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toby fox - Bergentrueckung

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Topic Starter
Mazziv
This beatmap was submitted using in-game submission on Donnerstag, 21. Jänner 2016 at 20:51:10

Artist: toby fox
Title: Bergentrueckung
Source: Undertale
Tags: king under the mountain radiation Asgore boss battle theme determination -Lemons
BPM: 113
Filesize: 1312kb
Play Time: 00:34
Difficulties Available:
  1. Checkmate (2,39 stars, 62 notes)
  2. Easy (1,35 stars, 40 notes)
  3. Normal (1,96 stars, 59 notes)
Download: toby fox - Bergentrueckung
Information: Scores/Beatmap Listing
---------------
A strange light fills the room...
Twilight is shining through the barrier...
It seems your journey is finally over....
You're filled with DETERMINATION


if this gets ranked without dq,i will map asgore too!


Checkmate done by -Lemons hehe

HappyRocket88
Okoratu
Okoratu Re-
HappyRocket88

special thanks box <3
HikaruR for looping it
Kyshiro for providing me a high quality .mp3
Zectro for looping the new soundfile
oko ♡
thank you for spending so much time(around 3 evenings) in helping me out with the set

-GriM-
m4m wooo

Normal:

First things first, the hitsound volume is 100% throughout the entire map. With how calm the song is the hitsound volume is way to loud. This is a must fix.
00:01:210 (3) - maybe hold this slider until the sound ends? sounds better imo
00:03:334 (3) - ^
00:07:582 (9) - ^
00:09:706 (3) - ^
00:11:830 (3) - ^
00:16:078 (9) - ^
00:18:202 (3) - ^, and the slider doesn't look very good at all. Make it a simple curve or something
ok im not going to point anymore of these sliders out, it would take up the entire mod lol
00:32:007 (1,2) - maybe a reverse slider instead? http://imgur.com/6JIjbsb
00:33:201 (1) - spinner 100% starts and ends on 100% volume :o a

Easy:
same thing as normal, you gotta hold those sliders man! and the hitsound volume is also 100% here
00:16:078 (5) - this slider to circle transition doesn't flow very well
00:33:069 (3) - I really liked how you used this slider here, it fits very well. Maybe replace the spinner on the normal diff with one too?

Ok, overall it was a good map but with a few flaws. I will love to see a new undertale map ranked! Sorry if the mod looks short. When the song is 30 seconds and there is only 2 diffs, its hard to point out a lot of stuff :D
Topic Starter
Mazziv

-GriM- wrote:

m4m wooo

Normal:

First things first, the hitsound volume is 100% throughout the entire map. With how calm the song is the hitsound volume is way to loud. This is a must fix. fixed
00:01:210 (3) - maybe hold this slider until the sound ends? sounds better imoidk bout here if i make them longer it seems too fast for a normal diff D:
00:03:334 (3) - ^
00:07:582 (9) - ^
00:09:706 (3) - ^
00:11:830 (3) - ^
00:16:078 (9) - ^
00:18:202 (3) - ^, and the slider doesn't look very good at all. Make it a simple curve or something
ok im not going to point anymore of these sliders out, it would take up the entire mod lol fixed hue
00:32:007 (1,2) - maybe a reverse slider instead? http://imgur.com/6JIjbsb triangles for life
00:33:201 (1) - spinner 100% starts and ends on 100% volume :o the spinner ist stupid but i dont know what to do man

Easy:
same thing as normal, you gotta hold those sliders man! and the hitsound volume is also 100% here
00:16:078 (5) - this slider to circle transition doesn't flow very well fixed
00:33:069 (3) - I really liked how you used this slider here, it fits very well. Maybe replace the spinner on the normal diff with one too?

Ok, overall it was a good map but with a few flaws. I will love to see a new undertale map ranked! Sorry if the mod looks short. When the song is 30 seconds and there is only 2 diffs, its hard to point out a lot of stuff :D
Phos-
Hi, m4m via request

[General]
  1. Shouldn't the artist be "toby fox"? I don't think the first letters of his name should be capital, according to this ranked map.
  2. Check AIMod, there's inconsistencies with letterbox and countdown.
  3. Add a preview point so people can listen to the best part of the music when they select this through song select. It's unrankable if you don't have one.
[Easy]
The main problem with this difficulty is that you should focus on making memorable patterns rather than just connecting lines. Patterns are much more fun to play, and they add personality to the map. Patterns involve the usage of three things; shapes, symmetry and blankets. Blankets, or blanketing is when you wrap a slider round a hitcircle or slider-end, and make sure that the edge of the slider-trail is parallel with the parameter of the circle you're trying to overlap. Here are examples of patterns you can use that involve them (0.8 distance snap is used):
  1. Pattern #1. This pattern uses a blanket, as you can see, and there is a triangle formed from the end of (1) and slider (2).
  2. Pattern #2. Here, symmetry is used to make the pattern look appealing. A good way of making sure your sliders are the same is to copy as paste them, and use ctrl+g, ctrl+h and ctrl+j to flip them around.
  3. Pattern #3. This can also be classed as a blanket because both slider-trails are parallel with each other.
And I think you get the idea. Make sure that each note you add contributes to a pattern of some sort, because that's the main thing that makes patterns look nice; their relation with other notes. If you want more examples, then you should look at some recently ranked easy diffs, and see what they do to make the map fun and aesthetically pleasing.

For these reasons, I'd recommend a remap of the easy diff. Sorry, but I don't want to mod minor things like grids and hitsounds when I feel that the foundation of the entire difficulty needs a rework.

[Normal]
This difficulty is much better, as I can see patterns be formed in cases such as 00:05:458 (3,4,5,6,7,8,9) - and 00:25:635 (1,2,3,1,2,3) - . Remap your easy to be a bit more like this.
  1. 00:06:520 (5) - Add an NC here for consistency, you have NCs on all the other big white ticks, but not this one.
  2. 00:06:520 (1,2,3,4,5) - Smoothen the curve of (5), so that it properly blankets over (4); that would look much nicer. It should look like this
  3. 00:15:016 (5) - Same kind of thing as 00:06:520 (5) - , add an NC here. You probably chose to leave out an NC here to show the entire pattern, but I still think you should split it up, most people can read it fine.
Not much I can say about this difficulty, due to the spacing it feels more like an advanced diff rather than a normal, but that shouldn't be a problem; I still think it's much better than your current easy diff.

I shot a star for this beatmap because I think it does have potential if you do all the things I've outlined in this mod. Good luck~
Topic Starter
Mazziv
i will look at it tomorrow,since im drunk af
Topic Starter
Mazziv

-Faded- wrote:

Hi, m4m via request

[General]
  1. Shouldn't the artist be "toby fox"? I don't think the first letters of his name should be capital, according to this ranked map.
  2. Check AIMod, there's inconsistencies with letterbox and countdown.
  3. Add a preview point so people can listen to the best part of the music when they select this through song select. It's unrankable if you don't have one.
[Easy]
The main problem with this difficulty is that you should focus on making memorable patterns rather than just connecting lines. Patterns are much more fun to play, and they add personality to the map. Patterns involve the usage of three things; shapes, symmetry and blankets. Blankets, or blanketing is when you wrap a slider round a hitcircle or slider-end, and make sure that the edge of the slider-trail is parallel with the parameter of the circle you're trying to overlap. Here are examples of patterns you can use that involve them (0.8 distance snap is used):
  1. Pattern #1. This pattern uses a blanket, as you can see, and there is a triangle formed from the end of (1) and slider (2).
  2. Pattern #2. Here, symmetry is used to make the pattern look appealing. A good way of making sure your sliders are the same is to copy as paste them, and use ctrl+g, ctrl+h and ctrl+j to flip them around.
  3. Pattern #3. This can also be classed as a blanket because both slider-trails are parallel with each other.
And I think you get the idea. Make sure that each note you add contributes to a pattern of some sort, because that's the main thing that makes patterns look nice; their relation with other notes. If you want more examples, then you should look at some recently ranked easy diffs, and see what they do to make the map fun and aesthetically pleasing.

For these reasons, I'd recommend a remap of the easy diff. Sorry, but I don't want to mod minor things like grids and hitsounds when I feel that the foundation of the entire difficulty needs a rework. i remaped it and tried to use more patterns,i hope it is better now D:

[Normal]
This difficulty is much better, as I can see patterns be formed in cases such as 00:05:458 (3,4,5,6,7,8,9) - and 00:25:635 (1,2,3,1,2,3) - . Remap your easy to be a bit more like this.
  1. 00:06:520 (5) - Add an NC here for consistency, you have NCs on all the other big white ticks, but not this one.
  2. 00:06:520 (1,2,3,4,5) - Smoothen the curve of (5), so that it properly blankets over (4); that would look much nicer. It should look like this
  3. 00:15:016 (5) - Same kind of thing as 00:06:520 (5) - , add an NC here. You probably chose to leave out an NC here to show the entire pattern, but I still think you should split it up, most people can read it fine.
Not much I can say about this difficulty, due to the spacing it feels more like an advanced diff rather than a normal, but that shouldn't be a problem; I still think it's much better than your current easy diff. fixed those things C:

I shot a star for this beatmap because I think it does have potential if you do all the things I've outlined in this mod. Good luck~ Awww yiss thank you! <3
Prismetical
Tach!

Easy
00:03:335 (5,3) - stack
00:07:583 (5) - maybe rotate so it is 90° to 00:05:459 (3) - and doesn't cut the other slider aswell

-> care that 00:09:706 (2) - here is no overlay, if you apply that î
00:19:795 (2,3) - can be better (blanket)
00:19:795 (2,2) - stack them
00:21:918 (2,3) - blanket
00:24:573 (5,3) - overlay
00:26:697 (3,2) - blanket
00:29:883 (1,2,3) - fix pattern so no overlays
00:32:007 (1) - rotate

Normal
- CHECK DISTANCE SNAP! xD
00:04:936 (2,1) - stack
00:07:060 (3,1) - stack
00:09:184 (2,3) - can be improved (blanket)
00:15:025 (1,2,3,4) - replace all, use the playfield
00:17:680 (2,3) - blanket can be imrpoved
00:17:680 (2,2) - stack
00:20:334 (3,3) - stack / overlay
00:21:927 (2,5) - overlay (don't stack them)
00:22:989 (4,9) - stack better
00:26:706 (3,2) - blanket
00:28:299 (2,3) - blanket better (copy 00:26:706 (3) - after you fixed it, don't make sliders THAT curvy, try to find a good balance between curve and straight)
- after spacing everything wrong 00:29:892 (1,2,3) - this is more than misleading

Good luck!
Topic Starter
Mazziv

Prismetical wrote:

Tach!

Easy
00:03:335 (5,3) - stack x
00:07:583 (5) - maybe rotate so it is 90° to 00:05:459 (3) - and doesn't cut the other slider aswell
found a better solution
-> care that 00:09:706 (2) - here is no overlay, if you apply that î
00:19:795 (2,3) - can be better (blanket) x
00:19:795 (2,2) - stack them x
00:21:918 (2,3) - blanket x
00:24:573 (5,3) - overlayidk what you mean by that
00:26:697 (3,2) - blanket x
00:29:883 (1,2,3) - fix pattern so no overlays x
00:32:007 (1) - rotate x

Normal
- CHECK DISTANCE SNAP! xD i used the 0,8 ds for the easy part(1/1 notes/sliders) in this difficulty,but increased it for the harder one to keep it clean and not have it smaller only because i mapped on 1/2
00:04:936 (2,1) - stack x
00:07:060 (3,1) - stack x
00:09:184 (2,3) - can be improved (blanket) x
00:15:025 (1,2,3,4) - replace all, use the playfield huh i placed the notes on the playfield o.ó
00:17:680 (2,3) - blanket can be imrpoved x
00:17:680 (2,2) - stack x
00:20:334 (3,3) - stack / overlay x
00:21:927 (2,5) - overlay (don't stack them) x
00:22:989 (4,9) - stack better x
00:26:706 (3,2) - blanket x
00:28:299 (2,3) - blanket better (copy 00:26:706 (3) - after you fixed it, don't make sliders THAT curvy, try to find a good balance between curve and straight) x
- after spacing everything wrong 00:29:892 (1,2,3) - this is more than misleading dunno whats so wrong bout here

Good luck!
the reason why i marked most of the blankets red is because it would ruin the pattern,most of those blankets are triangles,if id apply all those blankets and stacks it would ruin the whole patterns.
Buretsu
hOi~
From my queue.

EASY

00:02:272 (3,4) - Stack 3 with 00:00:149 (1)

00:07:052 (4) - Move to X: 192, Y: 168

00:33:069 (3) - I think it would be good if you place spinner here instead of slider.

NORMAL

00:03:343 (3) - CTRL+J and move to X:72, Y:352

00:09:715 (3,3) - Stack points of this sliders

00:26:175 (2,3) - Blanket

00:27:768 (1,3) - Blanket

Good luck. <3
Topic Starter
Mazziv

Buretsu wrote:

hOi~
From my queue.

EASY

00:02:272 (3,4) - Stack 3 with 00:00:149 (1) x

00:07:052 (4) - Move to X: 192, Y: 168 x

00:33:069 (3) - I think it would be good if you place spinner here instead of slider. would be way to hard for an easy

NORMAL

00:03:343 (3) - CTRL+J and move to X:72, Y:352 no soz D:

00:09:715 (3,3) - Stack points of this sliders x

00:26:175 (2,3) - Blanket x

00:27:768 (1,3) - Blanket x

Good luck. <3
Thank you for the mod! <3
Albatro
From #modreqs, thought I'd give this a try.
Please take my mod as friendly suggestions :)

General
  1. Try an offset of 168? Sounds better on beat in my ears but not too sure.
  2. Looks like you have the same Slider Velocity for both [Easy] and [Normal], uhh imo you should decrease [Easy]'s Slider Velocity
  3. Check AIMod - the red timing points are not synced the same for [Easy] and [Normal]

Easy
  1. 00:05:459 (3) - change this up to a slider + note, having a clap on a silderend diminishes the emphasis, it's better to click a strong note rather than holding it
  2. 00:13:954 (3) - same as above
  3. 00:22:449 (3) - same as above
  4. 00:07:583 (5) - for here, copy this 00:05:459 (3) slider and Ctrl + H it (basically use the same slider to create better symmetry)
  5. 00:10:769 (1) - I don't see why you use a New Combo here when you don't do it here 00:02:272 (3), so I suggest removing NC
  6. 00:19:264 (1) - same here
  7. 00:27:759 (1) - same here
  8. 00:32:007 (1,2,3) - the stacking here does not look good & may be hard to read: move the slider to the right more perhaps, so that the 2 doesn't lie within the slider's path?
  9. 00:33:069 (3) - extend this slider till the end of the note, to here: 00:34:131
  10. I feel like hitsounds are overused at some places, in parts that don't necessarily need emphasis: 00:10:769 (1,2) / 00:19:264 (1,2,3) / 00:25:635 (1,2) etc.

Normal
  1. 00:05:998 (4,1,2,3,4,5) - For these patterns, please decrease the distance spacing here, going from x0.8 to x1.4 seems too big of a jump for a [Normal]. Though it's not usually recommended to include jumps in [Easy] and [Normal] :/
  2. 00:13:963 (3,4) - For these patterns, you can blanket better, try turning off Grid Snap if needed. Perhaps blanket & create a triangle with 00:13:963 (3,4,1): sliderstart of 3, sliderend of 4, and 1
  3. 00:23:520 (5) - remove NC
  4. 00:33:210 (1) - This spinner is too sudden, and too short for a [Normal] difficulty. Make this a slider instead like you did in [Easy]
  5. 00:33:210 (1) - if you are planning to stick with a spinner however, get a silent.wav file for the end of the spinner to completely eliminate any sounds at the end rather than making it 5% volume.
  6. Again, hitsounds are used too much imo: 00:00:158 (1,2,3,1,2,3) - nothing interesting here to emphasize, 00:17:149 (1,2,3,1,2,3) - same here, etc.

Overall Thoughts
  1. Hitsounds are a little too much, it's fine to follow the beat or emphasize certain points but as of now, I feel like they are overused.
  2. For aesthetics, try incorporating some horizontal or vertical sliders rather than 90 degree turns, like these:
  3. Good Luck!
Topic Starter
Mazziv

Maybe Gladius wrote:

From #modreqs, thought I'd give this a try.
Please take my mod as friendly suggestions :)

General
  1. Try an offset of 168? Sounds better on beat in my ears but not too sure.
  2. Looks like you have the same Slider Velocity for both [Easy] and [Normal], uhh imo you should decrease [Easy]'s Slider Velocity
  3. Check AIMod - the red timing points are not synced the same for [Easy] and [Normal]

Easy
  1. 00:05:459 (3) - change this up to a slider + note, having a clap on a silderend diminishes the emphasis, it's better to click a strong note rather than holding it Yeah youre right but i think its better to use the slider here since its should be simple
  2. 00:13:954 (3) - same as above
  3. 00:22:449 (3) - same as above
  4. 00:07:583 (5) - for here, copy this 00:05:459 (3) slider and Ctrl + H it (basically use the same slider to create better symmetry) done
  5. 00:10:769 (1) - I don't see why you use a New Combo here when you don't do it here 00:02:272 (3), so I suggest removing NC done
  6. 00:19:264 (1) - same here
  7. 00:27:759 (1) - same here
  8. 00:32:007 (1,2,3) - the stacking here does not look good & may be hard to read: move the slider to the right more perhaps, so that the 2 doesn't lie within the slider's path? done
  9. 00:33:069 (3) - extend this slider till the end of the note, to here: 00:34:131
  10. I feel like hitsounds are overused at some places, in parts that don't necessarily need emphasis: 00:10:769 (1,2) / 00:19:264 (1,2,3) / 00:25:635 (1,2) etc.
idk how to hitsound,can you hit me up ingame maybeee?

Normal
  1. 00:05:998 (4,1,2,3,4,5) - For these patterns, please decrease the distance spacing here, going from x0.8 to x1.4 seems too big of a jump for a [Normal]. Though it's not usually recommended to include jumps in [Easy] and [Normal] :/ the reason i increased the spacing is because it looks horrible with 0,8 spacing
  2. 00:13:963 (3,4) - For these patterns, you can blanket better, try turning off Grid Snap if needed. Perhaps blanket & create a triangle with 00:13:963 (3,4,1): sliderstart of 3, sliderend of 4, and 1 im fine with the current version :v
  3. 00:23:520 (5) - remove NC there was no Nc here,huh
  4. 00:33:210 (1) - This spinner is too sudden, and too short for a [Normal] difficulty. Make this a slider instead like you did in [Easy] x
  5. 00:33:210 (1) - if you are planning to stick with a spinner however, get a silent.wav file for the end of the spinner to completely eliminate any sounds at the end rather than making it 5% volume. ima do that
  6. Again, hitsounds are used too much imo: 00:00:158 (1,2,3,1,2,3) - nothing interesting here to emphasize, 00:17:149 (1,2,3,1,2,3) - same here, etc.pls teach me hitsound

Overall Thoughts
  1. Hitsounds are a little too much, it's fine to follow the beat or emphasize certain points but as of now, I feel like they are overused.
  2. For aesthetics, try incorporating some horizontal or vertical sliders rather than 90 degree turns, like these:
  3. Good Luck!
The reason why i changed the DS to 1.4 there is because 0.8 looks horrible,i mean just look at it
-Keitaro
From #modreqs
You said M4M so my map https://osu.ppy.sh/s/396144

Hard
00:06:529 (5) - NC
00:15:025 (5) - ^
00:23:520 (5) - ^
Afro
from #modreqs, and an M4M

sorry if this sucks this is my first mod

Easy:
00:17:159 (1) - moved the slider just a few pixels "north-east" to x:168 y:264, it just looked a tad awkward
00:22:468 (3) - moved this slider a bit down and left to x:24 y:216, it made the triangle feel weird (more awkward than the previous slider I mentioned)
00:24:061 (4) - moved hit circle to x:112 y:136 for a more smooth transition with the previously edited slider

from what I saw, no major errors

Normal:
00:12:901 (1) - moved hit circle to x:416 y:112 to make the triangle at that section more regular
00:26:175 (2) - moved hit circle to x:352 y:168 to make the triangle at that section more regular

same as easy diff, no major errors.
Topic Starter
Mazziv

Rendyindo wrote:

From #modreqs
You said M4M so my map https://osu.ppy.sh/s/396144

Hard
00:06:529 (5) - NC
00:15:025 (5) - ^
00:23:520 (5) - ^
DUDE NICE
Topic Starter
Mazziv

TheAfroOfDoom wrote:

from #modreqs, and an M4M

sorry if this sucks this is my first mod

Easy:
00:17:159 (1) - moved the slider just a few pixels "north-east" to x:168 y:264, it just looked a tad awkward not possible due to Distance Snap
00:22:468 (3) - moved this slider a bit down and left to x:24 y:216, it made the triangle feel weird (more awkward than the previous slider I mentioned) fixed
00:24:061 (4) - moved hit circle to x:112 y:136 for a more smooth transition with the previously edited slider Distance snap doesnt allow me to do that v:
from what I saw, no major errors

Normal:
00:12:901 (1) - moved hit circle to x:416 y:112 to make the triangle at that section more regulardone
00:26:175 (2) - moved hit circle to x:352 y:168 to make the triangle at that section more regular meeeh

same as easy diff, no major errors.
thanks for the mod <3
inya
M4M:

Normal

00:03:343 (3) - DS bei 0,8x halten

00:04:405 (1) - ^

00:06:529 (5,6,7,8,9) - Hier wäre ein kleineres spacing angebracht

00:15:025 (5,6,7,8,9) - ^

00:23:520 (5,6,7,8,9) - ^

00:29:892 (1,2,3) - ^ Und evtl. mehr flow reinbauen, z.B durch eine linie von hits zu slider

00:32:016 (1,2,3) - ^ ^

Easy

00:07:070 (4) - Würde den Hit in die Richtung des davorigen sliderends bewegen, also mehr nach rechts in die Ecke

00:16:097 (5) - Vllt. mehr nach links bewegen, für mehr flow, dabei auch die slider dahinter mitbewegen

00:25:654 (1) - Mehr nach links, wo das Sliderende hinzeigt

War nicht sehr viel zu modden, an sich schon so zwei gute Maps, hoffe ich konnte mit dem Mod helfen und viel glück :)
Topic Starter
Mazziv

-Inyafaze- wrote:

M4M:

Normal

00:03:343 (3) - DS bei 0,8x halten fixed

00:04:405 (1) - ^ fixed

00:06:529 (5,6,7,8,9) - Hier wäre ein kleineres spacing angebracht nope

00:15:025 (5,6,7,8,9) - ^ nope

00:23:520 (5,6,7,8,9) - ^ nope

00:29:892 (1,2,3) - ^ Und evtl. mehr flow reinbauen, z.B durch eine linie von hits zu slider triangle patterns spielt sich besser imo

00:32:016 (1,2,3) - ^ ^

Easy

00:07:070 (4) - Würde den Hit in die Richtung des davorigen sliderends bewegen, also mehr nach rechts in die Ecke meeh

00:16:097 (5) - Vllt. mehr nach links bewegen, für mehr flow, dabei auch die slider dahinter mitbewegen versteh nicht was du damit meinst D:

00:25:654 (1) - Mehr nach links, wo das Sliderende hinzeigt done~

War nicht sehr viel zu modden, an sich schon so zwei gute Maps, hoffe ich konnte mit dem Mod helfen und viel glück :)
Shocola
M4M/MOD

Easy
00:24:592 (5) blanket abit off
00:30:964 (3) might want to adjust the slider abit
00:33:088 (3) ^

normal
00:18:343 (3) blanket is bit off
00:07:591 (9) ^
00:03:343 (3) slider almost off screen

why not put clap hitsound like Easy?
Topic Starter
Mazziv

[-Chocola-] wrote:

M4M/MOD

Easy
00:24:592 (5) blanket abit off dunno what you mean
00:30:964 (3) might want to adjust the slider abit done
00:33:088 (3) ^ meeh

normal
00:18:343 (3) blanket is bit off i dont see the problem here
00:07:591 (9) ^ fixed
00:03:343 (3) slider almost off screen ,,almost'' so its not off screen ;)

why not put clap hitsound like Easy?
Vivyanne
Requested in PM

General


The timing points, maybe make them equal

Easy
00:09:725 (2,5) - maybe fix the overlap a bit
00:30:698 (2,2) - these can be tricky for the new players
00:29:902 (1,2) - maybe make 2 sliders out of these as a solution

Normal
00:01:219 (3) - change this slider a bit so that the curves are a little nicer
00:32:016 (1,2) - maybe make a slider of this, suits the song better

hf ranking xd
Topic Starter
Mazziv

HighTec wrote:

Requested in PM

General


The timing points, maybe make them equal d o n e

Easy
00:09:725 (2,5) - maybe fix the overlap a bit done
00:30:698 (2,2) - these can be tricky for the new players i think its easy enough D:
00:29:902 (1,2) - maybe make 2 sliders out of these as a solution

Normal
00:01:219 (3) - change this slider a bit so that the curves are a little nicer ayy check
00:32:016 (1,2) - maybe make a slider of this, suits the song bettertriangles4lyfe

hf ranking xd
thanks bae <3
UndeadCapulet
From PM since it's so short and only two diffs, you're lucky I don't feel like modding the things in my queue:

General

Could you like NOT use a spoiler image as your bg, it's really disrespectful to people that have never played Undertale.

What is this drum-hitclap file? It's like 3kb and plays nothing..

Don't use the same base sv for both diffs. That really ruins your spread balance. Normal should have faster sliders than Easy.
Ehh in general I think your spread balance is pretty bad. Normal uses cs4, much higher spacing, and a lot more 1/2. I think the Normal should have larger circles, but I guess it's up to you.

Your hitsounding is inconsistent and disconnected from the song. It sounds awful. Go read this handy guide on how to make it sound better.
It's not even consistent across difficulties... there are programs that let you copy hitsounds from one diff to another, search for them in the forums.

---

Normal

Instead of going object-by-object like a traditional mod it'll be quicker if I just lump things together into categories.

Visuals/Aesthetics:
I normally don't talk about this kind of thing because I don't actually care at all, but the only diffs you have are an Easy and a Normal so all you really have to focus on is making your map look pretty, so I may as well give some advice.
  1. 00:03:353 (3) - Sliders like these are ugly because the two separate ends aren't parallel with each other. This slider is also scrunched up too much for a Normal difficulty because you angled the red points too much. It looks a lot better if you do design it more like this.
  2. 00:06:539 (5,6,7,8,9) - Use the Create Polygon Circle option to design patterns like these. That way the distance is right all the way around.
  3. 00:08:663 (1,2,3) - The empty space between these notes is random, so everything looks really messy. 3's tail and sliderbody are much closer to 1 than it's head. Try to keep your empty space consistent throughout your map, it makes things look tidier.
  4. 00:18:221 (3) - This slider is curved too much. Well, that's a pretty common theme across you're whole set. Go read this handy guide about curving sliders and general visual appeal for slider designs. Don't follow it like a bible or anything, but use it to get ideas on how to keep your maps looking pretty.
Gameplay:
  1. You still have a lot of DS inconsistencies.. I guess they aren't to the point of being hard to read or anything, but they're really sloppy and avoidable.
  2. 00:28:840 (3,1,2) - This is really confusing for Normal level players. They will click 2 first because it's the closest circle to their cursor. Move 2 so this won't happen.
---

Easy

Everything I said for Normal applies here, too.

00:00:168 (1) - This slider design isn't appropriate for Easy level players. The angle happens too close to the slidertail, they'll get confused and find it uncomfortable to play.

---
I should have more to say, but it's 30 secs and only low level difficulties. You should remap these with more thought put into visual appeal. Don't curve your sliders so much, don't scrunch your sliders up too much, etc etc

Good luck in your future mapping!
Spkz
Hi from modreq. Just a random mod/suggestions passing by.

General
Looks fine. Background ok, mp3 ok, metadata ok
Easy
You forgot to add the combocolors, consider adding them from Hard
00:22:468 (3) - this slider is kinda off-screen
00:29:902 (1) - ^ also it reaches the hpbar
Normal
00:02:291 (1) - this note is kinda offscreen
00:33:221 (1) - dunno if it's just me but something is wrong with that spinner sound. It seems like you wanna use a no-sound clap but for me it doesn't aply for the spinner. Also i'd recommend to remove that sound, because 5% of the volume is enough to make the spinner silent and it's kinda buggy for me

Good luck :)
caned

Easy


  1. 00:01:229 (2) , 00:09:725 (2) , 00:18:221 (2) - Maybe use a different shape from the previous slider for these? The sound itself has a different feel to it than the previous sound so the slider could match that.
  2. 00:07:070 (4) - This note could be blanketed better, just so it looks nicer visually, eg. http://puu.sh/mjHfQ/8cd415562e.jpg
  3. 00:11:318 (4) - This note could be blanketed better, just so it looks nicer visually, eg. http://puu.sh/mjHvO/2a76b20da7.jpg





Normal


  1. 00:01:229 (3) - This slider is the only slider related to the sound in the song that is curved in this way. Maybe make it the same shape as is used throughout the rest of the map.
  2. 00:33:221 (1) - The difficulties have a weirdly different feel each to other when one ends in a spinner and the other doesn't. Consider adding a spinner to the Easy or removing the spinner here.
Not much to say about this one honestly, seems pretty good as it is.


All of these are just suggestions. Feel free to message me if you wanna go over any point made.
byfar
[easy]
there isnt a real beat here 00:03:884 - , 00:08:132 - , and so forth but I guess if you wanna keep it should be fine. Otherwise you should just extend the slider to the next white tick
00:24:061 (4,5) - idk, i'd fix this blanket here. imperfect blankets + low AR isn't a good combo http://puu.sh/mjJ6H/4c29df7280.jpg

rest looks fine

[normal]
00:01:229 (3) - doesn't look good. try http://puu.sh/mjJds/4c8a9b3fcd.jpg
00:03:353 (3) - same^ try to make the slider neater http://puu.sh/mjJnQ/e8208cfa56.jpg
00:09:725 (3) - same as in your easy diff, there isnt a real beat on the white tick.

there really isn't much to mod without being too subjective. you should call a bn already.
Topic Starter
Mazziv

UndeadCapulet wrote:

From PM since it's so short and only two diffs, you're lucky I don't feel like modding the things in my queue:

General

Could you like NOT use a spoiler image as your bg, it's really disrespectful to people that have never played Undertale.there are people who didnt play undertale? haha just a banter nah i dunno its outta context anyway for people who didnt play the game. if you know who this guy is,you probably played the game/watched a letsplay or just stumpled upon it on the internet

What is this drum-hitclap file? It's like 3kb and plays nothing.. someone suggested me to use a ,,silent.wav'' for the spinner in the normal diff,i guess it doesnt work?

Don't use the same base sv for both diffs. That really ruins your spread balance. Normal should have faster sliders than Easy.
Ehh in general I think your spread balance is pretty bad. Normal uses cs4, much higher spacing, and a lot more 1/2. I think the Normal should have larger circles, but I guess it's up to you. i dont think cs4 is a problem for 30seconds

Your hitsounding is inconsistent and disconnected from the song. It sounds awful. Go read this handy guide on how to make it sound better.
It's not even consistent across difficulties... there are programs that let you copy hitsounds from one diff to another, search for them in the forums.
i dont know how2hitsound so i was waiting for such a post

---

Normal

Instead of going object-by-object like a traditional mod it'll be quicker if I just lump things together into categories.

Visuals/Aesthetics:
I normally don't talk about this kind of thing because I don't actually care at all, but the only diffs you have are an Easy and a Normal so all you really have to focus on is making your map look pretty, so I may as well give some advice.
  1. 00:03:353 (3) - Sliders like these are ugly because the two separate ends aren't parallel with each other. This slider is also scrunched up too much for a Normal difficulty because you angled the red points too much. It looks a lot better if you do design it more like this.fixed
  2. 00:06:539 (5,6,7,8,9) - Use the Create Polygon Circle option to design patterns like these. That way the distance is right all the way around. fixed
  3. 00:08:663 (1,2,3) - The empty space between these notes is random, so everything looks really messy. 3's tail and sliderbody are much closer to 1 than it's head. Try to keep your empty space consistent throughout your map, it makes things look tidier. meeh
  4. 00:18:221 (3) - This slider is curved too much. Well, that's a pretty common theme across you're whole set. Go read this handy guide about curving sliders and general visual appeal for slider designs. Don't follow it like a bible or anything, but use it to get ideas on how to keep your maps looking pretty.done hue
Gameplay:
  1. You still have a lot of DS inconsistencies.. I guess they aren't to the point of being hard to read or anything, but they're really sloppy and avoidable.
  2. 00:28:840 (3,1,2) - This is really confusing for Normal level players. They will click 2 first because it's the closest circle to their cursor. Move 2 so this won't happen.done
---

Easy

Everything I said for Normal applies here, too.

00:00:168 (1) - This slider design isn't appropriate for Easy level players. The angle happens too close to the slidertail, they'll get confused and find it uncomfortable to play. ITS TO EDGY RIGHT? HAA ᶠᶦˣᵉᵈ

---
I should have more to say, but it's 30 secs and only low level difficulties. You should remap these with more thought put into visual appeal. Don't curve your sliders so much, don't scrunch your sliders up too much, etc etc

Good luck in your future mapping!
thanks for the mod and thank you for linking me those guides <3
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