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Ariabl'eyeS - Kegare naki Bara Juuji

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Topic Starter
Kroytz
le response

Alheak wrote:

Hi, M4M

[General]
  1. I'd suggest changing the light grey combo colour for something like 220,210,50 Not sure which numbers these are supposed to be but I just made em a little less white and more gray. like 30% or smth idk
    edit1: oh I see what you meant by the colors, lel. but i think keeping the gray is okay.
  2. Please find a 1366x768 bg image ONE DAY. I really like this one though ;w;. okay, third strike im out and finding a new bg. im at 2 right now.
  3. Uncheck widescreen support since there's no sb nhfjanf i thought i fking did this but I guess not. Fixed.
  4. Your timing sections are a mess. Delete all your uninheriting sections after the first one to 00:35:484 - , put the first one to 90 BPM, 818ms offset. You'll have to remap some sliders and replace some circles. Also delete all the uninheriting sections at the end, just put a green one for the hitsounds and stuff. Here too replace the objects correctly.
The timing was done by Meyrink and I'm 99.99% sure it's correct the way he did it. Kibbleru's version got bubbled with it and no one said anything bout the timing so, yeah. Ima just leave it, I don't find a problem with it. Although, when I mapped this, that's exactly what I used but apparently it's wrong so idk fuk u Ariableyes y u no create proper timings D: fixed

Other than the nazi timing, it's a really solid map, clean and all.

Good luck!

._. okay!
LukerMaster
[Rosenkreuz]
00:16:525 (3) - Broken sound. Volume up.
01:17:714 (5,6,1) - Move slider or last circle. Jump between them is weird.
02:29:829 (8) - Make this slider longer to 02:30:175
02:44:252 (6,7) - Use slider. It will be more readable
03:28:097 (1) - Half the SV and remove this circle 03:29:020 (1).
04:01:558 (3,4) - Higher distance between sliders.
04:09:635 (1) - Wrong angle.
05:10:673 - This part should be mapped like circle - circle - slider | circle - circle - slider http://puu.sh/hFh3y/f0189a61a9.jpg changed AR to show this.
I also recommend changing OD to 9~10 to avoid notelocking.

Great map. I hope it'll be ranked.
Topic Starter
Kroytz
le mod and answers from LukerMaster

LukerMaster wrote:

[Rosenkreuz]
00:16:525 (3) - Broken sound. Volume up. woooops. good catch.
01:17:714 (5,6,1) - Move slider or last circle. Jump between them is weird. yeah, I had a feeling this wasn't gonna be so good because that spacing is pretty high.
02:29:829 (8) - Make this slider longer to 02:30:175 There's a dominant sound at 02:29:944 (9) - I wanted to capture and I also wanted to capture the vocals on the following red ticks. The (8) slider as well starts on a vocal I wanted to get as well.
02:44:252 (6,7) - Use slider. It will be more readable Slightly remapped that little part too.
03:28:097 (1) - Half the SV and remove this circle 03:29:020 (1). I just remove circle.
04:01:558 (3,4) - Higher distance between sliders. Fixed.
04:09:635 (1) - Wrong angle. Fixed.
05:10:673 - This part should be mapped like circle - circle - slider | circle - circle - slider http://puu.sh/hFh3y/f0189a61a9.jpg changed AR to show this. Hmm, I'll think about changing rhythm, only reason I keep for now is cuz it flows well and doesnt seem like anyone else brought up the issue here.
I also recommend changing OD to 9~10 to avoid notelocking. yo thats pretty brutal but uh, OD 9 baby lezgo.

Great map. I hope it'll be ranked.

Many thanks for the mod! :)
BeatofIke
Timing sounds a bit late. Try (-4) for all timing sections (except for the beginning part). The drums goes fluctuate here and there, but that's the nature of J-rock music. I feel that the BPM is 90 at the beginning part though. Anyways, the ending part of the song goes something like this:

343787,480,4,2,1,45,1,0
344267,461.538461538462,4,2,1,45,1,0
346113,480,4,2,1,50,1,0
346593,461.538461538462,4,2,1,50,1,0
In other words:
125 BPM - 5:43:787
130 BPM - 5:44:267
125 BPM - 5:46:113
130 BPM - 5:46:593
Topic Starter
Kroytz
Thanks for the re-check BeatofIke!
Hard
Well well. Hello there and here's a mod from my queue:

  1. 00:08:196 (6,1) - stack this properly. move this to: x:184 y:337
  2. 00:15:392 (6) - i think you could add a soft whistle here to accent the "mo", because it's a bit more impactfull than before
  3. 00:20:676 - again. maybe add a whistle?
  4. 00:37:214 (4,1) - that sudden jump feels weird and also doesn't flow very nice. the energy you need for that jump gets wasted and the flow breaks suddenly. maybe don't go with symmetry here and don't jump here
  5. 00:40:791 (4,5,6) - i suggest you use the same ds here as 00:38:945 (7,8,9) - else it's difficult to read
  6. 01:02:251 (1,2) - how about you emphasize the violin a bit and turn this into a 1/2 slider instead? do the same with 01:02:598 (4,5) - and 01:02:944 (7,8) -
  7. 01:05:021 (1,2,3,4,5,6,1,2,3) - i don't think you should use stacks here. there's no sound suggesting it and this is just weird somehow.
  8. 01:23:021 (5,4) - stack this properly
  9. 01:26:944 (6,3) - ^
  10. 01:29:021 (1) - i suggest you ctrl + g this slider because this way you can catch the cursor from the jump. as it is now, it breaks the flow
  11. 01:30:637 (7,8) - why are you stacking this? there's no reason for this.
  12. 01:31:214 (2,4) - i think you want to go with style here but this just feels a bit too forced. dont do that. stack them
  13. 01:31:790 (1,2,3,4,1,2,3) - nothing to point out. this is really cool
  14. 01:33:867 (5,6) - i suggest you change them into a slider again to support the vocals. the drums are really in the background
  15. 01:38:944 (3,4,5,6,7,8) - nothing in the music suggests a jump here. this is unreasonable and overmapped and please don't.
  16. 01:42:637 (4) - this slider may be too difficult to read. don't know if this is rankable
  17. 01:49:098 (4,3) - again stack properly
  18. 01:53:598 (4,5) - what's with that sudden change in direction with this jump? this is not intuitive and that's what jumps should be. make this circular and not anti-clockwise
  19. 01:55:790 (1) - this slider is really difficult to read and also not that pretty, tbh. maybe change this one
  20. 01:59:021 (3) - ctrl + g this for better flow?
  21. 02:42:867 (2) - again weird slider. maybe round the part after the red tick
  22. 02:45:175 (3,4,5,6,7,8) - i suggest you change this. it plays weird
  23. 02:55:790 (2) - how about making an ankeled slider out of this?
  24. 04:14:596 (2,3) - i think you should switch these. so that 2 is a slider and 3 is a circle. as it is now you're emphasizing a downbeat, even if the vocals are much more present. i think they should be in the foreground and you shouldn't forget them
  25. 04:15:635 (3) - here the emphasize is on the sliderend. why are you doing this?
  26. 04:17:942 (1,2,3) - this pattern is nice
  27. 05:07:327 (3) - this would flow better in a nice clockwise flow if you ctrl + g this
  28. 05:15:635 (3,1) - what's with that half-assed blanket
  29. 05:29:365 (2,3) - that linear flow is weird, especially because you're jumping right after this. maybe make the end of the slider go a bit down
  30. 05:39:635 (5,1) - stack properly.
  31. 05:44:200 (2) - is this circle timed right? I'm not sure about this. dunno. the whole end feels off.
Topic Starter
Kroytz
le Hard's mod n answers

Hard wrote:

Well well. Hello there and here's a mod from my queue:

  1. 00:08:196 (6,1) - stack this properly. move this to: x:184 y:337 Fixed stack.
  2. 00:15:392 (6) - i think you could add a soft whistle here to accent the "mo", because it's a bit more impactfull than before um sure I guess.
  3. 00:20:676 - again. maybe add a whistle? added
  4. 00:37:214 (4,1) - that sudden jump feels weird and also doesn't flow very nice. the energy you need for that jump gets wasted and the flow breaks suddenly. maybe don't go with symmetry here and don't jump here I'm not sure exactly how to go about fixing this though. On one hand it seems like it'll do okay because there's that slight emphasis with (1) in the music, but like you said, the flow feels too sudden. Unless there's a solution at hand to fix, I think I'll keep as is (besides I don't think it's THAT big of a jump).
  5. 00:40:791 (4,5,6) - i suggest you use the same ds here as 00:38:945 (7,8,9) - else it's difficult to read sure
  6. 01:02:251 (1,2) - how about you emphasize the violin a bit and turn this into a 1/2 slider instead? do the same with 01:02:598 (4,5) - and 01:02:944 (7,8) - For that part I was following that little piano-tune thingy in the background (its pretty faint but its there). Just for some added variety.
  7. 01:05:021 (1,2,3,4,5,6,1,2,3) - i don't think you should use stacks here. there's no sound suggesting it and this is just weird somehow. Hmm, I think you're right with this. Flow gets kinda "stuck" like this.
  8. 01:23:021 (5,4) - stack this properly woops, fixed.
  9. 01:26:944 (6,3) - ^ fixed. sometimes editor moves things a pixel or two though. in game shouldnt be visible.
  10. 01:29:021 (1) - i suggest you ctrl + g this slider because this way you can catch the cursor from the jump. as it is now, it breaks the flow oo I kinda like that idea. Remapped that tiny bit to flow better with the added change.
  11. 01:30:637 (7,8) - why are you stacking this? there's no reason for this. ^ remapped fix.
  12. 01:31:214 (2,4) - i think you want to go with style here but this just feels a bit too forced. dont do that. stack them perhaps, fixed.
  13. 01:31:790 (1,2,3,4,1,2,3) - nothing to point out. this is really cool haha this is CelsuisLK's idea! I thought it was really neat too!
  14. 01:33:867 (5,6) - i suggest you change them into a slider again to support the vocals. the drums are really in the background I guess youre right on that one mate. Did some slight remap as well for the few involved notes.
  15. 01:38:944 (3,4,5,6,7,8) - nothing in the music suggests a jump here. this is unreasonable and overmapped and please don't. I think maybe (3,4) might be the overmappy part, I can see why the jumps may not fit but I see them as a sort of buildup into the next slower part. Maybe changing em all to sliders could work as well too, I'll think about it but for now it stays. Good point though.
  16. 01:42:637 (4) - this slider may be too difficult to read. don't know if this is rankable we shall wait and find out
  17. 01:49:098 (4,3) - again stack properly fixed.
  18. 01:53:598 (4,5) - what's with that sudden change in direction with this jump? this is not intuitive and that's what jumps should be. make this circular and not anti-clockwise well honestly, the idea was to go clock->counterclock cuz idk thats just how I wanted to map it so I could ctrl g the 2nd NC (1,2) again and it might be more readable? Not sure. I like my original idea too so maybe I'll revert the change back to how I had it. Not sure if improvement or not but if not, I'll remap 2nd half's jumps entirely to be something else idk.
  19. 01:55:790 (1) - this slider is really difficult to read and also not that pretty, tbh. maybe change this one changed slider. (not sure if prettier though but flows better and is more readable)
  20. 01:59:021 (3) - ctrl + g this for better flow? well damn, this can work pretty nice, but I'd have to flip/remap the next section ;w; changed though. good suggestion.
  21. 02:42:867 (2) - again weird slider. maybe round the part after the red tick was supposed to be like a riff-y lookin slider x.x Added an anchor inwards after red point. not sure if thats what you meant but yolo.
  22. 02:45:175 (3,4,5,6,7,8) - i suggest you change this. it plays weird
  23. 02:55:790 (2) - how about making an ankeled slider out of this? thanks for showing me ingame, but i think ima leave like this. has the linearity coming from previous sliders.
  24. 04:14:596 (2,3) - i think you should switch these. so that 2 is a slider and 3 is a circle. as it is now you're emphasizing a downbeat, even if the vocals are much more present. i think they should be in the foreground and you shouldn't forget them ho boy, if I was to do that, I'd have to remap all the kiais cuz what I had were weak beats on red and sliders hitting on white. It does sound interesting but yeah lol, gonna have to keep it like how I had it.
  25. 04:15:635 (3) - here the emphasize is on the sliderend. why are you doing this? I think I know what you mean now, but uh, hmm. not sure how ima fix all this lol. I dont think people had a problem with my rhythm choice here but if it seems like doing it the way you mention is a better alternative I'll go and fix all the stuff cuz that is a lot of fixing to do... ._.
  26. 04:17:942 (1,2,3) - this pattern is nice <3
  27. 05:07:327 (3) - this would flow better in a nice clockwise flow if you ctrl + g this oooh good one there
  28. 05:15:635 (3,1) - what's with that half-assed blanket u wot m8. k fixed.
  29. 05:29:365 (2,3) - that linear flow is weird, especially because you're jumping right after this. maybe make the end of the slider go a bit down I think coming up would be better than right? referring to (3). Angled it upwards so its less linear.
  30. 05:39:635 (5,1) - stack properly. u like fite brah. k fix.
  31. 05:44:200 (2) - is this circle timed right? I'm not sure about this. dunno. the whole end feels off. . Ike helped with new timing. also completely remapped the ending.

Thanks for the great suggestions Hard! And some stuff for me to think about too. :)
P A N
[rusjgfiehg]
  1. 00:56:133 (2) - stack this on 00:56:479 (4)'s head would flow better
  2. 00:58:671 (2,3) - ctrl+g is more fit because.. hard to explain, imagine that you play 3 notes with straight line and triangle. triangle is more flow.... erm maybe just to me. up to you of course and if ctrl+g, the spacing will be order from short to long.
  3. since 01:27:171, your combo starting to inconsistent. maybe you followed something that I don't know. the only reason I can think it pattern.
  4. spacing between 01:40:786 (3,1) is playing weird imo, player should pause a bit and that will decrease the flow. make big spacing like you did on 01:41:940 (5,1) is better and more flow.
  5. 01:44:248 (1) - unnecessary NC imo. and I'm not sure about should you really add NC on the beginning of 5 streams but i believe that it's the beginning of pattern but... up to you.
  6. 02:07:786 (1) - need crazy spacing for emphasis that cute cymbal. I mean bigger spacing.
  7. 02:10:325 (4,1) - would be great if it end up some pattern like this or similar. look at that crazy flow.
  8. 02:16:094 (1,2) - this is also liner pattern, you can use the pattern that have edge. well I know this is my personal taste but yea, up to you.
  9. 02:40:902 - sad that you skip this vocal.
  10. 02:41:825 (7) - replace with two circles would be great here, more fit with song I believe.
  11. 03:03:170 (1) - change this spacing to be consistent with 03:02:939 (5,6) would be a flow liner.
  12. 03:11:824 (1,2,3,4) - consistent spacing would be great.
  13. 03:23:247 (3) - I'm not sure cymbal (strong beat) on tail is a good idea but it's not bad though. sounds fit but a bit weird lol.
  14. the short pause beat after 03:44:246 (3,4) is kinda weird but it can't be help. the rhythm is like that : (
  15. 04:23:246 (4) - parallel with 3 and a bit down is more fit imo.
  16. 04:35:823 (5,6,7) - hmm use head of slider to emphasis vocal instead? which mean this.
  17. 04:39:169 (1,2,3,4,1,2,3,4) - im not sure if less curve will make them look better. they are so cute like Apink right now.
  18. 04:42:861 (1,2,1,2,3) - make them more cute?
  19. 05:42:861 (1,2,3,4,5,6,7,8,1,2) - make them more cute? first 1 2 3 still stack on slider 2
  20. please check newcombo
material 2 confirmed. good luck :P
Topic Starter
Kroytz
le P A N mod n answer

P A N wrote:

[rusjgfiehg]
  1. 00:56:133 (2) - stack this on 00:56:479 (4)'s head would flow better owo fixed.
  2. 00:58:671 (2,3) - ctrl+g is more fit because.. hard to explain, imagine that you play 3 notes with straight line and triangle. triangle is more flow.... erm maybe just to me. up to you of course and if ctrl+g, the spacing will be order from short to long. yeah I get. I changed and had to remap some stuff after too.
  3. since 01:27:171, your combo starting to inconsistent. maybe you followed something that I don't know. the only reason I can think it pattern.
  4. spacing between 01:40:786 (3,1) is playing weird imo, player should pause a bit and that will decrease the flow. make big spacing like you did on 01:41:940 (5,1) is better and more flow. fixed.
  5. 01:44:248 (1) - unnecessary NC imo. and I'm not sure about should you really add NC on the beginning of 5 streams but i believe that it's the beginning of pattern but... up to you. yea like, i dont even know either lol.
  6. 02:07:786 (1) - need crazy spacing for emphasis that cute cymbal. I mean bigger spacing. I don't think so ;; already harsh spacing buildup for jumps.
  7. 02:10:325 (4,1) - would be great if it end up some pattern like this or similar. look at that crazy flow. but look what I did with this 02:10:556 (1,2,3) - I didn't want to repeat the middle slider again thats why. And I think like how I did it, gets more emphasis because higher spacing.
  8. 02:16:094 (1,2) - this is also liner pattern, you can use the pattern that have edge. well I know this is my personal taste but yea, up to you. I think I can keep this like this because it flows fine, if I change to hard edge, then I'd need to remap this entire part to so it compensates for the flow.
  9. 02:40:902 - sad that you skip this vocal. got it now
  10. 02:41:825 (7) - replace with two circles would be great here, more fit with song I believe. ok
  11. 03:03:170 (1) - change this spacing to be consistent with 03:02:939 (5,6) would be a flow liner. changed spacing.
  12. 03:11:824 (1,2,3,4) - consistent spacing would be great.
  13. 03:23:247 (3) - I'm not sure cymbal (strong beat) on tail is a good idea but it's not bad though. sounds fit but a bit weird lol. its a little funny but I think its good for now yeah?
  14. the short pause beat after 03:44:246 (3,4) is kinda weird but it can't be help. the rhythm is like that : ( sadly it is :< if I could overmap some extra notes I would.
  15. 04:23:246 (4) - parallel with 3 and a bit down is more fit imo. I just need a way to curve it into the next sliders.
  16. 04:35:823 (5,6,7) - hmm use head of slider to emphasis vocal instead? which mean this. man see, I was told to keep recessive beats on red ticks and slider on white tick so that it fits the drums and stuff in the song better. changing it now to start emphasizing vocals would mean that my rhythm which has been consistent for the most part would start to look off and weird and yeah x.x
  17. 04:39:169 (1,2,3,4,1,2,3,4) - im not sure if less curve will make them look better. they are so cute like Apink right now. lol okay. fixed.
  18. 04:42:861 (1,2,1,2,3) - make them more cute? lol im not so sure about that one but i was looking for flow with my sliders.
  19. 05:42:861 (1,2,3,4,5,6,7,8,1,2) - make them more cute? first 1 2 3 still stack on slider 2 not sure about that one either. the stack is too close to the slider that way and again, I was looking for some triangular flow.
  20. please check newcombo please teach me ;;
material 2 confirmed. good luck :P

It may look like a lot of red but you really got me to spend a shitton of time to remap two sections (mentioned in IRC). zz lol .Thanks for the mod!
P A N
04:23:246 (4) - parallel with 3 and a bit down is more fit imo. wtf I thought I already removed this message.

well it's fine that so many red because I just want to mention something that I want you to reconsider that they are fine or how you confident with it or you can find a better way. more like an opinion that want you to meh.

yea yea my mod is bad, everyone knows. :(
Irreversible
Hi Kroytz, modding as request (no m4m, but thanks for the offer)

Rosenkreuz

How about just calling it Rosenkreuz? And not with tons of - .

00:06:836 (2) - I think the flow here doesn't work well. Shouldn't it be more like following 00:06:169 (1) - 's shape? So.. basically move it up, so it follows it better. Rerarrange the rest while you're at it then.
00:11:502 (1) - You can certainly improve this curve.
00:16:169 (2,3) - I can actually imagine a SV change (progessing, higher) being fun, since her voice gets stronger each slider.
00:20:669 (8) - Not sure why the first "part" of the slider isn't a curve nor a wave..
00:26:836 (5) - DS should actually be higher here as the vocal is pretty strong here (and you have a really big spacing 00:26:002 (4) - , where it's not so strong imo)
00:39:518 (2,3,4) - I'm actually not a fan of this technique at all, since 1/4 circle to circle / slider usually plays pretty bad. It's up to you, but it will drastically improve the gameplay if you could make it differently (aka slider to circle / slider)
00:43:210 - Pretty important beat missed out here.
00:48:055 (6,7,8) - These ones could somehow differ from 00:47:479 (1,2,3,4,5) - these one, since well, the piano is kinda more oustanding here. Up to you whether you want to give it more emphasis, I'm not sure if sudden bigger spacing would work on this BPM.
00:50:248 (1) - I can imagine this flow being really sharp, too sharp almost.Wouldn't it flow better if you moved it to the right?
00:50:940 (3,4,5) - You combine these to a pattern, but actually they are not related to each other in the music. 00:50:940 (3) - this is definitely not part of 00:51:171 (4,5) - . You should rethink this pattern.
00:57:979 (2,3) - That flow is somewhat straight, and again I doubt this is pretty fun.. wouldn't it be more fun to move it to the bottom right? Maybe like so.. http://puu.sh/hHxVF/77eecf62ff.jpg
01:00:402 (1,2) - Why are these two the same, but 00:59:479 (1,2) - aren't?
01:04:786 (4) - CTRL + G this to follow your logic.
01:10:556 (1,2,3,4,5,6,7,8) - If you compare the spacing .. well you got 1/1 breaks and 1/2 gaps, and somehow I fail differ them even in editor (looking at the spacing).. Please take a look again at this part and see if the spacing really makes sense. 01:12:286 (8,1) - Just take a look at this, it's the same as 01:11:017 (3,4) - this for example, but it's 1/2 vs. 1/1
01:14:940 (3) - Pretty bad idea to ignore the downbeat here. Shorten this slider and definitely make it clickable, even if you won't be able to follow the vocals explicitely.
01:19:786 (1) - Something like 340 216 will definitely improve the flow too.
01:29:710 (3) - ^ (downbeat)
01:32:594 (4) - NC to indicate the SV change.
01:37:094 (3) - ^ (downbeat)
01:38:940 (3,4,5,6,7,8) - Looks somewhat messy, unstructured, overlapping even. Please put more effort in that one.
01:41:940 (5,6,7,8) - Uh.. i doubt this "line flow" flows at all... hard to give a suggestion but try zig zag maybe? o_O
01:49:671 (2) - Please give the player movement. Stacks like that play horrendous I suppose, because you just let the player stop for basically no reason. Can't imagine that being good in a fast BPM map. 160 352 ?
01:51:056 (8) - Welp... would actually stack on 1 to fix it.. but not stack on the slider end for sure.
02:08:940 (1,2,3) - come on, spam some NC. best mod point EVER
02:35:478 (1,2,3,4,5,6,7,8,1,2,3,4,5) - uhm.. where do you hear these 1/4? They are not really existent here.. is the overmap really needed? I don't think so.
02:41:017 (5) - Bad shape.
02:42:863 (2,3,4,5) - well it looks weird having a curve (last part of slider) and then the circles go in a straight line upwards... try rearranging that , maybe curving the circle positioning a bit.
02:47:478 (1,2,3,4,1,2,3,4,1,2,3,4) - These squares aren't made properly, please use CTRL + SHIFT + D to create polygon circle patterns. I mean .. they should all have the same distance if you want them being a real square.
02:53:363 (9,1,1) - You sure the NCing is correct here?
02:55:555 (1,2) - swap NC, maybe rearrange the NCing for this slow part because it seems quite messed up to me.
03:40:093 (1,2) - according to your logic these 2 should be the same too..
04:27:400 (1,2,3) - U KNOW WHAT TO DO HERE, ZIPPITY ZIP kwat
04:35:246 (1,2,3,4) - Not executed properly, the stream part looks off.
04:36:400 (1) - Man what's this appendix-like ending of the silder ? Please get rid off that..
04:44:708 (4) - You probably forgot NC here.
04:44:708 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well I don't really have to say anything against it, but I do think it's quite boring and 1-2 circles would actually help; also to get at least SOME balance to the following pattern: 04:51:169 (1,2,3,4,5,6,7,8) - .. where you basically have a "circles-go-nuts" pattern .. yup.
05:02:477 (2,3) - Too sharp flow as it would flow good. Move 3 to the left is my suggstion.
05:11:708 (2) - Bad flow, why is it even not aspaced evenly? 420 264 will fix both problems.
05:12:054 (4) - 192 216
05:12:169 (5) - 52 168, same as above, flow doesn't seem optimal here to me, as well as the spacing.

Yuuup, that's it! Please go over your map again and go over all slider shapes again, as most of them look quite... duhh. Sometimes I could've imagined patterning a bit more interesting, since most of the map is just built out of stuff like 01:04:094 (1,2) - .

Star for the effort, good luck.
Topic Starter
Kroytz
le Irre's mod n answers

Irreversible wrote:

Hi Kroytz, modding as request (no m4m, but thanks for the offer)

Rosenkreuz

How about just calling it Rosenkreuz? And not with tons of - . idk I just followed how the website album named it http://arsmagnaxxx.web.fc2.com/ars017.html It uses those special dashes but osu won't recognize it if you use them.

00:06:836 (2) - I think the flow here doesn't work well. Shouldn't it be more like following 00:06:169 (1) - 's shape? So.. basically move it up, so it follows it better. Rerarrange the rest while you're at it then. Lol i just changed the pattern entirely and made (1) as two notes.
00:11:502 (1) - You can certainly improve this curve. and it has improved greatly.
00:16:169 (2,3) - I can actually imagine a SV change (progessing, higher) being fun, since her voice gets stronger each slider. nice idea. implemented~
00:20:669 (8) - Not sure why the first "part" of the slider isn't a curve nor a wave.. I'm not sure either but I changed it. Other slider looked like shit anyways lbr.
00:26:836 (5) - DS should actually be higher here as the vocal is pretty strong here (and you have a really big spacing 00:26:002 (4) - , where it's not so strong imo)
00:39:518 (2,3,4) - I'm actually not a fan of this technique at all, since 1/4 circle to circle / slider usually plays pretty bad. It's up to you, but it will drastically improve the gameplay if you could make it differently (aka slider to circle / slider) i'll try to make something work. (3) isn't spaced right either.
00:43:210 - Pretty important beat missed out here.
00:48:055 (6,7,8) - These ones could somehow differ from 00:47:479 (1,2,3,4,5) - these one, since well, the piano is kinda more oustanding here. Up to you whether you want to give it more emphasis, I'm not sure if sudden bigger spacing would work on this BPM. Yeah, I think keeping it evenly spaced would help make it look a little more structured and easier for the player. Spacing those might look a tad over the top.
00:50:248 (1) - I can imagine this flow being really sharp, too sharp almost.Wouldn't it flow better if you moved it to the right? I guess it does. Fixed.
00:50:940 (3,4,5) - You combine these to a pattern, but actually they are not related to each other in the music. 00:50:940 (3) - this is definitely not part of 00:51:171 (4,5) - . You should rethink this pattern. well fuk me in the ass randy, guess its back to the drawing board. remapping~
00:57:979 (2,3) - That flow is somewhat straight, and again I doubt this is pretty fun.. wouldn't it be more fun to move it to the bottom right? Maybe like so.. http://puu.sh/hHxVF/77eecf62ff.jpg
01:00:402 (1,2) - Why are these two the same, but 00:59:479 (1,2) - aren't? Simply because it looks ugly to have two of those curved ones and I cant do the straight slider thing to go into the zigzagy sliders. It was sort of intentional to keep that straight as a means to get that straight theme goin on or w.e
01:04:786 (4) - CTRL + G this to follow your logic. Sure thing mate.
01:10:556 (1,2,3,4,5,6,7,8) - If you compare the spacing .. well you got 1/1 breaks and 1/2 gaps, and somehow I fail differ them even in editor (looking at the spacing).. Please take a look again at this part and see if the spacing really makes sense. 01:12:286 (8,1) - Just take a look at this, it's the same as 01:11:017 (3,4) - this for example, but it's 1/2 vs. 1/1 Good point, fixed.
01:14:940 (3) - Pretty bad idea to ignore the downbeat here. Shorten this slider and definitely make it clickable, even if you won't be able to follow the vocals explicitely. Was hoping to keep it but since you also pointed this out amongst others, I will have to change/remap this and similar sections. Not a bad idea but I always liked following the vocals there. But downbeats are also important, maybe even moreso.
01:19:786 (1) - Something like 340 216 will definitely improve the flow too. okay.
01:29:710 (3) - ^ (downbeat)
01:32:594 (4) - NC to indicate the SV change. Fixed
01:37:094 (3) - ^ (downbeat)
01:38:940 (3,4,5,6,7,8) - Looks somewhat messy, unstructured, overlapping even. Please put more effort in that one. well fuk. at least I can get rid of (3,4)and make slider to indicate new measure on (5).
01:41:940 (5,6,7,8) - Uh.. i doubt this "line flow" flows at all... hard to give a suggestion but try zig zag maybe? o_O changed into something little different to flow better.
01:49:671 (2) - Please give the player movement. Stacks like that play horrendous I suppose, because you just let the player stop for basically no reason. Can't imagine that being good in a fast BPM map. 160 352 ? youre right on that regard. I moved it there and whats also cool is that the spacing with those individual notes gets a little longer too as a means to buildup I guess (but stops again at the end so nvm lol).
01:51:056 (8) - Welp... would actually stack on 1 to fix it.. but not stack on the slider end for sure. put on (1) for now.
02:08:940 (1,2,3) - come on, spam some NC. best mod point EVER wtf? u forrealz m8. I dont even know if thats necessary though. :s
02:35:478 (1,2,3,4,5,6,7,8,1,2,3,4,5) - uhm.. where do you hear these 1/4? They are not really existent here.. is the overmap really needed? I don't think so. There are both background beats and vocals I'm trying to map here at the same time ><;; there are tiny sounds and syllables of her voice that land on either/both. I also didn't want to drop the intensity too much.
02:41:017 (5) - Bad shape. fuk u. nah, I dont know what shape would be better. maybe a curve slider instead idk. but I like the idea of blanketing the 6 behind it too. yea idk. I'll think of something in the future.
02:42:863 (2,3,4,5) - well it looks weird having a curve (last part of slider) and then the circles go in a straight line upwards... try rearranging that , maybe curving the circle positioning a bit. idk for now. I removed the curvy end of it to make him straight again so the circles line up.
02:47:478 (1,2,3,4,1,2,3,4,1,2,3,4) - These squares aren't made properly, please use CTRL + SHIFT + D to create polygon circle patterns. I mean .. they should all have the same distance if you want them being a real square. wait wut. I did ctrl shift d to make perfect squares. the thing I did was start off with diamond square, copy and rotate by 22 degrees, paste and increase the spacing by .5 or something and rotate again. I mean, I'll check em out again and fix em again but yeah, I thought I did create perfect squares at first. g_g
02:53:363 (9,1,1) - You sure the NCing is correct here? no. lol. fixed (i think).
02:55:555 (1,2) - swap NC, maybe rearrange the NCing for this slow part because it seems quite messed up to me. think I fixed it.
03:40:093 (1,2) - according to your logic these 2 should be the same too.. I mean, yeah they should be the same but I also wanted some variety too. idk I think it's fine like how I have it though.
04:27:400 (1,2,3) - U KNOW WHAT TO DO HERE, ZIPPITY ZIP kwat LOL NICE MEME :^) But I still don't know if it's necessary though cuz SV doesn't change or idk lol. GIMME REASON!
04:35:246 (1,2,3,4) - Not executed properly, the stream part looks off. eh, I just moved the notes over some to the right to help follow the flow. not sure part looked off but idk. kek
04:36:400 (1) - Man what's this appendix-like ending of the silder ? Please get rid off that.. yo, he was born like that. dont discriminate. I adopted a different slider now tho. rip appendix.
04:44:708 (4) - You probably forgot NC here. ok dad.
04:44:708 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well I don't really have to say anything against it, but I do think it's quite boring and 1-2 circles would actually help; also to get at least SOME balance to the following pattern: 04:51:169 (1,2,3,4,5,6,7,8) - .. where you basically have a "circles-go-nuts" pattern .. yup. one of my playtesters told me too that it was kind of a "let-down" (the sliders) but another BN told me that though it may look boring or feel boring, the player feels more of the music because of all the claps and stuff. I was against using the heavy sliders because yeah it can get boring, but BN suggestion was interesting for me to take it in. A few circles shouldn't hurt though so I'll see where I can put them if I put them in. As for the "circles-go-nuts", yea it was supposed to build up into that as the strongest part in that section of the chorus. Thanks for opinion on that section though.
05:02:477 (2,3) - Too sharp flow as it would flow good. Move 3 to the left is my suggstion. you mean to the right? lol but uh, idk doesnt seem 'that' bad.
05:11:708 (2) - Bad flow, why is it even not aspaced evenly? 420 264 will fix both problems. ok
05:12:054 (4) - 192 216 ook
05:12:169 (5) - 52 168, same as above, flow doesn't seem optimal here to me, as well as the spacing. oook. though, i might just have to remap that section too to fit in a better rhythm pattern someone pointed out above.

Yuuup, that's it! Please go over your map again and go over all slider shapes again, as most of them look quite... duhh. Sometimes I could've imagined patterning a bit more interesting, since most of the map is just built out of stuff like 01:04:094 (1,2) - . well fuck me in the ass randy, i got me some cleaning to do.

Star for the effort, good luck.

Thanks for the very helpful mod Irreversible! Back to the drawing board it seems to fix even more stuff. =w=;;;;
Akali
00:14:169 (4,5) - bring them closer, 00:14:669 (5) - could be return slider for less free 100s
00:27:502 (1) - can finish this on white tick easily, this isn't osumania
00:38:941 (7,8,9) - this is some feint bass if anything, not worth, kickslider maybe?
00:48:286 (8,1) - stack these? 00:48:402 (1) - blankets better then
00:50:017 (3) - could be more around 235:304, right now cuts flow in weird way, if applied rearrange next notes
01:02:247 (1,2,3,4,5,6,7,8) - this could use some sliders, + overall direction of these looks messy and random here
01:09:633 (1) - sudden transition from violin to bass, unnecessary
01:39:633 (1,2,3,4) - if there are any 1/4s here that's some really feint ghost notes
01:48:863 (3,4) - could be circles here
01:52:556 (1,2,3,4,5,6) - too intense having so long jump section here, especially that not much changes from previous part
01:53:248 (1,2,3,4,5,6,7) - this one is fine


02:20:710 (1,2,3,4,1,2) - would make something different here, just to have circles on these 02:22:094 (3,4) -

02:52:325 (2,3,4,5,6,7,8,9) - do you map piano or something here? again, it's barely audible thing

03:00:401 (1) - this slider end should be a circle
03:10:324 (7,8,9) - this is slide, not 3 guitar notes hit separately, 7 as a slider if anything
03:40:093 (1) - fix symmetry
03:41:016 (2) - fix
03:43:554 (4,5,6) - if you decide to map these, there is actually more of them in that passage, not just a triple
03:58:092 (5,6,7) - hard angle here, for not much going on in the song

04:40:554 (3,4) - same as before, would like to see circles here
05:10:092 (3) - ó.ó it's a hold so whatever, but I don't really recognize 1/4s here

05:43:787 (1,2) - why not sliders for violin?
05:47:054 (1,2,3,4) - jumps not stack
Topic Starter
Kroytz
Akali's le mod n answers

Akali wrote:

00:14:169 (4,5) - bring them closer, 00:14:669 (5) - could be return slider for less free 100s its a nice idea but I prefer giving emphasis to the "mo or wo" or w.e she says. flows a little better to the next sequence too.
00:27:502 (1) - can finish this on white tick easily, this isn't osumania I had it before on white, dunno why i changed to blue. back to white now.
00:38:941 (7,8,9) - this is some feint bass if anything, not worth, kickslider maybe? think its better if I just remap that part entirely to fix some spacing/rhythm issues pointed out in previous mods.
00:48:286 (8,1) - stack these? 00:48:402 (1) - blankets better then it does blanket better but the movement and momentum is killed too quick imo. And I dont get the penta->hexagon shapes.
00:50:017 (3) - could be more around 235:304, right now cuts flow in weird way, if applied rearrange next notes yeah, i'll have to move a lot of things and then I can fix the upcoming pattern Irre pointed out.
01:02:247 (1,2,3,4,5,6,7,8) - this could use some sliders, + overall direction of these looks messy and random here
01:09:633 (1) - sudden transition from violin to bass, unnecessary I thought it was nice and different to bring it all together into the verses. so like, sliders and stuff -> 8 brutal single taps->resting slider->verses. idk thats just how I saw it.
01:39:633 (1,2,3,4) - if there are any 1/4s here that's some really feint ghost notes you're right they dont belong. will remove.
01:48:863 (3,4) - could be circles here maybe, but I already had a slider theme going on too. I'll think about it, but it'll most likely stay the same.
01:52:556 (1,2,3,4,5,6) - too intense having so long jump section here, especially that not much changes from previous part
01:53:248 (1,2,3,4,5,6,7) - this one is fine


02:20:710 (1,2,3,4,1,2) - would make something different here, just to have circles on these 02:22:094 (3,4) - hm :/ idk kinda like how I have currently. Makes sense in the next chorus as well.

02:52:325 (2,3,4,5,6,7,8,9) - do you map piano or something here? again, it's barely audible thing yeah, mixing both vocals and background beats together. the background beats are less audible and the vocals are split into 1/4 every so often because japanese. i did remove (3) though. (6) and (8) might be removable but it doesn't transition well from the previous two sliders.

03:00:401 (1) - this slider end should be a circle follows the same pattern as 02:58:555 (1,2,3,4) -
03:10:324 (7,8,9) - this is slide, not 3 guitar notes hit separately, 7 as a slider if anything changed (7) to slider.
03:40:093 (1) - fix symmetry tried my best to (im not the best at making sliders)
03:41:016 (2) - fix fuck it, im just copying the previous slider. YOU WIN IRREVERSIBLE OK?
03:43:554 (4,5,6) - if you decide to map these, there is actually more of them in that passage, not just a triple removing triple. lol.
03:58:092 (5,6,7) - hard angle here, for not much going on in the song you're right. guess I gotta remap to new pattern.

04:40:554 (3,4) - same as before, would like to see circles here same
05:10:092 (3) - ó.ó it's a hold so whatever, but I don't really recognize 1/4s here yeh not 1/4s but I thought it was a nice way to end all the kiais together.

05:43:787 (1,2) - why not sliders for violin? wtf, why werent they sliders lol okay fixed. also some reposition of sliders at the end to be nicer.
05:47:054 (1,2,3,4) - jumps not stack well, I disagree with jumps and stacks. so I might just make em go in a curve or something. I think its better as curve too. yeah. okay.

Thanks for the mod Akali! Yours and Irre's update will come much later today because Mother's Day
Euny

hey m4m as your request! so i'm here!! > <!


  • - Rosenkreuz -
  1. 01:32:594 (4) - NC cause sv changing.
  2. 02:31:325 (5) - how about this flow?
  3. 02:35:132 (5) - why it makes reverse? 02:35:132 (5) - there is no sound. just put note for here - 02:35:248 (5)
  4. 03:17:708 (5) - place it on x315y221 for better overlap with 03:18:862 (1) - this.
  5. 03:59:092 (4,5) - this part. bit weird for me.xD.. yeah, its correct tempo, but i recommend less that tempo.. how about this?
  6. 04:12:631 - seems to useless timing point:)
  7. 04:20:131 (4) - nc cause you already do that for this part 02:01:671 (1) -. i think thats good choice. it helps reading :)
  8. 04:30:861 (5) - and nc for here;) same as above by reason you already do that for this part 02:12:402 (1) -
  9. 04:59:477 (5) - seems to nc part?
  10. 05:05:015 (6) - i heard new cymbals sound. so ,, i think this is new combo spot.
  11. 05:05:477 (1) - if you accept up, remove nc for here.
  12. 05:05:938 (5) - and nc here.
that's it :) sorry for poor mod :o
hope this is helpful... ;)
Topic Starter
Kroytz
le Euny's mod n answers

Euny wrote:


hey m4m as your request! so i'm here!! > <!


  • - Rosenkreuz -
  1. 01:32:594 (4) - NC cause sv changing. fixed.
  2. 02:31:325 (5) - how about this flow? nice suggestion. changed.
  3. 02:35:132 (5) - why it makes reverse? 02:35:132 (5) - there is no sound. just put note for here - 02:35:248 (5) i was sure there was a sound there , a feint one on the previous blue but I can change to circle so more fitting I guess.
  4. 03:17:708 (5) - place it on x315y221 for better overlap with 03:18:862 (1) - this. Okay.
  5. 03:59:092 (4,5) - this part. bit weird for me.xD.. yeah, its correct tempo, but i recommend less that tempo.. how about this? wanted to change it up a bit from the other similar section. also flows better my way to the next oncoming notes.
  6. 04:12:631 - seems to useless timing point:) woops. removed xp
  7. 04:20:131 (4) - nc cause you already do that for this part 02:01:671 (1) -. i think thats good choice. it helps reading :) im not quite too sure about that one. I NC'd the other set because follow points get jammed together whereas this one theyre all visible. NC would make it look distorted imo.
  8. 04:30:861 (5) - and nc for here;) same as above by reason you already do that for this part 02:12:402 (1) - fixed.
  9. 04:59:477 (5) - seems to nc part? easier to read without NC.
  10. 05:05:015 (6) - i heard new cymbals sound. so ,, i think this is new combo spot. fixed all NC and below.
  11. 05:05:938 (5) - and nc here.
that's it :) sorry for poor mod :o
hope this is helpful... ;)

Thank you for some help Euny! Much appreciated~. Update coming soon when I finish remapping some parts still. z_z
Euny
sorry for late shooting.

osu needs more ar10!!!!!
Gaia
m4m

[eyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee S]
00:10:502 (1) - remove NC, 00:14:169 (4) - NC 00:19:169 (4) - NC 00:21:836 (1,2) - switch NC 00:30:169 (5) - NC 00:31:502 (1) - remove NC
NCs are literally the easiest thing to self mod so i'll leave the rest to you =w=

00:11:502 (1,2,3) - spread these out more evenly ..?
00:18:169 (2,3) - ctrl+g these will make flow a lot better
00:20:669 (8,1) - 00:22:669 (4,5,6) - might wanna space these out more too
00:29:169 (2,3,4) - i dont understand these stacks when the previous patterns are all moving
00:40:326 (2) - 1/6?
00:47:479 (1,2,3,4,5,6,7,8) - random streamy pattern that doesnt fit the song
00:58:556 (1,2,3,4,5,6,7,8) - calm dowwwn this song is 260 bpm... this is so hard like omg
00:59:825 (2) - use copy paste or something? itd look a lot better
01:06:171 (3,4,5,6,7,8,1) - same..
01:10:556 (1,2,3,4,5,6,7) - what's with the simplified rhythming?
01:30:633 (4) - this floww
01:31:786 (1,2,3,4) - should have less emphasis than 01:32:248 (1,2,3) - ,, nerf the spacing
01:34:556 (1) - overlap kinda ugly
01:38:248 (1) - jumppppp noooo
01:38:940 (3,4,5,6,7,8) - yeah calm down please
01:57:633 (1,2,3,4) - i know u wanna emphasize the vocals but there's still stuff in the bg so it sounds really empty, and if you're gunna do this make them closer and not cross map lol
02:10:556 (1) - bad flow
02:12:402 (1,2,3,4) - same as before
02:17:363 (2,3,4) - this flow
02:21:402 (4,1,2,3,4) - ^ doesnt flow very well ):
02:27:171 (4,5,6) - that kickslider is really tricky to play s:
02:35:825 (2) - 02:36:748 (6) - 02:37:671 (2) - etc, i dont hear anything here.... overmapped ...
02:45:402 (4,5,6,7,8) - weird use of antijumps here
02:50:594 (2) - 02:50:709 (3,4) - nothing on the blue ticks right?
03:34:554 (1,2,3,4,5,6,7,8) - try to space these out... kinda lame rn
03:46:554 (1,2) - bad spacing here, looks like 1/2
03:48:400 (1) - 03:50:246 (1) - ^ and more..
03:54:861 (1,2,3) - some bad flow here
04:15:169 (1,2,3) - doesnt look too great and doesnt flow well either.., (2) looks like it's too low too. try this? http://puu.sh/hPLdh/9feba7f8bc.jpg
04:21:631 (1,2,3) - flow

i focused mainly on flow and spacing (and some aesthetics, didnt say much but could use work as well)
but the biggest problem i think is the jumps, like 04:51:169 (1,2,3,4,5,6,7,8) - 04:57:631 (1,2,3,4,5,6,7,8) - only a handful of people can play this,,, this is way too hard :<
well, kibb gave up on his map cuz of the high bpm jumps and spacing issues, so really really good luck to ur map :>
WORSTPOLACKEU
https://osu.ppy.sh/ss/3245154

Epic map, would rly like to see this ranked, really fucking awesome to play!
przepson
Epic map *o*
Why still not ranked ;-;
Taboki
Some maps never get ranked it seems :(
Topic Starter
Kroytz
Remap #3 let's go
Rohit6
hell O
brackets are small suggestions for mostly aesthetics ,can ignore if you want to

[---xxX-RosEnKreuZ-Xxx---]

00:38:941 (7,1) - [Can make 7 either parallel or perpendicular to 1]

00:49:440 (2,3,4) - Line acceleration makes everything harder to hit man,use some sort of angle here or decrease spacing a bit or you could repeat 01:00:517 (2,3,4) - this

01:08:017 (3,6) - [Ehh diagonal sliders dont really look good individually they look better if theyre in a pattern, would suggest curving them a bit or anchoring]

01:16:094 (1,2) - Slider is pointing away from 2 which doesnt fit particularly well here , but the kink is kinda small so it might be okay for now

01:24:633 (2,3,4,5,6) - [Could make the star pattern neater i m o]

01:27:921 - Nice bookmark :^)

01:37:325 (1,2,3,4,5) - You could try some different patterns with this kind of slidershape because seeing the same pattern gets boring asf
Came up with this. You could try something else though idk

01:40:094 - I really dont like how the 1/3 sliders in these sections end on white ticks because beat priority , but if people can sightread it I guess I can let it slide

01:48:402 (1,2,3,4) - Equal spacing is meh for emphasis imo , because the clap isnt getting the best emphasis , I'd suggest increasing spacing from 2->3 for a quick fix

01:54:863 (1,2,3) - [Would look visually more appealing if you lined up 1 with 2 like this ]

01:57:517 (6,1,2,3) - Spacing is kinda jacked here because the strong->weak ones are having higher spacing than the weak->strong ones which gives emphasis to the wrong objects , would suggest something like 01:56:479 (3,4,1,2,3,4) - this

02:02:248 (1,2,3) - Equal spacing but this is kinda minor ,just reposition 2 a bit ,can also line it up with 1 like this

02:04:094 (1,3) - [blanket xdd]

02:03:171 (1,2,3) - Inverse spacing again, higher between 2->3 than 1->2 please

02:07:786 (1,2,3,1,2,3,1,2,3) - I dont understand the triangles here, theres no 1-2-3-1-2-3 in the beats or the melody its all 1-2-1-2-1-2 , the slider is okay i think

02:09:633 (1,2,3) - I dont understand the huge backsnap to 2, 2 doesnt have enough to justify it imo , you could try this if you want to keep the same objects but rotated or flipped etc

02:10:902 (2,3,4) - [Could try this for better visual A E S T H E T I C S ]

02:13:325 (1,2,3) - [Move 2 in line with 1 to fix minor spacing]

02:14:594 (2,3,4) - [Equal spacing would work better because theres no instruments to support the variable spacing]

02:16:556 (5,2) - [l2stack]

02:16:671 (6) - It would be better if 6 was somewhere towards the left so players can anticipate the triple and the sudden direction change

02:18:863 (1,2,3) - Line acceleration is kinda awkward here , would suggest some sort of angle

02:27:171 (5,6,7,8) - [Possible reading hazard?An NC might work on 8]

02:40:786 (6,1) - Dude what ,please you already know what I'm gonna say :^)

03:08:708 (1,2,3) - The backward snap again , I wouldve understood if it was on the guitar riff but its not so blegh , you should probably change to something thats a little less harsh on backward snapping here

03:10:555 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Not 100% sure about this pattern because it seems kinda overspaced because you also use that kind of spacing in kiai , and because they're at 260 bpm I think you should tone it down a bit

03:19:785 (5) - NC for slowdown indication

04:06:861 (1,2,3,4) - Same as 01:48:402 (1,2,3,4)

04:17:938 (1,2,3,4) - [Personally I'd do thisfor a less sharp flow but the one you have is okay as well]

04:32:708 (1,2,3) - [Increase spacing from 2->3]

04:37:900 (4) - [Could drop 4 a bit lower for emphasizing that high pitch vocal and ofcourse making 4,2 and 5 in a line like this]

04:46:554 (1,2,1,2,1,2,1,2) - NCs should be 1-2-1-2 because the huge bashing sound is what youre mapping to which is going 1-2-1-2

04:49:323 (1,2,1,2,1,2,1,2) - sAme as ^

04:53:015 (1,2,3) - [Could do something better because this looks e.e]

05:19:785 (1,2,3) - Ctrl+g 3 for a more intuitive movement

05:29:015 (1,2,3,4) - The 1's slidershapes doesnt fit well if you wanna keep the rest of the pattern , this might work but the overlap is a bit too risky for such a high bpm , oh well

05:41:015 (1,2,3) - This has the same spacing as 05:41:938 (1,2,3) - but the spacing on the second one is asdf

nokd :^)
Topic Starter
Kroytz

Rohit6 wrote:

hell O
brackets are small suggestions for mostly aesthetics ,can ignore if you want to

[---xxX-RosEnKreuZ-Xxx---]

00:38:941 (7,1) - [Can make 7 either parallel or perpendicular to 1] Eh, I like up/down motion I have. I tried both, didn't really like it too much.

00:49:440 (2,3,4) - Line acceleration makes everything harder to hit man,use some sort of angle here or decrease spacing a bit or you could repeat 01:00:517 (2,3,4) - this Hm..I'll see what I can do with this if others think this is an issue.

01:08:017 (3,6) - [Ehh diagonal sliders dont really look good individually they look better if theyre in a pattern, would suggest curving them a bit or anchoring] 8)

01:16:094 (1,2) - Slider is pointing away from 2 which doesnt fit particularly well here , but the kink is kinda small so it might be okay for now Yeah, the way you motion to play this with that kink lets your cursor move more leftward to hit that next slider.

01:24:633 (2,3,4,5,6) - [Could make the star pattern neater i m o] Fixeddd

01:27:921 - Nice bookmark :^) thx fam it was for a previous mentioning, forgot to remove it. removed now ok

01:37:325 (1,2,3,4,5) - You could try some different patterns with this kind of slidershape because seeing the same pattern gets boring asf
Came up with this. You could try something else though idk that's not a bad alternative, but I think I'll keep what I have for now just cuz ive my ideas rollin' in nawmsayin

01:40:094 - I really dont like how the 1/3 sliders in these sections end on white ticks because beat priority , but if people can sightread it I guess I can let it slide How else to map this? Only 4 1/3 beats, pause at red, and then new measure comes up. It seems like it does fine on its own however.

01:48:402 (1,2,3,4) - Equal spacing is meh for emphasis imo , because the clap isnt getting the best emphasis , I'd suggest increasing spacing from 2->3 for a quick fix It's a little trick at high bpm to just mess with the spacing in that manner. And besides, its following through as rhombus on the background beats. : p

01:54:863 (1,2,3) - [Would look visually more appealing if you lined up 1 with 2 like this ] I guess it does. Fixed

01:57:517 (6,1,2,3) - Spacing is kinda jacked here because the strong->weak ones are having higher spacing than the weak->strong ones which gives emphasis to the wrong objects , would suggest something like 01:56:479 (3,4,1,2,3,4) - this I remapped this section because I didn't like how the emphasis/flow looked.

02:02:248 (1,2,3) - Equal spacing but this is kinda minor ,just reposition 2 a bit ,can also line it up with 1 like this tbh, im only trying to follow how the player would move, aligning it like that would be pretty strict.

02:04:094 (1,3) - [blanket xdd]

02:03:171 (1,2,3) - Inverse spacing again, higher between 2->3 than 1->2 please eh, I equalized the spacing

02:07:786 (1,2,3,1,2,3,1,2,3) - I dont understand the triangles here, theres no 1-2-3-1-2-3 in the beats or the melody its all 1-2-1-2-1-2 , the slider is okay i think Drums go boom boom boom, violin goes dun-nu-nu-nu-nu, its climax before building into the 2nd half of chorus.

02:09:633 (1,2,3) - I dont understand the huge backsnap to 2, 2 doesnt have enough to justify it imo , you could try this if you want to keep the same objects but rotated or flipped etc It's not that big of a jump. I do it to 'build up' into the repeat slider vocal stuff. also patterns.

02:10:902 (2,3,4) - [Could try this for better visual A E S T H E T I C S ] so nazi...ok

02:13:325 (1,2,3) - [Move 2 in line with 1 to fix minor spacing]

02:14:594 (2,3,4) - [Equal spacing would work better because theres no instruments to support the variable spacing] triangle pattern

02:16:556 (5,2) - [l2stack]

02:16:671 (6) - It would be better if 6 was somewhere towards the left so players can anticipate the triple and the sudden direction change okay, I also remapped a little bit of this section so it doesn't play so ass

02:18:863 (1,2,3) - Line acceleration is kinda awkward here , would suggest some sort of angle I think its ok

02:27:171 (5,6,7,8) - [Possible reading hazard?An NC might work on 8]

02:40:786 (6,1) - Dude what ,please you already know what I'm gonna say :^)

03:08:708 (1,2,3) - The backward snap again , I wouldve understood if it was on the guitar riff but its not so blegh , you should probably change to something thats a little less harsh on backward snapping here trust me, its not that hard to play lol, its pretty close to the slider and factor in leniency.

03:10:555 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Not 100% sure about this pattern because it seems kinda overspaced because you also use that kind of spacing in kiai , and because they're at 260 bpm I think you should tone it down a bit guitar xd its a buildup

03:19:785 (5) - NC for slowdown indication it's already on a new measure ;;

04:06:861 (1,2,3,4) - Same as 01:48:402 (1,2,3,4) same as before

04:17:938 (1,2,3,4) - [Personally I'd do thisfor a less sharp flow but the one you have is okay as well]

04:32:708 (1,2,3) - [Increase spacing from 2->3] they're equal distance apart

04:37:900 (4) - [Could drop 4 a bit lower for emphasizing that high pitch vocal and ofcourse making 4,2 and 5 in a line like this] sure, yea

04:46:554 (1,2,1,2,1,2,1,2) - NCs should be 1-2-1-2 because the huge bashing sound is what youre mapping to which is going 1-2-1-2 ohh fixded

04:49:323 (1,2,1,2,1,2,1,2) - sAme as ^ xddd

04:53:015 (1,2,3) - [Could do something better because this looks e.e]

05:19:785 (1,2,3) - Ctrl+g 3 for a more intuitive movement then I'd have to change the whole jumpsss!1 nah but I did it like this for emphasis on vocal and to reset towards center

05:29:015 (1,2,3,4) - The 1's slidershapes doesnt fit well if you wanna keep the rest of the pattern , this might work but the overlap is a bit too risky for such a high bpm , oh well

05:41:015 (1,2,3) - This has the same spacing as 05:41:938 (1,2,3) - but the spacing on the second one is asdf

nokd :^)
Rohit6
wtf i said no kd reported
Anxient
i legit cannot mod this

but what are you even doing with cs 4.3 in a map like this jeez

but... i guess... i can kudosu star this...?
fieryrage
wow you requested a mod and here it is!!!!!

f
bg is not 1366x768 or like any 4:3 / 16:9 resolution scale (you could just resize it to 1024x768 and leave it at that and it should be fine)
00:14:669 (2) - you followed 1/2 rhythm and now 1/4 and this threw me off :< might be better as circles so no sliderbreaks
00:20:669 (5) - you silenced the other sliderends but not this one????
00:23:336 (6) - ^
00:55:325 (3,4) - ctrl+h? idk it felt better to me
01:13:786 (3,4) - ctrl+g because i hate ugly patterns
01:40:556 (3,4) - any slider pattern like these snapped to 1/3 don't really play well to me, might be better off just making it a 4 note circle stream or something like this 01:42:402 (3,4,5)
01:54:171 - is there any purpose for this green line
02:16:094 (1,2,3,4,5,6,7) - ur not saten xd
02:53:132 (6,8) - these two notes don't exist theres no sound there what are u doing pls just make 02:53:017 (5,7) - 1/4 sliders like the other ones before it
03:15:862 (1) - this is such a miniscule SV change, i don't really think a NC is necessary here
03:19:785 (5) - this one on the other hand uhhhhh
03:24:401 (3,4,5,6,7) - you said you wanted to add a stream in this map and this is like the perfect place to do it wtf
03:28:093 (1) - might be better off as a spinner extending until the guitar fades at 03:30:862
05:01:323 (1) - remove nc?
05:21:169 (2) - put nc here instead of 05:21:054 (1)
05:35:938 (2) - ^
Topic Starter
Kroytz

fieryrage wrote:

wow you requested a mod and here it is!!!!!

f
bg is not 1366x768 or like any 4:3 / 16:9 resolution scale (you could just resize it to 1024x768 and leave it at that and it should be fine) I still have the original at like 1400 x 1000 but that does't follow anything either. I scaled down cuz wasn't sure if there's a cap on the width.
00:14:669 (2) - you followed 1/2 rhythm and now 1/4 and this threw me off :< might be better as circles so no sliderbreaks Shouldn't be hard to read, but I closed in the DS to make it more readable as 1/4 I guess.
00:20:669 (5) - you silenced the other sliderends but not this one???? woops. Silenced
00:23:336 (6) - ^ same
00:55:325 (3,4) - ctrl+h? idk it felt better to me hmm, I guess this can work
01:13:786 (3,4) - ctrl+g because i hate ugly patterns intentional tho xdd
01:40:556 (3,4) - any slider pattern like these snapped to 1/3 don't really play well to me, might be better off just making it a 4 note circle stream or something like this 01:42:402 (3,4,5) I'll keep this in mind.. but rhythm variation is important
01:54:171 - is there any purpose for this green line oh lol removed
02:16:094 (1,2,3,4,5,6,7) - ur not saten xd
02:53:132 (6,8) - these two notes don't exist theres no sound there what are u doing pls just make 02:53:017 (5,7) - 1/4 sliders like the other ones before it deleted those two circles.
03:15:862 (1) - this is such a miniscule SV change, i don't really think a NC is necessary here ok I remove NC
03:19:785 (5) - this one on the other hand uhhhhh yeah, wanted to transition into a higher SV this way to promote le xd jumps coming at the end of this section
03:24:401 (3,4,5,6,7) - you said you wanted to add a stream in this map and this is like the perfect place to do it wtf yeah, someone else mentioned this to me irc. This would only be 1/3 streams however so I'll work with this and see how it goes and if it doesn't get implemented, then that's cuz i actually just really suck
03:28:093 (1) - might be better off as a spinner extending until the guitar fades at 03:30:862 I had this as a longer slider before but players got easily confused. I'll keep for now because I don't like the spinner on a similar sounding riff.
05:01:323 (1) - remove nc? sure
05:21:169 (2) - put nc here instead of 05:21:054 (1) I guess
05:35:938 (2) - ^ xd
ty fieryrage
Hula
Moderately unfair m4m going on here.

[Whatever it's called]
Not my sort of map personally. soz m8. I obviously can't focus on everything this map, so ye, you get certain points being brought up and maybe others being entirely ignored, but doesn't mean they won't exist if someone else brings them up :).

AR is 10, just because 10 is perceived as skill and shit. Challenge people with lower ARs man, and also bring it into the range of people who can't read ar10, ar9.5 is a good competitor, whilst keeping it stupidly high but still within the realms of playability for people.

00:15:336 (3) - Soft whistle? You changed to using soft whistles for the vocals, then didn't bother with this one.
00:15:836 (1) - soft whistle start
00:16:502 (3) - Soft whistle start
00:20:669 (5) - Soft whistle start
00:22:502 (3) - Soft whislte
00:23:002 (5) - Soft whistle.
K, i'm gonna stop with the soft whistle spam suggestions. Basically I think here, you should use the soft whistles on the starts of vocals, that's what you were doing, but then missing out vocals for no reason :).

01:05:017 (1,2,3) - All of a sudden this spacing, it's a very big jump in difficulty, when there's nothing to justify it in the music from the previous times you mapped this.
01:06:863 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - In this violin section, You adopt 3 ways how to map the violin rhythm, this level of variation, takes away structure from the map, since you change how you map the rhythm every bar, despite it sounding the same. IMO, the first two bars should be the same pattern, slider spam is perfectly fine here and better than those circles, since I feel like it emphasises the violins more.

01:40:556 (3,4) - Why map this 1/3 as sliders? You would never know this 1/3 ever existed, these look like bog standard 1/4 sliders, and especially in a map like this, 1/3 shouldn't be undermapped cos it's hard or something lol. Later on, you map it like this 01:42:402 (3,4,5) - . This is kind of a key/unique feature of the song, so you should aim to have this represented very consistently, which it isn't being right now. tl;dr 1/3 sliders undermap this something rhythm and look like the normal 1/2 sliders.

At 01:54:171 - You could try something like this? I think it's cool. Add those 3 circles, cool as fuck
02:05:940 (1,2,1,2,1,2,1,2) - I find these boring to play, they shout lazy to me, Why not have some sort of rotating square business going on? the pattern at the end of the kiai does some batshit crazy things.

02:32:478 (3) - Soft whistle - Basically apply what I said to do at the start of the mod with those soft whistles and hitsounds. Basically, hitsound vocals or don't, don't stop half way through a pattern pls.

02:47:479 (1,2,3,4,1,2,3,4,1,2,3) - Overmap, and not exciting overmap either, it's just a bunch of fullscreen squares.

03:25:170 (7) - why not stream like earlier?
03:34:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This is mind numbing. At least map this with shapes or something. Currently they're super randomly placed on the playing field

04:12:631 - Apply that thing at 01:54:171 - if you accept it

04:46:554 (1,2,1,2,1,2,1,2) - Why are you suddenly NC spamming? Remove NC spam, it adds nothing except increased difficulty of reading. And it unnecessarily messes with HP drain.


Sorry, bored of song now, good luck and stuff.
Monstrata
[RozenKroytz]

■ 00:19:169 (1) - Ehh I don't like how you made that downbeat a slider-end lol.
■ 00:21:836 (1,2) - I'd swap NC's.
■ 00:47:710 (3) - Two circles is better imo. 00:47:825 - Is an important beat too. You don't have to map a jump to it since its weaker, but mirroring the rhythm of 00:45:633 (1,2,3,4) - just sounds better for me lol.
■ 00:51:402 (2) - Same thing with this slider-end.
■ 01:06:171 (2) - And here. This song uses a lot of 3/2 rhythm, so using normal 1/2 and 1/1 rhythms won't always work.
■ 01:22:556 (1,2) - I would make this a slider instead so 01:22:786 (3,4) - feel more unique lol.
■ 01:52:094 (1,2) - These felt really easy compared to the previous two sets of sliders. Would be nice if you built intensity through increasing the jumps between these sliders. It'll prepare the player for the jumps after this.
■ 02:01:094 (4) - I feel like you could make this two circles.
■ 02:05:940 (1,1) - Would be cool if you had them rotate a bit like even ~10 degrees.
■ 02:57:978 (3) - This felt a bit too weak to qualify as a circle, Maybe a 1/2 slider here instead?
■ 03:02:708 (2,3,4,5) - This sequence felt weird for me xP. You had a nice up and down motion going with 03:02:247 (1,2,3,1) - and then 3, 4, 5 just don't really fit well.
■ 03:24:632 (4,5) - How about using squiggly sliders like 03:24:401 (3) - xD.
■ 03:28:093 (1) - Weird you end the slider on 03:28:554 - when the guitar trails on for quite a bit
■ 05:28:323 (3) - Slider-end thing i mentioned earlier.
■ 05:43:092 (2) - ^
moph
aaaaaaaaaaaaaa i tried
  1. hmm consider lowering the HP to 6 or 6.5
  2. 00:19:169 (1) - try shortening this by 1/8 then adding a 1/2 slider from 00:19:502 - I feel the change in vocals like that shouldn't be mapped to a slider end.
  3. not a NC expert but they feel a little inconsistent, imo you should take the NC off these two 00:44:133 (1,1) - and add one here 00:44:249 (1) -
  4. 00:54:286 (2) - not too sure about the placement of this, flow seems a little harsh. Try somewhere around (427,346) and move 00:54:402 (3) - further up
  5. 00:58:671 (2) - try placing this at (220,100)
  6. 01:40:556 (3,4) - ayy 1/3. Just a suggestion but maybe you could turn 01:40:710 (4) - into two 1/3s. Both notes on the second slider are pretty strong so should both be clickable imo. Or try a 2/3 slider then a single.
  7. 01:42:402 (3,4,5) - if you're going to keep the previous two this should be the same imo since the following two are the same two sliders as well.
  8. 01:53:017 (1,2,3,1,2,3,1,2,3) - something that might be cool that you could do is to reverse the rotation of the jumps from here 01:53:479 (2) - to emphasize the drums instead of just the last 3 notes, if you do adjust NCs accordingly.
  9. 02:04:440 (2) - don't really like the positioning of this note as it really goes against the flow that the previous slider establishes. In fact you could probably switch these two around rhythmically so its slider then circle, fits the vocals imo since they're so dominant.
  10. 02:07:094 (2,1,2) - might be interesting to reverse the direction of these sliders to emphasize the change in vocals.
  11. 02:57:402 (3) - hmm that jump doesn't look too comfortable, maybe try placing around (168,8)
  12. 03:44:246 (3) - same thing again with these sliders.
  13. 04:26:823 (3) - this jumps seems a little small when compared to the others such as 1 - 2, you could probably decrease that slightly and increase the jump to 3 so its gradually increasing or something.
  14. 04:30:169 (3,4,5) - flow seems a bit awkward here especially the transition from 3 to 4 then a sharp turn backwards to 5, consider ctrl+g 4 and 5.
this is way beyond me lol
good luck Kroytz! cool patterns
Topic Starter
Kroytz

Hula wrote:

Moderately unfair m4m going on here.

[Whatever it's called]
Not my sort of map personally. soz m8. I obviously can't focus on everything this map, so ye, you get certain points being brought up and maybe others being entirely ignored, but doesn't mean they won't exist if someone else brings them up :).

AR is 10, just because 10 is perceived as skill and shit. Challenge people with lower ARs man, and also bring it into the range of people who can't read ar10, ar9.5 is a good competitor, whilst keeping it stupidly high but still within the realms of playability for people. Eh, I don't really care all too much about doing things "for the player" but rather just map how I perceive the music to be.

00:15:336 (3) - Soft whistle? You changed to using soft whistles for the vocals, then didn't bother with this one.
00:15:836 (1) - soft whistle start
00:16:502 (3) - Soft whistle start
00:20:669 (5) - Soft whistle start
00:22:502 (3) - Soft whislte
00:23:002 (5) - Soft whistle.
K, i'm gonna stop with the soft whistle spam suggestions. Basically I think here, you should use the soft whistles on the starts of vocals, that's what you were doing, but then missing out vocals for no reason :). yeah...idk hitsounding not my forte

01:05:017 (1,2,3) - All of a sudden this spacing, it's a very big jump in difficulty, when there's nothing to justify it in the music from the previous times you mapped this.
01:06:863 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - In this violin section, You adopt 3 ways how to map the violin rhythm, this level of variation, takes away structure from the map, since you change how you map the rhythm every bar, despite it sounding the same. IMO, the first two bars should be the same pattern, slider spam is perfectly fine here and better than those circles, since I feel like it emphasises the violins more. I can agree with this. I fixed up the few that got rekt by my rhythm.

01:40:556 (3,4) - Why map this 1/3 as sliders? You would never know this 1/3 ever existed, these look like bog standard 1/4 sliders, and especially in a map like this, 1/3 shouldn't be undermapped cos it's hard or something lol. Later on, you map it like this 01:42:402 (3,4,5) - . This is kind of a key/unique feature of the song, so you should aim to have this represented very consistently, which it isn't being right now. tl;dr 1/3 sliders undermap this something rhythm and look like the normal 1/2 sliders. Personally I don't think it's really a big issue to include 2 1/3 sliders. But I will start with something easier to give the player a visual cue that there is 1/3 sliders here by using a 1/3 repeat.

At 01:54:171 - You could try something like this? I think it's cool. Add those 3 circles, cool as fuck I was actually very heavily considering doing this and I may or may not in the future. Only reason I don't have them now is because these jumps are brutal and it fits the music well to emphasize and end it off at the final jump and prepare before getting into crazy. (Also because the player can reset position or rest or w.e idk)

02:05:940 (1,2,1,2,1,2,1,2) - I find these boring to play, they shout lazy to me, Why not have some sort of rotating square business going on? the pattern at the end of the kiai does some batshit crazy things. I find this interesting BabyRage. Before, I used a 1/1 slider ordeal and rotating 120s, but I think this does a better job at building up into more deathjumps.

02:32:478 (3) - Soft whistle - Basically apply what I said to do at the start of the mod with those soft whistles and hitsounds. Basically, hitsound vocals or don't, don't stop half way through a pattern pls.

02:47:479 (1,2,3,4,1,2,3,4,1,2,3) - Overmap, and not exciting overmap either, it's just a bunch of fullscreen squares.

03:25:170 (7) - why not stream like earlier? Probably will end up making streams out of this section seeing as how most people want it and I think it works well too. Just gotta find a way to do it first.
03:34:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This is mind numbing. At least map this with shapes or something. Currently they're super randomly placed on the playing field I'll consider fixing this. Might just make anti-jumpy single taps or something.

04:12:631 - Apply that thing at 01:54:171 - if you accept it

04:46:554 (1,2,1,2,1,2,1,2) - Why are you suddenly NC spamming? Remove NC spam, it adds nothing except increased difficulty of reading. And it unnecessarily messes with HP drain. yknow, I dont know why this had to be complicated in the first place. I had weirder NC's before but I'll just keep it at one.


Sorry, bored of song now, good luck and stuff.
Topic Starter
Kroytz
M o f f f f f f f f f f f f f f f f f f f f f f

moph wrote:

aaaaaaaaaaaaaa i tried
  1. hmm consider lowering the HP to 6 or 6.5
  2. 00:19:169 (1) - try shortening this by 1/8 then adding a 1/2 slider from 00:19:502 - I feel the change in vocals like that shouldn't be mapped to a slider end. It's been fixed
  3. not a NC expert but they feel a little inconsistent, imo you should take the NC off these two 00:44:133 (1,1) - and add one here 00:44:249 (1) - fixed
  4. 00:54:286 (2) - not too sure about the placement of this, flow seems a little harsh. Try somewhere around (427,346) and move 00:54:402 (3) - further up adjusted the spacing
  5. 00:58:671 (2) - try placing this at (220,100) might be a little harsh with the linearity. besides, I've a pattern going on with 00:58:440 (4,2,3,2) -
  6. 01:40:556 (3,4) - ayy 1/3. Just a suggestion but maybe you could turn 01:40:710 (4) - into two 1/3s. Both notes on the second slider are pretty strong so should both be clickable imo. Or try a 2/3 slider then a single. arranged something
  7. 01:42:402 (3,4,5) - if you're going to keep the previous two this should be the same imo since the following two are the same two sliders as well.
  8. 01:53:017 (1,2,3,1,2,3,1,2,3) - something that might be cool that you could do is to reverse the rotation of the jumps from here 01:53:479 (2) - to emphasize the drums instead of just the last 3 notes, if you do adjust NCs accordingly. Remapped the jumps for clarity and hopefully I did it right for the switch rotate thing idk lol. It got improved tho.
  9. 02:04:440 (2) - don't really like the positioning of this note as it really goes against the flow that the previous slider establishes. In fact you could probably switch these two around rhythmically so its slider then circle, fits the vocals imo since they're so dominant. ooh ok. changed.
  10. 02:07:094 (2,1,2) - might be interesting to reverse the direction of these sliders to emphasize the change in vocals. a little too hard to read in that regard.
  11. 02:57:402 (3) - hmm that jump doesn't look too comfortable, maybe try placing around (168,8) 0I made it a little more angular and closer instead.
  12. 03:44:246 (3) - same thing again with these sliders. I only change first to repeat slider as indication that this is 1/3 territory again.
  13. 04:26:823 (3) - this jumps seems a little small when compared to the others such as 1 - 2, you could probably decrease that slightly and increase the jump to 3 so its gradually increasing or something. I see what you're saying but I'll keep as is because it follows a design thing I have with the following sliders.
  14. 04:30:169 (3,4,5) - flow seems a bit awkward here especially the transition from 3 to 4 then a sharp turn backwards to 5, consider ctrl+g 4 and 5. intentional flow/design. I repeated it before too.
this is way beyond me lol
good luck Kroytz! cool patterns

monstrata

monstrata wrote:

[RozenKroytz]

■ 00:19:169 (1) - Ehh I don't like how you made that downbeat a slider-end lol. Changed to make on downbeat and stuff.
■ 00:21:836 (1,2) - I'd swap NC's. following vocals, and it's on different line of lyrics : x
■ 00:47:710 (3) - Two circles is better imo. 00:47:825 - Is an important beat too. You don't have to map a jump to it since its weaker, but mirroring the rhythm of 00:45:633 (1,2,3,4) - just sounds better for me lol. There's like this background noise that I tried to capture as well with this. Both rhythms should work fine however.
■ 00:51:402 (2) - Same thing with this slider-end.
■ 01:06:171 (2) - And here. This song uses a lot of 3/2 rhythm, so using normal 1/2 and 1/1 rhythms won't always work.
■ 01:22:556 (1,2) - I would make this a slider instead so 01:22:786 (3,4) - feel more unique lol. ..sure
■ 01:52:094 (1,2) - These felt really easy compared to the previous two sets of sliders. Would be nice if you built intensity through increasing the jumps between these sliders. It'll prepare the player for the jumps after this. Changed to make spacier
■ 02:01:094 (4) - I feel like you could make this two circles. Then there would be waaaayy too many single taps, especially for this kind of bpm.
■ 02:05:940 (1,1) - Would be cool if you had them rotate a bit like even ~10 degrees. idunno, its interesting, but might screw up my following jumps. I'll leave it as is for now.
■ 02:57:978 (3) - This felt a bit too weak to qualify as a circle, Maybe a 1/2 slider here instead? til there are qualifications to become a circle. jk, i just make to be for design purposes.
■ 03:02:708 (2,3,4,5) - This sequence felt weird for me xP. You had a nice up and down motion going with 03:02:247 (1,2,3,1) - and then 3, 4, 5 just don't really fit well. I think I fixed it..
■ 03:24:632 (4,5) - How about using squiggly sliders like 03:24:401 (3) - xD. considering changing this section to 1/3 streams with sliders n stuff.
■ 03:28:093 (1) - Weird you end the slider on 03:28:554 - when the guitar trails on for quite a bit made a big slider :>
■ 05:28:323 (3) - Slider-end thing i mentioned earlier. xd
■ 05:43:092 (2) - ^

ty mof and monsterata
Narcissu
default normal-hitwhistle and clap destroyed the music
BanchoBot
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