man what the hell i'm not going to read that whole debate, instead i'll throw in my own opinion so each side has things to be mad about
hurray, merry christmas, btw
Xexxar, you seem to have confused two entirely different terms:
Overmapping and overdone. The former means placing notes without having sounds to support them or extending sliders etc
The latter means someone thinks you used an inappropriate way to represent something.
Those are different, and they can stack, just wanted to let you know so you don't confuse people who differentiate between those two things (like me lol)
Your comment towards wafu and his mapping preferences were kinda RUDE
[General]
01:15:913 - timing point seems unnecessary and only for the sake of smooth timing or..?
01:18:932 - adding a timing point for a metronome reset so the cymbals on nightcore align would make sense but it's not necessary
[My Hero!]
I mean while the diffname is okayish it for sure isn't creative, you could probably try to come up with some thing which is related in some kind while not only copying something from the lyrics and the song title?
I mean this is basically up to you but i'd try to hide some easter eggs in diffnames because i think it's the funniest thing ever imo.
[General]
yea a general section for an entire difficulty because I hate repeating myself
- I dislike using really short combos, like 2 objects and then ncing like in 01:11:805 - a lot
the reason for that is simple: They distort how hp drain works, a lot.
"The rate at which HP decreases, which is always constant except during breaks. Further HP is lost with misses. HP is recovered by getting a score value and spinning spinners. More HP is recovered with Geki and Katu at the end of a combo."
this also accounts for an extra loss if missing that iirc:
so a part with combospam either gives back A FUCKTON OF HP for hitting 3 easy circles correctly
or punishing you a lot for missing one of them, but that's ok since the rest of the combos are going to give you back a lot hp !!!!! - the video may have some spots that blend in with the combocolors of this difficulty, but i'm not sure about that but you should check that as the RC requires you to lol
- also if you want to combo according to stuff in the song you should swap the combos of 00:15:913 (8,1) - 00:17:341 (7,1) - because they have strong piano and vocal impacts while the "downbeat" just has nothing in comparison, applies to more than these 2 so don't fuck your comboing in case you agree lol
[]
- the first 3 objects sound like im hitting a bucket instead of a drum rim
- 00:01:806 (1,2) - 00:07:520 (1,2) - and the like: not saying i'm against extended sliders but i don't think they work in this context, forcing a click on these felt odd because i assumed the first one is 1/2 instead of 1/4 but even then it created an kind of awkward stop for me so i'd just use more simple 1/1 sliders but uh
i do a lot of other weird stuff so - 00:13:234 - to 00:18:948 - can you like.. be consistent about which notes you stack and which not right now this section leaves me wondering why you stacked some notes and others are jumps and vice versa.
would make a lot more sense to me if you either explained these or made these stacks in a way that you don't get me to ask you why you stacked 00:16:091 (1,2) - and didn't stack 00:14:663 (1,2) - e t c - 00:21:805 (1) - Needs waaaayy more impact compared to the other spacing things around it, it got a strong cymbal and everything but spacing is baby, direction change is also smooth, lacks emphasis except if this is what you went for
otherwise more spacing would b nice - 00:24:305 (8,1) - ok you pretty much disregard strong cymbals when doing spacing or what
- 00:27:163 (7,1) - man this actually threw me off because it's "just drums and drums only" but vocals and piano have such a strong impact on 00:27:341 -
also the transition between this is pretty much awkward - 00:40:734 (2,3) - considering overall spacing in this part this is prettyyy low
- 00:42:698 (6,8,9,1,3) - MAN THIS LOOKED LIKE YOU'LL KEEP DOING A STRAIGHT LINE THING AND THEN YOU COMPLETELY BREAK IT WITH THE LAST OBJECT LINKED WHY DO YOU DO THIS TO MY OCD
- 00:45:913 (3) - duddd if you spam combos at least structure them according to vocals and combo this too
- fuck i commented about combos outside general
- 00:52:877 (5,1) - this is a chorus right? why does spacing more or less resemble 00:13:234 (1,2) - when the 2nd object has a loud crash
- 00:56:627 (4) - should have more spacing if it's emphasising vocals
- 00:58:413 (6,7) - what's the reason for this slowdown in spacing, it seems intentional but i can't explain it by thinking a bit about it
- 00:59:663 (1,2,3,4) - these should be structured in pars of 2, right now you have 00:59:663 (1,2,3) - as a group and 01:00:198 (4) - isolated and emphasised because it breaks the triangle, the song does very basic 12 12 back forth though so this pattern and maybe similar things - if you should spot them - could fit the song better by being a bit restructured
- 01:01:448 (6,1) - making this circular plays like ass to be honest, if you could break the circular motion for something going upwards etc it'd probably flow better but that would require rearranging the whole next pattern
though it still flows like ass in a circular way like this - 01:04:127 (6) - why is this so small i don't get it at all, makes the jump to 01:04:305 (7) - feel a bit odd to me because this one doesn't have strong instruments to support it except for the vocal
which you don't seem to be following much anyways - 01:10:913 (4,1) - meh 1 needs more focus and lower spacing won't make me focus on 1
- 01:12:163 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1) - oh look a ton of back and forth jumps
could be Madoka's Kneesocks diff tbh
seems a bit unoriginal but plays fine
I don't even know why or if people enjoy this kind of thing if you throw it on too many songs it might get old but zzzezzzzzzzz - 01:20:182 (1) - do you have to have this fucking strong cymbal on its end like
u usually focus these with circles only, why sacrificing it for an instrument you barely follow
My overall opinion of this is that while it still makes sense and all that stuff the patterns you used can get old quickly
and that this looks like pp mapping for that reason
but uh i guess the way to represent this song this way still makes sense within the difficulty
i just don't like these kind of diffs, at all but that's none of your concern i guess.
The
choke point climaxing patterns fit the song and the overall atmosphere and the overall spacing concept of this diff is pretty high so having patterns like this seems natural to me