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SiM - EXiSTENCE (TV Edit) [Taiko]

posted
Total Posts
46
Topic Starter
AsukaLangley
This beatmap was submitted using in-game submission on 2015년 12월 31일 목요일 at 오전 7:19:20

Artist: SiM
Title: EXiSTENCE (TV Edit)
Source: 神撃のバハムート GENESIS
Tags: Shingeki no Bahamut opening theme BeoMu bbj0920
BPM: 188
Filesize: 2536kb
Play Time: 01:28
Difficulties Available:
  1. 0920's Futsuu (2.5 stars, 279 notes)
  2. BeoMu's Kantan (1.73 stars, 149 notes)
  3. Muzukashii (3.23 stars, 378 notes)
  4. Oni (4.25 stars, 487 notes)
Download: SiM - EXiSTENCE (TV Edit)
Information: Scores/Beatmap Listing
---------------
For Rank / .mp3 & Timing from Saut's Beatmap. Thanks!
-
PEOPLE ALWAYS SAY
BLACK OR WHITE
BUT THE WORLD
IS SO
G A Y ! !G R E Y ! !
-
Project Korean Air

-
BeoMu's Kantan by BeoMu
0920's Futsuu by bbj0920
Muzukashii by me
Oni by me
Sylphi
겟난 도와드리고 싶지만 제가 태고 매핑은 잘 못해서, 나중에 모딩 필요하시면 불러주세요.
Topic Starter
AsukaLangley

Underflow wrote:

겟난 도와드리고 싶지만 제가 태고 매핑은 잘 못해서, 나중에 모딩 필요하시면 불러주세요.
아닙니다 잘 못하신다니요ㅜㅜ..아쉽네요 완성되면 모딩 부탁드리겠습니다. 감사합니다.
BeoMu
form Korean air project~

제가 매핑실력이 좋은게 아니라서....

마음에 드시면 넣어주시고 아니다 싶으면 패스해주세요~


BeoMu's Kantan?
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10615,33594,36147,44126,54020,64232,74445
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme
BeatmapID:816905
BeatmapSetID:-1

[Difficulty]
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CircleSize:5
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
AsukaLangley

BeoMu wrote:

form Korean air project~

제가 매핑실력이 좋은게 아니라서....

마음에 드시면 넣어주시고 아니다 싶으면 패스해주세요~


BeoMu's Kantan?
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10615,33594,36147,44126,54020,64232,74445
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme
BeatmapID:816905
BeatmapSetID:-1

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276,188,88168,1,0,0:0:0:0:
276,188,88328,1,0,0:0:0:0:
채용! 굳굳 감사합니다. :) 저도 맵핑 뉴비라서 처지는 뭐 비슷합니다..허허 후츠 채우면 바로 모딩받아 랭크노릴게요.
BeoMu

[Asuka_Langley] wrote:

BeoMu wrote:

form Korean air project~

제가 매핑실력이 좋은게 아니라서....

마음에 드시면 넣어주시고 아니다 싶으면 패스해주세요~


BeoMu's Kantan?
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10615,33594,36147,44126,54020,64232,74445
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme
BeatmapID:816905
BeatmapSetID:-1

[Difficulty]
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[Events]
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채용! 굳굳 감사합니다. :) 저도 맵핑 뉴비라서 처지는 뭐 비슷합니다..허허 후츠 채우면 바로 모딩받아 랭크노릴게요.
ㅇㅂㅇ bb 굳굳

+

난이도가 애매하게 나왔는데 futsuu로 변경하셔야 되면 변경하셔도 상관없습니다~
Topic Starter
AsukaLangley

BeoMu wrote:

ㅇㅂㅇ bb 굳굳

+

난이도가 애매하게 나왔는데 futsuu로 변경하셔야 되면 변경하셔도 상관없습니다~
난이도는 일단 2성 아래라서 괜찮은 것 같구요, 좀 칸탄으로써 아웃이거나 애매한 부분이 만약 있다면 나중에라도 모딩을 통해서 또는 직접 수정을 통해서 고치면 될 것 같습니다.
Akiyama Mizuki
Project Korean Air

http://puu.sh/lho8e/9f28d162aa.osu

모딩 끝내고 30분만에 뚝딱해봤어요
Topic Starter
AsukaLangley

bbj0920 wrote:

Project Korean Air

http://puu.sh/lho8e/9f28d162aa.osu

모딩 끝내고 30분만에 뚝딱해봤어요
늦어서 죄송합니다.. 업로드 완료했습니다 감사합니다!
Sylphi
일단 살펴봤는데 제일 쉬운 난이도에서 몇가지만 집어보도록 하겠습니다

[BeoMu's Kantan]
  1. 칸탄 난이도에서 1/2 사용하는게 보이는데, 이 맵 BPM 188입니다. 초보자들이 188짜리 1/2를 잘 칠수 있을지 다시한번 생각해보세요.
  2. 00:12:849 (21) - 꽤 빠른 BPM인걸 고려해서 1/1 스트림이 3개이상 늘어지는건 별로 좋은 생각이 아닐수도 있습니다. 좀더 심플하게 만들기 위해 이 노트 제거해주세요.
  3. 00:15:403 (27) - 00:17:956 (33) - 마찬가지로 제거해주세요.
  4. 00:23:062 (43) - 동일한 이유이기도 하지만, 솔직하게 저부분에 둘 음이 없어요.
  5. 00:25:615 (49) - 00:28:168 (55) - 마찬가지로 제거해주세요.
  6. 00:36:466 (9) - 느낌상 제거해도 될만한 부분. 실제로 00:37:743와 비슷한 느낌임
  7. 00:38:700 (15,16,17,18,19) - 전 여기를 굳이 피니셔로 둬야할 이유를 모르겠어요.
  8. 00:45:403 (28) - 제거, 일관성을 위해서도 필요한 작업
  9. 00:53:062 (44) - ddk kkd이 좀더 플레이하기는 괜찮을것 같으니 k으로 바꿔줍시다.
  10. 00:56:254 (51) - 제거
  11. 01:04:871 (68) - 01:07:424 (73) - 불필요한 피니셔
Futsuu도 너프된 칸탄에 맞춰서 난이도 조절할 필요가 있을겁니다. 나중에 다시 와서 확인해보겠습니다.
BeoMu

Underflow wrote:

일단 살펴봤는데 제일 쉬운 난이도에서 몇가지만 집어보도록 하겠습니다

[BeoMu's Kantan]
  1. 칸탄 난이도에서 1/2 사용하는게 보이는데, 이 맵 BPM 188입니다. 초보자들이 188짜리 1/2를 잘 칠수 있을지 다시한번 생각해보세요.
  2. 00:12:849 (21) - 꽤 빠른 BPM인걸 고려해서 1/1 스트림이 3개이상 늘어지는건 별로 좋은 생각이 아닐수도 있습니다. 좀더 심플하게 만들기 위해 이 노트 제거해주세요.
  3. 00:15:403 (27) - 00:17:956 (33) - 마찬가지로 제거해주세요.
  4. 00:23:062 (43) - 동일한 이유이기도 하지만, 솔직하게 저부분에 둘 음이 없어요.
  5. 00:25:615 (49) - 00:28:168 (55) - 마찬가지로 제거해주세요.
  6. 00:36:466 (9) - 느낌상 제거해도 될만한 부분. 실제로 00:37:743와 비슷한 느낌임
  7. 00:38:700 (15,16,17,18,19) - 전 여기를 굳이 피니셔로 둬야할 이유를 모르겠어요.
  8. 00:45:403 (28) - 제거, 일관성을 위해서도 필요한 작업
  9. 00:53:062 (44) - ddk kkd이 좀더 플레이하기는 괜찮을것 같으니 k으로 바꿔줍시다.
  10. 00:56:254 (51) - 제거
  11. 01:04:871 (68) - 01:07:424 (73) - 불필요한 피니셔
^^ 전부 수정 ^^

Futsuu도 너프된 칸탄에 맞춰서 난이도 조절할 필요가 있을겁니다. 나중에 다시 와서 확인해보겠습니다.


kantan
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Creator:[Asuka_Langley]
Version:BeoMu's Kantan
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Topic Starter
AsukaLangley

BeoMu wrote:

kantan
osu file format v14

[General]
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Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme BeoMu bbj0920
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Updated.
Sylphi
Project Korean Air

[BeoMu's Kantan]
  1. 00:09:339 - 극히 개인적인 의견을 말해보자면 좀 빈듯한 느낌이 드니 노트 추가하는게 좋을것 같아요.
  2. 00:11:254 (17) - 반복되는 패턴이 될거라는건 알고 있지만 00:10:934로 이동하는게 좋을거라고 생각합니다. 다른 비슷한 부분에서는 ** **식의 패턴을 사용하는데도 불구하고 여기서만 * ***을 사용한다는게 좀 이상하다고 생각하고 있었거든요.
  3. 00:13:168 - 솔직히 메인 리듬인데 노트가 있어야 할것 같아요.
  4. 00:30:722 (54) - 이 노트를 지워주고 다음에 오는 스피너의 시작지점을 이곳으로 옮기는게 어떤가요? 제가 이전에 칸탄에 1/1 스트림을 3개이상 쓴다고 지적을 받은적이 있었던 기억이 있기에 말해봅니다.
  5. 00:33:115 (2) - 보컬음이라던가 전체적인 음은 00:33:275쪽이 좀더 강하게 들리는것 같으니 저쪽으로 이동해줍시다.
  6. 00:38:062 (10,11) - 이부분 음은 00:36:785와 비슷한 느낌이에요. 그러니 kkd으로 바꿔주는게 좋을것같습니다.
  7. 00:41:892 (18,19) - 위와 동일한 느낌이므로 두개 패턴을 변경
  8. 00:42:849 (20) - 일관성을 위해 00:42:211로 이동 및 k으로 변경
  9. 00:43:488 - 윗부분과 비슷하게 패턴 맞춰주기 위해 노트 추가 및 00:43:168 포함 k으로 변경
  10. 00:58:807 (52) - 00:30:722와 비슷한 내용입니다. 이부분에 대해서는 나중에 따로 조사를 해보겠습니다만, 지워주는게 좋을지도 모르겠네요.
  11. 01:18:275 (87,88) - 일관성을 위해 k? 이전하고 느낌이 비슷하기도 하고...
  12. 01:27:211 - 강한음이니 노트 추가, 리듬 일관성을 위해서도 필요한 작업이라 생각
[0920's Futsuu]
  1. 00:31:041 (103,104,105,106,107) - 칸탄처럼 스피너로 두는게 어떤가요?
  2. 00:33:195 (111) - 초보자들에게는 좀 힘든 패턴일지도 모르겠네요. 확실히 음이 있긴 한데 여기서는 보컬음에 맞춰주는게 하기는 더 쉬울것같아요.
  3. 00:37:743 (122,123,124,125,126) - 느낌 자체는 00:36:466와 비슷한 감이 있으니 똑같이 ** ** *식의 리듬을 사용하거나, 최소한 00:43:488 파트와의 일관성을 위해서 00:38:541 (126)를 지워줍시다.
  4. 00:44:285 (148) - 00:44:605로 이동?
  5. 01:02:637 (212,213,214,215,216,217) - 00:33:195와 마찬가지로 좀더 심플한 편이 좋을것 같아요. 이런 패턴을 사용해보는건 어떤가요?
  6. 01:19:551 (271,272,273,274,275,276) - 01:14:445나 01:16:998와 비슷한 느낌인데 그냥 리듬 패턴 유지하는게 좋을것 같아요.
[Muzukashii]
  1. 00:09:738 (9) - 3연타로 둘만한 느낌은 아니라 생각됩니다.
  2. 00:24:658 - 그닥 노트가 필요할것같진 않아요. 그냥 길어지는 느낌밖에 안드니 지우셔도 될듯합니다.
  3. 00:25:296 (77,78) - 전체적인 음 느낌상 dk이 어울릴것 같아요.
  4. 00:25:615 (79) - 00:24:658와 동일
  5. 00:37:264 (125) - 이 다음 패턴부분에서는 비슷한 느낌인데도 불구하고 노트가 없으니 여기도 일관성을 위해 제거해줍시다.
  6. 00:39:179 (135) - 00:39:817 (139) - 00:40:456 (143) - 강하게 들리는 부분의 보컬만 찍어도 충분하다고 생각합니다. 이 노트들 제거해줍시다.
  7. 00:42:371 (153) - 00:37:264와 동일, 추가적으로 길어지기만 해서 그닥 좋진 않으니 제거
  8. 00:43:647 (161) - 위와 동일
  9. 00:43:807 - 이 파트 자체가 뭔가 좀 1/2가 길어지는듯한 느낌이 강하네요. 밀도 조절이 좀 필요하다고 생각됩니다.
  10. 00:52:743 (216,217,218,219,220,221) - kkk d d k? 전체적은 느낌은 그렇네요. 솔직히 5연타를 넣을만한 부분은 아닌것 같음.
  11. 00:54:020 (223) - 일관성을 위해 D으로 변경
  12. 00:59:126 (240) - 음 자체가 낮으니 d이 나을것 같네요.
  13. 01:07:583 (276) - 한번 끊어줍시다
  14. 01:09:977 (289) - 01:10:934 (293) - 피니시가 좀 과도하게 사용된 느낌이네요. 여긴 k으로도 충분하다고 생각함.
  15. 01:12:530 (298) - 01:13:488 (302) - 위와 동일
  16. 01:18:434 (329) - 제거
  17. 01:20:510 (341,342) - 보컬음이 341에서 높았다가 342에서 낮아지는 느낌인것 같아요. 그러니 kd으로 바꾸는게...?
  18. 01:21:307 (346) - 불필요한 노트라 생각
  19. 01:23:542 (357) - 지금도 괜찮긴 한데 좀 길어지는 느낌이니 제거해서 한번 끊어주는게 어떤가요?
  20. 01:24:021 (360) - 피니시를 써서까지 강조할만한건 아닌것 같음
오니는 나중에 모딩하겠습니다.
Topic Starter
AsukaLangley

Underflow wrote:

Project Korean Air
빈 칸은 모두 Fix
[Muzukashii]
  1. 00:09:738 (9) - 3연타로 둘만한 느낌은 아니라 생각됩니다.
  2. 00:24:658 - 그닥 노트가 필요할것같진 않아요. 그냥 길어지는 느낌밖에 안드니 지우셔도 될듯합니다.
  3. 00:25:296 (77,78) - 전체적인 음 느낌상 dk이 어울릴것 같아요.
  4. 00:25:615 (79) - 00:24:658와 동일
  5. 00:37:264 (125) - 이 다음 패턴부분에서는 비슷한 느낌인데도 불구하고 노트가 없으니 여기도 일관성을 위해 제거해줍시다.
  6. 00:39:179 (135) - 00:39:817 (139) - 00:40:456 (143) - 강하게 들리는 부분의 보컬만 찍어도 충분하다고 생각합니다. 이 노트들 제거해줍시다.
  7. 00:42:371 (153) - 00:37:264와 동일, 추가적으로 길어지기만 해서 그닥 좋진 않으니 제거
  8. 00:43:647 (161) - 위와 동일
  9. 00:43:807 - 이 파트 자체가 뭔가 좀 1/2가 길어지는듯한 느낌이 강하네요. 밀도 조절이 좀 필요하다고 생각됩니다.
  10. 00:52:743 (216,217,218,219,220,221) - kkk d d k? 전체적은 느낌은 그렇네요. 솔직히 5연타를 넣을만한 부분은 아닌것 같음.
  11. 00:54:020 (223) - 일관성을 위해 D으로 변경
  12. 00:59:126 (240) - 음 자체가 낮으니 d이 나을것 같네요.
  13. 01:07:583 (276) - 한번 끊어줍시다
  14. 01:09:977 (289) - 01:10:934 (293) - 피니시가 좀 과도하게 사용된 느낌이네요. 여긴 k으로도 충분하다고 생각함.
  15. 01:12:530 (298) - 01:13:488 (302) - 위와 동일
  16. 01:18:434 (329) - 제거
  17. 01:20:510 (341,342) - 보컬음이 341에서 높았다가 342에서 낮아지는 느낌인것 같아요. 그러니 kd으로 바꾸는게...?
  18. 01:21:307 (346) - 불필요한 노트라 생각
  19. 01:23:542 (357) - 지금도 괜찮긴 한데 좀 길어지는 느낌이니 제거해서 한번 끊어주는게 어떤가요? 패턴이 단순해서 일단 두겠습니다.
  20. 01:24:021 (360) - 피니시를 써서까지 강조할만한건 아닌것 같음 샤우팅 의식한건데 애매하긴 하네요 좀 더 생각해볼게요
오니는 나중에 모딩하겠습니다.
매번 감사합니다. 저도 해드려야되는데..
BeoMu

Underflow wrote:

Project Korean Air

[BeoMu's Kantan]
  1. 00:09:339 - 극히 개인적인 의견을 말해보자면 좀 빈듯한 느낌이 드니 노트 추가하는게 좋을것 같아요.
  2. 00:11:254 (17) - 반복되는 패턴이 될거라는건 알고 있지만 00:10:934로 이동하는게 좋을거라고 생각합니다. 다른 비슷한 부분에서는 ** **식의 패턴을 사용하는데도 불구하고 여기서만 * ***을 사용한다는게 좀 이상하다고 생각하고 있었거든요.
  3. 00:13:168 - 솔직히 메인 리듬인데 노트가 있어야 할것 같아요.
  4. 00:30:722 (54) - 이 노트를 지워주고 다음에 오는 스피너의 시작지점을 이곳으로 옮기는게 어떤가요? 제가 이전에 칸탄에 1/1 스트림을 3개이상 쓴다고 지적을 받은적이 있었던 기억이 있기에 말해봅니다.
  5. 00:33:115 (2) - 보컬음이라던가 전체적인 음은 00:33:275쪽이 좀더 강하게 들리는것 같으니 저쪽으로 이동해줍시다.
  6. 00:38:062 (10,11) - 이부분 음은 00:36:785와 비슷한 느낌이에요. 그러니 kkd으로 바꿔주는게 좋을것같습니다.
  7. 00:41:892 (18,19) - 위와 동일한 느낌이므로 두개 패턴을 변경
  8. 00:42:849 (20) - 일관성을 위해 00:42:211로 이동 및 k으로 변경
  9. 00:43:488 - 윗부분과 비슷하게 패턴 맞춰주기 위해 노트 추가 및 00:43:168 포함 k으로 변경
  10. 00:58:807 (52) - 00:30:722와 비슷한 내용입니다. 이부분에 대해서는 나중에 따로 조사를 해보겠습니다만, 지워주는게 좋을지도 모르겠네요.
  11. 01:18:275 (87,88) - 일관성을 위해 k? 이전하고 느낌이 비슷하기도 하고...
  12. 01:27:211 - 강한음이니 노트 추가, 리듬 일관성을 위해서도 필요한 작업이라 생각
감사합니다 ^^

전부수정완료~

노트북으로 하는중이였는데 집노트북이 키가 반이상이 고장이라 가상키보드로 쓰기 힘들어 코멘트를 못달겠네요 ㅠㅠ


BeoMu's Kantan
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme BeoMu bbj0920
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276,188,87211,1,0,0:0:0:0:
276,188,88168,1,0,0:0:0:0:
Topic Starter
AsukaLangley

BeoMu wrote:

BeoMu's Kantan
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10615,33594,36147,44126,54020,64232,74445
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme BeoMu bbj0920
BeatmapID:816905
BeatmapSetID:372932

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Updated.
Jaltzu
Hello. From my queue.

General
IMPORTANT!
There are too few 'breaks' in all diffs except Oni. Also, HP settings are little off. Refer to this for more info.

My suggestions are based on the pitch of the mapped sound, if not stated otherwise.
I have a poll on my queue, go vote if you want to. :)

EDIT: Remove widescreen support from Futsuu & Muzu.

BeoMu's Kantan
There is too few breaks for a kantan. Try adding a few 4/1 breaks.
00:10:615 (17) - k
00:11:573 (19) - k
00:12:530 (21) - d
00:13:168 (22,24) - k
00:15:083 (26) - d
00:15:722 (27,29,31) - Same as above things.
00:20:828 (36) - k
00:22:105 (38,40) - Ctrl+G
00:25:934 (46) - k
00:27:211 (48,50) - Ctrl+G
00:36:147 (6) - d. It's the same sound as in 00:37:424 (9)
01:04:232 (62,63,64,65,66) - k k ddk
01:07:424 (68,69) - Ctrl+G
01:24:020 (96) - k
01:25:934 - Add k

0920's Futsuu
Too overmapped for a Futsuu diff.
00:13:168 (42,43) - Ctrl+G
00:18:275 (61,62) - Ctrl+G
00:24:658 (81) - d
00:26:892 (88) - k
00:31:041 (103,104,105,106,107) - Consider putting a spinner here.
00:33:195 (111,112) - Del both OR at least 00:33:195 (111) -
00:36:945 (119) - Move to 00:36:785
00:42:051 (139) - Move to 00:41:892
01:03:195 (215) - Delete.
01:10:296 (238) - Move to 01:09:339
01:14:445 (254,255,256,257,258,259) - Something like this instead?


01:16:998 (262,263,264,265,266,267) - ↑
01:19:551 (271,272,273,274,275,276) - Something like this (could be applied to 2 cases above too):

Muzukashii
00:44:604 (158) - Move to 00:44:764 for better rhythm.
01:02:637 (239) - Move to 01:02:557 AND add another d to 01:02:796 - More interesting pattern.
01:05:349 (250) - d - Triplets should be of a single colour in higher BPM Muzu like this.
01:07:264 (261) - k ↑
01:08:860 (270) - k
01:10:776 (278) - If you do ↓, then maybe change this to k?
01:10:934 (279) - Move to 01:11:094

Oni
00:24:977 (111) - d
00:25:775 (116) - d

00:33:275 (157) - Maybe delete this?
00:37:264 (169) - k
00:37:982 - Add k AND 00:38:221 (176,178) - Ctrl+G for nicer pattern.
00:39:977 (188) - d like 00:39:339 (183) -
00:43:009 (210,211,212,213,214) - Same as ↑↑?
00:48:594 - Add d, so the 1/3 pattern flows better.
00:56:573 (302,303) - There could be something like this in between:


01:02:557 AND 01:02:796 - Add d. Fits the rhythm.
01:24:340 (478) - k?

Pretty good mapset. I especially like the Oni diff. Good luck! :D
Sylphi
하두 안하다가 하니 모딩이 잘 안되서 고민하다가 시간 다쓰고 이제서야 올립니다.

[Oni]
  1. 00:15:004 (60) - 솔직히 음이 있는 부분은 아니지만 어울리니 일단 패스, 그건 그렇다 치고 이 파트만 좀 길게 이어지는 느낌이 들어요. 음이 있긴 하지만 다른패턴 고려해보시는게 좋을듯 싶어요.
  2. 00:23:381 - 00:28:488와 비슷한 느낌인데도 불구하고 리듬 자체가 다르게 찍힌듯한 느낌이네요. 솔직히 저는 뒤에서 사용한 패턴이 좀더 자연스러운것 같아요.
  3. 00:23:940 (103,104) - 104번 위치에서 확실히 소리가 들리긴 하지만 멜로디(?)라고 해야하나 여기서 한번 끊어지는 느낌이니 그냥 이 노트들 지우는게 좋을것 같네요.
  4. 00:29:126 (134) - 위와 동일한 이유입니다.
  5. 00:25:296 (112,113,114,115) - 112번에는 그리 강조할만한 음은 없습니다. 이걸 d으로 바꾸고 113,114,115번을 kkd 혹은 kkk으로 바꾸는게 좋지 않을까 싶네요.
  6. 00:29:924 (140) - 00:30:403 (143) - 지워줘도 괜찮은 느낌이라 생각합니다.
  7. 00:43:807 (216) - 솔직히 저도 잘 모르겠습니다. 비슷한 부분인 00:46:360에서는 노트가 없음에도 불구하고 여기엔 노트가 있네요. 일단 느낌상은 있는편이 좋기도 한데, 없다고 해서 그리 허전하다는 느낌이 들지는 않네요.
  8. 00:48:381 (250,251) - 여기에 1/3 요소는 전혀 존재하지 않습니다. 오히려 음이 있는 부분은 00:48:514 - 00:48:594 - 부분이니 변경해주시는게 좋을겁니다.
  9. 00:48:913 - 솔직히 노트밀도가 좀 많다는 생각이 듭니다. 지금까지 등장하지 않았던 4연타라던가 5연타가 등장하기도 하고, 연속으로 이어지기까지 하니까 좀 너프시키는게 좋을듯 싶습니다.
  10. 00:59:126 (312) - 일관성을 위해서 D으로 변경. 솔직히 그편이 좀더 어울리고도 하고요.
  11. 01:02:796 - 개인적으론 살짝 빈듯한 느낌이 드니 노트를 추가하는게 좋을것 같다고 생각합니다.
  12. 01:05:429 (338) - 솔직히 2연타가 어울린다고는 말 못하겠네요. 그냥 01:05:349로 이동시키고 d으로 바꿔주는게 좋을것 같습니다.
  13. 01:06:546 (346) - 제거, 3연타 안어울려요
  14. 01:09:179 (369,370) - k D? 솔직히 370에서 다음노트로 넘어갈때 강해지는 느낌이 드니 K보다는 D쪽이 어울린다고 생각해요.
  15. 01:11:893 (386) - 위와 비슷한 느낌
  16. 01:15:482 (412) - 지워줍시다. 혼자만 5연타라니 괴씸하다
  17. 01:18:035 (433) - 위와 동일, 솔직하게 5연타를 둬야할만한 느낌은 아니라 생각해요.
  18. 01:20:829 (454,455,456,457,458,459) - k kkd d?
  19. 01:22:904 (468) - d? 음이 다른부분보단 아주 약간 약하다는 느낌인것 같아서...
  20. 01:27:610 (491) - 개인적으로는 그닥 어울리는것 같지도 않고, 무엇보다도 저기에 매핑할 음이 없어요.
아마 모딩이 좀 난잡할겁니다. 정말 죄송합니다.
Rosemarie
[오니]

00:00:403 ~ 00:04:232 -
d d___d d___k kk(d) 패턴 반복

00:05:668 ~ 00:07:903 - ^

00:13:009 ~ 00:13:189 - kk

00:18:115 ~ 00:18:195 - ^

00:21:307 ~ 00:21:387 - dd

00:32:796 ~ 00:33:594 - kkddkkddddd


(모딩할 것이 없어 오니라도...)
Topic Starter
AsukaLangley

Jaltzu wrote:

Hello. From my queue.

General
IMPORTANT!
There are too few 'breaks' in all diffs except Oni. Also, HP settings are little off. Refer to this for more info. ok, I'll check this.

My suggestions are based on the pitch of the mapped sound, if not stated otherwise.
I have a poll on my queue, go vote if you want to. :) I voted! ;)

EDIT: Remove widescreen support from Futsuu & Muzu. Fixed

BeoMu's Kantan
There is too few breaks for a kantan. Try adding a few 4/1 breaks.
00:10:615 (17) - k
00:11:573 (19) - k
00:12:530 (21) - d
00:13:168 (22,24) - k
00:15:083 (26) - d
00:15:722 (27,29,31) - Same as above things.
00:20:828 (36) - k
00:22:105 (38,40) - Ctrl+G
00:25:934 (46) - k
00:27:211 (48,50) - Ctrl+G
00:36:147 (6) - d. It's the same sound as in 00:37:424 (9)
01:04:232 (62,63,64,65,66) - k k ddk
01:07:424 (68,69) - Ctrl+G
01:24:020 (96) - k
01:25:934 - Add k

0920's Futsuu
Too overmapped for a Futsuu diff.
00:13:168 (42,43) - Ctrl+G
00:18:275 (61,62) - Ctrl+G
00:24:658 (81) - d
00:26:892 (88) - k
00:31:041 (103,104,105,106,107) - Consider putting a spinner here.
00:33:195 (111,112) - Del both OR at least 00:33:195 (111) -
00:36:945 (119) - Move to 00:36:785
00:42:051 (139) - Move to 00:41:892
01:03:195 (215) - Delete.
01:10:296 (238) - Move to 01:09:339
01:14:445 (254,255,256,257,258,259) - Something like this instead?


01:16:998 (262,263,264,265,266,267) - ↑
01:19:551 (271,272,273,274,275,276) - Something like this (could be applied to 2 cases above too):

Muzukashii
00:44:604 (158) - Move to 00:44:764 for better rhythm. Fixed
01:02:637 (239) - Move to 01:02:557 AND add another d to 01:02:796 - More interesting pattern. Fixed, it's cool
01:05:349 (250) - d - Triplets should be of a single colour in higher BPM Muzu like this. Fixed
01:07:264 (261) - k ↑ ^
01:08:860 (270) - k ^
01:10:776 (278) - If you do ↓, then maybe change this to k? Keep
01:10:934 (279) - Move to 01:11:094 ^

Oni
00:24:977 (111) - d Fixed
00:25:775 (116) - d Fixed

00:33:275 (157) - Maybe delete this? Fixed
00:37:264 (169) - k Keep
00:37:982 - Add k AND 00:38:221 (176,178) - Ctrl+G for nicer pattern. Keep
00:39:977 (188) - d like 00:39:339 (183) - Fixed
00:43:009 (210,211,212,213,214) - Same as ↑↑? This is not bad but i wanna keep it.
00:48:594 - Add d, so the 1/3 pattern flows better. Fixed
00:56:573 (302,303) - There could be something like this in between:
Keep

01:02:557 AND 01:02:796 - Add d. Fits the rhythm. Fixed
01:24:340 (478) - k? Fixed

Pretty good mapset. I especially like the Oni diff. Good luck! :D Thank you so much!! :) I'm glad you like it.

Underflow wrote:

하두 안하다가 하니 모딩이 잘 안되서 고민하다가 시간 다쓰고 이제서야 올립니다.

[Oni]
  1. 00:15:004 (60) - 솔직히 음이 있는 부분은 아니지만 어울리니 일단 패스, 그건 그렇다 치고 이 파트만 좀 길게 이어지는 느낌이 들어요. 음이 있긴 하지만 다른패턴 고려해보시는게 좋을듯 싶어요. 확실히 좀 길긴 한데 좀 아깝네요.. 생각해볼게요.
  2. 00:23:381 - 00:28:488와 비슷한 느낌인데도 불구하고 리듬 자체가 다르게 찍힌듯한 느낌이네요. 솔직히 저는 뒤에서 사용한 패턴이 좀더 자연스러운것 같아요. Fixed
  3. 00:23:940 (103,104) - 104번 위치에서 확실히 소리가 들리긴 하지만 멜로디(?)라고 해야하나 여기서 한번 끊어지는 느낌이니 그냥 이 노트들 지우는게 좋을것 같네요. Fixed
  4. 00:29:126 (134) - 위와 동일한 이유입니다. ^
  5. 00:25:296 (112,113,114,115) - 112번에는 그리 강조할만한 음은 없습니다. 이걸 d으로 바꾸고 113,114,115번을 kkd 혹은 kkk으로 바꾸는게 좋지 않을까 싶네요. Fixed
  6. 00:29:924 (140) - 00:30:403 (143) - 지워줘도 괜찮은 느낌이라 생각합니다. 무즈에서는 이렇게 두고 있는데 오니는 아쉬워서 둘게요
  7. 00:43:807 (216) - 솔직히 저도 잘 모르겠습니다. 비슷한 부분인 00:46:360에서는 노트가 없음에도 불구하고 여기엔 노트가 있네요. 일단 느낌상은 있는편이 좋기도 한데, 없다고 해서 그리 허전하다는 느낌이 들지는 않네요. 저도 좀 고민되는데.. 보컬에 따른 경향이 다소 강한 구간이라 지금 상태로 일단 괜찮을 것 같습니다.
  8. 00:48:381 (250,251) - 여기에 1/3 요소는 전혀 존재하지 않습니다. 오히려 음이 있는 부분은 00:48:514 - 00:48:594 - 부분이니 변경해주시는게 좋을겁니다. 보컬에 맞춘 부분이긴 한데 좀 애매해서 또 모딩이 오면 바꾸겠습니다.
  9. 00:48:913 - 솔직히 노트밀도가 좀 많다는 생각이 듭니다. 지금까지 등장하지 않았던 4연타라던가 5연타가 등장하기도 하고, 연속으로 이어지기까지 하니까 좀 너프시키는게 좋을듯 싶습니다. Fixed
  10. 00:59:126 (312) - 일관성을 위해서 D으로 변경. 솔직히 그편이 좀더 어울리고도 하고요. Fixed
  11. 01:02:796 - 개인적으론 살짝 빈듯한 느낌이 드니 노트를 추가하는게 좋을것 같다고 생각합니다. Fixed
  12. 01:05:429 (338) - 솔직히 2연타가 어울린다고는 말 못하겠네요. 그냥 01:05:349로 이동시키고 d으로 바꿔주는게 좋을것 같습니다. Fixed
  13. 01:06:546 (346) - 제거, 3연타 안어울려요 Fixed
  14. 01:09:179 (369,370) - k D? 솔직히 370에서 다음노트로 넘어갈때 강해지는 느낌이 드니 K보다는 D쪽이 어울린다고 생각해요. Fixed
  15. 01:11:893 (386) - 위와 비슷한 느낌 ^
  16. 01:15:482 (412) - 지워줍시다. 혼자만 5연타라니 괴씸하다 Fixedㅋㅋ
  17. 01:18:035 (433) - 위와 동일, 솔직하게 5연타를 둬야할만한 느낌은 아니라 생각해요. ^
  18. 01:20:829 (454,455,456,457,458,459) - k kkd d? GOOD!!
  19. 01:22:904 (468) - d? 음이 다른부분보단 아주 약간 약하다는 느낌인것 같아서... 아마도 01:22:743인 것 같아서 여기를 수정했습니다
  20. 01:27:610 (491) - 개인적으로는 그닥 어울리는것 같지도 않고, 무엇보다도 저기에 매핑할 음이 없어요. 음..저로서는 괜찮다고 생각했는데.. 일단 킵하겠습니다.
아마 모딩이 좀 난잡할겁니다. 정말 죄송합니다. 난잡하진 않습니다. 감사합니다!

Quizmaegi wrote:

[오니]

00:00:403 ~ 00:04:232 -
d d___d d___k kk(d) 패턴 반복
음 나쁘지 않은 선택지인데 고민되네요.. 지금은 큰 노트로 두고 있긴 한데.. dd도 좋은 듯 좀 더 생각해볼게요
00:05:668 ~ 00:07:903 - ^
^
00:13:009 ~ 00:13:189 - kk
비트적으론 좋은데 도입부기도 하고 음이 없어서 킵
00:18:115 ~ 00:18:195 - ^

00:21:307 ~ 00:21:387 - dd
위와 같음
00:32:796 ~ 00:33:594 - kkddkkddddd
드럼에 맞춘 배치가 되있어서 둘게요.

(모딩할 것이 없어 오니라도...) 감사합니다! 모딩할 것이 없는건 좋은 의미로 받아들이면 되겠죠!?ㅋㅋ
[R]
[Muzukashii]
00:12:211 (19) - k, emphasize
00:15:403 - k, make not monotoune but will make bit harder. consider to change it
00:17:317 - k, emphasize
00:33:195 (110,111) - sounds like dk here i suggest to make different pattern like below

or


00:38:700 - d ? flow
00:47:637 - move red tick backward
01:26:254 - k
Topic Starter
AsukaLangley

[R] wrote:

[Muzukashii]
00:12:211 (19) - k, emphasize Keep
00:15:403 - k, make not monotoune but will make bit harder. consider to change it Fixed
00:17:317 - k, emphasize Keep
00:33:195 (110,111) - sounds like dk here i suggest to make different pattern like below

or
Fixed

00:38:700 - d ? flow Fixed
00:47:637 - move red tick backward Fixed
01:26:254 - kKeep
Thanks for your mod!! :)
SKSalt
Hi, Taiko mod request from my queue.

[General]
  1. Disable to Widescreen support(0920's Futsuu)
[0920's Futsuu]
  1. You must do HP than 5.
  2. 00:20:190 (67,68) - This pattern... xX is the placement that is slightly difficult for Futsuu player. So change to KK? I think is better.
  3. 00:32:956 (110,111,112) - This rhythm confounds a beginner. 00:33:195 (111,112) - delete and 00:33:275 (111) - add d?
  4. 01:03:195 (214) - same as above. delete?
  5. 01:09:020 (233) - change to d and 01:09:339 - add K? I think that you should comply with a vocal sound.
(あ...日本語でOkayだったかそういえば...........)

[Muzukashii]
  1. 00:47:157 (170,171,172) - んーMuzuでこのpatternを使うのはお勧めしませんねぇ。。。1/4においてdとkを混ぜて作っていいのは原則Oniからです。dddかkkkに変えましょう。
Other diffs are fine, I think.

SiMめっちゃ好きだよ~kudosu1個!

頑張ってください~ :D
Volta
Hello, from my queue~

[Beomu's Kantan]
  1. consider change SV to 1.2 since the scroll speed might be fast at this BPM for beginner
  2. 00:05:828 - delete this to follow vocal better and,
  3. 00:07:105 - delete this too, but change 00:06:785 - to K for better emphasis to the scream
  4. 00:20:828 - add finisher here? can hear some kind of cymbal sound
  5. 00:25:934 - ^
  6. 00:30:083 (52,53) - delete and put d at 00:30:243 - instead?
  7. 00:36:147 - change to d for consistency with 00:41:254 - or maybe can be big D
  8. 00:40:296 - delete this note, drum is not intense so it's better to reduce the density
  9. 00:41:254 - change to D
  10. 00:47:637 (30,31,32,33) - the pitch here is different than 00:45:722 - so change to k kkd is better imo
  11. 00:54:658 - i would delete this to make break
  12. 00:57:211 - ^
  13. 00:59:445 - this rhytm is a bit hard for newbie. move to 00:59:126 - can also put finisher there as well. and change 00:59:764 - into k
  14. 01:00:403 - delete, overall this section is the most calm in the song
  15. 01:01:998 - move to 01:01:679 - put finisher, and change 01:02:317 - into k
  16. 01:02:956 - change to d can give more emphasis to 01:04:232 -
  17. 01:08:381 - change to d to make variation? pitch is different afterall
  18. very good kantan i can say.
[bbj's Futsuu]
  1. this is pretty harrrdd for futsuu :o consider delete some notes (like 30 notes or so), also for better spread with kantan. i will fill this with delete suggestion only and why
  2. 00:00:881 - delete, to make better build up throughout the section
  3. 00:02:158 - ^
  4. 00:03:434 - ^
  5. 00:05:828 - ^
  6. 00:07:105 - ^
  7. 00:10:296 - to make a break between slider and finisher
  8. 00:14:764 - the point is also to make a break in the section
  9. 00:31:041 (1,2,3,4,5) - actually can make them a spinner instead
  10. 00:33:195 - i believe SKS mentioned this. i hope it is already changed
  11. 00:38:541 - overpowered for futsuu and for consistency with 00:43:647 -
  12. 00:39:020 - for a break. yeah no other reason.
  13. 00:39:658 - to make less density since drum is not intense
  14. 01:03:195 - uhh..
  15. 01:22:424 - a break after finisher sound good
  16. if you find more other spot to make some break it can be better. especially between 00:41:254 ~ 00:54:020 -
[Muzukashii]
  1. ohh guitar following style. sometmes it sounds weird when playing imo but that's fine
  2. 00:06:466 - add note to make a build-up? k maybe
  3. 00:07:743 - ^
  4. 00:15:403 - change this to d. it's weird if you suddenly change to snare drum here while you ignore them before this. it's also d in oni.
  5. 00:36:387 - i believe duplet at this bpm is pretty hard for muzu player. add d at 00:36:307 - ?
  6. 00:36:945 - delete this and 00:37:105 - change this to k because if you put 1/4 you also need proper break. and for consistency with 00:38:222 -
  7. 00:37:583 - add d?
  8. 00:39:020 - consider deleting this for a break after the finisher. this section is not so intense anyway.
  9. 00:41:413 - add d?
  10. 00:42:051 - same thing with 00:36:945 mod. delete
  11. 00:43:328 - ^
  12. 00:44:046 - delete this instead?
  13. 00:45:323 - ^
  14. 00:46:360 - add d to fill the guitar and drum sound?
  15. 00:46:998 (1,2,3,4) - why not cahnge to k ddd instead? ddk is considered hard for muzu
  16. 00:47:637 - change to k
  17. 00:58:807 (224) - i think the finisher should be in 00:59:126 - instead
  18. 01:06:147 (1,2) - swap is better pattern imo
  19. 01:08:700 (1,2,3) - ddd flows better here
  20. high quality muzu there!
[Oni]
  1. 00:01:360 - i think putting finisher here would be overemphasized. remove finish? if you do so remove all in the similar beat
  2. 00:05:828 - add k? built up is good thing here
  3. 00:07:105 - ^
  4. 00:24:179 (1,2,3,4,5,6,7) - you still following guitar? i think d k ddd d d would fits better
  5. 00:36:147 - add finisher
  6. 00:40:057 - delete. i hear no sound there
  7. 00:41:254 - forgotten finisher too
  8. 00:43:488 - change to k? consistency thing with 00:38:381 -
  9. 00:48:381 (244) - i don't hear anything in 1/3 beat here. delete and move 00:48:488 - to 00:48:434 -
  10. 01:15:961 - delete, overemphasized. consistency with 01:18:514 -
  11. nice
Good luck, and have a star from me!
Topic Starter
AsukaLangley

SKSalt wrote:

Hi, Taiko mod request from my queue.

[General]
  1. Disable to Widescreen support(0920's Futsuu)
[0920's Futsuu]
  1. You must do HP than 5.
  2. 00:20:190 (67,68) - This pattern... xX is the placement that is slightly difficult for Futsuu player. So change to KK? I think is better.
  3. 00:32:956 (110,111,112) - This rhythm confounds a beginner. 00:33:195 (111,112) - delete and 00:33:275 (111) - add d?
  4. 01:03:195 (214) - same as above. delete?
  5. 01:09:020 (233) - change to d and 01:09:339 - add K? I think that you should comply with a vocal sound.
(あ...日本語でOkayだったかそういえば...........) そういえばGDの方々は英語でした…むしろ良かったです :lol:

[Muzukashii]
  1. 00:47:157 (170,171,172) - んーMuzuでこのpatternを使うのはお勧めしませんねぇ。。。1/4においてdとkを混ぜて作っていいのは原則Oniからです。dddかkkkに変えましょう。Fixed!
Other diffs are fine, I think.

SiMめっちゃ好きだよ~kudosu1個!Σ(゚Д゚)YAY!

頑張ってください~ :D Thank you! :)

Flying Pan wrote:

Hello, from my queue~

[Beomu's Kantan]
  1. consider change SV to 1.2 since the scroll speed might be fast at this BPM for beginner
  2. 00:05:828 - delete this to follow vocal better and,
  3. 00:07:105 - delete this too, but change 00:06:785 - to K for better emphasis to the scream
  4. 00:20:828 - add finisher here? can hear some kind of cymbal sound
  5. 00:25:934 - ^
  6. 00:30:083 (52,53) - delete and put d at 00:30:243 - instead?
  7. 00:36:147 - change to d for consistency with 00:41:254 - or maybe can be big D
  8. 00:40:296 - delete this note, drum is not intense so it's better to reduce the density
  9. 00:41:254 - change to D
  10. 00:47:637 (30,31,32,33) - the pitch here is different than 00:45:722 - so change to k kkd is better imo
  11. 00:54:658 - i would delete this to make break
  12. 00:57:211 - ^
  13. 00:59:445 - this rhytm for newbie. move to 00:59:126 - can also put finisher there as well. and change 00:59:764 - into k
  14. 01:00:403 - delete, overall this section is the most calm in the song
  15. 01:01:998 - move to 01:01:679 - put finisher, and change 01:02:317 - into k
  16. 01:02:956 - change to d can give more emphasis to 01:04:232 -
  17. 01:08:381 - change to d to make variation? pitch is different afterall
  18. very good kantan i can say.
[bbj's Futsuu]
  1. this is pretty harrrdd for futsuu :o consider delete some notes (like 30 notes or so), also for better spread with kantan. i will fill this with delete suggestion only and why
  2. 00:00:881 - delete, to make better build up throughout the section
  3. 00:02:158 - ^
  4. 00:03:434 - ^
  5. 00:05:828 - ^
  6. 00:07:105 - ^
  7. 00:10:296 - to make a break between slider and finisher
  8. 00:14:764 - the point is also to make a break in the section
  9. 00:31:041 (1,2,3,4,5) - actually can make them a spinner instead
  10. 00:33:195 - i believe SKS mentioned this. i hope it is already changed
  11. 00:38:541 - overpowered for futsuu and for consistency with 00:43:647 -
  12. 00:39:020 - for a break. yeah no other reason.
  13. 00:39:658 - to make less density since drum is not intense
  14. 01:03:195 - uhh..
  15. 01:22:424 - a break after finisher sound good
  16. if you find more other spot to make some break it can be better. especially between 00:41:254 ~ 00:54:020 -
[Muzukashii]
  1. ohh guitar following style. sometmes it sounds weird when playing imo but that's fine
  2. 00:06:466 - add note to make a build-up? k maybe Fixed
  3. 00:07:743 - ^ ^
  4. 00:15:403 - change this to d. it's weird if you suddenly change to snare drum here while you ignore them before this. it's also d in oni. Fixed
  5. 00:36:387 - i believe duplet at this bpm is pretty hard for muzu player. add d at 00:36:307 - ? Fixed! I think so, too.
  6. 00:36:945 - delete this and 00:37:105 - change this to k because if you put 1/4 you also need proper break. and for consistency with 00:38:222 - Fixed
  7. 00:37:583 - add d? Fixed
  8. 00:39:020 - consider deleting this for a break after the finisher. this section is not so intense anyway. keep cuz I followed the vocal.
  9. 00:41:413 - add d? Fixed
  10. 00:42:051 - same thing with 00:36:945 mod. delete Fixed
  11. 00:43:328 - ^^
  12. 00:44:046 - delete this instead? Fixed
  13. 00:45:323 - ^ ^
  14. 00:46:360 - add d to fill the guitar and drum sound? need some break here.
  15. 00:46:998 (1,2,3,4) - why not cahnge to k ddd instead? ddk is considered hard for muzu Fixed
  16. 00:47:637 - change to k Fixed
  17. 00:58:807 (224) - i think the finisher should be in 00:59:126 - instead Fixed
  18. 01:06:147 (1,2) - swap is better pattern imo Fixed
  19. 01:08:700 (1,2,3) - ddd flows better here Fixed
  20. high quality muzu there! yay!!
[Oni]
  1. 00:01:360 - i think putting finisher here would be overemphasized. remove finish? if you do so remove all in the similar beat Fixed
  2. 00:05:828 - add k? built up is good thing here Keep
  3. 00:07:105 - ^ ^
  4. 00:24:179 (1,2,3,4,5,6,7) - you still following guitar? i think d k ddd d d would fits better Fixed
  5. 00:36:147 - add finisher Fixed
  6. 00:40:057 - delete. i hear no sound there Fixed
  7. 00:41:254 - forgotten finisher too Fixed
  8. 00:43:488 - change to k? consistency thing with 00:38:381 - Fixed
  9. 00:48:381 (244) - i don't hear anything in 1/3 beat here. delete and move 00:48:488 - to 00:48:434 - Fixed
  10. 01:15:961 - delete, overemphasized. consistency with 01:18:514 - I followed vocal: on-ly-one- triplex.
  11. nice Thanks 8-)
Good luck, and have a star from me! Thank you so much! :D
-Tenshi-
Hi o/ sorry for the late ;w;

[Kantan]
  1. 00:05:828 (10,13) - Delete to make the begining of the map less dense and make a sort of consistancy with previous patterns.
  2. 00:21:466 (37) - 00:24:020 (42) - 00:26:573 (47) - 00:29:126 (52) - Change these to k, it has a very different sound than 00:20:828 (36) - for exemple.
  3. 00:57:211 (49) - Change to k, same sound as 00:54:658 (44) - and 01:01:041 (56) -

[Futsuu]
  1. HP 4 is too low, please change to at least HP5/6.
  2. Uncheck widescreen support.
  3. Try to work on your map density, it's too hard for a futsuu and some part are too dense for a futsuu.
  4. 00:01:041 (3,7,11) - can be remove to make less density since it's the begining of the map.
  5. 00:01:360 (4,8,12) - Change to d, since it sounds really different from 00:01:679 (5) - for exemple.
  6. 00:05:828 (17,22) - Remove for less density and change 00:06:466 (20,25) - to d for same reason as above ^.
  7. 00:33:195 (111) - If i'm not wrong, futsuu as to be only mapped on 1/2, so remove this note, it plays weird for futsuu player anyway.

[muzukashii]
  1. 00:12:211 (19,20,21) - k d k, 20 has the lower pitch, and 19/21 have the same sound.
  2. 00:14:764 (29,33) - k? pitch is different on these two notes.
  3. 00:17:318 (41,42,43) - same as 00:12:211 (19,20,21) -
  4. 00:24:020 Missing sound? i suggest moving 00:23:700 (68) - to 00:24:020 and changing it to k.
  5. 00:27:850 (87,88) - Ctrl + G, high pitch is on 87.

[Oni]
  1. 00:12:211 (48,49,50) - k d k, same as muzu.
  2. 00:15:402 (63) - k? sounds like there a high pitch here.
  3. 00:17:318 (72,73,74) - same as 00:12:211 (48,49,50) -

Hope my mod helped, good luck for ranking~
Akiyama Mizuki
AHHHHH
I'LL CHECK SOON
BeoMu

Jaltzu wrote:

Hello. From my queue.

General
IMPORTANT!
There are too few 'breaks' in all diffs except Oni. Also, HP settings are little off. Refer to this for more info.

My suggestions are based on the pitch of the mapped sound, if not stated otherwise.
I have a poll on my queue, go vote if you want to. :)

EDIT: Remove widescreen support from Futsuu & Muzu.

BeoMu's Kantan
There is too few breaks for a kantan. Try adding a few 4/1 breaks.
00:10:615 (17) - k Ok
00:11:573 (19) - k Ok
00:12:530 (21) - d Ok
00:13:168 (22,24) - k Ok
00:15:083 (26) - d Ok
00:15:722 (27,29,31) - Same as above things. Ok
00:20:828 (36) - k Ok
00:22:105 (38,40) - Ctrl+G Ok
00:25:934 (46) - k Ok
00:27:211 (48,50) - Ctrl+G Ok
00:36:147 (6) - d. It's the same sound as in 00:37:424 (9) nice catch!
01:04:232 (62,63,64,65,66) - k k ddk Ok
01:07:424 (68,69) - Ctrl+G Ok
01:24:020 (96) - k Ok
01:25:934 - Add k Ok

Thanks Jaltzu @.<

Flying Pan wrote:

Hello, from my queue~

[Beomu's Kantan]
  1. consider change SV to 1.2 since the scroll speed might be fast at this BPM for beginner ok! change sv
  2. 00:05:828 - delete this to follow vocal better and, Ok
  3. 00:07:105 - delete this too, but change 00:06:785 - to K for better emphasis to the scream Ok
  4. 00:20:828 - add finisher here? can hear some kind of cymbal sound hmm.. ok!
  5. 00:25:934 - ^ hmm.. ok!
  6. 00:30:083 (52,53) - delete and put d at 00:30:243 - instead? Oh! nice catch
  7. 00:36:147 - change to d for consistency with 00:41:254 - or maybe can be big D ok! jaltzu's mod too same
  8. 00:40:296 - delete this note, drum is not intense so it's better to reduce the density Ok
  9. 00:41:254 - change to D Ok
  10. 00:47:637 (30,31,32,33) - the pitch here is different than 00:45:722 - so change to k kkd is better imo Ok
  11. 00:54:658 - i would delete this to make break Ok
  12. 00:57:211 - ^ Ok
  13. 00:59:445 - this rhytm is a bit hard for newbie. move to 00:59:126 - can also put finisher there as well. and change 00:59:764 - into k Ok
  14. 01:00:403 - delete, overall this section is the most calm in the song Ok
  15. 01:01:998 - move to 01:01:679 - put finisher, and change 01:02:317 - into k Ok
  16. 01:02:956 - change to d can give more emphasis to 01:04:232 - Ok
  17. 01:08:381 - change to d to make variation? pitch is different afterall Ok
  18. very good kantan i can say. [b]Thanks Flying Pan @.<

-Tenshi- wrote:

Hi o/ sorry for the late ;w;

[Kantan]
  1. 00:05:828 (10,13) - Delete to make the begining of the map less dense and make a sort of consistancy with previous patterns. Ok
  2. 00:21:466 (37) - 00:24:020 (42) - 00:26:573 (47) - 00:29:126 (52) - Change these to k, it has a very different sound than 00:20:828 (36) - for exemple. I will think a little more .
  3. 00:57:211 (49) - Change to k, same sound as 00:54:658 (44) - and 01:01:041 (56) - Ok
BeoMu's Kantan
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10615,33594,36147,44126,54020,64232,74445
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme BeoMu bbj0920
BeatmapID:816905
BeatmapSetID:372932

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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33594,-100,4,1,0,60,0,0
36147,-100,4,1,0,80,0,0
38700,-100,4,1,0,70,0,0
41254,-100,4,1,0,80,0,0
54020,-100,4,1,0,70,0,0
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Akiyama Mizuki

Underflow wrote:

[0920's Futsuu]
  1. 00:31:041 (103,104,105,106,107) - 칸탄처럼 스피너로 두는게 어떤가요?
  2. 00:33:195 (111) - 초보자들에게는 좀 힘든 패턴일지도 모르겠네요. 확실히 음이 있긴 한데 여기서는 보컬음에 맞춰주는게 하기는 더 쉬울것같아요.
  3. 00:37:743 (122,123,124,125,126) - 느낌 자체는 00:36:466와 비슷한 감이 있으니 똑같이 ** ** *식의 리듬을 사용하거나, 최소한 00:43:488 파트와의 일관성을 위해서 00:38:541 (126)를 지워줍시다.
  4. 00:44:285 (148) - 00:44:605로 이동? - ㄴㄴ 드럼 소리
  5. 01:02:637 (212,213,214,215,216,217) - 00:33:195와 마찬가지로 좀더 심플한 편이 좋을것 같아요. 이런 패턴을 사용해보는건 어떤가요?
  6. 01:19:551 (271,272,273,274,275,276) - 01:14:445나 01:16:998와 비슷한 느낌인데 그냥 리듬 패턴 유지하는게 좋을것 같아요.
나머지 다 고침

Jaltzu wrote:

0920's Futsuu
Too overmapped for a Futsuu diff.
00:13:168 (42,43) - Ctrl+G
00:18:275 (61,62) - Ctrl+G
00:24:658 (81) - d
00:26:892 (88) - k - Fixed.
00:31:041 (103,104,105,106,107) - Consider putting a spinner here.
00:33:195 (111,112) - Del both OR at least 00:33:195 (111) -
00:36:945 (119) - Move to 00:36:785
00:42:051 (139) - Move to 00:41:892
01:03:195 (215) - Delete.
01:10:296 (238) - Move to 01:09:339
01:14:445 (254,255,256,257,258,259) - Something like this instead? - Too easy


01:16:998 (262,263,264,265,266,267) - ↑
01:19:551 (271,272,273,274,275,276) - Something like this (could be applied to 2 cases above too):
Mostly not fixed, I just don't get why it makes it better. I don't see any reason.

SKSalt wrote:

[0920's Futsuu]
  1. You must do HP than 5.
  2. 00:20:190 (67,68) - This pattern... xX is the placement that is slightly difficult for Futsuu player. So change to KK? I think is better. - changed to DK
  3. 00:32:956 (110,111,112) - This rhythm confounds a beginner. 00:33:195 (111,112) - delete and 00:33:275 (111) - add d? - pattern was already changed
  4. 01:03:195 (214) - same as above. delete? - ^
  5. 01:09:020 (233) - change to d and 01:09:339 - add K? I think that you should comply with a vocal sound. - umm, no. There's so strong sound to put K
(あ...日本語でOkayだったかそういえば...........) - nihongo dekimasen w

Flying Pan wrote:

[bbj's Futsuu]
  1. this is pretty harrrdd for futsuu :o consider delete some notes (like 30 notes or so), also for better spread with kantan. i will fill this with delete suggestion only and why
  2. 00:00:881 - delete, to make better build up throughout the section
  3. 00:02:158 - ^
  4. 00:03:434 - ^
  5. 00:05:828 - ^ - Done, a bit differently, it should be fine
  6. 00:07:105 - ^ - ^
  7. 00:10:296 - to make a break between slider and finisher
  8. 00:14:764 - the point is also to make a break in the section - No, doesn't fit the music
  9. 00:31:041 (1,2,3,4,5) - actually can make them a spinner instead
  10. 00:33:195 - i believe SKS mentioned this. i hope it is already changed
  11. 00:38:541 - overpowered for futsuu and for consistency with 00:43:647 -
  12. 00:39:020 - for a break. yeah no other reason. - again
  13. 00:39:658 - to make less density since drum is not intense
  14. 01:03:195 - uhh..
  15. 01:22:424 - a break after finisher sound good
  16. if you find more other spot to make some break it can be better. especially between 00:41:254 ~ 00:54:020 -
mostly fixed

-Tenshi- wrote:

[Futsuu]
HP 4 is too low, please change to at least HP5/6.
Uncheck widescreen support.
Try to work on your map density, it's too hard for a futsuu and some part are too dense for a futsuu.
00:01:041 (3,7,11) - can be remove to make less density since it's the begining of the map.
00:01:360 (4,8,12) - Change to d, since it sounds really different from 00:01:679 (5) - for exemple.
00:05:828 (17,22) - Remove for less density and change 00:06:466 (20,25) - to d for same reason as above ^.
00:33:195 (111) - If i'm not wrong, futsuu as to be only mapped on 1/2, so remove this note, it plays weird for futsuu player anyway. - uhh it's not true tho
everything was already fixed so done

http://puu.sh/lL7Tc/1f210fdc77.osu
Topic Starter
AsukaLangley
Kantan & Futsuu was updated.
-Kazu-
Queue request :D

  • Oni
  1. There are some notes unsnapped by 1ms, and aren't recognized by the AIMod because of it being a small diference (I noticed it when tried to move some notes at 00:44:605 - , you can check by yourself), so resnap all notes at Timing>Resnap all Notes
  2. 00:38:221 (170,171,172) - CTRL+G this one, as there is a snare sound at the first note, also will make consistency with 00:36:625 (158,159,160) - .
  3. 00:38:541 (173,174) - d K → k D. The first note should be a k so it flows better into the following finisher and makes it more fun to play, the second one's purpose is more for switching notes.
  4. *Suggestion* 00:44:604 (216,217,218) - This one becomes really fun to play if you change to kdk
  5. 00:46:520 - ~00:48:434 - this part in the entire section is the only one being vocal mapped while all the section is drum mapping, please remap this part
  • Muzukashii
  1. I dont really like vocal mapping at all, and most of this diff is vocal mapping even if you already did a diff where you did map drums and guitar, if possible, try sticking to the next time
  2. 00:44:126 - ~ 00:54:020 - this section feels really ugly , maybe you should stick to anything else here like in 00:41:254 - ~ 00:44:126 -
  3. 00:48:275 - this triplet sounds very forced, delete the second note please.
  4. 00:50:509 (188,189,190) - This triplet sounds also very forced, try not using triplets where there is nothing to justify it, remember that muzukashii diffs should have very few 1/4 and in justified parts.
  5. 00:51:147 (192,193,194) - ^
  • 0920's Futsuu
  1. Nothing serious tbh, very clean diff though there are some sudden vocal mapping parts when everything was drum mapping/guitar mapping but its not so noticeable and it sounds fine anyway. Well done diff.
  • BeoMu's Kantan
  1. Not sure about anything in this diff, it looks fine but i think it can be better, although i dont find anything i could help you here, it just sounds fine but lacking to me. Well done diff anyway.
Topic Starter
AsukaLangley

-Anhedonia- wrote:

Queue request :D

  • Oni
  1. There are some notes unsnapped by 1ms, and aren't recognized by the AIMod because of it being a small diference (I noticed it when tried to move some notes at 00:44:605 - , you can check by yourself), so resnap all notes at Timing>Resnap all Notes Many thanks, resnapped!
  2. 00:38:221 (170,171,172) - CTRL+G this one, as there is a snare sound at the first note, also will make consistency with 00:36:625 (158,159,160) - . Fixed
  3. 00:38:541 (173,174) - d K → k D. The first note should be a k so it flows better into the following finisher and makes it more fun to play, the second one's purpose is more for switching notes. Fixed
  4. *Suggestion* 00:44:604 (216,217,218) - This one becomes really fun to play if you change to kdk Good
  5. 00:46:520 - ~00:48:434 - this part in the entire section is the only one being vocal mapped while all the section is drum mapping, please remap this part Fixed
  • Muzukashii
  1. I dont really like vocal mapping at all, and most of this diff is vocal mapping even if you already did a diff where you did map drums and guitar, if possible, try sticking to the next time
  2. 00:44:126 - ~ 00:54:020 - this section feels really ugly , maybe you should stick to anything else here like in 00:41:254 - ~ 00:44:126 - Fixed
  3. 00:48:275 - this triplet sounds very forced, delete the second note please. Fixed
  4. 00:50:509 (188,189,190) - This triplet sounds also very forced, try not using triplets where there is nothing to justify it, remember that muzukashii diffs should have very few 1/4 and in justified parts. Fixed
  5. 00:51:147 (192,193,194) - ^ ^
Thank you! :)
streeteelf
From SEE's Taiko Modding Queue

[General]

  1. Change artist to シム and romanisted SiM - only this is from metadata check for me, all I found
[BeoMu's Kantan]

  1. 00:36:147 (6) - add finish due to music
  2. 00:46:360 (26,27,28,30,31,32) - I'd change these 2 to d_d_k, because it's not the same music as 00:41:892 (17,18,19,20,21,22) - for example
  3. 01:08:700 (67,68) - Ctrl+G
  4. 01:11:254 (71,72) - Ctrl+G
  5. 01:26:573 (95,96,97) - d_d_k IMO better due to music
[0920's Futsuu]

  1. 00:04:711 (11) - d
  2. 00:05:988 (15,19) - d, better not use different colors in paterns like this in Futsuu
  3. 00:09:339 (26) - Suggest changing to spinner, but it's only my suggestion, sliders are really hard to play.
  4. 00:30:243 (93,95) - d
  5. 00:33:275 (4) - d
  6. 01:03:594 (107) - d
  7. 01:09:498 (125) - move to 01:09:339 -
  8. 01:09:977 (127) - move to 01:09:817 -
  9. 01:09:339 (125,126) - change both to d
  10. 01:13:807 (141,142) - Ctrl+G and delete 01:13:966 (142) -
  11. 01:19:871 (162,164) - move 1/2 beat earlier and change 01:20:030 (163) - k
  12. 01:23:062 (173,174,175) - delete, it's out of rhythm, I suggest 01:23:381 - kkddk pattern made in 1/2
[Muzukashii]

  1. 00:14:764 (46,48,50) - k
  2. 01:05:509 (271) - k
  3. 01:10:934 (298) - I suggest move to 01:11:094 -
  4. 01:12:530 (303,307) - delete
  5. 01:12:371 (302,305) - k
  6. 01:21:785 (349) - d
That's all from me I think, nice song and good luck~ :3
Renka
Hi,from my quoue.

[Genaral]


[BeoMu's Kantan]
HP=7?
00:05:509 - K? - sound is same 00:01:679
00:06:785 - K? - ^ 00:02:956
slider end 00:09:020? - 00:09:179 is difficult for beginners.
00:29:126 - change k? - Compared to the other,high sound.
00:35:509 - delete?
00:37:105 - ^
00:41:892(17,18) - delete? - make a break.
00:59:764 move to 01:00:243,and delete 01:01:041? - I think that it is fit to sound.
01:06:785 - remove finisher? - There is not sound emphasize.
01:24:658 - add finisher?

[0920's Futsuu]
HP=6?

[Muzukashii]
00:10:615~00:20:828 - It is almost the same as the Oni...Propose,To try to reduce the note of Muzukashii.For example,00:10:775,00:11:732,00:12:849
00:23:381 - delete?
00:24:339 - ^
00:25:934 - ^
00:36:945 - ^
00:38:229 - ^
00:38:541 - ^
00:42:051 - ^
00:43:328 - ^
00:44:206 - ^
01:27:530 - change k?

[Oni]

00:42:450 move to 00:42:291? - i think better sound.
00:57:051 - add d?
01:22:424 - remove finisher

sorry for lete modding;w; Good Luck:3
Topic Starter
AsukaLangley

streeteelf wrote:

From SEE's Taiko Modding Queue

[General]

  1. Change artist to シム and romanisted SiM - only this is from metadata check for me, all I found
    Thank you but I think it isn't. According to Wikipedia, SiM is fine. シム is just japanese notation.
[Muzukashii]

  1. 00:14:764 (46,48,50) - k Fixed
  2. 01:05:509 (271) - k Keep
  3. 01:10:934 (298) - I suggest move to 01:11:094 - Fixed
  4. 01:12:530 (303,307) - delete Fixed
  5. 01:12:371 (302,305) - k Fixed
  6. 01:21:785 (349) - d Keep
That's all from me I think, nice song and good luck~ :3
:) Thanks!
mintong89
Hello, you've requested a mod request from my queue, so here we go!:

[General]
The difficultly control of spread (or, star rating) between Oni and Muzukashii is too far, consider reduce some stream Oni or add a diff between this two.


[Oni]

00:11:892 (47,48,49,50) - d k d k? I feel the second note and fourth note's tone are higher than other two. If you accept please apply to rest of the same part.
00:15:403 (63) - same as above. I feel this should be k not only the tone is higher but because it has the drum snare at here.
00:20:828 (87) - D? There's drum cymbal at here.
00:33:115 (150,151) - kd? Because I kinda feel the gameplay/flow is weird when the pattern is ddd dk.
00:43:328 (206,207,208) - How about kdd here just like did it at before?
01:06:307 - add a note? I think Oni should be more stream so it will be more fun.

Lastly I think you should at least add more note to kiai time so it would be more fun and better gameplay. :)

[Muzukashii]

00:10:615 (29) - D for cymbal?
00:11:892 (35,36,37,38) - Same as Oni's suggestion. Should d k d k imo. Apply to rest of the same part if you accept it.
00:20:828 (72) - D, cymbal.
00:25:934 (96) - ^
00:36:147 (132) - ^
00:41:573 - => 00:43:807 - How about change to other pattern like d d k k d d k? Because I think it's boring when it's almost same pattern compare to before part.
01:10:296 (295) - This D sound really unnecessary because I can't feel any cymbal or loud sound at here.

[Futsuu]
I generally feel the difficultly of this diff is too hard for Futsuu player, because it's too much note rhythm switching between red line and white line (or in other word, the rhythm of the note is not enough simple for Futsuu player). You can do easily by just delete some 1/2 stream.

Just wonder why you change the stack leniency? it's not used in Taiko.
But other than that, the diff is just fine, nothing can be mention about.

[Kantan]
The diff generally it's fine, but I rather recommend you to reduce some d d k or k k d and change it to d d d or k k k, because the song itself is quite high bpm and it kinda too hard for Kantan player imo.

That's all, good luck. :)
Krah
Merged a mod which was for this map but posted somewhere else (don't ask me).
Don't miss it because it appeared between 2messages (blame timestamp) p/4760200/
Akiyama Mizuki
[quote="streeteelf"[0920's Futsuu]

[list][*]00:04:711 (11) - d - it fits? K d K sounds p weird
[*]00:05:988 (15,19) - d, better not use different colors in paterns like this in Futsuu - no, not even that problematic
[*]00:09:339 (26) - Suggest changing to spinner, but it's only my suggestion, sliders are really hard to play. - done
[*]00:30:243 (93,95) - d - why so?
[*]00:33:275 (4) - d - ^
[*]01:03:594 (107) - d - it fits to the drums
[*]01:09:498 (125) - move to 01:09:339 -
[*]01:09:977 (127) - move to 01:09:817 - you might want to say i have to make it fit to the vocals but these two finishers have more emphasis.
[*]01:09:339 (125,126) - change both to d - no
[*]01:13:807 (141,142) - Ctrl+G and delete 01:13:966 (142) - no. changed the pattern tho
[*]01:19:871 (162,164) - move 1/2 beat earlier and change 01:20:030 (163) - k - no?
[*]01:23:062 (173,174,175) - delete, it's out of rhythm, I suggest 01:23:381 - kkddk pattern made in 1/2 - out of rhythm? it totally isn't.[/list][/quote]

[quote="chaica":1337][0920's Futsuu]
HP=6? - ok

mintong89 wrote:

[Futsuu]
I generally feel the difficultly of this diff is too hard for Futsuu player, because it's too much note rhythm switching between red line and white line (or in other word, the rhythm of the note is not enough simple for Futsuu player). You can do easily by just delete some 1/2 stream. - i've already deleted over 20 notes, ruining any more will just ruin everything

Just wonder why you change the stack leniency? it's not used in Taiko. - just because!
But other than that, the diff is just fine, nothing can be mention about.
http://puu.sh/mbiF3/2a7be15294.osu
Surono
Hi, from queu

>Oni
  1. 00:08:062 - change to kat finisher? vocal high and goes up from 00:06:785 - here
  2. 00:15:722 - finisher? for consistent 00:10:615 - with u did this
    looks good diff
>Muzukashii
  1. 00:08:062 - same above with Oni
  2. 00:36:466 - maybe too more fit if your move to 00:36:387 - here and next length too until 00:42:770 - here. bcus from 00:43:966 - here vocal already to be heard.. so, you can keep on vocal parts if you like
>0920's Futsuu
  1. 00:15:083 - how about to delete it to be rest?
    fine
>BeoMu's Kantan
  1. 00:09:020 - I think end of slider its fit in here, 00:09:179 - not to be harsh if meet 00:09:339 - this note?
    idk more
cya
BeoMu

streeteelf wrote:

From SEE's Taiko Modding Queue

[BeoMu's Kantan]

  1. 00:36:147 (6) - add finish due to music Fixed
  2. 00:46:360 (26,27,28,30,31,32) - I'd change these 2 to d_d_k, because it's not the same music as 00:41:892 (17,18,19,20,21,22) - for example Fixed
  3. 01:08:700 (67,68) - Ctrl+G Fixed
  4. 01:11:254 (71,72) - Ctrl+G Fixed
  5. 01:26:573 (95,96,97) - d_d_k IMO better due to music Fixed

That's all from me I think, nice song and good luck~ :3 Thanks streeteelf !

chaica wrote:

Hi,from my quoue.



[BeoMu's Kantan]
HP=7? Ok
00:05:509 - K? - sound is same 00:01:679 It may be difficult for beginners
00:06:785 - K? - ^ 00:02:956 ^
slider end 00:09:020? - 00:09:179 is difficult for beginners. Fixed Nice catch !
00:29:126 - change k? - Compared to the other,high sound. Fixed
00:35:509 - delete? Fixed
00:37:105 - ^ Keep
00:41:892(17,18) - delete? - make a break. Keep
00:59:764 move to 01:00:243,and delete 01:01:041? - I think that it is fit to sound. Keep
01:06:785 - remove finisher? - There is not sound emphasize. Oh, mu mistake!
01:24:658 - add finisher? Fixed

sorry for lete modding;w; Good Luck:3 Thanks chaica !!

mintong89 wrote:

Hello, you've requested a mod request from my queue, so here we go!:

[Kantan]
The diff generally it's fine, but I rather recommend you to reduce some d d k or k k d and change it to d d d or k k k, because the song itself is quite high bpm and it kinda too hard for Kantan player imo. Ok Thanks your advice !

That's all, good luck. :) Thanks mintong89 !!

Surono wrote:

Hi, from queu


>BeoMu's Kantan
  1. 00:09:020 - I think end of slider its fit in here, 00:09:179 - not to be harsh if meet 00:09:339 - this note?
    idk more
Fixed

cya XD

BeoMu's Kantan
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10615,33594,36147,44126,54020,64232,74445
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme BeoMu bbj0920
BeatmapID:816905
BeatmapSetID:372932

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
403,319.148936170213,4,1,0,80,1,0
33594,-100,4,1,0,60,0,0
36147,-100,4,1,0,80,0,0
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Topic Starter
AsukaLangley

chaica wrote:

Hi,from my quoue.

[Muzukashii]
00:10:615~00:20:828 - It is almost the same as the Oni...Propose,To try to reduce the note of Muzukashii.For example,00:10:775,00:11:732,00:12:849
ふつうdiffのSRが多少高めなのもあり一旦このままで
00:23:381 - delete? Fixed
00:24:339 - ^ Keep
00:25:934 - ^ Fixed
00:36:945 - ^ 難易度がかなり下がるのでmapsetのバランスのためにとりあえずkeepします
00:38:229 - ^ ^
00:38:541 - ^ ^
00:42:051 - ^ ^
00:43:328 - ^ ^
00:44:206 - ^ ^
01:27:530 - change k? Fixed

[Oni]

00:42:450 move to 00:42:291? - i think better sound. Keep
00:57:051 - add d? Fixed
01:22:424 - remove finisher Fixed

sorry for lete modding;w; Good Luck:3

mintong89 wrote:

Hello, you've requested a mod request from my queue, so here we go!:

[General]
The difficultly control of spread (or, star rating) between Oni and Muzukashii is too far, consider reduce some stream Oni or add a diff between this two. exactly


[Oni]

00:11:892 (47,48,49,50) - d k d k? I feel the second note and fourth note's tone are higher than other two. If you accept please apply to rest of the same part. Fixed
00:15:403 (63) - same as above. I feel this should be k not only the tone is higher but because it has the drum snare at here. Fixed
00:20:828 (87) - D? There's drum cymbal at here. Fixed
00:33:115 (150,151) - kd? Because I kinda feel the gameplay/flow is weird when the pattern is ddd dk. Keep
00:43:328 (206,207,208) - How about kdd here just like did it at before? Fixed
01:06:307 - add a note? I think Oni should be more stream so it will be more fun. k

Lastly I think you should at least add more note to kiai time so it would be more fun and better gameplay. :) ok, I'll try it!

[Muzukashii]

00:10:615 (29) - D for cymbal? Fixed
00:11:892 (35,36,37,38) - Same as Oni's suggestion. Should d k d k imo. Apply to rest of the same part if you accept it. Fixed
00:20:828 (72) - D, cymbal. Fixed
00:25:934 (96) - ^ ^
00:36:147 (132) - ^ ^
00:41:573 - => 00:43:807 - How about change to other pattern like d d k k d d k? Because I think it's boring when it's almost same pattern compare to before part. Keep
01:10:296 (295) - This D sound really unnecessary because I can't feel any cymbal or loud sound at here. Fixed

That's all, good luck. :)

Surono wrote:

Hi, from queu

>Oni
  1. 00:08:062 - change to kat finisher? vocal high and goes up from 00:06:785 - here Cool! Fixed
  2. 00:15:722 - finisher? for consistent 00:10:615 - with u did this Fixed
    looks good diff
>Muzukashii
  1. 00:08:062 - same above with Oni Fixed
  2. 00:36:466 - maybe too more fit if your move to 00:36:387 - here and next length too until 00:42:770 - here. bcus from 00:43:966 - here vocal already to be heard.. so, you can keep on vocal parts if you like Fixed
cya
Thanks all!! :)

bbj0920 wrote:

http://puu.sh/mbiF3/2a7be15294.osu

BeoMu wrote:

BeoMu's Kantan
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 0
PreviewTime: 64232
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10615,33594,36147,44126,54020,64232,74445
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:[Asuka_Langley]
Version:BeoMu's Kantan
Source:神撃のバハムート GENESIS
Tags:Shingeki no Bahamut opening theme BeoMu bbj0920
BeatmapID:816905
BeatmapSetID:372932

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Kantan & Futsuu was updated.
Aaron Hagger
Very sorry for the wait on the mod, I was at my Dad's for a week and am currently sorting out part time job issues. Mod (all 4 diffs) will be up by tomorrow 4PM AEST.
Topic Starter
AsukaLangley

playtime881 wrote:

Very sorry for the wait on the mod, I was at my Dad's for a week and am currently sorting out part time job issues. Mod (all 4 diffs) will be up by tomorrow 4PM AEST.
No problem, take your time. Thank you :)
Aaron Hagger
Working on it now, kantan is done. If you would like I'll release the mods individually and receive kudosu for only one post.
Okoayu
Timing this song was troublesome, luckily Saut and one of my gds went through this hell together with pishi and charles with

https://osu.ppy.sh/b/555651
you could use mp3 and timing from there if you want to, because there are parts in this song that are noticeably broken, at least in the tv edit
Aaron Hagger
From modding queue.
(This is my first time modding a full mapset so please forgive me if I miss anything between diffs.)
The other thing to remember is that this is ALL opinionated. Just because I think something sounds nicer doesn't mean you have to as well, so if you don't like something don't use it. Anything that says (OPINIONATED) next to it is more opinionated than just "I think it's better."

Seeing as kantan and futsuu are guest difficulties, I will only look for consistency between the muzu and the oni.
(also, if anything in the kantan mod sounds strange, I begun work before it was updated. I did look over it and change some stuff, but just be cautious of that when editing.)



~ BeoMu's Kantan ~
00:05:509 (9,11) - Having these not as finish notes creates an inconsistency with the start of the map.
00:08:062 (13) - Possibly extend this slider to a later beat?
00:20:349 - Maybe add a note here (probably blue).
00:30:083 (51) - I think this note could work better as an offbeat. (00:30:083 )
00:51:466 (37,38,39) - Maybe make this R R R, as well as making 00:52:743 (40,41,42) - Bl Bl Bl.
00:54:020 (43) - You could make this a finish note to introduce the new section of the map, especially considering the next note in line is a finish note.
00:59:126 (51) - ^
01:03:594 (58) - This could work as a red. (works fine how it is)
01:16:041 (81) - The lack of a note here is killing me, maybe add one. (probably Blue)
01:18:594 (86) - ^ Same thing here, a blue fits REALLY well if the add it with the previous mod.
01:21:147 (91) - ^ ^ Same here. Realistically if you leave the first comment of this nature out, you have to leave all 3.
01:20:828 (90,91,92) - IF you choose to ignore the previous 3 comments, this part is going to sound fine, but whether or not you take them on board the last note here suits the next section better as a red note.
01:24:020 (91) - This suits well as a red as it builds up to a blue.
01:24:658 (92,93,94,95,96) - This section functions as a nice callback if you use the patterns at the start of the map.
01:27:211 (102) - Could make this a finish note.
~ 0920's Futsuu ~
00:05:190 (12) - If you listen closely, this note isn't as loud as the 2 note before it in the song. Consider changing this to a normal note. (non-finish)
00:08:062 (21) - This finish note seems out of place to me.
00:19:232 (31,32,33) - I think Bl R Bl feels awkward here, but fits ok.
00:20:828 (36) - Consider changing this to a red finisher. (strongly opinionated)
00:38:700 (19) - I think having a finisher here fits the map well but the song not as much. Consider changing this to a normal note.
00:52:743 (72,73,74) - Not that I would know considering that I usually play 5.5* and up, but maybe check with a low rank player that this isn't too hard for a futsuu (seems ok for 2.5 stars though).
00:55:775 (81) - Maybe move this to 00:55:615 ?
01:09:498 (125,126,127) - Possibly swap the finish note from the first note here to the third one?
01:11:094 (131,132) - Maybe reverse these?
01:12:211 (134,135,136) - This 3 feels off considering most of the other parts of this section are sets of 2 like 01:13:168 (138,139) - Consider changing it.
01:22:743 (171) - There isn't really much here in the song, consider deleting this note.
01:24:339 - Consider putting a note here (strongly opinionated).
~ Muzukashii ~
00:10:615 (29,30,31) - I think this feels better as a Bl Bl R. (strongly opinionated, ignore all comments relating to this if you don't like the idea. Related comments will be this colour).
00:12:530 (37,38) - The pitch in the song is the same for both of these notes. Possibly change the second one to a red?
00:14:126 (43,44,45) - Same as first comment.
00:16:679 (55,56,57) - ^
00:17:956 (60) - Same as second comment.
00:19:232 (65,66,67) - Same as first comment
00:21:785 (76,77,78) - ^
00:23:541 (84,85,86,87,88,89) - This feels strange to play for me, maybe change it up a little.
00:26:892 (98,99,100) - Same as first comment
00:33:195 (125,126,127) - Possibly swap the colours of these 3 notes? Finish note fits nicely here (thumbs up!).
00:38:222 (140) - If you're mapping the guitar part here, deleting this note makes the pattern sound cleaner to me.
00:41:254 (153) - Not having this as a finish note creates an inconsistency here for me.
00:43:328 (164,166) - Same as 00:38:222 (140) -
00:43:647 (166,167) - A note between these 2 works as a much smoother pattern than the set of 3 at 00:44:126 (168,169,170) -
00:44:206 (168) - Speaking of this set of 3, maybe delete this note?
00:45:403 (175) - This section has that strange ALMOST THIRDS timing pattern. Consider moving this note to 00:45:115.
00:43:647 (166) - Same as 00:38:222 (140) - .
00:46:599 (182) - Same as 00:45:403 (175) - .
00:47:397 (186) - Same as 00:44:206 (168) - .
00:48:754 (193,194) - Possibly swap these colours around (again the finish note sounds nice here, props).
00:49:791 (199) - Maybe move this to 00:49:631?
00:56:094 (230) - This doesn't really fit to me (unless you're all out mapping the drum part in this section.)
01:01:200 (244) - Delete this (only if you accept the mod at 00:56:094 (230) - ).
01:02:557 (251) - I see what you were going for here, but I feel this note works better at 01:02:637.
01:05:190 (261,262,263,264) - I feel that this section is stiff. Maybe move 01:05:270 (262) - to 01:05:429. (but this could be left to suit the other times it happens in the kiai.)
01:13:887 (303) - I feel that this note could be deleted to address the next section in the song.
01:13:488 (301) - Maybe move this to 01:13:567
01:16:440 (316) - You could move this to 01:16:280? I don't know, can't think think of a great way to map this for the muzu.
01:23:860 - You could add a red here to go with the vocals. (this could require you to change 01:22:743 (349,350,351,352) - up a little.)
01:25:615 (361,362,363) - Same as first comment
01:28:009 - A note here sounds nice. (this could require you to alter the colour of 01:28:168 (373,374) - ).

Could use a set of five in here somewhere (but they are mostly for the oni so it doesn't matter too much).
So far this is the only difficulty to keep the patterns from the start at the end. Perfect.
~ Oni ~
00:08:062 (25) - I think this works better as a red.
00:09:977 (39) - This works better as a blue (strongly opinionated).
00:10:615 (41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57) - Same things to say here that are said in the muzukashii. This section is almost literally the same as the muzukashii so maybe vary it just by a little bit.
00:15:722 (65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81) - ^
00:29:924 (137,138,140,141) - Maybe make one or both of these a set of 3.
00:33:195 (153) - This works better at 00:33:275 (strongly opinionated).
00:37:264 (165,166) - Maybe change one (or both) of these to a blue (opinionated).
01:09:339 (365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389) - There seems to be a large amount of blue finishers in this section. Maybe tone it down a bit.
01:15:562 (407,408,409,410,411,412,413,414,415) - I don't think 3 sets of 3 fit the best here. Maybe just 01:15:961 (411) - ?
01:19:073 (434) - Maybe change this to blue? Fits with the red afterwards. (opinionated)
01:20:828 (446,447,448,449) - Maybe put the set of 3 first here? I think it fits better with 01:21:626 (452,453,454) - (but still strongly opinionated).
01:24:020 (467) - I don't feel that a finisher blue fits with the other patterns here, but I see what you were going for.
01:27:530 (480,481,482,483,484) - This just feels strange to me, maybe play around with this set of 5 for a bit.
01:28:009 - A note would sound nice here. (depends what you do with 01:27:530 (480,481,482,483,484) - ).

The oni mod was ridiculously opinionated and I wouldn't be surprised (or disappointed) if you used none of what I said.
Could use some more sets of 5 though if you aren't planning on having an inner oni.



Just something across all diffs, the kiai realistically ends at 01:24:658 as this section is like the start (which ISN'T kiai) but the kiai timing is fine the way it is.
Very fun mapset, all difficulties taken into mind. Sad that there isn't an inner oni here but the oni is fine and fits the song well enough.
Good luck with rank. :)
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