Yo Kroytz, here, have a full mod, part of m4m and other stuff haha~ Sorry it took so long.
[ - Rosenkroytz -]
00:02:183 (3,3) - curved sliders would function better here imo, But in either case, because these repeat sliders either end on a redline (with offset change) or have a red line in between the repeat, the repeat arrow itself is unsnapped. I've seen maps (including my own) getting dq'ed for this reason so I highly recommend using 1/2 slider and circle instead of 1/2 repeats.
00:04:847 (3) - This slider-end is unsnapped as you can see, your intention being to snap it to 00:05:525 - no?
00:12:872 (3) - Same problem. Repeat arrow is unsnapped. You could remove the repeat and map another circle to where the repeat would have ended. This rhythm would fit just as well imo.
00:15:822 (1,2,3) - This is quite a jump in density from 00:10:452 (1,2,3) - despite being the same melody. I would take out the sliders honestly, and stick with circles. If you want to build some intensity, you could always increase the DS of the circles, since you basically stacked the first set.
00:16:858 (1) - Shorten this slider to 1/2 since you're following the vocals. You miss the entire beat at 00:17:489 - since you used a 1/1 slider.
00:22:521 (3,4,5) - Compare your rhythm here to 00:25:142 (2,3) - . Using a circle + slider honestly plays much better than 3 circles, since then you can still map the notes without having to "click" them. This is still the <100 bpm section after all, so it wouldn't hurt to be more consistent with the intensity that you give this section.
00:33:183 (1) - You could start this spinner right after the note on the next blue tick: 00:33:019 - . No need to put a gap.
00:46:906 (1) - Remove NC
00:49:329 (5,6,7,8) - Why do you switch to a completely new rhythm here? It's the exact same rhythm as 00:44:714 (1,2,3,4,1,2,3,4,1,1,2) -
00:49:560 (6) - With this, you end up completely ignoring the beat at 00:49:675 - That you've been mapping a large jump to with all your previous combo's.
00:51:175 (4,5,6,7,8,9) - Same idea, notice how the strong beat at 00:51:521 - Is completely ignored since it's now mapped to a slider-end.
00:59:483 (1,2,3) - Same issue here. This is still the same rhyth, with emphasis on the red tick at 00:59:829 - . I realize you are trying to switch the pattern but you should still remember to emphasize this note. Map a larger jump here instead of using a lower DS< cuz right now 00:59:829 (2,3) - Has a larger spacing so it would seem like you are emphasizing 3 even tho theres only a really feint beat there.
01:00:406 (5) - NC. Keep your NC consistent. Since you've been NC'ing after every measure (large white tick) so far, keep the pattern going!
01:05:483 (1) - Remove NC, not necessary.
01:10:098 (1,2,3,4) - There is almost no momentum in the map so far for these spaced streams ;P. You mapped the jumps right before at:01:08:714 (1,2,3,4,5,6,7,8) - with stacks, so every 2nd note was stacked. Because of this you don't give a lot of momentum to the player to go into this spaced 1/3 stream x___x
01:13:329 (1) - NC'ing in consistencies. 01:10:790 (1,2,3,4,5,6,7) - Here you NC'ed after the 2nd white tick, which is fine because you're nos switching to a less intense section of the song. However you still need to keep your NC pattern by either removing the NC here and sticking with 2/1 NC patterns, or NC'ing your pattern before, at 01:11:483 (4) - To stay with the 1/1 NC pattern.
01:23:714 (2,3) - This doesn't flow very well imo... It's better to go to 01:24:175 (4) - first. Since with this arrangement even tho it *looks* the same, there is a larger distance from the tail of 2 and the head of the next slider.
01:28:790 (8,1) - This flow could be improved if you rotated your triangle pattern like maybe 30 degrees counter clockwise?
01:31:329 (3) - Ctrl+G would improve the flow since a flowbreak here doesn't seem to fit that well. Adjust your next slider accordingly. Maybe you could try a perpendicular pattern instead of parallel.
01:40:560 (2,3,1) - This spacing is very deceptive. You map 2>3 with a 1/4 gap but 3>1 with a 1/1 gap even tho theyre both the same distance apart.
01:47:944 (2,3,4,5,6,7) - You can hear background drums and triplets here... no need to cut down on intensity.
01:52:098 (5) - Better to Ctrl+G this slider. Yes, it *looks* like this will flow better if you left it as is, but players are going to play this pattern like zig-zag jumps and completely cut the corners.
01:57:752 - You can clearly hear drum beats on the red ticks. Map them~ Or at least make these circles 1/2 sliders
02:10:906 (2,3) - You could emphasize 3 with a jump too honestly. Ctrl+G'ing 3 would give a nice inward flow.
02:12:406 (1,2,3,4) - Map the red ticks here too please~
02:13:329 (1,2,3,4,5,6) - This rhythm is nice, but you should reflect it with the next rhythm here: 02:14:252 (1,2,3,4) - . Having a recurring rhythm even if just twice creates a nice effect. Using a completely different rhythm can give the map a bit of disjointedness . Variety is good, but try and use different rhythm choices after a new section of the song, not every combo xD. You did this successfully earlier like at 00:59:483 (1,2) -
02:22:560 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - This is completely overmapped. There are literally no sounds at all to map these 260 bpm streams to . Listen to this section *without* hitsounds and you'll see. Hitsounds are there to accompany the map and complement the song, not to create rhythms. The vocals here are held, along with the instruments .
02:57:059 - There is an audible note here. You could make 3 a slider instead to ease in the transition since you're making a jump to the other side of the screen.
03:06:289 (6) - Keeping with the rhythm from earlier you should map a circle to 03:06:289 - and a 1/2 slider to 03:06:405 -
03:15:405 (5) - Ctrl+G'ing this would create a nice circular flow
03:28:674 - Maybe a spinner here instead? since this note 03:29:020 (1) - isn't really following anything... End the spinner at 03:30:866 - before going into the break.
03:48:096 (4,1) - Could improve the flow here. 4>1 angle is a bit sharp. Rotate slider 1 by -30 degrees from selection center that that'll fix it~
03:51:173 (1,2,3,4,5,6,7,8) - As mentioned earlier, there are definitely beats on the red tick and you map the in the very next combo, so it would make sense to map them here too. If you want to keep the intensity low, use low DS.
04:00:404 (5) - You should reduce this to a 1/2 slider so you can map the three notes at 04:00:635 - 04:00:712 - - 04:00:789 - - That you've been mapping to with your previous section. Examples: 03:56:712 (1,2,3) - 03:57:173 (4,5,6) - 03:59:019 (3,4,5) - Actually a stream here would work nicely too. The music definitely suggests it.
04:01:789 (4) - If you rotated this slider 180 degrees from selection would play nicely too while also improving flow from 3>4 and 4>5. Move 04:02:135 (6) - A bit to avoid overlap if you want.
04:05:019 (1,2,3,1) - This spacing is also very deceptive, sinde 1>2 is mapped with a 1/1 gap but the rest of this pattern is spaced 1/2. You could extend the slider, or split this slider into two 1/2 sliders instead.
04:09:635 (1,2,3,4,5,6,7,8) - This pattern honestly just doesn't work for me . There is too much overlap, it really hinders readability. Players are going to play them as zig-sags anyways and take advantage of slider-leniency so try something like this: 04:09:635 (1) - What I did was take every slider and rotated them -90 degrees from selection center.
04:13:327 (1,2,3) - Poor flow here due to the sharp angle from 2>3
04:23:481 (1,2,3,4) - Map those red ticks lol.
04:23:942 (3,4) - Also, why this? You had 1>2>3 be screen jumps and suddenly you have 0.20x spacing. You lose a lot of momentum from the jumps by doing this.
04:26:250 (1,2,3,4,5,6,7,8,9) - Nice.
04:28:096 (1,2) - You usually use this kind of formation if the circle right under the slider-end is only 1/4 apart. not 1/2. You create a short pause here that doesn't really fit the music . Extending the slider to make it 5/4 is kinda awkward so move the note elsewhere.
04:53:942 (1,2,3,4,1) - This entire pattern doesn't flow intuitively unlike your other patterns 1>2 is already a bit awkward, but then you break flow again with 2>3 and again from 3>4. Please rethink this pattern lol.
04:58:789 (2) - Ctrl+G for better flow. Also gives the player a visual cue lol.
05:06:865 (1,2,3) - This flow could be improved too. 2>3 is a really sharp turn.
05:09:635 (1) - Slider instead? Single note is a bit of a waste here honestly lol.
05:27:173 (1,2,3,4) - Here you deviate from your rhythm. Stick with the double 1/1 sliders 05:23:481 (1,2) - Like what you did here. Also remember to map a larger jump to 05:27:519 (2) - to emphasize it like you did with your previous patterns.
05:36:404 (5) - NC since this is the beginning of the rhythm again.
05:41:019 (1,2,3,4,5,6,7) - This should also follow your previous rhythm, 05:40:096 (1,2,3) - .
05:43:789 (1,2,3,4,5) - This part is still intense imo... You could map more of it. If you want to lower the intensity, instead of using circles, map them to 1/2 sliders that way you still map the red ticks that are clearly audible here.
Overall, most sections of your map flowed well, there were some spacing inconsistencies though, as well as rhythm. Of course, variety is always nice, this is a long map, there are lots of places where you could switch the rhythm, it doesn't have to be every other combo. Say you have a certain rhythm that you use for 1 combo, try and mirror that rhythm with the next combo, and continue in multiples of 2 since that's how this song is structured.
Also NC could use a lot of reworking. In general it seems you're sticking with NC"ing every measure during Kiai sections and 2/1 during non Kiai sections. Make sure to keep them consistent.
Alright, good luck ranking this .
[ - Rosenkroytz -]
00:02:183 (3,3) - curved sliders would function better here imo, But in either case, because these repeat sliders either end on a redline (with offset change) or have a red line in between the repeat, the repeat arrow itself is unsnapped. I've seen maps (including my own) getting dq'ed for this reason so I highly recommend using 1/2 slider and circle instead of 1/2 repeats.
00:04:847 (3) - This slider-end is unsnapped as you can see, your intention being to snap it to 00:05:525 - no?
00:12:872 (3) - Same problem. Repeat arrow is unsnapped. You could remove the repeat and map another circle to where the repeat would have ended. This rhythm would fit just as well imo.
00:15:822 (1,2,3) - This is quite a jump in density from 00:10:452 (1,2,3) - despite being the same melody. I would take out the sliders honestly, and stick with circles. If you want to build some intensity, you could always increase the DS of the circles, since you basically stacked the first set.
00:16:858 (1) - Shorten this slider to 1/2 since you're following the vocals. You miss the entire beat at 00:17:489 - since you used a 1/1 slider.
00:22:521 (3,4,5) - Compare your rhythm here to 00:25:142 (2,3) - . Using a circle + slider honestly plays much better than 3 circles, since then you can still map the notes without having to "click" them. This is still the <100 bpm section after all, so it wouldn't hurt to be more consistent with the intensity that you give this section.
00:33:183 (1) - You could start this spinner right after the note on the next blue tick: 00:33:019 - . No need to put a gap.
00:46:906 (1) - Remove NC
00:49:329 (5,6,7,8) - Why do you switch to a completely new rhythm here? It's the exact same rhythm as 00:44:714 (1,2,3,4,1,2,3,4,1,1,2) -
00:49:560 (6) - With this, you end up completely ignoring the beat at 00:49:675 - That you've been mapping a large jump to with all your previous combo's.
00:51:175 (4,5,6,7,8,9) - Same idea, notice how the strong beat at 00:51:521 - Is completely ignored since it's now mapped to a slider-end.
00:59:483 (1,2,3) - Same issue here. This is still the same rhyth, with emphasis on the red tick at 00:59:829 - . I realize you are trying to switch the pattern but you should still remember to emphasize this note. Map a larger jump here instead of using a lower DS< cuz right now 00:59:829 (2,3) - Has a larger spacing so it would seem like you are emphasizing 3 even tho theres only a really feint beat there.
01:00:406 (5) - NC. Keep your NC consistent. Since you've been NC'ing after every measure (large white tick) so far, keep the pattern going!
01:05:483 (1) - Remove NC, not necessary.
01:10:098 (1,2,3,4) - There is almost no momentum in the map so far for these spaced streams ;P. You mapped the jumps right before at:01:08:714 (1,2,3,4,5,6,7,8) - with stacks, so every 2nd note was stacked. Because of this you don't give a lot of momentum to the player to go into this spaced 1/3 stream x___x
01:13:329 (1) - NC'ing in consistencies. 01:10:790 (1,2,3,4,5,6,7) - Here you NC'ed after the 2nd white tick, which is fine because you're nos switching to a less intense section of the song. However you still need to keep your NC pattern by either removing the NC here and sticking with 2/1 NC patterns, or NC'ing your pattern before, at 01:11:483 (4) - To stay with the 1/1 NC pattern.
01:23:714 (2,3) - This doesn't flow very well imo... It's better to go to 01:24:175 (4) - first. Since with this arrangement even tho it *looks* the same, there is a larger distance from the tail of 2 and the head of the next slider.
01:28:790 (8,1) - This flow could be improved if you rotated your triangle pattern like maybe 30 degrees counter clockwise?
01:31:329 (3) - Ctrl+G would improve the flow since a flowbreak here doesn't seem to fit that well. Adjust your next slider accordingly. Maybe you could try a perpendicular pattern instead of parallel.
01:40:560 (2,3,1) - This spacing is very deceptive. You map 2>3 with a 1/4 gap but 3>1 with a 1/1 gap even tho theyre both the same distance apart.
01:47:944 (2,3,4,5,6,7) - You can hear background drums and triplets here... no need to cut down on intensity.
01:52:098 (5) - Better to Ctrl+G this slider. Yes, it *looks* like this will flow better if you left it as is, but players are going to play this pattern like zig-zag jumps and completely cut the corners.
01:57:752 - You can clearly hear drum beats on the red ticks. Map them~ Or at least make these circles 1/2 sliders
02:10:906 (2,3) - You could emphasize 3 with a jump too honestly. Ctrl+G'ing 3 would give a nice inward flow.
02:12:406 (1,2,3,4) - Map the red ticks here too please~
02:13:329 (1,2,3,4,5,6) - This rhythm is nice, but you should reflect it with the next rhythm here: 02:14:252 (1,2,3,4) - . Having a recurring rhythm even if just twice creates a nice effect. Using a completely different rhythm can give the map a bit of disjointedness . Variety is good, but try and use different rhythm choices after a new section of the song, not every combo xD. You did this successfully earlier like at 00:59:483 (1,2) -
02:22:560 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - This is completely overmapped. There are literally no sounds at all to map these 260 bpm streams to . Listen to this section *without* hitsounds and you'll see. Hitsounds are there to accompany the map and complement the song, not to create rhythms. The vocals here are held, along with the instruments .
02:57:059 - There is an audible note here. You could make 3 a slider instead to ease in the transition since you're making a jump to the other side of the screen.
03:06:289 (6) - Keeping with the rhythm from earlier you should map a circle to 03:06:289 - and a 1/2 slider to 03:06:405 -
03:15:405 (5) - Ctrl+G'ing this would create a nice circular flow
03:28:674 - Maybe a spinner here instead? since this note 03:29:020 (1) - isn't really following anything... End the spinner at 03:30:866 - before going into the break.
03:48:096 (4,1) - Could improve the flow here. 4>1 angle is a bit sharp. Rotate slider 1 by -30 degrees from selection center that that'll fix it~
03:51:173 (1,2,3,4,5,6,7,8) - As mentioned earlier, there are definitely beats on the red tick and you map the in the very next combo, so it would make sense to map them here too. If you want to keep the intensity low, use low DS.
04:00:404 (5) - You should reduce this to a 1/2 slider so you can map the three notes at 04:00:635 - 04:00:712 - - 04:00:789 - - That you've been mapping to with your previous section. Examples: 03:56:712 (1,2,3) - 03:57:173 (4,5,6) - 03:59:019 (3,4,5) - Actually a stream here would work nicely too. The music definitely suggests it.
04:01:789 (4) - If you rotated this slider 180 degrees from selection would play nicely too while also improving flow from 3>4 and 4>5. Move 04:02:135 (6) - A bit to avoid overlap if you want.
04:05:019 (1,2,3,1) - This spacing is also very deceptive, sinde 1>2 is mapped with a 1/1 gap but the rest of this pattern is spaced 1/2. You could extend the slider, or split this slider into two 1/2 sliders instead.
04:09:635 (1,2,3,4,5,6,7,8) - This pattern honestly just doesn't work for me . There is too much overlap, it really hinders readability. Players are going to play them as zig-sags anyways and take advantage of slider-leniency so try something like this: 04:09:635 (1) - What I did was take every slider and rotated them -90 degrees from selection center.
04:13:327 (1,2,3) - Poor flow here due to the sharp angle from 2>3
04:23:481 (1,2,3,4) - Map those red ticks lol.
04:23:942 (3,4) - Also, why this? You had 1>2>3 be screen jumps and suddenly you have 0.20x spacing. You lose a lot of momentum from the jumps by doing this.
04:26:250 (1,2,3,4,5,6,7,8,9) - Nice.
04:28:096 (1,2) - You usually use this kind of formation if the circle right under the slider-end is only 1/4 apart. not 1/2. You create a short pause here that doesn't really fit the music . Extending the slider to make it 5/4 is kinda awkward so move the note elsewhere.
04:53:942 (1,2,3,4,1) - This entire pattern doesn't flow intuitively unlike your other patterns 1>2 is already a bit awkward, but then you break flow again with 2>3 and again from 3>4. Please rethink this pattern lol.
04:58:789 (2) - Ctrl+G for better flow. Also gives the player a visual cue lol.
05:06:865 (1,2,3) - This flow could be improved too. 2>3 is a really sharp turn.
05:09:635 (1) - Slider instead? Single note is a bit of a waste here honestly lol.
05:27:173 (1,2,3,4) - Here you deviate from your rhythm. Stick with the double 1/1 sliders 05:23:481 (1,2) - Like what you did here. Also remember to map a larger jump to 05:27:519 (2) - to emphasize it like you did with your previous patterns.
05:36:404 (5) - NC since this is the beginning of the rhythm again.
05:41:019 (1,2,3,4,5,6,7) - This should also follow your previous rhythm, 05:40:096 (1,2,3) - .
05:43:789 (1,2,3,4,5) - This part is still intense imo... You could map more of it. If you want to lower the intensity, instead of using circles, map them to 1/2 sliders that way you still map the red ticks that are clearly audible here.
Overall, most sections of your map flowed well, there were some spacing inconsistencies though, as well as rhythm. Of course, variety is always nice, this is a long map, there are lots of places where you could switch the rhythm, it doesn't have to be every other combo. Say you have a certain rhythm that you use for 1 combo, try and mirror that rhythm with the next combo, and continue in multiples of 2 since that's how this song is structured.
Also NC could use a lot of reworking. In general it seems you're sticking with NC"ing every measure during Kiai sections and 2/1 during non Kiai sections. Make sure to keep them consistent.
Alright, good luck ranking this .