shovel is best girl
insane
02:39:583 (2,3) - the 1/4 spaced 1/2 sliders while overlapping like you do later = less confuse. people gonna assume 1/2 slider starts on 1/2 tick since thats how the world works
02:41:002 (1,2) - vs 02:47:489 (1,2) - what the heck
also making the 1/2 gap after 1/4 obvious with huge spacing like in the second instance = good idea
hard
same ar as insane o k lowering this one is sense
02:47:083 (4,5,6) - um problem cant map 1/4 when there's only 1/6. leaving it empty like senyor splash is a yes
normal
the distance snap you chose here is kinda shit. people usually choose to either overlap 1/2 (like what would be 1.1x or lower ds for you) or space them (which would be 1.4x and up). either would work fine, but being in the middle makes for poop aesthetics and really obvious minor spacing inconsistencies, like 01:55:597 (4,5,6) - is barely spaced apart, then 01:57:218 (1,2,3) - is barely touching and it is triggereing me so hard
so basically im saying to rearrange objects with a different distance snap g
and that being ill just not mention anything else
ez
00:47:489 (1) - on the lowest diffsliderbodies should have as clear of paths as possible. both of us know that there's a hidden corner here, but scrubs won't. basically you'll want that corner thing to always be visible for scrubs
03:15:461 (3,1) - what is this placement please
insane
02:39:583 (2,3) - the 1/4 spaced 1/2 sliders while overlapping like you do later = less confuse. people gonna assume 1/2 slider starts on 1/2 tick since thats how the world works
02:41:002 (1,2) - vs 02:47:489 (1,2) - what the heck
also making the 1/2 gap after 1/4 obvious with huge spacing like in the second instance = good idea
hard
same ar as insane o k lowering this one is sense
02:47:083 (4,5,6) - um problem cant map 1/4 when there's only 1/6. leaving it empty like senyor splash is a yes
normal
the distance snap you chose here is kinda shit. people usually choose to either overlap 1/2 (like what would be 1.1x or lower ds for you) or space them (which would be 1.4x and up). either would work fine, but being in the middle makes for poop aesthetics and really obvious minor spacing inconsistencies, like 01:55:597 (4,5,6) - is barely spaced apart, then 01:57:218 (1,2,3) - is barely touching and it is triggereing me so hard
so basically im saying to rearrange objects with a different distance snap g
and that being ill just not mention anything else
ez
00:47:489 (1) - on the lowest diffsliderbodies should have as clear of paths as possible. both of us know that there's a hidden corner here, but scrubs won't. basically you'll want that corner thing to always be visible for scrubs
03:15:461 (3,1) - what is this placement please