think this beat is strong enough to justify a finish. Sure, you want to help build up towards the spinner, but because there isn't an actual strong beat in the music, it just sounds funny. It would sound much nicer if you just got rid of the finish. not sure, both sounds cool for me
- 00:45:027 I would add a note here to map to the bass. You have a note here on all the other patterns like this, so why is this so different? It's just inconsistent. you're so right!
- 01:07:658 (1,1,1) - I feel as though these notes could use a bit more oomph, so why not space them out a bit? It's a hard difficulty, so you can break distance snap to add jumps if you want. changed it up a bit, I'm a huge friend of distance snap, so I will not break it ^^
-Faded- wrote:
Hi, m4m from Dono's queue!
[Beginner]
I'd add a spinner somewhere. I know this is beginner, and that beginners might not be able to handle spinners, but how will they learn? Also, spinners are important to add variety to the scoreboards when the map gets ranked. Imagine if #1 simply became a race to see who can full mod FC your diff first.
Fixed. THANKS ! c:Nope, the points don't go out of the grid, and that's just a blanket. I don't know what is the problem. I keep this.
- 00:29:369 (1,2) - I'm not too fond of this pattern. It doesn't really represent anything and it's unpleasing to the eye. If you curved them more, you'd have a solid oval shape, but as it currently stands, I'm not liking the look of it.
I just curved a bit more the sliders- 00:35:685 (3) - Why did you put a whistle on the slider trail as well? It sounds so different to the usual now, and it is quite inconsistent. I would change this by making sure there's only a whistle on the end and start of the slider.
Fixed.- 00:57:001 (1,2,3,4,1,2) - These patterns feel a bit cramped. It feels as if everything is going on in the bottom left quadrant. This is bad when sliders like (4) nearly end up going off the screen. You have all this space, use it.
Update.osu file format v14
[General]
AudioFilename: Rihanna - Lost In Paradise (Official) (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 38815
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 13815
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Lost In Paradise
TitleUnicode:Lost In Paradise
Artist:Rihanna
ArtistUnicode:Rihanna
Creator:Prismetical
Version:D27's Beginner
Source:
Tags:dono027 d27 pop rated r hent2222 unapologetic
BeatmapID:825140
BeatmapSetID:371997
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.500000005960464
SliderTickRate:1
[Events]
//Background and Video events
0,0,"fantasy-dreamworld.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Combo2 : 128,128,192
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480,128,28974,22,0,B|420:160|468:224|384:244,1,140do it the same way for all your other squigly sliders please, it looks better and more neater this way
Thankyou!byfar wrote:
Normal
- i'd say remake your sliders so that they blanket the circles even with DS aren't they fine?
- 00:10:422 (3) - the slider tail should be a circle. you should use the same rhythm you used here 00:03:316 (1,2,3) - I like it
- 00:11:606 - i highly suggest you fill this with a 1/1 slider 00:11:211 (4) - but I understand that you want to put emphasis on the three circles no, I like your idea, I want to change the 3 circles anyway so this is the perfect chance! thankyou ^^
- 00:13:185 - here I want to put full focus on voice
- 00:40:422 (2) - look at my mod for the hard diff first for a method to fix this eh.. wut? xD
Hard
- 00:26:606 (2,3) - make the visual distance the same spacing as 00:25:816 (1,2) - ? . compare http://puu.sh/mf7tp/586a05edd2.jpg to http://puu.sh/mf7ue/7f8203922c.jpg it might not seem like a big difference, but there really is (especially since this is a light hard diff with low ar) they had a wrong spacing anyway, spaced/placed them completely new
- 00:28:974 (1) - make it more perfect like this? http://puu.sh/mf7nm/b76a7116c3.jpg seems good to me
code for it if you want it480,128,28974,22,0,B|420:160|468:224|384:244,1,140do it the same way for all your other squigly sliders please, it looks better and more neater this way- 00:50:290 (5) - uh sooooorry, changed
- 00:54:632 (2) - ^ I'm creative!
a tip for sliders, less nodes = better
gl