[> General <]
- - You have inconsistency with the video's offset, Anxient's Hard and My Hero! diffs aren't adjusted to -290, unlike any other diffs. So... Here:Video offsetNormal, Advanced, and Insane:
Anxient's Hard and My Hero!: - - You have two of your custom hitsounds have a possible delay going >5ms: with your normal-hitclap and normal-hitfinish. You could try cutting them via Audacity:
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Well, that's all I should say~I just found out the preview point is not snapped properly, even though I've changed the beat snap to 1/16. It probably looks unsnapped. As you can see here, I highly recommend to snap it anywhere nearby to avoid further issues.
- 00:11:798 - This tick is supposed to be clickable, the beat here is pretty dominant. So, instead of a repeatable slider, remove the repeat arrow and add a circle there.
- 00:13:226 - You're probably not using this inherited point, Why not delete it, then?
- 00:34:119 (2,3) - Optional Objective: That's WAAAAY high up there, touching the HP bar... Well, maybe it's my skin idk. I may suggest moving them down for visibility on the playfield. But if you had sth else to tell for this, you can keep this for that.
- 00:36:976 (2) - Add a clap on the slider's tail (additions: normal), It's clear that you missed it here llool
- 00:48:405 - Same as 00:13:226 -
- 00:50:548 (3) - Having a finish hitsound here doesn't sound right with the music track. After all, there wasn't a crash or a ride samples on that part, so I guess removing it will make emphasis with both song and this object very balanced.
- 00:56:262 (3) - Probably the same as above~
- 01:01:976 (3) - Nyeh, there are more of those... Didn't want to repeat the same thing just to boost up the mod size, so yeah lol.
- 01:16:084 - What's the use of putting a kiai time when there's no notes on this part at all? I prefer not doing this for avoiding the burst of brightness on gameplay.
- - Idk why you do many SV changes in this diff. But the spacing looks pretty right but extended a little on kiai times, so idk if it's really intentional or nyeh. Doesn't seem noticeable on gameplay, but if only you focus a lot more on slider velocity It would be. It's really polished tbh, so uhh GJ!
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soon - - I suggest CS3.5 for this diff for difficulty spread setting arrangements.
- 00:08:226 (2,3) - Optional objective: One of the ridiculous mods I've mentioned, you can recorrect this blanket or not. Your choice.
- 00:16:262 (1) - I prefer a 1/1 slider for this instead of a repeatable 1/2 one. Can also sound better in terms of rhythm and object's timeline.
- 00:37:512 (5) - Probably the same as above. Pretty much for the vocals for sure.
- 00:54:655 (1) - Well, this is almost the same reason, but quite different If I can say. Maybe a better rhythm should do sth here, stressing the downbeat while starting a slider on the long tick can be suitable here:
- 00:55:905 (4) - Ehh, this slider is REALLY close to be offscreen, which leads to unrankability. Moving it up will suffice it's state~
- - Nice one! Nothing to say here but these~
- - Hi anxient, tell me why am i doing this yolo mod 4 u.
- 00:00:548 (1) - This sliderslide sounds very, VERY, VERRRY irritating... when only the small drum-only hits for the Intro. Probably yes, get rid of it.
- 00:02:155 - Pretty much unused inherited point. So mehh, delete this unnecessary green line.
- 00:08:762 (5) - Afaik, this sounds really inaudible. Using soft sampleset here while the song takes too much emphasis... well yeah, inaudible. So i suggest changing the sampleset to Auto, or maybe Normal.
- 00:13:762 (1) - Swap the normal-clap on this slider, alike on head... Did you Ctrl + G'd here without hearing the hitsounds?
- 00:14:119 (2) - Add clap on slider tail, for percussion ofc.
- 00:37:155 (3,4,1) - Well, as usual... Swapping jumps in-between these notes are much preferred. If it's a new track you ask, yes.
- - There are more of those, like 00:52:869 (3,4,1) - or 00:57:334 (4,1) - . Well.. many~ So I wouldn't waste my time mentioning all of them.
Get me back for recheck and mod on the last two diffs~ So we can get this done!