Hi Kroytz, modding as request (no m4m, but thanks for the offer)
RosenkreuzHow about just calling it Rosenkreuz? And not with tons of - .
00:06:836 (2) - I think the flow here doesn't work well. Shouldn't it be more like following 00:06:169 (1) - 's shape? So.. basically move it up, so it follows it better. Rerarrange the rest while you're at it then.
00:11:502 (1) - You can certainly improve this curve.
00:16:169 (2,3) - I can actually imagine a SV change (progessing, higher) being fun, since her voice gets stronger each slider.
00:20:669 (8) - Not sure why the first "part" of the slider isn't a curve nor a wave..
00:26:836 (5) - DS should actually be higher here as the vocal is pretty strong here (and you have a really big spacing 00:26:002 (4) - , where it's not so strong imo)
00:39:518 (2,3,4) - I'm actually not a fan of this technique at all, since 1/4 circle to circle / slider usually plays pretty bad. It's up to you, but it will drastically improve the gameplay if you could make it differently (aka slider to circle / slider)
00:43:210 - Pretty important beat missed out here.
00:48:055 (6,7,8) - These ones could somehow differ from 00:47:479 (1,2,3,4,5) - these one, since well, the piano is kinda more oustanding here. Up to you whether you want to give it more emphasis, I'm not sure if sudden bigger spacing would work on this BPM.
00:50:248 (1) - I can imagine this flow being really sharp, too sharp almost.Wouldn't it flow better if you moved it to the right?
00:50:940 (3,4,5) - You combine these to a pattern, but actually they are not related to each other in the music. 00:50:940 (3) - this is definitely not part of 00:51:171 (4,5) - . You should rethink this pattern.
00:57:979 (2,3) - That flow is somewhat straight, and again I doubt this is pretty fun.. wouldn't it be more fun to move it to the bottom right? Maybe like so..
http://puu.sh/hHxVF/77eecf62ff.jpg01:00:402 (1,2) - Why are these two the same, but 00:59:479 (1,2) - aren't?
01:04:786 (4) - CTRL + G this to follow your logic.
01:10:556 (1,2,3,4,5,6,7,8) - If you compare the spacing .. well you got 1/1 breaks and 1/2 gaps, and somehow I fail differ them even in editor (looking at the spacing).. Please take a look again at this part and see if the spacing really makes sense. 01:12:286 (8,1) - Just take a look at this, it's the same as 01:11:017 (3,4) - this for example, but it's 1/2 vs. 1/1
01:14:940 (3) - Pretty bad idea to ignore the downbeat here. Shorten this slider and definitely make it clickable, even if you won't be able to follow the vocals explicitely.
01:19:786 (1) - Something like 340 216 will definitely improve the flow too.
01:29:710 (3) - ^ (downbeat)
01:32:594 (4) - NC to indicate the SV change.
01:37:094 (3) - ^ (downbeat)
01:38:940 (3,4,5,6,7,8) - Looks somewhat messy, unstructured, overlapping even. Please put more effort in that one.
01:41:940 (5,6,7,8) - Uh.. i doubt this "line flow" flows at all... hard to give a suggestion but try zig zag maybe? o_O
01:49:671 (2) - Please give the player movement. Stacks like that play horrendous I suppose, because you just let the player stop for basically no reason. Can't imagine that being good in a fast BPM map. 160 352 ?
01:51:056 (8) - Welp... would actually stack on 1 to fix it.. but not stack on the slider end for sure.
02:08:940 (1,2,3) - come on, spam some NC.
best mod point EVER02:35:478 (1,2,3,4,5,6,7,8,1,2,3,4,5) - uhm.. where do you hear these 1/4? They are not really existent here.. is the overmap really needed? I don't think so.
02:41:017 (5) - Bad shape.
02:42:863 (2,3,4,5) - well it looks weird having a curve (last part of slider) and then the circles go in a straight line upwards... try rearranging that , maybe curving the circle positioning a bit.
02:47:478 (1,2,3,4,1,2,3,4,1,2,3,4) - These squares aren't made properly, please use CTRL + SHIFT + D to create polygon circle patterns. I mean .. they should all have the same distance if you want them being a real square.
02:53:363 (9,1,1) - You sure the NCing is correct here?
02:55:555 (1,2) - swap NC, maybe rearrange the NCing for this slow part because it seems quite messed up to me.
03:40:093 (1,2) - according to your logic these 2 should be the same too..
04:27:400 (1,2,3) - U KNOW WHAT TO DO HERE, ZIPPITY ZIP kwat
04:35:246 (1,2,3,4) - Not executed properly, the stream part looks off.
04:36:400 (1) - Man what's this appendix-like ending of the silder ? Please get rid off that..
04:44:708 (4) - You probably forgot NC here.
04:44:708 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well I don't really have to say anything against it, but I do think it's quite boring and 1-2 circles would actually help; also to get at least SOME balance to the following pattern: 04:51:169 (1,2,3,4,5,6,7,8) - .. where you basically have a "circles-go-nuts" pattern .. yup.
05:02:477 (2,3) - Too sharp flow as it would flow good. Move 3 to the left is my suggstion.
05:11:708 (2) - Bad flow, why is it even not aspaced evenly? 420 264 will fix both problems.
05:12:054 (4) - 192 216
05:12:169 (5) - 52 168, same as above, flow doesn't seem optimal here to me, as well as the spacing.
Yuuup, that's it! Please go over your map again and go over all slider shapes again, as most of them look quite... duhh. Sometimes I could've imagined patterning a bit more interesting, since most of the map is just built out of stuff like 01:04:094 (1,2) - .
Star for the effort, good luck.